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  • Code review “on a napkin” — could it be useful?

    - by gaRex
    Preconditions Team uses DVCS IDE supports comments parsing (like TODO and etc.) Tools like CodeCollaborator are expensive for budget Tools like gerrit are too complex for install or not usable Workflow Author publishes somewhere on central repo feature branch Reviewer fetch it and start review In case of some question/issue reviewer create comment with special label, like "BLA". Such label MUST not be in production code -- only on review stage: $somevar = 123; // BLA Why do echo this here? echo $somevar; When reviewer finish post comments -- it just commits with stupid message "comments" and pushes back Author pulls feature branch back and answer comments in similar way or improve code and push it back When "BLA" comments have gone we can think, that review has successfully finished. Author interactively rebases feature branch, stashes it to remove those "comment" commits and now is ready to merge feature to develop or make any action that usualy could be after successful internal review IDE support I know, that custom comment tags are possible in eclipse & netbeans. Sure it also should be in blablaStorm family. So my specific questions are Do you think this methodology is viable? Do you know something similar? What can be improved in it? ps: migrated from http://stackoverflow.com/questions/12692695/code-review-on-a-napkin-could-it-be-useful

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  • Is committing/checking in code everyday a good practice?

    - by ArtB
    I've been reading Martin Fowler's note on Continuous Integration and he lists as a must "Everyone Commits To the Mainline Every Day". I do not like to commit code unless the section I'm working on is complete and that in practice I commit my code every three days: one day to investigate/reproduce the task and make some preliminary changes, a second day to complete the changes, and a third day to write the tests and clean it up^ for submission. I would not feel comfortable submitting the code sooner. Now, I pull changes from the repository and integrate them locally usually twice a day, but I do not commit that often unless I can carve out a smaller piece of work. Question: is committing everyday such a good practice that I should change my workflow to accomodate it, or it is not that advisable? Edit: I guess I should have clarified that I meant "commit" in the CVS meaning of it (aka "push") since that is likely what Fowler would have meant in 2006 when he wrote this. ^ The order is more arbitrary and depends on the task, my point was to illustrate the time span and activities, not the exact sequence.

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  • C# Lack of Static Inheritance - What Should I Do?

    - by yellowblood
    Alright, so as you probably know, static inheritance is impossible in C#. I understand that, however I'm stuck with the development of my program. I will try to make it as simple as possible. Lets say our code needs to manage objects that are presenting aircrafts in some airport. The requirements are as follows: There are members and methods that are shared for all aircrafts There are many types of aircrafts, each type may have its own extra methods and members. There can be many instances for each aircraft type. Every aircraft type must have a friendly name for this type, and more details about this type. For example a class named F16 will have a static member FriendlyName with the value of "Lockheed Martin F-16 Fighting Falcon". Other programmers should be able to add more aircrafts, although they must be enforced to create the same static details about the types of the aircrafts. In some GUI, there should be a way to let the user see the list of available types (with the details such as FriendlyName) and add or remove instances of the aircrafts, saved, lets say, to some XML file. So, basically, if I could enforce inherited classes to implement static members and methods, I would enforce the aircraft types to have static members such as FriendlyName. Sadly I cannot do that. So, what would be the best design for this scenario?

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  • How do you keep your business rules DRY?

    - by Mario
    I periodically ponder how to best design an application whose every business rule exists in just a single location. (While I know there is no proverbial “best way” and that designs are situational, people must have a leaning toward one practice or another.) I work for a shop where they prefer to house as much of the business rules as possible in the database. This requires developers in many cases to perform identical front-end validations to avoid sending data to the database that will result in an exception—not very DRY. It grates me anytime I find myself duplicating any kind of logic—even lowly validation logic. I am a single-point-of-truth purist to an anal degree. On the other end of the spectrum, I know of shops that create dumb databases (the Rails community leans in this direction) and handle all of the business logic in a separate tier (in Rails the models would house “most” of this). Note the word “most” which implies that some business logic does end up spilling into other places (in Rails it might spill over into the controllers). In way, a clean separation of concerns where all business logic exists in a single core location is a Utopian fantasy that’s hard to uphold (n-tiered architecture or not). Furthermore, is see the “Database as a fortress” and would agree that it should be built on constraints that cause it to reject bad data. As such, I hold principles that cause a degree of angst as I attempt to balance them. How do you balance the database-as-a-fortress view with the desire to have a single-point-of-truth?

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  • AntFarm anti-pattern -- strategies to avoid, antidotes to help heal from

    - by alchemical
    I'm working on a 10 page web site with a database back-end. There are 500+ objects in use, trying to implement the MVP pattern in ASP.Net. I'm tracing the code-execution from a single-page, my finger has been on F-11 in Visual Studio for about 40 minutes, there seems to be no end, possibly 1000+ method calls for one web page! If it was just 50 objects that would be one thing, however, code execution snakes through all these objects just like millions of ants frantically woring in their giant dirt mound house, riddled with object tunnels. Hence, a new anti-pattern is born : AntFarm. AntFarm is also known as "OO-Madnes", "OO-Fever", OO-ADD, or simply design-pattern junkie. This is not the first time I've seen this, nor my associates at other companies. It seems that this style is being actively propogated, or in any case is a misunderstanding of the numerous OO/DP gospels going around... I'd like to introduce an anti-pattern to the anti-pattern: GST or "Get Stuff Done" AKA "Get Sh** done" AKA GRD (GetRDone). This pattern focused on just what it says, getting stuff done, in a simple way. I may try to outline it more in a later post, or please share your ideas on this antidote pattern. Anyway, I'm in the midst of a great example of AntFarm anti-pattern as I write (as a bonus, there is no documentation or comments). Please share you thoughts on how this anti-pattern has become so prevelant, how we can avoid it, and how can one undo or deal with this pattern in a live system one must work with!

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  • Pros and cons of making database IDs consistent and "readable"

    - by gmale
    Question Is it a good rule of thumb for database IDs to be "meaningless?" Conversely, are there significant benefits from having IDs structured in a way where they can be recognized at a glance? What are the pros and cons? Background I just had a debate with my coworkers about the consistency of the IDs in our database. We have a data-driven application that leverages spring so that we rarely ever have to change code. That means, if there's a problem, a data change is usually the solution. My argument was that by making IDs consistent and readable, we save ourselves significant time and headaches, long term. Once the IDs are set, they don't have to change often and if done right, future changes won't be difficult. My coworkers position was that IDs should never matter. Encoding information into the ID violates DB design policies and keeping them orderly requires extra work that, "we don't have time for." I can't find anything online to support either position. So I'm turning to all the gurus here at SA! Example Imagine this simplified list of database records representing food in a grocery store, the first set represents data that has meaning encoded in the IDs, while the second does not: ID's with meaning: Type 1 Fruit 2 Veggie Product 101 Apple 102 Banana 103 Orange 201 Lettuce 202 Onion 203 Carrot Location 41 Aisle four top shelf 42 Aisle four bottom shelf 51 Aisle five top shelf 52 Aisle five bottom shelf ProductLocation 10141 Apple on aisle four top shelf 10241 Banana on aisle four top shelf //just by reading the ids, it's easy to recongnize that these are both Fruit on Aisle 4 ID's without meaning: Type 1 Fruit 2 Veggie Product 1 Apple 2 Banana 3 Orange 4 Lettuce 5 Onion 6 Carrot Location 1 Aisle four top shelf 2 Aisle four bottom shelf 3 Aisle five top shelf 4 Aisle five bottom shelf ProductLocation 1 Apple on aisle four top shelf 2 Banana on aisle four top shelf //given the IDs, it's harder to see that these are both fruit on aisle 4 Summary What are the pros and cons of keeping IDs readable and consistent? Which approach do you generally prefer and why? Is there an accepted industry best-practice?

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • Empty data problem - data layer or DAL?

    - by luckyluke
    I designing the new App now and giving the following question a lot of thought. I consume a lot of data from the warehouse, and the entities have a lot of dictionary based values (currency, country, tax-whatever data) - dimensions. I cannot be assured though that there won't be nulls. So I am thinking: create an empty value in each of teh dictionaries with special keyID - ie. -1 do the ETL (ssis) do the correct stuff and insert -1 where it needs to let the DAL know that -1 is special (Static const whatever thing) don't care in the code to check for nullness of dictionary entries because THEY will always have a value But maybe I should be thinking: import data AS IS let the DAL do the thinking using empty record Pattern still don't care in the code because business layer will have what it needs from DAL. I think is more of a approach thing but maybe i am missing something important here... What do You think? Am i clear? Please don't confuse it with empty record problem. I do use emptyCustomer think all the time and other defaults too.

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  • Pattern for UI configuration

    - by TERACytE
    I have a Win32 C++ program that validates user input and updates the UI with status information and options. Currently it is written like this: void ShowError() { SetIcon(kError); SetMessageString("There was an error"); HideButton(kButton1); HideButton(kButton2); ShowButton(kButton3); } void ShowSuccess() { SetIcon(kError); std::String statusText (GetStatusText()); SetMessageString(statusText); HideButton(kButton1); HideButton(kButton2); ShowButton(kButton3); } // plus several more methods to update the UI using similar mechanisms I do not likes this because it duplicates code and causes me to update several methods if something changes in the UI. I am wondering if there is a design pattern or best practice to remove the duplication and make the functionality easier to understand and update. I could consolidate the code inside a config function and pass in flags to enable/disable UI items, but I am not convinced this is the best approach. Any suggestions and ideas?

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  • Using an ORM with a database that has no defined relationships?

    - by Ahmad
    Consider a database(MSSQL 2005) that consists of 100+ tables which have primary keys defined to a certain degree. There are 'relationships' between tables, however these are not enforced with foreign key constraints. Consider the following simplified example of typical types of tables I am dealing with. The are clear relations between the User and City and Province tables. However, they key issues is the inconsistent data types in the tables and naming conventions. User: UserRowId [int] PK Name [varchar(50)] CityId [smallint] ProvinceRowId [bigint] City: CityRowId [bigint] PK CityDescription [varchar(100)] Province: ProvinceId [int] PK ProvinceDesc [varchar(50)] I am considering a rewrite of the application (in ASP.net MVC) that uses this data source as is similar in design to MVC storefront. However I am going through a proof of concept phase and this is one of the stumbling blocks I have come across. What are my options in terms of ORM choice that can be easily used and why? Should I even be considering an ORM? (The reason I ask this is that most explanations and tutorials all work with relatively cleanly designed existing databases, or newly created ones when compared to mine. I am thus having a very hard time trying to find a way forward with this problem) There is a huge amount of existing SQL queries, would a datamappper(eg IBatis.net) be more suitable since we could easily modify them to work and reuse the investment already made? I have found this question on SO which indicates to me that an ORM can be used - however I get the impression that this a question of mapping? Note: at the moment, the object model is not clearly defined as it was non-existent. The existing system pretty much did almost everything in SQL or consisted of overly complicated, and numerous queries to complete fucntionality. I am pretty much a noob and have zero experience around ORMs and MVC - so this an awesome learning curve I am on.

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  • When is factory method better than simple factory and vice versa?

    - by Bruce
    Hi all Working my way through the Head First Design Patterns book. I believe I understand the simple factory and the factory method, but I'm having trouble seeing what advantages factory method brings over simple factory. If an object A uses a simple factory to create its B objects, then clients can create it like this: A a = new A(new BFactory()); whereas if an object uses a factory method, a client can create it like this: A a = new ConcreteA(); // ConcreteA contains a method for instantiating the same Bs that the BFactory above creates, with the method hardwired into the subclass of A, ConcreteA. So in the case of the simple factory, clients compose A with a B factory, whereas with the factory method, the client chooses the appropriate subclass for the types of B it wants. There really doesn't seem to be much to choose between them. Either you have to choose which BFactory you want to compose A with, or you have to choose the right subclass of A to give you the Bs. Under what circumstances is one better than the other? Thanks all!

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  • Why does C# not provide the C++ style 'friend' keyword?

    - by Ash
    The C++ friend keyword allows a class A to designate class B as it's friend. This allows Class B to access the private/protected members of class A. I've never read anything as to why this was left out of C# (and VB.NET). Most answers to this earlier StackOverflow question seem to be saying it is a useful part of C++ and there are good reasons to use it. In my experience I'd have to agree. Another question seems to me to be really asking how to do something similar to friend in a C# application. While the answers generally revolve around nested classes, it doesn't seem quite as elegant as using the friend keyword. The original Design Patterns book uses the friend keyword regularly throughout its examples. So in summary, why is friend missing from C#, and what is the "best practice" way (or ways) of simulating it in C#? (By the way, the "internal" keyword is not the same thing, it allows ALL classes within the entire assembly to access internal members, friend allows you to give access to a class to just one other class.)

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  • how to share a variable between two threads

    - by prmatta
    I just inherited some code, two threads within this code need to perform a system task. One thread should do the system task before the other thread. They should not be performing the system task together. The two threads do not have references to each other. Now, I know I can use some sort of a semaphore to achieve this. But my question is what is the right way to get both threads to access this semaphore. I could create a static variable/method a new class : public class SharedSemaphore { private static Semaphore s = new Semaphore (1, true); public static void performSystemTask () { s.acquire(); } public static void donePerformingSystemTask() { s.release(); } } This would work (right?) but this doesn't seem like the right thing to do. Because, the threads now have access to a semaphore, without ever having a reference to it. This sort of thing doesn't seem like a good programming practice. Am I wrong?

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  • DDD: Enum like entities

    - by Chris
    Hi all, I have the following DB model: **Person table** ID | Name | StateId ------------------------------ 1 Joe 1 2 Peter 1 3 John 2 **State table** ID | Desc ------------------------------ 1 Working 2 Vacation and domain model would be (simplified): public class Person { public int Id { get; } public string Name { get; set; } public State State { get; set; } } public class State { private int id; public string Name { get; set; } } The state might be used in the domain logic e.g.: if(person.State == State.Working) // some logic So from my understanding, the State acts like a value object which is used for domain logic checks. But it also needs to be present in the DB model to represent a clean ERM. So state might be extended to: public class State { private int id; public string Name { get; set; } public static State New {get {return new State([hardCodedIdHere?], [hardCodeNameHere?]);}} } But using this approach the name of the state would be hardcoded into the domain. Do you know what I mean? Is there a standard approach for such a thing? From my point of view what I am trying to do is using an object (which is persisted from the ERM design perspective) as a sort of value object within my domain. What do you think? Question update: Probably my question wasn't clear enough. What I need to know is, how I would use an entity (like the State example) that is stored in a database within my domain logic. To avoid things like: if(person.State.Id == State.Working.Id) // some logic or if(person.State.Id == WORKING_ID) // some logic

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  • How to implement Administrator rights in Java Application?

    - by Yatendra Goel
    I am developing a Data Modeling Software that is implemented in Java. This application converts the textual data (stored in a database) to graphical form so that users can interpret the data in a more efficient form. Now, this application will be accessed by 3 kinds of persons: 1. Managers (who can fill the database with data and they can also view the visual form of the data after entering the data into the database) 2. Viewers (who can only view the visual form of data that has been filled by managers) 3. Administrators (who can create and manage other administrators, managers and viewers) Now, how to implement 3 diff. views of the same application. Note: Managers, Viewers and Administrators can be located in any part of the world and should access the application through internet. One idea that came in my mind is as follows: Step1: Code all the business logic in EJBs so that it can be used in distributed environment (means which can be accessed by several users through internet) Step2: Code 3 Swing GUI Clients: One for administrators, one for managers and one for viewers. These 3 GUI clients can access business logic written in EJBs. Step3: Distribute the clients corresponding to their users. For instance, manager client to managers. =================================QUESTIONS======================================= Q1. Is the above approach is correct? Q2. This is very common functionality that various softwares have. So, Do they implement this kind of functionality through this way or any other way? Q3. If any other approach would be more better, then what is that approach?

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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  • Protocol specification in XML

    - by Mathijs
    Is there a way to specify a packet-based protocol in XML, so (de)serialization can happen automatically? The context is as follows. I have a device that communicates through a serial port. It sends and receives a byte stream consisting of 'packets'. A packet is a collection of elementary data types and (sometimes) other packets. Some elements of packets are conditional; their inclusion depends on earlier elements. I have a C# application that communicates with this device. Naturally, I don't want to work on a byte-level throughout my application; I want to separate the protocol from my application code. Therefore I need to translate the byte stream to structures (classes). Currently I have implemented the protocol in C# by defining a class for each packet. These classes define the order and type of elements for each packet. Making class members conditional is difficult, so protocol information ends up in functions. I imagine XML that looks like this (note that my experience designing XML is limited): <packet> <field name="Author" type="int32" /> <field name="Nickname" type="bytes" size="4"> <condition type="range"> <field>Author</field> <min>3</min> <max>6</min> </condition> </field> </packet> .NET has something called a 'binary serializer', but I don't think that's what I'm looking for. Is there a way to separate protocol and code, even if packets 'include' other packets and have conditional elements?

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  • IOC Container Handling State Params in Non-Default Constructor

    - by Mystagogue
    For the purpose of this discussion, there are two kinds of parameters an object constructor might take: state dependency or service dependency. Supplying a service dependency with an IOC container is easy: DI takes over. But in contrast, state dependencies are usually only known to the client. That is, the object requestor. It turns out that having a client supply the state params through an IOC Container is quite painful. I will show several different ways to do this, all of which have big problems, and ask the community if there is another option I'm missing. Let's begin: Before I added an IOC container to my project code, I started with a class like this: class Foobar { //parameters are state dependencies, not service dependencies public Foobar(string alpha, int omega){...}; //...other stuff } I decide to add a Logger service depdendency to the Foobar class, which perhaps I'll provide through DI: class Foobar { public Foobar(string alpha, int omega, ILogger log){...}; //...other stuff } But then I'm also told I need to make class Foobar itself "swappable." That is, I'm required to service-locate a Foobar instance. I add a new interface into the mix: class Foobar : IFoobar { public Foobar(string alpha, int omega, ILogger log){...}; //...other stuff } When I make the service locator call, it will DI the ILogger service dependency for me. Unfortunately the same is not true of the state dependencies Alpha and Omega. Some containers offer a syntax to address this: //Unity 2.0 pseudo-ish code: myContainer.Resolve<IFoobar>( new parameterOverride[] { {"alpha", "one"}, {"omega",2} } ); I like the feature, but I don't like that it is untyped and not evident to the developer what parameters must be passed (via intellisense, etc). So I look at another solution: //This is a "boiler plate" heavy approach! class Foobar : IFoobar { public Foobar (string alpha, int omega){...}; //...stuff } class FoobarFactory : IFoobarFactory { public IFoobar IFoobarFactory.Create(string alpha, int omega){ return new Foobar(alpha, omega); } } //fetch it... myContainer.Resolve<IFoobarFactory>().Create("one", 2); The above solves the type-safety and intellisense problem, but it (1) forced class Foobar to fetch an ILogger through a service locator rather than DI and (2) it requires me to make a bunch of boiler-plate (XXXFactory, IXXXFactory) for all varieties of Foobar implementations I might use. Should I decide to go with a pure service locator approach, it may not be a problem. But I still can't stand all the boiler-plate needed to make this work. So then I try this: //code named "concrete creator" class Foobar : IFoobar { public Foobar(string alpha, int omega, ILogger log){...}; static IFoobar Create(string alpha, int omega){ //unity 2.0 pseudo-ish code. Assume a common //service locator, or singleton holds the container... return Container.Resolve<IFoobar>( new parameterOverride[] {{"alpha", alpha},{"omega", omega} } ); } //Get my instance: Foobar.Create("alpha",2); I actually don't mind that I'm using the concrete "Foobar" class to create an IFoobar. It represents a base concept that I don't expect to change in my code. I also don't mind the lack of type-safety in the static "Create", because it is now encapsulated. My intellisense is working too! Any concrete instance made this way will ignore the supplied state params if they don't apply (a Unity 2.0 behavior). Perhaps a different concrete implementation "FooFoobar" might have a formal arg name mismatch, but I'm still pretty happy with it. But the big problem with this approach is that it only works effectively with Unity 2.0 (a mismatched parameter in Structure Map will throw an exception). So it is good only if I stay with Unity. The problem is, I'm beginning to like Structure Map a lot more. So now I go onto yet another option: class Foobar : IFoobar, IFoobarInit { public Foobar(ILogger log){...}; public IFoobar IFoobarInit.Initialize(string alpha, int omega){ this.alpha = alpha; this.omega = omega; return this; } } //now create it... IFoobar foo = myContainer.resolve<IFoobarInit>().Initialize("one", 2) Now with this I've got a somewhat nice compromise with the other approaches: (1) My arguments are type-safe / intellisense aware (2) I have a choice of fetching the ILogger via DI (shown above) or service locator, (3) there is no need to make one or more seperate concrete FoobarFactory classes (contrast with the verbose "boiler-plate" example code earlier), and (4) it reasonably upholds the principle "make interfaces easy to use correctly, and hard to use incorrectly." At least it arguably is no worse than the alternatives previously discussed. One acceptance barrier yet remains: I also want to apply "design by contract." Every sample I presented was intentionally favoring constructor injection (for state dependencies) because I want to preserve "invariant" support as most commonly practiced. Namely, the invariant is established when the constructor completes. In the sample above, the invarient is not established when object construction completes. As long as I'm doing home-grown "design by contract" I could just tell developers not to test the invariant until the Initialize(...) method is called. But more to the point, when .net 4.0 comes out I want to use its "code contract" support for design by contract. From what I read, it will not be compatible with this last approach. Curses! Of course it also occurs to me that my entire philosophy is off. Perhaps I'd be told that conjuring a Foobar : IFoobar via a service locator implies that it is a service - and services only have other service dependencies, they don't have state dependencies (such as the Alpha and Omega of these examples). I'm open to listening to such philosophical matters as well, but I'd also like to know what semi-authorative reference to read that would steer me down that thought path. So now I turn it to the community. What approach should I consider that I havn't yet? Must I really believe I've exhausted my options?

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  • Code is not the best way to draw

    - by Bertrand Le Roy
    It should be quite obvious: drawing requires constant visual feedback. Why is it then that we still draw with code in so many situations? Of course it’s because the low-level APIs always come first, and design tools are built after and on top of those. Existing design tools also don’t typically include complex UI elements such as buttons. When we launched our Touch Display module for Netduino Go!, we naturally built APIs that made it easy to draw on the screen from code, but very soon, we felt the limitations and tedium of drawing in code. In particular, any modification requires a modification of the code, followed by compilation and deployment. When trying to set-up buttons at pixel precision, the process is not optimal. On the other hand, code is irreplaceable as a way to automate repetitive tasks. While tools like Illustrator have ways to repeat graphical elements, they do so in a way that is a little alien and counter-intuitive to my developer mind. From these reflections, I knew that I wanted a design tool that would be structurally code-centric but that would still enable immediate feedback and mouse adjustments. While thinking about the best way to achieve this goal, I saw this fantastic video by Bret Victor: The key to the magic in all these demos is permanent execution of the code being edited. Whenever a parameter is being modified, everything is re-executed immediately so that the impact of the modification is instantaneously visible. If you do this all the time, the code and the result of its execution fuse in the mind of the user into dual representations of a single object. All mental barriers disappear. It’s like magic. The tool I built, Nutshell, is just another implementation of this principle. It manipulates a list of graphical operations on the screen. Each operation has a nice editor, and translates into a bit of code. Any modification to the parameters of the operation will modify the bit of generated code and trigger a re-execution of the whole program. This happens so fast that it feels like the drawing reacts instantaneously to all changes. The order of the operations is also the order in which the code gets executed. So if you want to bring objects to the front, move them down in the list, and up if you want to move them to the back: But where it gets really fun is when you start applying code constructs such as loops to the design tool. The elements that you put inside of a loop can use the loop counter in expressions, enabling crazy scenarios while retaining the real-time edition features. When you’re done building, you can just deploy the code to the device and see it run in its native environment: This works thanks to two code generators. The first code generator is building JavaScript that is executed in the browser to build the canvas view in the web page hosting the tool. The second code generator is building the C# code that will run on the Netduino Go! microcontroller and that will drive the display module. The possibilities are fascinating, even if you don’t care about driving small touch screens from microcontrollers: it is now possible, within a reasonable budget, to build specialized design tools for very vertical applications. Direct feedback is a powerful ally in many domains. Code generation driven by visual designers has become more approachable than ever thanks to extraordinary JavaScript libraries and to the powerful development platform that modern browsers provide. I encourage you to tinker with Nutshell and let it open your eyes to new possibilities that you may not have considered before. It’s open source. And of course, my company, Nwazet, can help you develop your own custom browser-based direct feedback design tools. This is real visual programming…

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  • What is the MVC version of this code?

    - by Ian Boyd
    i'm trying to wrap my head around how to enterprise up my code: taking a simple routine and splitting it up into 5 or 6 methods in 3 or 4 classes. i quickly came up three simple examples of code how i currently write it. Could someone please convert these into an MVC/MVP obfuscated version? Example 1: The last name is mandatory. Color the text box red if nothing is entered. Color it green if stuff is entered: private void txtLastname_TextChanged(object sender, EventArgs e) { //Lastname mandatory. //Color pinkish if nothing entered. Greenish if entered. if (txtLastname.Text.Trim() == "") { //Lastname is required, color pinkish txtLastname.BackColor = ControlBad; } else { //Lastname entered, remove the coloring txtLastname.BackColor = ControlGood; } } Example 2: The first name is optional, but try to get it. We'll add a bluish tint to this "try to get" field: private void txtFirstname_TextChanged(object sender, EventArgs e) { //Firstname can be blank. //Hint them that they should *try* to get it with a bluish color. //If they do enter stuff: it better be not all spaces. if (txtFirstname.Text == "") { //Nothing there, hint it blue txtFirstname.BackColor = ControlRequired; } else if (txtFirstname.Text.Trim() == "") { //They entered spaces - bad user! txtFirstname.BackColor = ControlBad; } else { //Entered stuff, remove coloring txtFirstname.BackColor = SystemColors.Window; } } Example 3 The age is totally optional. If an age is entered, it better be valid: private void txtAge_TextChanged(object sender, EventArgs e) { //Age is optional, but if entered it better be valid int nAge = 0; if (Int32.TryParse(txtAge.Text, out nAge)) { //Valid integer entered if (nAge < 0) { //Negative age? i don't think so txtAge.BackColor = ControlBad; } else { //Valid age entered, remove coloring txtAge.BackColor = SystemColors.Window; } } else { //Whatever is in there: it's *not* a valid integer, if (txtAge.Text == "") { //Blank is okay txtAge.BackColor = SystemColors.Window; } else { //Not a valid age, bad user txtAge.BackColor = ControlBad; } } } Every time i see MVC code, it looks almost like random splitting of code into different methods, classes, and files. i've not been able to determine a reason or pattern to their madness. Without any understanding of they why it's being one some way, it makes no sense. And using the words model, view, controller and presenter, like i'm supposed to know what that means, doesn't help. The model is your data. The view shows data on screen. The controller is used to carry out the users actions And oranges taste orangy. Here's my attempt at splitting things up in order to make the code more difficult to follow. Is this anywhere close to MVC? private void txtFirstname_TextChanged(object sender, EventArgs e) { FirstnameTextChangedHandler(sender, e); } private void FirstnameTextChangedHandler(sender, e) { string firstname = GetFirstname(); Color firstnameTextBoxColor = GetFirstnameTextBoxColor(firstname); SetFirstNameTextBoxColor(firstnameTextBoxColor); } private string GetFirstname() { return txtFirstname.Text; } private Color GetFirstnameTextBoxColor(string firstname) { //Firstname can be blank. //Hint them that they should *try* to get it with a bluish color. //If they do enter stuff: it better be not all spaces. if (firstname == "") { //Nothing there, hint it blue return GetControlRequiredColor(); } else if (firstname.Trim() == "") { //They entered spaces - bad user! return GetControlBadColor(); } else { //Entered stuff, remove coloring return GetControlDefaultColor(); } } private Color GetControlRequiredColor() { return ControlRequired; } private Color GetControlBadColor() { return ControlBad; } private Color GetControlGoodColor() { return ControlGood; } //am i doin it rite i've obfuscated the code, but it's still altogether. The next step in the MVC obfuscation, i gather, is to hide the code in 3 or 4 different files. It's that next step that i don't understand. What is the logical separation of which functions are moved into what other classes? Can someone translate my 3 simple examples above into full fledged MVC obfuscation? Edit: Not ASP/ASP.NET/Online. Pretend it's on a desktop, handheld, surface, kiosk. And pretend it's language agnostic.

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  • C# code generator

    - by Neir0
    Can someone recommend a simple c# code generator. I just looking something with methods like: GenClass = CreateNewClass(AccessModifier,Name......) GenClass.Add(new Method(AccessModifier,RetType,Name....){code=@"....."} GenClass.Add(new Property(AccessModifier,Type, Name....) ........... etc and after creating all classes\methods and other members we call Code Generation function(where we can specific some parametrs) Is there such opensource code generator?

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  • Java 5 to Java 1.4 Source Code Backporting Tool

    - by kolrie
    Is there a tool that, given a Java 5 level source code, will backport it to Java 1.4-compliant source code, by removing Generics declarations, transforming for eachs in simple fors or iteration fors, etc.? Please note that I am looking for a tool that translates source code to source code, not class binaries.

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  • Visual Studio - Attach Source Code to Reference

    - by Joe
    My C# project references a third-party DLL for which I have the source code. Can I somehow tell Visual Studio the location of that source code, so that, for example, when I press F12 to open the definition of a method in the DLL, it will open up the source code, instead of opening up the "Class [from metadata]" stub code?

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  • Host a project on Github and Google Code

    - by Abhi Beckert
    Is it possible to have a project hosted on Github and google code? I've been using Google Code for years, and recently started playing with GitHub. I like GitHub a lot, but there's also a long list of Google Code features I really miss. Is it possible/feasible to host a single project on both? Can I use github as the primary repository for my source, but have all revisions automatically sent over to a git repository on Google Code?

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