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  • Unix domain socket firewall

    - by lagab
    Hello, everyone. I've got a problem with my debian server. Probably there is some vulnerable script at my web-serser, which is running from www-data user. I also have samba with winbind installed, and samba is joined to windows domain. So, probably this vulnerable script allows hacker to bruteforce out domain controller through winbind unix domain socket. Actually I have lots of such lines at netstat -a output: unix 3 [ ] STREAM CONNECTED 509027 /var/run/samba/winbindd_privileged/pipe And our DC logs contain lots of recorded authentication attems from root or guest accounts. How can I restrict my apaches access to winbind? I had an idea to use some kind of firewall for IPC sockets. Is it possible?

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  • Adding complexity by generalising: how far should you go?

    - by marcog
    Reference question: http://stackoverflow.com/questions/4303813/help-with-interview-question The above question asked to solve a problem for an NxN matrix. While there was an easy solution, I gave a more general solution to solve the more general problem for an NxM matrix. A handful of people commented that this generalisation was bad because it made the solution more complex. One such comment is voted +8. Putting aside the hard-to-explain voting effects on SO, there are two types of complexity to be considered here: Runtime complexity, i.e. how fast does the code run Code complexity, i.e. how difficult is the code to read and understand The question of runtime complexity is something that requires a better understanding of the input data today and what it might look like in the future, taking the various growth factors into account where necessary. The question of code complexity is the one I'm interested in here. By generalising the solution, we avoid having to rewrite it in the event that the constraints change. However, at the same time it can often result in complicating the code. In the reference question, the code for NxN is easy to understand for any competent programmer, but the NxM case (unless documented well) could easily confuse someone coming across the code for the first time. So, my question is this: Where should you draw the line between generalising and keeping the code easy to understand?

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  • Discs in DVD Drive not being read

    - by I Heart Ubuntu
    Does anyone have an experience with Ubuntu that is no longer reading discs in the DVD drive? This is my first time Ubuntu does not see the disc :| The disc is fine and works on my other Ubuntu computers. The drive is there and powered. I can even type in eject in a terminal and the drive will open. Using the command: sudo lshw -C disk I am able to see info about my drive too. Actually BOTH of my internal DVD drives cannot read discs anymore. If the output is not readable below, here is the info in pastebin. http://pastebin.com/GqqSCTPw *-cdrom:0 description: DVD writer product: DVD_RW ND-3500AG vendor: _NEC physical id: 0.0.0 bus info: scsi@0:0.0.0 logical name: /dev/cdrom1 logical name: /dev/cdrw1 logical name: /dev/dvd1 logical name: /dev/dvdrw1 logical name: /dev/scd0 logical name: /dev/sr0 version: 2.1B serial: [_NEC DVD_RW ND-3500AG2.1B06022300BT-LIGGY capabilities: removable audio cd-r cd-rw dvd dvd-r configuration: ansiversion=5 status=nodisc *-cdrom:1 description: DVD-RAM writer product: CDDVDW SH-S222A vendor: TSSTcorp physical id: 0.1.0 bus info: scsi@0:0.1.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/scd1 logical name: /dev/sr1 version: SB01 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc

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  • Change Linux Console's Default Monitor

    - by Tim M
    Is there any way to specify which monitor the console is displayed on in Linux? Details: I have a 3 monitor setup with 2 video cards. When I boot the computer, the BIOS displays on the PCI graphics card (which has a small monitor). When starting Linux, the console is displayed on the same monitor. Is there a way to have the console output on a different monitor? I'm using the vesafb framebuffer. I don't see a way in my BIOS to change the default video card.

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  • How to code Time Stop or Bullet Time in a game?

    - by David Miler
    I am developing a single-player RPG platformer in XNA 4.0. I would like to add an ability that would make the time "stop" or slow down, and have only the player character move at the original speed(similar to the Time Stop spell from the Baldur's Gate series). I am not looking for an exact implementation, rather some general ideas and design-patterns. EDIT: Thanks all for the great input. I have come up with the following solution public void Update(GameTime gameTime) { GameTime newGameTime = new GameTime(gameTime.TotalGameTime, new TimeSpan(gameTime.ElapsedGameTime.Ticks / DESIRED_TIME_MODIFIER)); gameTime = newGameTime; or something along these lines. This way I can set a different time for the player component and different for the rest. It certainly is not universal enough to work for a game where warping time like this would be a central element, but I hope it should work for this case. I kinda dislike the fact that it litters the main Update loop, but it certainly is the easiest way to implement it. I guess that is essentialy the same as tesselode suggested, so I'm going to give him the green tick :)

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  • Ubuntu 12.04 VPS doesn't boot with mysql in nsswitch.conf

    - by chrisv
    1and1 VPS ("dynamic cloud server") does not boot any more as soon as mysql lookup is enabled in nsswitch.conf - any suggestions appreciated. Minimal setup to reproduce the problem: install Ubuntu 12.04 / LTS minimal server image install mysql-server, libnss-mysql-bg, nscd configure /etc/libnss-mysql.cfg and /etc/libnss-mysql-root.cfg set up appropriate database tables configure nss lookups through mysql in nsswitch.conf passwd: compat mysql group: compat mysql shadow: compat mysql Now, when I try to reboot the server it just hangs. No logs (maybe due to /var not yet being mounted), and I can't see console output (since this is a VPS). Booting into recovery image and removing "mysql" from /etc/nsswitch.conf makes the system bootable again, so this is definitely related to nsswitch/libnss-mysql-bg. There's a thread on gentoo-users which seems to describe a similar problem, unfortunately there's no real solution described, also the thread is rather old (from 2006) so I'm not sure whether this applies to me at all.

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  • IIS 7.5 Rewrite help needed

    - by Nolan Berry
    I am trying to do something extremely straightforward. I just need to force SSL and I am trying to use the URl Rewrite plugin. I am getting no results when I put the following rule into my conf. <rewrite> <rules> <rule name="Redirect to https" stopProcessing="true"> <match url="(.*)[^/])$" /> <conditions> <add input="{SERVER_PORT}" pattern="443" negate="true" /> </conditions> <action type="Redirect" url="https://{HTTP_HOST}{REQUEST_URI}" /> </rule> </rules> </rewrite> Any thoughts on why this isn't catching?

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  • Using ant to register plugins and deploy metadata xmls

    - by Gaurav.gg.goyal
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times","serif"; mso-fareast-font-family:"Times New Roman"; mso-bidi-font-family:"Times New Roman";} Ant can be used to register plugins directly to MDS. Following is the ant script to register plugin zip:<target name="register_plugin" depends="compile_package">    <echo> Register Plugin : ${plugin.base}/${project.name}.zip</echo>    <java classname="oracle.iam.platformservice.utils.PluginUtility" classpathref="classpath" fork="true">        <sysproperty key="XL.HomeDir" value="${oim.home.server}"/>        <sysproperty key="OIM.Username" value="${oim.username}"/>            <sysproperty key="OIM.UserPassword" value="${oim.password}"/>        <sysproperty key="ServerURL" value="${oim.url}"/>       <sysproperty key="PluginZipToRegister" value="${plugin.base}/${project.name}.zip"/>        <sysproperty key="java.security.auth.login.config" value="${oim.home}\designconsole\config\authwl.conf"/>        <arg value="REGISTER"/>        <redirector error="redirector.err" errorproperty="redirector.err" output="redirector.out" outputproperty="redirector.out"/>    </java>    <copy file="${plugin.base}/${project.name}.zip" todir="${oim.home.server}\plugins"/></target> This script requires following properties: plugin.base project.name oim.home.server oim.username oim.password You can either define a properties file for these properties or define them directly in build.xml. Build.properties will look like: # Set the OIM home here oim.home=C:/Oracle/Middleware02/Oracle_IDM # Set the weblogic home here wls.home=C:/Oracle/Middleware02/wlserver_10.3 OIM.ServerName=oim_server1 # e.g.: used in building the jar and zip files #Note : no spaces in the project name project.name=ScheduledTask_Sample #Set the oim username oim.username=xelsysadm # set the oim password oim.password=Welcome1 WL.Username=weblogic WL.UserPassword=weblogic1 #set the oim URL here oim.url=t3://localhost:14000 WL.url=t3://localhost:7001 #Location from where the metadata files are pickedup for MDS import metadata.location=C:/Project /src/ScheduledTask_Sample /metaxml/ Following is the ANT script to import metadata xml: <target name="ImportMetadata">                 <echo> Preparing for MDS xmls Upload...</echo>                 <copy file="${oim.home}/bin/weblogic.properties" todir="."/>                 <replaceregexp file="weblogic.properties" match="wls_servername=(.*)" replace="wls_servername=${OIM.ServerName}" byline="true"/>                <replaceregexp file="weblogic.properties" match="application_name=(.*)" replace="application_name=OIMMetadata" byline="true"/>                <replaceregexp file="weblogic.properties" match="metadata_from_loc=(.*)" replace="metadata_from_loc=${metadata.location}" byline="true"/>                <copy file="${oim.home}/bin/weblogicImportMetadata.py" todir="."/>                 <replace file="weblogicImportMetadata.py">                      <replacefilter token="connect()" value="connect('${wl.username}', '${wl.password}', '${wl.url}')"/>                </replace>                 <echo> Importing metadata xmls to MDS... </echo>                 <exec dir="." vmlauncher="false" executable="${oim.home}/../common/bin/wlst.sh">                         <arg value="-loadProperties"/>                         <arg value="weblogic.properties"/>                         <arg value="weblogicImportMetadata.py"/>                         <redirector output="deletemd_redirector.out" logerror="true" outputproperty="deletemd_redirector.out" />                </exec>                 <echo>${deletemd_redirector.out}</echo>                 <echo>${deletemd_redirector.out}</echo>                 <echo>Completed metadata xmls import to MDS</echo> </target>

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  • what is the best program to capture my workings as an AVI or MPEG

    - by raihanchy
    I have already used recordmydesktop, xvidcap and kazam. My sound working fine with other audio or videos. xvidcap doesn't record sound at all. I have tried many ways. If I try as: 'padsp xvidcap', it also gives error, like: /dev/dsp cannot found or missing. I have changed it to /dev/snd. Still no effect. Even I can record sound through gnome-sound-recorder - after pressing record button, I open pavucontrol. Then from Recording tab, I choose 'Monitor of Analog Stereo'. But if I run xvidcap, I don't get that option in pavucontrol. kazam works a bit slow. It records at the beginning of the captured video. But for unknown reason, it eventually the sounds just go off. Also the video is not smooth as xvidcap. Though Kazam output as H64/MP4. Record my Desktop also doesn't give sound. Can you guys please help me, either - how to get sound with xvidcap or how kazam could be record nicely. I am looking something Camtasia, as used for Windows. Thanks in advance. Raihan

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  • How often is seq used in Haskell production code?

    - by Giorgio
    I have some experience writing small tools in Haskell and I find it very intuitive to use, especially for writing filters (using interact) that process their standard input and pipe it to standard output. Recently I tried to use one such filter on a file that was about 10 times larger than usual and I got a Stack space overflow error. After doing some reading (e.g. here and here) I have identified two guidelines to save stack space (experienced Haskellers, please correct me if I write something that is not correct): Avoid recursive function calls that are not tail-recursive (this is valid for all functional languages that support tail-call optimization). Introduce seq to force early evaluation of sub-expressions so that expressions do not grow to large before they are reduced (this is specific to Haskell, or at least to languages using lazy evaluation). After introducing five or six seq calls in my code my tool runs smoothly again (also on the larger data). However, I find the original code was a bit more readable. Since I am not an experienced Haskell programmer I wanted to ask if introducing seq in this way is a common practice, and how often one will normally see seq in Haskell production code. Or are there any techniques that allow to avoid using seq too often and still use little stack space?

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  • What options are there for generating custom text snippets on the Mac?

    - by Moses
    As I am getting more heavily into programming as a job and no longer as a hobby, I am definitely in need of some ways to improve my productivity. One thing that would definitely help in that respect is being able to create customized keyboard shortcuts for text/code snippets. For instance, holding down CMD+L+O+R+E+M will output a paragraph or two of the Lorem ipsum filler text, or CMD+F+U creates a function declaration. What I am ideally looking for is a database where I can store formatted text snippets, bind them to my choice of keystrokes, and then have the text paste whenever I perform the associated keystrokes. Are there any stand-alone applications that can do this for a Mac. Also, are there any text editors / IDEs that have this ability built in?

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  • New CAM Editor v2.3 with Open-XDX for Open Data APIs

    - by drrwebber
    Creating actual working XML exchanges, loading data from data stores, generating XML, testing, integrating with web services and then deployment delivery takes a lot of coding and effort. Then writing the documentation, models, schema and doing naming and design rule (NDR) checks and packaging all this together (such as for NIEM IEPD use). What if there was a tool that helped you do all that easily and simply? Welcome to the new Open-XDX and the CAM Editor! Open-XDX uses code-free techniques in combination with CAM templates and visual drag and drop to rapidly design your XML exchange. Then Open-XDX will automatically generate all the SQL for you, read the database data, generate and populate the valid output XML, and filter with parameters. To complete the processing solution Open-XDX works with web services and JDBC database connections as a callable module that can be deployed plug and play with your middleware stack, all with just a few lines of Java code (about 5 actually). You can build either Query/Response or Publish/Subscribe services from existing data stores to XML literally in minutes. To see a demonstration of using Open-XDX, a MySQL data store and integrating with Oracle Web Logic server please see this short few minutes video - http://youtube.com/user/TheCameditor There is also a Quick Guide available that provides more technical insights along with a sample pack download of templates and SQL that you can try for yourself. Head on over to our project resource site to learn more, download the latest CAM Editor and see links to all the resources and materials. We look forward to seeing how the developer community is able to jump start information sharing initiatives using this new innovative approach.

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  • Install GRUB to Ubuntu Partition

    - by Noel
    So my computer has the following partitions: /dev/sda -- (I know this isn't a real partition, but more so the boot loader) /dev/sda1 -- (Windows 7 Boot Loader) /dev/sda3 -- (Windows 7) /dev/sda4 -- (Data partition, NTFS) that means i have /dev/sda2 as free space. I do not want to change the MBR of the computer. I would like /dev/sda2 to contain GRUB AND Ubuntu. So ideally when I turn my computer on, BIOS would ask if I'd like to boot Windows 7 or Ubuntu(or Grub or partition 2), and I could choose either one. But I would like Grub and Ubuntu to be on the same partition, so they will not interfere in any way with windows or window's boot loader/partition (sda3) How can I do this? Catch: when formatting partitions, Ubuntu does not give me the option to make them virtual partitions, so that makes things harder. I tried: installing Ubuntu to /dev/sda2 (which I formatted as ext4) and then told the Ubuntu installer to install the bootloader to /dev/sda2. But when I select "Ubuntu" from BIOS's boot selection, it loads a black screen and says "invalid arch independent ELF magic grub rescue _" and allows me to input stuff. How can I fix this, or tell my computer where Grub is?

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  • sudo prompts for password over ssh

    - by Joe Watkins
    I have sudo set up for a shell script as follows on "hostname" (sudo -l output): (suser) NOPASSWD: /path/script* sudoers content is: myuser ALL=(suser) NOPASSWD: /path/script* this works fine, so I can run the following, logged in locally on hostname, without need for password: sudo -u suser /path/script however, when I use ssh (with keys set up, so no password require) to login and run, as follows: ssh hostname sudo -u suser /path/script I get prompted for a password, and when the password is entered I get: Sorry, user myuser is not allowed to execute '/path/script' as suser on hostname. Why? NB the following does not prompt for password at any point: $ ssh hostname $ sudo -u suser /path/script

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  • Where are ghostscript options / switches documented?

    - by sdaau
    I know there is a Ghostscript option, for instance -dPDFSETTINGS=/screen - where is that documented? How can I see what other options it accepts, appart from screen? Also, -dMaxSubsetPct=100 - what does it do? I open man gs, search for PDFSET, I get "Pattern not found". I type in a search engine, I get a myriad of personal webpages, no documentation hits. Can anyone help with a link? Many thanks in advance, Cheers! EDIT: also see this related post: Querying Ghostscript for the default options/settings of an output device (such as 'pdfwrite' or 'tiffg4') - Stack Overflow ... for getting a list of supported options for a given device.

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  • Matrix Multiplication with C++ AMP

    - by Daniel Moth
    As part of our API tour of C++ AMP, we looked recently at parallel_for_each. I ended that post by saying we would revisit parallel_for_each after introducing array and array_view. Now is the time, so this is part 2 of parallel_for_each, and also a post that brings together everything we've seen until now. The code for serial and accelerated Consider a naïve (or brute force) serial implementation of matrix multiplication  0: void MatrixMultiplySerial(std::vector<float>& vC, const std::vector<float>& vA, const std::vector<float>& vB, int M, int N, int W) 1: { 2: for (int row = 0; row < M; row++) 3: { 4: for (int col = 0; col < N; col++) 5: { 6: float sum = 0.0f; 7: for(int i = 0; i < W; i++) 8: sum += vA[row * W + i] * vB[i * N + col]; 9: vC[row * N + col] = sum; 10: } 11: } 12: } We notice that each loop iteration is independent from each other and so can be parallelized. If in addition we have really large amounts of data, then this is a good candidate to offload to an accelerator. First, I'll just show you an example of what that code may look like with C++ AMP, and then we'll analyze it. It is assumed that you included at the top of your file #include <amp.h> 13: void MatrixMultiplySimple(std::vector<float>& vC, const std::vector<float>& vA, const std::vector<float>& vB, int M, int N, int W) 14: { 15: concurrency::array_view<const float,2> a(M, W, vA); 16: concurrency::array_view<const float,2> b(W, N, vB); 17: concurrency::array_view<concurrency::writeonly<float>,2> c(M, N, vC); 18: concurrency::parallel_for_each(c.grid, 19: [=](concurrency::index<2> idx) restrict(direct3d) { 20: int row = idx[0]; int col = idx[1]; 21: float sum = 0.0f; 22: for(int i = 0; i < W; i++) 23: sum += a(row, i) * b(i, col); 24: c[idx] = sum; 25: }); 26: } First a visual comparison, just for fun: The beginning and end is the same, i.e. lines 0,1,12 are identical to lines 13,14,26. The double nested loop (lines 2,3,4,5 and 10,11) has been transformed into a parallel_for_each call (18,19,20 and 25). The core algorithm (lines 6,7,8,9) is essentially the same (lines 21,22,23,24). We have extra lines in the C++ AMP version (15,16,17). Now let's dig in deeper. Using array_view and extent When we decided to convert this function to run on an accelerator, we knew we couldn't use the std::vector objects in the restrict(direct3d) function. So we had a choice of copying the data to the the concurrency::array<T,N> object, or wrapping the vector container (and hence its data) with a concurrency::array_view<T,N> object from amp.h – here we used the latter (lines 15,16,17). Now we can access the same data through the array_view objects (a and b) instead of the vector objects (vA and vB), and the added benefit is that we can capture the array_view objects in the lambda (lines 19-25) that we pass to the parallel_for_each call (line 18) and the data will get copied on demand for us to the accelerator. Note that line 15 (and ditto for 16 and 17) could have been written as two lines instead of one: extent<2> e(M, W); array_view<const float, 2> a(e, vA); In other words, we could have explicitly created the extent object instead of letting the array_view create it for us under the covers through the constructor overload we chose. The benefit of the extent object in this instance is that we can express that the data is indeed two dimensional, i.e a matrix. When we were using a vector object we could not do that, and instead we had to track via additional unrelated variables the dimensions of the matrix (i.e. with the integers M and W) – aren't you loving C++ AMP already? Note that the const before the float when creating a and b, will result in the underling data only being copied to the accelerator and not be copied back – a nice optimization. A similar thing is happening on line 17 when creating array_view c, where we have indicated that we do not need to copy the data to the accelerator, only copy it back. The kernel dispatch On line 18 we make the call to the C++ AMP entry point (parallel_for_each) to invoke our parallel loop or, as some may say, dispatch our kernel. The first argument we need to pass describes how many threads we want for this computation. For this algorithm we decided that we want exactly the same number of threads as the number of elements in the output matrix, i.e. in array_view c which will eventually update the vector vC. So each thread will compute exactly one result. Since the elements in c are organized in a 2-dimensional manner we can organize our threads in a two-dimensional manner too. We don't have to think too much about how to create the first argument (a grid) since the array_view object helpfully exposes that as a property. Note that instead of c.grid we could have written grid<2>(c.extent) or grid<2>(extent<2>(M, N)) – the result is the same in that we have specified M*N threads to execute our lambda. The second argument is a restrict(direct3d) lambda that accepts an index object. Since we elected to use a two-dimensional extent as the first argument of parallel_for_each, the index will also be two-dimensional and as covered in the previous posts it represents the thread ID, which in our case maps perfectly to the index of each element in the resulting array_view. The kernel itself The lambda body (lines 20-24), or as some may say, the kernel, is the code that will actually execute on the accelerator. It will be called by M*N threads and we can use those threads to index into the two input array_views (a,b) and write results into the output array_view ( c ). The four lines (21-24) are essentially identical to the four lines of the serial algorithm (6-9). The only difference is how we index into a,b,c versus how we index into vA,vB,vC. The code we wrote with C++ AMP is much nicer in its indexing, because the dimensionality is a first class concept, so you don't have to do funny arithmetic calculating the index of where the next row starts, which you have to do when working with vectors directly (since they store all the data in a flat manner). I skipped over describing line 20. Note that we didn't really need to read the two components of the index into temporary local variables. This mostly reflects my personal choice, in some algorithms to break down the index into local variables with names that make sense for the algorithm, i.e. in this case row and col. In other cases it may i,j,k or x,y,z, or M,N or whatever. Also note that we could have written line 24 as: c(idx[0], idx[1])=sum  or  c(row, col)=sum instead of the simpler c[idx]=sum Targeting a specific accelerator Imagine that we had more than one hardware accelerator on a system and we wanted to pick a specific one to execute this parallel loop on. So there would be some code like this anywhere before line 18: vector<accelerator> accs = MyFunctionThatChoosesSuitableAccelerators(); accelerator acc = accs[0]; …and then we would modify line 18 so we would be calling another overload of parallel_for_each that accepts an accelerator_view as the first argument, so it would become: concurrency::parallel_for_each(acc.default_view, c.grid, ...and the rest of your code remains the same… how simple is that? Comments about this post by Daniel Moth welcome at the original blog.

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  • Where to place the R code for R+Sweave+LaTeX workflow

    - by claytontstanley
    I spent the last week learning 3 new tools: R, Sweave, and LaTeX. One question that came to my mind though when working through my first project: Where do I place the majority of the R code? The tutorials that I read online placed the majority of the R code in the LaTeX .Rnw file. However, I find having a bunch of R calculations in the LaTeX file distracting. What I do find extremely helpful (of course) is to call out to R code in the LaTeX file and embed the result. So the workflow I've been using is to place 99% of my R code in my .R file. I run that file first, save a bunch of calculations as objects, and output the .Rout file once finished (to save the work). Then when running Sweave, I load up that .Rout file, so that I have the majority of my calculations already completed and in the Sweave R session. Then my LaTeX callouts to R are quite simple: Just give me the XTable stored in 'res.table', or give me the result of an already-computed calculation stored in the variable 'res'. So I push towards the minimal amount of R code in the LaTex file possible, to achieve the desired result (embedding stats results in the LaTeX writeup). Does anyone have any experience with this approach? I'm just worried I might run into trouble further down the line, when I start really trying to load up and leverage this workflow.

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  • Where is php executable on Ubuntu?

    - by user601L
    I have installed apache and php. I know php works as I have tested a simple php file on apache server. I'm writing a simple webserver which should be able to process php files. So what I want to do is once I get a request for a php file, something like 'exec php test.php' and get the output and pass it to the client. As I'm not much into Ubuntu, I don't know where is the php executable (should be in \bin right?) to do it. But there is no php file inside \bin or \usr\bin. When I run 'which php' it shows nothing. How do I do this?

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  • How exactly is an Abstract Syntax Tree created?

    - by Howcan
    I think I understand the goal of an AST, and I've build a couple of tree structures before, but never an AST. I'm mostly confused because the nodes are text and not number, so I can't think of a nice way to input a token/string as I'm parsing some code. For example, when I looked at diagrams of AST's, the variable and its value were leaf nodes to an equal sign. This makes perfect sense to me, but how would I go about implementing this? I guess I can do it case by case, so that when I stumble upon an "=" I use that as a node, and add the value parsed before the "=" as the leaf. It just seems wrong, because I'd probably have to make cases for tons and tons of things, depending on the syntax. And then I came upon another problem, how is the tree traversed? Do I go all the way down the height, and go back up a node when I hit the bottom, and do the same for it's neighbor? I've seen tons of diagrams on ASTs, but I couldn't find a fairly simple example of one in code, which would probably help.

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • Solaris 11.1 smb share pam.conf

    - by websta
    I would like to enable an SMB share on Solaris 11.1 x64 My steps: pkg install service/filesystem/smb svcadm enable -r smb/server echo "other password required pam_smb_passwd.so.1 nowarn" >> /etc/pam.conf useradd public smbadm enable-user public zfs set share=name=fs1,path=/rpool/fs1,prot=smb rpool/fs1 zfs set sharesmb=on rpool/fs1 passwd -r files public Step 8 failes: It is not possible to enter a password, output is: solaris passwd -r files public Please try again Please try again Permission denied If I uncomment the new line in pam.conf, it is possible to change the password. Nevertheless, it is not possible to access the share from Windows 7. The Solaris machine is reachable with ping. Access with another SMB enabled user is denied too.

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  • How do I architect 2 plugins that share a common component?

    - by James
    I have an object that takes in data and spits out a transformed output, called IBaseItem. I also have two parsers, IParserA and IParserB. These parsers transform external data (in format dataA and dataB respectively) to a format usable by my IBaseItem (baseData). I want to create 2 systems, one that works with dataA and one that works with dataB. They will allow the user to enter data and match it to the right plugins/implementations and transform the data to outData. I want to write these traffic cops myself, but have other people provide the parsers and baseitem logic, and and as such am implementing these items as plugins (hence the use of interfaces). Other programmers can choose to implement 1 or both parsers. Q: How should I structure the way base items and parsers are associated, stored, and loaded into each of my programs? Class Relations: What I've Tried: Initially I though there should be a different dll for each of my 2 traffic cops, that each have a parser and baseitem in them. However, the duplication of baseitem logic doesn't seem right (especially if the base item logic changes). I then thought the base items could all have their own dll, and then somehow associate parsers and baseitems (guids?), but I don't know if implementing the overhead id/association is adding too much complexion.

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  • Getting Unity 3D working on legacy Nvidia card

    - by user69545
    I installed the latest nVIDIA drivers for my FX5500 card. I understand that the X server version does not officially support this driver or card but was wondering what I can do to get compiz running. I have researched for hours on this issue but cannot come up with an answer for myself. I might be doing all this for nothing but I wanted to at least try. Here is the output of my test: mike@mike-linux-box:~$ /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce FX 5500/AGP/SSE2 OpenGL version string: 2.1.2 NVIDIA 173.14.35 Not software rendered: yes Not blacklisted: no GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no So I was wondering what is the "Not Blacklisted" test? Is this the Nouveau Blacklisting? nVIDIA driver did that automatically. Does this need to be removed? Any help would be appreciated. I just want to run compiz effects. Thanks.

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  • Google suddenly only indexes https and not http

    - by spender
    So all of a sudden, searches for our site "radiotuna" give out the result as an HTTPS link. https://www.google.com/?q=radiotuna#hl=en&safe=off&output=search&sclient=psy-ab&q=radiotuna&oq=radiotuna&gs_l=hp.12...0.0.0.3499.0.0.0.0.0.0.0.0..0.0.les%3B..0.0...1c.LnOvBvgDOBk&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.&fp=177c7ff705652ec3&biw=1366&bih=602 We only use https for the download of two specific files (these urls are resources used for autoupdate functionality of an app we distribute). All other parts of the site should be served over http. We wouldn't like to see any other traffic over https, nor any of our site links to appear in search engines as https. I'd like to address this issue. It seems that the following solutions are available: hand out an https specific robots.txt as such: User-agent: * Disallow: / and/or at app-level, 301 permanent redirect all requests (except the two above) to HTTP if they come in as HTTPS. My concern with the robots method is that, say (for some reason) google decided not to index http pages, disallowing https pages might mean that google has nothing left to index with disastrous consequences for our ranking. This means I'm inclined to go with a 301 redirect. Any thoughts?

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  • why the difference in google search result using script for search and using a browser for search

    - by Jayapal Chandran
    I wrote a code to find the position in google search result for a search keyword. I also did the same with the browser. Both the results are different. Let me explain in detail here. I have a website and i wanted to know on which page number my domain appears for a search string. Like when i search for 'code snippets' i wanted to find in google search on which page number a certain domain appears. I wrote a php code to search page by page starting from page 1 to page n. I did the same task using a browser. The script returned page 4 and when browsed i can see the domain appearing in second page. here is the search string i use in my code. /search?hl=en&output=search&sclient=psy-ab&q=code+snippets&start=0&btnG= and for each request i change the start=0 to start=1, start=2, etc... and in the response i will check whether my domain appears in it. any idea for this different in search results?

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