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  • jQuery cycle plugin customizing

    - by spirax
    I'm using the jQuery Cycle plugin to start a slidshow of images when hovering over the initial image. This works fine. What I want after that is to have the slideshow stop when hovered off, and have a manual slideshow (next/prev buttons) start. This currently works, but the slideshow starts from the beginning each time it's initialized. I want it to begin at the current image that's loaded. I was playing around with getting the image's index from the DOM (as it's the only one with display:block) and using the option 'startingSlide' to resume it, but my index keeps returning as -1. jQuery('#home-menu li').hover(function() { setImages(jQuery(this).attr('title'), jQuery(this).find('.subtitle').text()); jQuery('#main .blog #projects .gallery .slideshow').cycle( { fx: 'scrollHorz', easing: 'easeOutBounce', speed: 2000, delay: 0 }); }, function() { // Before loading the images for the clickable slideshow, find the current image in the DOM array to use as the starting position slideshowStart = jQuery('.gallery .slideshow img:visible').index(this); console.log('Index: ' + slideshowStart); setImages(jQuery(this).attr('title'), jQuery(this).find('.subtitle').text()); jQuery('#main .blog #projects .gallery .slideshow').cycle('stop').cycle( { fx: 'scrollHorz', easing: 'easeOutBounce', startingSlide: slideshowStart, speed: 2000, timeout: 0, next: "#main .blog #projects .gallery span.span2", prev: "#main .blog #projects .gallery span.span1" }); }); setImages() just loads images into the DOM based on what li is being hovered over. Nothing special there. I want the image to be resumed when hovered over and hovered off. I've left out the resume part for hover on for the moment while I was trying to get it working - In case you were wondering.

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  • Is there any danger in calling free() or delete instead of delete[]? [closed]

    - by Matt Joiner
    Possible Duplicate: ( POD )freeing memory : is delete[] equal to delete ? Does delete deallocate the elements beyond the first in an array? char *s = new char[n]; delete s; Does it matter in the above case seeing as all the elements of s are allocated contiguously, and it shouldn't be possible to delete only a portion of the array? For more complex types, would delete call the destructor of objects beyond the first one? Object *p = new Object[n]; delete p; How can delete[] deduce the number of Objects beyond the first, wouldn't this mean it must know the size of the allocated memory region? What if the memory region was allocated with some overhang for performance reasons? For example one could assume that not all allocators would provide a granularity of a single byte. Then any particular allocation could exceed the required size for each element by a whole element or more. For primitive types, such as char, int, is there any difference between: int *p = new int[n]; delete p; delete[] p; free p; Except for the routes taken by the respective calls through the delete-free deallocation machinery?

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  • QT- QImage and multi-threading problem.

    - by umanga
    Greetings all, Please refer to image at : http://i48.tinypic.com/316qb78.jpg We are developing an application to extract cell edges from MRC images from electron microscope. MRC file format stores volumetric pixel data (http://en.wikipedia.org/wiki/Voxel) and we simply use 3D char array(char***) to load and store data (gray scale values) from a MRC file. As shown in the image,there are 3 viewers to display XY,YZ and ZX planes respectively. Scrollbars on the top of the viewers use to change the image slice along an axis. Here is the steps we do when user changes the scrollbar position. 1) get the new scrollbar value.(this is the selected slice) 2) for the relavant plane (YZ,XY or ZX), generate (char* slice;) array for the selected slice by reading 3D char array (char***) 3) Create a new QImage* (Format_RGB888) and set pixel values by reading 'slice' (using img-setPixel(x,y,c);) 4) This new QImage* is painted in the paintEvent() method. We are going to execute "edge-detection" process in a seperate thread since it is an intensive process.During this process we need to draw detected curve (set of pixels) on top of above QImage*.(as a layer).This means we need to call drawPoint() methods outside the QT thread. Is it the best wayto use QImage for this case? What is the best way to execute QT drawing methods from another thread? thanks in advance,

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  • Method for finding memory leak in large Java heap dumps

    - by Rickard von Essen
    I have to find a memory leak in a Java application. I have some experience with this but would like advice on a methodology/strategy for this. Any reference and advice is welcome. About our situation: Heap dumps are larger than 1 GB We have heap dumps from 5 occasions. We don't have any test case to provoke this. It only happens in the (massive) system test environment after at least a weeks usage. The system is built on a internally developed legacy framework with so many design flaws that they are impossible to count them all. Nobody understands the framework in depth. It has been transfered to one guy in India who barely keeps up with answering e-mails. We have done snapshot heap dumps over time and concluded that there is not a single component increasing over time. It is everything that grows slowly. The above points us in the direction that it is the frameworks homegrown ORM system that increases its usage without limits. (This system maps objects to files?! So not really a ORM) Question: What is the methodology that helped you succeed with hunting down leaks in a enterprise scale application?

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  • Create win task to run once and delete immediately using C#

    - by pencilslate
    Here is the use case: - Create a new win task, run immediately and once complete, delete the task. Here is basic code to create a task using C#. using (TaskService ts = new TaskService(null)) { string projectName = "runnowtest" + Guid.NewGuid().ToString(); //create new task TaskDefinition td = ts.NewTask(); Trigger mt = null; //setup task as Registration trigger mt = td.Triggers.AddNew(TaskTriggerType.Registration); mt.StartBoundary = DateTime.Now; //delete the task 1 minute after the program ends td.Settings.DeleteExpiredTaskAfter = new TimeSpan(0, 1, 0); //run the notepad++ in the task td.Actions.Add(new ExecAction("notepad.exe")); //register task Task output = ts.RootFolder.RegisterTaskDefinition(projectName, td); //check output Console.WriteLine(output != null ? "Task created" : "Task not created"); } The API doesn't seem to have a property/flag to mark task as run once. I am trying to ensure the above task runs only once and deletes immediately after that. Any thoughts are much appreciated!

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  • jQuery filename manipulation

    - by Adi
    Hi all, I am trying to do a fancy blur/fade effect (which means i need 2 images) but I only want to load 1 in the HTML (in case js is not active) and add the other filename via jQuery (copying and renaming the file/src) The pure html is along the lines of: <div id="work"> <div> <img src="css/images/abc1.jpg" width="360" height="227" alt="" /> </div> <div> <img src="css/images/xyz1.jpg" width="360" height="227" alt="" /> </div> </div> But the html after jquery has manipulated the DOM needs to be like: <div id="work"> <div> <img src="css/images/abc0.jpg" width="360" height="227" alt="" /> <img src="css/images/abc1.jpg" width="360" height="227" alt="" /> </div> <div> <img src="css/images/xyz0.jpg" width="360" height="227" alt="" /> <img src="css/images/xyz1.jpg" width="360" height="227" alt="" /> </div> </div> The question is, what is the jQuery to clone/copy the relative images and then rename the src? Any help would be much appreicated. A.

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  • Parsing Lisp S-Expressions with known schema in C#

    - by Drew Noakes
    I'm working with a service that provides data as a Lisp-like S-Expression string. This data is arriving thick and fast, and I want to churn through it as quickly as possible, ideally directly on the byte stream (it's only single-byte characters) without any backtracking. These strings can be quite lengthy and I don't want the GC churn of allocating a string for the whole message. My current implementation uses CoCo/R with a grammar, but it has a few problems. Due to the backtracking, it assigns the whole stream to a string. It's also a bit fiddly for users of my code to change if they have to. I'd rather have a pure C# solution. CoCo/R also does not allow for the reuse of parser/scanner objects, so I have to recreate them for each message. Conceptually the data stream can be thought of as a sequence of S-Expressions: (item 1 apple)(item 2 banana)(item 3 chainsaw) Parsing this sequence would create three objects. The type of each object can be determined by the first value in the list, in the above case "item". The schema/grammar of the incoming stream is well known. Before I start coding I'd like to know if there are libraries out there that do this already. I'm sure I'm not the first person to have this problem.

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  • Why doesn't every class in the .Net framework have a corresponding interface?

    - by Thorsten Lorenz
    Since I started to develop in a test/behavior driven style, I appreciated the ability to mock out every dependency. Since mocking frameworks like Moq work best when told to mock an interface, I now implement an interface for almost every class I create b/c most likely I will have to mock it out in a test eventually. Well, and programming to an interface is good practice, anyways. At times, my classes take dependencies on .Net classes (e.g. FileSystemWatcher, DispatcherTimer). It would be great in that case to have an interface, so I could depend on an IDispatcherTimer instead, to be able to pass it a mock and simulate its behavior to see if my system under test reacts correctly. Unfortunately both of above mentioned classes do not implement such interfaces, so I have to resort to creating adapters, that do nothing else but inherit from the original class and conform to an interface, that I then can use. Here is such an adapter for the DispatcherTimer and the corresponding interface: using System; using System.Windows.Threading; public interface IDispatcherTimer { #region Events event EventHandler Tick; #endregion #region Properties Dispatcher Dispatcher { get; } TimeSpan Interval { get; set; } bool IsEnabled { get; set; } object Tag { get; set; } #endregion #region Public Methods void Start(); void Stop(); #endregion } /// <summary> /// Adapts the DispatcherTimer class to implement the <see cref="IDispatcherTimer"/> interface. /// </summary> public class DispatcherTimerAdapter : DispatcherTimer, IDispatcherTimer { } Although this is not the end of the world, I wonder, why the .Net developers didn't take the minute to make their classes implement these interfaces from the get go. It puzzles me especially since now there is a big push for good practices from inside Microsoft. Does anyone have any (maybe inside) information why this contradiction exists?

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  • Objective-C object release and allocation timing

    - by ryanjm.mp
    The code for this question is too long to be of any use. But I'm pretty sure my problem has to do with releasing a class. I have a helper class, ConnectionHelper.h/.m, that handles a NSURLConnection for me. Basically, I give it the URL I want and it returns the data (it happens to do a quick json parse on it too). It has a delegate which I set to the calling class (in this case: DownloadViewController). When it finishes the download, it calls [delegate didFinishParseOf:objectName withDictionary:dictionary];. Then in DownloadViewController I release ConnectionHelper and alloc a new one in order to download the next object. My problem is, I do this once, and then it creates the connection for the second one, and then my program just crashes. After this call: [[NSHTTPCookieStorage sharedHTTPCookieStorage] setCookieAcceptPolicy:NSHTTPCookieAcceptPolicyNever]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; Then I don't think any of the following methods are called: - (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge So am I right in that I'm not releasing something? When I release it the first time, the dealloc function isn't being called. Is there a way I can "force" it to deallocate? Do I need to force it to? I didn't think it would matter since I allocating a new ConnectionHelper for the new call. How else would they overlap / conflict with each other? Thank you.

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  • Access Violation When Writing Dynamic 2D Array... Sometimes

    - by Shraptnel
    This program is meant to generate a dynamic array, however it gives an access violation error when writing when given certain dimensions. Eg: R = 6, C = 5 crashes, but then R = 5, C = 6 doesn't. In case your wondering, it isn't my homework to "fix" this broken program, this is the method we were taught in class. Also part of my assessment is to use this method, so vectors are out. Thanks in advance! #include <iostream> using namespace std; int main(){ const int R = 6; const int C = 5; char **d; d = new char *[R]; for(int i=0; i<C; ++i){ d[i] = new char[C]; } //initialise for(int i=0; i<R; ++i){ for(int j=0; j<C; ++j){ d[i][j] = 'd'; cout<<d[i][j]; } cout<<endl; } cout<<endl; system("pause"); return 0; }

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  • JTable listener problem

    - by newbie123
    I added a mouse clicked listner to my jtable, when i double click the row, will pop up an window accordingly. jTable.addMouseListener(new java.awt.event.MouseAdapter() { public void mouseClicked(java.awt.event.MouseEvent e) { double amount = Double.parseDouble(jTable.getValueAt(getSelectedRow(), 4).toString()); String remarks = jTable.getValueAt(getSelectedRow(), 3).toString(); String transactionID = jTable.getValueAt(getSelectedRow(), 1).toString(); new EditFrame(...) } }); This code I used to retrieve the row selected row. public int getSelectedRow() { jTable.getSelectionModel().addListSelectionListener( new ListSelectionListener() { public void valueChanged(ListSelectionEvent event) { int viewRow = jTable.getSelectedRow(); selectedRow = viewRow; System.out.println(viewRow); } }); return selectedRow; } In my case, I realised when I clicked the second row in the first time, I get null for selectedRow, only when I select first row then second row, I then can get the correct data. And If I removed the mouse listener the problem then be solved. Is it because I doing something wrong at the mouse click listener?

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  • "Programming In Haskell" error in sat function

    - by Matt Ellen
    I'm in chapter 8 of Graham Hutton's Programming in Haskell and I'm copying the code and testing it in GHC. See the slides here: http://www.cis.syr.edu/~sueo/cis352/chapter8.pdf in particular slide 15 The relevant code I've copied so far is: type Parser a = String -> [(a, String)] pih_return :: a -> Parser a pih_return v = \inp -> [(v, inp)] failure :: Parser a failure = \inp -> [] item :: Parser Char item = \inp -> case inp of [] -> [] (x:xs) -> [(x,xs)] parse :: Parser a -> String -> [(a, String)] parse p inp = p inp sat :: (Char -> Bool) -> Parser Char sat p = do x <- item if p x then pih_return x else failure I have changed the name of the return function from the book to pih_return so that it doesn't clash with the Prelude return function. The errors are in the last function sat. I have copied this directly from the book. As you can probably see p is a function from Char to Bool (e.g. isDigit) and x is of type [(Char, String)], so that's the first error. Then pih_return takes a value v and returns [(v, inp)] where inp is a String. This causes an error in sat because the v being passed is x which is not a Char. I have come up with this solution, by explicitly including inp into sat sat :: (Char -> Bool) -> Parser Char sat p inp = do x <- item inp if p (fst x) then pih_return (fst x) inp else failure inp Is this the best way to solve the issue?

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Is there something like a "long running offline transaction" for NHibernate or any other ORM?

    - by Vilx-
    In essence this is a followup of this question. I'm beginning to feel that I should give up the whole idea, but I'll give it one more shot. What I want is pretty much like a DB transaction. It should track my changes to the DB and then in the end allow me to either commit or rollback them. If I insert an object, I should get it back in my next (appropriate) SELECT query. If I delete it, future SELECT queries should not return it. Etc. But there is one catch - this transaction would be very long running. It would start when the user opened a form (I'm talking about Windows Forms here), and the commit/rollback would be when the user closed it(with OK/Cancel). So it could take anywhere between seconds and days. This requirement rules out a standard DB transaction because that would lock the tables/rows it touched, and other users wouldn't be able to use the system. Also the transaction should not commit ANY changes to the DB until it was really committed. So if one user makes some changes, others don't see them until OK button is hit. This prevents errors in case the computer crashes or is disconnected from the network. I'm quite OK if the solution puts constraints on my model (I'm using MSSQL 2008, btw). I can design the DB/code any way I like. I'm also fine with the idea that a commit could fail because someone already modified one of the objects my transaction touched. Is there anything like this? I looked at NHibernate.Burrow, but I'm not sure that that's the thing I want. Added: It's the very beginning of the project so I'm not tied to NHibernate. I started out with it but I can still change easily.

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  • How to implement reject in parallel approval workflow?

    - by Dmitry Martynov
    I develop a SharePoint workflow with a Replicator activity to replicate a custom activity for every approver. The custom activity implements an approval branch for a particular user. It has classic form with CreateTask, While, OnTaskChanged and CompleteTask activities. I setup UntilCondition on the replicator to cancel execution after one approver chooses to reject the approval and then workflow finishes. The problem happens with other uncompleted tasks which "hang" in their current state. User does not see this state when open the task. I put UpdateAllTasks after the replacator to set the task status to Cancelled. But since there is no event activities between CompleteTask (for the rejected task) and UpdateAllTasks, the UpdateAllTask activity set Cancelled for the rejected task also. The question, what can I do to flush the pending change made by CompleteTask before UpdateAllTasks? Or perhaps, there is another way to implement such workflow. I was thinking about the way to implement Cancel handler for the custom activity with UpdateTask. But I do not know how to implement it and tell to the cancel handler that it executes in the case of the rejection.

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  • Java equivalent to VS solution file

    - by Chris
    I'm a C# guy trying to learn Java. I understand the syntax and the basic architecture of the Java platform, and have no problem doing smaller projects myself, but I'd really like to be able to download some open source projects to learn from the work of others. However, I'm running into a stumbling block that I can't seem to find any information on. When I download an open source .NET project, I can open the .sln file with visual studio and everything just loads. Sure, there's occasionally a missing reference or something, but there's really very little configuration required to get things going. I'm not sensing the same ease of use with Java. I'm using eclipse at the moment, and it feels like for every project I have to create a brand new Eclipse project using "create from existing source", and almost nothing compiles properly without significant reconfiguration. In the case of web projects, it's even worse, because Eclipse doesn't appear to support creating a web project from existing source. I have to create a standard Java project from source, then then apparently modify the project file to include the bindings for the web toolkit stuff to work properly. Assuming I want to be able to contribute to a project later on, I shouldn't have to be making such drastic changes to the file structure to get my IDE to a workable state. What am I missing?

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  • Regex: markdown-style link matching

    - by The.Anti.9
    I want to parse markdown style links, but I'm having some trouble matching the reference style ones. Like this one: [id]: http://example.com/ "Optional Title Here" My regex gets the id and the url, but not the title. Heres what I have: /\[([a-zA-Z0-9_-]+)\]: (\S+)\s?("".*?"")?/ I go through and add the references to a hashtable. the id as the key and the value is an instance of a class I made called LinkReference that just contains the url and the title. In case the problem is not my regex, and my code adding the matches to the hash table, Heres my code for that too: Regex rx = new Regex(@"\[([a-zA-Z0-9_-]+)\]: (\S+)\s?("".*?"")?"); MatchCollection matches = rx.Matches(InputText); foreach (Match match in matches) { GroupCollection groups = match.Groups; string title = null; try { title = groups[3].Value; } catch (Exception) { // keep title null } LinkReferences.Add(groups[1].Value, new LinkReference(groups[2].Value, title)); }

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  • Bind members of different classes

    - by 7vies
    In a C++ program I have two classes (structs) like struct A { int x; double y; // other members }; struct B { int x; double y2; // other members }; I'd like to somehow "bind" the corresponding members, e.g. A::x to B::x and A::y to B::y2. By "bind" I mean ability to obtain a reference to the bound variable, for example given a member of class A I could assign it to the value of the corresponding B member. Once I have such bind, I'd like to build a bind table or something similar which I could iterate over. This would allow, for example, copying the corresponding fields from A a; to B b; like CopyBound(a, b, bind_table);, but probably also doing some other things not limited to Copy interface. The problem with this bind_table is that I want static typing and the bind_table would have to contain different types in this case. For example, a table of pointers to class members would contain &A::x and &A::y, but they are of different type, so I cannot just put them say into an array. Any ideas how this can be conveniently implemented, having as much compile-time type checking as possible?

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  • Should an Event that has no arguments define its own custom EventArgs or simply use System.EventArgs

    - by Mike Rosenblum
    I have an event that is currently defined with no event arguments. That is, the EventArgs it sends is EventArgs.Empty. In this case, it is simplest to declare my Event handler as: EventHandler<System.EventArgs> MyCustomEvent; I do not plan on adding any event arguments to this event, but it is possible that any code could need to change in the future. Therefore, I am leaning towards having all my events always create an empty event args type that inheretis from System.EventArgs, even if there are no event args currently needed. Something like this: public class MyCustomEventArgs : EventArgs { } And then my event definition becomes the following: EventHandler<MyCustomEventArgs> MyCustomEvent; So my question is this: is it better to define my own MyCustomEventArgs, even if it does not add anything beyond inheriting from System.EventArgs, so that event arguments could be added in the future more easily? Or is it better to explicitly define my event as returning System.EventArgs, so that it is clearer to the user that there are no extra event args? I am leaning towards creating custom event arguments for all my events, even if the event arguments are empty. But I was wondering if others thought that making it clearer to the user that the event arguments are empty would be better? Much thanks in advance, Mike

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  • Extracting bool from istream in a templated function

    - by Thomas Matthews
    I'm converting my fields class read functions into one template function. I have field classes for int, unsigned int, long, and unsigned long. These all use the same method for extracting a value from an istringstream (only the types change): template <typename Value_Type> Value_Type Extract_Value(const std::string& input_string) { std::istringstream m_string_stream; m_string_stream.str(input_string); m_string_stream.clear(); m_string_stream >> value; return; } The tricky part is with the bool (Boolean) type. There are many textual representations for Boolean: 0, 1, T, F, TRUE, FALSE, and all the case insensitive combinations Here's the questions: What does the C++ standard say are valid data to extract a bool, using the stream extraction operator? Since Boolean can be represented by text, does this involve locales? Is this platform dependent? I would like to simplify my code by not writing my own handler for bool input. I am using MS Visual Studio 2008 (version 9), C++, and Windows XP and Vista.

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  • In C# should I reuse a function / property parameter to compute temp result or create a temporary v

    - by Hamish Grubijan
    The example below may not be problematic as is, but it should be enough to illustrate a point. Imagine that there is a lot more work than trimming going on. public string Thingy { set { // I guess we can throw a null reference exception here on null. value = value.Trim(); // Well, imagine that there is so much processing to do this.thingy = value; // That this.thingy = value.Trim() would not fit on one line ... So, if the assignment has to take two lines, then I either have to abusereuse the parameter, or create a temporary variable. I am not a big fan of temporary variables. On the other hand, I am not a fan of convoluted code. I did not include an example where a function is involved, but I am sure you can imagine it. One concern I have is if a function accepted a string and the parameter was "abused", and then someone changed the signature to ref in both places - this ought to mess things up, but ... who would knowingly make such a change if it already worked without a ref? Seems like it is their responsibility in this case. If I mess with the value of value, am I doing something non-trivial under the hood? If you think that both approaches are acceptable, then which do you prefer and why? Thanks.

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  • Sharepoint survey: How to identify the question fields when fetching survey information from the Lis

    - by paul
    I am wanting to access survey information via the Lists web service and display the questions contained in the survey. The result contains a large number of Field nodes some of which are the questions in the survey. The other fields contain other information such as author, last changed etc. How can I pick out the questions? I had thought that all non-questions would be hidden but this is not the case. Here is my code as it is at the moment. It returns about 16 items. The survey has 6 questions... // read question definitions string[] HandleTypes = new string[] { "Number", "DateTime", "Text", "Choice", "GridChoice", "Boolean" }; var query = from n in node.Descendants(ns+"Field") where (n.Attribute("Hidden") == null || n.Attribute("Hidden").Value.ToLower() == "true") && (n.Attribute("Type") != null && HandleTypes.Contains(n.Attribute("Type").Value)) select new Question(n.Attribute("ID").Value) { Text = n.Attribute("DisplayName").Value, QuestionType = n.Attribute("Type").Value, Element = n }; Ideas anyone?

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  • .NET Process.Kill() in a safe way

    - by Orborde
    I'm controlling a creaky old FORTRAN simulator from a VB.NET GUI, using redirected I/O to communicate with the simulator executable. The GUI pops up a "status" window with a progress bar, estimated time, and a "STOP" button (Button_Stop). Now, I want the Button_Stop to terminate the simulator process immediately. The obvious way to do this is to call Kill() on the Child Process object. This gives an exception if it's done after the process has exited, but I can test whether the process is exited before trying to kill it, right? OK, so I do the following when the button is clicked: If Not Child.HasExited Then Child.Kill() Button_Stop.Enabled = False End If However, what if the process happens to exit between the test and the call to Kill()? In that case, I get an exception. The next thing to occur to me was that I can do Button_Stop.Enabled = False in the Process.Exited event handler, and thus prevent the Child.Kill() call in the Button_Stop.Clicked handler. But since the Process.Exited handler is called on a different thread, that still leaves the following possible interleaving: Child process exits. Process.Exited fires, calls Invoke to schedule the Button_Stop.Enabled = False User clicks on Button_Stop, triggering Child.Kill() Button_Stop.Enabled = False actually happens. An exception would then be thrown on step 3. How do I kill the process without any race conditions? Am I thinking about this entirely wrong?

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  • How to deal with calculated values with Dependency Properties on a custom WPF control

    - by jpierson
    To summarize what I'm doing, I have a custom control that looks like a checked listbox and that has two dependency properties one that provides a list of available options and the other that represents a enum flag value that combines the selection options. So as I mentioned my custom control exposes two different DependencyProperties, one of which is a list of options called Options and the other property called SelectedOptions is of a specific Enum type that uses the [Flags] attribute to allow combinations of values to be set. My UserControl then contains an ItemsControl similar to a ListBox that is used to display the options along with a checkbox. When the check box is checked or unchecked the SelectedOptions property should be updated accordingly by using the corresponding bitwise operation. The problem I'm experiencing is that I have no way other than resorting to maintaining private fields and handling property change events to update my properties which just feels unatural in WPF. I have tried using ValueConverters but have run into the problem that I can't really using binding with the value converter binding so I would need to resort to hard coding my enum values as the ValueConverter parameter which is not acceptable. If anybody has seen a good example of how to do this sanely I would greatly appreciate any input. Side Note: This has been a problem I've had in the past too while trying to wrap my head around how dependency properties don't allow calculated or deferred values. Another example is when one may want to expose a property on a child control as a property on the parent. Most suggest in this case to use binding but that only works if the child controls property is a Dependency Property since placing the binding so that the target is the parent property it would be overwritten when the user of the parent control wants to set their own binding for that property.

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  • Parsing string, with Boost Spirit 2, to fill data in user defined struct

    - by Surya
    I'm using Boost.Spirit which was distributed with Boost-1.42.0 with VS2005. My problem is like this. I've this string which was delimted with commas. The first 3 fields of it are strings and rest are numbers. like this. String1,String2,String3,12.0,12.1,13.0,13.1,12.4 My rule is like this qi::rule<string::iterator, qi::skip_type> stringrule = *(char_ - ',') qi::rule<string::iterator, qi::skip_type> myrule= repeat(3)[*(char_ - ',') >> ','] >> (double_ % ',') ; I'm trying to store the data in a structure like this. struct MyStruct { vector<string> stringVector ; vector<double> doubleVector ; } ; MyStruct var ; I've wrapped it in BOOST_FUSION_ADAPT_STRUCTURE to use it with spirit. BOOST_FUSION_ADAPT_STRUCT (MyStruct, (vector<string>, stringVector) (vector<double>, doubleVector)) My parse function parses the line and returns true and after qi::phrase_parse (iterBegin, iterEnd, myrule, boost::spirit::ascii::space, var) ; I'm expecting var.stringVector and var.doubleVector are properly filled. but it is not the case. What is going wrong ? Thanks in advance, Surya

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