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  • Server-Sent Events using GlassFish (TOTD #179)

    - by arungupta
    Bhakti blogged about Server-Sent Events on GlassFish and I've been planning to try it out for past some days. Finally, I took some time out today to learn about it and build a simplistic example showcasing the touch points. Server-Sent Events is developed as part of HTML5 specification and provides push notifications from a server to a browser client in the form of DOM events. It is defined as a cross-browser JavaScript API called EventSource. The client creates an EventSource by requesting a particular URL and registers an onmessage event listener to receive the event notifications. This can be done as shown var url = 'http://' + document.location.host + '/glassfish-sse/simple';eventSource = new EventSource(url);eventSource.onmessage = function (event) { var theParagraph = document.createElement('p'); theParagraph.innerHTML = event.data.toString(); document.body.appendChild(theParagraph);} This code subscribes to a URL, receives the data in the event listener, adds it to a HTML paragraph element, and displays it in the document. This is where you'll parse JSON and other processing to display if some other data format is received from the URL. The URL to which the EventSource is subscribed to is updated on the server side and there are multipe ways to do that. GlassFish 4.0 provide support for Server-Sent Events and it can be achieved registering a handler as shown below: @ServerSentEvent("/simple")public class MySimpleHandler extends ServerSentEventHandler { public void sendMessage(String data) { try { connection.sendMessage(data); } catch (IOException ex) { . . . } }} And then events can be sent to this handler using a singleton session bean as shown: @Startup@Statelesspublic class SimpleEvent { @Inject @ServerSentEventContext("/simple") ServerSentEventHandlerContext<MySimpleHandler> simpleHandlers; @Schedule(hour="*", minute="*", second="*/10") public void sendDate() { for(MySimpleHandler handler : simpleHandlers.getHandlers()) { handler.sendMessage(new Date().toString()); } }} This stateless session bean injects ServerSentEventHandlers listening on "/simple" path. Note, there may be multiple handlers listening on this path. The sendDate method triggers every 10 seconds and send the current timestamp to all the handlers. The client side browser simply displays the string. The HTTP request headers look like: Accept: text/event-streamAccept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3Accept-Encoding: gzip,deflate,sdchAccept-Language: en-US,en;q=0.8Cache-Control: no-cacheConnection: keep-aliveCookie: JSESSIONID=97ff28773ea6a085e11131acf47bHost: localhost:8080Referer: http://localhost:8080/glassfish-sse/faces/index2.xhtmlUser-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_3) AppleWebKit/536.5 (KHTML, like Gecko) Chrome/19.0.1084.54 Safari/536.5 And the response headers as: Content-Type: text/event-streamDate: Thu, 14 Jun 2012 21:16:10 GMTServer: GlassFish Server Open Source Edition 4.0Transfer-Encoding: chunkedX-Powered-By: Servlet/3.0 JSP/2.2 (GlassFish Server Open Source Edition 4.0 Java/Apple Inc./1.6) Notice, the MIME type of the messages from server to the client is text/event-stream and that is defined by the specification. The code in Bhakti's blog can be further simplified by using the recently-introduced Twitter API for Java as shown below: @Schedule(hour="*", minute="*", second="*/10") public void sendTweets() { for(MyTwitterHandler handler : twitterHandler.getHandlers()) { String result = twitter.search("glassfish", String.class); handler.sendMessage(result); }} The complete source explained in this blog can be downloaded here and tried on GlassFish 4.0 build 34. The latest promoted build can be downloaded from here and the complete source code for the API and implementation is here. I tried this sample on Chrome Version 19.0.1084.54 on Mac OS X 10.7.3.

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  • Would this be a good web application architecture?

    - by Gustav Bertram
    My problem Our MVC based framework does not allow us to cache only part of our output. Ideally we want to cahce static and semi-static bits, and run dynamic bits. In addition, we need to consider data caching that reacts to database changes. My idea The concept I came up with was to represent a page as a tree of XML fragment objects. (I say XML, but I mean XHTML). Some of the fragments are dynamic, and can pull their data directly from models or other sources, but most of the fragments are static scaffolding. If a subtree of fragments is completely static, then I imagine that they could unfold into pure XML that would then be cached as the text representation of their parent element. This process would ideally continue until we are left with a root element that contains all of the static XML, and has a couple of dynamic XML fragments that are resolved and attached to the relevant nodes of the XML tree just before the page is displayed. In addition to separating content into dynamic and static fragments, some fragments could be dynamic and cached. A simple expiry time which propagates up through the XML fragment tree would indicate that a specific fragment should periodically be refreshed. A newspaper section or front page does not need to be updated each second. Minutes or sometimes even longer is sufficient. Other fragments would be dynamic and uncached. Typically too many articles are viewed for them to be cached - the cache would overflow. Some individual articles may be cached if they are extremely popular. Functional notes The folding mechanism could be to be smart enough to judge when it would be more profitable to fold a dynamic cached fragment and propagate the expiry date to the parent fragment, or to keep it separate and simple attach to the XML tree when resolving the page. If some dynamic cached fragments are associated to database objects through mechanisms like a globally unique content id, then changes to the database could trigger changes to the output cache. If fragments store the identifiers of parent fragments, then they could trigger a refolding process that would then include the updated data. A set of pure XML with an ordered array of fragment objects (that each store the identifying information of the node to which they should be attached), can be resolved in a fairly simple way by walking the XML tree, and merging the data from the fragments. Because it is not necessary to parse and construct the entire tree in memory before attaching nodes, processing should be fairly fast. The identifiers of each fragment would be a combination of relevant identity data and the type of fragment object. Cached parent fragments would contain references to these identifiers, in order to then either pull them from the fragment cache, or to run their code. The controller's responsibility is reduced to making changes to the database, and telling the root XML fragment object to render itself. The Question My question has two parts: Is this a good design? Are there any obvious flaws I'm missing? Has somebody else thought of this before? References? Is there an existing alternative that I should consider? A cool templating engine maybe?

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  • Where should instantiated classes be stored?

    - by Eric C.
    I'm having a bit of a design dilemma here. I'm writing a library that consists of a bunch of template classes that are designed to be used as a base for creating content. For example: public class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template() { //constructor } public void DoSomething() { //does something } ... } The problem is, not only is the library providing the templates, it will also supply quite a few predefined templates which are instances of these template classes. The question is, where do I put these instances of the templates? The three solutions I've come up with so far are: 1) Provide serialized instances of the templates as files. On the one hand, this solution would keep the instances separated from the library itself, which is nice, but it would also potentially add complexity for the user. Even if we provided methods for loading/deserializing the files, they'd still have to deal with a bunch of files, and some kind of config file so the app knows where to look for those files. Plus, creating the template files would probably require a separate app, so if the user wanted to stick with the files method of storing templates, we'd have to provide some kind of app for creating the template files. Also, this requires external dependencies for testing the templates in the user's code. 2) Add readonly instances to the template class Example: public class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template PredefinedTemplate { get { Template templateInstance = new Template(); templateInstance.Name = "Some Name"; templateInstance.Description = "A description"; ... return templateInstance; } } public Template() { //constructor } public void DoSomething() { //does something } ... } This method would be convenient for users, as they would be able to access the predefined templates in code directly, and would be able to unit test code that used them. The drawback here is that the predefined templates pollute the Template type namespace with a bunch of extra stuff. I suppose I could put the predefined templates in a different namespace to get around this drawback. The only other problem with this approach is that I'd have to basically duplicate all the namespaces in the library in the predefined namespace (e.g. Templates.SubTemplates and Predefined.Templates.SubTemplates) which would be a pain, and would also make refactoring more difficult. 3) Make the templates abstract classes and make the predefined templates inherit from those classes. For example: public abstract class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template() { //constructor } public void DoSomething() { //does something } ... } and public class PredefinedTemplate : Template { public PredefinedTemplate() { this.Name = "Some Name"; this.Description = "A description"; this.Attribute1 = "Some Value"; ... } } This solution is pretty similar to #2, but it ends up creating a lot of classes that don't really do anything (none of our predefined templates are currently overriding behavior), and don't have any methods, so I'm not sure how good a practice this is. Has anyone else had any experience with something like this? Is there a best practice of some kind, or a different/better approach that I haven't thought of? I'm kind of banging my head against a wall trying to figure out the best way to go. Thanks!

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  • MVC Communication Pattern

    - by Kedu
    This is kind of a follow up question to this http://stackoverflow.com/questions/23743285/model-view-controller-and-callbacks, but I wanted to post it separately, because its kind of a different topic. I'm working on a multiplayer cardgame for the Android platform. I split the project into MVC which fits the needs pretty good, but I'm currently stuck because I can't figure out a good way to communicate between the different parts. I have everything setup and working with the controller being a big state machine, which is called over and over from the gameloop, and calls getter methods from the GUI and the android/network part to get the input. The input itself in the GUI and network is set by inputlisteners that set a local variable which I read in the getter method. So far so good, this is working. But my problem is, the controller has to check every input separately,so if I want to add an input I have to check in which states its valid and call the getter method from all these states. This is not good, and lets the code look pretty ugly, makes additions uncomfortable and adds redundance. So what I've got from the question I mentioned above is that some kind of command or event pattern will fit my needs. What I want to do is to create a shared and threadsafe queue in the controller and instead of calling all these getter methods, I just check the queue for new input and proceed it. On the other side, the GUI and network don't have all these getters, but instead create an event or command and send it to the controller through, for example, observer/observable. Now my problem: I can't figure out a way, for these commands/events to fit a common interface (which the queue can store) and still transport different kind of data (button clicks, cards that are played, the player id the command comes from, synchronization data etc.). If I design the communication as command pattern, I have to stick all the information that is needed to execute the command into it when its created, that's impossible because the GUI or network has no knowledge of all the things the controller needs to execute stuff that needs to be done when for example a card is played. I thought about getting this stuff into the command when executing it. But over all the different commands I have, I would need all the information the controller has, and thus give the command a reference to the controller which would make everything in it public, which is real bad design I guess. So, I could try some kind of event pattern. I have to transport data in the event. So, like the command, I would have an interface, which all events have in common, and can be stored in the shared queue. I could create a big enum with all the different events that a are possible, save one of these enums in the actual event, and build a big switch case for the events, to proceed different stuff for different events. The problem here: I have different data for all the events. But I need a common interface, to store the events in a queue. How do I get the specific data, if I can only access the event through the interface? Even if that wouldn't be a problem, I'm creating another big switch case, which looks ugly, and when i want to add a new event, I have to create the event itself, the case, the enum, and the method that's called with the data. I could of course check the event with the enum and cast it to its type, so I can call event type specific methods that give me the data I need, but that looks like bad design too.

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  • C#&ndash;Using a delegate to raise an event from one class to another

    - by Bill Osuch
    Even though this may be a relatively common task for many people, I’ve had to show it to enough new developers that I figured I’d immortalize it… MSDN says “Events enable a class or object to notify other classes or objects when something of interest occurs. The class that sends (or raises) the event is called the publisher and the classes that receive (or handle) the event are called subscribers.” Any time you add a button to a Windows Form or Web app, you can subscribe to the OnClick event, and you can also create your own event handlers to pass events between classes. Here I’ll show you how to raise an event from a separate class to a console application (or Windows Form). First, create a console app project (you could create a Windows Form, but this is easier for this demo). Add a class file called MyEvent.cs (it doesn’t really need to be a separate file, this is just for clarity) with the following code: public delegate void MyHandler1(object sender, MyEvent e); public class MyEvent : EventArgs {     public string message; } Your event can have whatever public properties you like; here we’re just got a single string. Next, add a class file called WorkerDLL.cs; this will simulate the class that would be doing all the work in the project. Add the following code: class WorkerDLL {     public event MyHandler1 Event1;     public WorkerDLL()     {     }     public void DoWork()     {         FireEvent("From Worker: Step 1");         FireEvent("From Worker: Step 5");         FireEvent("From Worker: Step 10");     }     private void FireEvent(string message)     {         MyEvent e1 = new MyEvent();         e1.message = message;         if (Event1 != null)         {             Event1(this, e1);         }         e1 = null;     } } Notice that the FireEvent method creates an instance of the MyEvent class and passes it to the Event1 handler (which we’ll create in just a second). Finally, add the following code to Program.cs: static void Main(string[] args) {     Program p = new Program(args); } public Program(string[] args) {     Console.WriteLine("From Console: Creating DLL");     WorkerDLL wd = new WorkerDLL();     Console.WriteLine("From Console: Wiring up event handler");     WireEventHandlers(wd);     Console.WriteLine("From Console: Doing the work");     wd.DoWork();     Console.WriteLine("From Console: Done - press any key to finish.");     Console.ReadLine(); } private void WireEventHandlers(WorkerDLL wd) {     MyHandler1 handler = new MyHandler1(OnHandler1);     wd.Event1 += handler; } public void OnHandler1(object sender, MyEvent e) {     Console.WriteLine(e.message); } The OnHandler1 method is called any time the event handler “hears” an event matching the specified signature – you could have it log to a file, write to a database, etc. Run the app in debug mode and you should see output like this: You can distinctly see which lines were written by the console application itself (Program.cs) and which were written by the worker class (WorkerDLL.cs). Technorati Tags: Csharp

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  • Welcome to BlogEngine.NET 2.9 using Microsoft SQL Server

    If you see this post it means that BlogEngine.NET 2.9 is running and the hard part of creating your own blog is done. There is only a few things left to do. Write Permissions To be able to log in to the blog and writing posts, you need to enable write permissions on the App_Data folder. If you’re blog is hosted at a hosting provider, you can either log into your account’s admin page or call the support. You need write permissions on the App_Data folder because all posts, comments, and blog attachments are saved as XML files and placed in the App_Data folder.  If you wish to use a database to to store your blog data, we still encourage you to enable this write access for an images you may wish to store for your blog posts.  If you are interested in using Microsoft SQL Server, MySQL, SQL CE, or other databases, please see the BlogEngine wiki to get started. Security When you've got write permissions to the App_Data folder, you need to change the username and password. Find the sign-in link located either at the bottom or top of the page depending on your current theme and click it. Now enter "admin" in both the username and password fields and click the button. You will now see an admin menu appear. It has a link to the "Users" admin page. From there you can change the username and password.  Passwords are hashed by default so if you lose your password, please see the BlogEngine wiki for information on recovery. Configuration and Profile Now that you have your blog secured, take a look through the settings and give your new blog a title.  BlogEngine.NET 2.9 is set up to take full advantage of of many semantic formats and technologies such as FOAF, SIOC and APML. It means that the content stored in your BlogEngine.NET installation will be fully portable and auto-discoverable.  Be sure to fill in your author profile to take better advantage of this. Themes, Widgets & Extensions One last thing to consider is customizing the look of your blog.  We have a few themes available right out of the box including two fully setup to use our new widget framework.  The widget framework allows drop and drag placement on your side bar as well as editing and configuration right in the widget while you are logged in.  Extensions allow you to extend and customize the behaivor of your blog.  Be sure to check the BlogEngine.NET Gallery at dnbegallery.org as the go-to location for downloading widgets, themes and extensions. On the web You can find BlogEngine.NET on the official website. Here you'll find tutorials, documentation, tips and tricks and much more. The ongoing development of BlogEngine.NET can be followed at CodePlex where the daily builds will be published for anyone to download.  Again, new themes, widgets and extensions can be downloaded at the BlogEngine.NET gallery. Good luck and happy writing. The BlogEngine.NET team

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  • Why Apple’s New SDK Limitation is So Offensive

    - by TStewartDev
    I am not an Apple fanboy, nor have I ever been. However, I have owned a Mac, an iPod, and an iPhone in my lifetime, and for more than a decade, I have defended Apple against the untruths that the haters so enjoy spewing. I encouraged my wife to buy a MacBook when she needed a new laptop two years ago, and I often recommend them to my friends and relatives. I have proudly and happily used my first generation iPhone for nearly three years. Now, for the first time in well over ten years, I find myself ready to swear off Apple and encourage everyone I know to do the same. I was disappointed when Apple wouldn't allow native apps, but I still bought the iPhone. I've stomached their ambiguous app approval process even though it's apparent that Steve may just reject your app because he doesn't like you or feels threatened by you (I'm still lamenting the rejection of the Google Voice app). But, as a developer, I can no longer tolerate Apple's terms and the kind of totalitarian control they indicate Apple wants. In case you are not already familiar, Apple has dictated in their OS 4.0 SDK license agreement (the now infamous Section 3.3.1) that all apps developed for the iPhone must be coded in C, C++, or Objective C, and moreover, that using any cross-compiling platforms is a violation of the agreement. For those of you who aren't developers, let me try to illustrate why this angers those of us who are. Imagine you're a professional writer. You've had articles published in some journals and magazines, and you've got a couple popular books out there, too. You've got an idea for a new book, and so you take it to your publisher. Your publisher agrees that it's a good idea. "But," says the publisher, "we want to hold our books to a tighter standard so that our readers get the experience we want them to have. Therefore, from now on, all our writers may only use words from this list of the 10,000 most common English words. Furthermore, if you cite any other works or quote anyone, they must comply with that same list, or you'll have to rewrite the entire work as well in case our readers want to look up your citation." What do you do? If your work is a children's book, this probably isn't a big deal to you. If it's an autobiography, textbook, or even a novel, though, you're going to have a lot of trouble describing your content with only common words. It's going to take you longer to complete your book, too, since you'll be looking up less common words frequently to see if you can use them. You could always go to another publisher, but this one has the best ability to distribute your book. The next largest distributor can only do a quarter as much. You could abandon the project altogether, but then everyone loses. Isn't this a silly scenario? Who would put such a limitation on writers? Yet this is very much what Apple is doing. They are using their dominant position in the market to coerce developers to write their apps exclusively for the iPhone OS by making it too expensive to write for multiple platforms. It is at least a threefold attack, striking at Adobe who is set to release a compiler that lets Flash source be compiled to iPhone binaries; striking at Google whose Android platform stands the best chance at the moment of providing serious competition to the iPhone; and reinforcing their own strong position by keeping popular apps exclusively to iPhone. And while developers are already very upset about this, the sad fact is that most of us will cave and give in to Apple because consumers don't know any better. They will continue to buy Apple's toy forcing developers to play Apple's maniacal game in order to make any money, at least until Steve Jobs decides he doesn't like them or he intends to release a competing application (bye-bye OpenFeint). Apple has been kept in check on the desktop front by a very dominant Microsoft, but I'm afraid that their success with iPods, iTunes, and iPhones has created a monster that we may have to bear until it is slain by an anti-trust suit or dies with the retirement of Steve Jobs.

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  • Integrating Amazon S3 in Java via NetBeans IDE

    - by Geertjan
    To continue from yesterday, let's set up a scenario that enables us to make use of this drag/drop service in NetBeans IDE: The above service is applicable to Amazon S3, an Amazon storage provider that is typically used to store large binary files. In Amazon S3, every object stored is contained in a bucket. Buckets partition the namespace of objects stored in Amazon S3. More on buckets here. Let's use the tools in NetBeans IDE to create a Java application that accesses our Amazon S3 buckets. Create a Java application named "AmazonBuckets" with a main class named "AmazonBuckets". Open the main class and then drag the above service into the main method of the class. Now, NetBeans IDE will create all the other classes and the properties file that you see in the screenshot below. The first thing to do is to open the properties file above and enter the access key and secret: access_key=SOMETHINGsecret=SOMETHINGELSE Now you're all set up. Make sure to, of course, actually have some buckets available: Then rewrite the Java class to parse the XML that is returned via the generated code: package amazonbuckets;import java.io.ByteArrayInputStream;import java.io.IOException;import javax.xml.parsers.DocumentBuilder;import javax.xml.parsers.DocumentBuilderFactory;import javax.xml.parsers.ParserConfigurationException;import org.netbeans.saas.amazon.AmazonS3Service;import org.netbeans.saas.RestResponse;import org.w3c.dom.DOMException;import org.w3c.dom.Document;import org.w3c.dom.Node;import org.w3c.dom.NodeList;import org.xml.sax.InputSource;import org.xml.sax.SAXException;public class AmazonBuckets {    public static void main(String[] args) {        try {            RestResponse result = AmazonS3Service.getBuckets();            String dataAsString = result.getDataAsString();            DocumentBuilderFactory dbFactory = DocumentBuilderFactory.newInstance();            DocumentBuilder dBuilder = dbFactory.newDocumentBuilder();            Document doc = dBuilder.parse(                    new InputSource(new ByteArrayInputStream(dataAsString.getBytes("utf-8"))));            NodeList bucketList = doc.getElementsByTagName("Bucket");            for (int i = 0; i < bucketList.getLength(); i++) {                Node node = bucketList.item(i);                System.out.println("Bucket Name: " + node.getFirstChild().getTextContent());            }        } catch (IOException | ParserConfigurationException | SAXException | DOMException ex) {        }    }}That's all. This is simpler to setup than the scenario described yesterday. Also notice that there are other Amazon S3 services you can interact with from your Java code, again after generating a heap of code after drag/drop into a Java source file: I tried the above, e.g., I created a new Amazon S3 bucket after dragging "createBucket", adding my credentials in the properties file, and then running the code that had been created. I.e., without adding a single line of code I was able to programmatically create new buckets. The above outlines a handy set of tools and techniques to use if you want to let your users store and access data in Amazon S3 buckets directly from the application you've created for them.

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  • Using 3rd Party JavaScript Plugins Hardwired With &lsquo;document.write&rsquo;

    - by ToStringTheory
    Introduction Have you ever had the need to implement a 3rd party JavaScript plugin, but your needs didn’t fit the model and usage defined by the API or documentation of the plugin?  Recently I ran into this issue when I was trying to implement a web snapshot plugin into our site.  To use their plugin, you had to include a script tag to the plugin on their server with an API key.  The second part of the usage was to include a <script> tag around a function call wherever you wanted a snapshot to appear. The Problem When trying to use the service, the images did not display.  I checked a couple of things and didn’t find anything wrong at first..  It wasn’t until I looked at the function that was called by the inline script did I find the issue – a call to the webservice, followed by a call to ‘document.write’ in its callback.  The solution in which I was trying to implement the plugin happened to be in response to an AJAX call after the document had completely loaded.  After the page has loaded, document.write does nothing. My first thought for a solution was to just cache the script from the service, and edit it do something like a return function or callback that I could use to edit the document from.  However, I quickly discovered that there is no way to cache the script from the service, as it had a hash in the function where it would call the server.  The hash was updated every few seconds/minutes, expiring old hashes.  This meant that I wouldn’t be able to edit the script and upload a new version to my server, as the script would not work after a few minutes from originally getting the script from the service. Solution The solution eluded me until I realized that this was JavaScript I was dealing with.  A language designed so that you could do just about anything to any library, function, or object…  At this point, the solution was simple – take control of the document.write function.  Using a buffer variable, and a simple function call, it is eerily simple to perform: //what would have been output to the document var buffer = ""; //store a reference to the real document.write var dw = document.write; //redefine document.write to store to our buffer document.write = function (str) {buffer += str;} //execute the function containing calls to document.write eval('{function encapsulated in <script></script> tags}'); //restore the original document.write function (just in case) document.write = dw; That’s it.  Instead of using the script tags where I wanted to include a snapshot, I called a function passing in the URL to the page I wanted a snapshot of.  After that last line of code, what would have been output to the document (or not in the case of the ajax call) was instead stored in buffer. Conclusion While the solution itself is simple, coming from a background much more footed in the .Net platform, I believe that this is a prime example of always keeping the language that you are working in in mind.  While this may seem obvious at first, as I KNEW I was in JavaScript, I never thought of taking control of the document.write function because I am more accustomed to the .Net world.  I can’t simply replace the functionality of Console.WriteLine.

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  • Application using JOGL stays in Limbo when closing

    - by Roy T.
    I'm writing a game using Java and OpenGL using the JOGL bindings. I noticed that my game doesn't terminate properly when closing the window even though I've set the closing operation of the JFrame to EXIT_ON_CLOSE. I couldn't track down where the problem was so I've made a small reproduction case. Note that on some computers the program terminates normally when closing the window but on other computers (notably my own) something in the JVM keeps lingering, this causes the JFrame to never be disposed and the application to never exit. I haven't found something in common between the computers that had difficulty terminating. All computers had Windows 7, Java 7 and the same version of JOGL and some terminated normally while others had this problem. The test case is as follows: public class App extends JFrame implements GLEventListener { private GLCanvas canvas; @Override public void display(GLAutoDrawable drawable) { GL3 gl = drawable.getGL().getGL3(); gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL3.GL_COLOR_BUFFER_BIT); gl.glFlush(); } // The overrides for dispose (the OpenGL one), init and reshape are empty public App(String title, boolean full_screen, int width, int height) { //snipped setting the width and height of the JFRAME GLProfile profile = GLProfile.get(GLProfile.GL3); GLCapabilities capabilities = new GLCapabilities(profile); canvas = new GLCanvas(capabilities); canvas.addGLEventListener(this); canvas.setSize(getWidth(), getHeight()); add(canvas); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //!!! setVisible(true); } @Override public void dispose() { System.out.println("HELP"); // } public static void main( String[] args ) { new App("gltut 01", false, 1280, 720); } } As you can see this doesn't do much more than adding a GLCanvas to the frame and registering the main class as the GLEventListener. So what keeps lingering? I'm not sure. I've made some screenshots. The application running normally. The application after the JFrame is closed, note that the JVM still hasn't exited or printed a return code. The application after it was force closed. Note the return code -1, so it wasnt just the JVM standing by or something the application really hadn't exited yet. So what is keeping the application in Limbo? Might it be the circular reference between the GLCanvas and the JFrame? I thought the GC could figure that out. If so how should I deal with that when I want to exit? Is there any other clean-up required when using JOGL? I've tried searching but it doesn't seem to be necessary. Edit, to clarify: there are 2 dispose functions dispose(GLAutoDrawable arg) which is a member of GLEventListener and dispose() which is a member of JFrame. The first one is called correctly (but I wouldn't know what to there, destroying the GLAutoDrawable or the GLCanvas gives an infinite exception loop) the second one is never called.

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  • Can someone explain the true landscape of Rails vs PHP deployment, particularly within the context of Reseller-based web hosting (e.g., Hostgator)?

    - by rcd
    Currently, I have a reseller account with the company HostGator. I design websites, which up until now have occasionally been wrapped in Wordpress CMSs and the like (PHP applications). I then sell hosting (of the site I've designed) to the client, which is pretty simple, in that I can simply click a button and add a new shared hosting account/site with whatever settings I want. Furthermore, I then utilize WHMCS to automate billing and account management. It's a nice package and pretty simple. I pay something like $25 a month, and can sell a hundred accounts under this (because my clients bandwidth requirements are low). Now I am finding the need to develop more customized applications, including a minimalist CMS and several proprietary things. I soon anticipate developing these apps for clients as well. Thus, I've spent the past few months learning Rails, and it's coming along well now. The thing that has nagged at me all along, though, is the deployment issue. I can't wrap my brain around it. It seems like all of the popular options (Heroku, etc) have nice automation with git and are set up in the "Rails Way". I get that (sort of). But it's terribly expensive... a single dyno, a helper, and the cheapest database (which they say is mainly suitable for testing) that isn't limited to 5MB runs $51. This is for ONE app!!! Throw in a "production" DB and you're over $200. This is like... the same prices as getting a server somewhere, right? Meanwhile, going back to what I guess is a "traditional" hosting environment with Hostgator, their server only has Ruby 1.8.7 and Rails 2.3.5... No Rails 3. AND, no Passenger (not that I really understand the difference in CGI or mod_rails or whatever, but they say Passenger is the simplest). So I'm to understand that if I build an app in Rails 3, it won't run at all on this host? But damn, I already have these accounts under my reseller account there, all running static html and/or PHP stuff, right? So what now? How do I get all of this under one simple (and affordable) roof? Forgive my ignorance, but I just don't get it. Managing a VPS is cool and all, but entails learning server admin stuff and security... And it's expensive. I get that a shared and/or reseller "server-based" (forgive the terminology) may be inadequate for large-scale apps that use a lot of bandwidth... But what about for those of us who are building real (but small and low bandwidth) apps (with Rails) and who want to deploy them simply, cheaply, using the same conceptual approach as PHP? Even after learning all of this Ruby and Rails stuff for months, I'm questioning whether it's worth it when it comes to deployment. I want to build a small app, upload it to my home directory on a shared server account, and just make it run. Why should that be so hard? Am I just choosing the wrong language/framework? Forgive my ignorance in the subject; these questions are not rhetorical; just trying to learn here. So: 1) I'd appreciate if someone could give me a good rundown of how to understand deployment in Rails vs. PHP. 2) I'd appreciate if someone could address my issue with running a hosting/web business around reseller hosting (Hostgator) while also being able to host Rails apps. Can it be done? And how can a company like Hostgator completely ignore what's current in Rails/Ruby? Thanks.

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  • Data Formatters temporarily unavailable

    - by iphone newbie
    I'm currently working on an iPhone app. This app has a login screen, also a signup screen. After the user has successfully signed up, I dismiss the signup view, then the app automatically logs in using the created account. After which, the login view is dismissed, showing the main view. I'm trying to modify this by immediately dismissing the login view, since I already have the account details of the user when the signup is successful. Basically, the ideal flow is: after the user successfully signs up, I save the username and password in a singleton class, then dismiss the signup view. When I get to the parent view (which is the login screen), I have a variable that checks if there was a successful signup. If that variable is true, I want to immediately dismiss the login view. However, I come across this error message: Data Formatters temporarily unavailable, will re-try after a 'continue'. (Unknown error loading shared library "/Developer/usr/lib/libXcodeDebuggerSupport.dylib") I'm not really sure why this happens. I have no problems dismissing the login view when I go through the actual login procedure - which of course also dismisses the login view if the user inputs a correct username and password. I'm not exactly sure, but I'm starting to think that the iPhone cannot handle dismissing 2 view controllers almost at the same time. Is it possible that I'm dismissing the login view too quickly? Is that a factor? Is there anyway for me to be able to dismiss 2 view controllers almost simultaneously without coming across this error message?

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  • iphone - direct link to iPhone review form from inside iphone

    - by Mike
    I am trying to link directly to the review link of one of my Apps. I know that it is possible because Appirater did it in the past, but some change in iTunes turned the API down. Appirater uses this URL NSString *templateReviewURL = @"itms-apps://itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?id=APP_ID&onlyLatestVersion=true&pageNumber=0&sortOrdering=1&type=Purple+Software"; where APP_ID is the ID of an application. running this from inside the APP gives me the message Cannot Connect to iTunes Store. This Page talks about another kind of link https://userpub.itunes.apple.com/WebObjects/MZUserPublishing.woa/wa/addUserReview?id=APP_ID&type=Purple+Software and also itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?type=Purple+Software&id=APP_ID The first one works, but just from the desktop mac. The second gives me the same error as the first... Cannot Connect to iTunes Store. iTunes link maker is not helping too, because it has no tools for iPad links... Do you guys know how to link to an app's review form from inside an app? In case you don't know, what kind of package should I use to dig this? a package sniffer? thanks for any help.

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  • SSL authentication error: RemoteCertificateChainErrors on ASP.NET on Ubuntu

    - by Frank Krueger
    I am trying to access Gmail's SMTP service from an ASP.NET MVC site running under Mono 2.4.2.3. But I keep getting this error: System.InvalidOperationException: SSL authentication error: RemoteCertificateChainErrors at System.Net.Mail.SmtpClient.m__3 (System.Object sender, System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Security.Cryptography.X509Certificates.X509Chain chain, SslPolicyErrors sslPolicyErrors) [0x00000] at System.Net.Security.SslStream+c__AnonStorey9.m__9 (System.Security.Cryptography.X509Certificates.X509Certificate cert, System.Int32[] certErrors) [0x00000] at Mono.Security.Protocol.Tls.SslClientStream.OnRemoteCertificateValidation (System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Int32[] errors) [0x00000] at Mono.Security.Protocol.Tls.SslStreamBase.RaiseRemoteCertificateValidation (System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Int32[] errors) [0x00000] at Mono.Security.Protocol.Tls.SslClientStream.RaiseServerCertificateValidation (System.Security.Cryptography.X509Certificates.X509Certificate certificate, System.Int32[] certificateErrors) [0x00000] at Mono.Security.Protocol.Tls.Handshake.Client.TlsServerCertificate.validateCertificates (Mono.Security.X509.X509CertificateCollection certificates) [0x00000] at Mono.Security.Protocol.Tls.Handshake.Client.TlsServerCertificate.ProcessAsTls1 () [0x00000] at Mono.Security.Protocol.Tls.Handshake.HandshakeMessage.Process () [0x00000] at (wrapper remoting-invoke-with-check) Mono.Security.Protocol.Tls.Handshake.HandshakeMessage:Process () at Mono.Security.Protocol.Tls.ClientRecordProtocol.ProcessHandshakeMessage (Mono.Security.Protocol.Tls.TlsStream handMsg) [0x00000] at Mono.Security.Protocol.Tls.RecordProtocol.InternalReceiveRecordCallback (IAsyncResult asyncResult) [0x00000] I have installed certificates using: certmgr -ssl -m smtps://smtp.gmail.com:465 with this output: Mono Certificate Manager - version 2.4.2.3 Manage X.509 certificates and CRL from stores. Copyright 2002, 2003 Motus Technologies. Copyright 2004-2008 Novell. BSD licensed. X.509 Certificate v3 Issued from: C=US, O=Equifax, OU=Equifax Secure Certificate Authority Issued to: C=US, O=Google Inc, CN=Google Internet Authority Valid from: 06/08/2009 20:43:27 Valid until: 06/07/2013 19:43:27 *** WARNING: Certificate signature is INVALID *** Import this certificate into the CA store ?yes X.509 Certificate v3 Issued from: C=US, O=Google Inc, CN=Google Internet Authority Issued to: C=US, S=California, L=Mountain View, O=Google Inc, CN=smtp.gmail.com Valid from: 04/22/2010 20:02:45 Valid until: 04/22/2011 20:12:45 Import this certificate into the AddressBook store ?yes 2 certificates added to the stores. In fact, this worked for a month but mysteriously stopped working on May 5. I installed these new certs today, but I am still getting these errors.

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  • UIViewController presentModalViewController: animated: doing nothing?

    - by ryyst
    Hi, I recently started a project, using Apple's Utility Application example project. In the example project, there's an info button that shows an instance of FlipSideView. If you know the Weather.app, you know what the button acts like. I then changed the MainWindow.xib to contain a scrollview in the middle of the window and a page-control view at the bottom of the window (again, like the Weather.app). The scrollview gets filled with instances of MainView. When I then clicked the info button, the FlipSideView would show, but only in the area that was previously filled by the MainView instance – this means that the page-control view on the bottom of the page still showed when the FlipSideView instance got loaded. So, I thought that I would simply add a UIViewController for the top-most window, which is the one declared inside the AppDelegate created along side with the project. So, I created a subclass of UIViewController, put an instance of it inside MainWindow.xib and connected it's view outlet to the UIWindow declared as window inside the app delegate. I also changed the button's action, so that it know sends a message to the MainWindowController instance. The message does get sent (I checked with NSLog() statements), but the FlipSideView doesn't get shown. Here's the relevant (?) code: FlipsideViewController *controller = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; controller.delegate = self; controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; Why's this not working? I've uploaded the entire project here for you to be able to see the whole thing. Thanks for help! -- Ry

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  • Code sign error with Xcode 3.2

    - by quux
    I had a fully working build environment before upgrading to iPhone OS 3.1 and Xcode 3.2. Now when I try to do a build, i get the following: Code Sign error: Provisioning profile 'FooApp test' specifies the Application Identifier 'no.fooapp.iphoneapp' which doesn't match the current setting 'TGECMYZ3VK.no.fooapp.iphoneapp' The problem is that Xcode somehow manages to think that the "FooApp Test" provisioning profile specifies the Application Identifier "no.fooapp.iphoneapp", but this is not the case. In the Organizer (and in the iPhone developer portal website) the app identifier is correctly seen as 'TGECMYZ3VK.no.fooapp.iphoneapp'. Also, when setting the provisioning profile in the build options at the project level, Xcode correctly identifies the app identifier, but when I go to the target, I'm unable to select any valid provisioning profile. What could be causing this problem? Update: I've tried to create a new provisioning profile, but still no luck. I also tried simply changing the app identified in Info.plist to just "no.fooapp.iphoneapp". The build succeeds, but now I get an error from the Organizer: The executable was signed with invalid entitlements. The entitlements specified in your application's Code Signing Entitlements file do not match those specified in your provisioning profile. (0xE8008016). This seems reasonable, as the provisioning profile still has the "TGECMYZ3VK.no.fooapp.iphoneapp" application identifier. I also double checked that all certiicates are valid in the Keychain. So my question is how I can get Xcode to see the correct application identifier? UPDATE: As noted below, what seems to fix the problem is deleting all provisioning profiles, certificates etc, making new certificates / profiles and installing them again. If anyone has any other solutions, they would be welcome. :)

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  • HttpWebRequest sessionID c# login

    - by warne
    Im trying to login to a website (www.vodafone.ie) with a console app and c# httpWebRequest. Problem is it works ok about 50% of the time. Im using fiddler to find out the GET and POST requests I need to make. Done that and my app is successfully recreating these as best as I can see. The steps are; 1) GET request with cookie container to login uri. server response sets new cookie called jsessionID 2) do POST request with login credentials and same cookie container containing previous jsessionID. Looking at the fiddler logs for successful POST request login (browser or my app) I see it sets a thing in the response header : "Set-cookie: supercookie=-; Expires=Thu, 01-Jan-1970 00:00:10 GMT; Path=". What is this supercookie thing? Its not returned to me in the response cookie collection like the jsessionID. On rare occasions, there is along string of numbers with the supercookie instead of just "-". I made sure to clear all cookies before analyzing the request/response headers. If the super cookie thing is not being set in the reponse my login fails. So just wondering what's going on here? cheers!

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  • IIS7 Mixed Mode Authentication

    - by drachenstern
    We're getting ready to start migrating some of our IIS6 sites to IIS7, and the application currently uses Forms Authentication. We have started getting some requests from various sites to use the Windows Authentication for the users. While this is easy enough to implement (and I've shown internally that there is no issue with the app, as expected) the question then is how to continue to keep Forms authentication for when Integrated Windows doesn't work. I've seen several walkthroughs on how to have it configured on IIS6, and I could do the same thing on IIS7, but then I have to turn on Classic Mode processing. Any solution should also be back portable to IIS6, if possible, to keep the build tree simple. So what are my options on this? Do I setup the app with Integrated Windows Authentication in IIS7, Forms Auth in the web.config, and redirect 401 errors to an "error page" allowing them to login using forms, then back to the regular app? The case when Forms is likely to be needed is going to be reserved for Contract workers, our support staff, and if someone needs to access it on their site from their Extranet. So primarily it's for our staff to login to check functionality and confirm bug reports. I suggested we just maintain that for our support staff to work, we need a Windows login that will always be live, and then we'll just enforce local responsibility on who can login to the site, but I'm told that we would do better to have Forms Authentication. Any thoughts? I can post some of the links of the articles I've already read through if that would help the forum better narrow my needs. Many thanks. tl;dr: How to do mixed mode authentication (forms, windows) in IIS7 without changing to classic pipeline and still be able to use the build in IIS6 if possible.

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  • MPNowPlayingInfoCenter defaultCenter will not update or retrieve information

    - by Jayson Lane
    I'm working to update the MPNowPlayingInfoCenter and having a bit of trouble. I've tried quite a bit to the point where I'm at a loss. The following is my code: self.audioPlayer.allowsAirPlay = NO; Class playingInfoCenter = NSClassFromString(@"MPNowPlayingInfoCenter"); if (playingInfoCenter) { NSMutableDictionary *songInfo = [[NSMutableDictionary alloc] init]; MPMediaItemArtwork *albumArt = [[MPMediaItemArtwork alloc] initWithImage:[UIImage imageNamed:@"series_placeholder"]]; [songInfo setObject:thePodcast.title forKey:MPMediaItemPropertyTitle]; [songInfo setObject:thePodcast.author forKey:MPMediaItemPropertyArtist]; [songInfo setObject:@"NCC" forKey:MPMediaItemPropertyAlbumTitle]; [songInfo setObject:albumArt forKey:MPMediaItemPropertyArtwork]; [[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:songInfo]; } This isn't working, I've also tried: [[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:nil]; In an attempt to get it to remove the existing information from the iPod app (or whatever may have info there). In addition, just to see if I could find out the problem, I've tried retrieving the current information on app launch: NSDictionary *info = [[MPNowPlayingInfoCenter defaultCenter] nowPlayingInfo]; NSString *title = [info valueForKey:MPMediaItemPropertyTitle]; NSString *author = [info valueForKey:MPMediaItemPropertyArtist]; NSLog(@"Currently playing: %@ // %@", title, author); and I get Currently playing: (null) // (null) I've researched this quite a bit and the following articles explain it pretty thoroughly, however, I am still unable to get this working properly. Am I missing something? Would there be anything interfering with this? Is this a service something my app needs to register to access (didn't see this in any docs)? Apple's Docs Change lock screen background audio controls Now playing info ignored UPDATE: I've created a tutorial outlining how I was able to get this functioning properly: http://jaysonlane.net/tech-blog/2012/04/lock-screen-now-playing-with-mpnowplayinginfocenter/

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  • Uploadify & Integrated Windows Authentication

    - by vdh_ant
    Hi guys I'm running into an issue with Uploadify and I hope someone can help. I have put Uploadify into my app and all works fine in dev (using the VS web server). All worked fine and checked until I deployed the app into my test environment which uses Integrated Windows Authentication. When I actually go to upload the file, the browser brings up a login prompt. At this point, even if you type in the correct username and password, the request seems not to complete and even if you tell the browser to remember the password it still brings up the login prompt. When this started to occur, I decided to spin up Fiddler and see what was going on. But guess what, when ever Fiddler is running the issue doesn't occur. Unfortunately I can't make running Fiddler a reuqierment for running the app. Hence does anyone have any ideas. I know there are some issues with Uploadify/flash when using forms authentication but I didn't think they carried across to Integrated Windows Authentication. Cheers Anthony

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  • Want custom title / image / description in facebook share link

    - by Ezop
    Hi! I am making a flash app that demonstrates potensial traffic injuries when driving at different speeds. I want the user to be able to share this information on facebook. However this demands that i can customize the text that will appear on facebook in some manner. I am making an url that is opened in a blank window (from the flash app itself). I specify the u and t parameters, putting the generated message as the t parameter. But this seems to always be overridden by the pages title. If i omit the title tag from the html code, the file name is used (also overriding the specified title). http://www.facebook.com/sharer.php?u=http://espentokerud.com/face/addiste.html&t=test; I also tried url-encoding the url, but to no avail. http://www.facebook.com/sharer.php?u=http%3a%2f%2fespentokerud.com%2fface%2faddiste.html&t=test; I also tried using the addthis API, but experience the same shortcomings. The funny thing is that if i post a swf, the title and description can be customized, and it is also possible to specify a screenshot. But if i dont post a swf, this seems to be ignored. I am aware that I can use meta tags on the html page to specify the thumbnail image, title and description, but some of this content has to be based on calculations inside the flash app. Can anyone help me out or point me in the right direction? I am thankful for any help!

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  • Create non-persistent cookie with FormsAuthenticationTicket

    - by Marcus
    Hello! I'm having trouble creating a non-persistent cookie using the FormsAuthenticationTicket. I want to store userdata in the ticket, so i can't use FormsAuthentication.SetAuthCookie() or FormsAuthentication.GetAuthCookie() methods. Because of this I need to create the FormsAuthenticationTicket and store it in a HttpCookie. My code looks like this: DateTime expiration = DateTime.Now.AddDays(7); // Create ticket FormsAuthenticationTicket ticket = new FormsAuthenticationTicket(2, user.Email, DateTime.Now, expiration, isPersistent, userData, FormsAuthentication.FormsCookiePath); // Create cookie HttpCookie cookie = new HttpCookie(FormsAuthentication.FormsCookieName, FormsAuthentication.Encrypt(ticket)); cookie.Path = FormsAuthentication.FormsCookiePath; if (isPersistent) cookie.Expires = expiration; // Add cookie to response HttpContext.Current.Response.Cookies.Add(cookie); When the variable isPersistent is true everything works fine and the cookie is persisted. But when isPersistent is false the cookie seems to be persisted anyway. I sign on in a browser window, closes it and opens the browser again and I am still logged in. How do i set the cookie to be non-persistent? Is a non-persistent cookie the same as a session cookie? Is the cookie information stored in the sessiondata on the server or are the cookie transferred in every request/response to the server? Thanks in advance! /Marcus

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  • iPhone: Software Development And Distribution

    - by xsl
    I have a few quick questions about the iPhone software development. I did some research about the topic, but there are a few specific things I would like to ask here, because I will have to estimate the cost of the required hardware and software, before I am allowed to buy anything. I never did any Mac development nor have I ever owned an iPhone, so needless to say this is quite hard for me. I will buy an iMac mini with 2 GB RAM for iPhone development. I will have to use it at the same time as my regular PC, but the majority of the time I won't use the Mac at all. Do I have to buy an additional monitor, a mouse and a keyboard or is there a better solution? I will have to port a C library to the iPhone platform and develop an iPhone application that uses the ported library. Do I need anything else than the iPhone SDK to do this? If I use an external library (see above), can I test the application with the integrated emulator, or is it recommend to buy the device? In a later phase of the project I will have to buy an iPhone, but I will have to wait until the iPhone 4 is released here in Europe, because the application requires a camera. In addition to this I will have to send data to a remote webservice. Aside from these two things I don't require any other features. Can I just buy the iPhone online from another country (the iPhones here are sim locked), or should I buy one with a contract? When the application is ready, it will be installed on a few iPhones owned by our customer. Because of security reasons it is crucial that there is no third party involved in this process (i.e. the application should not be distributed on the app store). Is this possible?

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  • iphone presentModalViewController

    - by sandy
    Hi All, I have an app, inside that an UIViewController is attached on the UIWindow. on the view of UIViewController, i have added a button and a uiview_1 of size 100x80. this uiview_1 contains another uiview_2 as subview of same size and this uiview_2 contains a UIImageView or a UIlable at runtime (both UIImageView and UIlable are userinteraction enabled) now on the touch/click of UIImageView, i want to show a new view using presentModalViewController, the problem is the view is shown and using back button on the navigation bar i come to the previous/main screen. here the problem come in picture, now i am unable to touch the button or the UIImageView. both are not responding, but app is not crashed and nor frozen. what is wrong in that? Plz help in this... ----- EDIT: Approach First: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; UIViewController *pushController = [[UIViewController alloc] init]; UIWindow *win = [[UIApplication sharedApplication] keyWindow]; [win addSubview:pushController.view]; [pushController presentModalViewController:viewNavController animated:YES]; In the swvController i have back button that calls the dismissModelViewController on click result is the Main screen ctrls are not responding to touch – sandy 3 hours ago Second approach: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; UIViewController *pushController = [[UIViewController alloc] init]; [self addSubview:pushController.view]; [pushController presentModalViewController:viewNavController animated:YES]; In the swvController i have back button that calls the dismissModelViewController on click result is the swvController's back button on navbar is not responding – sandy 3 hours ago 3rd approach: SWVController *swvController = [[SWVController alloc] init]; UINavigationController *viewNavController = [[UINavigationController alloc] initWithRootViewController:swvController]; SampleAppAppDelegate *appdel = [[UIApplication sharedApplication] delegate]; [appdel.viewController presentModalViewController:viewNavController animated:YES]; result is working fine, but the problem is i dont want to use SampleAppAppDelegate,i want to give my small Uiview (100x80) as a ctrl to other person , where my ctrl will not able to get the AppDelegate of thet app at run time. – sandy 3 hours ago

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  • Convert NSMutableArray to string and back

    - by Friendlydeveloper
    Hello, in my current project I'm facing the following problem: The app needs to exchange data with my server, which are stored inside a NSMutableArray on the iPhone. The array holds NSString, NSData and CGPoint values. Now, I thought the easiest way to achieve this, was to convert the array into a properly formatted string, send it to my server and store it inside some mySQL database. At this point I'd like to request my data from my server, receive the string, which represents contents of my array and then actually convert it back into a NSMutablArray. So far, I tried something like this: NSString *myArrayString = [myArray description]; Now I send this string to my server and store it inside my mySQL database. That part works really well. However, when I receive the string from my server, I have trouble converting it back into a NSMutableArray. Is there a method, which can easily convert array description back into an array? Unfortunately I couldn't find anything on that so far. Maybe my way of "serializing" the array is wrong right from the start and there is a smarter way to do this. Any help appreciated. Thanks in advance.

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