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  • Preprocessor not skipping asm directives

    - by demula
    I'm programming to a microprocessor (Coldfire) and I don't have access every day to the microprocessor trainer so I want to be able to execute some of my code on the computer. So I'm trying to skip a part of my code when executing on the computer by defining _TEST_. It doesn't work. It tries to compile the asm code and dies whining about not knowing the registers names (they're defined alright compiling against the Coldfire, not my Intel Core Duo). Any ideas why it's not working? or maybe an alternative way to run the code on the pc without commenting it out?. Here's sample code from my project: inline void ct_sistem_exit(int status) { #ifdef _TEST_ exit(status); #else asm volatile( "moveb #0,%%d1\n\t" "movel #0, %%d0\n\t" "trap #15\n\t" : : : "d0", "d1" ); #endif /* _TEST_ */ } If it helps: using gcc3 with cygwin on Netbeans 6.8

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  • (C++) If statement not effective

    - by Galileo
    void spriteput(int x,int y, int stype) { char sprite1[5]="OOOO"; char sprite2[5]="OOOO"; char sprite3[5]="OOOO"; char sprite4[5]="OOOO"; if (stype == 1) { char sprite1[5] = " OO "; char sprite2[5] = "OOOO"; char sprite3[5] = "OOOO"; char sprite4[5] = " OO "; mvprintw(2,y,"%s \n",sprite1); } mvprintw(x+1,y,"%s \n",sprite2); mvprintw(x+2,y,"%s \n",sprite3); mvprintw(x+3,y,"%s \n",sprite4); } If I'm correct that block of code should print out on a NCURSES screen OO OOOO OOOO OO Instead however, it prints out the default text (the first char statements). Can anyone tell me why this is? The "printw" statement inside the If-block prints out the proper text, so it's being assigned correctly. Thank you in advance.

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  • C# wrapper of c++ dll; "Run-Time Check Failure #0 - The value of ESP was not properly saved across a

    - by Deveti Putnik
    Here is the code in C++ dll: extern "C" _declspec(dllexport) int testDelegate(int (*addFunction)(int, int), int a, int b) { int res = addFunction(a, b); return res; } and here is the code in C#: public delegate int AddIntegersDelegate(int number1, int number2); public static int AddIntegers(int a, int b) { return a + b; } [DllImport("tester.dll", SetLastError = true)] public static extern int testDelegate(AddIntegersDelegate callBackProc, int a, int b); public static void Main(string[] args) { int result = testDelegate(AddIntegers, 4, 5); Console.WriteLine("Code returned:" + result.ToString()); } When I start this small app, I get the message from the header of this post. Can someone help, please? Thanks in advance, D

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  • C# - opening process and changig window position

    - by bartq
    I want to open from c# an application (standalone flashplayer) and set it position to (0,0) on the screen. How can I do this? So far I've managed to open flashplayer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace swflauncher { class Program { static void Main(string[] args) { Process flash = new Process(); flash.StartInfo.WindowStyle = ProcessWindowStyle.Normal; flash.StartInfo.FileName = "D:\\development\\flex4\\runtimes\\player\\10\\win\\FlashPlayer.exe"; flash.Start(); } } }

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  • UIPickerView in iphone

    - by Harita
    hi, i am making an application of iphone, in which i have a table view, on every row of table view i have created a button programmatically & on its click method am showing picker view. Picker view showing perfectly, on picker view's toolbar i have 2 barbuttonitem named Done & Cancel. i have added below code in Picker view's delegate method but button title is not changing with this delegate method static int _selectedRow; -(void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { NSString *title = [pickarray objectAtIndex:_selectedRow]; //[pickarray removeObjectAtIndex:_selectedRow]; [pickarray insertObject:title atIndex:_selectedRow]; [table reloadData]; } Any ideas how to show selected row title on button?

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  • Is this valid Java code?

    - by Eric
    I'm using Eclipse, and it is perfectly happy with the following code: public interface MessageType { public static final byte KICK = 0x01; public static final byte US_PING = 0x02; public static final byte GOAL_POS = 0x04; public static final byte SHUTDOWN = 0x08; public static final byte[] MESSAGES = new byte[] { KICK, US_PING, GOAL_POS, SHUTDOWN }; } public class MessageTest implements MessageType { public static void main(String[] args) { int b = MessageType.MESSAGES.length; //Not happy } } However, the platform that I'm running it on crashes at the line marked above. By crash, think an equivalent of a BSOD. Is there anything wrong with my code, or do I need to pursue the developers of the Java VM for my platform?

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  • No exit option if something is running

    - by max
    How can I catch something going on if the user chooses the exit option from a menu? I mean I'd like to be able to manage the event of a user who is going to close the application but some activity is being performed so he/she shouldn't be able to exit. Here's the code I wrote. In a nutshell : recording is being performed -- user clicks exit -- WARNING "Process is running you can't do it"(The process goes on) nothing is running -- user clicks exit -- application closes Is it possible to solve the problem by just adding a few lines of code without having to rewrite the entire program? thanks very much in advance. MAX exitAction = new AbstractAction("Exit") { public void actionPerformed(ActionEvent e) { System.exit(0); } }; exitAction.putValue(Action.NAME, "Exit"); // description exitAction.putValue(Action.SHORT_DESCRIPTION, "Exit application");

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  • Reading long lines from text file

    - by sonofdelphi
    I am using the following code for reading lines from a text-file. What is the best method for handling the case where the line is greater than the limit SIZE_MAX_LINE? void TextFileReader::read(string inFilename) { ifstream xInFile(inFilename.c_str()); if(!xInFile){ return; } char acLine[SIZE_MAX_LINE + 1]; while(xInFile){ xInFile.getline(acLine, SIZE_MAX_LINE); if(xInFile){ m_sStream.append(acLine); //Appending read line to string } } xInFile.close(); }

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  • How do I read long lines from a text file in C++?

    - by sonofdelphi
    I am using the following code for reading lines from a text-file. What is the best method for handling the case where the line is greater than the limit SIZE_MAX_LINE? void TextFileReader::read(string inFilename) { ifstream xInFile(inFilename.c_str()); if(!xInFile){ return; } char acLine[SIZE_MAX_LINE + 1]; while(xInFile){ xInFile.getline(acLine, SIZE_MAX_LINE); if(xInFile){ m_sStream.append(acLine); //Appending read line to string } } xInFile.close(); }

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  • Get company name in android using new API's

    - by HellBoy
    Currently I am getting company name using following code public class ContactsDemo extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Cursor cursor = getContentResolver().query(Contacts.Organizations.CONTENT_URI, null, null, null, null); //ContactsContract.CommonDataKinds. if(cursor!=null){ System.out.println(cursor.getString(cursor.getColumnIndex (Contacts.Organizations.COMPANY))); }}} but I don't want to use deprected API's. & in new API's there is no CONTENT_URI in Organisation class. How to get company name using new API.

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  • what means "not enclossing class" hier in scala

    - by echo
    Hoi ,i am learning scala and trying to translate some java code to scala. Here are some of the code below in java that I want to translate public class Note{ protected void addNote(Meeting n) { //add n to a list } } public abstract class Meeting{ public Meeting(String name,Note note){ note.addNote(this) } } when i translate them to scala class Note{ protected[Meeting] addNote(n:Meeting){ //add n to list } } abstract class Meeting(name:String,note:Note){ note.addNote(this) } then i got an error in class Note : Meeting is not a enclossing class. what does it mean? I have tried packagename instead of Meeting,like this:protected[packagename] addNote(n:Meeting) ,but i doesnt work.

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  • isAlive problem..Help to understand how it works

    - by max
    I get this error: "non-static method isAlive() cannot be referenced from a static context" what's wrong with this code..please. I'd like to detect if the thread is alive... Any help in terms of code will be highly appreciated..thanks max class RecThread extends Thread { public void run() { recFile = new File("recorded_track.wav"); // Output file type AudioFileFormat.Type fileType = null; fileType = AudioFileFormat.Type.WAVE; // if rcOn =1 thread is alive int rcOn; try { // starts recording targetDataLine.open(audioFormat); targetDataLine.start(); AudioSystem.write(new AudioInputStream(targetDataLine), fileType, recFile); if (RecThread.isAlive() == true) { rcOn =1; } else { rcOn =0; } } catch (Exception e) { showException(e); } // update actions recAction.setEnabled(true); stopRecAction.setEnabled(false); } }

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  • How to stop rendering invisible faces

    - by TheMorfeus
    I am making a voxel-based game, and for needs of it, i am creating a block rendering engine. Point is, that i need to generate lots of cubes. Every time i render more than 16x16x16 chunk of theese blocks, my FPS is dropped down hardly, because it renders all 6 faces of all of theese cubes. THat's 24 576 quads, and i dont want that. So, my question is, How to stop rendering vertices(or quads) that are not visible, and therefore increase performance of my game? Here is class for rendering of a block: public void renderBlock(int posx, int posy, int posz) { try{ //t.bind(); glEnable(GL_CULL_FACE); glCullFace(GL_BACK);// or even GL_FRONT_AND_BACK */); glPushMatrix(); GL11.glTranslatef((2*posx+0.5f),(2*posy+0.5f),(2*posz+0.5f)); // Move Right 1.5 Units And Into The Screen 6.0 GL11.glRotatef(rquad,1.0f,1.0f,1.0f); glBegin(GL_QUADS); // Draw A Quad GL11.glColor3f(0.5f, 0.4f, 0.4f); // Set The Color To Green GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Top) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Top) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f, 1f); // Bottom Left Of The Quad (Top) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f, 1f); // Bottom Right Of The Quad (Top) //GL11.glColor3f(1.2f,0.5f,0.9f); // Set The Color To Orange GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f, 1f); // Top Right Of The Quad (Bottom) GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f,-1f, 1f); // Top Left Of The Quad (Bottom) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Bottom) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Bottom) //GL11.glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Right Of The Quad (Front) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f, 1f); // Top Left Of The Quad (Front) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Left Of The Quad (Front) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Right Of The Quad (Front) //GL11.glColor3f(1f,0.5f,0.0f); // Set The Color To Yellow GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Left Of The Quad (Back) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Right Of The Quad (Back) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Right Of The Quad (Back) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f,-1f); // Top Left Of The Quad (Back) //GL11.glColor3f(0.0f,0.0f,0.3f); // Set The Color To Blue GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f, 1f, 1f); // Top Right Of The Quad (Left) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Left) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Left) GL11.glTexCoord2f(0,0); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Right Of The Quad (Left) //GL11.glColor3f(0.5f,0.0f,0.5f); // Set The Color To Violet GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Right) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Left Of The Quad (Right) GL11.glTexCoord2f(1,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Left Of The Quad (Right) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Right) //rquad+=0.0001f; glEnd(); glPopMatrix(); }catch(NullPointerException t){t.printStackTrace(); System.out.println("rendering block failed");} } Here is code that renders them: private void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT|GL11.GL_DEPTH_BUFFER_BIT); for(int y=0; y<32; y++){ for(int x=0; x<16; x++){ for(int z=0; z<16; z++) { b.renderBlock(x, y, z); } } } }

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  • When and why does an EventHandler require objects to be final?

    - by Michiel Borkent
    I have the following code from a GWT Project that is part of the onModuleLoad() method (similar to Java's main method, if you don't know GWT): final TextBox t1 = new TextBox(); final Label lt1 = new Label(); t1.addKeyUpHandler(new KeyUpHandler() { @Override public void onKeyUp(KeyUpEvent event) { // TODO Auto-generated method stub if (!(t1.getText().matches("\\w{2}-\\w{2}-\\w{2}"))) lt1.setText("Invalid."); else lt1.setText("OK."); } }); Why do the two local variables have to be final here?

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  • I serialized a C++ object, how to allocate memory for it without knowing what type it is?

    - by Neo_b
    Hello, I have serialized a C++ object and I wish to allocate space for it, although I can't use the "new" operator, because I do not know the object's class. I tried using malloc(sizeof(object)), although trying to typecast the pointer to the type the serialized object is of, the program shut down. Where is the information about the object class stored? class object { public: virtual void somefunc(); int someint; }; class objectchild:public object { } object *o=(object*)malloc(sizeof(objectchild)); cout << int(dynamic_cast<objectchild*>(o)) << endl; This causes a program shutdown. Thank you in advance.

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  • How do I make this linkButton custom component work?

    - by Adam
    package { import mx.controls.LinkButton; import flash.text.TextLineMetrics; public class multiLineLinkButton extends LinkButton { override protected function createChildren():void { super.createChildren(); if (textField){ textField.wordWrap = true; textField.multiline = true; } } override public function measureText(s:String):TextLineMetrics { textField.text = s; var lineMetrics:TextLineMetrics = textField.getLineMetrics(0); lineMetrics.width = textField.textWidth; lineMetrics.height = textField.textHeight; return lineMetrics; } } my issue here is if you use this component you will see that the text is bunched up into a very small area. It does not fill the entire width of the linkButton. Anyone know why this is happening?

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  • Add Method to Built In Class

    - by Evorlor
    I am pretty sure this is not doable, but I will go ahead and cross my fingers and ask. I am trying to add a method to a built in class. I want this method to be callable by all of the built in class's subclasses. Specifically: I have a JButton, a JTextPane, and other JComponents. I want to be able to pass in a JDom Element instead of a Rectangle to setBounds(). My current solution is to extend each JComponent subclass with the desired methods, but that is a LOT of duplicate code. Is there a way I can write the following method just one time, and have it callable on all JComponent objects? Or is it required that I extend each subclass individually, and copy and paste the method below? public void setBounds(Element element) { this.setBounds(Integer.parseInt(element.getAttribute( "x").toString()), Integer.parseInt(element .getAttribute("y").toString()), Integer .parseInt(element.getAttribute("width").toString()), Integer.parseInt(element.getAttribute("height") .toString())); }

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  • boost::this_thread::disable_interruption usage confusion

    - by Evgenii
    boost/thread/pthread/shared_mutex.hpp contains this code: ... #include <boost/thread/detail/thread_interruption.hpp> ... class shared_mutex { ... void lock_shared() { boost::this_thread::disable_interruption do_not_disturb; boost::mutex::scoped_lock lk(state_change); while(state.exclusive || state.exclusive_waiting_blocked) { shared_cond.wait(lk); } ++state.shared_count; } ... }; but boost/thread/detail/thread_interruption.hpp does not contain implementation of disable_interruption, only the prototype. in boost_1_42_0/libs/thread/src/pthread we don't have the implementation too how does it work!???

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  • c# 4.0 - best way to refactor a block of "If (something is Type) {}" statements?

    - by Andrew Johns
    I've got some code that looks like this, public void ResetControls(Control controlOnPage) { if (controlOnPage is TextBox) { ResetTextBoxControl(controlOnPage); } if (controlOnPage is MediaPicker) { ((MediaPicker)controlOnPage).Media = null; } if (controlOnPage is RelatedContentPicker) { ((RelatedContentPicker)controlOnPage).RelatedContentCollection = null; } ... ... foreach (Control child in controlOnPage.Controls) { ResetControls(child); } } The idea behind it is that I can pass a page to the method and it'll recursively reset all the controls on it to their default states - in the case of MediaPicker and RelatedContentPicker, these are user controls that I've created. FXCop warns me "Do Not Cast Unnecessarily" for this code - but I'm unsure how to rewrite it to make it better. Any ideas?

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  • Do I need to syncronize thread access to an int

    - by Martin Harris
    I've just written a method that is called by multiple threads simultaneously and I need to keep track of when all the threads have completed, the code uses this pattern: private void RunReport() { _reportsRunning++; try { //code to run the report } finally { _reportsRunning--; } } This is the only place within the code that _reportsRunning's value is changed, and the method takes about a second to run. Occasionally when I have more than six or so threads running reports together the final result for _reportsRunning can get down to -1, if I wrap the calls to _runningReports++ and _runningReports-- in a lock then the behaviour appears to be correct and consistant. So, to the question: When I was learning multithreading in C++ I was taught that you didn't need to synchronize calls to increment and decrement operations because they were always one assembly instruction and therefore it was impossible for the thread to be switched out mid-call. Was I taught correctly, and if so how come that doesn't hold true for C#?

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  • NSInvalidArgumentException when updating WebView from AppDelegate

    - by H.Protagonist
    I had to do an update in my WebView from the Appdelegate.m I try it like this: [self performSelectorOnMainThread:@selector(loadWebViewWithContent:) withObject:requestObj waitUntilDone:NO]; The loadWebViewWithContent Method works great from ViewController.m, but not from the Appdelegate. I allready wrote this in my Appdelegate.h: -(void)loadWebViewWithContent:(NSURLRequest *)requestObj; Whats wrong? Please help me. I´m still a big Noob in IOS. Error: -[AppDelegate loadWebViewWithContent]: unrecognized selector sent to instance 0x1f86a5e0*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[AppDelegate loadWebViewWithContent]: unrecognized selector sent to instance 0x1f86a5e0'

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  • How to: Avoid Inserting Related Entities?

    - by niaher
    I have this schema: I want to insert an Order with OrderItems into database, so I wrote this method: public void SaveOrder(Order order) { using (var repository = new StoreEntities()) { // Add order. repository.Orders.AddObject(order); // Add order items. foreach (OrderItem orderItem in order.OrderItems) { repository.OrderItems.AddObject(orderItem); } repository.SaveChanges(); } } Everything is inserted just fine, except that new Product records are inserted too, which is not what I want. What I want is to insert Order and its OrderItems, without going any further down the object graph. How can that be achieved? Any help is really appreciated, thank you.

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  • Constructor Definition

    - by mctl87
    Ok so i have a class Vector: #include <cstdlib> class Vec { private: size_t size; int * ptab; public: Vec(size_t n); ~Vec() {delete [] ptab;} size_t size() const {return size;} int & operator[](int n) {return ptab[n];} int operator[](int n) const {return ptab[n];} void operator=(Vec const& v); }; inline Vec::Vec(size_t n) : size(n), ptab(new int[n]) { } and the problem is that in one of my homework exercises i have to extend constructor def, so all elements will be initialized with zeros. I thought i know the basics but cant get through this dynamic array -.- ps. sry for gramma and other mistakes ;)

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  • Trying to create C++/CLI assembly for use in .NET

    - by Bad Man
    I'm trying to bring a C++ library into C#, so naturally I am trying to make a C++/CLI project. In visual studio I created a new project (Visual C++ project, class library). I then tried to make a test class out of the pre-generated "Class1" namespace Test { public ref class TestIt { public: void DoWork() { System::Console::WriteLine("sup"); } // TODO: Add your methods for this class here. }; } So I compile in and go to the build folder.... hrmm no .dll wetf?? There's a .dll.intermediate.manifest file, but no .dll. So wut I did wrong?

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  • add two float values in java

    - by user1845286
    acually i try to add two float values in java like this import java.text.DecimalFormat; class ExactDecimalValue { final strictfp static public void main(String... arg) { float f1=123.00000f; float f2=124.00000f; float f3=f1+f2; System.out.println(f1+f2); System.out.println("sum of two floats:"+f3); /*my expected output is:247.00000 but comming output is:247.0 and 247*/ } } Now what i can do to get the value in this format:247.00000. please any one help me. Thanks & Regards venkatesh

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