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  • Creating New Scripts Dynamically in Lua

    - by bazola
    Right now this is just a crazy idea that I had, but I was able to implement the code and get it working properly. I am not entirely sure of what the use cases would be just yet. What this code does is create a new Lua script file in the project directory. The ScriptWriter takes as arguments the file name, a table containing any arguments that the script should take when created, and a table containing any instance variables to create by default. My plan is to extend this code to create new functions based on inputs sent in during its creation as well. What makes this cool is that the new file is both generated and loaded dynamically on the fly. Theoretically you could get this code to generate and load any script imaginable. One use case I can think of is an AI that creates scripts to map out it's functions, and creates new scripts for new situations or environments. At this point, this is all theoretical, though. Here is the test code that is creating the new script and then immediately loading it and calling functions from it: function Card:doScriptWriterThing() local scriptName = "ScriptIAmMaking" local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() local loadedScript = require (scriptName) local scriptInstance = loadedScript:new("sayThis") print(scriptInstance:get_name()) --will print test print(scriptInstance:get_one()) -- will print 1 scriptInstance:set_one(10000) print(scriptInstance:get_one()) -- will print 10000 print(scriptInstance:get_argumentName()) -- will print sayThis scriptInstance:set_argumentName("saySomethingElse") print(scriptInstance:get_argumentName()) --will print saySomethingElse end Here is ScriptWriter.lua local ScriptWriter = {} local twoSpaceIndent = " " local equalsWithSpaces = " = " local newLine = "\n" --scriptNameToCreate must be a string --argumentsForNew and instanceVariablesToCreate must be tables and not nil function ScriptWriter:new(scriptNameToCreate, argumentsForNew, instanceVariablesToCreate) local instance = setmetatable({}, { __index = self }) instance.name = scriptNameToCreate instance.newArguments = argumentsForNew instance.instanceVariables = instanceVariablesToCreate instance.stringList = {} return instance end function ScriptWriter:makeFileForLoadedSettings() self:buildInstanceMetatable() self:buildInstanceCreationMethod() self:buildSettersAndGetters() self:buildReturn() self:writeStringsToFile() end --very first line of any script that will have instances function ScriptWriter:buildInstanceMetatable() table.insert(self.stringList, "local " .. self.name .. " = {}" .. newLine) table.insert(self.stringList, newLine) end --every script made this way needs a new method to create its instances function ScriptWriter:buildInstanceCreationMethod() --new() function declaration table.insert(self.stringList, ("function " .. self.name .. ":new(")) self:buildNewArguments() table.insert(self.stringList, ")" .. newLine) --first line inside :new() function table.insert(self.stringList, twoSpaceIndent .. "local instance = setmetatable({}, { __index = self })" .. newLine) --add designated arguments inside :new() self:buildNewArgumentVariables() --create the instance variables with the loaded values for key,value in pairs(self.instanceVariables) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. key .. equalsWithSpaces .. value .. newLine) end --close the :new() function table.insert(self.stringList, twoSpaceIndent .. "return instance" .. newLine) table.insert(self.stringList, "end" .. newLine) table.insert(self.stringList, newLine) end function ScriptWriter:buildNewArguments() --if there are arguments for :new(), add them for key,value in ipairs(self.newArguments) do table.insert(self.stringList, value) table.insert(self.stringList, ", ") end if next(self.newArguments) ~= nil then --makes sure the table is not empty first table.remove(self.stringList) --remove the very last element, which will be the extra ", " end end function ScriptWriter:buildNewArgumentVariables() --add the designated arguments to :new() for key, value in ipairs(self.newArguments) do table.insert(self.stringList, twoSpaceIndent .. "instance." .. value .. equalsWithSpaces .. value .. newLine) end end --the instance variables need separate code because their names have to be the key and not the argument name function ScriptWriter:buildSettersAndGetters() for key,value in ipairs(self.newArguments) do self:buildArgumentSetter(value) self:buildArgumentGetter(value) table.insert(self.stringList, newLine) end for key,value in pairs(self.instanceVariables) do self:buildInstanceVariableSetter(key, value) self:buildInstanceVariableGetter(key, value) table.insert(self.stringList, newLine) end end --code for arguments passed in function ScriptWriter:buildArgumentSetter(variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. variable .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. variable .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildArgumentGetter(variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. variable .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. variable .. newLine) table.insert(self.stringList, "end" .. newLine) end --code for instance variable values passed in function ScriptWriter:buildInstanceVariableSetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":set_" .. key .. "(newValue)" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "self." .. key .. equalsWithSpaces .. "newValue" .. newLine) table.insert(self.stringList, "end" .. newLine) end function ScriptWriter:buildInstanceVariableGetter(key, variable) table.insert(self.stringList, "function " .. self.name .. ":get_" .. key .. "()" .. newLine) table.insert(self.stringList, twoSpaceIndent .. "return " .. "self." .. key .. newLine) table.insert(self.stringList, "end" .. newLine) end --last line of any script that will have instances function ScriptWriter:buildReturn() table.insert(self.stringList, "return " .. self.name) end function ScriptWriter:writeStringsToFile() local fileName = (self.name .. ".lua") file = io.open(fileName, 'w') for key,value in ipairs(self.stringList) do file:write(value) end file:close() end return ScriptWriter And here is what the code provided will generate: local ScriptIAmMaking = {} function ScriptIAmMaking:new(argumentName) local instance = setmetatable({}, { __index = self }) instance.argumentName = argumentName instance.name = 'test' instance.one = 1 return instance end function ScriptIAmMaking:set_argumentName(newValue) self.argumentName = newValue end function ScriptIAmMaking:get_argumentName() return self.argumentName end function ScriptIAmMaking:set_name(newValue) self.name = newValue end function ScriptIAmMaking:get_name() return self.name end function ScriptIAmMaking:set_one(newValue) self.one = newValue end function ScriptIAmMaking:get_one() return self.one end return ScriptIAmMaking All of this is generated with these calls: local scripter = scriptWriter:new(scriptName, {"argumentName"}, {name = "'test'", one = 1}) scripter:makeFileForLoadedSettings() I am not sure if I am correct that this could be useful in certain situations. What I am looking for is feedback on the readability of the code, and following Lua best practices. I would also love to hear whether this approach is a valid one, and whether the way that I have done things will be extensible.

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  • Help With Database Layout

    - by three3
    Hello everyone, I am working on a site similar to Craigslist where users can make postings and sell items in different cities. One difference between my site and Craigslist will be you will be able to search by zip code instead of having all of the cities listed on the page. I already have the ZIP Code database that has all of the city, state, latitude, longitude, and zip code info for each city. Okay, so to dive into what I need done and what I need help with: 1.) Although I have the ZIP Code database, it is not setup perfectly for my use. (I downloaded it off of the internet for free from http://zips.sourceforge.net/) 2.) I need help setting up my database structure (Ex: How many different tables should I use and how should I link them) I will be using PHP and MySQL. These our my thoughts so far on how the database can be setup: (I am not sure if this will work though.) Scenario: Someone goes to the homepage and it will tell them, "Please enter your ZIP Code.". If they enter "17241" for example, this ZIP Code is for a city named Newville located in Pennsylvania. The query would look like this with the current database setup: SELECT city FROM zip_codes WHERE zip = 17241; The result of the query would be "Newville". The problem I see here now is when they want to post something in the Newville section of the site, I will have to have an entire table setup just for the Newville city postings. There are over 42,000 cities which means I would have to have over 42,000 tables (one for each city) so that would be insane to have to do it that way. One way I was thinking of doing it was to add a column to the ZIP Code database called "city_id" which would be a unique number assigned to each city. So for example, the city Newville would have a city_id of 83. So now if someone comes and post a listing in the city Newville I would only need one other table. That one other table would be setup like this: CREATE TABLE postings ( posting_id INT NOT NULL AUTO_INCREMENT, for_sale LONGTEXT NULL, for_sale_date DATETIME NULL, for_sale_city_id INT NULL, jobs LONGTEXT NULL, jobs_date DATETIME NULL, jobs_city_id INT NULL, PRIMARY KEY(posting_id) ); (The for_sale and job_ column names are categories of the types of postings users will be able to list under. There will be many more categories than just those two but this is just for example.) So now when when someone comes to the website and they are looking for something to buy and not sell, they can enter their ZIP Code, 17241, for example, and this is the query that will run: SELECT city, city_id FROM zip_codes WHERE zip = 17241; //Result: Newville 83 (Please note that I will be using PHP to store the ZIP Code the user enters in SESSIONS and Cookies to remember them throughout the site) Now it will tell them, "Please choose your category.". If they choose the category "Items For Sale" then this is the query to run and sort the results: SELECT posting_id, for_sale, for_sale_date FROM postings WHERE for_sale_city_id = $_SESSION['zip_code']; Will this work? So now my question to everyone is will this work? I am pretty sure it will but I do not want to set this thing up and realize I overlooked something and have to start from all over from scratch. Any opinions and ideas are welcomed and I will listen to anyone who has some thoughts. I really appreciate the help in advance :D

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  • HttpWebRequest: How to find a postal code at Canada Post through a WebRequest with x-www-form-enclos

    - by Will Marcouiller
    I'm currently writing some tests so that I may improve my skills with the Internet interaction through Windows Forms. One of those tests is to find a postal code which should be returned by Canada Post website. My default URL setting is set to: http://www.canadapost.ca/cpotools/apps/fpc/personal/findByCity?execution=e4s1 The required form fields are: streetNumber, streetName, city, province The contentType is "application/x-www-form-enclosed" EDIT: Please consider the value "application/x-www-form-encoded" instead of point 3 value as the contentType. (Thanks EricLaw-MSFT!) The result I get is not the result expected. I get the HTML source code of the page where I could manually enter the information to find the postal code, but not the HTML source code with the found postal code. Any idea of what I'm doing wrong? Shall I consider going the XML way? Is it first of all possible to search on Canada Post anonymously? Here's a code sample for better description: public static string FindPostalCode(ICanadadianAddress address) { var postData = string.Concat(string.Format("&streetNumber={0}", address.StreetNumber) , string.Format("&streetName={0}", address.StreetName) , string.Format("&city={0}", address.City) , string.Format("&province={0}", address.Province)); var encoding = new ASCIIEncoding(); byte[] postDataBytes = encoding.GetBytes(postData); request = (HttpWebRequest)WebRequest.Create(DefaultUrlSettings); request.ImpersonationLevel = System.Security.Principal.TokenImpersonationLevel.Anonymous; request.Container = new CookieContainer(); request.Timeout = 10000; request.ContentType = contentType; request.ContentLength = postDataBytes.LongLength; request.Method = @"post"; var senderStream = new StreamWriter(request.GetRequestStream()); senderStream.Write(postDataBytes, 0, postDataBytes.Length); senderStream.Close(); string htmlResponse = new StreamReader(request.GetResponse().GetResponseStream()).ReadToEnd(); return processedResult(htmlResponse); // Processing the HTML source code parsing, etc. } I seem stuck in a bottle neck in my point of view. I find no way out to the desired result. EDIT: There seems to have to parameters as for the ContentType of this site. Let me explain. There's one with the "meta"-variables which stipulates the following: meta http-equiv="Content-Type" content="application/xhtml+xml, text/xml, text/html; charset=utf-8" And another one later down the code that is read as: form id="fpcByAdvancedSearch:fpcSearch" name="fpcByAdvancedSearch:fpcSearch" method="post" action="/cpotools/apps/fpc/personal/findByCity?execution=e1s1" enctype="application/x-www-form-urlencoded" My question is the following: With which one do I have to stick? Let me guess, the first ContentType is to be considered as the second is only for another request to a function or so when the data is posted? EDIT: As per request, the closer to the solution I am is listed under this question: WebRequest: How to find a postal code using a WebRequest against this ContentType=”application/xhtml+xml, text/xml, text/html; charset=utf-8”? Thanks for any help! :-)

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  • Refactor This (Ugly Code)!

    - by Alois Kraus
    Ayende has put on his blog some ugly code to refactor. First and foremost it is nearly impossible to reason about other peoples code without knowing the driving forces behind the current code. It is certainly possible to make it much cleaner when potential sources of errors cannot happen in the first place due to good design. I can see what the intention of the code is but I do not know about every brittle detail if I am allowed to reorder things here and there to simplify things. So I decided to make it much simpler by identifying the different responsibilities of the methods and encapsulate it in different classes. The code we need to refactor seems to deal with a handler after a message has been sent to a message queue. The handler does complete the current transaction if there is any and does handle any errors happening there. If during the the completion of the transaction errors occur the transaction is at least disposed. We can enter the handler already in a faulty state where we try to deliver the complete event in any case and signal a failure event and try to resend the message again to the queue if it was not inside a transaction. All is decorated with many try/catch blocks, duplicated code and some state variables to route the program flow. It is hard to understand and difficult to reason about. In other words: This code is a mess and could be written by me if I was under pressure. Here comes to code we want to refactor:         private void HandleMessageCompletion(                                      Message message,                                      TransactionScope tx,                                      OpenedQueue messageQueue,                                      Exception exception,                                      Action<CurrentMessageInformation, Exception> messageCompleted,                                      Action<CurrentMessageInformation> beforeTransactionCommit)         {             var txDisposed = false;             if (exception == null)             {                 try                 {                     if (tx != null)                     {                         if (beforeTransactionCommit != null)                             beforeTransactionCommit(currentMessageInformation);                         tx.Complete();                         tx.Dispose();                         txDisposed = true;                     }                     try                     {                         if (messageCompleted != null)                             messageCompleted(currentMessageInformation, exception);                     }                     catch (Exception e)                     {                         Trace.TraceError("An error occured when raising the MessageCompleted event, the error will NOT affect the message processing"+ e);                     }                     return;                 }                 catch (Exception e)                 {                     Trace.TraceWarning("Failed to complete transaction, moving to error mode"+ e);                     exception = e;                 }             }             try             {                 if (txDisposed == false && tx != null)                 {                     Trace.TraceWarning("Disposing transaction in error mode");                     tx.Dispose();                 }             }             catch (Exception e)             {                 Trace.TraceWarning("Failed to dispose of transaction in error mode."+ e);             }             if (message == null)                 return;                 try             {                 if (messageCompleted != null)                     messageCompleted(currentMessageInformation, exception);             }             catch (Exception e)             {                 Trace.TraceError("An error occured when raising the MessageCompleted event, the error will NOT affect the message processing"+ e);             }               try             {                 var copy = MessageProcessingFailure;                 if (copy != null)                     copy(currentMessageInformation, exception);             }             catch (Exception moduleException)             {                 Trace.TraceError("Module failed to process message failure: " + exception.Message+                                              moduleException);             }               if (messageQueue.IsTransactional == false)// put the item back in the queue             {                 messageQueue.Send(message);             }         }     You can see quite some processing and handling going on there. Yes this looks like real world code one did put together to make things work and he does not trust his callbacks. I guess these are event handlers which are optional and the delegates were extracted from an event to call them back later when necessary.  Lets see what the author of this code did intend:          private void HandleMessageCompletion(             TransactionHandler transactionHandler,             MessageCompletionHandler handler,             CurrentMessageInformation messageInfo,             ErrorCollector errors             )         {               // commit current pending transaction             transactionHandler.CallHandlerAndCommit(messageInfo, errors);               // We have an error for a null message do not send completion event             if (messageInfo.CurrentMessage == null)                 return;               // Send completion event in any case regardless of errors             handler.OnMessageCompleted(messageInfo, errors);               // put message back if queue is not transactional             transactionHandler.ResendMessageOnError(messageInfo.CurrentMessage, errors);         }   I did not bother to write the intention here again since the code should be pretty self explaining by now. I have used comments to explain the still nontrivial procedure step by step revealing the real intention about all this complex program flow. The original complexity of the problem domain does not go away but by applying the techniques of SRP (Single Responsibility Principle) and some functional style but we can abstract the necessary complexity away in useful abstractions which make it much easier to reason about it. Since most of the method seems to deal with errors I thought it was a good idea to encapsulate the error state of our current message in an ErrorCollector object which stores all exceptions in a list along with a description what the error all was about in the exception itself. We can log it later or not depending on the log level or whatever. It is really just a simple list that encapsulates the current error state.          class ErrorCollector          {              List<Exception> _Errors = new List<Exception>();                public void Add(Exception ex, string description)              {                  ex.Data["Description"] = description;                  _Errors.Add(ex);              }                public Exception Last              {                  get                  {                      return _Errors.LastOrDefault();                  }              }                public bool HasError              {                  get                  {                      return _Errors.Count > 0;                  }              }          }   Since the error state is global we have two choices to store a reference in the other helper objects (TransactionHandler and MessageCompletionHandler)or pass it to the method calls when necessary. I did chose the latter one because a second argument does not hurt and makes it easier to reason about the overall state while the helper objects remain stateless and immutable which makes the helper objects much easier to understand and as a bonus thread safe as well. This does not mean that the stored member variables are stateless or thread safe as well but at least our helper classes are it. Most of the complexity is located the transaction handling I consider as a separate responsibility that I delegate to the TransactionHandler which does nothing if there is no transaction or Call the Before Commit Handler Commit Transaction Dispose Transaction if commit did throw In fact it has a second responsibility to resend the message if the transaction did fail. I did see a good fit there since it deals with transaction failures.          class TransactionHandler          {              TransactionScope _Tx;              Action<CurrentMessageInformation> _BeforeCommit;              OpenedQueue _MessageQueue;                public TransactionHandler(TransactionScope tx, Action<CurrentMessageInformation> beforeCommit, OpenedQueue messageQueue)              {                  _Tx = tx;                  _BeforeCommit = beforeCommit;                  _MessageQueue = messageQueue;              }                public void CallHandlerAndCommit(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  if (_Tx != null && !errors.HasError)                  {                      try                      {                          if (_BeforeCommit != null)                          {                              _BeforeCommit(currentMessageInfo);                          }                            _Tx.Complete();                          _Tx.Dispose();                      }                      catch (Exception ex)                      {                          errors.Add(ex, "Failed to complete transaction, moving to error mode");                          Trace.TraceWarning("Disposing transaction in error mode");                          try                          {                              _Tx.Dispose();                          }                          catch (Exception ex2)                          {                              errors.Add(ex2, "Failed to dispose of transaction in error mode.");                          }                      }                  }              }                public void ResendMessageOnError(Message message, ErrorCollector errors)              {                  if (errors.HasError && !_MessageQueue.IsTransactional)                  {                      _MessageQueue.Send(message);                  }              }          } If we need to change the handling in the future we have a much easier time to reason about our application flow than before. After we did complete our transaction and called our callback we can call the completion handler which is the main purpose of the HandleMessageCompletion method after all. The responsiblity o the MessageCompletionHandler is to call the completion callback and the failure callback when some error has occurred.            class MessageCompletionHandler          {              Action<CurrentMessageInformation, Exception> _MessageCompletedHandler;              Action<CurrentMessageInformation, Exception> _MessageProcessingFailure;                public MessageCompletionHandler(Action<CurrentMessageInformation, Exception> messageCompletedHandler,                                              Action<CurrentMessageInformation, Exception> messageProcessingFailure)              {                  _MessageCompletedHandler = messageCompletedHandler;                  _MessageProcessingFailure = messageProcessingFailure;              }                  public void OnMessageCompleted(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  try                  {                      if (_MessageCompletedHandler != null)                      {                          _MessageCompletedHandler(currentMessageInfo, errors.Last);                      }                  }                  catch (Exception ex)                  {                      errors.Add(ex, "An error occured when raising the MessageCompleted event, the error will NOT affect the message processing");                  }                    if (errors.HasError)                  {                      SignalFailedMessage(currentMessageInfo, errors);                  }              }                void SignalFailedMessage(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  try                  {                      if (_MessageProcessingFailure != null)                          _MessageProcessingFailure(currentMessageInfo, errors.Last);                  }                  catch (Exception moduleException)                  {                      errors.Add(moduleException, "Module failed to process message failure");                  }              }            }   If for some reason I did screw up the logic and we need to call the completion handler from our Transaction handler we can simple add to the CallHandlerAndCommit method a third argument to the MessageCompletionHandler and we are fine again. If the logic becomes even more complex and we need to ensure that the completed event is triggered only once we have now one place the completion handler to capture the state. During this refactoring I simple put things together that belong together and came up with useful abstractions. If you look at the original argument list of the HandleMessageCompletion method I have put many things together:   Original Arguments New Arguments Encapsulate Message message CurrentMessageInformation messageInfo         Message message TransactionScope tx Action<CurrentMessageInformation> beforeTransactionCommit OpenedQueue messageQueue TransactionHandler transactionHandler        TransactionScope tx        OpenedQueue messageQueue        Action<CurrentMessageInformation> beforeTransactionCommit Exception exception,             ErrorCollector errors Action<CurrentMessageInformation, Exception> messageCompleted MessageCompletionHandler handler          Action<CurrentMessageInformation, Exception> messageCompleted          Action<CurrentMessageInformation, Exception> messageProcessingFailure The reason is simple: Put the things that have relationships together and you will find nearly automatically useful abstractions. I hope this makes sense to you. If you see a way to make it even more simple you can show Ayende your improved version as well.

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  • How do I generate C# code from WADL files?

    - by Anders Sandvig
    I am looking for a code generator than can generate C# code to access RESTful web services described by WADL files in a way similar to how wadl2java works. Doing som searching I came across the rest-api-code-gen project on Google Code, but although the latest source does in fact support C#, the REST Describe & Compile demo site does not. (The C# button is there, but it's disabled.) I realize I could download the source and set up my own server with the latest version, but I would prefer not to, as what I need is a command line tool and not a web application with dependencies to Google Web Toolkit. I guess I could write my own a command line tool based on the same source code, but if it has already been done, or other tools can do the job, I'd rather avoid it. So, I'm wondering, are there any tools like that out there?

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  • Safari Extjs grid rendering issue

    - by Natkeeran
    Hello: Here is a simple illustration of what I mean. It works in IE, and FF, but not in Safari. I have four panels which are dynamically added to a tabpanel item. Three are grid panels, and one is a form panel. I need to preserve the grids proportions or sizes. I tried several layout methods (table, column, absolute etc), and nothing seems work so far. For table layout, all sizes end up being the same width. It seems my best bet is column layout, and they seem to render properly in FF, IE, but not in Safari as shown in the image. (Here it seems that column goes to second row, when the item does not fit into the current row). Initially, the title bar, and several of the column headings does not show. Any suggestions. Thank you.

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  • how to set custom title bar TextView Value dynamically in android?

    - by UMMA
    friends, i have created custom title bar using following titlebar.xml file with code <?xml version="1.0" encoding="utf-8"?> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/myTitle" android:text="This is my new title" android:layout_width="fill_parent" android:layout_height="fill_parent" android:textColor="@color/titletextcolor" android:layout_marginLeft="25px" android:paddingTop="3px" /> and java code to display custom title bar on each activity. @Override public void onCreate(Bundle savedInstanceState) { requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.mytitle); super.onCreate(savedInstanceState); setContentView(R.layout.main); } now i want to set textview value dynamically in each activity can any one guide me how can i achieve this? using findviewbyid here i dont get reference of that textview to set value because main layout does not contains any textbox with such a name but mytitle. any help would be appriciated.

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  • Is there a way to mark up code to tell ReSharper not to format it?

    - by adrianbanks
    I quite often use the ReSharper "Clean Up Code" command to format my code to our coding style before checking it into source control. This works well in general, but some bits of code are better formatted manually (eg. because of the indenting rules in ReSharper, things like chained linq methods or multi-line ternary operators have a strange indent that pushes them way to the right). Is there any way to mark up parts of a file to tell ReSharper not to format that area? I'm hoping for some kind of markup similar to how ReSharper suppresses other warnings/features. If not, is there some way of changing a combination of settings to get ReSharper to format the indenting correctly? EDIT: I have found this post from the ReSharper forums that says that generated code sections (as defined in the ReSharper options page) are ignored in code cleanup. Having tried it though, it doesn't seem to get ignored.

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  • Loading Magento child html outside of Magento

    - by Christian Thamer
    I am loading Magento blocks outside of Magento for certain parts of my site. I can do this successfully with something similar the following. require_once $docRoot.'/app/Mage.php'; umask(0); Mage::app('default'); ... $layout = Mage::getSingleton('core/layout'); $block = $layout->createBlock('Mage_Page_Block_Html_Header'); $block->setTemplate('page/html/header.phtml'); echo $block->renderView(); The problem is that if the block I am rending has child blocks(html) they are not included in the output. In the example above the file header.phtml contains the following call for child html that is missing from the output. ... <?php echo $this->getChildHtml('topLinks') ?> ...

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  • LinearLayout of a WebView and a Button.

    - by Timmmm
    Hi, I recently struggled with an apparently simple Android layout: I wanted a WebView above a Button. It worked fine with the following parameters: WebView: Height: wrap-content Weight: unset (by the way, what is the default?) Button: Height: wrap-content Weight: unset However if the web page became too big it spilled out over the button. I tried various combinations of weights and heights, and all except one either completely hide the button, or partially cover it. This is the one that works (copied from http://code.google.com/p/apps-for-android/source/browse/trunk/Samples/WebViewDemo/res/layout/main.xml): WebView: Height: 0 Weight: 1 Button: Height: wrap-content Weight: unset If you change any of those, e.g. give button a weight or change the WebView height to wrap-content then it doesn't work. My question is: Why? Can someone please explain what on Earth the android layout system is thinking?

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  • How to properly rewrite ASSERT code to pass /analyze in msvc?

    - by Sorin Sbarnea
    Visual Studio added code analysis (/analyze) for C/C++ in order to help identify bad code. This is quite a nice feature but when you deal with and old project you may be overwhelmed by the number of warnings. Most of the problems are generating because the old code is doing some ASSERT at the beginning of the method or function. I think this is the ASSERT definition used in the code (from afx.h) #define ASSERT(f) DEBUG_ONLY((void) ((f) || !::AfxAssertFailedLine(THIS_FILE, __LINE__) || (AfxDebugBreak(), 0))) Example code: ASSERT(pBytes != NULL); *pBytes = 0; // <- warning C6011: Dereferencing NULL pointer 'pBytes' I'm looking for an easy and safe solution to solve these warnings that does not imply disabling these warnings. Did I mention that there are lots of occurrences in current codebase?

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  • How can I reuse my javascript code between client and server?

    - by Chris Farmer
    I have some javascript code that includes an ANTLR-generated lexer and parser, and some associated syntax tree evaluation functionality. This code runs in the browser in my web app to support users who author code snippets which process scientific data. Now I'd like to do some additional background processing on the server using the same generated parser. I would prefer not to have to re-implement this stuff in C# and have multiple bits of code that did the exact same thing. Performance isn't as critical to me as eliminating duplication, since this is a background process. So, how can I call into my javascript code from C#? And how can I format my script so that it plays nicely with my .NET web app?

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  • Typical size of unit tests compared to test code

    - by Frank Schwieterman
    I'm curious what a reasonable / typical value is for the ratio of test code to production code when people are doing TDD. Looking at one component, I have 530 lines of test code for 130 lines of production code. Another component has 1000 lines of test code for 360 lines of production code. So the unit tests are requiring roughly 3x to 5x as much code. This is for Javascript code. I don't have much tested C# code handy, but I think for another project I was looking at 2x to 3x as much test code then production code. It would seem to me that the lower that value is, assuming the tests are sufficient, would reflect higher quality tests. Pure speculation, I just wonder what ratios other people see. I know lines of code is an loose metric, but since I code in the same style for both test and production (same spacing format, same ammount of comments, etc) the values are comparable.

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  • What is the best approach towards styling GWT applications?

    - by Ashwin
    General approach in GWT is to use Panels and then apply custom CSS themes to get a customized look. While I can achieve a certain extent of personalization of my GWT app through CSS tinkering, I was wondering how others generally approach styling. Some of the suggestions I came across the web were to manage layout with plain HTML, through use of HTMLPanel's. This way one can straightaway use the HTML mock-up within the application without having to code all the layout. So what in your opinion is the best and least painful way to approach layout and custom styling of GWT application?

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  • Dynamic Windows Forms Components (Performance problem)

    - by Svisstack
    I have a problem with performance of my code under Windows Forms. Have a form, her layout is depending on constructor data, because he layout must be OnLoad or in Constructor generated. I generation is simple, base FlowLayoutPanel have other FlowLayoutPanels, for each have a Label and TextBox with DataBinding. Problem is this is VERY SLOW, up to 20 seconds, i drawing less than 100 controls, from Performace Session i know a problem is on 70% procesing functions: System.Windows.Forms.Control.ControlCollection.Add(class System.Windows.Forms.Control) System.Windows.Forms.ControlBindingsCollection.Add(class System.Windows.Forms.Binding) How i can do with this? Anyone help me in this problem? How solve the dynamic form layout problem?

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  • How to achieve table like rows within container using CSS

    - by Barry
    I'm helping an artist maintain her website and have inherited some pretty outdated code. Have moved lots of redundant common code to include files and am now working on moving from inline styles to more CSS-driven styles. For the gallery pages, e.g. http://artistsatlaketahoe.com/abstract.html, a lot of inline styling is used to force the current layout. My preference would be to replace this entirely with CSS that presents the following table-like layout within the "content" div: [image] [image descriptives and purchase button] [image] [image descriptives and purchase button] [image] [image descriptives and purchase button] I'd like to middle-align the image descriptives & purchase button relative to the image if possible. And then apply some padding above and below each row to stop using tags for vertical spacing. Any ideas how to create a div that I can use to get this kind of layout? Thanks!

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  • How can I vertically center an element with GWT?

    - by Camille
    Perhaps I haven't been searching the right way but I cannot figure out for the life of me how to center an element using GWT Layout Panels. I'm using UiBinder and I've tried all panels that implement HasVerticalAlignment (DockPanel, HorizontalPanel, VerticalPanel). None of them seem to have any impact from setting vertical alignment (or even horizontal). I've made sure they're taking 100% width and height, inspected the resulting DOM layout from my browser and nothing seems to be changed from those properties. The quick and dirty fix I've figured out is to create my own "CenterPanel" widget which basically is a wrapper around a HTMLPanel with a HTML table with a valign="middle" cell. However, this basically feels like a throwback to the classical css-layout middle centering problems. Surely GWT has something to do this that I've completely overlooked?

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  • Control margins of an automatically generated content presenter in Windows Phone Panorama Control

    - by Maxim V. Pavlov
    I am building an MVVM Panorama Windows Phone 7 application. At some point of Panorama Item's layout I get a bottom margin of a panorama header box, that moves my content too far down. Is there a way I can set a bottom margin of a ContentPresenter, that is generated to hold the controls, defined in the Panorama.HeaderTemplate? Here is my layout list in Silverlight Spy: In case the screen shot is not readable, here is a large version: http://bit.ly/rBvNp8 Something generates a 26 points bottom margin for a header box (probably the control's code, that handles a layout). How can I control this value? I need it to be set to 0.

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  • C# Code Smells. What are the most common and how to fix them?

    - by Carlos Loth
    Hi, One thing I'd like to hear from you guys is what are the code smells that you see most often happen on C# code and how to fix them. I'm working on defining a code-review process for my team and I'd like to include a section with the most common C# code smells and a possible fix for each of them. I'd like the assistance of the community on that, so others can reuse this list for further reference. What are the most common smells you have seen on C# code? How did you fix them?

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  • Buttons with equal heights.

    - by Rpond
    Linear layout below. This layout is aligned parent bottom in a Relative Layout. Problem is I want all buttons to have the same height. I have tried layout_gravity="fill" but that doesn't seem to work. <LinearLayout android:id="@+id/button_layout" android:layout_height="wrap_content" android:layout_width="fill_parent" android:background="#FFFFFF" android:layout_alignParentBottom="true"> <Button android:text="Send" android:id="@+id/send_button" android:layout_weight="1" android:layout_gravity="fill" android:layout_width="0dip" android:layout_height="wrap_content"> </Button> <Button android:text="Report Missing Image" android:id="@+id/report_button" android:layout_weight="1" android:layout_width="0dip" android:layout_height="wrap_content"> </Button> <Button android:text="Close" android:id="@+id/close_button" android:layout_weight="1" android:layout_gravity="fill" android:layout_width="0dip" android:layout_height="wrap_content"> </Button> </LinearLayout>

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  • TextView would not horizontally center

    - by theGreenCabbage
    My layout is the following: <TextView android:id="@+id/display_city" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_above="@+id/pollenType" android:layout_alignParentBottom="true" android:layout_alignParentRight="true" android:layout_below="@+id/get_pollen_index" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:layout_marginTop="51dp" android:textSize="40sp" /> As you can tell, Philadelphia, PA is left-aligned. No matter what I change, whether it's centering horizontal and vertical to true, it stays left-aligned. I have tried changing the layout via the XML and graphical user interface. In the graphical user interface, it indeed is "centered", but it remains non-centered. My layout positions are consistent across all my textviews, so I am unsure as to why this particular TextView is not centered.

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  • C# Dynamic From Components (Performance problem)

    - by Svisstack
    Hello, I have a problem with performance of my code under Windows Forms. Have a form, her layout is depending on constructor data, because he layout must be OnLoad or in Constructor generated. I generation is simple, base FlowLayoutPanel have other FlowLayoutPanels, for each have a Label and TextBox with DataBinding. Problem is this is VERY SLOW, up to 20 seconds, i drawing less than 100 controls, from Performace Session i know a problem is on 70% procesing functions: System.Windows.Forms.Control.ControlCollection.Add(class System.Windows.Forms.Control) System.Windows.Forms.ControlBindingsCollection.Add(class System.Windows.Forms.Binding) How i can do with this? Anyone help me in this problem? How solve the dynamic form layout problem?

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  • android localization: Is it a good practice to have only needed resource to put in localized folder?

    - by MobileDev123
    Hi, My application has 4 languages in it. However only one module needs to be localized out of 5, This module has 4 layout files and some images, remaining files can be there in default layout folder and drawable folders. My question is : is it good practice to put only needed files in localization folders, if I leave other files in its respective folders and don't copy them in translation folders, does my application throw NullPointerException when my application runs in other language? and Does android market have any size limit? (Also being a BB developer,AFAIK they do not allow OTA, if the application size grows more than 3 mb) [In case i need to copy the layout and image files]. Note about NullPointerException : it throws in string if you omit some string in localization and application runs in that particular locale. Thanks

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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