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  • How to keep an Hibernate's Session open until the page is rendered

    - by Neuquino
    I'm having the following problem: I'm using Oracle ADF for the view and controller of my app. With OpenSessionInViewFilter, I intercept the request and open an Hibernate's Session, and it is closed as soon as the bean's method finishes. What I need is to keep the Session opened until the page is rendered, because in my JSP y use the lazy attributes of the object i load from the DB. For example: When I enter index.jspx the IndexBean#main() is executed: public class IndexBean{ private DBObject myDBObject; public String main(){ this.myDBObject = this.myDAO.loadObjectFromDB(); return null; } } in index.jspx I have: ... <af:inputText value="#{myDBObject.lazyAttribute}" /> ... I'd like that the Hibernate's Session keeps open until the af:inputText is processed. Is this possible? How? Thanks in advance

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  • Convert System.DateTime to Javascript DateString

    - by SARAVAN
    I am working on an ASP .net MVC application. I have a System.DateTime? property say creationDate, which gets its value assigned from controller code. In my javascript I have access to this value, and I wanted to display this value in mm/dd/yyyy format in my grid. But I am not sure on how to convert System.Datetime? of c# to a javscript date or datestring value? Any help would be appreciated.

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  • Passing get values mangles my urls

    - by SibLiant
    Just upgraded from 1.3 to 2.0.3 and I'm trying to migrate all the changes. I'm noticing that the following line echo $this->Html->link('Quote', array('controller'=>'crm_quotes', 'action'=>'index', $lead['id'].'/'.$crmContact['CrmContact']['id']), null); builds the url "/crm_quotes/index/15/21". When I click the link I'm taken to url: "/crm_quotes/index/15%2F212 so it's replacing the characters with the html # but it's ultimately breaking the link. When I manually edit the URL to the correct one: "/crm_quotes/index/15/21" the page loads. Can someone enlighten me? Should I be using the url function rather than link? I have a lot of pages that need multiple parameters passed in the url. I was using named parameters but after reading some comments by Mark Story I decided to stop the named parameters as he hinted at their possible removal from future versions.

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  • Saving a Join Model

    - by Thorpe Obazee
    I've been reading the cookbook for a while now and still don't get how I'm supposed to do this: My original problem was this: A related Model isn't being validated From RabidFire's commment: If you want to count the number of Category models that a new Post is associated with (on save), then you need to do this in the beforeSave function as I've mentioned. As you've currently set up your models, you don't need to use the multiple rule anywhere. If you really, really want to validate against a list of Category IDs for some reason, then create a join model, and validate category_id with the multiple rule there. Now, I have these models and are now validating. The problem now is that data isn't being saved in the Join Table: class Post extends AppModel { var $name = 'Post'; var $hasMany = array( 'CategoryPost' => array( 'className' => 'CategoryPost' ) ); var $belongsTo = array( 'Page' => array( 'className' => 'Page' ) ); class Category extends AppModel { var $name = 'Category'; var $hasMany = array( 'CategoryPost' => array( 'className' => 'CategoryPost' ) ); class CategoryPost extends AppModel { var $name = 'CategoryPost'; var $validate = array( 'category_id' => array( 'rule' => array('multiple', array('in' => array(1, 2, 3, 4))), 'required' => FALSE, 'message' => 'Please select one, two or three options' ) ); var $belongsTo = array( 'Post' => array( 'className' => 'Post' ), 'Category' => array( 'className' => 'Category' ) ); This is the new Form: <div id="content-wrap"> <div id="main"> <h2>Add Post</h2> <?php echo $this->Session->flash();?> <div> <?php echo $this->Form->create('Post'); echo $this->Form->input('Post.title'); echo $this->Form->input('CategoryPost.category_id', array('multiple' => 'checkbox')); echo $this->Form->input('Post.body', array('rows' => '3')); echo $this->Form->input('Page.meta_keywords'); echo $this->Form->input('Page.meta_description'); echo $this->Form->end('Save Post'); ?> </div> <!-- main ends --> </div> The data I am producing from the form is as follows: Array ( [Post] => Array ( [title] => 1234 [body] => 1234 ) [CategoryPost] => Array ( [category_id] => Array ( [0] => 1 [1] => 2 ) ) [Page] => Array ( [meta_keywords] => 1234 [meta_description] => 1234 [title] => 1234 [layout] => index ) ) UPDATE: controller action //Controller action function admin_add() { // pr(Debugger::trace()); $this->set('categories', $this->Post->CategoryPost->Category->find('list')); if ( ! empty($this->data)) { $this->data['Page']['title'] = $this->data['Post']['title']; $this->data['Page']['layout'] = 'index'; debug($this->data); if ($this->Post->saveAll($this->data)) { $this->Session->setFlash('Your post has been saved', 'flash_good'); $this->redirect($this->here); } } } UPDATE #2: Should I just do this manually? The problem is that the join tables doesn't have things saved in it. Is there something I'm missing? UPDATE #3 RabidFire gave me a solution. I already did this before and am quite surprised as so why it didn't work. Thus, me asking here. The reason I think there is something wrong. I don't know where: Post beforeSave: function beforeSave() { if (empty($this->id)) { $this->data[$this->name]['uri'] = $this->getUniqueUrl($this->data[$this->name]['title']); } if (isset($this->data['CategoryPost']['category_id']) && is_array($this->data['CategoryPost']['category_id'])) { echo 'test'; $categoryPosts = array(); foreach ($this->data['CategoryPost']['category_id'] as $categoryId) { $categoryPost = array( 'category_id' => $categoryId ); array_push($categoryPosts, $categoryPost); } $this->data['CategoryPost'] = $categoryPosts; } debug($this->data); // Gives RabidFire's correct array for saving. return true; } My Post action: function admin_add() { // pr(Debugger::trace()); $this->set('categories', $this->Post->CategoryPost->Category->find('list')); if ( ! empty($this->data)) { $this->data['Page']['title'] = $this->data['Post']['title']; $this->data['Page']['layout'] = 'index'; debug($this->data); // First debug is giving the correct array as above. if ($this->Post->saveAll($this->data)) { debug($this->data); // STILL gives the above array. which shouldn't be because of the beforeSave in the Post Model // $this->Session->setFlash('Your post has been saved', 'flash_good'); // $this->redirect($this->here); } } }

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  • Can I bind multiple forms to a single model using the default model binder?

    - by MedicineMan
    I have a complex page with several forms on it. The page is divided into sections, and each section has a continue button on it. The page is bound to a pageViewModel, each section addresses a different set of properties on the model. The continue button makes an ajax call to the controller, and the model binder binds it appropriately to the appropriate sections of the model. The section is refreshed appropriately. Finally, I would like to have a save button at the bottom of the page that takes all the forms, and binds all of the forms to the model. The model, at this point has all of the properties filled out, and can be processed accordingly. Can I accomplish this by some ASP MVC magic?

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  • Ruby on Rails - Create Entity with Relationship

    - by SooDesuNe
    I'm new to rails, so be nice. I'm building a "rolodex" type application, and this question is about the best way to handle creating an entity along with several relationship entities at the same time. For (a contrived) example: My application will have a Person model, which has_one Contact_Info model. On the create.html.erb page for Person it makes sense for the user of my appliction to create the person, and the contact_info at the same time. It doesn't seem right to include details for creating a contact directly in the create view/controller for person. What's the rails way to handle this?

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  • Is there any Opensource Browser for touchscreen device ?

    - by Wallah
    I need internet browser on my device which has 4.3 Inch screen with 480x272 resolution, I am using embedded Qt 4.6.2 on embedded linux. Micro-controller has ARM9 with 450 Mhz. Requirements for browser are - Touch Screen Support, Panning ( No Scroll bars) - Single touch Zooming ( No Multi Touch Available). - Fit to screen width support ( No Horizontal Scrolling). - Acid 3 Standard Compliable. - Page loading should be like, display all visible text first and then load and show Images Gradually. Is there any browser which is near to this requirements.

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  • Enable Query Strings in Code Igniter

    - by tarnfeld
    Hey, I am trying to implement Twitter's OAuth into my Code Igniter web application at which the callback URL is /auth/ so once you have authenticated with Twitter you are taken to /auth/?oauth_token=SOME-TOKEN. I want to keep the nice clean URL's the framework provides using the /controller/method/ style of URL but I want to enable query strings as well, there will only ever be one name of the data oauth_token so it's ok if it has to be hard coded. Any ideas? I have tried tons of the things people are saying to do, but none work :( PS: I'm using the .htaccess method of URL rewriting.

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  • Preventing EF4 ConstraintException when invoking TryUpdateModel

    - by twk
    Given following ASP.NET MVC controller code: [HttpPost] public ActionResult Create(FormCollection collection) { string[] whitelist = new []{ "CompanyName", "Address1", "Address2", ... }; Partner newPartner = new Partner(); if (TryUpdateModel(newPartner, whitelist, collection)) { var db = new mainEntities(); db.Partners.AddObject(newPartner); db.SaveChanges(); return RedirectToAction("Details/" + newPartner.ID); } else { return View(); } } The problem is with the Entity Framework 4: the example Partner entity is mapped to a database table with it's fields NOT ALLOWED to be NULL (which is ok by design - they're required). Unfortunately, invoking TryUpdateModel when some of the properties are nulls produces ConstraintException which is not expected! I do expect that TryUpdateModel return false in this case. It is ok that EF wouldn't allow set a property value to null if it should not be, but the TryUpdateMethod should handle that, and add the error to ModelState errors collection. I am wrong, or somebody screwed the implementation of TryUpdateModel method?

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  • System.Web.HttpException in asp.net mvc 2 on images and javascript files

    - by Rippo
    Hi I am getting the following errors reported by ELMAH on my asp.net mvc 2 site for javascript files, images etc. System.Web.HttpException: The remote host closed the connection I have done some research and it appears that the user/bot is clicking a link on the site before the page has fully loaded. Now this error never occurs on a controller action but always on a file that is on disk. e.g. /Content/CmsImages/logo.png /Content/CmsImages/MemberImages/Photo-001605.jpg /Content/jquery.tickertype.js So this means that all static files are being routed through the mvc pipeline. What options do I have?

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  • what is wrong with this insert method in asp.net mvc?

    - by Pandiya Chendur
    My controller calls a repository class method on insert, [AcceptVerbs(HttpVerbs.Post)] public ActionResult Create([Bind(Exclude = "Id")]FormCollection collection) { try { MaterialsObj materialsObj = new MaterialsObj(); materialsObj.Mat_Name = collection["Mat_Name"]; materialsObj.Mes_Id = Convert.ToInt64(collection["MeasurementType"]); materialsObj.Mes_Name = collection["Mat_Type"]; materialsObj.CreatedDate = System.DateTime.Now; materialsObj.CreatedBy = Convert.ToInt64(1); materialsObj.IsDeleted = Convert.ToInt64(1); consRepository.createMaterials(materialsObj); return RedirectToAction("Index"); } catch { return View(); } } and my repository class has this, public MaterialsObj createMaterials(MaterialsObj materialsObj) { db.Materials.InsertOnSubmit(materialsObj); return materialsObj; } But when i compile this i get The best overloaded method match for 'System.Data.Linq.Table<CrMVC.Models.Material>.InsertOnSubmit(CrMVC.Models.Material)' has some invalid arguments... cannot convert from 'CrMVC.BusinessObjects.MaterialsObj' to 'CrMVC.Models.Material'.. am i missing something?

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Deploying backing bean with composite component in separate jar

    - by Checkoff
    I have some difficulties deploying my web app on JBoss AS 6.1. My current Project is separated into the main web app (controller/managed beans & web frontend using JSF 2 facelets) and one jar with the composite components + backing beans. But when I try to access the page I got an error that the specified component type could not be instantiated. Copying the backing bean into the main web app solves the problem, but this isn't what I want. So is there anything to pay attention to? The backing bean looks like @FacesComponent(value = "elementBase") public class ElementBase extends UINamingContainer { ... } and the composite components interface <composite:interface componentType="elementBase"> ... some attributes </composite:interface> The structure of the jar is the following -- META-INF |-- resources | |-- components | |-- elementBase.xhtml -- com |-- example | |-- ElementBase.class I've also tried to add faces-config.xml within META-INF folder, with the component type, but the component type was still not found.

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  • awakeFromNib and loadView execute for different instances

    - by Kamchatka
    Hi, I'm trying to understand why: NSLog(@"self = %p", self); in awakeFromNib prints a different value than the same NSLog in viewDidLoad? This isn't a huge problem because I don't need the awakeFromNib but I would like to understand how it works. The code that creates the controller is the following: MyViewController *myViewController = [[MyViewController alloc] initWithNibName:@"MyViewController" bundle:nil]; myViewController.image = tmpImage; [self.navigationController pushViewController:myViewController animated:YES]; [myViewController release]; Thanks for any advices!

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  • ASP NET Custom Routing

    - by Botem Bao
    I have following patterns /invitation/mission/busstop -- return the list of busstops /invitation/mission/busstop/id -- return a specific busstop /invitation/mission/driver -- return the list of drivers /invitation/mission/driver/id -- return a specific driver /invitation/mission/driver/city/model/limit -- query driver accoring to city, model and age limit ... /invitation/questionair -- return the list of questionairs /invitation/questionair/id -- return a specific questionair /invitation/questionair/create -- create a new questionair /invitation/questionair/update/id -- update a questionair ... I expect the 'invitation' to be controller, and the rest to be action. Each of the above url should corresponds to a dedicated view page. Can anyone help me to design the routes? ===================================================================== I update the patterns, and add my expectation at the end of each url. Any suggest on the url patterns?

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  • symfony 2 verify type of data stored in a single column

    - by GRafoKI
    In my DB I have a column 'own_product' that contains 2 values ( quantity and name) In my Edit form I want to check if the first field (quantity) is string and positive or not. I added a new column 'type-prod' (int , string) this is my controller : $request = $this->container->get('request'); if ($request->getMethod() == 'POST') { $formel = $request->query->get('edit_formal'); $type_value = $formel['own_product']; //case int $type_int= $this ->getDoctrine() ->getEntityManager() ->getRepository('DHG\WelcomeBundle\Entity\type-prod') ->findOneBy(array('type' => 'int')); //case string $type_string = $this ->getDoctrine() ->getEntityManager() ->getRepository('DHG\WelcomeBundle\Entity\type-prod') ->findOneBy(array('type' => 'string')); if (isset($type_value) && $type_int && $type_value > 0 && is_int($type_value)) { echo 'Success'; } else echo 'error' ; } Thank you !

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  • newline character on text area

    - by Prady
    I have a custom field called Current_Address__c which is of datatype textarea. I need to populate this field in the format below. ie a newline char after street and another newline after zip. street City state Zip Country The values of city state zip country etc are been taken from contact object. I dont want to use this as a formula field. So i need to populate it in my controller and display it on my VF page. I am trying to add a newline char by using the code below this.customobj.Current_Address__c = currentStreet + '\\n ' + currentCity + ' ' + currentState + ' ' + currentZIP + '\\n ' + currentCountry ; i had also used \n instead of \n. It still show the field in one line instead of 3 lines

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  • Is C# WebAPI worth it? Can I use standart MVC4 to create my API?

    - by Steve
    I need to build a massive API and I'm trying out WebAPI instead of default MVC4 projects and it seems that it just makes things more difficult. Can have only 4 methods in controller Get, Post, Put, Delete, if I want more I need to modify route for that particular method FluentValidation won't work with WebAPI so I need to use DataAnnotations which I really don't want to. Can't use dynamic return data-types My question is: Would it really be that bad if I would use MVC4 project and use default ActionResults that return Json? What are real advantages of using WebAPI, why did they even made them in the first place if you can easily convert your project to API?

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  • Need an Asp.net MVC Application solution

    - by Daoming Yang
    I have implemented a small ordering and stock control system (for internal using) with the MVC 2 framework. Now my friends, they want to have a website to present the existing products for their customers. I know, I know they will ask me to do this one day. So in the beginning, I have made the controller name to start with "Admin". But now I am not sure the best way to implement their requirements. Could you advise me? 1.For the security reason, I did not allowed anonymous user to access the website a part from the CSS and image files. My question is the controllers' name are not folders' name, how could I set this up? 2.I'm planning to put the admin section into an "area" and will it be a good way to go? Can anyone provide me some suggestions. Many thanks.

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  • Cocoa window position anomaly

    - by Marius
    Hello everyone, I have a weird problem with positioning a window on screen. I want to center the window on the screen, but i don't know how to do that. Here's what i've got. The window is created from nib by the main controller: IdentFormController *ftf = [[IdentFormController alloc] initWithWindowNibName:@"IdentForm"]; [[ftf window] makeKeyAndOrderFront:self]; Now the IdentFormController has awakeFromNib() method in which it tries to position the window. For the sake of simplicity i've just tried to do setFrameOrigin(NSMakePoint(0, 0)). What happens is as follows: The first time i create this window, everything works as expected. But if i create it again after releasing the previous, it starts appearing at random positions. Why does it do that?

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  • Entity Framework 4.1 (Code First) audit column

    - by Ken Pespisa
    I'm using Entity Framework 4.1 with a Code-First approach on an ASP.NET MVC site Say I have an entity named Profile that keeps track of a user's favorite book, and I want to track when the user updates their favorite book. UPDATED: Using the class below as an example, I want to set the FavoriteBookLastUpdated property to the current date whenever the value of the FavoriteBook property changes. public class Profile { public int Id { get; set; } public string Name { get; set; } public string FavoriteBook { get; set; } public DateTime? FavoriteBookLastUpdated { get; set; } } Right now I just update that field, if appropriate, in the controller's Edit action before calling the DBContext's SaveChanges() method. Is there a way I can put that logic in my model somehow? I'd prefer not to use triggers on the database side.

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  • Why doesn't Request.IsAjaxRequest() work in ASP.NET MVC 3?

    - by Rob Ellis
    I'm creating a new project, asp.net mvc3 with Razor, and wanting to turn the LogOn into an ajax request. HTML @using (Ajax.BeginForm("LogOn", "Account", new AjaxOptions { HttpMethod="post", OnSuccess="LoginSubmitted"})) { } Controller if (Request.IsAjaxRequest()) { return Json(new { ResultMessage = "Username or password provided is incorrect"}); } else { ModelState.AddModelError("", "The user name or password provided is incorrect."); } Everything else remains the same. First, looking at the the http response with Fiddler, I notice there is no x-requested-with header. So I add <input type="hidden" name="X-Requested-With" value="XMLHttpRequest" /> That seems to work, but now what I receive back is a Json object, which isn't being parsed and instead Google Chrome is just rendering the Json to screen. Whats happening?

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  • Is there an easy way to replace a deprecated method call in Xcode?

    - by Alex Basson
    So iOS 6 deprecates presentModalViewController:animated: and dismissModalViewControllerAnimated:, and it replaces them with presentViewController:animated:completion: and dismissViewControllerAnimated:completion:, respectively. I suppose I could use find-replace to update my app, although it would be awkward with the present* methods, since the controller to be presented is different every time. I know I could handle that situation with a regex, but I don't feel comfortable enough with regex to try using it with my 1000+-files-big app. So I'm wondering: Does Xcode have some magic "update deprecated methods" command or something? I mean, I've described my particular situation above, but in general, deprecations come around with every OS release. Is there a better way to update an app than simply to use find-replace?

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  • Testing if a UI element is hidden in an OCUnit test

    - by Logan Serman
    I have a button that is hidden under certain circumstances that I wish to test. The button is hidden with [theButton setHidden: YES] in the viewDidLoad method if it is appropriate. For simplicity, lets say that the button is hidden when the buttonIsHidden property is set to true in the view controller. Right now I am trying the following: self.viewController = [[ViewController alloc] init]; self.viewController.buttonIsHidden = YES; [self.viewController loadView]; UIButton *theButton = [...] // function I wrote to retrieve the button based on it's touch up inside action if (theButton) { NSLog(@"%c", theButton.hidden); return (theButton.hidden == true) } return NO; It looks like the hidden property is not what it should be, the NSLog lines from the above code are blank. But, if I output another property like the height, it outputs the correct value so I know it is getting the right button. How do I access the hidden property of the button in this case?

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  • cakePHP: Filter selected list by variable

    - by gonzela2006
    I'm on cakePHP 2. I have a problem and I need your help. Here is some code of my controller(StudentsController.php) specifically "edit" function: $students = $this -> Student -> find('list', array( 'order' => 'Student.name ASC' )); $this -> set('students', $students); How can I filter the list by the current student's class?? so the list will contain all students that has the same student's class I need some code like this $students = $this -> Student -> find('list', array( 'conditions' => array('Student.class_id' => CURRENT-STUDENT'S-CLASS), 'order' => 'Student.name ASC' )); $this -> set('students', $students); Please Advise Thanks, gonzela2006

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