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  • Is it possible to use Indy 10.5.8.0 with Delphi XE?

    - by jachguate
    The case I'm trying to update the INDY to the latest version for my Delphi XE (Update 1), so I downloaded the latest INDY10 file (Indy_4545.zip) from indy.fulgan.com/ZIP. The packages compiles successfully and I can now even see the new version 10.5.8.0 on the about box dialog, but after a IDE restart I got a message saying: No se encuentra el punto de entrada del procedimiento @Idhttp@TIdCustomHTTP@GetRequestHeaders$qqrv en la biblioteca de vínculos dinámicos IndyProtocols150.bpl. My free translation to English: Entry point not found for procedure @Idhttp@TIdCustomHTTP@GetRequestHeaders$qqrv not found on the dynamic link library IndyProtocols150.bpl. After a quick comparision of old and new IdHTTP.pas I found a lot of changes on the TIdCustomHttp class, including the rename of some methods GetResponseHeaders to GetResponse GetRequestHeaders to GetRequest SetRequestHeaders to SetRequest Along with changed public/published method firms in this and other and classes interfaces. After the update, I got a lot of packages failing to load, including dclcxPivotGridOLAPD15.bpl, which in turns depends on dclDataSnapServer150.bpl which encounters the missing method on the bpl. AFAIK I can't recompile the dclDataSnapServer150.bpl (and maybe other failing packages, I just stopped here). DataSnap and DevExpress support on the IDE is a must for my day to day so The questions Is there a safe pre-established path to update to the newest INDY for Delphi XE? If not, am I on the safe side by just parching the source code by creating the old public methods and call the new ones on the implementation part? am I missing something else or am I really stuck with INDY 10.5.7 until the next Delphi minor/major release?

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  • How to make sure Solr/Lucene won't die with java.lang.OutOfMemoryError?

    - by taw
    I'm really puzzled why it keeps dying with java.lang.OutOfMemoryError during indexing even though it has a few GBs of memory. Is there a fundamental reason why it needs manual tweaking of config files / jvm parameters instead of it just figuring out how much memory is available and limiting itself to that? No other programs except Solr ever have this kind of problem. Yes, I can keep tweaking JVM heap size every time such crashes happen, but this is all so backwards. Here's stack trace of the latest such crash in case it is relevant: SEVERE: java.lang.OutOfMemoryError: Java heap space at java.util.Arrays.copyOfRange(Arrays.java:3209) at java.lang.String.<init>(String.java:216) at org.apache.lucene.index.TermBuffer.toTerm(TermBuffer.java:122) at org.apache.lucene.index.SegmentTermEnum.term(SegmentTermEnum.java:169) at org.apache.lucene.search.FieldCacheImpl$StringIndexCache.createValue(FieldCacheImpl.java:701) at org.apache.lucene.search.FieldCacheImpl$Cache.get(FieldCacheImpl.java:208) at org.apache.lucene.search.FieldCacheImpl.getStringIndex(FieldCacheImpl.java:676) at org.apache.lucene.search.FieldComparator$StringOrdValComparator.setNextReader(FieldComparator.java:667) at org.apache.lucene.search.TopFieldCollector$OneComparatorNonScoringCollector.setNextReader(TopFieldCollector.java:94) at org.apache.lucene.search.IndexSearcher.search(IndexSearcher.java:245) at org.apache.lucene.search.Searcher.search(Searcher.java:171) at org.apache.solr.search.SolrIndexSearcher.getDocListNC(SolrIndexSearcher.java:988) at org.apache.solr.search.SolrIndexSearcher.getDocListC(SolrIndexSearcher.java:884) at org.apache.solr.search.SolrIndexSearcher.search(SolrIndexSearcher.java:341) at org.apache.solr.handler.component.QueryComponent.process(QueryComponent.java:182) at org.apache.solr.handler.component.SearchHandler.handleRequestBody(SearchHandler.java:195) at org.apache.solr.handler.RequestHandlerBase.handleRequest(RequestHandlerBase.java:131) at org.apache.solr.core.SolrCore.execute(SolrCore.java:1316) at org.apache.solr.servlet.SolrDispatchFilter.execute(SolrDispatchFilter.java:338) at org.apache.solr.servlet.SolrDispatchFilter.doFilter(SolrDispatchFilter.java:241) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:235) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:233) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:191) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:128) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:286) at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:845) at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:583) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:447) at java.lang.Thread.run(Thread.java:619)

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  • WCF configuration and ISA Proxies

    - by Morten Louw Nielsen
    Hi, I have a setup with a .NET WCF Service hosted on IIS. The client apps are connecting to the service through a set of ISA proxy's. I don't know how many and don't know about their configuration etc. In the client apps I open a client to the service and make several calls via the same client. It works great in my office, but when I deploy at the customer (using the ISAs), after some calls, the connection breaks. In a successfull case, the client will maximum live a few seconds, but is that too much? I think there might be several proxyes. Maybe it's using load ballancing. pseudo code is something like this: WcfClient myClient = new WcfClient(); foreach (WorkItem Item in WorkItemsStack) myClient.ProcessItem(Item); myClient.Close(); I am thinking whether I have to do something like this foreach (WorkItem Item in WorkItemsStack) { WcfClient myClient = new WcfClient(); myClient.ProcessItem(Item); myClient.Close(); } Any one with experience with this field? Kind Regards, Morten, Denmark

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  • need explaination of jquery ajax.success paramters

    - by user1575229
    case 'ajax': busy = false; $.fancybox.showActivity(); selectedOpts.ajax.win = selectedOpts.ajax.success; ajaxLoader = $.ajax($.extend({}, selectedOpts.ajax, { url : href, data : selectedOpts.ajax.data || {}, error : function(XMLHttpRequest, textStatus, errorThrown) { if ( XMLHttpRequest.status > 0 ) { _error(); } }, success : function(data, textStatus, XMLHttpRequest) { var o = typeof XMLHttpRequest == 'object' ? XMLHttpRequest : ajaxLoader; if (o.status == 200) { if ( typeof selectedOpts.ajax.win == 'function' ) { ret = selectedOpts.ajax.win(href, data, textStatus, XMLHttpRequest); if (ret === false) { loading.hide(); return; } else if (typeof ret == 'string' || typeof ret == 'object') { data = ret; } } tmp.html( data ); _process_inline(); } } })); break; Can anyone please explain what is going on in this code selectedOpts.ajax.win = selectedOpts.ajax.success; what is happening here?and what is the usefulness? ret = selectedOpts.ajax.win(href, data, textStatus, XMLHttpRequest); what is happening here? what does the win() method call.

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  • Which combing css technique?

    - by DotnetShadow
    Hi there, Which of the following would you say is the best way to go when combining files for CSS: Say I have a master.css file that is used across all pages on my website (page1.aspx, page2.aspx) Page1.aspx - A specific page that has some unique css that is only ever used on that page, so I create a page1.css and it also uses another css grids.css Page2.aspx - Another specific page that is different from all other pages on the site and is different to page1.aspx, I'll name this page2.aspx and make a page2.css this doesn't use grids.css So would you combine the scripts as: Option1: Combine scripts csshandler.axd?d=master.css,page1.css,grids.css when visiting page1 Combine scripts csshandler.axd?d=master.css,page2.css when visiting page2 Benefits: Page specific, rendering quicker since only selectors for that page need to be matched up no unused selectors Drawback: Multiple combinations of master.css + page specific hence master.css has to be downloaded for each page Option2: Combine all scripts whether a page needs them or not csshandler.axd?d=master.css,page1.css,page2.css,grids.css (master, page1 and page2) that way it gets cached as one. The problem is that rendering maybe slower since it will have to try and match EVERY selector in the css with selectors on the page even the missing ones, so in the case of page2.aspx that doesn't use grids.css the selectors in grids.css will need to be parsed to see if they are in page2 which means rendering will be slow Benefits: One file will ever be downloaded and cached doesn't matter what page you visit Drawback: Unused selectors will need to be parsed by the browser slower rendering Option3: Leave the master file on it's own and only combine other scripts (the benefit of this is because master is used across all pages there is a chance that this is cached so doesn't need to keep on downloading csshandler.axd?d=Master.css csshandler.axd?d=page1.css,grids.css Benefits: master.css file can be cached doesn't matter what page you visit. Not many unused selectors as page spefic is applied Drawback: Initially minimum of 2 HTTP request will have to be made What do you guys think? Cheers DotnetShadow

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  • Objective-C object release and allocation timing

    - by ryanjm.mp
    The code for this question is too long to be of any use. But I'm pretty sure my problem has to do with releasing a class. I have a helper class, ConnectionHelper.h/.m, that handles a NSURLConnection for me. Basically, I give it the URL I want and it returns the data (it happens to do a quick json parse on it too). It has a delegate which I set to the calling class (in this case: DownloadViewController). When it finishes the download, it calls [delegate didFinishParseOf:objectName withDictionary:dictionary];. Then in DownloadViewController I release ConnectionHelper and alloc a new one in order to download the next object. My problem is, I do this once, and then it creates the connection for the second one, and then my program just crashes. After this call: [[NSHTTPCookieStorage sharedHTTPCookieStorage] setCookieAcceptPolicy:NSHTTPCookieAcceptPolicyNever]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; Then I don't think any of the following methods are called: - (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge So am I right in that I'm not releasing something? When I release it the first time, the dealloc function isn't being called. Is there a way I can "force" it to deallocate? Do I need to force it to? I didn't think it would matter since I allocating a new ConnectionHelper for the new call. How else would they overlap / conflict with each other? Thank you.

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  • Difference dynamic static 2d array c++

    - by snorlaks
    Hello, Im using opensource library called wxFreeChart to draw some XY charts. In example there is code which uses static array as a serie : double data1[][2] = { { 10, 20, }, { 13, 16, }, { 7, 30, }, { 15, 34, }, { 25, 4, }, }; dataset->AddSerie((double *) data1, WXSIZEOF(dynamicArray)); WXSIZEOF ismacro defined like: sizeof(array)/sizeof(array[0]) In this case everything works great but in my program Im using dynamic arrays (according to users input). I made a test and wrotecode like below: double **dynamicArray = NULL; dynamicArray = new double *[5] ; for( int i = 0 ; i < 5 ; i++ ) dynamicArray[i] = new double[2]; dynamicArray [0][0] = 10; dynamicArray [0][1] = 20; dynamicArray [1][0] = 13; dynamicArray [1][1] = 16; dynamicArray [2][0] = 7; dynamicArray [2][1] = 30; dynamicArray [3][0] = 15; dynamicArray [3][1] = 34; dynamicArray [4][0] = 25; dynamicArray [4][1] = 4; dataset->AddSerie((double *) *dynamicArray, WXSIZEOF(dynamicArray)); But it doesnt work correctly. I mean point arent drawn. I wonder if there is any possibility that I can "cheat" that method and give it dynamic array in way it understands it and will read data from correct place thanks for help

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  • The ViewData item that has the key 'MY KEY' is of type 'System.String' but must be of type 'IEnumerable<SelectListItem>'.

    - by JBibbs
    I am trying to populate a dropdown list from a database mapped with Linq 2 SQL, using ASP.NET MVC 2, and keep getting this error. I am so confused because I am declaring a variable with the type IEnumerable<SelectListItem> on the second line, but the error makes me think this is not the case. I feel like this should be very simple, but I am struggling. Any help is appreciated. Here are the interesting bits of my controller: public ActionResult Create() { var db = new DB(); IEnumerable<SelectListItem> basetypes = db.Basetypes.Select(b => new SelectListItem { Value = b.basetype, Text = b.basetype }); ViewData["basetype"] = basetypes; return View(); } And here are the interesting bits of my view: <div class="editor-label"> <%: Html.LabelFor(model => model.basetype) %> </div> <div class="editor-field"> <%: Html.DropDownList("basetype") %> <%: Html.ValidationMessageFor(model => model.basetype) %> </div> Here is the Post action when submitting the Form // POST: /Meals/Create [HttpPost] public ActionResult Create(Meal meal) { if (ModelState.IsValid) { try { // TODO: Add insert logic here var db = new DB(); db.Meals.InsertOnSubmit(meal); db.SubmitChanges(); return RedirectToAction("Index"); } catch { return View(meal); } } else { return View(meal); } } Thanks.

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  • cocoa - making a UIImageView class act like a UIButton

    - by Mike
    For some reason that will take too much time to explain, I have to create a UIImageView based class that has some properties of a button. Imagine a class like the UISwitch (no I cannot base my class on the UISwitch) with two states, on and off. WHen the user selects one state, it runs a method like a button that was clicked and the method receives the sender id. I have already the class more or less working. The class is based on UIImageView. I am having difficulties to understand the following. WHen I create a new button I have a line that is like [myButton addTarget:self action:NSSelectorFromString(myMethod) forControlEvents:UIControlEventTouchUpInside]; This line defines a target and an action to run when the button is triggered. I my case I would need something like [myObject addTarget:self action:myMethod ifState:1] //or another thing ifState:2 I have no idea what kind of code I should put on the class to make this work. Remember that as a button the class should send the "sender" information to identify the object which triggered the action... Can you guys, transcendental gurus help? thanks for any help!

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • WordPress > Optimizing a query to show recent posts with a "View All" link when postcount exceeds ma

    - by Scott B
    I have a setting in my theme that allows the site owner to set the maximum number of posts ($maxPosts) to display in a "Recent Posts" menu. I'm using a custom script to generate the recent posts (because the Recent Posts widget does not highlight the current page, which I need for my css). My menu also is set up to display a "View All" link below the post listing, but only if the actual post count is $maxposts I'm trying to work out the best method for getting the post count and comparing it to $maxposts in order to determine whether or not to show a "View All" link. I'm sure there's probably a better way, but here's my code. I'm looking to optimize it to support very large post counts... $cat=get_cat_ID('excludeFromRecentPosts'); $catHidden=get_cat_ID('hidden'); $myquery = new WP_Query(); $myquery->query(array( 'cat' => "-$cat,-$catHidden", 'post_not_in' => get_option('sticky_posts') )); $myrecentpostscount = $myquery->found_posts; if ($myrecentpostscount > 0) { //show the menu if ($myrecentpostscount > $maxPosts) { //show "View All" link } } I really only need to determine if the total post count from the query is greater than the maxPost setting in order to determine whether to show the "View All" link, so I'm wondering if, in the case there are thousands of posts matching the criteria, to avoid performance issues, I don't need to get a count of all of them. I just need to count up until the point of maxPosts + 1, and that's where I'm struggling a bit because the user could elect to make maxPosts = -1 which means they want to show all posts. But this would be impractical, so I would probably set a upper limit of 20...

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  • Java Memory Model: reordering and concurrent locks

    - by Steffen Heil
    Hi The java meomry model mandates that synchronize blocks that synchronize on the same monitor enforce a before-after-realtion on the variables modified within those blocks. Example: // in thread A synchronized( lock ) { x = true; } // in thread B synchronized( lock ) { System.out.println( x ); } In this case it is garanteed that thread B will see x==true as long as thread A already passed that synchronized-block. Now I am in the process to rewrite lots of code to use the more flexible (and said to be faster) locks in java.util.concurrent, especially the ReentrantReadWriteLock. So the example looks like this: // in thread A synchronized( lock ) { lock.writeLock().lock(); x = true; lock.writeLock().unlock(); } // in thread B synchronized( lock ) { lock.readLock().lock(); System.out.println( x ); lock.readLock().unlock(); } However, I have not seen any hints within the memory model specification that such locks also imply the nessessary ordering. Looking into the implementation it seems to rely on the access to volatile variables inside AbstractQueuedSynchronizer (for the sun implementation at least). However this is not part of any specification and moreover access to non-volatile variables is not really condsidered covered by the memory barrier given by these variables, is it? So, here are my questions: Is it safe to assume the same ordering as with the "old" synchronized blocks? Is this documented somewhere? Is accessing any volatile variable a memory barrier for any other variable? Regards, Steffen

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  • Table design issues - should I create separate fields or store as a blob

    - by Ali
    Hi guys I'm working on my web based ordering system and we would like to maintain a kind of task history for each of our orders. A hsitory in the sense that we would like to maintain a log of who did what on an order like lets say an order has been entered - we would like to know if the order was acknowledged for an example. Or lets say somebody followed up on the order - etc. Consider that there are numerous situations like this for each order would it be wise to create a schema on the lines of: Orders ID - title - description - date - is_ack - is_follow - ack_by ..... That accounts to a lot of fields - on teh other hand I could have one LongText field called 'history' and fill it with a serialised object holding all the information. However in the latter case I can't run a query to lets say retrieve all orders that have not been acknowledged and stuff like that. With time requirements woudl change and I would be required to modify it to allow for more detailed tracking and that is why I need to set up a way which would be feasible to scale upon yet I don't want to be restricted on the SQL side too much.

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  • Method for finding memory leak in large Java heap dumps

    - by Rickard von Essen
    I have to find a memory leak in a Java application. I have some experience with this but would like advice on a methodology/strategy for this. Any reference and advice is welcome. About our situation: Heap dumps are larger than 1 GB We have heap dumps from 5 occasions. We don't have any test case to provoke this. It only happens in the (massive) system test environment after at least a weeks usage. The system is built on a internally developed legacy framework with so many design flaws that they are impossible to count them all. Nobody understands the framework in depth. It has been transfered to one guy in India who barely keeps up with answering e-mails. We have done snapshot heap dumps over time and concluded that there is not a single component increasing over time. It is everything that grows slowly. The above points us in the direction that it is the frameworks homegrown ORM system that increases its usage without limits. (This system maps objects to files?! So not really a ORM) Question: What is the methodology that helped you succeed with hunting down leaks in a enterprise scale application?

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  • nested attributes with polymorphic has_one model

    - by Millisami
    I am using accepts_nested_attributes_for with the has_one polymorphic model in rails 2.3.5 Following are the models and its associations: class Address < ActiveRecord::Base attr_accessible :city, :address1, :address2 belongs_to :addressable, :polymorphic => true validates_presence_of :address1, :address2, :city end class Vendor < ActiveRecord::Base attr_accessible :name, :address_attributes has_one :address, :as => :addressable, :dependent => :destroy accepts_nested_attributes_for :address end This is the view: - form_for @vendor do |f| = f.error_messages %p = f.label :name %br = f.text_field :name - f.fields_for :address_attributes do |address| = render "shared/address_fields", :f => address %p = f.submit "Create" This is the partial shared/address_fields.html.haml %p = f.label :city %br= f.text_field :city %span City/Town name like Dharan, Butwal, Kathmandu, .. %p = f.label :address1 %br= f.text_field :address1 %span City Street name like Lazimpat, New Road, .. %p = f.label :address2 %br= f.text_field :address2 %span Tole, Marg, Chowk name like Pokhrel Tole, Shanti Marg, Pako, .. And this is the controller: class VendorsController < ApplicationController def new @vendor = Vendor.new end def create @vendor = Vendor.new(params[:vendor]) if @vendor.save flash[:notice] = "Vendor created successfully!" redirect_to @vendor else render :action => 'new' end end end The problem is when I fill in all the fileds, the record gets save on both tables as expected. But when I just the name and city or address1 filed, the validation works, error message shown, but the value I put in the city or address1, is not persisted or not displayed inside the address form fields? This is the same case with edit action too. Though the record is saved, the address doesn't show up on the edit form. Only the name of the Client model is shown. Actually, when I look at the log, the address model SQL is not queried even at all.

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  • deleting HBITMAP causes an access violation at runtime.

    - by Oliver
    Hi, I have the following code to take a screenshot of a window, and get the colour of a specific pixel in it: void ProcessScreenshot(HWND hwnd){ HDC WinDC; HDC CopyDC; HBITMAP hBitmap; RECT rt; GetClientRect (hwnd, &rt); WinDC = GetDC (hwnd); CopyDC = CreateCompatibleDC (WinDC); //Create a bitmap compatible with the DC hBitmap = CreateCompatibleBitmap (WinDC, rt.right - rt.left, //width rt.bottom - rt.top);//height SelectObject (CopyDC, hBitmap); BitBlt (CopyDC, //destination 0,0, rt.right - rt.left, //width rt.bottom - rt.top, //height WinDC, //source 0, 0, SRCCOPY); COLORREF col = ::GetPixel(CopyDC,145,293); // Do some stuff with the pixel colour.... delete hBitmap; ReleaseDC(hwnd, WinDC); ReleaseDC(hwnd, CopyDC); } the line 'delete hBitmap;' causes a runtime error: an access violation. I guess I can't just delete it like that? Because bitmaps take up a lot of space, if I don't get rid of it I will end up with a huge memory leak. My question is: Does releasing the DC the HBITMAP is from deal with this, or does it stick around even after I have released the DC? If the later is the case, how do I correctly get rid of the HBITMAP?

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  • LaTeX: bibliography per chapter.

    - by YuppieNetworking
    Hello all, I am helping a colleague with his PhD thesis and we need to present the bibliography at the end of each chapter. The question is: does anyone have a minimal working example for this case using latex+bibtex? The current document structure that we use is the following: main.tex chap1.tex chap2.tex ... chapn.tex biblio.bib Where main.tex contains packages, document declarations, macros and \includes for each chapter. biblio.bib is the only bibtex file (I think is easier to have all citations in one place). We have searched and tried with different latex packages, reading and following their documentation. Specifically, bibitems and chapterbib. bibitems successfully generates bu*.aux files, but when running bibtex for each one of them, an error occurs since there is no \bibdata element in the .aux file. chapterbib also generates a .aux file, but bibtex finishes with an error caused by using multiple \bibliography{file} in the .tex files (one per chapter). Some coworkers suggested using a separate bibtex file for each chapter, which could be a problem of maintenance in the future when citing the same publications in different chapters. We will like to continue having this document structure, if possible. So, if anyone could shed some light to this problem, we will appreciate it. Thanks.

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  • JPA merge fails due to duplicate key

    - by wobblycogs
    I have a simple entity, Code, that I need to persist to a MySQL database. public class Code implements Serializable { @Id private String key; private String description; ...getters and setters... } The user supplies a file full of key, description pairs which I read, convert to Code objects and then insert in a single transaction using em.merge(code). The file will generally have duplicate entries which I deal with by first adding them to a map keyed on the key field as I read them in. A problem arises though when keys differ only by case (for example: XYZ and XyZ). My map will, of course, contain both entries but during the merge process MySQL sees the two keys as being the same and the call to merge fails with a MySQLIntegrityConstraintViolationException. I could easily fix this by uppercasing the keys as I read them in but I'd like to understand exactly what is going wrong. The conclusion I have come to is that JPA considers XYZ and XyZ to be different keys but MySQL considers them to be the same. As such when JPA checks its list of known keys (or does whatever it does to determine whether it needs to perform an insert or update) it fails to find the previous insert and issuing another which then fails. Is this corrent? Is there anyway round this other than better filtering the client data? I haven't defined .equals or .hashCode on the Code class so perhaps this is the problem.

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  • QT- QImage and multi-threading problem.

    - by umanga
    Greetings all, Please refer to image at : http://i48.tinypic.com/316qb78.jpg We are developing an application to extract cell edges from MRC images from electron microscope. MRC file format stores volumetric pixel data (http://en.wikipedia.org/wiki/Voxel) and we simply use 3D char array(char***) to load and store data (gray scale values) from a MRC file. As shown in the image,there are 3 viewers to display XY,YZ and ZX planes respectively. Scrollbars on the top of the viewers use to change the image slice along an axis. Here is the steps we do when user changes the scrollbar position. 1) get the new scrollbar value.(this is the selected slice) 2) for the relavant plane (YZ,XY or ZX), generate (char* slice;) array for the selected slice by reading 3D char array (char***) 3) Create a new QImage* (Format_RGB888) and set pixel values by reading 'slice' (using img-setPixel(x,y,c);) 4) This new QImage* is painted in the paintEvent() method. We are going to execute "edge-detection" process in a seperate thread since it is an intensive process.During this process we need to draw detected curve (set of pixels) on top of above QImage*.(as a layer).This means we need to call drawPoint() methods outside the QT thread. Is it the best wayto use QImage for this case? What is the best way to execute QT drawing methods from another thread? thanks in advance,

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  • Limit the number of service calls in a RESTful application

    - by Slavo
    Imagine some kind of a banking application, with a screen to create accounts. Each Account has a Currency and a Bank as a property, Currency being a separate class, as well as Bank. The code might look something like this: public class Account { public Currency Currency { get; set; } public Bank Bank { get; set; } } public class Currency { public string Code { get; set; } public string Name { get; set; } } public class Bank { public string Name { get; set; } public string Country { get; set; } } According to the REST design principles, each resource in the application should have its own service, and each service should have methods that map nicely to the HTTP verbs. So in our case, we have an AccountService, CurrencyService and BankService. In the screen for creating an account, we have some UI to select the bank from a list of banks, and to select a currency from a list of currencies. Imagine it is a web application, and those lists are dropdowns. This means that one dropdown is populated from the CurrencyService and one from the BankService. What this means is that when we open the screen for creating an account, we need to make two service calls to two different services. If that screen is not by itself on a page, there might be more service calls from the same page, impacting the performance. Is this normal in such an application? If not, how can it be avoided? How can the design be modified without going away from REST?

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  • best practice for directory polling

    - by Hieu Lam
    Hi all, I have to do batch processing to automate business process. I have to poll directory at regular interval to detect new files and do processing. While old files is being processed, new files can come in. For now, I use quartz scheduler and thread synchronization to ensure that only one thread can process files. Part of the code are: application-context.xml <bean id="methodInvokingJob" class="org.springframework.scheduling.quartz.MethodInvokingJobDetailFactoryBean" <property name="targetObject" ref="documentProcessor" / <property name="targetMethod" value="processDocuments" / </bean DocumentProcessor ..... public void processDocuments() { LOG.info(Thread.currentThread().getName() + " attempt to run."); if (!processing) { synchronized (this) { try { processing = true; LOG.info(Thread.currentThread().getName() + " is processing"); List xmlDocuments = documentManager.getFileNamesFromFolder(incomingFolderPath); // loop over the files and processed unlock files. for (String xmlDocument : xmlDocuments) { processDocument(xmlDocument); } } finally { processing = false; } } } } For the current code, I have to prevent other thread to process files when one thread is processing. Is that a good idea ? or we support multi-threaded processing. In that case how can I know which files is being process and which files has just arrived ? Any idea is really appreciated.

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  • Debugging SQL Server Slowness: Same Database, Different Servers

    - by Craig Walker
    For a while now we've been having anecdotal slowness on our newly-minted (VMWare-based) SQL Server 2005 database servers. Recently the problem has come to a head and I've started looking for the root cause of the issue. Here's the weird part: on the stored procedure that I'm using as a performance test case, I get a 30x difference in the execution speed depending on which DB server I run it on. This is using the same database (mdf) and log (ldf) files, detached, copied, and reattached from the slow server to the fast one. This doesn't appear to be a (virtualized) hardware issue: he slow server has 4x the CPU capacity and 2x the memory as the fast one. As best as I can tell, the problem lies in the environment/configuration of the servers (either operating system or SQL Server installation). However, I've checked a bunch of variables (SQL Server config options, running services, disk fragmentation) and found nothing that has made a difference in testing. What things should I be looking at? What tools can I use to investigate why this is happening?

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  • Problem reintegrating a branch into the trunk in Subversion 1.5

    - by pako
    I'm trying to reintegrate a development branch into the trunk in my Subversion 1.5 repository. I merged all the changes from the trunk to the development branch prior to this operation. Now when I try to reintegrate the changes from the branch I get the following error message: Command: Reintegrate merge https://dev/svn/branches/devel into C:\trunk Error: Reintegrate can only be used if revisions 280 through 325 were previously Error: merged from https://dev/svn/trunk to the reintegrate Error: source, but this is not the case: Error: branches/devel/images/test Error: Missing ranges: /trunk/images/test:280-324 ... The message then goes on complaining about some folders in my project. But when I try to merge the changes from the trunk to the development branch again, TortoiseSVN tells me that there's nothing to merge (as I already merged all the changes before): Command: Merging revisions 1-HEAD of https://dev/svn/trunk into C:\devel, respecting ancestry Completed: C:\devel I'm trying to follow the instructions from here: http://svnbook.red-bean.com/en/1.5/svn.branchmerge.basicmerging.html, but there's nothing about solving such a problem. Any ideas? Perhaps I should just delete the trunk and then make a copy of my branch? But I'm not really sure if it's safe.

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  • Storing statistics of multple data types in SQL Server 2008

    - by Mike
    I am creating a statistics module in SQL Server 2008 that allows users to save data in any number of formats (date, int, decimal, percent, etc...). Currently I am using a single table to store these values as type varchar, with an extra field to denote the datatype that it should be. When I display the value, I use that datatype field to format it. I use sprocs to calculate the data for reporting; and the datatype field to convert to the appropriate datatype for the appropriate calculations. This approach works, but I don't like storing all kinds of data in a varchar field. The only alternative that I can see is to have separate tables for each datatype I want to store, and save the record information to the appropriate table based on datatype. To retreive, I run a case statement to join the appropriate table and get the data. This seems to solve. This however, seems like a lot of work for ... what gain? Wondering if I'm missing something here. Is there a better way to do this? Thanks in advance!

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  • Remote JMS connection still using localhost

    - by James
    I have a created a JMS Connection Factory on a remote glassfish server and want to use that server from a java client app on my local machine. I have the following configuration to get the context and connection factory: Properties env = new Properties(); env.setProperty("java.naming.factory.initial", "com.sun.enterprise.naming.SerialInitContextFactory"); env.setProperty("java.naming.factory.url.pkgs", "com.sun.enterprise.naming"); env.setProperty("java.naming.factory.state", "com.sun.corba.ee.impl.presentation.rmi.JNDIStateFactoryImpl"); env.setProperty("org.omg.CORBA.ORBInitialHost", JMS_SERVER_NAME); env.setProperty("org.omg.CORBA.ORBInitialPort", "3700"); initialContext = new InitialContext(env); TopicConnectionFactory topicConnectionFactory = (TopicConnectionFactory) initialContext.lookup("jms/MyConnectionFactory"); topicConnection = topicConnectionFactory.createTopicConnection(); topicConnection.start(); This seems to work and when I delete the ConnectionFactory from the glassfish server I get a exception indicating that is can't find jms/MyConnectionFactory as expected. However when I subsequently use my topicConnection to get a topic it tries to connect to localhost:7676 (this fails as I am not running glassfish locally). If I dynamically create a topic: TopicSession pubSession = topicConnection.createTopicSession(false, Session.AUTO_ACKNOWLEDGE); Topic topic = pubSession.createTopic(topicName); TopicPublisher publisher = pubSession.createPublisher(topic); Message mapMessage = pubSession.createTextMessage(message); publisher.publish(mapMessage); and the glassfish server is not running locally I get the same connection refused however, if I start my local glassfish server the topics are created locally and I can see them in the glassfish admin console. In case you ask I do not have jms/MyConnectionFactory on my local glassfish instance, it is only available on the remote server. I can't see what I am doing wrong here and why it is trying to use localhost at all. Any ideas? Cheers, James

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