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  • Help understanding some OpenGL stuff

    - by shinjuo
    I am working with some code to create a triangle that moves with arrow keys. I want to create a second object that moves independently. This is where I am having trouble, I have created the second actor, but cannot get it to move. There is too much code to post it all so I will just post a little and see if anyone can help at all. ogl_test.cpp #include "platform.h" #include "srt/scheduler.h" #include "model.h" #include "controller.h" #include "model_module.h" #include "graphics_module.h" class blob : public actor { public: blob(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; class enemyOne : public actor { public: enemyOne(float x, float y) : actor(math::vector2f(x, y)) { } void render() { transform(); glBegin(GL_TRIANGLES); glVertex3f(0.25f, 0.0f, -5.0f); glVertex3f(-.5f, 0.25f, -5.0f); glVertex3f(-.5f, -0.25f, -5.0f); glEnd(); end_transform(); } void update(controller& c, float dt) { if (c.left_key) { rho += pi / 9.0f * dt; c.left_key = false; } if (c.right_key) { rho -= pi / 9.0f * dt; c.right_key = false; } if (c.up_key) { v += .1f * dt; c.up_key = false; } if (c.down_key) { v -= .1f * dt; if (v < 0.0) { v = 0.0; } c.down_key = false; } actor::update(c, dt); } }; int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, char* lpCmdLine, int nCmdShow ) { model m; controller control(m); srt::scheduler scheduler(33); srt::frame* model_frame = new srt::frame(scheduler.timer(), 0, 1, 2); srt::frame* render_frame = new srt::frame(scheduler.timer(), 1, 1, 2); model_frame->add(new model_module(m, control)); render_frame->add(new graphics_module(m)); scheduler.add(model_frame); scheduler.add(render_frame); blob* prime = new blob(0.0f, 0.0f); m.add(prime); m.set_prime(prime); enemyOne* primeTwo = new enemyOne(2.0f, 0.0f); m.add(primeTwo); m.set_prime(primeTwo); scheduler.start(); control.start(); return 0; } model.h #include <vector> #include "vec.h" const double pi = 3.14159265358979323; class controller; using math::vector2f; class actor { public: vector2f P; float theta; float v; float rho; actor(const vector2f& init_location) : P(init_location), rho(0.0), v(0.0), theta(0.0) { } virtual void render() = 0; virtual void update(controller&, float dt) { float v1 = v; float theta1 = theta + rho * dt; vector2f P1 = P + v1 * vector2f(cos(theta1), sin(theta1)); if (P1.x < -4.5f || P1.x > 4.5f) { P1.x = -P1.x; } if (P1.y < -4.5f || P1.y > 4.5f) { P1.y = -P1.y; } v = v1; theta = theta1; P = P1; } protected: void transform() { glPushMatrix(); glTranslatef(P.x, P.y, 0.0f); glRotatef(theta * 180.0f / pi, 0.0f, 0.0f, 1.0f); //Rotate about the z-axis } void end_transform() { glPopMatrix(); } }; class model { private: typedef std::vector<actor*> actor_vector; actor_vector actors; public: actor* _prime; model() { } void add(actor* a) { actors.push_back(a); } void set_prime(actor* a) { _prime = a; } void update(controller& control, float dt) { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->update(control, dt); } } void render() { for (actor_vector::iterator i = actors.begin(); i != actors.end(); ++i) { (*i)->render(); } } };

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  • SDL_BlitSurface segmentation fault (surfaces aren't null)

    - by Trollkemada
    My app is crashing on SDL_BlitSurface() and i can't figure out why. I think it has something to do with my static object. If you read the code you'll why I think so. This happens when the limits of the map are reached, i.e. (iwidth || jheight). This is the code: Map.cpp (this render) Tile const * Map::getTyle(int i, int j) const { if (i >= 0 && j >= 0 && i < width && j < height) { return data[i][j]; } else { return &Tile::ERROR_TYLE; // This makes SDL_BlitSurface (called later) crash //return new Tile(TileType::ERROR); // This works with not problem (but is memory leak, of course) } } void Map::render(int x, int y, int width, int height) const { //DEBUG("(Rendering...) x: "<<x<<", y: "<<y<<", width: "<<width<<", height: "<<height); int firstI = x / TileType::PIXEL_PER_TILE; int firstJ = y / TileType::PIXEL_PER_TILE; int lastI = (x+width) / TileType::PIXEL_PER_TILE; int lastJ = (y+height) / TileType::PIXEL_PER_TILE; // The previous integer division rounds down when dealing with positive values, but it rounds up // negative values. This is a fix for that (We need those values always rounded down) if (firstI < 0) { firstI--; } if (firstJ < 0) { firstJ--; } const int firstX = x; const int firstY = y; SDL_Rect srcRect; SDL_Rect dstRect; for (int i=firstI; i <= lastI; i++) { for (int j=firstJ; j <= lastJ; j++) { if (i*TileType::PIXEL_PER_TILE < x) { srcRect.x = x % TileType::PIXEL_PER_TILE; srcRect.w = TileType::PIXEL_PER_TILE - (x % TileType::PIXEL_PER_TILE); dstRect.x = i*TileType::PIXEL_PER_TILE + (x % TileType::PIXEL_PER_TILE) - firstX; } else if (i*TileType::PIXEL_PER_TILE >= x + width) { srcRect.x = 0; srcRect.w = x % TileType::PIXEL_PER_TILE; dstRect.x = i*TileType::PIXEL_PER_TILE - firstX; } else { srcRect.x = 0; srcRect.w = TileType::PIXEL_PER_TILE; dstRect.x = i*TileType::PIXEL_PER_TILE - firstX; } if (j*TileType::PIXEL_PER_TILE < y) { srcRect.y = 0; srcRect.h = TileType::PIXEL_PER_TILE - (y % TileType::PIXEL_PER_TILE); dstRect.y = j*TileType::PIXEL_PER_TILE + (y % TileType::PIXEL_PER_TILE) - firstY; } else if (j*TileType::PIXEL_PER_TILE >= y + height) { srcRect.y = y % TileType::PIXEL_PER_TILE; srcRect.h = y % TileType::PIXEL_PER_TILE; dstRect.y = j*TileType::PIXEL_PER_TILE - firstY; } else { srcRect.y = 0; srcRect.h = TileType::PIXEL_PER_TILE; dstRect.y = j*TileType::PIXEL_PER_TILE - firstY; } SDL::YtoSDL(dstRect.y, srcRect.h); SDL_BlitSurface(getTyle(i,j)->getType()->getSurface(), &srcRect, SDL::getScreen(), &dstRect); // <-- Crash HERE /*DEBUG("i = "<<i<<", j = "<<j); DEBUG("srcRect.x = "<<srcRect.x<<", srcRect.y = "<<srcRect.y<<", srcRect.w = "<<srcRect.w<<", srcRect.h = "<<srcRect.h); DEBUG("dstRect.x = "<<dstRect.x<<", dstRect.y = "<<dstRect.y);*/ } } } Tile.h #ifndef TILE_H #define TILE_H #include "TileType.h" class Tile { private: TileType const * type; public: static const Tile ERROR_TYLE; Tile(TileType const * t); ~Tile(); TileType const * getType() const; }; #endif Tile.cpp #include "Tile.h" const Tile Tile::ERROR_TYLE(TileType::ERROR); Tile::Tile(TileType const * t) : type(t) {} Tile::~Tile() {} TileType const * Tile::getType() const { return type; } TileType.h #ifndef TILETYPE_H #define TILETYPE_H #include "SDL.h" #include "DEBUG.h" class TileType { protected: TileType(); ~TileType(); public: static const int PIXEL_PER_TILE = 30; static const TileType * ERROR; static const TileType * AIR; static const TileType * SOLID; virtual SDL_Surface * getSurface() const = 0; virtual bool isSolid(int x, int y) const = 0; }; #endif ErrorTyle.h #ifndef ERRORTILE_H #define ERRORTILE_H #include "TileType.h" class ErrorTile : public TileType { friend class TileType; private: ErrorTile(); mutable SDL_Surface * surface; static const char * FILE_PATH; public: SDL_Surface * getSurface() const; bool isSolid(int x, int y) const ; }; #endif ErrorTyle.cpp (The surface can't be loaded when building the object, because it is a static object and SDL_Init() needs to be called first) #include "ErrorTile.h" const char * ErrorTile::FILE_PATH = ("C:\\error.bmp"); ErrorTile::ErrorTile() : TileType(), surface(NULL) {} SDL_Surface * ErrorTile::getSurface() const { if (surface == NULL) { if (SDL::isOn()) { surface = SDL::loadAndOptimice(ErrorTile::FILE_PATH); if (surface->w != TileType::PIXEL_PER_TILE || surface->h != TileType::PIXEL_PER_TILE) { WARNING("Bad tile surface size"); } } else { ERROR("Trying to load a surface, but SDL is not on"); } } if (surface == NULL) { // This if doesn't get called, so surface != NULL ERROR("WTF? Can't load surface :\\"); } return surface; } bool ErrorTile::isSolid(int x, int y) const { return true; }

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  • problem in displaying list using array adapters

    - by Rahul Varma
    Hi, I am trying to display the list of songs using array adapters. But the problem is i couldnt display the list and only empty screen with preset background is showing up. Here's the code...All the thee are seperate classes... Plz help me... public class SongsAdapter extends ArrayAdapter<SongsList>{ private Context context; TextView tvTitle; TextView tvMovie; TextView tvSinger; String s; public SongsAdapter(Context context, int resource, int textViewResourceId, String title) { super(context, resource, textViewResourceId); this.context=context; } public View getView(int position, View convertView, ViewGroup parent) { final int i=position; List<SongsList> listSongs = new ArrayList<SongsList>(); String title = listSongs.get(i).gettitleName().toString(); String album = listSongs.get(i).getmovieName().toString(); String artist = listSongs.get(i).getsingerName().toString(); String imgal = listSongs.get(i).gettitleName().toString(); LayoutInflater inflater = ((Activity) context).getLayoutInflater(); View v = inflater.inflate(R.layout.row, null); tvTitle=(TextView)v.findViewById(R.id.text2); tvMovie=(TextView)v.findViewById(R.id.text3); tvSinger=(TextView)v.findViewById(R.id.text1); tvTitle.setText(title); tvMovie.setText(album); tvSinger.setText(artist); final ImageView im=(ImageView)v.findViewById(R.id.image); s="http://www.gorinka.com/"+imgal; String imgPath=s; AsyncImageLoaderv asyncImageLoaderv=new AsyncImageLoaderv(); Bitmap cachedImage = asyncImageLoaderv.loadDrawable(imgPath, new AsyncImageLoaderv.ImageCallback() { public void imageLoaded(Bitmap imageDrawable, String imageUrl) { im.setImageBitmap(imageDrawable); } }); im.setImageBitmap(cachedImage); return v; } public class imageloader implements Runnable{ private String ss; private ImageView im; public imageloader(String s, ImageView im) { this.ss=s; this.im=im; Thread thread = new Thread(this); thread.start(); } public void run(){ try { HttpGet httpRequest = null; httpRequest = new HttpGet(ss); HttpClient httpclient = new DefaultHttpClient(); HttpResponse response = (HttpResponse) httpclient.execute(httpRequest); HttpEntity entity = response.getEntity(); BufferedHttpEntity bufHttpEntity = new BufferedHttpEntity(entity); InputStream is = bufHttpEntity.getContent(); Bitmap bm = BitmapFactory.decodeStream(is); Log.d("img","img"); is.close(); im.setImageBitmap(bm); } catch (Exception t) { Log.e("bitmap url", "Exception in updateStatus()", t); } } } } public class SongsList { private String titleName; private String movieName; private String singerName; private String imagePath; private String mediaPath; // Constructor for the SongsList class public SongsList(String titleName, String movieName, String singerName,String imagePath,String mediaPath ) { super(); this.titleName = titleName; this.movieName = movieName; this.singerName = singerName; this.imagePath = imagePath; this.mediaPath = mediaPath; } public String gettitleName() { return titleName; } public void settitleName(String titleName) { this.titleName = titleName; } public String getmovieName() { return movieName; } public void setmovieName(String movieName) { this.movieName = movieName; } public String getsingerName() { return singerName; } public void setsingerName(String singerName) { this.singerName = singerName; } public String getimagePath() { return imagePath; } public void setimagePath(String imagePath) { this.imagePath = imagePath; } public String getmediaPath() { return mediaPath; } public void setmediaPath(String mediaPath) { this.mediaPath = mediaPath; } } public class MusicListActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.openadiuofile); ListView list = (ListView)findViewById(R.id.list1); SongsAdapter adapter = new SongsAdapter(this,R.layout.row, R.id.text2, null); list.setAdapter(adapter); } }

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  • Doctrine_Table_Exception: Unknown relation alias shoesTable in /home/sadiqsof/public_html/projects/g

    - by Sadiqur Rahman
    I am getting following error message: Doctrine_Table_Exception: Unknown relation alias shoesTable in /home/sadiqsof/public_html/projects/giftshoes/system/database/doctrine/Doctrine/Relation/Parser.php on line 237 My Code is below: ------------BaseShoe------------ <?php // Connection Component Binding Doctrine_Manager::getInstance()->bindComponent('Shoes', 'sadiqsof_giftshoes'); /** * BaseShoes * * This class has been auto-generated by the Doctrine ORM Framework * * @property integer $sku * @property string $name * @property string $keywords * @property string $description * @property string $manufacturer * @property float $sale_price * @property float $price * @property string $url * @property string $image * @property string $category * @property Doctrine_Collection $Viewes * * @package ##PACKAGE## * @subpackage ##SUBPACKAGE## * @author ##NAME## <##EMAIL##> * @version SVN: $Id: Builder.php 6820 2009-11-30 17:27:49Z jwage $ */ abstract class BaseShoes extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('shoes'); $this->hasColumn('sku', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => true, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('name', 'string', 255, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '255', )); $this->hasColumn('keywords', 'string', 255, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '255', )); $this->hasColumn('description', 'string', null, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('manufacturer', 'string', 20, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '20', )); $this->hasColumn('sale_price', 'float', null, array( 'type' => 'float', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('price', 'float', null, array( 'type' => 'float', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('url', 'string', null, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('image', 'string', null, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('category', 'string', 50, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '50', )); } public function setUp() { parent::setUp(); $this->hasMany('Viewes', array( 'local' => 'sku', 'foreign' => 'sku')); } } --------------ShoesTable-------- <?php class ShoesTable extends Doctrine_Table { function getAllShoes($from = 0, $total = 15) { $q = Doctrine_Query::create() ->from('Shoes') ->limit($total) ->offset($from); return $q->execute(array(), Doctrine::HYDRATE_ARRAY); } } ---------------Shoes Model----------------- <?php /** * Shoes * * This class has been auto-generated by the Doctrine ORM Framework * * @package ##PACKAGE## * @subpackage ##SUBPACKAGE## * @author ##NAME## <##EMAIL##> * @version SVN: $Id: Builder.php 6820 2009-11-30 17:27:49Z jwage $ */ class Shoes extends BaseShoes { function __construct() { parent::__construct(); $this->shoesTable = Doctrine::getTable('Shoes'); } function getAllShoes() { return $this->shoesTable->getAllShoes(); } }

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  • creating a Menu from SQLite values in Java

    - by shanahobo86
    I am trying to create a ListMenu using data from an SQLite database to define the name of each MenuItem. So in a class called menu.java I have defined the array String classes [] = {}; which should hold each menu item name. In a DBAdapter class I created a function so the user can insert info to a table (This all works fine btw). public long insertContact(String name, String code, String location, String comments, int days, int start, int end, String type) { ContentValues initialValues = new ContentValues(); initialValues.put(KEY_NAME, name); initialValues.put(KEY_CODE, code); initialValues.put(KEY_LOCATION, location); initialValues.put(KEY_COMMENTS, comments); initialValues.put(KEY_DAYS, days); initialValues.put(KEY_START, start); initialValues.put(KEY_END, end); initialValues.put(KEY_TYPE, type); return db.insert(DATABASE_TABLE, null, initialValues); } It would be the Strings inserted into KEY_NAME that I need to populate that String array with. Does anyone know if this is possible? Thanks so much for the help guys. If I implement that function by Sam/Mango the program crashes, am I using it incorrectly or is the error due to the unknown size of the array? DBAdapter db = new DBAdapter(this); String classes [] = db.getClasses(); edit: I should mention that if I manually define the array: String classes [] = {"test1", "test2", "test3", etc}; It works fine. The error is a NullPointerException Here's the logcat (sorry about the formatting). I hadn't initialized with db = helper.getReadableDatabase(); in the getClasses() function but unfortunately it didn't fix the problem. 11-11 22:53:39.117: D/dalvikvm(17856): Late-enabling CheckJNI 11-11 22:53:39.297: D/TextLayoutCache(17856): Using debug level: 0 - Debug Enabled: 0 11-11 22:53:39.337: D/libEGL(17856): loaded /system/lib/egl/libGLES_android.so 11-11 22:53:39.337: D/libEGL(17856): loaded /system/lib/egl/libEGL_adreno200.so 11-11 22:53:39.357: D/libEGL(17856): loaded /system/lib/egl/libGLESv1_CM_adreno200.so 11-11 22:53:39.357: D/libEGL(17856): loaded /system/lib/egl/libGLESv2_adreno200.so 11-11 22:53:39.387: I/Adreno200-EGLSUB(17856): <ConfigWindowMatch:2078>: Format RGBA_8888. 11-11 22:53:39.407: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x5c66d000 size:36593664 offset:32825344 fd:65 11-11 22:53:39.417: E/(17856): Can't open file for reading 11-11 22:53:39.417: E/(17856): Can't open file for reading 11-11 22:53:39.417: D/OpenGLRenderer(17856): Enabling debug mode 0 11-11 22:53:39.477: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x5ecd3000 size:40361984 offset:36593664 fd:68 11-11 22:53:40.507: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x61451000 size:7254016 offset:3485696 fd:71 11-11 22:53:41.077: I/Adreno200-EGLSUB(17856): <ConfigWindowMatch:2078>: Format RGBA_8888. 11-11 22:53:41.077: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x61c4c000 size:7725056 offset:7254016 fd:74 11-11 22:53:41.097: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x623aa000 size:8196096 offset:7725056 fd:80 11-11 22:53:41.937: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x62b7b000 size:8667136 offset:8196096 fd:83 11-11 22:53:41.977: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x61c4c000 size:7725056 offset:7254016 11-11 22:53:41.977: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x623aa000 size:8196096 offset:7725056 11-11 22:53:41.977: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x62b7b000 size:8667136 offset:8196096 11-11 22:53:42.167: I/Adreno200-EGLSUB(17856): <ConfigWindowMatch:2078>: Format RGBA_8888. 11-11 22:53:42.177: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x61c5d000 size:17084416 offset:13316096 fd:74 11-11 22:53:42.317: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x63853000 size:20852736 offset:17084416 fd:80 11-11 22:53:42.357: D/OpenGLRenderer(17856): Flushing caches (mode 0) 11-11 22:53:42.357: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x5c66d000 size:36593664 offset:32825344 11-11 22:53:42.357: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x5ecd3000 size:40361984 offset:36593664 11-11 22:53:42.367: D/memalloc(17856): /dev/pmem: Unmapping buffer base:0x61451000 size:7254016 offset:3485696 11-11 22:53:42.757: D/memalloc(17856): /dev/pmem: Mapped buffer base:0x5c56d000 size:24621056 offset:20852736 fd:65 11-11 22:53:44.247: D/AndroidRuntime(17856): Shutting down VM 11-11 22:53:44.247: W/dalvikvm(17856): threadid=1: thread exiting with uncaught exception (group=0x40ac3210) 11-11 22:53:44.257: E/AndroidRuntime(17856): FATAL EXCEPTION: main 11-11 22:53:44.257: E/AndroidRuntime(17856): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{niall.shannon.timetable/niall.shannon.timetable.menu}: java.lang.NullPointerException 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1891) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1992) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.access$600(ActivityThread.java:127) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1158) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.os.Handler.dispatchMessage(Handler.java:99) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.os.Looper.loop(Looper.java:137) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.main(ActivityThread.java:4441) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.reflect.Method.invokeNative(Native Method) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.reflect.Method.invoke(Method.java:511) 11-11 22:53:44.257: E/AndroidRuntime(17856): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:823) 11-11 22:53:44.257: E/AndroidRuntime(17856): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:590) 11-11 22:53:44.257: E/AndroidRuntime(17856): at dalvik.system.NativeStart.main(Native Method) 11-11 22:53:44.257: E/AndroidRuntime(17856): Caused by: java.lang.NullPointerException 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:221) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.database.sqlite.SQLiteOpenHelper.getWritableDatabase(SQLiteOpenHelper.java:157) 11-11 22:53:44.257: E/AndroidRuntime(17856): at niall.shannon.timetable.DBAdapter.getClasses(DBAdapter.java:151) 11-11 22:53:44.257: E/AndroidRuntime(17856): at niall.shannon.timetable.menu.<init>(menu.java:15) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.Class.newInstanceImpl(Native Method) 11-11 22:53:44.257: E/AndroidRuntime(17856): at java.lang.Class.newInstance(Class.java:1319) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.Instrumentation.newActivity(Instrumentation.java:1023) 11-11 22:53:44.257: E/AndroidRuntime(17856): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1882) 11-11 22:53:44.257: E/AndroidRuntime(17856): ... 11 more 11-11 22:53:46.527: I/Process(17856): Sending signal. PID: 17856 SIG: 9

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  • Solaris 11.2: Functional Deprecation

    - by alanc
    In Solaris 11.1, I updated the system headers to enable use of several attributes on functions, including noreturn and printf format, to give compilers and static analyzers more information about how they are used to give better warnings when building code. In Solaris 11.2, I've gone back in and added one more attribute to a number of functions in the system headers: __attribute__((__deprecated__)). This is used to warn people building software that they’re using function calls we recommend no longer be used. While in many cases the Solaris Binary Compatibility Guarantee means we won't ever remove these functions from the system libraries, we still want to discourage their use. I made passes through both the POSIX and C standards, and some of the Solaris architecture review cases to come up with an initial list which the Solaris architecture review committee accepted to start with. This set is by no means a complete list of Obsolete function interfaces, but should be a reasonable start at functions that are well documented as deprecated and seem useful to warn developers away from. More functions may be flagged in the future as they get deprecated, or if further passes are made through our existing deprecated functions to flag more of them. Header Interface Deprecated by Alternative Documented in <door.h> door_cred(3C) PSARC/2002/188 door_ucred(3C) door_cred(3C) <kvm.h> kvm_read(3KVM), kvm_write(3KVM) PSARC/1995/186 Functions on kvm_kread(3KVM) man page kvm_read(3KVM) <stdio.h> gets(3C) ISO C99 TC3 (Removed in ISO C11), POSIX:2008/XPG7/Unix08 fgets(3C) gets(3C) man page, and just about every gets(3C) reference online from the past 25 years, since the Morris worm proved bad things happen when it’s used. <unistd.h> vfork(2) PSARC/2004/760, POSIX:2001/XPG6/Unix03 (Removed in POSIX:2008/XPG7/Unix08) posix_spawn(3C) vfork(2) man page. <utmp.h> All functions from getutent(3C) man page PSARC/1999/103 utmpx functions from getutentx(3C) man page getutent(3C) man page <varargs.h> varargs.h version of va_list typedef ANSI/ISO C89 standard <stdarg.h> varargs(3EXT) <volmgt.h> All functions PSARC/2005/672 hal(5) API volmgt_check(3VOLMGT), etc. <sys/nvpair.h> nvlist_add_boolean(3NVPAIR), nvlist_lookup_boolean(3NVPAIR) PSARC/2003/587 nvlist_add_boolean_value, nvlist_lookup_boolean_value nvlist_add_boolean(3NVPAIR) & (9F), nvlist_lookup_boolean(3NVPAIR) & (9F). <sys/processor.h> gethomelgroup(3C) PSARC/2003/034 lgrp_home(3LGRP) gethomelgroup(3C) <sys/stat_impl.h> _fxstat, _xstat, _lxstat, _xmknod PSARC/2009/657 stat(2) old functions are undocumented remains of SVR3/COFF compatibility support If the above table is cut off when viewing in the blog, try viewing this standalone copy of the table. To See or Not To See To see these warnings, you will need to be building with either gcc (versions 3.4, 4.5, 4.7, & 4.8 are available in the 11.2 package repo), or with Oracle Solaris Studio 12.4 or later (which like Solaris 11.2, is currently in beta testing). For instance, take this oversimplified (and obviously buggy) implementation of the cat command: #include <stdio.h> int main(int argc, char **argv) { char buf[80]; while (gets(buf) != NULL) puts(buf); return 0; } Compiling it with the Studio 12.4 beta compiler will produce warnings such as: % cc -V cc: Sun C 5.13 SunOS_i386 Beta 2014/03/11 % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 The exact warning given varies by compilers, and the compilers also have a variety of flags to either raise the warnings to errors, or silence them. Of couse, the exact form of the output is Not An Interface that can be relied on for automated parsing, just shown for example. gets(3C) is actually a special case — as noted above, it is no longer part of the C Standard Library in the C11 standard, so when compiling in C11 mode (i.e. when __STDC_VERSION__ >= 201112L), the <stdio.h> header will not provide a prototype for it, causing the compiler to complain it is unknown: % gcc -std=c11 gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: implicit declaration of function ‘gets’ [-Wimplicit-function-declaration] while (gets(buf) != NULL) ^ The gets(3C) function of course is still in libc, so if you ignore the error or provide your own prototype, you can still build code that calls it, you just have to acknowledge you’re taking on the risk of doing so yourself. Solaris Studio 12.4 Beta % cc gets_test.c "gets_test.c", line 6: warning: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 % cc -errwarn=E_DEPRECATED_ATT gets_test.c "gets_test.c", line 6: "gets" is deprecated, declared in : "/usr/include/iso/stdio_iso.h", line 221 cc: acomp failed for gets_test.c This warning is silenced in the 12.4 beta by cc -erroff=E_DEPRECATED_ATT No warning is currently issued by Studio 12.3 & earler releases. gcc 3.4.3 % /usr/sfw/bin/gcc gets_test.c gets_test.c: In function `main': gets_test.c:6: warning: `gets' is deprecated (declared at /usr/include/iso/stdio_iso.h:221) Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.7.3 % /usr/gcc/4.7/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] % /usr/gcc/4.7/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations gcc 4.8.2 % /usr/bin/gcc gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: warning: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Wdeprecated-declarations] while (gets(buf) != NULL) ^ % /usr/bin/gcc -Werror=deprecated-declarations gets_test.c gets_test.c: In function ‘main’: gets_test.c:6:5: error: ‘gets’ is deprecated (declared at /usr/include/iso/stdio_iso.h:221) [-Werror=deprecated-declarations] while (gets(buf) != NULL) ^ cc1: some warnings being treated as errors Warning is completely silenced with gcc -Wno-deprecated-declarations

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  • Watching a variable for changes without polling.

    - by milkfilk
    I'm using a framework called Processing which is basically a Java applet. It has the ability to do key events because Applet can. You can also roll your own callbacks of sorts into the parent. I'm not doing that right now and maybe that's the solution. For now, I'm looking for a more POJO solution. So I wrote some examples to illustrate my question. Please ignore using key events on the command line (console). Certainly this would be a very clean solution but it's not possible on the command line and my actual app isn't a command line app. In fact, a key event would be a good solution for me but I'm trying to understand events and polling beyond just keyboard specific problems. Both these examples flip a boolean. When the boolean flips, I want to fire something once. I could wrap the boolean in an Object so if the Object changes, I could fire an event too. I just don't want to poll with an if() statement unnecessarily. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; /* * Example of checking a variable for changes. * Uses dumb if() and polls continuously. */ public class NotAvoidingPolling { public static void main(String[] args) { boolean typedA = false; String input = ""; System.out.println("Type 'a' please."); while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic if (input.equals("a")) { typedA = true; } else { typedA = false; } // problem: this is polling. if (typedA) System.out.println("Typed 'a'."); } } } Running this outputs: Type 'a' please. a Typed 'a'. On some forums people suggested using an Observer. And although this decouples the event handler from class being observed, I still have an if() on a forever loop. import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.util.Observable; import java.util.Observer; /* * Example of checking a variable for changes. * This uses an observer to decouple the handler feedback * out of the main() but still is polling. */ public class ObserverStillPolling { boolean typedA = false; public static void main(String[] args) { // this ObserverStillPolling o = new ObserverStillPolling(); final MyEvent myEvent = new MyEvent(o); final MyHandler myHandler = new MyHandler(); myEvent.addObserver(myHandler); // subscribe // watch for event forever Thread thread = new Thread(myEvent); thread.start(); System.out.println("Type 'a' please."); String input = ""; while (true) { InputStreamReader isr = new InputStreamReader(System.in); BufferedReader br = new BufferedReader(isr); try { input = br.readLine(); } catch (IOException ioException) { System.out.println("IO Error."); System.exit(1); } // contrived state change logic // but it's decoupled now because there's no handler here. if (input.equals("a")) { o.typedA = true; } } } } class MyEvent extends Observable implements Runnable { // boolean typedA; ObserverStillPolling o; public MyEvent(ObserverStillPolling o) { this.o = o; } public void run() { // watch the main forever while (true) { // event fire if (this.o.typedA) { setChanged(); // in reality, you'd pass something more useful notifyObservers("You just typed 'a'."); // reset this.o.typedA = false; } } } } class MyHandler implements Observer { public void update(Observable obj, Object arg) { // handle event if (arg instanceof String) { System.out.println("We received:" + (String) arg); } } } Running this outputs: Type 'a' please. a We received:You just typed 'a'. I'd be ok if the if() was a NOOP on the CPU. But it's really comparing every pass. I see real CPU load. This is as bad as polling. I can maybe throttle it back with a sleep or compare the elapsed time since last update but this is not event driven. It's just less polling. So how can I do this smarter? How can I watch a POJO for changes without polling? In C# there seems to be something interesting called properties. I'm not a C# guy so maybe this isn't as magical as I think. private void SendPropertyChanging(string property) { if (this.PropertyChanging != null) { this.PropertyChanging(this, new PropertyChangingEventArgs(property)); } }

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  • SOLVED: IIS7, validateIntegratedModeConfiguration and inheritInChildApplications clash

    This article covers an edge case you might have encountered when using the inheritInChildApplications attribute with a web site hosted on IIS7 and provides two possible solutions to your problem. Scenario You are trying to set up a sub application in your website and you wrap the <location path="." inheritInChildApplications="false"> element around your <system.webServer> element to break dependencies between apps. Despite having followed the correct instructions...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Looking into the JQuery Overlays Plugin

    - by nikolaosk
    I have been using JQuery for a couple of years now and it has helped me to solve many problems on the client side of web development.  You can find all my posts about JQuery in this link. In this post I will be providing you with a hands-on example on the JQuery Overlays Plugin.If you want you can have a look at this post, where I describe the JQuery Cycle Plugin.You can find another post of mine talking about the JQuery Carousel Lite Plugin here. Another post of mine regarding the JQuery Image Zoom Plugin can be found here.I will be writing more posts regarding the most commonly used JQuery Plugins. With the JQuery Overlays Plugin we can provide the user (overlay) with more information about an image when the user hovers over the image. I have been using extensively this plugin in my websites. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like. You can use Visual Studio 2012 Express edition. You can download it here.  You can download this plugin from this link. I launch Expression Web 4.0 and then I type the following HTML markup (I am using HTML 5) <html lang="en"> <head>    <link rel="stylesheet" href="ImageOverlay.css" type="text/css" media="screen" />    <script type="text/javascript" src="jquery-1.8.3.min.js"></script>    <script type="text/javascript" src="jquery.ImageOverlay.min.js"></script>         <script type="text/javascript">        $(function () {            $("#Liverpool").ImageOverlay();        });    </script>   </head><body>    <ul id="Liverpool" class="image-overlay">        <li>            <a href="www.liverpoolfc.com">                <img alt="Liverpool" src="championsofeurope.jpg" />                <div class="caption">                    <h3>Liverpool Football club</h3>                    <p>The greatest club in the world</p>                </div>            </a>        </li>    </ul></body></html> This is a very simple markup. I have added references to the JQuery library (current version is 1.8.3) and the JQuery Overlays Plugin. Then I add 1 image in the element with "id=Liverpool". There is a caption class as well, where I place the text I want to show when the mouse hovers over the image. The caption class and the Liverpool id element are styled in the ImageOverlay.css file that can also be downloaded with the plugin.You can style the various elements of the html markup in the .css file. The Javascript code that makes it all happen follows.   <script type="text/javascript">        $(function () {            $("#Liverpool").ImageOverlay();        });    </script>        I am just calling the ImageOverlay function for the Liverpool ID element.The contents of ImageOverlay.css file follow .image-overlay { list-style: none; text-align: left; }.image-overlay li { display: inline; }.image-overlay a:link, .image-overlay a:visited, .image-overlay a:hover, .image-overlay a:active { text-decoration: none; }.image-overlay a:link img, .image-overlay a:visited img, .image-overlay a:hover img, .image-overlay a:active img { border: none; }.image-overlay a{    margin: 9px;    float: left;    background: #fff;    border: solid 2px;    overflow: hidden;    position: relative;}.image-overlay img{    position: absolute;    top: 0;    left: 0;    border: 0;}.image-overlay .caption{    float: left;    position: absolute;    background-color: #000;    width: 100%;    cursor: pointer;    /* The way to change overlay opacity is the follow properties. Opacity is a tricky issue due to        longtime IE abuse of it, so opacity is not offically supported - use at your own risk.         To play it safe, disable overlay opacity in IE. */    /* For Firefox/Opera/Safari/Chrome */    opacity: .8;    /* For IE 5-7 */    filter: progid:DXImageTransform.Microsoft.Alpha(Opacity=80);    /* For IE 8 */    -MS-filter: "progid:DXImageTransform.Microsoft.Alpha(Opacity=80)";}.image-overlay .caption h1, .image-overlay .caption h2, .image-overlay .caption h3,.image-overlay .caption h4, .image-overlay .caption h5, .image-overlay .caption h6{    margin: 10px 0 10px 2px;    font-size: 26px;    font-weight: bold;    padding: 0 0 0 5px;    color:#92171a;}.image-overlay p{    text-indent: 0;    margin: 10px;    font-size: 1.2em;} It couldn't be any simpler than that. I view my simple page in Internet Explorer 10 and it works as expected. I have tested this simple solution in all major browsers and it works fine.Have a look at the picture below. You can test it yourself and see the results in your favorite browser. Hope it helps!!!

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  • Reworking my singly linked list

    - by Stradigos
    Hello everyone, thanks for taking the time to stop by my question. Below you will find my working SLL, but I want to make more use of C# and, instead of having two classes, SLL and Node, I want to use Node's constructors to do all the work (To where if you pass a string through the node, the constructor will chop it up into char nodes). The problem is, after an a few hours of tinkering, I'm not really getting anywhere... using System; using System.Collections.Generic; using System.Text; using System.IO; namespace PalindromeTester { class Program { static void Main(string[] args) { SLL mySLL = new SLL(); mySLL.add('a'); mySLL.add('b'); mySLL.add('c'); mySLL.add('d'); mySLL.add('e'); mySLL.add('f'); Console.Out.WriteLine("Node count = " + mySLL.count); mySLL.reverse(); mySLL.traverse(); Console.Out.WriteLine("\n The header is: " + mySLL.gethead); Console.In.ReadLine(); } class Node { private char letter; private Node next; public Node() { next = null; } public Node(char c) { this.data = c; } public Node(string s) { } public char data { get { return letter; } set { letter = value; } } public Node nextNode { get { return next; } set { next = value; } } } class SLL { private Node head; private int totalNode; public SLL() { head = null; totalNode = 0; } public void add(char s) { if (head == null) { head = new Node(); head.data = s; } else { Node temp; temp = new Node(); temp.data = s; temp.nextNode = head; head = temp; } totalNode++; } public int count { get { return totalNode; } } public char gethead { get { return head.data; } } public void traverse() { Node temp = head; while(temp != null) { Console.Write(temp.data + " "); temp = temp.nextNode; } } public void reverse() { Node q = null; Node p = this.head; while(p!=null) { Node r=p; p=p.nextNode; r.nextNode=q; q=r; } this.head = q; } } } } Here's what I have so far in trying to work it into Node's constructors: using System; using System.Collections.Generic; using System.Text; using System.IO; namespace PalindromeTester { class Program { static void Main(string[] args) { //Node myList = new Node(); //TextReader tr = new StreamReader("data.txt"); //string line; //while ((line = tr.ReadLine()) != null) //{ // Console.WriteLine(line); //} //tr.Close(); Node myNode = new Node("hello"); Console.Out.WriteLine(myNode.count); myNode.reverse(); myNode.traverse(); // Console.Out.WriteLine(myNode.gethead); Console.In.ReadLine(); } class Node { private char letter; private Node next; private Node head; private int totalNode; public Node() { head = null; totalNode = 0; } public Node(char c) { if (head == null) { head = new Node(); head.data = c; } else { Node temp; temp = new Node(); temp.data = c; temp.nextNode = head; head = temp; } totalNode++; } public Node(string s) { foreach (char x in s) { new Node(x); } } public char data { get { return letter; } set { letter = value; } } public Node nextNode { get { return next; } set { next = value; } } public void reverse() { Node q = null; Node p = this.head; while (p != null) { Node r = p; p = p.nextNode; r.nextNode = q; q = r; } this.head = q; } public void traverse() { Node temp = head; while (temp != null) { Console.Write(temp.data + " "); temp = temp.nextNode; } } public int count { get { return totalNode; } } } } } Ideally, the only constructors and methods I would be left with are Node(), Node(char c), Node(string s), Node reserve() and I'll be reworking traverse into a ToString overload. Any suggestions?

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  • LevelToVisibilityConverter in silverligt 4

    - by prince23
    <UserControl x:Class="SLGridImage.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400" xmlns:sdk="http://schemas.microsoft.com/winfx/2006/xaml/presentation/sdk"> <UserControl.Resources> <local:LevelToVisibilityConverter x:Key="LevelToVisibility" /> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <sdk:DataGrid x:Name="dgMarks" CanUserResizeColumns="False" SelectionMode="Single" AutoGenerateColumns="False" VerticalAlignment="Top" ItemsSource="{Binding MarkCollection}" IsReadOnly="True" Margin="13,44,0,0" RowDetailsVisibilityMode="Collapsed" Height="391" HorizontalAlignment="Left" Width="965" VerticalScrollBarVisibility="Visible" > <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Click="myButton_Click"> <StackPanel Orientation="Horizontal"> <Image Margin="2, 2, 2, 2" x:Name="imgMarks" Stretch="Fill" Width="12" Height="12" Source="Images/test.png" VerticalAlignment="Center" HorizontalAlignment="Center" Visibility="{Binding Level, Converter={StaticResource LevelToVisibility}}" /> <TextBlock Text="{Binding Level}" TextWrapping="NoWrap" ></TextBlock> </StackPanel> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Name" > <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <Border> <TextBlock Text="{Binding Name}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Marks" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Border> <TextBlock Text="{Binding Marks}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> </Grid> </UserControl> in .cs using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; using System.ComponentModel; namespace SLGridImage { public partial class MainPage : UserControl { private MarksViewModel model = new MarksViewModel(); public MainPage() { InitializeComponent(); this.DataContext = model; } private void myButton_Click(object sender, RoutedEventArgs e) { } } public class MarksViewModel : INotifyPropertyChanged { public MarksViewModel() { markCollection.Add(new Mark() { Name = "ABC", Marks = 23, Level = 0 }); markCollection.Add(new Mark() { Name = "XYZ", Marks = 67, Level = 1 }); markCollection.Add(new Mark() { Name = "YU", Marks = 56, Level = 0 }); markCollection.Add(new Mark() { Name = "AAA", Marks = 89, Level = 1 }); } private ObservableCollection<Mark> markCollection = new ObservableCollection<Mark>(); public ObservableCollection<Mark> MarkCollection { get { return this.markCollection; } set { this.markCollection = value; OnPropertyChanged("MarkCollection"); } } public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string propName) { if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(propName)); } } public class Mark { public string Name { get; set; } public int Marks { get; set; } public int Level { get; set; } } public class LevelToVisibilityConverter : System.Windows.Data.IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Visibility isVisible = Visibility.Collapsed; if ((value == null)) return isVisible; int condition = (int)value; isVisible = condition == 1 ? Visibility.Visible : Visibility.Collapsed; return isVisible; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } #endregion } } when i run getting error The type 'local:LevelToVisibilityConverter' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. what i am i missing here looking forward for an solution thank you

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  • EclipseLink Moxy Provider for JAX-RS and JAX-WS

    - by arungupta
    EclipseLink MOXy is a JAXB provider bundled in GlassFish 3.1.2. In addition to JAXB RI, it provides XPath Based Mapping, better support for JPA entities, native JSON binding and many other features. Learn more about MOXy and JAXB examples on their wiki. Blaise blogged about how MOXy can be leveraged to create a JAX-WS service.You just need to provide data-binding attribute in sun-jaxws.xml and then all the XPath-based mapping can be specified on JAXB beans. MOXy can also be used as JAX-RS JSON provider on server-side and client-side. How are you using MOXy in your applications ?

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  • ADF version of "Modern" dialog windows

    - by Martin Deh
    It is no surprise with the popularity of the i-devices (iphone, ipad), that many of the iOS UI based LnF (look and feel) would start to inspire web designers to incorporate the same LnF into their web sites.  Take for example, a normal dialog popup.  In the iOS world, the LnF becomes a bit more elegant by add just a simple element as a "floating" close button: In this blog post, I will describe how this can be accomplished using OOTB ADF components and CSS3 style elements. There are two ways that this can be achieved.  The easiest way is to simply replace the default image, which looks like this, and adjust the af|panelWindow:close-icon-style skin selector.   Using this simple technique, you can come up with this: The CSS code to produce this effect is pretty straight forward: af|panelWindow.test::close-icon-style{    background-image: url("../popClose.gif");    line-height: 10px;    position: absolute;    right: -10px;    top: -10px;    height:38px;    width:38px;    outline:none; } You can see from the CSS, the position of the region, which holds the image, is relocated based on the position based attributes.  Also, the addition of the "outline" attribute removes the border that is visible in Chrome and IE.  The second example, is based on not having an image to produce the close button.  Like the previous sample, I will use the OOTB panelWindow.  However, this time I will use a OOTB commandButton to replace the image.  The construct of the components looks like this: The commandButton is positioned first in the hierarchy making the re-positioning easier.  The commandButton will also need a style class assigned to it (i.e. closeButton), which will allow for the positioning and the over-riding of the default skin attributes of a default button.  In addition, the closeIconVisible property is set to false, since the default icon is no longer needed.  Once this is done, the rest is in the CSS.  Here is the sample that I created that was used for an actual customer POC: The CSS code for the button: af|commandButton.closeButton, af|commandButton.closeButton af|commandButton:text-only{     line-height: 10px;     position: absolute;     right: -10px;     top: -10px;     -webkit-border-radius: 70px;     -moz-border-radius: 70px;     -ms-border-radius: 70px;     border-radius: 70px;     background-image:none;     border:#828c95 1px solid;     background-color:black;     font-weight: bold;     text-align: center;     text-decoration: none;     color:white;     height:30px;     width:30px;     outline:none; } The CSS uses the border radius to create the round effect on the button (in IE 8, since border-radius is not supported, this will only work with some added code). Also, I add the box-shadow attribute to the panelWindow style class to give it a nice shadowing effect.

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • Passing a comparator syntax help in Java

    - by Crystal
    I've tried this a couple ways, the first is have a class that implements comparator at the bottom of the following code. When I try to pass the comparat in sortListByLastName, I get a constructor not found error and I am not sure why import java.util.*; public class OrganizeThis implements WhoDoneIt { /** Add a person to the organizer @param p A person object */ public void add(Person p) { staff.put(p.getEmail(), p); //System.out.println("Person " + p + "added"); } /** * Remove a Person from the organizer. * * @param email The email of the person to be removed. */ public void remove(String email) { staff.remove(email); } /** * Remove all contacts from the organizer. * */ public void empty() { staff.clear(); } /** * Find the person stored in the organizer with the email address. * Note, each person will have a unique email address. * * @param email The person email address you are looking for. * */ public Person findByEmail(String email) { Person aPerson = staff.get(email); return aPerson; } /** * Find all persons stored in the organizer with the same last name. * Note, there can be multiple persons with the same last name. * * @param lastName The last name of the persons your are looking for. * */ public Person[] find(String lastName) { ArrayList<Person> names = new ArrayList<Person>(); for (Person s : staff.values()) { if (s.getLastName() == lastName) { names.add(s); } } // Convert ArrayList back to Array Person nameArray[] = new Person[names.size()]; names.toArray(nameArray); return nameArray; } /** * Return all the contact from the orgnizer in * an array sorted by last name. * * @return An array of Person objects. * */ public Person[] getSortedListByLastName() { PersonLastNameComparator comp = new PersonLastNameComparator(); Map<String, Person> sorted = new TreeMap<String, Person>(comp); ArrayList<Person> sortedArrayList = new ArrayList<Person>(); for (Person s: sorted.values()) { sortedArrayList.add(s); } Person sortedArray[] = new Person[sortedArrayList.size()]; sortedArrayList.toArray(sortedArray); return sortedArray; } private Map<String, Person> staff = new HashMap<String, Person>(); public static void main(String[] args) { OrganizeThis testObj = new OrganizeThis(); Person person1 = new Person("J", "W", "111-222-3333", "[email protected]"); Person person2 = new Person("K", "W", "345-678-9999", "[email protected]"); Person person3 = new Person("Phoebe", "Wang", "322-111-3333", "[email protected]"); Person person4 = new Person("Nermal", "Johnson", "322-342-5555", "[email protected]"); Person person5 = new Person("Apple", "Banana", "123-456-1111", "[email protected]"); testObj.add(person1); testObj.add(person2); testObj.add(person3); testObj.add(person4); testObj.add(person5); System.out.println(testObj.findByEmail("[email protected]")); System.out.println("------------" + '\n'); Person a[] = testObj.find("W"); for (Person p : a) System.out.println(p); System.out.println("------------" + '\n'); a = testObj.find("W"); for (Person p : a) System.out.println(p); System.out.println("SORTED" + '\n'); a = testObj.getSortedListByLastName(); for (Person b : a) { System.out.println(b); } System.out.println(testObj.getAuthor()); } } class PersonLastNameComparator implements Comparator<Person> { public int compare(Person a, Person b) { return a.getLastName().compareTo(b.getLastName()); } } And then when I tried doing it by creating an anonymous inner class, I also get a constructor TreeMap cannot find symbol error. Any thoughts? inner class method: public Person[] getSortedListByLastName() { //PersonLastNameComparator comp = new PersonLastNameComparator(); Map<String, Person> sorted = new TreeMap<String, Person>(new Comparator<Person>() { public int compare(Person a, Person b) { return a.getLastName().compareTo(b.getLastName()); } }); ArrayList<Person> sortedArrayList = new ArrayList<Person>(); for (Person s: sorted.values()) { sortedArrayList.add(s); } Person sortedArray[] = new Person[sortedArrayList.size()]; sortedArrayList.toArray(sortedArray); return sortedArray; }

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  • Rails validation count limit on has_many :through

    - by Jeremy
    I've got the following models: Team, Member, Assignment, Role The Team model has_many Members. Each Member has_many roles through assignments. Role assignments are Captain and Runner. I have also installed devise and CanCan using the Member model. What I need to do is limit each Team to have a max of 1 captain and 5 runners. I found this example, and it seemed to work after some customization, but on update ('teams/1/members/4/edit'). It doesn't work on create ('teams/1/members/new'). But my other validation (validates :role_ids, :presence = true ) does work on both update and create. Any help would be appreciated. Update: I've found this example that would seem to be similar to my problem but I can't seem to make it work for my app. It seems that the root of the problem lies with how the count (or size) is performed before and during validation. For Example: When updating a record... It checks to see how many runners there are on a team and returns a count. (i.e. 5) Then when I select a role(s) to add to the member it takes the known count from the database (i.e. 5) and adds the proposed changes (i.e. 1), and then runs the validation check. (Team.find(self.team_id).members.runner.count 5) This works fine because it returns a value of 6 and 6 5 so the proposed update fails without saving and an error is given. But when I try to create a new member on the team... It checks to see how many runners there are on a team and returns a count. (i.e. 5) Then when I select a role(s) to add to the member it takes the known count from the database (i.e. 5) and then runs the validation check WITHOUT factoring in the proposed changes. This doesn't work because it returns a value of 5 known runner and 5 = 5 so the proposed update passes and the new member and role is saved to the database with no error. Member Model: class Member < ActiveRecord::Base devise :database_authenticatable, :registerable, :recoverable, :rememberable, :trackable, :validatable attr_accessible :password, :password_confirmation, :remember_me attr_accessible :age, :email, :first_name, :last_name, :sex, :shirt_size, :team_id, :assignments_attributes, :role_ids belongs_to :team has_many :assignments, :dependent => :destroy has_many :roles, through: :assignments accepts_nested_attributes_for :assignments scope :runner, joins(:roles).where('roles.title = ?', "Runner") scope :captain, joins(:roles).where('roles.title = ?', "Captain") validate :validate_runner_count validate :validate_captain_count validates :role_ids, :presence => true def validate_runner_count if Team.find(self.team_id).members.runner.count > 5 errors.add(:role_id, 'Error - Max runner limit reached') end end def validate_captain_count if Team.find(self.team_id).members.captain.count > 1 errors.add(:role_id, 'Error - Max captain limit reached') end end def has_role?(role_sym) roles.any? { |r| r.title.underscore.to_sym == role_sym } end end Member Controller: class MembersController < ApplicationController load_and_authorize_resource :team load_and_authorize_resource :member, :through => :team before_filter :get_team before_filter :initialize_check_boxes, :only => [:create, :update] def get_team @team = Team.find(params[:team_id]) end def index respond_to do |format| format.html # index.html.erb format.json { render json: @members } end end def show respond_to do |format| format.html # show.html.erb format.json { render json: @member } end end def new respond_to do |format| format.html # new.html.erb format.json { render json: @member } end end def edit end def create respond_to do |format| if @member.save format.html { redirect_to [@team, @member], notice: 'Member was successfully created.' } format.json { render json: [@team, @member], status: :created, location: [@team, @member] } else format.html { render action: "new" } format.json { render json: @member.errors, status: :unprocessable_entity } end end end def update respond_to do |format| if @member.update_attributes(params[:member]) format.html { redirect_to [@team, @member], notice: 'Member was successfully updated.' } format.json { head :no_content } else format.html { render action: "edit" } format.json { render json: @member.errors, status: :unprocessable_entity } end end end def destroy @member.destroy respond_to do |format| format.html { redirect_to team_members_url } format.json { head :no_content } end end # Allow empty checkboxes # http://railscasts.com/episodes/17-habtm-checkboxes def initialize_check_boxes params[:member][:role_ids] ||= [] end end _Form Partial <%= form_for [@team, @member], :html => { :class => 'form-horizontal' } do |f| %> #... # testing the count... <ul> <li>Captain - <%= Team.find(@member.team_id).members.captain.size %></li> <li>Runner - <%= Team.find(@member.team_id).members.runner.size %></li> <li>Driver - <%= Team.find(@member.team_id).members.driver.size %></li> </ul> <div class="control-group"> <div class="controls"> <%= f.fields_for :roles do %> <%= hidden_field_tag "member[role_ids][]", nil %> <% Role.all.each do |role| %> <%= check_box_tag "member[role_ids][]", role.id, @member.role_ids.include?(role.id), id: dom_id(role) %> <%= label_tag dom_id(role), role.title %> <% end %> <% end %> </div> </div> #... <% end %>

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  • Doctrine_Table_Exception: Unknown relation alias [closed]

    - by Sadiqur Rahman
    I am getting following error message: Doctrine_Table_Exception: Unknown relation alias shoesTable in /home/public_html/projects/giftshoes/system/database/doctrine/Doctrine/Relation/Parser.php on line 237 My Code is below: ------------BaseShoe------------ <?php // Connection Component Binding Doctrine_Manager::getInstance()->bindComponent('Shoes', 'sadiqsof_giftshoes'); /** * BaseShoes * * This class has been auto-generated by the Doctrine ORM Framework * * @property integer $sku * @property string $name * @property string $keywords * @property string $description * @property string $manufacturer * @property float $sale_price * @property float $price * @property string $url * @property string $image * @property string $category * @property Doctrine_Collection $Viewes * * @package ##PACKAGE## * @subpackage ##SUBPACKAGE## * @author ##NAME## <##EMAIL##> * @version SVN: $Id: Builder.php 6820 2009-11-30 17:27:49Z jwage $ */ abstract class BaseShoes extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('shoes'); $this->hasColumn('sku', 'integer', 4, array( 'type' => 'integer', 'fixed' => 0, 'unsigned' => false, 'primary' => true, 'autoincrement' => false, 'length' => '4', )); $this->hasColumn('name', 'string', 255, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '255', )); $this->hasColumn('keywords', 'string', 255, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '255', )); $this->hasColumn('description', 'string', null, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('manufacturer', 'string', 20, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '20', )); $this->hasColumn('sale_price', 'float', null, array( 'type' => 'float', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('price', 'float', null, array( 'type' => 'float', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('url', 'string', null, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('image', 'string', null, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '', )); $this->hasColumn('category', 'string', 50, array( 'type' => 'string', 'fixed' => 0, 'unsigned' => false, 'primary' => false, 'notnull' => true, 'autoincrement' => false, 'length' => '50', )); } public function setUp() { parent::setUp(); $this->hasMany('Viewes', array( 'local' => 'sku', 'foreign' => 'sku')); } } --------------ShoesTable-------- <?php class ShoesTable extends Doctrine_Table { function getAllShoes($from = 0, $total = 15) { $q = Doctrine_Query::create() ->from('Shoes') ->limit($total) ->offset($from); return $q->execute(array(), Doctrine::HYDRATE_ARRAY); } } ---------------Shoes Model----------------- <?php /** * Shoes * * This class has been auto-generated by the Doctrine ORM Framework * * @package ##PACKAGE## * @subpackage ##SUBPACKAGE## * @author ##NAME## <##EMAIL##> * @version SVN: $Id: Builder.php 6820 2009-11-30 17:27:49Z jwage $ */ class Shoes extends BaseShoes { function __construct() { parent::__construct(); $this->shoesTable = Doctrine::getTable('Shoes'); } function getAllShoes() { return $this->shoesTable->getAllShoes(); } }

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  • Create Auto Customization Criteria OAF Search Page

    - by PRajkumar
    1. Create a New Workspace and Project Right click Workspaces and click create new OAworkspace and name it as PRajkumarCustSearch. Automatically a new OA Project will also be created. Name the project as CustSearchDemo and package as prajkumar.oracle.apps.fnd.custsearchdemo   2. Create a New Application Module (AM) Right Click on CustSearchDemo > New > ADF Business Components > Application Module Name -- CustSearchAM Package -- prajkumar.oracle.apps.fnd.custsearchdemo.server   3. Enable Passivation for the Root UI Application Module (AM) Right Click on CustSearchAM > Edit SearchAM > Custom Properties > Name – RETENTION_LEVEL Value – MANAGE_STATE Click add > Apply > OK   4. Create Test Table and insert data some data in it (For Testing Purpose)   CREATE TABLE xx_custsearch_demo (   -- ---------------------     -- Data Columns     -- ---------------------     column1                  VARCHAR2(100),     column2                  VARCHAR2(100),     column3                  VARCHAR2(100),     column4                  VARCHAR2(100),     -- ---------------------     -- Who Columns     -- ---------------------     last_update_date    DATE         NOT NULL,     last_updated_by     NUMBER   NOT NULL,     creation_date          DATE         NOT NULL,     created_by               NUMBER   NOT NULL,     last_update_login   NUMBER  );   INSERT INTO xx_custsearch_demo VALUES('v1','v2','v3','v4',SYSDATE,0,SYSDATE,0,0); INSERT INTO xx_custsearch_demo VALUES('v1','v3','v4','v5',SYSDATE,0,SYSDATE,0,0); INSERT INTO xx_custsearch_demo VALUES('v2','v3','v4','v5',SYSDATE,0,SYSDATE,0,0); INSERT INTO xx_custsearch_demo VALUES('v3','v4','v5','v6',SYSDATE,0,SYSDATE,0,0); Now we have 4 records in our custom table   5. Create a New Entity Object (EO) Right click on SearchDemo > New > ADF Business Components > Entity Object Name – CustSearchEO Package -- prajkumar.oracle.apps.fnd.custsearchdemo.schema.server Database Objects -- XX_CUSTSEARCH_DEMO   Note – By default ROWID will be the primary key if we will not make any column to be primary key   Check the Accessors, Create Method, Validation Method and Remove Method   6. Create a New View Object (VO) Right click on CustSearchDemo > New > ADF Business Components > View Object Name -- CustSearchVO Package -- prajkumar.oracle.apps.fnd.custsearchdemo.server   In Step2 in Entity Page select CustSearchEO and shuttle them to selected list   In Step3 in Attributes Window select columns Column1, Column2, Column3, Column4, and shuttle them to selected list   In Java page deselect Generate Java file for View Object Class: CustSearchVOImpl and Select Generate Java File for View Row Class: CustSearchVORowImpl   7. Add Your View Object to Root UI Application Module Select Right click on CustSearchAM > Application Modules > Data Model Select CustSearchVO and shuttle to Data Model list   8. Create a New Page Right click on CustSearchDemo > New > Web Tier > OA Components > Page Name -- CustSearchPG Package -- prajkumar.oracle.apps.fnd.custsearchdemo.webui   9. Select the CustSearchPG and go to the strcuture pane where a default region has been created   10. Select region1 and set the following properties: ID -- PageLayoutRN Region Style -- PageLayout AM Definition -- prajkumar.oracle.apps.fnd.custsearchdemo.server.CustSearchAM Window Title – AutoCustomize Search Page Window Title – AutoCustomization Search Page Auto Footer -- True   11. Add a Query Bean to Your Page Right click on PageLayoutRN > New > Region Select new region region1 and set following properties ID – QueryRN Region Style – query Construction Mode – autoCustomizationCriteria Include Simple Panel – False Include Views Panel – False Include Advanced Panel – False   12. Create a New Region of style table Right Click on QueryRN > New > Region Using Wizard Application Module – prajkumar.oracle.apps.fnd.custsearchdemo.server.CustSearchAM Available View Usages – CustSearchVO1   In Step2 in Region Properties set following properties Region ID – CustSearchTable Region Style – Table   In Step3 in View Attributes shuttle all the items (Column1, Column2, Column3, Column4) available in “Available View Attributes” to Selected View Attributes: In Step4 in Region Items page set style to “messageStyledText” for all items   13. Select CustSearchTable in Structure Panel and set property Width to 100%   14. Include Simple Search Panel Right Click on QueryRN > New > simpleSearchPanel Automatically region2 (header Region) and region1 (MessageComponentLayout Region) created Set Following Properties for region2 Id – SimpleSearchHeader Text -- Simple Search   15. Now right click on message Component Layout Region (SimpleSearchMappings) and create two message text input beans and set the below properties to each   Message TextInputBean1 Id – SearchColumn1 Search Allowed – True Data Type – VARCHAR2 Maximum Length – CSS Class – OraFieldText Prompt – Column1   Message TextInputBean2 Id – SearchColumn2 Search Allowed -- True Data Type – VARCHAR2 Maximum Length – 100 CSS Class – OraFieldText Prompt – Column2   16. Now Right Click on query Components and create simple Search Mappings. Then automatically SimpleSearchMappings and QueryCriteriaMap1 created   17.  Now select the QueryCriteriaMap1 and set the below properties Id – SearchColumn1Map Search Item – SearchColumn1 Result Item – Column1   18. Now again right click on simpleSearchMappings -> New -> queryCriteriaMap, and then set the below properties Id – SearchColumn2Map Search Item – SearchColumn2 Result Item – Column2   19. Congratulation you have successfully finished Auto Customization Search page. Run Your CustSearchPG page and Test Your Work            

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  • Adaptive Layout for ADF Faces on Tablets

    - by Shay Shmeltzer
    In the 11.1.16 version of Oracle ADF we started adding specific features to the ADF Faces components so they'll work better on iPad tablets. In this entry I'm going to highlight some new capabilities that we have added to the 11.1.2.3 release. (note if you are still on the 11.1.1.* branch - you'll need to wait for 11.1.1.7 to get the features discussed here). The two key additions in the 11.1.2.3 version compared to the 11.1.1.6 features for iPad support include: pagination for tables and adaptive flow layout. The pagination for table is self explanatory, basically since iPad don't support scroll bars, we automatically switch the table component to render with a pagination toolbar that allow you to scroll set of records or directly jump to a specific set. See the image below. The adaptive flow layout takes a bit more explanation. On regular desktops the UI that you usually build for ADF Faces screens is going to use stretch layout - meaning that it stretches to fill the whole area of the browser window. If you resize the browser windoe, the ADF Faces page resizes with it. If your browser window is too small, scroll bars will appear to allow you to scroll to areas that are "hidden". However on an iPad, this is probably not the type of layout you want - you would rather have a flow layout that eliminates scroll bars and instead allows you to scroll down the page. Basically your want the page to be sized based on its content, rather then based on the browser window size. In ADF Faces terminology this can be done with the dimensionsFrom property set to "children". And here comes the tricky part, since in the past(and also today) when you create an ADF Faces page and add a stretchable component to it, the dimensionsFrom property is set to parent by default. This will be true to other layout components you'll add as well. At this point you might be wondering "Does this mean I'll need to go to each of the layout components in my page and modify the dimensionsFrom property value to be children?" ADF Faces to the rescue... To eliminate the need to do this tedious manual changes, we introduced a new web.xml parameter "oracle.adf.view.rich.geometry.DEFAULT_DIMENSIONS" You'll basically add the following to your web.xml <context-param>    <description>      This parameter controls the default value for component geometry on the page.      Supported values are:        legacy - component attributes use the default values as specified for the attributes                 in the tag documentation (default value)        auto   - component attributes use the correct default value given the value of their                 parent component. For example, with this setting, the panelStretchLayout                 will use "auto" as the default value for its "dimensionsFrom" attribute                 instead of "parent".    </description>    <param-name>oracle.adf.view.rich.geometry.DEFAULT_DIMENSIONS</param-name>    <param-value>auto</param-value>  </context-param> Once you set this parameter, you only need to set the dimensionsFrom attribute for the top level layout component on your page, and the rest of the components will adjust accordingly. One trick that you can use, and that is used in the demo below, is to have the dimensionsFrom property depend on the type of client that access your application. This way you can switch between stretch or flow layout based on the device accessing your application. For example I use the following in my page: <af:panelStretchLayout topHeight="70px" startWidth="0px" endWidth="0px"                                       dimensionsFrom="#{adfFacesContext.agent.capabilities['touchScreen'] eq 'none'  ? 'parent' : 'children' }"> Which results in a flow layout for iPads and a stretch layout for regular browsers. Check out the result in the below demo: &amp;lt;span id=&amp;quot;XinhaEditingPostion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;

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  • Opacity in CSS, some doubts

    - by André
    Hi, I have some doubts with opacity in CSS. I have a Header and a Footer that uses opacity, but I would like to turn off opacity the opacity in the text. Is that possible? To a better understanding I will post the code. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title> stu nicholls | CSS PLaY | cross browser fixed header/footer layout basic method </title> <style type="text/css" media="screen"> #printhead {display:none;} html { height:100%; max-height:100%; padding:0; margin:0; border:0; background:#fff; font-size:80%; font-family: "trebuchet ms", tahoma, verdana, arial, sans-serif; /* hide overflow:hidden from IE5/Mac */ /* \*/ overflow: hidden; /* */ } body {height:100%; max-height:100%; overflow:hidden; padding:0; margin:0; border:0;} #content {display:block; height:100%; max-height:100%; overflow:hidden; padding-left:0px; position:relative; z-index:3; word-wrap:break-word;} #head {position:absolute; margin:0; top:0; right:18px; display:block; width:100%; height:1; background-color:transparent; font-size:1em; z-index:5; color:#000; border-bottom:1px solid #000;} #foot {position:absolute; margin:0; bottom:-1px; right:18px; display:block; width:100%; height:30px; background-color:transparent; color:#000; text-align:right; font-size:2em; z-index:4; border-top:1px solid #000;} .pad1 {display:block; width:18px; height:18px; float:left;} /* Com este "height", alinho a border do header */ .pad2 {display:block; height:100px;} .pad3 {display:block; height:0px;} /* Com este "height" controlo onde começa o content e o scroll do browser */ #content p {padding:5px;} .bold {font-size:1.2em; font-weight:bold;} .red {color:#c00; margin-left:5px; font-family:"trebuchet ms", "trebuchet", "verdana", sans-serif;} h2 {margin-left:5px;} h3 {margin-left:5px;} /* Esta classe controla as caracteristicas do background do footer e do header. */ .bkg { background-color: blue; filter:alpha(opacity=35); /* IE's opacity*/ opacity: 0.35; height: 10; } iframe { border-style: none; width: 100%; height: 100%; } </style> </head> <body> <div id="head"> <div class="bkg"> <div class="pad1"></div>Header </div> </div> <div id="content"> <div class="pad3"></div> <iframe src="http://www.yahoo.com" id="iFrame"></iframe> <div class="pad2"></div> </div> </div> <div id="foot"><div class="bkg">Footer</div></div> </body> </html> I want to maintain the opacity in the blue color in the footer and header but I would like to put the text stronger. Is that possible? Best Regards,

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  • Complex sound handling (I.E. pitch change while looping)

    - by Matthew
    Hi everyone I've been meaning to learn Java for a while now (I usually keep myself in languages like C and Lua) but buying an android phone seems like an excellent time to start. now after going through the lovely set of tutorials and a while spent buried in source code I'm beginning to get the feel for it so what's my next step? well to dive in with a fully featured application with graphics, sound, sensor use, touch response and a full menu. hmm now there's a slight conundrum since i can continue to use cryptic references to my project or risk telling you what the application is but at the same time its going to make me look like a raving sci-fi nerd so bare with me for the brief... A semi-working sonic screwdriver (oh yes!) my grand idea was to make an animated screwdriver where sliding the controls up and down modulate the frequency and that frequency dictates the sensor data it returns. now I have a semi-working sound system but its pretty poor for what its designed to represent and I just wouldn't be happy producing a sub-par end product whether its my first or not. the problem : sound must begin looping when the user presses down on the control the sound must stop when the user releases the control when moving the control up or down the sound effect must change pitch accordingly if the user doesn't remove there finger before backing out of the application it must plate the casing of there device with gold (Easter egg ;P) now I'm aware of how monolithic the first 3 look and that's why I would really appreciate any help I can get. sorry for how bad this code looks but my general plan is to create the functional components then refine the code later, no good painting the walls if the roofs not finished. here's my user input, he set slide stuff is used in the graphics for the control @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); //this is from my latest attempt at loop pitch change, look for this in my soundPool class mSonicAudio.startLoopedSound(); } } if(event.getAction() == MotionEvent.ACTION_MOVE) { if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); setSlideY ( (int) event.getY() ); } } if(event.getAction() == MotionEvent.ACTION_UP) { mSonicAudio.stopLoopedSound(); SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); } return true; } and here's where those methods end up in my sound pool class its horribly messy but that's because I've been trying a ton of variants to get this to work, you will also notice that I begin to hard code the index, again I was trying to get the methods to work before making them work well. package com.mattster.sonicscrewdriver; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { private float mPowerLvl = 1f; private SoundPool mSoundPool; private HashMap mSoundPoolMap; private AudioManager mAudioManager; private Context mContext; private int streamVolume; private int LoopState; private long mLastTime; public SoundManager() { } public void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); } public void addSound(int index,int SoundID) { mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1)); } public void playUpdate(int index) { if( LoopState == 1) { long now = System.currentTimeMillis(); if (now > mLastTime) { mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 0, mPowerLvl); mLastTime = System.currentTimeMillis() + 250; } } } public void stopLoopedSound() { LoopState = 0; mSoundPool.setVolume(mSoundPoolMap.get(1), 0, 0); mSoundPool.stop(mSoundPoolMap.get(1)); } public void startLoopedSound() { LoopState = 1; } public void setPower(int index, float mPower) { mPowerLvl = mPower; mSoundPool.setRate(mSoundPoolMap.get(1), mPowerLvl); } } ah ha! I almost forgot, that looks pretty ineffective but I omitted my thread which actuality updates it, nothing fancy it just calls : mSonicAudio.playUpdate(1); thanks in advance, Matthew

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  • Optimizing data downloaded via 'link' media queries and asynchronous loading

    - by adam-asdf
    I have a website that tries to make sensible use of media queries and avoid 'expensive' CSS for users of mobile devices. My eventual goal is to make it 'mobile-first' but for now, since it is based on Twitter Bootstrap it isn't. I included some background images (Base64 encoded) and styles that would only apply to "full-size" browsers in a separate stylesheet loaded asynchronously via modernizr.load. In Firefox (but not webkit browsers) it makes it so that if you navigate away from the homepage and then return, the content (specifically, all those extras) 'blinks' when it finishes loading...or maybe I should say reloading. If, instead of using modernizr.load, I include that stylesheet via a link... in the head with a media query attribute will it prevent the data from being downloaded by non-matching browsers (mobile, based on screensize) that it is inapplicable to?

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  • Passing a parameter so that it cannot be changed – C#

    - by nmarun
    I read this requirement of not allowing a user to change the value of a property passed as a parameter to a method. In C++, as far as I could recall (it’s been over 10 yrs, so I had to refresh memory), you can pass ‘const’ to a function parameter and this ensures that the parameter cannot be changed inside the scope of the function. There’s no such direct way of doing this in C#, but that does not mean it cannot be done!! Ok, so this ‘not-so-direct’ technique depends on the type of the parameter – a simple property or a collection. Parameter as a simple property: This is quite easy (and you might have guessed it already). Bulent Ozkir clearly explains how this can be done here. Parameter as a collection property: Obviously the above does not work if the parameter is a collection of some type. Let’s dig-in. Suppose I need to create a collection of type KeyTitle as defined below. 1: public class KeyTitle 2: { 3: public int Key { get; set; } 4: public string Title { get; set; } 5: } My class is declared as below: 1: public class Class1 2: { 3: public Class1() 4: { 5: MyKeyTitleList = new List<KeyTitle>(); 6: } 7: 8: public List<KeyTitle> MyKeyTitleList { get; set; } 9: public ReadOnlyCollection<KeyTitle> ReadonlyKeyTitleCollection 10: { 11: // .AsReadOnly creates a ReadOnlyCollection<> type 12: get { return MyKeyTitleList.AsReadOnly(); } 13: } 14: } See the .AsReadOnly() method used in the second property? As MSDN says it: “Returns a read-only IList<T> wrapper for the current collection.” Knowing this, I can implement my code as: 1: public static void Main() 2: { 3: Class1 class1 = new Class1(); 4: class1.MyKeyTitleList.Add(new KeyTitle { Key = 1, Title = "abc" }); 5: class1.MyKeyTitleList.Add(new KeyTitle { Key = 2, Title = "def" }); 6: class1.MyKeyTitleList.Add(new KeyTitle { Key = 3, Title = "ghi" }); 7: class1.MyKeyTitleList.Add(new KeyTitle { Key = 4, Title = "jkl" }); 8:  9: TryToModifyCollection(class1.MyKeyTitleList.AsReadOnly()); 10:  11: Console.ReadLine(); 12: } 13:  14: private static void TryToModifyCollection(ReadOnlyCollection<KeyTitle> readOnlyCollection) 15: { 16: // can only read 17: for (int i = 0; i < readOnlyCollection.Count; i++) 18: { 19: Console.WriteLine("{0} - {1}", readOnlyCollection[i].Key, readOnlyCollection[i].Title); 20: } 21: // Add() - not allowed 22: // even the indexer does not have a setter 23: } The output is as expected: The below image shows two things. In the first line, I’ve tried to access an element in my read-only collection through an indexer. It shows that the ReadOnlyCollection<> does not have a setter on the indexer. The second line tells that there’s no ‘Add()’ method for this type of collection. The capture below shows there’s no ‘Remove()’ method either, there-by eliminating all ways of modifying a collection. Mission accomplished… right? Now, even if you have a collection of different type, all you need to do is to somehow cast (used loosely) it to a List<> and then do a .AsReadOnly() to get a ReadOnlyCollection of your custom collection type. As an example, if you have an IDictionary<int, string>, you can create a List<T> of this type with a wrapper class (KeyTitle in our case). 1: public IDictionary<int, string> MyDictionary { get; set; } 2:  3: public ReadOnlyCollection<KeyTitle> ReadonlyDictionary 4: { 5: get 6: { 7: return (from item in MyDictionary 8: select new KeyTitle 9: { 10: Key = item.Key, 11: Title = item.Value, 12: }).ToList().AsReadOnly(); 13: } 14: } Cool huh? Just one thing you need to know about the .AsReadOnly() method is that the only way to modify your ReadOnlyCollection<> is to modify the original collection. So doing: 1: public static void Main() 2: { 3: Class1 class1 = new Class1(); 4: class1.MyKeyTitleList.Add(new KeyTitle { Key = 1, Title = "abc" }); 5: class1.MyKeyTitleList.Add(new KeyTitle { Key = 2, Title = "def" }); 6: class1.MyKeyTitleList.Add(new KeyTitle { Key = 3, Title = "ghi" }); 7: class1.MyKeyTitleList.Add(new KeyTitle { Key = 4, Title = "jkl" }); 8: TryToModifyCollection(class1.MyKeyTitleList.AsReadOnly()); 9:  10: Console.WriteLine(); 11:  12: class1.MyKeyTitleList.Add(new KeyTitle { Key = 5, Title = "mno" }); 13: class1.MyKeyTitleList[2] = new KeyTitle{Key = 3, Title = "GHI"}; 14: TryToModifyCollection(class1.MyKeyTitleList.AsReadOnly()); 15:  16: Console.ReadLine(); 17: } Gives me the output of: See that the second element’s Title is changed to upper-case and the fifth element also gets displayed even though we’re still looping through the same ReadOnlyCollection<KeyTitle>. Verdict: Now you know of a way to implement ‘Method(const param1)’ in your code!

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  • Implicit and Explicit implementations for Multiple Interface inheritance

    Following C#.NET demo explains you all the scenarios for implementation of Interface methods to classes. There are two ways you can implement a interface method to a class. 1. Implicit Implementation 2. Explicit Implementation. Please go though the sample. using System; namespace ImpExpTest {     class Program     {         static void Main(string[] args)         {             C o3 = new C();             Console.WriteLine(o3.fu());             I1 o1 = new C();             Console.WriteLine(o1.fu());             I2 o2 = new C();             Console.WriteLine(o2.fu());             var o4 = new C();       //var is considered as C             Console.WriteLine(o4.fu());             var o5 = (I1)new C();   //var is considered as I1             Console.WriteLine(o5.fu());             var o6 = (I2)new C();   //var is considered as I2             Console.WriteLine(o6.fu());             D o7 = new D();             Console.WriteLine(o7.fu());             I1 o8 = new D();             Console.WriteLine(o8.fu());             I2 o9 = new D();             Console.WriteLine(o9.fu());         }     }     interface I1     {         string fu();     }     interface I2     {         string fu();     }     class C : I1, I2     {         #region Imicitly Defined I1 Members         public string fu()         {             return "Hello C"         }         #endregion Imicitly Defined I1 Members         #region Explicitly Defined I1 Members         string I1.fu()         {             return "Hello from I1";         }         #endregion Explicitly Defined I1 Members         #region Explicitly Defined I2 Members         string I2.fu()         {             return "Hello from I2";         }         #endregion Explicitly Defined I2 Members     }     class D : C     {         #region Imicitly Defined I1 Members         public string fu()         {             return "Hello from D";         }         #endregion Imicitly Defined I1 Members     } } Output:- Hello C Hello from I1 Hello from I2 Hello C Hello from I1 Hello from I2 Hello from D Hello from I1 Hello from I2 span.fullpost {display:none;}

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  • The Underlying Value of Aspect-Oriented Programming

    - by Brian
    Hello, I recently got into PostSharp, an AOP tool for weaving in code. I've been finding a lot of resistance with other developers over giving up writing code to perform the tasks the weaving was meant to simplify. For instance, I'm finding logging or error-handling code where I have postsharp already doing that. I can understand why its happening, since its hard to remember everything that weaving was setup to do (I'm applying a global attribute definition). With that said, factoring in levels of experience, etc, is AOP beneficial to a project? What is your opinion? Thanks.

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