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  • profiling php inline

    - by mononym
    I'm looking for a solution to profile my php scripts within the browser (rather than having to use *cachegrind) I saw this a while ago http://particletree.com/features/php-quick-profiler/, but i have no idea how good it is (or accurate) tips/advice appreciated

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  • mootools changing an elements inline css

    - by sea_1987
    I have some HTML that looks like this, <div id="mb_contents" style="visibility: visible; opacity: 1; width: 600px; height: 450px;"> I am trying to turn the visibilty to hidden using this js/mootools, $('mb_overlay').set('styles', { 'visibilty': 'hidden', }); However nothing seems to be working, am I missing something?

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  • Code:Block in window & compiler in linux

    - by ambika
    i have the Code:Block ide in window. my compiler is in linux machine that is GCC. can i write the code in window & compile in linux with the Code:Block ide. if i can , then how ? if not, is there any alternative to do that. thanks in advance for all suggestion.

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  • Accessing Ember component scope from block form?

    - by user3009816
    I want to let a user pass a custom text field, App.CustomTextField, in a Ember component using block form. However, that App.CustomTextField needs access to the component to manipulate its properties. How can I pass the component to the textfield using block form? I would like to pass the component as a property to App.CustomTextField, but how do I access the component's scope? {{#blog-post}} {{view App.CustomTextField component=?}} {{/blog-post}}

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  • Rewrite inline javascript into jQuery

    - by cf_PhillipSenn
    How do I rewrite this using jQuery instead of the onchange event? <input name="PasswordName" type="password" id="passwordID"> <p> <input type="checkbox" onchange="document.getElementById('passwordID').type = this.checked ? 'text' : 'password'"> Show Password </p>

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  • Algorithmia Source Code released on CodePlex

    - by FransBouma
    Following the release of our BCL Extensions Library on CodePlex, we have now released the source-code of Algorithmia on CodePlex! Algorithmia is an algorithm and data-structures library for .NET 3.5 or higher and is one of the pillars LLBLGen Pro v3's designer is built on. The library contains many data-structures and algorithms, and the source-code is well documented and commented, often with links to official descriptions and papers of the algorithms and data-structures implemented. The source-code is shared using Mercurial on CodePlex and is licensed under the friendly BSD2 license. User documentation is not available at the moment but will be added soon. One of the main design goals of Algorithmia was to create a library which contains implementations of well-known algorithms which weren't already implemented in .NET itself. This way, more developers out there can enjoy the results of many years of what the field of Computer Science research has delivered. Some algorithms and datastructures are known in .NET but are re-implemented because the implementation in .NET isn't efficient for many situations or lacks features. An example is the linked list in .NET: it doesn't have an O(1) concat operation, as every node refers to the containing LinkedList object it's stored in. This is bad for algorithms which rely on O(1) concat operations, like the Fibonacci heap implementation in Algorithmia. Algorithmia therefore contains a linked list with an O(1) concat feature. The following functionality is available in Algorithmia: Command, Command management. This system is usable to build a fully undo/redo aware system by building your object graph using command-aware classes. The Command pattern is implemented using a system which allows transparent undo-redo and command grouping so you can use it to make a class undo/redo aware and set properties, use its contents without using commands at all. The Commands namespace is the namespace to start. Classes you'd want to look at are CommandifiedMember, CommandifiedList and KeyedCommandifiedList. See the CommandQueueTests in the test project for examples. Graphs, Graph algorithms. Algorithmia contains a sophisticated graph class hierarchy and algorithms implemented onto them: non-directed and directed graphs, as well as a subgraph view class, which can be used to create a view onto an existing graph class which can be self-maintaining. Algorithms include transitive closure, topological sorting and others. A feature rich depth-first search (DFS) crawler is available so DFS based algorithms can be implemented quickly. All graph classes are undo/redo aware, as they can be set to be 'commandified'. When a graph is 'commandified' it will do its housekeeping through commands, which makes it fully undo-redo aware, so you can remove, add and manipulate the graph and undo/redo the activity automatically without any extra code. If you define the properties of the class you set as the vertex type using CommandifiedMember, you can manipulate the properties of vertices and the graph contents with full undo/redo functionality without any extra code. Heaps. Heaps are data-structures which have the largest or smallest item stored in them always as the 'root'. Extracting the root from the heap makes the heap determine the next in line to be the 'maximum' or 'minimum' (max-heap vs. min-heap, all heaps in Algorithmia can do both). Algorithmia contains various heaps, among them an implementation of the Fibonacci heap, one of the most efficient heap datastructures known today, especially when you want to merge different instances into one. Priority queues. Priority queues are specializations of heaps. Algorithmia contains a couple of them. Sorting. What's an algorithm library without sort algorithms? Algorithmia implements a couple of sort algorithms which sort the data in-place. This aspect is important in situations where you want to sort the elements in a buffer/list/ICollection in-place, so all data stays in the data-structure it already is stored in. PropertyBag. It re-implements Tony Allowatt's original idea in .NET 3.5 specific syntax, which is to have a generic property bag and to be able to build an object in code at runtime which can be bound to a property grid for editing. This is handy for when you have data / settings stored in XML or other format, and want to create an editable form of it without creating many editors. IEditableObject/IDataErrorInfo implementations. It contains default implementations for IEditableObject and IDataErrorInfo (EditableObjectDataContainer for IEditableObject and ErrorContainer for IDataErrorInfo), which make it very easy to implement these interfaces (just a few lines of code) without having to worry about bookkeeping during databinding. They work seamlessly with CommandifiedMember as well, so your undo/redo aware code can use them out of the box. EventThrottler. It contains an event throttler, which can be used to filter out duplicate events in an event stream coming into an observer from an event. This can greatly enhance performance in your UI without needing to do anything other than hooking it up so it's placed between the event source and your real handler. If your UI is flooded with events from data-structures observed by your UI or a middle tier, you can use this class to filter out duplicates to avoid redundant updates to UI elements or to avoid having observers choke on many redundant events. Small, handy stuff. A MultiValueDictionary, which can store multiple unique values per key, instead of one with the default Dictionary, and is also merge-aware so you can merge two into one. A Pair class, to quickly group two elements together. Multiple interfaces for helping with building a de-coupled, observer based system, and some utility extension methods for the defined data-structures. We regularly update the library with new code. If you have ideas for new algorithms or want to share your contribution, feel free to discuss it on the project's Discussions page or send us a pull request. Enjoy!

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  • Weekend reading: Microsoft/Oracle and SkyDrive based code-editor

    - by jamiet
    A couple of news item caught my eye this weekend that I think are worthy of comment. Microsoft/Oracle partnership to be announced tomorrow (24/06/2013) According to many news site Microsoft and Oracle are about to announce a partnership (Oracle set for major Microsoft, Salesforce, Netsuite partnerships) and they all seem to be assuming that it will be something to do with “the cloud”. I wouldn’t disagree with that assessment, Microsoft are heavily pushing Azure and Oracle seem (to me anyway) to be rather lagging behind in the cloud game. More specifically folks seem to be assuming that Oracle’s forthcoming 12c database release will be offered on Azure. I did a bit of reading about Oracle 12c and one of its key pillars appears to be that it supports multi-tenant topologies and multi-tenancy is a common usage scenario for databases in the cloud. I’m left wondering then, if Microsoft are willing to push a rival’s multi-tenant solution what is happening to its own cloud-based multi-tenant offering – SQL Azure Federations. We haven’t heard anything about federations for what now seems to be a long time and moreover the main Program Manager behind the technology, Cihan Biyikoglu, recently left Microsoft to join Twitter. Furthermore, a Principle Architect for SQL Server, Conor Cunningham, recently presented the opening keynote at SQLBits 11 where he talked about multi-tenant solutions on SQL Azure and not once did he mention federations. All in all I don’t have a warm fuzzy feeling about the future of SQL Azure Federations so I hope that that question gets asked at some point following the Microsoft/Oracle announcement. Text Editor on SkyDrive with coding-specific features Liveside.net got a bit of a scoop this weekend with the news (Exclusive: SkyDrive.com to get web-based text file editing features) that Microsoft’s consumer-facing file storage service is going to get a new feature – a web-based code editor. Here’s Liveside’s screenshot: I’ve long had a passing interest in online code editors, indeed back in December 2009 I wondered out loud on this blog site: I started to wonder when the development tools that we use would also become cloud-based. After all, if we’re using cloud-based services does it not make sense to have cloud-based tools that work with them? I think it does. Project Houston Since then the world has moved on. Cloud 9 IDE (https://c9.io/) have blazed a trail in the fledgling world of online code editors and I have been wondering when Microsoft were going to start playing catch-up. I had no doubt that an online code editor was in Microsoft’s future; its an obvious future direction, why would I want to have to download and install a bloated text editor (which, arguably, is exactly what Visual Studio amounts to) and have to continually update it when I can simply open a web browser and have ready access to all of my code from wherever I am. There are signs that Microsoft is already making moves in this direction, after all the URL for their new offering Team Foundation Service doesn’t mention TFS at all – my own personalised URL for Team Foundation Service is http://jamiet.visualstudio.com – using “Visual Studio” as the domain name for a service that isn’t strictly speaking part of Visual Studio leads me to think that there’s a much bigger play here and that one day http://visualstudio.com will house an online code editor. With that in mind then I find Liveside’s revelation rather intriguing, why would a code editing tool show up in Skydrive? Perhaps SkyDrive is going to get integrated more tightly into TFS, I’m very interested to see where this goes. The larger question playing on my mind though is whether an online code editor from Microsoft will support SQL Server developers. I have opined before (see The SQL developer gap) about the shoddy treatment that SQL Server developers have to experience from Microsoft and I haven’t seen any change in Microsoft’s attitude in the three and a half years since I wrote that post. I’m constantly bewildered by the lack of investment in SQL Server developer productivity compared to the riches that are lavished upon our appdev brethren. When you consider that SQL Server is Microsoft’s third biggest revenue stream it is, frankly, rather insulting. SSDT was a step in the right direction but the hushed noises I hear coming out of Microsoft of late in regard to SSDT don’t bode fantastically well for its future. So, will an online code editor from Microsoft support T-SQL development? I have to assume not given the paucity of investment on us lowly SQL Server developers over the last few years, but I live in hope! Your thoughts in the comments section please. I would be very interested in reading them. @Jamiet

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  • Measuring Code Quality

    - by DotNetBlues
    Several months back, I was tasked with measuring the quality of code in my organization. Foolishly, I said, "No problem." I figured that Visual Studio has a built-in code metrics tool (Analyze -> Calculate Code Metrics) and that would be a fine place to start with. I was right, but also very wrong. The Visual Studio calculates five primary metrics: Maintainability Index, Cyclomatic Complexity, Depth of Inheritance, Class Coupling, and Lines of Code. The first two are figured at the method level, the second at (primarily) the class level, and the last is a simple count. The first question any reasonable person should ask is "Which one do I look at first?" The first question any manager is going to ask is, "What one number tells me about the whole application?" My answer to both, in a way, was "Maintainability Index." Why? Because each of the other numbers represent one element of quality while MI is a composite number that includes Cyclomatic Complexity. I'd be lying if I said no consideration was given to the fact that it was abstract enough that it's harder for some surly developer (I've been known to resemble that remark) to start arguing why a high coupling or inheritance is no big deal or how complex requirements are to blame for complex code. I should also note that I don't think there is one magic bullet metric that will tell you objectively how good a code base is. There are a ton of different metrics out there, and each one was created for a specific purpose in mind and has a pet theory behind it. When you've got a group of developers who aren't accustomed to measuring code quality, picking a 0-100 scale, non-controversial metric that can be easily generated by tools you already own really isn't a bad place to start. That sort of answers the question a developer would ask, but what about the management question; how do you dashboard this stuff when Visual Studio doesn't roll up the numbers to the solution level? Since VS does roll up the MI to the project level, I thought I could just figure out what sort of weighting Microsoft used to roll method scores up to the class level and then to the namespace and project levels. I was a bit surprised by the answer: there is no weighting. That means that a class with one 1300 line method (which will score a 0 MI) and one empty constructor (which will score a 100 MI) will have an overall MI of a respectable 50. Throw in a couple of DTOs that are nothing more than getters and setters (which tend to score 95 or better) and the project ends up looking really, really healthy. The next poor bastard who has to work on the application is probably not going to be singing the praises of its maintainability, though. For the record, that 1300 line method isn't a hypothetical, either. So, what does one do with that? Well, I decided to weight the average by the Lines of Code per method. For our above example, the formula for the class's MI becomes ((1300 * 0) + (1 * 100))/1301 = .077, rounded to 0. Sounds about right. Continue the pattern for namespace, project, solution, and even multi-solution application MI scores. This can be done relatively easily by using the "export to Excel" button and running a quick formula against the data. On the short list of follow-up questions would be, "How do I improve my application's score?" That's an answer for another time, though.

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  • Method flags as arguments or as member variables?

    - by Martin
    I think the title "Method flags as arguments or as member variables?" may be suboptimal, but as I'm missing any better terminology atm., here goes: I'm currently trying to get my head around the problem of whether flags for a given class (private) method should be passed as function arguments or via member variable and/or whether there is some pattern or name that covers this aspect and/or whether this hints at some other design problems. By example (language could be C++, Java, C#, doesn't really matter IMHO): class Thingamajig { private ResultType DoInternalStuff(FlagType calcSelect) { ResultType res; for (... some loop condition ...) { ... if (calcSelect == typeA) { ... } else if (calcSelect == typeX) { ... } else if ... } ... return res; } private void InteralStuffInvoker(FlagType calcSelect) { ... DoInternalStuff(calcSelect); ... } public void DoThisStuff() { ... some code ... InternalStuffInvoker(typeA); ... some more code ... } public ResultType DoThatStuff() { ... some code ... ResultType x = DoInternalStuff(typeX); ... some more code ... further process x ... return x; } } What we see above is that the method InternalStuffInvoker takes an argument that is not used inside this function at all but is only forwarded to the other private method DoInternalStuff. (Where DoInternalStuffwill be used privately at other places in this class, e.g. in the DoThatStuff (public) method.) An alternative solution would be to add a member variable that carries this information: class Thingamajig { private ResultType DoInternalStuff() { ResultType res; for (... some loop condition ...) { ... if (m_calcSelect == typeA) { ... } ... } ... return res; } private void InteralStuffInvoker() { ... DoInternalStuff(); ... } public void DoThisStuff() { ... some code ... m_calcSelect = typeA; InternalStuffInvoker(); ... some more code ... } public ResultType DoThatStuff() { ... some code ... m_calcSelect = typeX; ResultType x = DoInternalStuff(); ... some more code ... further process x ... return x; } } Especially for deep call chains where the selector-flag for the inner method is selected outside, using a member variable can make the intermediate functions cleaner, as they don't need to carry a pass-through parameter. On the other hand, this member variable isn't really representing any object state (as it's neither set nor available outside), but is really a hidden additional argument for the "inner" private method. What are the pros and cons of each approach?

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  • Solaris 11.1 changes building of code past the point of __NORETURN

    - by alanc
    While Solaris 11.1 was under development, we started seeing some errors in the builds of the upstream X.Org git master sources, such as: "Display.c", line 65: Function has no return statement : x_io_error_handler "hostx.c", line 341: Function has no return statement : x_io_error_handler from functions that were defined to match a specific callback definition that declared them as returning an int if they did return, but these were calling exit() instead of returning so hadn't listed a return value. These had been generating warnings for years which we'd been ignoring, but X.Org has made enough progress in cleaning up code for compiler warnings and static analysis issues lately, that the community turned up the default error levels, including the gcc flag -Werror=return-type and the equivalent Solaris Studio cc flags -v -errwarn=E_FUNC_HAS_NO_RETURN_STMT, so now these became errors that stopped the build. Yet on Solaris, gcc built this code fine, while Studio errored out. Investigation showed this was due to the Solaris headers, which during Solaris 10 development added a number of annotations to the headers when gcc was being used for the amd64 kernel bringup before the Studio amd64 port was ready. Since Studio did not support the inline form of these annotations at the time, but instead used #pragma for them, the definitions were only present for gcc. To resolve this, I fixed both sides of the problem, so that it would work for building new X.Org sources on older Solaris releases or with older Studio compilers, as well as fixing the general problem before it broke more software building on Solaris. To the X.Org sources, I added the traditional Studio #pragma does_not_return to recognize that functions like exit() don't ever return, in patches such as this Xserver patch. Adding a dummy return statement was ruled out as that introduced unreachable code errors from compilers and analyzers that correctly realized you couldn't reach that code after a return statement. And on the Solaris 11.1 side, I updated the annotation definitions in <sys/ccompile.h> to enable for Studio 12.0 and later compilers the annotations already existing in a number of system headers for functions like exit() and abort(). If you look in that file you'll see the annotations we currently use, though the forms there haven't gone through review to become a Committed interface, so may change in the future. Actually getting this integrated into Solaris though took a bit more work than just editing one header file. Our ELF binary build comparison tool, wsdiff, actually showed a large number of differences in the resulting binaries due to the compiler using this information for branch prediction, code path analysis, and other possible optimizations, so after comparing enough of the disassembly output to be comfortable with the changes, we also made sure to get this in early enough in the release cycle so that it would get plenty of test exposure before the release. It also required updating quite a bit of code to avoid introducing new lint or compiler warnings or errors, and people building applications on top of Solaris 11.1 and later may need to make similar changes if they want to keep their build logs similarly clean. Previously, if you had a function that was declared with a non-void return type, lint and cc would warn if you didn't return a value, even if you called a function like exit() or panic() that ended execution. For instance: #include <stdlib.h> int callback(int status) { if (status == 0) return status; exit(status); } would previously require a never executed return 0; after the exit() to avoid lint warning "function falls off bottom without returning value". Now the compiler & lint will both issue "statement not reached" warnings for a return 0; after the final exit(), allowing (or in some cases, requiring) it to be removed. However, if there is no return statement anywhere in the function, lint will warn that you've declared a function returning a value that never does so, suggesting you can declare it as void. Unfortunately, if your function signature is required to match a certain form, such as in a callback, you not be able to do so, and will need to add a /* LINTED */ to the end of the function. If you need your code to build on both a newer and an older release, then you will either need to #ifdef these unreachable statements, or, to keep your sources common across releases, add to your sources the corresponding #pragma recognized by both current and older compiler versions, such as: #pragma does_not_return(exit) #pragma does_not_return(panic) Hopefully this little extra work is paid for by the compilers & code analyzers being able to better understand your code paths, giving you better optimizations and more accurate errors & warning messages.

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  • Getting around url block for game

    - by Josh T
    So I play a game called Battlefield Play4Free (www.battlefield.play4free.com). Its essentially a giant browser plugin. The admin on my computer used to have the url battlefield.play4free.com/en/playnow.html blocked which only blocked the page that launches the game (i found a way to launch the game without going to that page and the game worked fine). Now it blocks battlefield.play4free.com which thus blocks all subpages. However, I have found that if I change it to an https and go to https://battlefield.play4free.com/en/login.html to login and then https://battlefield.play4free.com/en/playnow.html I can launch the game. However, when the game launches the borders and everything show but the window content is just a giant blockpage (the same one that shows up when I go to battlefield.play4free.com in the browser) and the blocked page is battlefield.play4free.com (main page). Is there any way I can get around this? I need a way to make the game access the server without going through the browser i.e. make the game use a proxy to get the data or somehow get past the besafe block. I was thinking perhaps you could get around it if you could get the game to make a direct request to the server and not through the url/browser, I know this works because I have a torrenting app that even tho torrent sites are blocked in the browser, the app makes a direct request and thus is not blocked. By the way, the program that blocks everything is besafe or besecure something like that. I do have access to an admin account (on the computer not the besafe program) as well as router access and pretty much anything else. Thanks so much!

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  • Opening and Testing Ports on Modem > Router Connection

    - by JakeTheSnake
    Working off of my last question, I can access my server's FTP over the LAN but not over the internet. I'm using Filezilla on port 666. My router/modem configuration is as such (similar to other post): 1) Modem connects to WAN 2) WAN port on modem connects to LAN port on Router 3) Modem internal IP address is 192.168.0.254 4) Router internal IP address is 192.168.0.1 5) Modem has DHCP turned OFF 6) Router has DHCP turned ON 7) Router is running Tomato firmware and it's set as 'Router' (not 'Gateway') 8) The internet is working (just had to say that) I've set up port forwarding both on the modem and router - both route port 666 to the IP address of 192.168.0.3 (TCP); that is the IP address of the server which has FileZilla running. I don't know if that's hindering anything but I've also tried it with just the modem and just the router...same result. I've also tried setting the server to be DMZ (both on router and modem). Neither router nor modem have anything in their logs about denying inbound traffic on port 666 so my ability to troubleshoot stops there. I've tried contacting my ISP (Telus, running on mobility plan...it's a "Smart" Hub) but they weren't much help. They said they only block port 25 and 80 and maybe a few others, but not most ports. I test whether or not the port is open by going to canyouseeme.org - I don't know whether or not that would produce a 'connection refused' result just based on the fact that the FTP requires a login...I'm not well versed on this matter. FWIW, sometimes I get a 'connection refused' error on canyouseeme.org but mostly it's 'connection timed out'. I don't know what else to do at this point.

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  • Nginx Server Block Port 8081 Path to Root Folder

    - by Pamela
    I'm trying to password protect all of port 8081 on my Nginx server. The only thing this port is used for is PhpMyAdmin. When I navigate to https://www.example.com:8081, I successfully get the default Nginx welcome page. However, when I try navigating to the PhpMyAdmin directory, https://www.example.com:8081/phpmyadmin, I get a "404 Not Found" page. Permission for my htpasswd file is set to 644. Here is the code for my server block: server { listen 8081; server_name example.com www.example.com; root /usr/share/phpmyadmin; auth_basic "Restricted Area"; auth_basic_user_file htpasswd; } I have also tried entirely commenting out #root /usr/share/phpmyadmin; However, it doesn't make any difference. Is my problem confined to using the incorrect root path? If so, how can I find the root path for PhpMyAdmin? If it makes any difference, I'm using Ubuntu 14.04.1 LTS with Nginx 1.4.6 and ISPConfig 3.0.5.4p3.

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  • best-practices to block social sites

    - by adopilot
    In our company we have around 100 workstation with internet access, And day by day situation getting more worst and worst from perspective of using internet access for the purpose of doing private jobs, and wasting time on social sites. Open hearted I am not for blocking sites like Facebook, Youtube, and others similar but day by day my colleagues do not finishing his tasks and while I looking at their monitor all time they are ruining IE or Mozilla and chat and things like that. In other way Ill like to block youtube sometime when We have very poor internet access speed, Here is my questions: Do other companies blocking social sites ? Do I need dedicated device for that like hardware firewall, super expensive router Or I can do that whit my existing FreeBSD 6.1 self made router with two lan cards and configured nat to act like router. I was trying do that using ipfw and routerfirewall but without success, My code looks like ipfw add 25 deny tcp from 192.168.0.0/20 to www.facebook.com ipfw add 25 deny udp from 192.168.0.0/20 to www.facebook. ipfw add 25 deny tcp from 192.168.0.0/20 to www.dernek. ipfw add 25 deny udp from 192.168.0.0/20 to www.dernek. ipfw add 25 deny tcp from 192.168.0.0/20 to www.youtube. ipfw add 25 deny udp from 192.168.0.0/20 to www.youtube.com

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  • Web filtering (Proxy or DNS) with option for users to ignore the block

    - by Jon Rhoades
    We are struggling with our users visiting infected or "attack" sites and Phising in general. Most of our machines are protected by an Enterprise anti virus and monitoring solution (McAffe ePO) and we try to get people to use Firefox... But no AV is perfect and we have to endure personal machines as well (albeit on their own 'Plague' VLANs) and would like to do something about Phishing as our users seem intent on disclosing their passwords to the world... To complicate matters we don't want to implement a block for many many reasons instead we would like to implement something akin to Firefox's "Reported Scam/Phish/Attack Site" - "Get me out of here" or crucially "Let me in anyway", giving the user a choice to still infect themselves if they feel like it (or look at a site incorrectly blacklisted). The reason we can't just use Firefox is we have a core enterprise App only certified on IE6&7 - thank you Oracle. Is it possible to implement this type of advisory filtering either using a proxy (in our case Squid) or DNS? http://serverfault.com/questions/15801/what-free-options-are-available-for-web-content-filtering http://serverfault.com/questions/47520/open-source-filtering-of-https-traffic Were a good start, but they don't address the advisory aspect of the filtering.

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  • Windows 2003 R2 zip program blocking EXE file

    - by Harvey Kwok
    I have a Windows 2003 R2 Enterprise Edition SP2 32-bit machine with all latest patch (as of 1-6-2011). It's a VM. I have a zip file, including a pdf file, a txt file and a exe file. If I copy the zip file onto the machine via a shared network drive, I can unzip all the files properly without problems. If I put the zip file on my web server and then I download it from there, I can only unzip the pdf file and txt file. The exe file is silently ignored. I searched the web and found somebody reporting similar issue on XP. If I right click on the zip file downloaded from the web server, at the bottom of the general page, it has a warning message saying that "This file came from antoher computer and might be blocked to help protect this computer" I understand that I can solve the problem by simply clicking the "Unblock" button and extract the file again. The things that bothering me is that why the warning message says "might be blocked"? I tried downloading the same zip file from the same web server on to my Windows 7 box with latest patch. It also shows the same warning message. However, even with the warning message, I can extract all the files properly without clicking the "Unblock" button. Is it a bug in Windows 2003 R2 SP1? Is there any security settings controlling this? How likely will the end user seeing this problem? I want to dig into this because I am worrying people downloading my zip file from my web server might see similar problems. The first thought coming to the user's mind will be the zip file is somehow corrupted. Honestly, I didn't know this "Unblock" feature in Windows before I run into this problem. EDIT I just tried it on another Windows 2003 R2 SP1 machine. The zip program doesn't block the EXE file on that machine either. Both Windows 2003 R2 SP1 machines are joining to the same forest.

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  • How to set only specific nginx server block into maintenance mode programmatically

    - by Ville Mattila
    I am looking for a solution to automate one of our application's deployment process. In the beginning of deployment, I would like to programmatically set the specified server into maintenance mode and finally after the deployment has been completed, remove the maintenance mode flag from the nginx server. By maintenance mode, I mean that nginx should response with HTTP Response Code 503 to all the requests (with possible custom page). I know how to set the server block to respond with 503 code (see http://www.cyberciti.biz/faq/custom-nginx-maintenance-page-with-http503/) but the question is about how to do this programmatically and most efficiently. Two options have came to my mind: Option 1: At the beginning of the deployment process, write a maintenance file into document root and conditionally check an existence of the maintenance file in nginx server config: server { if (-f $document_root/in_maintenance_mode) { return 503; } } This method contains certain overhead as the file existence is checked for each request. Is it possible to check the file existence only when loading the nginx config? Option 2: Deployment script replaces the whole nginx server configuration file with a maintenance version and swaps it back in the end of the deployment. If this method is used, I am concerned about possible other automation processes like puppet that may be override the maintenance configuration file.

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  • fail2ban block ports rules iptable

    - by J Spen
    I just installed Ubuntu Server 14.04 and don't have much experience with IPtables. I am trying to get a basic setup going where I only accept SSH connections on port 22 and 2222. I actually have that working with no problem using fail2ban ssh. Then I wanted to block all other ports except 423 and 4242 but either method of DROPing all connections that are not listed seems not to work and it blocks me out of everything. Below is the setup that works: -P INPUT ACCEPT -P FORWARD ACCEPT -P OUTPUT ACCEPT -N fail2ban-ssh -A INPUT -p tcp -m multiport --dports 22,2222 -j fail2ban-ssh -A fail2ban-ssh -j RETURN I tried to change it either to: -P INPUT DROP -P FORWARD ACCEPT -P OUTPUT ACCEPT -N fail2ban-ssh -A INPUT -p tcp -m multiport --dports 22,2222 -j fail2ban-ssh -A fail2ban-ssh -j RETURN or: -P INPUT ACCEPT -P FORWARD ACCEPT -P OUTPUT ACCEPT -N fail2ban-ssh -A INPUT -p tcp -m multiport --dports 22,2222 -j fail2ban-ssh -A INPUT -j DROP -A fail2ban-ssh -j RETURN I have noticed that the rules for fail2ban-ssh are automatically added to my iptables on boot because if I save them with iptables-persistant they are entered twice. How do I go about blocking everything accept those 2 ports using fail2ban? Is it a bad fail2ban configuration or do I need to add the fail2ban-ssh -j Return somewhere else in my code.

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  • Block users from Social networking websites while firewall is down

    - by SuperFurryToad
    We currently have a SonicWall firewall, which does a pretty good job a blocking Social networking websites like Facebook and Bebo. The problem we are having is that sometimes we need to temporarily disable our firewall blocklist so we can update our company's page on Facebook for example. Whenever we do this, have see an avalanche of users logging on to their Facebook pages during work time. So what we need a way to block access while the firewall is down. For the sake of argument, we have two groups of users - "management" and "standard users". "standard users" would have no access to Facebook, but "management" users would have access. Perhaps something like a host file redirect for non-management users. This could probably be enforced via group policy that would call a bat file to copy down the host file, depending if the user was management or not. I'm keen to hear any suggestions for what the best practice would be for this in a Windows/AD environment. Yes, I know what we're doing here is trying to solve a HR problem using IT. But this is the way management wants it and we have a lot of semi-autonomous branch offices that we don't have a lot of day to day contact with, so an automated way of enforcing this would be the most preferable method.

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  • nginx giving of 404 when using set in an if-block

    - by ba
    I've just started using nginx and I'm now trying to make it play nice with the Wordpress plugin WP-SuperCache which adds static files of my blog posts. To serve the static file I need to make sure that some cookies aren't set, that it's not a POST-request and making sure the cached/static file exist. I found this guide and it seems like a good fit. But I've noticed that as soon as I try to set something inside an if my site starta giving 404s on an URL that isn't rewritten. The location block of the configuration: location /blog { index index.php; set $supercache_file ''; set $supercache_ok 1; if ($request_method = POST) { set $supercache_ok 0; } if ($http_cookie ~* "(comment_author_|wordpress|wp-postpass_)") { set $supercache_ok '0'; } if ($supercache_ok = '1') { set $supercache_file '$document_root/blog/wp-content/cache/supercache/$http_host/$1/index.html.gz'; } if (-f $supercache_file) { rewrite ^(.*)$ $supercache_file break; } try_files $uri $uri/ @wordpress; } The above doesn't work, and if I remove all the ifs above and add if ($http_host = 'mydomain.tld') { set $supercache_ok = 1; } and then I get the exact same message in the errors.log. Namely: 2010/05/12 19:53:39 [error] 15977#0: *84 "/home/ba/www/domain.tld/blog/2010/05/blogpost/index.php" is not found (2: No such file or directory), client: <ip>, server: domain.tld, request: "GET /blog/2010/05/blogpost/ HTTP/1.1", host: "domain.tld", referrer: "http://domain.tld/blog/" Remove the if and everything works as it should. I'm stymied, no idea at all where I should start searching. =/ ba@cell: ~> nginx -v nginx version: nginx/0.7.65

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  • fail2ban iptable rule wont block

    - by Termiux
    So I set up fail2ban on my Debian 7 server, still I've been getting hit a lot and I dont know why is not blocking properly. The regex works, it recognizes the attempts but it seems the iptables rules it insert wont work, this is how it look iptables ouput looks after fail2ban tries to block. Chain INPUT (policy ACCEPT) num target prot opt source destination 1 fail2ban-courierauth tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 2 fail2ban-couriersmtp tcp -- 0.0.0.0/0 0.0.0.0/0 tcp dpt:25 3 sshguard all -- 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy ACCEPT) num target prot opt source destination Chain OUTPUT (policy ACCEPT) num target prot opt source destination Chain fail2ban-courierauth (1 references) num target prot opt source destination 1 DROP all -- 216.x.y.z 0.0.0.0/0 2 RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-courierimap (0 references) num target prot opt source destination 1 RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-courierpop3 (0 references) num target prot opt source destination 1 RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-couriersmtp (1 references) num target prot opt source destination 1 RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-postfix (0 references) num target prot opt source destination 1 RETURN all -- 0.0.0.0/0 0.0.0.0/0 Chain fail2ban-sasl (0 references) num target prot opt source destination 1 RETURN all -- 0.0.0.0/0 0.0.0.0/0 In the iptables above you can see the "Chain fail2ban-courierauth" rule that added the drop rule for the ip but Im still able to connect!! I can still connect to the server, why isn't it blocking?

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  • Accessing the partitions on an VLM volume

    - by projix
    Suppose you have an LVM volume /dev/vg0/mylv. You have presented this as a virtual disk to a virtualised or emulated guest system. During installation the guest system sees it as /dev/sda and partitions it into /dev/sda{1,2,5,6} and completes the installation. Now at some point you need to access those filesystems from within the host system, without running the guest system. fdisk sees these partitions just fine: # fdisk -l /dev/vg0/mylv Device Boot Start End Blocks Id System /dev/vg0/mylv1 2048 684031 340992 83 Linux /dev/vg0/mylv2 686078 20969471 10141697 5 Extended /dev/vg0/mylv5 686080 8290303 3802112 83 Linux /dev/vg0/mylv6 8292352 11980799 1844224 83 Linux However, the devices such as /dev/vg0/mylv1 do not actually exist. I guess that because they're within an LV, the OS does not recognise this type of nesting by default. Is there any way I can prod Linux so that /dev/vg0/mylv1 or equivalent appears and thus becomes mountable within the host system? I understand that it's possible with qemu-nbd, and will use this if necessary. However, I was hoping for something more direct if possible, rather than simulating a network block device and attaching that.

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  • How to block access to addresses outside network (internet)

    - by devnull
    I have a homeserver, that is now connected to the internet with an own network device (ath0 - 192.168.1.x). It also has one more network interface (eth0 - 192.168.0.x). Soon I will get a second internet line that will be connected the second network. The server then has both networks with different internet lines available, but i only want it to connect to the internet on the old ath0 interface - not the new eth0 (192.168.0.x). Background of that constellation is that the new line has a volume-limit in traffic - the old hasn't and i need the new line for all mobile devices and laptops. The devices should be able to use the new network to connect to the internet and the server. The homeserver is a debian 6 with iptables and some already written rules for it. I need now a rule to block all outgoing internet access on the eth0 interface - i guess it could be something with --target != 192.168.0.0 but i did not succeed in finding the proper solution. Edit: found the solution: iptables -A OUTPUT -o eth0 -d 192.168.0.0/24 -m state --state NEW,ESTABLISHED -j ACCEPT With that setting, all traffic that uses the eth0 interface is only allowed if the destination is inside the network 192.168.0.x - all other traffic is denied .

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  • My Code Kata–A Solution Kata

    - by Glav
    There are many developers and coders out there who like to do code Kata’s to keep their coding ability up to scratch and to practice their skills. I think it is a good idea. While I like the concept, I find them dead boring and of minimal purpose. Yes, they serve to hone your skills but that’s about it. They are often quite abstract, in that they usually focus on a small problem set requiring specific solutions. It is fair enough as that is how they are designed but again, I find them quite boring. What I personally like to do is go for something a little larger and a little more fun. It takes a little more time and is not as easily executed as a kata though, but it services the same purposes from a practice perspective and allows me to continue to solve some problems that are not directly part of the initial goal. This means I can cover a broader learning range and have a bit more fun. If I am lucky, sometimes they even end up being useful tools. With that in mind, I thought I’d share my current ‘kata’. It is not really a code kata as it is too big. I prefer to think of it as a ‘solution kata’. The code is on bitbucket here. What I wanted to do was create a kind of simplistic virtual world where I can create a player, or a class, stuff it into the world, and see if it survives, and can navigate its way to the exit. Requirements were pretty simple: Must be able to define a map to describe the world using simple X,Y co-ordinates. Z co-ordinates as well if you feel like getting clever. Should have the concept of entrances, exists, solid blocks, and potentially other materials (again if you want to get clever). A coder should be able to easily write a class which will act as an inhabitant of the world. An inhabitant will receive stimulus from the world in the form of surrounding environment and be able to make a decision on action which it passes back to the ‘world’ for processing. At a minimum, an inhabitant will have sight and speed characteristics which determine how far they can ‘see’ in the world, and how fast they can move. Coders who write a really bad ‘inhabitant’ should not adversely affect the rest of world. Should allow multiple inhabitants in the world. So that was the solution I set out to act as a practice solution and a little bit of fun. It had some interesting problems to solve and I figured, if it turned out ok, I could potentially use this as a ‘developer test’ for interviews. Ask a potential coder to write a class for an inhabitant. Show the coder the map they will navigate, but also mention that we will use their code to navigate a map they have not yet seen and a little more complex. I have been playing with solution for a short time now and have it working in basic concepts. Below is a screen shot using a very basic console visualiser that shows the map, boundaries, blocks, entrance, exit and players/inhabitants. The yellow asterisks ‘*’ are the players, green ‘O’ the entrance, purple ‘^’ the exit, maroon/browny ‘#’ are solid blocks. The players can move around at different speeds, knock into each others, and make directional movement decisions based on what they see and who is around them. It has been quite fun to write and it is also quite fun to develop different players to inject into the world. The code below shows a really simple implementation of an inhabitant that can work out what to do based on stimulus from the world. It is pretty simple and just tries to move in some direction if there is nothing blocking the path. public class TestPlayer:LivingEntity { public TestPlayer() { Name = "Beta Boy"; LifeKey = Guid.NewGuid(); } public override ActionResult DecideActionToPerform(EcoDev.Core.Common.Actions.ActionContext actionContext) { try { var action = new MovementAction(); // move forward if we can if (actionContext.Position.ForwardFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.ForwardFacingPositions[0])) { action.DirectionToMove = MovementDirection.Forward; return action; } } if (actionContext.Position.LeftFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.LeftFacingPositions[0])) { action.DirectionToMove = MovementDirection.Left; return action; } } if (actionContext.Position.RearFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RearFacingPositions[0])) { action.DirectionToMove = MovementDirection.Back; return action; } } if (actionContext.Position.RightFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RightFacingPositions[0])) { action.DirectionToMove = MovementDirection.Right; return action; } } return action; } catch (Exception ex) { World.WriteDebugInformation("Player: "+ Name, string.Format("Player Generated exception: {0}",ex.Message)); throw ex; } } private bool CheckAccessibilityOfMapBlock(MapBlock block) { if (block == null || block.Accessibility == MapBlockAccessibility.AllowEntry || block.Accessibility == MapBlockAccessibility.AllowExit || block.Accessibility == MapBlockAccessibility.AllowPotentialEntry) { return true; } return false; } } It is simple and it seems to work well. The world implementation itself decides the stimulus context that is passed to he inhabitant to make an action decision. All movement is carried out on separate threads and timed appropriately to be as fair as possible and to cater for additional skills such as speed, and eventually maybe stamina, strength, with actions like fighting. It is pretty fun to make up random maps and see how your inhabitant does. You can download the code from here. Along the way I have played with parallel extensions to make the compute intensive stuff spread across all cores, had to heavily factor in visibility of methods and properties so design of classes was paramount, work out movement algorithms that play fairly in the world and properly favour the players with higher abilities, as well as a host of other issues. So that is my ‘solution kata’. If I keep going with it, I may develop a web interface for it where people can upload assemblies and watch their player within a web browser visualiser and maybe even a map designer. What do you do to keep the fires burning?

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