Search Results

Search found 31994 results on 1280 pages for 'input output'.

Page 696/1280 | < Previous Page | 692 693 694 695 696 697 698 699 700 701 702 703  | Next Page >

  • Facebook: Hide Your Status Updates From Your Boss/Ex or Any Specific Friend

    - by Gopinath
    Sometime we want to hide our status updates from specific people who are already accepted as Friends in Facebook. Do you wonder why we need to accept someone as friend and then hide status updates from them? Well, may be you have to accept a friend request from your boss, but certainly love to hide status updates as well as other Facebook activities from him. Something similar goes with few annoying friends whom you cant’ de-friend but like to hide your updates. Thanks to Facebook for providing fine grain privacy options on controlling what we want to share and with whom we want to share. It’s very easy to block one or more specific friends from seeing your status updates. Here are the step by step instructions: 1. Login to Facebook and go to Privacy Settings Page. It shows a page something similar to what is shown in the below image. 2. Click on “Customize settings” link 3. Expand the privacy options available in the section Things I Share -> Posts by me. Choose Customise from the list of available options   4. Type the list of unwanted friend’s names in to input box of the section "Hide this from”. Here is a screen grab of couple of my friends whom I added for writing this post 5. Click the Save Settings button. That’s all. Facebook will ensure that these people will not see your status updates on their news feed. Enjoyed the Facebook Tip? Join Tech Dreams on Facebook to read all our blog posts on your Facebook’s news feed. Join us on Facebook to read all our stories right inside your Facebook news feed.

    Read the article

  • Encode real-time dvb-s stream using mencoder

    - by karatchov
    My satellite receiver can stream the mpeg-2 video/audio output through lan. Using mencoder, I'm trying to build a script to encode and save the stream in real time with my Core2Duo 1.8 Ghz. Right now, I'm using a single pass, it produces good quality for a video rate of 800Kb/s, but takes more then 95% of CPU power, thus making a lot of frameskips is the computer is used while encoding. mencoder -o -vf lavcdeint -oac mp3lame -lameopts abr:q=2:aq=2 -ovc x264 -ffourcc avc1 -x264encopts crf=25:me=hex:subq=9:frameref=2:nocabac:threads=auto -mc 3 So, I'm considering using a 2-pass encoding to alleviate the processor and record 100% of the stream. But I have no idea how to start. For the info: Standard Stream: mpeg-2 720*576 25fps HD Stream: 1920*1080 50fps (this is not my goal to record it, but it will be super cool if I could)

    Read the article

  • Ubuntu can't find the correct max resolution with Samsung SyncMaster SA300

    - by fatmatto
    i decided to install ubuntu also on my desktop PC (Windows has been exorcised from my life) but i am having some problems i didn't have with previous hardware configurations. My display is a Samsung SyncMaster SA300, on windows vista the maximum resolution (1920x1080) worked well, but now, ubuntu (after installing fglrx drivers) tells me that the maximum resolution is 1600x1200 I googled a lot last night, and i found a lot of people solving this (on different displays though) with xrandr. I was not able to do it, because xrandr keep complaining "you goddamn maximum resolution is 1600x1600". What xranrd clean command say is: mattia@fatdesktop:~$ xrandr Screen 0: minimum 320 x 200, current 1600 x 1200, maximum 1600 x 1600 DFP1 disconnected (normal left inverted right x axis y axis) CRT1 disconnected (normal left inverted right x axis y axis) CRT2 connected 1600x1200+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1600x1200 60.0*+ 1400x1050 60.0 1280x1024 60.0 47.0 43.0 1440x900 59.9 1280x960 60.0 1280x800 60.0 1152x864 60.0 47.0 43.0 1280x768 59.9 56.0 1280x720 60.0 50.0 1024x768 60.0 43.5 800x600 60.3 56.2 47.0 720x576 50.0 720x480 60.0 640x480 60.0 TV disconnected (normal left inverted right x axis y axis) CV disconnected (normal left inverted right x axis y axis) Then according to other internet posts and forums: mattia@fatdesktop:~$ cvt 1920 1080 60 # 1920x1080 59.96 Hz (CVT 2.07M9) hsync: 67.16 kHz; pclk: 173.00 MHz Modeline "1920x1080_60.00" 173.00 1920 2048 2248 2576 1080 1083 1088 1120 -hsync +vsync So now i have to add that modeline mattia@fatdesktop:~$ xrandr --newmode "1920x1080_60.00" 173.00 1920 2048 2248 2576 1080 1083 1088 1120 -hsync +vsync mattia@fatdesktop:~$ xrandr --addmode CRT2 1920x1080_60.00 And here comes the pain: mattia@fatdesktop:~$ xrandr --output CRT2 --mode 1920x1080_60.00 xrandr: **screen cannot be larger than 1600x1600 (desired size 1920x1080)** See? screen cannot be larger than 1600x1600 (desired size 1920x1080) At this point, the 1920x1080 option appears inside the resolution choice menu (the graphical one). But last night, when i tried to select it, my screen went black, and i had to power off the pc. Any clues? am i on the wrong path?

    Read the article

  • Udev webcam rule read, but not respected?

    - by user89305
    I have two usb-webcams on them machine, but at bot they some switch /dev/video number. The solution to this problem seems to be new udev rule. I have added this rule in/etc/udev/rules.d/jj-video.rules: Fix webcam 1 KERNEL=="video1", SUBSYSTEM=="video4linux", SUBSYSTEMS=="usb", ATTRS{idVendor}=="1d6b", ATTRS{idProduct}=="0001", SYMLINK+="webcam1" Fix webcam 2 KERNEL=="video2", SUBSYSTEM=="video4linux", ATTR{name}=="Logitech QuickCam Pro 3000", KERNELS=="0000:00:1d.0", SUBSYSTEMS=="pci", DRIVERS=="uhci_hcd", ATTRS{vendor}=="0x8086", ATTRS##{device}=="0x2658", SYMLINK+="webcam2" but the symlinks are not created. I have tried many different combinations in this file. The present ones are just my lates attempts. I found the parameters in: jjk@eee-old:~$ udevadm info -a -p $(udevadm info -q path -p /class/video4linux/video1) Udevadm info starts with the device specified by the devpath and then walks up the chain of parent devices. It prints for every device found, all possible attributes in the udev rules key format. A rule to match, can be composed by the attributes of the device and the attributes from one single parent device. looking at device '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1': KERNEL=="video1" SUBSYSTEM=="video4linux" DRIVER=="" ATTR{name}=="Logitech QuickCam Pro 3000" ATTR{index}=="0" ATTR{button}=="0" looking at parent device '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0': KERNELS=="2-2:1.0" SUBSYSTEMS=="usb" DRIVERS=="Philips webcam" ATTRS{bInterfaceNumber}=="00" ATTRS{bAlternateSetting}==" 9" ATTRS{bNumEndpoints}=="02" ATTRS{bInterfaceClass}=="0a" ATTRS{bInterfaceSubClass}=="ff" ATTRS{bInterfaceProtocol}=="00" ATTRS{supports_autosuspend}=="0" looking at parent device '/devices/pci0000:00/0000:00:1d.0/usb2/2-2': KERNELS=="2-2" SUBSYSTEMS=="usb" DRIVERS=="usb" ATTRS{configuration}=="" ATTRS{bNumInterfaces}==" 3" ATTRS{bConfigurationValue}=="1" ATTRS{bmAttributes}=="a0" ATTRS{bMaxPower}=="500mA" ATTRS{urbnum}=="371076" ATTRS{idVendor}=="046d" ATTRS{idProduct}=="08b0" ATTRS{bcdDevice}=="0002" ATTRS{bDeviceClass}=="00" ATTRS{bDeviceSubClass}=="00" ATTRS{bDeviceProtocol}=="00" ATTRS{bNumConfigurations}=="1" ATTRS{bMaxPacketSize0}=="8" ATTRS{speed}=="12" ATTRS{busnum}=="2" ATTRS{devnum}=="2" ATTRS{devpath}=="2" ATTRS{version}==" 1.10" ATTRS{maxchild}=="0" ATTRS{quirks}=="0x0" ATTRS{avoid_reset_quirk}=="0" ATTRS{authorized}=="1" ATTRS{serial}=="01402100A5000000" looking at parent device '/devices/pci0000:00/0000:00:1d.0/usb2': KERNELS=="usb2" SUBSYSTEMS=="usb" DRIVERS=="usb" ATTRS{configuration}=="" ATTRS{bNumInterfaces}==" 1" ATTRS{bConfigurationValue}=="1" ATTRS{bmAttributes}=="e0" ATTRS{bMaxPower}==" 0mA" ATTRS{urbnum}=="34" ATTRS{idVendor}=="1d6b" ATTRS{idProduct}=="0001" ATTRS{bcdDevice}=="0302" ATTRS{bDeviceClass}=="09" ATTRS{bDeviceSubClass}=="00" ATTRS{bDeviceProtocol}=="00" ATTRS{bNumConfigurations}=="1" ATTRS{bMaxPacketSize0}=="64" ATTRS{speed}=="12" ATTRS{busnum}=="2" ATTRS{devnum}=="1" ATTRS{devpath}=="0" ATTRS{version}==" 1.10" ATTRS{maxchild}=="2" ATTRS{quirks}=="0x0" ATTRS{avoid_reset_quirk}=="0" ATTRS{authorized}=="1" ATTRS{manufacturer}=="Linux 3.2.0-29-generic uhci_hcd" ATTRS{product}=="UHCI Host Controller" ATTRS{serial}=="0000:00:1d.0" ATTRS{authorized_default}=="1" looking at parent device '/devices/pci0000:00/0000:00:1d.0': KERNELS=="0000:00:1d.0" SUBSYSTEMS=="pci" DRIVERS=="uhci_hcd" ATTRS{vendor}=="0x8086" ATTRS{device}=="0x2658" ATTRS{subsystem_vendor}=="0x1043" ATTRS{subsystem_device}=="0x82d8" ATTRS{class}=="0x0c0300" ATTRS{irq}=="23" ATTRS{local_cpus}=="ff" ATTRS{local_cpulist}=="0-7" ATTRS{dma_mask_bits}=="32" ATTRS{consistent_dma_mask_bits}=="32" ATTRS{broken_parity_status}=="0" ATTRS{msi_bus}=="" looking at parent device '/devices/pci0000:00': KERNELS=="pci0000:00" SUBSYSTEMS=="" DRIVERS=="" jjk@eee-old:~$ And tested the setup: sudo udevadm --debug test /sys/class/video4linux/video1 main: runtime dir '/run/udev' run_command: calling: test adm_test: version 175 This program is for debugging only, it does not run any program, specified by a RUN key. It may show incorrect results, because some values may be different, or not available at a simulation run. parse_file: reading '/lib/udev/rules.d/40-crda.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-fuse.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-gnupg.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-hplip.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-ia64.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-inputattach.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-libgphoto2-2.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-libsane.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-ppc.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-usb_modeswitch.rules' as rules file parse_file: reading '/lib/udev/rules.d/40-xserver-xorg-video-intel.rules' as rules file parse_file: reading '/lib/udev/rules.d/42-qemu-usb.rules' as rules file parse_file: reading '/lib/udev/rules.d/50-firmware.rules' as rules file parse_file: reading '/lib/udev/rules.d/50-udev-default.rules' as rules file parse_file: reading '/lib/udev/rules.d/55-dm.rules' as rules file parse_file: reading '/lib/udev/rules.d/56-hpmud_support.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-cdrom_id.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-pcmcia.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-alsa.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-input.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-serial.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-storage-dm.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-storage-tape.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-storage.rules' as rules file parse_file: reading '/lib/udev/rules.d/60-persistent-v4l.rules' as rules file parse_file: reading '/lib/udev/rules.d/61-accelerometer.rules' as rules file parse_file: reading '/lib/udev/rules.d/64-xorg-xkb.rules' as rules file parse_file: reading '/lib/udev/rules.d/66-xorg-synaptics-quirks.rules' as rules file parse_file: reading '/lib/udev/rules.d/69-cd-sensors.rules' as rules file add_rule: IMPORT found builtin 'usb_id', replacing /lib/udev/rules.d/69-cd-sensors.rules:76 parse_file: reading '/lib/udev/rules.d/69-libmtp.rules' as rules file parse_file: reading '/lib/udev/rules.d/69-xorg-vmmouse.rules' as rules file parse_file: reading '/lib/udev/rules.d/69-xserver-xorg-input-wacom.rules' as rules file parse_file: reading '/etc/udev/rules.d/70-persistent-cd.rules' as rules file parse_file: reading '/etc/udev/rules.d/70-persistent-net.rules' as rules file parse_file: reading '/lib/udev/rules.d/70-printers.rules' as rules file parse_file: reading '/lib/udev/rules.d/70-udev-acl.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-cd-aliases-generator.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-net-description.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-persistent-net-generator.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-probe_mtd.rules' as rules file parse_file: reading '/lib/udev/rules.d/75-tty-description.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-ericsson-mbm.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-longcheer-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-nokia-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-pcmcia-device-blacklist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-platform-serial-whitelist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-qdl-device-blacklist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-simtech-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-usb-device-blacklist.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-x22x-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-mm-zte-port-types.rules' as rules file parse_file: reading '/lib/udev/rules.d/77-nm-olpc-mesh.rules' as rules file parse_file: reading '/lib/udev/rules.d/78-graphics-card.rules' as rules file parse_file: reading '/lib/udev/rules.d/78-sound-card.rules' as rules file parse_file: reading '/lib/udev/rules.d/80-drivers.rules' as rules file parse_file: reading '/lib/udev/rules.d/80-mm-candidate.rules' as rules file parse_file: reading '/lib/udev/rules.d/80-udisks.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-brltty.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-hdparm.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-hplj10xx.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-keyboard-configuration.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-regulatory.rules' as rules file parse_file: reading '/lib/udev/rules.d/85-usbmuxd.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-alsa-restore.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-alsa-ucm.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-libgpod.rules' as rules file parse_file: reading '/lib/udev/rules.d/90-pulseaudio.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-cd-devices.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-keyboard-force-release.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-keymap.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-udev-late.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-dell.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-fujitsu.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-gateway.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-ibm.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-lenovo.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-battery-recall-toshiba.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-csr.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-hid.rules' as rules file parse_file: reading '/lib/udev/rules.d/95-upower-wup.rules' as rules file parse_file: reading '/lib/udev/rules.d/97-bluetooth-hid2hci.rules' as rules file parse_file: reading '/etc/udev/rules.d/jj-video.rules' as rules file udev_rules_new: rules use 259284 bytes tokens (21607 * 12 bytes), 37913 bytes buffer udev_rules_new: temporary index used 67520 bytes (3376 * 20 bytes) udev_device_new_from_syspath: device 0x215103e0 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1' udev_device_new_from_syspath: device 0x21510758 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1' udev_device_read_db: device 0x21510758 filled with db file data udev_device_new_from_syspath: device 0x21510e10 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0' udev_device_new_from_syspath: device 0x21511b10 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2/2-2' udev_device_new_from_syspath: device 0x215132f8 has devpath '/devices/pci0000:00/0000:00:1d.0/usb2' udev_device_new_from_syspath: device 0x21513650 has devpath '/devices/pci0000:00/0000:00:1d.0' udev_device_new_from_syspath: device 0x21513980 has devpath '/devices/pci0000:00' udev_rules_apply_to_event: GROUP 44 /lib/udev/rules.d/50-udev-default.rules:29 udev_rules_apply_to_event: IMPORT 'v4l_id /dev/video1' /lib/udev/rules.d/60-persistent-v4l.rules:7 udev_event_spawn: starting 'v4l_id /dev/video1' spawn_read: 'v4l_id /dev/video1'(out) 'ID_V4L_VERSION=2' spawn_read: 'v4l_id /dev/video1'(out) 'ID_V4L_PRODUCT=Logitech QuickCam Pro 3000' spawn_read: 'v4l_id /dev/video1'(out) 'ID_V4L_CAPABILITIES=:capture:' spawn_wait: 'v4l_id /dev/video1' [2609] exit with return code 0 udev_rules_apply_to_event: IMPORT builtin 'usb_id' /lib/udev/rules.d/60-persistent-v4l.rules:9 builtin_usb_id: /sys/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0: if_class 10 protocol 0 udev_builtin_add_property: ID_VENDOR=046d udev_builtin_add_property: ID_VENDOR_ENC=046d udev_builtin_add_property: ID_VENDOR_ID=046d udev_builtin_add_property: ID_MODEL=08b0 udev_builtin_add_property: ID_MODEL_ENC=08b0 udev_builtin_add_property: ID_MODEL_ID=08b0 udev_builtin_add_property: ID_REVISION=0002 udev_builtin_add_property: ID_SERIAL=046d_08b0_01402100A5000000 udev_builtin_add_property: ID_SERIAL_SHORT=01402100A5000000 udev_builtin_add_property: ID_TYPE=generic udev_builtin_add_property: ID_BUS=usb udev_builtin_add_property: ID_USB_INTERFACES=:0aff00:010100:010200: udev_builtin_add_property: ID_USB_INTERFACE_NUM=00 udev_builtin_add_property: ID_USB_DRIVER=Philips webcam udev_rules_apply_to_event: LINK 'v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0' /lib/udev/rules.d/60-persistent-v4l.rules:10 udev_rules_apply_to_event: IMPORT builtin 'path_id' /lib/udev/rules.d/60-persistent-v4l.rules:16 udev_builtin_add_property: ID_PATH=pci-0000:00:1d.0-usb-0:2:1.0 udev_builtin_add_property: ID_PATH_TAG=pci-0000_00_1d_0-usb-0_2_1_0 udev_rules_apply_to_event: LINK 'v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0' /lib/udev/rules.d/60-persistent-v4l.rules:17 udev_rules_apply_to_event: RUN 'udev-acl --action=$env{ACTION} --device=$env{DEVNAME}' /lib/udev/rules.d/70-udev-acl.rules:74 udev_rules_apply_to_event: LINK 'webcam1' /etc/udev/rules.d/jj-video.rules:2 udev_event_execute_rules: no node name set, will use kernel supplied name 'video1' udev_node_add: creating device node '/dev/video1', devnum=81:1, mode=0660, uid=0, gid=44 udev_node_mknod: preserve file '/dev/video1', because it has correct dev_t udev_node_mknod: preserve permissions /dev/video1, 020660, uid=0, gid=44 node_symlink: preserve already existing symlink '/dev/char/81:1' to '../video1' link_find_prioritized: found 'c81:2' claiming '/run/udev/links/v4l\x2fby-id\x2fusb-046d_08b0_01402100A5000000-video-index0' udev_device_new_from_syspath: device 0x21516748 has devpath '/devices/pci0000:00/0000:00:1d.1/usb3/3-2/3-2:1.0/video4linux/video2' udev_device_read_db: device 0x21516748 filled with db file data link_find_prioritized: found 'c81:1' claiming '/run/udev/links/v4l\x2fby-id\x2fusb-046d_08b0_01402100A5000000-video-index0' link_update: creating link '/dev/v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0' to '/dev/video1' node_symlink: atomically replace '/dev/v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0' link_find_prioritized: found 'c81:1' claiming '/run/udev/links/v4l\x2fby-path\x2fpci-0000:00:1d.0-usb-0:2:1.0-video-index0' link_update: creating link '/dev/v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0' to '/dev/video1' node_symlink: preserve already existing symlink '/dev/v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0' to '../../video1' link_find_prioritized: found 'c81:1' claiming '/run/udev/links/webcam1' link_update: creating link '/dev/webcam1' to '/dev/video1' node_symlink: preserve already existing symlink '/dev/webcam1' to 'video1' udev_device_update_db: created db file '/run/udev/data/c81:1' for '/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1' ACTION=add COLORD_DEVICE=1 COLORD_KIND=camera DEVLINKS=/dev/v4l/by-id/usb-046d_08b0_01402100A5000000-video-index0 /dev/v4l/by-path/pci-0000:00:1d.0-usb-0:2:1.0-video-index0 /dev/webcam1 DEVNAME=/dev/video1 DEVPATH=/devices/pci0000:00/0000:00:1d.0/usb2/2-2/2-2:1.0/video4linux/video1 ID_BUS=usb ID_MODEL=08b0 ID_MODEL_ENC=08b0 ID_MODEL_ID=08b0 ID_PATH=pci-0000:00:1d.0-usb-0:2:1.0 ID_PATH_TAG=pci-0000_00_1d_0-usb-0_2_1_0 ID_REVISION=0002 ID_SERIAL=046d_08b0_01402100A5000000 ID_SERIAL_SHORT=01402100A5000000 ID_TYPE=generic ID_USB_DRIVER=Philips webcam ID_USB_INTERFACES=:0aff00:010100:010200: ID_USB_INTERFACE_NUM=00 ID_V4L_CAPABILITIES=:capture: ID_V4L_PRODUCT=Logitech QuickCam Pro 3000 ID_V4L_VERSION=2 ID_VENDOR=046d ID_VENDOR_ENC=046d ID_VENDOR_ID=046d MAJOR=81 MINOR=1 SUBSYSTEM=video4linux TAGS=:udev-acl: UDEV_LOG=6 USEC_INITIALIZED=18213768 run: 'udev-acl --action=add --device=/dev/video1' jjk@eee-old:~$ (and correspondingly for video2) It looks to me like my rules are read, but not respected. What am I doing wrong?

    Read the article

  • Choice of open source license for some components, closed source for others

    - by Peter Serwylo
    G'day, I am working on a set of multiplayer games, where different games play against each other (e.g. you play a Tetris clone, I play an Asteroids clone, but we are both competing against each other). All the games would be based on the same underlying framework written specifically for this project. I am struggling to comprehend how I would license this so that: The underlying framework is open source, so other people can create new games based on it. Some games built on the framework are open source Other games are closed source The goal is to have two bundles on something like the Android market: One free and open source package which has a collection of games Another "premium" (although I dislike that word) paid package which has a different collection of games. Usually I am fond of permissive licenses such as MIT/BSD, however I would prefer something more in the vein of the GPL for this. This is because for software such as the snes-9x SNES emulator, which is a great piece of software, there is a ton of poor quality versions being sold, whereas it would be preferable if there was just one authoritative version which was always kept up to date, and distributed for free. If the underlying framework was GPL'd, would I be able to build closed source games on top of it? Thanks for your input.

    Read the article

  • Dedicated NIC or dedicated port for iSCSI?

    - by Newt
    When spec'ing and configuring a machine that will utilise shared iSCSI storage, I've read a lot of documentation which suggests a dedicated network adapter should be used for iSCSI communication. That makes a lot of sense and I have no problem with it. The question I do have, is this - should that suggestion be taken to mean that a separate physical NIC should be used, or will a dedicated port/ports on a dual/quad port NIC be just as good? My suspicion is that simply using dedicated port(s) on a shared NIC would be just as good. Any input greatly appreciated.

    Read the article

  • Filling in PDF Forms with ASP.NET and iTextSharp

    The Portable Document Format (PDF) is a popular file format for documents. PDF files are a popular document format for two primary reasons: first, because the PDF standard is an open standard, there are many vendors that provide PDF readers across virtually all operating systems, and many proprietary programs, such as Microsoft Word, include a "Save as PDF" option. Consequently, PDFs server as a sort of common currency of exchange. A person writing a document using Microsoft Word for Windows can save the document as a PDF, which can then be read by others whether or not they are using Windows and whether or not they have Microsoft Word installed. Second, PDF files are self-contained. Each PDF file includes its complete text, fonts, images, input fields, and other content. This means that even complicated documents with many images, an intricate layout, and with user interface elements like textboxes and checkboxes can be encapsulated in a single PDF file. Due to their ubiquity and layout capabilities, it's not uncommon for a websites to use PDF technology. For example, when purchasing goods at an online store you may be offered the ability to download an invoice as a PDF file. PDFs also support form fields, which are user interface elements like textboxes, checkboxes, comboboxes, and the like. These form fields can be entered by a user viewing the PDF or, with a bit of code, they can be entered programmatically. This article is the first in a multi-part series that examines how to programmatically work with PDF files from an ASP.NET application using iTextSharp, a .NET open source library for PDF generation. This installment shows how to use iTextSharp to open an existing PDF document with form fields, fill those form fields with user-supplied values, and then save the combined output to a new PDF file. Read on to learn more! Read More >

    Read the article

  • NuGet, ASP.Net MVC and WebMatrix - DB Coders Cafe - March 1st, 2011 With Sam Abraham

    - by Sam Abraham
    I am scheduled to share on NuGet (http://nuget.codeplex.com/) at the Deerfield Beach Coder’s Café on March 1st, 2011. My goal for this talk is to present demos and content covering how to leverage this new neat utility to easily “package” .Net-based binaries or tools and share them with others, who in-turn, can just as easy reference and readily use that same package in their Visual Studio 2010 .Net projects. Scott Hanselman has recently blogged in great detail on creating NuGet packages. For hosting a local NuGet package repository, Jon Galloway has a nice article update with a complete PowerShell script to simplify downloading the default feed packages which can be accessed here. Information on my upcoming talk can be found at: http://www.fladotnet.com/Reg.aspx?EventID=514 The following is a brief abstract of the talk: NuGet (formerly known as NuPack) is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. NuGet is a member of the ASP.NET Gallery in the Outercurve Foundation. In this session we will: Discuss the concept, vision and goal behind NuGet See NuGet in action within an ASP.Net MVC project Look at the NuGet integration in Microsoft WebMatrix Create a NuGet package for our demo library Explore the NuGet Project site Configure a NuGet package feed for a local network Solicit attendees input and feedback on the tool  Look forward to meeting you all there. --Sam

    Read the article

  • Putting a base in the middle

    - by PSteele
    From Eric Lippert's Blog: Here’s a crazy-seeming but honest-to-goodness real customer scenario that got reported to me recently. There are three DLLs involved, Alpha.DLL, Bravo.DLL and Charlie.DLL. The classes in each are: public class Alpha // In Alpha.DLL {   public virtual void M()   {     Console.WriteLine("Alpha");   } } public class Bravo: Alpha // In Bravo.DLL { } public class Charlie : Bravo // In Charlie.DLL {   public override void M()   {     Console.WriteLine("Charlie");     base.M();   } } Perfectly sensible. You call M on an instance of Charlie and it says “Charlie / Alpha”. Now the vendor who supplies Bravo.DLL ships a new version which has this code: public class Bravo: Alpha {   public override void M()   {     Console.WriteLine("Bravo");     base.M();   } } The question is: what happens if you call Charlie.M without recompiling Charlie.DLL, but you are loading the new version of Bravo.DLL? The customer was quite surprised that the output is still “Charlie / Alpha”, not “Charlie / Bravo / Alpha”. Read the full post for a very interesting discussion of the design of C#, the CLR, method resolution and more. Technorati Tags: .NET,C#,CLR

    Read the article

  • Should I be worried about overengineering programming assignments given during interview process?

    - by DormoTheNord
    I recently had a phone interview with a company. After that phone interview, I was told to complete a short programming assignment (a small program; shouldn't take more than three hours). I'm only directly instructed to complete the assignment and turn in the code. I was given complete freedom to use any language I wished and was not told exactly how to turn in the code. Immediately I planned on throwing it on Github, writing a test suite for it, using Travis-CI (free continuous integration for public Github repositories) to run the test suites, and using CMake to build the Linux makefiles for Travis-CI. That way, not only can I demonstrate that I understand how to use Git, CMake, Travis-CI, and how to write tests, but I can also simply link to the Travis-CI page so they can see the output of the tests. I figured that'd make it a tiny bit more convenient for the interviewer. Since I know those technologies well, it would add essentially no time to the assignment. However, I'm a bit worried that doing all this for a relatively simple task would look bad. Although it wouldn't add much more time at all for me, I don't want them thinking I spend too much time on things that should be simple.

    Read the article

  • MSCC: Purpose and benefits of Version Control Systems (VCS)

    Unfortunately, there was no monthly meetup during May. Which means that it was even more important and interesting to go forward with a great topic for this month. Earlier this year I already spoke to Nayar Joolfoo about doing a presentation on version control systems (VCS), and he gladly agreed since then. It was just about finding the right date for the action. Furthermore, it was also a great coincidence that Avinash Meetoo announced on social media networks that Knowledge 7 is about to have a new training on "Effective git" - which correlates to a book title Avinash is currently working on - all the best with your approach on this and reach out to our MSCC craftsmen for recessions. Once again a big Thank you to Orange Ebene Accelerator on providing the venue for us, and the MSCC members involved on securing the time slot for our event. Unfortunately, it's kind of tough to get an early confirmation for our meetups these days. I'll keep you posted on that one as there are some interesting and exciting options coming up soon. Okay, let's talk about the meeting and version control systems again. As usual, I'm going to put my first impression of the meetup: "Absolutely great topic, questions and discussions on version control systems, like git or VSO. I was also highly pleased by the number of first timers and female IT geeks. Hopefully, we will be able to keep this trend for future get-togethers." And I really have to emphasise the amount of fresh blood coming to our gathering. Also, during the initial phase it was surprising to see that exactly those first-timers, most of them students at various campuses here on the island, had absolutely no idea about version control systems. More about further down... Reactions of other attendees If I counted correctly, we had a total of 17 attendees this month, and I'd like to give you feedback from some of them: "Inspiring. Helped me understand more about GIT." -- Sean on event comments "Joined the meetup today with literally no idea what is a version control system. I have several reasons why I should be starting to use VCS as from NOW in my projects. Thanks Nayar, Jochen and other participants :)" -- Yudish on event comments "Was present today and I'm very satisfied.I was not aware if there was a such tool like git available. Thanks to those who contributed for this meetup.It was great. Learned a lot from this meetup!!" -- Leonardo on event comments "Seriously, I can see how it’s going to ease my task and help me save time. Gone are the issues with files backups.  And since I’ll be doing my dissertation this year, using Git would help me a lot for my backups and I’m grateful to Nayar for the great explanation." -- Swan-Iyah on MSCC meetup : Version Controls Hopefully, I'll be able to get some other sources - personal blogs preferred - on our meeting. Geeks, thank you so much for those encouraging comments. It's really great to experience that we, all members of the MSCC, are doing the right thing to get more IT information out, and to help each other to improve and evolve in our professional careers. Our agenda of the day Honestly, we had a bumpy start... First, I was battling a little bit with the movable room divider in order to maximize the space. I mean, we had 24 RSVPs and usually there might additional people coming along. Then, for what ever reason, we were facing power outages - actually twice in short periods. Not too good for the projector after all, but hey it went smooth for the rest of the time being. And last but not least... our first speaker Nayar got stuck somewhere on the road. ;-) Anyway, not a real show-stopper and we used the time until Nayar's arrival to introduce ourselves a little bit. It is always important for me to get to know the "newbies" a little bit, and as a result we had lots of students of university - first year, second year and recent graduates - among them. Surprisingly, none of them was ever in contact with version control systems at all. I mean, this is a shocking discovery! Similar to the ability of touch-typing I'd say that being able to use (and master) any kind of version control system is compulsory in any job in the IT industry. Seriously, I'm wondering what is being taught during the classes on the campus. All of them have to work on semester assessments or final projects, even in small teams of 2-4 people. That's the perfect occasion to get started with VCS. Already in this phase, we had great input from more experienced VCS users, like Sean, Avinash and myself. git - a modern approach to VCS - Nayar What a tour! Nayar gave us the full round of git from start to finish, even touching some more advanced techniques. First, he started to explain about the importance of version control systems as an essential tool for software developers, even working alone on a project, and the ability to have a kind of "time machine" that allows you to inspect and revert to a previous version of source code at any time. Then he showed how easy it is to install git on an Ubuntu based system but also mentioned that git is literally available for any operating system, like Windows, Mac OS X and of course other Linux distributions. Next, he showed us how to set the initial configuration values of user name and email address which simplifies the daily usage of the git client while working with your repositories. Then he initialised and added a new repository for some local development of a blogging software. All commands were done using the command line interface (CLI) so that they can be repeated on any system as reference. The syntax and the procedure is always the same, and Nayar clearly mentioned this to the attendees. Now, having a git repository in place it was about time to work on some "important" changes on the blogging software - just for the sake of demonstrating the ease of use and power of git. One interesting question came very early: "How many commands do we have to learn? It looks quite difficult at the moment" - Well, rest assured that during daily development circles you will need less than 10 git commands on a regular base: git add, commit, push, pull, checkout, and merge And Nayar demo'd all of them. Much to the delight of everyone he also showed gitk which is the git repository browser. It's an UI tool to display changes in a repository or a selected set of commits. This includes visualizing the commit graph, showing information related to each commit, and the files in the trees of each revision. Using gitk to display and browse information of a local git repository And last but not least, we took advantage of the internet connectivity and reached out to various online portals offering git hosting for free. Nayar showed us how to push the local repository into a remote system on github. Showing the web-based git browser and history handling, and then also explained and demo'd on how to connect to existing online repositories in order to get access to either your own source code or other people's open source projects. Next to github, we also spoke about bitbucket and gitlab as potential online platforms for your projects. Have a look at the conditions and details about their free service packages and what you can get additionally as a paying customer. Usually, you already get a lot of services for up to five users for free but there might be other important aspects that might have an impact on your decision. Anyways, moving git-based repositories between systems is a piece of cake, and changing online platforms is possible at any stage of your development. Visual Studio Online (VSO) - Jochen Well, Nayar literally covered all elements of working with git during his session, including the use of external online platforms. So, what would be the advantage of talking about Visual Studio Online (VSO)? First of all, VSO is "just another" online platform for hosting and managing git repositories on remote systems, equivalent to github, bitbucket, or any other web site. At the moment (of writing), Microsoft also provides a free package of up to five users / developers on a git repository but there is more in that package. Of course, it is related to software development on the Windows systems and the bonds are tightened towards the use of Visual Studio but out of experience you are absolutely not restricted to that. Connecting a Linux or Mac OS X machine with a git client or an integrated development environment (IDE) like Eclipse or Xcode works as smooth as expected. So, why should one opt in for VSO? Well, one of the main aspects that I would like to mention here is that VSO integrates the Application Life Cycle Methodology (ALM) of Microsoft in their platform. Meaning that you get agile project management with Backlogs, Sprints, Burn-down charts as well as the ability to track tasks, bug reports and work items next to collaborative team chats. It's the whole package of agile development you'll get. And, something I mentioned briefly during the begin of our meeting, VSO gives you the possibility of an automated continuous integrated (CI) process which builds and can run tests of your source code after each commit of changes. Having a proper CI strategy is also part of the Clean Code Developer practices - on Level Green actually -, and not only simplifies your life as a software developer but also reduces the sources of potential errors. Seamless integration and automated deployment between Microsoft Azure Web Sites and git repository But my favourite feature is the seamless continuous deployment to Microsoft Azure. Especially, while working on web projects it's absolutely astounishing that as soon as you commit your chances it just takes a couple of seconds until your modifications are deployed and available on your Azure-hosted web sites. Upcoming Events and networking Due to the adjusted times, everybody was kind of hungry and we didn't follow up on networking or upcoming events - very unfortunate to my opinion and this will have an impact on future planning of our meetups. Because I rather would like to see more conversations during and at the end of our meetings than everyone just packing their laptops, bags and accessories and rush off to grab some food. I was hoping to get some information regarding this year's Code Challenge - supposedly to be organised during July? Maybe someone could leave a comment on that - but I couldn't get any updates. Well, I'll keep digging... In case that you would like to get more into git and how to use it effectively, please check out Knowledge 7's upcoming course on "Effective git". Thanks Avinash for your vital input into today's conversation and I'm looking forward to get a grip on your book title very soon. My resume of the day Do not work in IT without any kind of version control system! Seriously, without a VCS in place you're doing it wrong. It's like driving a car without seat belts attached or riding your bike without safety helmet. You don't do that! End of discussion. ;-) Nowadays, having access to free (as in cost) tools to install on your machine and numerous online platforms to host your source code for free for up to five users it's a no-brainer to get yourself familiar with VCS. Today's sessions gave a good overview on how to start using git and how to connect to various remote services like github or VSO.

    Read the article

  • problem connecting to datasource defined in freetds.conf

    - by pkaeding
    I can connect successfully to my database using tsql when I bypass the freetds.conf file, like so: % TDSVER=8.0 tsql -H 10.100.102.202 -p 1086 -U sa After I enter my password, I am presented with a 1> prompt, and it is ready for my commands. However, if I try to connect using the definition in my freetds.conf file, like this: % tsql -S Millie -U sa after entering my password, it seems to be trying to generate a prompt, but it just keeps counting. I will see 1, followed by 2, etc, without ever displaying a > character. Here is what I have for my freetds.conf: [global] # TDS protocol version tds version = 8.0 text size = 64512 [Millie] host = 10.100.102.202 port = 1086 What could be causing this anomaly? If it helps, here is the output of tsql -C: % tsql -C Compile-time settings (established with the "configure" script) Version: freetds v0.82 freetds.conf directory: /usr/local/etc MS db-lib source compatibility: no Sybase binary compatibility: no Thread safety: yes iconv library: yes TDS version: 5.0 iODBC: no unixodbc: no

    Read the article

  • HDMI Sound Stops Working

    - by stueng
    When not used for a few hours the sound stops working on my HTPC. To get sound to work again I have to unplug the HDMI cable and plug it back in again When this sound "outage" occurs, the HDMI device dissapears from the sound config output devices I see the following in dmesg [78534.010328] HDMI hot plug event: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [78534.010363] HDMI status: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [78558.948403] HDMI hot plug event: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78558.948429] HDMI status: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [78562.579047] HDMI hot plug event: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=0 [78562.579078] HDMI status: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78562.579992] HDMI hot plug event: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=1 [78562.580043] HDMI status: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78562.876030] HDMI status: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78563.176036] HDMI status: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78563.195139] HDMI hot plug event: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [78563.195169] HDMI status: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [78563.476030] HDMI status: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [78635.529493] HDMI hot plug event: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78635.529524] HDMI status: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [78641.330701] HDMI hot plug event: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=0 [78641.330733] HDMI status: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78641.331649] HDMI hot plug event: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=1 [78641.331668] HDMI status: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78641.628050] HDMI status: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78641.928037] HDMI status: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78642.228042] HDMI status: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78642.528039] HDMI status: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1 [78642.828037] HDMI status: Codec=0 Pin=3 Presence_Detect=1 ELD_Valid=1

    Read the article

  • Dotfuscator Deep Dive with WP7

    - by Bil Simser
    I thought I would share some experience with code obfuscation (specifically the Dotfuscator product) and Windows Phone 7 apps. These days twitter is a buzz with black hat and white operations coming out about how the marketplace is insecure and Microsoft failed, blah, blah, blah. So it’s that much more important to protect your intellectual property. You should protect it no matter what when releasing apps into the wild but more so when someone is paying for them. You want to protect the time and effort that went into your code and have some comfort that the casual hacker isn’t going to usurp your next best thing. Enter code obfuscation. Code obfuscation is one tool that can help protect your IP. Basically it goes into your compiled assemblies, rewrites things at an IL level (like renaming methods and classes and hiding logic flow) and rewrites it back so that the assembly or executable is still fully functional but prying eyes using a tool like ILDASM or Reflector can’t see what’s going on.  You can read more about code obfuscation here on Wikipedia. A word to the wise. Code obfuscation isn’t 100% secure. More so on the WP7 platform where the OS expects certain things to be as they were meant to be. So don’t expect 100% obfuscation of every class and every method and every property. It’s just not going to happen. What this does do is give you some level of protection but don’t put all your eggs in one basket and call it done. Like I said, this is just one step in the process. There are a few tools out there that provide code obfuscation and support the Windows Phone 7 platform (see links to other tools at the end of this post). One such tool is Dotfuscator from PreEmptive solutions. The thing about Dotfuscator is that they’ve struck a deal with Microsoft to provide a *free* copy of their commercial product for Windows Phone 7. The only drawback is that it only runs until March 31, 2010. However it’s a good place to start and the focus of this article. Getting Started When you fire up Dotfuscator you’re presented with a dialog to start a new project or load a previous one. We’ll start with a new project. You’re then looking at a somewhat blank screen that shows an Input tab (among others) and you’re probably wondering what to do? Click on the folder icon (first one) and browse to where your xap file is. At this point you can save the project and click on the arrow to start the process. Bam! You’re done. Right? Think again. The program did indeed run and create a new version of your xap (doing it’s thing and rewriting back your *obfuscated* assemblies) but let’s take a look at the assembly in Reflector to see the end result. Remember a xap file is really just a glorified zip file (or cab file if you prefer). When you ran Dotfuscator for the first time with the default settings you’ll see it created a new version of your xap in a folder under “My Documents” called “Dotfuscated” (you can configure the output directory in settings). Here’s the new xap file. Since a xap is just a zip, rename it to .cab or .zip or something and open it with your favorite unarchive program (I use WinRar but it doesn’t matter as long as it can unzip files). If you already have the xap file associated with your unarchive tool the rename isn’t needed. Once renamed extract the contents of the xap to your hard drive: Now you’ll have a folder with the contents of the xap file extracted: Double click or load up your assembly (WindowsPhoneDataBoundApplication1.dll in the example) in Reflector and let’s see the results: Hmm. That doesn’t look right. I can see all the methods and the code is all there for my LoadData method I wanted to protect. Product failure. Let’s return it for a refund. Hold your horses. We need to check out the settings in the program first. Remember when we loaded up our xap file. It started us on the Input tab but there was a settings tab before that. Wonder what it does? Here’s the default settings: Renaming Taking a closer look, all of the settings in Feature are disabled. WTF? Yeah, it leaves me scratching my head why an obfuscator by default doesn’t obfuscate. However it’s a simple fix to change these settings. Let’s enable Renaming as it sounds like a good start. Renaming obscures code by renaming methods and fields to names that are not understandable. Great. Run the tool again and go through the process of unzipping the updated xap and let’s take a look in Reflector again at our project. This looks a lot better. Lots of methods named a, b, c, d, etc. That’ll help slow hackers down a bit. What about our logic that we spent days weeks on? Let’s take a look at the LoadData method: What gives? We have renaming enabled but all of our code is still there. If you look through all your methods you’ll find it’s still sitting there out in the open. Control Flow Back to the settings page again. Let’s enable Control Flow now. Control Flow obfuscation synthesizes branching, conditional, and iterative constructs (such as if, for, and while) that produce valid executable logic, but yield non-deterministic semantic results when decompilation is attempted. In other words, the code runs as before, but decompilers cannot reproduce the original code. Do the dance again and let’s see the results in Reflector. Ahh, that’s better. Methods renamed *and* nobody can look at our LoadData method now. Life is good. More than Minimum This is the bare minimum to obfuscate your xap to at least a somewhat comfortable level. However I did find that while this worked in my Hello World demo, it didn’t work on one of my real world apps. I had to do some extra tweaking with that. Below are the screens that I used on one app that worked. I’m not sure what it was about the app that the approach above didn’t work with (maybe the extra assembly?) but it works and I’m happy with it. YMMV. Remember to test your obfuscated app on your device first before submitting to ensure you haven’t obfuscated the obfuscator. settings tab: rename tab: string encryption tab: premark tab: A few final notes Play with the settings and keep bumping up the bar to try to get as much obfuscation as you can. The more the better but remember you can overdo it. Always (always, always, always) deploy your obfuscated xap to your device and test it before submitting to the marketplace. I didn’t and got rejected because I had gone overboard with the obfuscation so the app wouldn’t launch at all. Not everything is going to be obfuscated. Specifically I don’t see a way to obfuscate auto properties and a few other language features. Again, if you crank the settings up you might hide these but I haven’t spent a lot of time optimizing the process. Some people might say to obfuscate your xaml using string encryption but again, test, test, test. Xaml is picky so too much obfuscation (or any) might disable your app or produce odd rendering effets. Remember, obfuscation is not 100% secure! Don’t rely on it as a sole way of protecting your assets. Other Tools Dotfuscator is one just product and isn’t the end-all be-all to obfuscation so check out others below. For example, Crypto can make it so Reflector doesn’t even recognize the app as a .NET one and won’t open it. Others can encrypt resources and Xaml markup files. Here are some other obfuscators that support the Windows Phone 7 platform. Feel free to give them a try and let people know your experience with them! Dotfuscator Windows Phone Edition Crypto Obfuscator for .NET DeepSea Obfuscation

    Read the article

  • Convertion of tiff image in Python script - OCR using tesseract

    - by PYTHON TEAM
    I want to convert a tiff image file to text document. My code perfectly as I expected to convert tiff images with usual font but its not working for french script font . My tiff image file contains text. The font of text is in french script format.I here is my code import Image import subprocess import util import errors tesseract_exe_name = 'tesseract' # Name of executable to be called at command line scratch_image_name = "temp.bmp" # This file must be .bmp or other Tesseract-compatible format scratch_text_name_root = "temp" # Leave out the .txt extension cleanup_scratch_flag = True # Temporary files cleaned up after OCR operation def call_tesseract(input_filename, output_filename): """Calls external tesseract.exe on input file (restrictions on types), outputting output_filename+'txt'""" args = [tesseract_exe_name, input_filename, output_filename] proc = subprocess.Popen(args) retcode = proc.wait() if retcode!=0: errors.check_for_errors() def image_to_string(im, cleanup = cleanup_scratch_flag): """Converts im to file, applies tesseract, and fetches resulting text. If cleanup=True, delete scratch files after operation.""" try: util.image_to_scratch(im, scratch_image_name) call_tesseract(scratch_image_name, scratch_text_name_root) text = util.retrieve_text(scratch_text_name_root) finally: if cleanup: util.perform_cleanup(scratch_image_name, scratch_text_name_root) return text def image_file_to_string(filename, cleanup = cleanup_scratch_flag, graceful_errors=True): If cleanup=True, delete scratch files after operation.""" try: try: call_tesseract(filename, scratch_text_name_root) text = util.retrieve_text(scratch_text_name_root) except errors.Tesser_General_Exception: if graceful_errors: im = Image.open(filename) text = image_to_string(im, cleanup) else: raise finally: if cleanup: util.perform_cleanup(scratch_image_name, scratch_text_name_root) return text if __name__=='__main__': im = Image.open("/home/oomsys/phototest.tif") text = image_to_string(im) print text try: text = image_file_to_string('fnord.tif', graceful_errors=False) except errors.Tesser_General_Exception, value: print "fnord.tif is incompatible filetype. Try graceful_errors=True" print value text = image_file_to_string('fnord.tif', graceful_errors=True) print "fnord.tif contents:", text text = image_file_to_string('fonts_test.png', graceful_errors=True) print text

    Read the article

  • Ubuntu 10.04 - unable to install Arduino

    - by Newbie
    Hello! At the moment, I try to install Arduino on my Ubuntu 10.04 (32 Bit) computer. I downloaded the latest release at http://arduino.cc/en/Main/Software, cd'ed to the directory and unziped the package. When I try to run ./arduino , I get following error: Exception in thread "main" java.lang.ExceptionInInitializerError at processing.app.Base.main(Base.java:112) Caused by: java.awt.HeadlessException at sun.awt.HeadlessToolkit.getMenuShortcutKeyMask(HeadlessToolkit.java:231) at processing.core.PApplet.<clinit>(Unknown Source) ... 1 more Here is my java -version output: java version "1.6.0_20" OpenJDK Runtime Environment (IcedTea6 1.9.5) (6b20-1.9.5-0ubuntu1~10.04.1) OpenJDK Server VM (build 19.0-b09, mixed mode) Any suggestions on this? I try to install arduino without the 'arduino' package. I tried to install it with apt-get (sudo apt-get install arduino). When I try to start arduino (using arduino command) will cause following error: Exception in thread "main" java.lang.ExceptionInInitializerError at processing.app.Preferences.load(Preferences.java:553) at processing.app.Preferences.load(Preferences.java:549) at processing.app.Preferences.init(Preferences.java:142) at processing.app.Base.main(Base.java:188) Caused by: java.awt.HeadlessException at sun.awt.HeadlessToolkit.getMenuShortcutKeyMask(HeadlessToolkit.java:231) at processing.core.PApplet.<clinit>(PApplet.java:224) ... 4 more Update: I saw that I installed several versions of jre (sun and open). So I uninstalled the open jre. Now, when calling arduino I get a new error: java.lang.UnsatisfiedLinkError: no rxtxSerial in java.library.path thrown while loading gnu.io.RXTXCommDriver Exception in thread "main" java.lang.UnsatisfiedLinkError: no rxtxSerial in java.library.path at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1734) at java.lang.Runtime.loadLibrary0(Runtime.java:823) at java.lang.System.loadLibrary(System.java:1028) at gnu.io.CommPortIdentifier.<clinit>(CommPortIdentifier.java:123) at processing.app.Editor.populateSerialMenu(Editor.java:965) at processing.app.Editor.buildToolsMenu(Editor.java:717) at processing.app.Editor.buildMenuBar(Editor.java:502) at processing.app.Editor.<init>(Editor.java:194) at processing.app.Base.handleOpen(Base.java:698) at processing.app.Base.handleOpen(Base.java:663) at processing.app.Base.handleNew(Base.java:578) at processing.app.Base.<init>(Base.java:318) at processing.app.Base.main(Base.java:207)

    Read the article

  • “psmouse.ko' not found” installing ALPS touchpad in a Lenovo Ideapad Flex 14

    - by user279806
    I was following this instructions with Ubuntu 14.04. https://github.com/he1per/psmouse-dkms-alpsv7 and psmouse serio1: alps: Unknown ALPS touchpad in a Lenovo Ideapad Flex 15 And after many tries I received the following error message: root@alisson-Lenovo-Ideapad-Flex14:/tmp/psmouse-dkms-alpsv7# ./install.sh ------ Building with dkms ------- Error! DKMS tree already contains: psmouse-dkms-alpsv7-1.0 You cannot add the same module/version combo more than once. Module psmouse-dkms-alpsv7/1.0 already built for kernel 3.13.0-24-generic/4 ------ Installing with dkms ------- Module psmouse-dkms-alpsv7/1.0 already installed on kernel 3.13.0-24-generic/x86_64 ???? Error: dkms install failed:\n '/usr/lib/modules/3.13.0-24-generic//updates/psmouse.ko' not found. root@alisson-Lenovo-Ideapad-Flex14:/tmp/psmouse-dkms-alpsv7# than, searching for "psmouse.ko": alisson@alisson-Lenovo-Ideapad-Flex14:~$ locate psmouse.ko /lib/modules/3.13.0-24-generic/kernel/drivers/input/mouse/psmouse.ko /lib/modules/3.13.0-24-generic/updates/dkms/psmouse.ko /var/lib/dkms/psmouse-dkms-alpsv7/1.0/3.13.0-24-generic/x86_64/module/psmouse.ko /var/lib/dkms/psmouse-dkms-alpsv7/1.0/build/src/.psmouse.ko.cmd /var/lib/dkms/psmouse-dkms-alpsv7/1.0/build/src/psmouse.ko alisson@alisson-Lenovo-Ideapad-Flex14:~$ What should I do?

    Read the article

  • slow query logging in mysql server

    - by Vinayak Mahadevan
    Hi I have installed MySQL Community Edition 5.1.41 on a windows 2000 server. In my.ini file I have enabled slow query logging and have redirected the output to a table.I have set the long_query_time to 10 seconds. Then after running some queries I checked up the slow query log table and found that all the queries which were executed have been logged and a file called database-slow.log has also been created in the data folder. Can anybody please tell me where I am going wrong. I am using the inbuilt innodb and not activated the innodb plugin. Thanks

    Read the article

  • Custom Profile Provider with Web Deployment Project

    - by Ben Griswold
    I wrote about implementing a custom profile provider inside of your ASP.NET MVC application yesterday. If you haven’t read the article, don’t sweat it.  Most of the stuff I write is rubbish anyway. Since you have joined me today, though, I might as well offer up a little tip: you can run into trouble, like I did, if you enable your custom profile provider inside of an application which is deployed using a Web Deployment Project.  Everything will run great on your local machine and you’ll probably take an early lunch because you got the code running in no time flat and the build server is happy and all tests pass and, gosh, maybe you’ll just cut out early because it is Friday after all.  But then the first user hits the integration machine and, that’s right, yellow screen of death. Lucky you, just as you’re walking out the door, the user kindly sends the exception message and stack trace: Value cannot be null. Parameter name: type Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Stack Trace: [ArgumentNullException: Value cannot be null. Parameter name: type] System.Activator.CreateInstance(Type type, Boolean nonPublic) +2796915 System.Web.Profile.ProfileBase.CreateMyInstance(String username, Boolean isAuthenticated) +76 System.Web.Profile.ProfileBase.Create(String username, Boolean isAuthenticated) +312 User error?  Not this time. Damn! One hour later… you notice the harmless “Treat as library component (remove the App_Code.compiled file)” setting on the Output Assemblies Tab of your Web Deployment Project. You have no idea why, but you uncheck it.  You test and everything works great both locally and on the integration machine.  Application users think you’re the best and you’re still going to catch the last half hour of happy hour.  Happy Friday.

    Read the article

  • Platform Builder: Removing the Version Information from the Desktop

    - by Bruce Eitman
    The question of how to remove the version information from the desktop has been around for a long time. It came up again today. The question is about the string displayed on the desktop that looks like one of these, depending on the OS verison: Windows Embedded CE v6.00 (Build xxxx on xxxx) Microsoft Windows CE v5.00 (Build xxxx on xxxx) Microsoft Windows CE .NET v4.20 (Build xxxx on xxxx) I have looked into this in the past, but never really had a definitive answer. I have an answer now. The short answer is that the version information is displayed if the code is built without SHIP_BUILD defined.  I have to be honest, I have given this answer in the newsgroups in the past, but I still had questions. My questions have come from different build machines giving different results.   I have noticed that some engineer’s workstations would have the version information displayed, while others did not. I always stopped short of spending time investigating further because our release build machines never resulted in the version information being displayed. But, we do not typically define SHIP_BUILD for our releases because our customers want or need the debug output. So today I dug further into the question. The answer is actually quite simple. Microsoft builds the retail shell libraries with SHIP_BUILD defined and releases the libraries with Platform Builder. Normally the source code does not need to be built during Sysgen, so the libraries that Microsoft delivered are linked to create the Explorer shell. So typically the Explorer shell displays the version information for debug builds, but does not for retail builds. The trouble comes when the source code is forced to be rebuilt for a retail build. This might happen if an engineer uses “Build and Sysgen” or builds the Public\Shell folder from the command line with the clean flag. I am not sure if Build and Sysgen will cause the problem or not – I have never used Build and Sysgen and I strongly advise against using it (see Platform Builder: Don’t use Build and Sysgen) Copyright © 2010 – Bruce Eitman All Rights Reserved

    Read the article

  • How do I get a hold of the Reply-To header and remunge it in postfix

    - by Mikhail
    I have a legacy application that emails via php. 5% of the emails aren't going through. The solution is to route all email through a fancy verified mail server like Amazon's SES. I am having some trouble implementing this functionality. It seems this guy had a similar problem. My question is where in postfix can I set a filter that will take as input the the message headers, so that I can manually set the From field and the Reply-To field to [email protected] and [email protected], respectively. Where whatever_php_wants is dictated by the php program and the users registration email. I know where to set the noreply portion, but I don't know the exact place in postfix's configuration files where I can intercept complete emails and pass them to a script. Edit So I want emails to look like: FROM: [email protected] REPLY-TO: the_users_address@their_email_service.com

    Read the article

  • SQL Server replication - Log Reader Agent Read Latency Issue, Please help

    - by envykok
    Hi all, I am facing one transactional replication delay issue on log reader agent. The log reader output is : ********* STATISTICS SINCE AGENT STARTED ************** 02-28-2011 20:12:08 Execution time (ms): 304141 Work time (ms): 304016 Distribute Repl Cmds Time(ms): 303764 Fetch time(ms): 300813 Repldone time(ms): 1826 Write time(ms): 5319 Num Trans: 15500 Num Trans/Sec: 50.984159 Num Cmds: 191639 Num Cmds/Sec: 630.358271 It seems Log Reader Reader-Thread Latency, and I also run 'sp_replcounters' and see more than 20,000 sec replication latency and keep on increasing. I used SQL profiler to monitor sp_replcmds and found sp_replcmds execution time was 11 sec to 15 sec Is it there any way to optimize to make Log Reader read faster from transaction log??? Other information: SQL Server 2008 (SP2) Standard 64 bit

    Read the article

  • CodePlex Daily Summary for Wednesday, October 03, 2012

    CodePlex Daily Summary for Wednesday, October 03, 2012Popular ReleasesSharePoint Column & View Permission: SharePoint Column and View Permission v1.5: Version 1.5 of this project. If you will find any bugs please let me know at enti@zoznam.sk or post your findings in Issue TrackerZ3: Z3 4.1.1 source code: Snapshot corresponding to version 4.1.1.DirectX Tool Kit: October 2012: October 2, 2012 Added ScreenGrab module Added CreateGeoSphere for drawing a geodesic sphere Put DDSTextureLoader and WICTextureLoader into the DirectX C++ namespace Renamed project files for better naming consistency Updated WICTextureLoader for Windows 8 96bpp floating-point formats Win32 desktop projects updated to use Windows Vista (0x0600) rather than Windows 7 (0x0601) APIs Tweaked SpriteBatch.cpp to workaround ARM NEON compiler codegen bugHome Access Plus+: v8.1: HAP+ Web v8.1.1003.000079318 Fixed: Issue with the Help Desk and updating a ticket as an admin 79319 Fixed: formatting issue with the booking system admin header 79321 Moved to using the arrow with a circle symbol on the homepage instead of the > and < 79541 Added: 480px wide mobile theme to login page 79541 Added: 480px wide mobile theme to home page 79541 Added: slide events for homepage 79553 Fixed: Booking System Multiple Lesson Bug 79553 Fixed: IE Error Message 79684 Fixed: jQuery issue ...System.Net.FtpClient: System.Net.FtpClient 2012.10.02: This is the first release of the new code base. It is not compatible with the old API, I repeat it is not a drop in update for projects currently using System.Net.FtpClient. New users should download this release. The old code base (Branch: System.Net.FtpClient_1) will continue to be supported while the new code matures. This release is a complete re-write of System.Net.FtpClient. The API and code are simpler than ever before. There are some new features included as well as an attempt at be...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1002.3): Visual Ribbon Editor 1.3.1002.3 What's New: Multi-language support for Labels/Tooltips for custom buttons and groups Support for base language other than English (1033) Connect dialog will not require organization name for ADFS / IFD connections Automatic creation of missing labels for all provisioned languages Minor connection issues fixed Notes: Before saving the ribbon to CRM server, editor will check Ribbon XML for any missing <Title> elements inside existing <LocLabel> elements...YAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.10: See change-log for the list of new features added and bugs fixedRenameApp: RenameApp 1.0: First release of RenameAppJsonToStaticTypeGenerator: JsonToStaticTypeGenerator 0.1: This is the first alpha release of JsonToStaticTypeGenerator.XiaoKyun: XiaoKyun V1.00: https://xiaokyun.codeplex.com/CatchThatException: Release 1.12: Wow a very fast change and a much better and faster writing to the text fileNaked Objects: Naked Objects Release 5.0.0: Corresponds to the packaged version 5.0.0 available via NuGet. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wish to re-build the framework, consul the file HowToBuild.txt in the release. Major enhancementsNaked Objects 5.0 is desi...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.3.0: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...D3 Loot Tracker: 1.4.1: This version will automatically save a recording session on application exit if the user didn't stop the current session.SubExtractor: Release 1029: Feature: Added option to make i and ¡ characters movie-specific for improved OCR on Spanish subs (Special Characters tab in Options) Feature: Allow switch to Word Spacing dialog directly from Spell Check dialog Fix: Added more default word spacings for accented characters Fix: Changed Word Spacing dialog to show all OCR'd characters in current sub Fix: Removed application focus grab during OCR Fix: Tightened HD subs fuzzy logic to reduce false matches in small characters Fix: Improved Arrow k...MCEBuddy 2.x: MCEBuddy 2.2.18: Reccomended download Changelog for 2.2.18 (32bit and 64bit) 1. Added support for checking if Showanalyzer has hung and cancelling it 2. New version of comskip, 0.81.48 3. Speeding up comskip 4. Fixed a build bug in 64bit 2.2.17 5. Added a new comkip.ini, better commercial detection for international channels and less aggressive. Old one has been retained as comskip_old.ini 6. Added support for Audio Offset on Conversion Task page in GUI (this overrides the profiles AudioDelay when specified)Readable Passphrase Generator: KeePass Plugin 0.7.1: See the KeePass Plugin Step By Step Guide for instructions on how to install the plugin. Changes Built against KeePass 2.20Windows 8 Toolkit - Charts and More: Beta 1.0: The First Compiled Version of my LibraryPDF.NET: PDF.NET.Ver4.5-OpenSourceCode: PDF.NET Ver4.5 ????,????Web??????。 PDF.NET Ver4.5 Open Source Code,include a sample Web application project.Visual Studio Icon Patcher: Version 1.5.2: This version contains no new images from v1.5.1 Contains the following improvements: Better support for detecting the installed languages The extract & inject commands won’t run if Visual Studio is running You may now run in extract or inject mode The p/invoke code was cleaned up based on Code Analysis recommendations When a p/invoke method fails the Win32 error message is now displayed Error messages use red text Status messages use green textNew Projects.Net Exception Reporter: A reusable and extensible exception reporter for Microsoft .NET projects.Aesha Broker: A rich client Auction House Broker application. Built upon Blizzard's new REST API. Provides a client experience which caches historical auction data to provideASP.NET Friendly URLs: A library that enables automatic resolving of extensionless URLs to ASP.NET file-based handlers, e.g. ASPX pages.Astro Power CMS: Astro Power CMS build on GraffitiCMS, a product of Telligent. GraffitiCMS stop develop, I create this project with name is Astro Power CMSaTester: Here is a good place. And now, I can upload my soruce to it. It's very good.Automacao Residencial: O Netduino é uma plataforma onde voce utiliza a linguagem C# para controlar hardware. O objetivo é criar uma estrutura de comunicaçao com o netduino.Derbster: Explore and learn about modern C# architecture and programming by implementing software to support the modern game of roller derby. Dot FPE - A free Format-preserving encryption implementation for .net: There aren't any widely available implementations of a format-preserving encryption in .NET. Thus we aim to be the first!DotNetEx: .NET Framework extended functionality for data access, working with Tasks and asynchronous programming, encryption algorithms such as SkipJack and other stuff.Elemental Development Toolchain (.NET version): A complete toolchain built around the Æthere langauge.elFinder ASP.NET Connector: The one and only .NET connector for the amazing elFinder 2.X web-based file manager. Finally you can manage your files easily right from your browser!Geosynkronisering: Prosjekt for utarbeidelse av spesifikasjoner for grensesnitt som muliggjør synkronisering av datalager med geografisk datainnhold på tvers av ulike plattformerGIII_P1: Jesli wszyscy w Ciebie zwatpili pokaz ze sie mylili !IntroduceCompany: Website gi?i thi?u doanh nghi?p - công ty.JsonToStaticTypeGenerator: This is the JsonToStaticTypeGenerator project that gives the possibility to generate c# classes out of Json data.kwerty: Coming soonMachine Learning: My machine learning project. Just to figure out things...MicroManager: MaNGOS Web-based ManagerMvcContrib3: This is the version of mvccontrib which works with ASP.Net MVC 3Oracle Destination via ODP.Net (Custom Destination Component): SSIS 2008 R2 solution (custom destination component) to write to oracle via ODP.NetOrchard Commerce History with PayPal: Project expands on Nwazet.Commerce module (and is required for this module to work). Adds a purchase history, product role associations, and PayPal.Phoenix Trans: Web Phoenix Trans v?n t?i hàng hóa trong và ngoài nu?cPowerState: PowerState is .NET application for sending Wake-On-LAN (WOL) requests to computers. It can also shutdown, log off and reboot computers using the WMI.RenameApp: RenameApp is a free and very simple to use renaming software for Windows. RenameApp allows you to easily rename files based on the specified criteria and order.Rose-Hulman User Experience Design: This project will contain labs intended for use in Rose-Hulman's Computer Science and Software Engineering department.Server d? phòng: Ðây là server d? phòng, SharePoint BCS External Connector Caching Pattern Library: Library for enabling caching on SharePoint BCS external connectors. Enables BCS .Net Assemblies to be written that are scalable and performant for search.SharpDX.WPF: This projects provides a DirectX 9, DirectX 10 and DirectX 11 support for WPF. The assembly contains DXElement - an easy to use WPF-FrameworkElement.Simple Password Generator Library: The password generator library, written in C#, is a simple assembly which allow generation of passwords with length anywhere from 1-99.SisEagle.NET: Esse sistema foi desenvolvido pra fins de apresentação do TCC referente ao ano de 2012 na UDF-BrasiliaSWebshop: SWebshop is a PHP based webshop system which allows you to insert, edit and delete data easily and is easy to use for customers.Tabular Database Powershell Cmdlets: This project provides a sample of PowerShell Cmdlets to manage Tabular models, from Analysis Services.University timetable using java: the project is using java language to create timetable (full timetable with exam tables and labs tables) and it will be free for all users with sql databaseURLShoter: This project for shorting URL for ASP.NETWeb Input Form Control: This control allow developer to create the input form by configuring the control in html modeWeibo: rtWorkoutMemo: Project descritpion(first draft): Memorise your workout. Keep archive records of your daily trening such: - series of excercise, - quantity of each serie, - weWPF - Automate Acrobat Security Policy: This WPF Tool was created to quickly password protect batches of PDF documents, using a random generator to generate the passwords.XiaoKyun: Hello Page for Web.Z3: Z3 is a high-performance theorem prover being developed at Microsoft Research.

    Read the article

  • Ajax Talk at .NET Developers Association

    - by Stephen Walther
    Thanks everyone who came to my Ajax talk tonight at the .NET Developers Association! The slides and demos from the talk can be downloaded by clicking the following link:   ASP.NET Ajax: What’s New?    You need Visual Studio  2010 to view the code samples. The first project, named Demos, contains the following samples: ASPAjax4 1_CompositeScripts.aspx – Demonstrates how to use the ScriptManger to combine, compress, and cache JavaScript files automatically. 2_EnableCdn.aspx – Demonstrates how to retrieve ASP.NET Ajax framework scripts from the Microsoft Ajax CDN automatically. jQuery 1_Selectors.aspx – Demonstrates how to use jQuery selectors 2_WebForms.aspx – Demonstrates how to use the client tablesorter plugin with ASP.NET Web Forms. 3_MVC.aspx – Demonstrates how to use jQuery animation and the templating plugin with ASP.NET MVC. 4_OData.aspx – Demonstrates how to use jQuery with the Netflix API by using JSONP and odata. 5_Templating.aspx – Demonstrates how to use jQuery client templating. 6_TemplateConditionals.aspx – Demonstrates how to use logic within a jQuery template. 7_DataLinking.aspx – Demonstrates how to perform data-binding in jQuery. 8_Converters.aspx – Demonstrates how to defines converters that work with data-binding. The second project, named ACT_Tools, illustrates how to use the Microsoft Ajax Minifier and the JSBuild JavaScript preprocessor. When you perform a build in Visual Studio, all JavaScript and CSS files are minified automatically. Furthermore, any *.pre.js file is processed using the JSBuild preprocessor and the output is saved to the ScriptOutput folder. Select Show All Files in Visual Studio to see the generated results of the minifier and the preprocessor.

    Read the article

  • Ogre 3d and bullet physics interaction

    - by Tim
    I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base this on what I had done there, but modifying it to fit with Ogre. It is working but not correctly and I would like some help to understand what it is I am doing wrong. I have a state system and when I enter the "gamestate" I call some functions such as setting up a basic scene, creating the physics simulation. I am doing that as follows. void GameState::enter() { ... // Setup Physics btBroadphaseInterface *BroadPhase = new btAxisSweep3(btVector3(-1000,-1000,-1000), btVector3(1000,1000,1000)); btDefaultCollisionConfiguration *CollisionConfiguration = new btDefaultCollisionConfiguration(); btCollisionDispatcher *Dispatcher = new btCollisionDispatcher(CollisionConfiguration); btSequentialImpulseConstraintSolver *Solver = new btSequentialImpulseConstraintSolver(); World = new btDiscreteDynamicsWorld(Dispatcher, BroadPhase, Solver, CollisionConfiguration); ... createScene(); } In the createScene method I add a light and try to setup a "ground" plane to act as the ground for things to collide with.. as follows. I expect there is issues with this as I get objects colliding with the ground but half way through it and they glitch around like crazy on collision. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); Transform.setOrigin(btVector3(0,1,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } I then have a method to create a cube and give it rigid body physics properties. I know there will be errors here as I get the items colliding with the ground but not with each other properly. So I would appreciate some input on what I am doing wrong. void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); size = boundingB.getSize(); //size /= 2.0f; // Only the half needed? //size *= 0.96f; // Bullet margin is a bit bigger so we need a smaller size entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btVector3 HalfExtents(TScale.getX()*0.5f,TScale.getY()*0.5f,TScale.getZ()*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } Then in the GameState::update() method which which runs every frame to handle input and render etc I call an UpdatePhysics method to update the physics simulation. void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // set rotation btVector3 EulerRotation; QuaternionToEuler(TObject->getOrientation(), EulerRotation); node->setOrientation(1,(Ogre::Real)EulerRotation[0], (Ogre::Real)EulerRotation[1], (Ogre::Real)EulerRotation[2]); //node->rotate(Ogre::Vector3(EulerRotation[0], EulerRotation[1], EulerRotation[2])); } } void GameState::QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler) { btScalar W = TQuat.getW(); btScalar X = TQuat.getX(); btScalar Y = TQuat.getY(); btScalar Z = TQuat.getZ(); float WSquared = W * W; float XSquared = X * X; float YSquared = Y * Y; float ZSquared = Z * Z; TEuler.setX(atan2f(2.0f * (Y * Z + X * W), -XSquared - YSquared + ZSquared + WSquared)); TEuler.setY(asinf(-2.0f * (X * Z - Y * W))); TEuler.setZ(atan2f(2.0f * (X * Y + Z * W), XSquared - YSquared - ZSquared + WSquared)); TEuler *= RADTODEG; } I seem to have issues with the cubes not colliding with each other and colliding strangely with the ground. I have tried to capture the effect with the attached image. I would appreciate any help in understanding what I have done wrong. Thanks. EDIT : Solution The following code shows the changes I made to get accurate physics. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); // Fixed the transform vector here for y back to 0 to stop the objects sinking into the ground. Transform.setOrigin(btVector3(0,0,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); // The ogre bounding box is slightly bigger so I am reducing it for // use with the rigid body. size = boundingB.getSize()*0.95f; entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); node->showBoundingBox(true); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); // I got the size of the bounding box above but wasn't using it to set // the size for the rigid body. This now does. btVector3 HalfExtents(size.x*0.5f,size.y*0.5f,size.z*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // Convert the bullet Quaternion to an Ogre quaternion btQuaternion btq = TObject->getOrientation(); Ogre::Quaternion quart = Ogre::Quaternion(btq.w(),btq.x(),btq.y(),btq.z()); // use the quaternion with setOrientation node->setOrientation(quart); } } The QuaternionToEuler function isn't needed so that was removed from code and header files. The objects now collide with the ground and each other appropriately.

    Read the article

< Previous Page | 692 693 694 695 696 697 698 699 700 701 702 703  | Next Page >