Search Results

Search found 26977 results on 1080 pages for 'input device'.

Page 694/1080 | < Previous Page | 690 691 692 693 694 695 696 697 698 699 700 701  | Next Page >

  • what math do i need to convert this number

    - by Uberfuzzy
    given an X, what math is needed to find its Y, using this table? x->y 0->1 1->0 2->6 3->5 4->4 5->3 6->2 language agnostic problem and no, i dont/cant just store the array, and do the lookup. yes, the input will always be the finite set of 0 to 6. it wont be scaling later.

    Read the article

  • Regular Expression: Match untill pattern is found

    - by ZafarYousafi
    Hi, I want to extract the status from the string untill I found a timespan. My input is something like "Something in start but not with this keyword of sure. STATUS: My Status Is Here Which can be anything but timespan 23:59:01 and so on. I want to extract the string after STATUS: untill 23:59:01 is found. How can i achieve this through regex. this 23:59:01 is a timespan and it is always in this format hh:mm:ss

    Read the article

  • upload 2 images at once in codeigniter

    - by sonill
    can anyone plz provide me a simple working code snippet of codeigniter for uploading 2 images at once (through 2 different input field ofcourse). I need 2 images to be uploaded at once, or one after another. and both of the images need to be in different location. I tried to make it myself by calling upload function twice but it returned last images with these extentions: *.jpg.jpg. can anyone help

    Read the article

  • Javascript to change image form submit button src not working.

    - by james
    I'm trying to change the src of an image form submit button using an onclick, but it doesn't seem to be working correctly. Am I missing something? <input class="submit_image" id="my_form_button" onclick="$('my_form_button').src='/images/buttons/submitting.gif'" src="/images/buttons/submit.gif" type="image" /> I've also tried using the same JS on the form tag using onsubmit with no luck.

    Read the article

  • Struts formbean problem

    - by xain
    Hi, I have a struts app with a jsp with the code: ... ... <input name="inrofol" class="inputfilter" id="inrofol" size="22" maxlength="20" type="text"> ... And even though it's not linked to the associated form bean, I get the exception Error 500: No getter method for property: "inrofol" of bean: "com.test.forms.CompForm" Any hints ? Thanks

    Read the article

  • problem with f.readline()?

    - by kaushik
    I am reading one line at a time from a file, but at the end of each line it adds a '\n'. example: line is: 094 234 hii but my input is: 094 234 hii\n I want to read line by linem but I don't need to keep the newlines... My goal is to read a list from every line: I need ['094','234','hii'], not ['094','234','hii\n'] Any advice?

    Read the article

  • writing code for nm-alike command [C++]

    - by Neeraj
    Hi everyone! Out of curiosity about reverse engineering, I am thinking of writing a simple program (in C++) that takes an executable as input and produces the names of all the functions that were a part of source program of that executable. Any pointers on how should I go about it? Step-by-step approach would be much appreciated!

    Read the article

  • Why does string::find return size_type and not an iterator?

    - by dehmann
    In C++, why does string::find return size_type and not an iterator? It would make sense because functions like string::replace or string::insert take iterators as input, so you could find some character and immediately pass the returned iterator to replace, etc. Also, std::find returns an iterator -- why is std::string::find different?

    Read the article

  • c++ memcpy return value

    - by knittl
    according to http://www.cplusplus.com/reference/clibrary/cstring/memcpy/ c++'s memcpy takes three parameters: destination, source and size/bytes. it also returns a pointer. why is that so? aren't the parameters enough to input and copy data. or am i misunderstanding something? the examples don't use the return value

    Read the article

  • if not (i_ReLaunch = 1 and (dt_enddate is not null)) How this epression will be evaluated in Oracle

    - by Phani Kumar PV
    if not (i_ReLaunch = 1 and (dt_enddate is not null)) How this epression will be evaluated in Oracle 10g when the input value of the i_ReLaunch = null and the value of the dt_enddate is not null it is entering the loop. according to the rules in normal c# and all it should not enter the loop as it will be as follows with the values. If( not(false and (true)) = if not( false) =if( true) which implies it should enters the loop But it is not happening Can someone let me know if i am wrong at any place

    Read the article

  • Dumb RichTextBox question

    - by John Williams
    I need to get a list of tags in a text, make their contents bold, and remove them. Can't figure out how to make it. E.g. with the following input: foo [b]bar[/b] The result should be: foo bar I use the following code to extract the tags: Dim matches = Regex.Matches(OriginalRich.Text, String.Format("(\[{0}\])(.*?)(\[/{0}\])", tag), RegexOptions.IgnoreCase Or RegexOptions.Compiled) Any help would be appreciated.

    Read the article

  • How can I scale movement physics functions to frames per second (in a game engine)?

    - by Richard
    I am working on a game in Javascript (HTML5 Canvas). I implemented a simple algorithm that allows an object to follow another object with basic physics mixed in (a force vector to drive the object in the right direction, and the velocity stacks momentum, but is slowed by a constant drag force). At the moment, I set it up as a rectangle following the mouse (x, y) coordinates. Here's the code: // rectangle x, y position var x = 400; // starting x position var y = 250; // starting y position var FPS = 60; // frames per second of the screen // physics variables: var velX = 0; // initial velocity at 0 (not moving) var velY = 0; // not moving var drag = 0.92; // drag force reduces velocity by 8% per frame var force = 0.35; // overall force applied to move the rectangle var angle = 0; // angle in which to move // called every frame (at 60 frames per second): function update(){ // calculate distance between mouse and rectangle var dx = mouseX - x; var dy = mouseY - y; // calculate angle between mouse and rectangle var angle = Math.atan(dy/dx); if(dx < 0) angle += Math.PI; else if(dy < 0) angle += 2*Math.PI; // calculate the force (on or off, depending on user input) var curForce; if(keys[32]) // SPACE bar curForce = force; // if pressed, use 0.35 as force else curForce = 0; // otherwise, force is 0 // increment velocty by the force, and scaled by drag for x and y velX += curForce * Math.cos(angle); velX *= drag; velY += curForce * Math.sin(angle); velY *= drag; // update x and y by their velocities x += velX; y += velY; And that works fine at 60 frames per second. Now, the tricky part: my question is, if I change this to a different framerate (say, 30 FPS), how can I modify the force and drag values to keep the movement constant? That is, right now my rectangle (whose position is dictated by the x and y variables) moves at a maximum speed of about 4 pixels per second, and accelerates to its max speed in about 1 second. BUT, if I change the framerate, it moves slower (e.g. 30 FPS accelerates to only 2 pixels per frame). So, how can I create an equation that takes FPS (frames per second) as input, and spits out correct "drag" and "force" values that will behave the same way in real time? I know it's a heavy question, but perhaps somebody with game design experience, or knowledge of programming physics can help. Thank you for your efforts. jsFiddle: http://jsfiddle.net/BadDB

    Read the article

< Previous Page | 690 691 692 693 694 695 696 697 698 699 700 701  | Next Page >