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  • How to reset buttons when using touchesBegan

    - by FireStorm
    When I use touchesBegan on my sprite kit game the buttons press down fine the first time but are unresponsive the second time, how do I "reset" these buttons if you will. Buttons are as follows: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint location = [touch locationInNode:self]; SKNode *node = [self nodeAtPoint:location]; if ([node.name isEqualToString:@"Button"]) { [self runAction:[SKAction playSoundFileNamed:@"sound" waitForCompletion: NO]]; .... Thanks for your help!

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  • Function to register functions to be called if event invoked.

    - by zaidwaqi
    Hi, I have a Panel which contains 20 PictureBox controls. If a user clicks on any of the controls, I want a method within the Panel to be called. How do I do this? public class MyPanel : Panel { public MyPanel() { for(int i = 0; i < 20; i++) { Controls.Add(new PictureBox()); } } // DOESN'T WORK. // function to register functions to be called if the pictureboxes are clicked. public void RegisterFunction( <function pointer> func ) { foreach ( Control c in Controls ) { c.Click += new EventHandler( func ); } } } How do I implement RegisterFunction()? Also, if there are cool C# features that can make the code more elegant, please share. Thanks.

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  • How can I send Data from BroadcastReceiver to Widget?

    - by Yverman
    I have a BroadcastReceiver which loads data from the Internet and then it should send them back to a Widget. But how can I do this? What I've already done is updating the Widget directly from the Broadcast, but I like to just send de data back. public class UpdateManager extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { AppWidgetManager appWidgetManager = AppWidgetManager.getInstance(context); RemoteViews remoteViews = new RemoteViews(context.getPackageName(), R.layout.widget); ComponentName thisWidget = new ComponentName(context, Widget.class); remoteViews.setTextViewText(R.id.widget_textview, "UPDATE DONE"); appWidgetManager.updateAppWidget(thisWidget, remoteViews); } }

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  • How to raise an event when another event is raised?

    - by WulfgarPro
    Hi, I have an application that handles the OnQuit event of another running application. I would like to raise an additional (custom) event when the OnQuit event is handled. How could I implement such an event? My OnQuit handler is like so: private void StkQuit() { _stkApplicationUi.OnQuit -= StkQuit; Marshal.FinalReleaseComObject(_stkApplicationUi); Application.Exit(); } The reason I require the additional event is so that I can tell my View layer that the application has exited. If this is not the correct way, what would be better? WulfgarPro

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  • Manually manipulating ArrayList

    - by jsan
    I have an assignment where I have to create a deque, however I am not allowed to use any built-in classes or interfaces. I am implementing my deque using an array list. My problem is that when I have to, for instance, add to the beginning of the array list (beginning of the queue), i am not allowed to do this: public void addFirst(ArrayList<Integer> array) { array.add(0, int); } Is there a way to do this without using the add() function? Such as manually adding to the front and shifting the rest of the array to the right? Or maybe creating a new array list and copying...I'm not sure. Any help would be great; I have a bunch of functions to write, and getting the first one done will definitely put me in the right direction. Thanks

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  • Android FTP seek Bar issue

    - by Androi Developer
    I am trying to Upload & Download file to server using FTP and Download File using HTTP i am able to do this, my problem is when i am trying to show seek bar with Upload status of file using ftp then it's not showing. In this attached image Using HTTP it's showing seekbar with Network spped like this i need to display seek bar & Network sppeed in FTP. Below code i wrote for FTP to upload file into server. Code:-- // Upload System.out.println("upload test is called"); //Toast.makeText(con, "upload FTP test is called", Toast.LENGTH_SHORT).show(); //ContextWrapper context = null; //assetManager= context.getAssets(); assetManager = getResources().getAssets(); input1 = assetManager.open("hello.txt"); final long started = System.currentTimeMillis(); int size = input1.available(); //byte[] buffer = new byte[size]; byte dataByte[] = new byte[1024]; //input1.read(buffer); //String data = "ZK DATA TESTER TEST DATA1sdfsdf"; String data = input1.toString(); System.out.println("dat value is........"+data); final int lenghtOfFile = data.getBytes().length; //final int lenghtOfFile = input1.getBytes().length; System.out.println("length of file....."+lenghtOfFile); ByteArrayInputStream in = new ByteArrayInputStream( data.getBytes()); //toast("Uploading /test.txt"); //Toast.makeText(con,"File Size : " +data.getBytes().length + " bytes",Toast.LENGTH_SHORT).show(); //byte b[] = new byte[1024]; long total = 0; long sleepingTime= 0; System.out.println("started time --"+started); updateUI(status, "Uploading"); while ((count = in.read(dataByte)) != -1) { System.out.println("read value is...."+in.read(dataByte)); while (sleep1) { Thread.sleep(1000); System.out.println("ftp upload is in sleeping mode"); sleepingTime +=1000; } System.out.println("Total count --"+count); total += count; System.out.println("Only Total --"+total); final int progress = (int) ((total * 100) / lenghtOfFile); final long speed = total; //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; boolean result = ObjFtpCon.storeFile("/test.txt", input1); //boolean result = ObjFtpCon.storeFile(map.get("file_address").toString()+"/test.txt", input1); duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; /* runOnUiThread(new Runnable() { public void run() { bar.setProgress(progress); // trans.setText("" + progress); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; //real_time.setText(duration + " secs"); if (duration != 0) { test_avg.setText((((speed / duration)*1000)*0.0078125) + " kbps"); if (pk <= (speed / duration) / 1024) { pk = (speed / duration) / 1024; } if (pk <= ((speed / duration)*1000)*0.0078125) { pk = (long)(((speed / duration)*1000)*0.0078125); } //peak.setText(pk + " kbps"); } } });*/ //in.close(); if (result) { updateUI(status, "Uploaded"); // toast("Uploading succeeded"); // toast("Uploaded at /test.txt"); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; System.out.println("curreent time..... "+System.currentTimeMillis()); System.out.println("started time --"+started); System.out.println("sleep tome...."+sleepingTime); System.out.println("duration is....."+duration); runOnUiThread(new Runnable() { public void run() { bar.setProgress(progress); // trans.setText("" + progress); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; real_time.setText(duration + " secs"); if (duration != 0) { test_avg.setText((speed / duration) / 1024 + " kbps"); if (pk <= (speed / duration) / 1024) { pk = (speed / duration) / 1024; } peak.setText(pk + " kbps"); } } }); } /*while(!result){Thread.sleep(1000);}*/ } in.close();

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  • .NET 3.5SP1 64-bit memory model vs. 32-bit memory model

    - by James Dunne
    As I understand it, the .NET memory model on a 32-bit machine guarantees 32-bit word writes and reads to be atomic operations but does not provide this guarantee on 64-bit words. I have written a quick tool to demonstrate this effect on a Windows XP 32-bit OS and am getting results consistent with that memory model description. However, I have taken this same tool's executable and run it on a Windows 7 Enterprise 64-bit OS and am getting wildly different results. Both the machines are identical specs just with different OSes installed. I would have expected that the .NET memory model would guarantee writes and reads to BOTH 32-bit and 64-bit words to be atomic on a 64-bit OS. I find results completely contrary to BOTH assumptions. 32-bit reads and writes are not demonstrated to be atomic on this OS. Can someone explain to me why this fails on a 64-bit OS? Tool code: using System; using System.Threading; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { var th = new Thread(new ThreadStart(RunThread)); var th2 = new Thread(new ThreadStart(RunThread)); int lastRecordedInt = 0; long lastRecordedLong = 0L; th.Start(); th2.Start(); while (!done) { int newIntValue = intValue; long newLongValue = longValue; if (lastRecordedInt > newIntValue) Console.WriteLine("BING(int)! {0} > {1}, {2}", lastRecordedInt, newIntValue, (lastRecordedInt - newIntValue)); if (lastRecordedLong > newLongValue) Console.WriteLine("BING(long)! {0} > {1}, {2}", lastRecordedLong, newLongValue, (lastRecordedLong - newLongValue)); lastRecordedInt = newIntValue; lastRecordedLong = newLongValue; } th.Join(); th2.Join(); Console.WriteLine("{0} =? {2}, {1} =? {3}", intValue, longValue, Int32.MaxValue / 2, (long)Int32.MaxValue + (Int32.MaxValue / 2)); } private static long longValue = Int32.MaxValue; private static int intValue; private static bool done = false; static void RunThread() { for (int i = 0; i < Int32.MaxValue / 4; ++i) { ++longValue; ++intValue; } done = true; } } } Results on Windows XP 32-bit: Windows XP 32-bit Intel Core2 Duo P8700 @ 2.53GHz BING(long)! 2161093208 > 2161092246, 962 BING(long)! 2162448397 > 2161273312, 1175085 BING(long)! 2270110050 > 2270109040, 1010 BING(long)! 2270115061 > 2270110059, 5002 BING(long)! 2558052223 > 2557528157, 524066 BING(long)! 2571660540 > 2571659563, 977 BING(long)! 2646433569 > 2646432557, 1012 BING(long)! 2660841714 > 2660840732, 982 BING(long)! 2661795522 > 2660841715, 953807 BING(long)! 2712855281 > 2712854239, 1042 BING(long)! 2737627472 > 2735210929, 2416543 1025780885 =? 1073741823, 3168207035 =? 3221225470 Notice how BING(int) is never written and demonstrates that 32-bit reads/writes are atomic on this 32-bit OS. Results on Windows 7 Enterprise 64-bit: Windows 7 Enterprise 64-bit Intel Core2 Duo P8700 @ 2.53GHz BING(long)! 2208482159 > 2208121217, 360942 BING(int)! 280292777 > 279704627, 588150 BING(int)! 308158865 > 308131694, 27171 BING(long)! 2549116628 > 2548884894, 231734 BING(int)! 534815527 > 534708027, 107500 BING(int)! 545113548 > 544270063, 843485 BING(long)! 2710030799 > 2709941968, 88831 BING(int)! 668662394 > 667539649, 1122745 1006355562 =? 1073741823, 3154727581 =? 3221225470 Notice that BING(long) AND BING(int) are both displayed! Why are the 32-bit operations failing, let alone the 64-bit ones?

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  • Fractional Calculator in Java

    - by user2888881
    I am trying to create a fractional calculator in Java with inputs of mixed fractions, proper fractions, improper fractions or integers. It should include the four basic operators as well. The program should be set up as a loop where it is continuous until the user types "quit". I have coded the beginning loop but have no idea where to go from there. Please help, I am a beginner and would really appreciate it. Thank you again. This is what I have so far: import java.util.*; public class FractionCalculator { private static Scanner input; public static void main(String[] args) { input = new Scanner(System.in); String x = "quit"; System.out.println("Enter a fraction"); while (true) { String y = input.next(); if (y.equals(x)) { break; } } } }

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  • How to pass a const unsigned char * from c++ to c#

    - by tzup
    So I have a function in unmanaged c++ that gets called when some text happens to have "arrived": #using <MyParser.dll> ... void dump_body(const unsigned char *Body, int BodyLen) { // Need to pass the body to DumpBody, but as what type? ... lMyParser::Parser::DumpBody(???); } DumpBody is a function defined in a C# DLL that should take one parameter of type? Body holds an array of characters (text) of length BodyLen. There's obviously some marshalling to be done here but I have no idea how. Please help.

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  • Updating label in another form (C#)

    - by cthulhu
    I want to update label of Form1 from Form2. So here's what I have: // Form1 public string Label1 { get { return this.label1.Text; } set { this.label1.Text = value; } } // Form2 private void button1_Click(object sender, EventArgs e) { Form1 frm1 = new Form1(); frm1.Label1 = this.textBox1.Text; this.Close(); } So the above code doesn't work. However, when I add the following: frm1.Show(); after this.Close(); in Form2 code, the Form1 is being opened again (two windows). But I want it to update in the same window so I suggest this.Close() is unnecessary.

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  • Make a simple animation in winforms using a loop

    - by Michael Quiles
    I need help making this loop to move a label move smoothly across the screen using count for the animation (its required). The labels location is currently in location 0,0 I'd like to make it go in a square right - down - left - back to its original position how can I accomplish this ? please give me an example using my code below. Thank You in advance. private void xAnimeTimer_Tick(object sender, EventArgs e) { int count; this.xAnimTimer.Stop(); for (count = 0; count <= 100; count++) { this.xAnimLabel.Left = count; } for (count = 0; count <= 150; count++) { this.xAnimLabel.Top = count; }

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  • bandwidth throttling C linux

    - by bob moch
    hi im currently creating a function to create a sleep time i can pause between packets for my port scanner im creating for personal/educational use for my home network. what im currently doing is opening /proc/net/dev and reading the 9th set of digits for the eth0 interface to find out the current packets being set and then reading it again and doing some math to figure out a delay to sleep between sending a packet to a port to identify it and fingerprint it. my problem is that no matter what throttle % i use it always seems to send the same rate of packets. i think its mainly my way of mathematically creating my sleep delay. edit:: dont mind the function declaration and the struct stuff all im doing is spawning this function in a thread and passing a pointer to a struct to the function, recreating the struct locally and then freeing the passed structs memory. void *bandwidthmonitor_cmd(void *param) { char cmdline[1024], *bytedata[19]; int i = 0, ii = 0; long long prevbytes = 0, currentbytes = 0, elapsedbytes = 0, byteusage = 0, maxthrottle = 0; command_struct bandwidth = *((command_struct *)param); free(param); //printf("speed: %d\n throttle: %d\n\n", UPLOAD_SPEED, bandwidth.throttle); maxthrottle = UPLOAD_SPEED * bandwidth.throttle / 100; //printf("max throttle:%lld\n", maxthrottle); FILE *f = fopen("/proc/net/dev", "r"); if(f != NULL) { while(1) { while(fgets(cmdline, sizeof(cmdline), f) != NULL) { cmdline[strlen(cmdline)] = '\0'; if(strncmp(cmdline, " eth0", 6) == 0) { bytedata[0] = strtok(cmdline, " "); while(bytedata[i] != NULL) { i++; bytedata[i] = strtok(NULL, " "); } bytedata[i + 1] = '\0'; currentbytes = atoi(bytedata[9]); } } i = 0; rewind(f); elapsedbytes = currentbytes - prevbytes; prevbytes = currentbytes; byteusage = 8 * (elapsedbytes / 1024); //printf("usage:%lld\n",byteusage); if(ii & 0x40) { SLEEP += (maxthrottle - byteusage) * -1.1;//-2.5; if(SLEEP < 0){ SLEEP = 0; } //printf("sleep:%d\n", SLEEP); } usleep(25000); ii++; } } return NULL; } SLEEP and UPLOAD_SPEED are global variables and UPLOAD_SPEED is in kb/s and generated via a speedtest function that gets the upload speed of my computer. this function is running inside a POSIX thread updating SLEEP which my threads doing the socket work grab to sleep by after every packet. as testing instead of only doing the ports i want to check i make it do all the ports over and over again so i can run dstat on a machine to check bandwidth and no matter what bandwidth.throttle is set to it always seems to generate the same amount of bandwidth to the dstat machine. the way i calculate how much i "should" throttle by is by finding the maximum throttle speed which is defined as maxthrottle = upload_speed * throttle / 100; for example if my upload speed was 1000kb/s and my throttle was 90 (90%) my max throttle would be 900kb/s from there it would find the current bytes sent from /proc/net/dev and then find my sleep time via incrementing or decrementing it via sleep += (maxthrottle - bytesysed) * -1.1; this should in theory increase or decrease the sleep time based on how many bytes used there are. the if(ii & 0x40) statement is just for some moderation control. it makes it so it only sets sleep to a new time every 30-40 iterations. final notes: the main problem is that the sleep timer does not seem to modify the speed of packets being set. or maybe its just my implementation because on a freshly restarted machine where /proc/net/dev has low numbers of bytes sent it seems to raise the sleep timer accordingly on my 60kb/s upload machine (ex if i set the throttle to 2 it will incline the sleep timer until network bandwidth out reaches the max bandwidth threshold, but when i try running it on a server which as been online forever it doesnt seem to work as nicely if at all. if anyone can suggest a new method of monitoring the network to adjust a sleep delay then let me know or if anyone sees a flaw in my code. thank you.

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  • Singly-Linked Lists insert_back and isIncreasing

    - by rezivor
    I just finished writing a program that I can add, remove or print objects to a list, but I am having difficulty implementing two more functions that is insert_back, which inserts a value to the end of a list. Also,I have to modify the representation of a List and alter whatever methods are necessary to make insert_back run in constant time: O(1). This new operation should have the signature: void List::insert_back( const Object& data ); Also, isIncreasing, For example, for a list containing head-() (11) (8) (15) (3), isIncreasing() should return false. However, it would return true when working on a list containing head- () (7) (9) (15). This new operation should have the signature: bool List::isIncreasing() const; Thank you

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  • Copy Constructor in C++

    - by user265260
    i have this code #include <iostream> using namespace std; class Test{ public: int a; Test(int i=0):a(i){} ~Test(){ cout << a << endl; } Test(const Test &){ cout << "copy" << endl; } void operator=(const Test &){ cout << "=" << endl; } Test operator+(Test& p){ Test res(a+p.a); return res; } }; int main (int argc, char const *argv[]){ Test t1(10), t2(20); Test t3=t1+t2; return 0; } Output: 30 20 10 Why isnt the copy constructor called here?

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  • need a virtual template member workaround

    - by yurib
    Hello, I need to write a program implementing the visitor design pattern. The problem is that the base visitor class is a template class. This means that BaseVisited::accept() takes a template class as a parameter and since it uses 'this' and i need 'this' to point to the correct runtime instance of the object, it also needs to be virtual. I'd like to know if there's any way around this problem. template <typename T> class BaseVisitor { public: BaseVisitor(); T visit(BaseVisited *visited); virtual ~BaseVisitor(); } class BaseVisited { BaseVisited(); template <typename T> virtual void accept(BaseVisitor<T> *visitor) { visitor->visit(this); }; // problem virtual ~BaseVisited(); }

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  • How to delete object with a mouse click ?

    - by Meko
    Hi all. I made a simple FlowChat Editor that creates rectangles and triangles and connects them to each other and shows the way from up to down. I can move this elements on screen too. I am now trying to create a button to delete the element which I clicked. There is problem that I can delete MyTriangle objects, but I can't delete MyRectangle objects. It deletes but not object which I clicked. I delete from first object to last. Here is my code: if (deleteObj) { if (rectsList.size() != 0) { for (int i = 0; i < rectsList.size(); i++) { MyRect rect = (MyRect) rectsList.get(i); if (e.getX() <= rect.c.x + 50 && e.getX() >= rect.c.x - 50 && e.getY() <= rect.c.y + 15 && e.getY() >= rect.c.y - 15) { rectsList.remove(rect); System.out.println("This is REctangle DELETED\n"); } } } if (triangleList.size() != 0) { for (int j = 0; j < triangleList.size(); j++) { MyTriangle trian = (MyTriangle) triangleList.get(j); if (e.getX() <= trian.c.x + 20 && e.getX() >= trian.c.x - 20 && e.getY() <= trian.c.y + 20 && e.getY() >= trian.c.y - 20) { triangleList.remove(trian); System.out.println("This is Triangle Deleted\n"); } } } Edit Here MyRectangle and MyTriangle classes public class MyRect extends Ellipse2D.Double { Point c; Point in; Point out; int posX; int posY; int width = 100; int height = 30; int count; public MyRect(Point center, Point input, Point output,int counter) { c = center; in = input; out = output; count=counter; } void drawMe(Graphics g) { // in.x=c.x+20; int posX = c.x; int posY = c.y; int posInX = in.x; int posInY = in.y; int posOutX = out.x; int posOutY = out.y; g.setColor(Color.MAGENTA); g.drawString(" S "+count ,posX-5, posY+5); g.setColor(Color.black); g.drawRect(posX-50, posY-15, width, height); g.setColor(Color.green); g.drawRect(posInX-3, posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutX-3, posOutY+3, 6, 6); } } public class MyTriangle { Point c; Point in ; Point outYES ; Point outNO ; int posX; int posY; int count; public MyTriangle(Point center,Point input,Point outputYES,Point outputNO,int counter) { c = center; in = input; outYES = outputYES; outNO = outputNO; count=counter; } void drawMe(Graphics g) { int posX = c.x; int posY = c.y; int posInX=in.x; int posInY=in.y; int posOutYESX=outYES.x; int posOutYESY=outYES.y; int posOutNOX=outNO.x; int posOutNOY=outNO.y; int[] xPoints = {posX - 50, posX, posX + 50, posX}; int[] yPoints = {posY, posY - 30, posY, posY + 30}; g.setColor(Color.MAGENTA); g.drawString(" T "+count,posX-5, posY+5); g.setColor(Color.black); g.drawPolygon(xPoints, yPoints, 4); // draw input g.setColor(Color.green); g.drawRect(posInX-3,posInY-9, 6, 6); g.setColor(Color.blue); g.drawRect(posOutYESX-9,posOutYESY-3 , 6, 6); g.setColor(Color.red); g.drawRect(posOutNOX-3,posOutNOY+3 , 6, 6); } }

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  • C++ dynamic array sizing problem

    - by Peter
    The basic pseudo code looks like this: void myFunction() { int size = 10; int * MyArray; MyArray = new int[size]; cout << size << endl; cout << sizeof(MyArray) << endl; } The first cout returns 10, as expected, while the second cout returns 4. Anyone have an explanation?

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  • Disable Adding Item to Collection

    - by Wonko the Sane
    Hi All, I'm sure there's an "easy" answer to this, but for the moment it escapes me. In an MVVM application, I have a property that is a ObservableCollection, used for displaying some set of elements on the view. private readonly ObservableCollection<MyType> mMyCollection = new ObservableCollection<MyType>(); public ObservableCollection<MyType> MyCollection { get { return mMyCollection; } } I want to restrict consumers of this collection from simply using the property to add to the collection (i.e. I want to prevent this from the view): viewModel.MyCollection.Add(newThing); // want to prevent this! Instead, I want to force the use of a method to add items, because there may be another thread using that collection, and I don't want to modify the collection while that thread is processing it. public void AddToMyCollection(MyType newItem) { // Do some thread/task stuff here } Thanks, wTs

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  • progress dialog in main activity's onCreate not shown

    - by Mando
    After the splash screen, it takes about 6 sec to load onCreate contents in the Main activity. So I want to show a progress dialog while loading and here's what I did: import ... private ProgressDialog mainProgress; public void onCreate(Bundle davedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.main); mProgress = new ProgressDialog (Main.this); mProgress.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL); mProgress.setMessage("Loading... please wait"); mProgress.setIndeterminate(false); mProgress.setMax(100); mProgress.setProgress(0); mProgress.show(); ---some code--- mProgress.setProgress(50); ---some code--- mProgress.setProgress(100); mProgress.dismiss(); } and it doesn't work... the screen stays black for 5-6 sec and then load the main layout. I dont know which part I did wrong :*(

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  • When using out parameters in a function, is it good practice to initialize them in the function?

    - by adambox
    I have a function that uses out parameters to return multiple values to the caller. I would like to initialize them in the function, but I wasn't sure if that's a bad idea since you don't know when you call the function that it's going to change the values right away. The caller might assume that after the function returns, if whatever it was doing didn't work, the values would be whatever they were initialized to in the caller. Is it ok / good for me to initialize in the function? Example: public static void SomeFunction(int ixID, out string sSomething) { sSomething = ""; sSomething = something(ixID); if (sSomething = "") { somethingelse(); sSomething = "bar" } }

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  • Bash redirection: save stderr/stdout to different files and still print them out on a console

    - by Alby
    Here is a simple program. class Redirection { public static void main (String args[]){ System.out.println("Hello World_Stdout"); System.err.println("Hello World_Stderr"); } } I want to see the all the outputs on a console, but at the same time I want to store stdout and stderr in different files. I tried the following command, to no avail. $java Redirection 3>&1 2>stderr 1>stdout 1>&3 2>&3 stderr& stdout files have the file size of 0. So basically I want to do what "tee" command does but I also want to capture stderr as well.

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  • Regular Expression Program

    - by david robers
    Hi I have the following text: SMWABCCA ABCCAEZZRHM NABCCAYJG XABCCA ABCCADK ABCCASKIYRH ABCCAKY PQABCCAK ABCCAKQ This method takes a regex in out by the user and SHOULD print out the Strings it applies to but seems to print out something completely different: private void matchIt(String regex) { Pattern p = Pattern.compile(regex); Matcher m = null; boolean found = false; for(int i = 0; i < data.length; i++){ m = p.matcher(data[i]); if(m.find()){ out.println(data[i]); found = true; } } if(!found){ out.println("Pattern Not Found"); } } When inputting "[C]" It outputs: SMWABCCA ABCCAEZZRHM NABCCAYJG XABCCA ABCCADK ABCCASKIYRH ABCCAKY PQABCCAK ABCCAKQ Any ideas why? I think I'm using m.find() improperly...

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  • delegating into private parts

    - by FredOverflow
    Sometimes, C++'s notion of privacy just baffles me :-) class Foo { struct Bar; Bar* p; public: Bar* operator->() const { return p; } }; struct Foo::Bar { void baz() { std::cout << "inside baz\n"; } }; int main() { Foo::Bar b; // error: 'struct Foo::Bar' is private within this context Foo f; f->baz(); // fine } Since Foo::Bar is private, I cannot declare b in main. Yet I can call methods from Foo::Bar just fine. Why the hell is this allowed? Was that an accident or by design?

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  • Does this interface already exist in the standard .NET libraries?

    - by VoidStar
    I found myself needing a simple generic interface, and I wrote it, but it turned out to be pretty much the world's simplest interface. I was wondering if it already exists by some other name. I just want to make sure I'm not reinventing something that is already included with the .NET framework. interface IReceiver<T> { void Receive(T obj); } I can't really find a good list of "standard" interfaces that came with .NET. Does the structure of this interface look familiar to anyone? Have I reinvented something that is already standard? EDIT: I have a data object and a number of objects interested in receiving the data. Objects interested in receiving the data implement the interface, so that 'routing' lists and maps can send the data to them. The idea is full generalization in the routing, the routing will be data-driven.

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