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  • Ruby on Rails: link_to_remote and rel

    - by DerNalia
    I want a link to remote to have a rel tag, because I want to use facebox with it. I had it working with a regular link to... but I needed the link to remote to handle the event that a user doesn't have javascript enabled. this, currently does't work (except for the non-javascript part ) <%= link_to_remote "Ask a Question", {:url => {:action => :ask_question, :id => @container.id.to_s, :javascript_disabled => false }, :rel => 'facebox'}, :href => url_for( :controller => :view, :action => :ask_question, :id => @container.id.to_s, :javascript_disabled => true) %>

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  • Linker Error: iPhone Unit Test Bundle referencing App classes

    - by ohhorob
    Starting with an app already in development, I have carried out the instructions in the iPhone Development Guide – Unit Testing Applications I can successfully include and use my App's classes in Application-style tests that run on the device, and output their results to the console. If I add the following line of code: STAssertTrue([viewController isKindOfClass:[LoginViewController class]], @"Top view controller is not LoginViewController"); The following build error is generated: Undefined symbols: "_OBJC_CLASS_$_LoginViewController", referenced from: __objc_classrefs__DATA@0 in LoginViewTest.o ld: symbol(s) not found collect2: ld returned 1 exit status I can provide more configuration information for the project and the Testing target, but the setup works file without the [LoginViewController class] line in the test source. Without that line, I can reference the class, use it's properties and send it messages successfully. Is there a linking build setting, or bundle loading option that is required when attempting to use an App class in this fashion? Or should I find another type of test to confirm that the class of an object is the expected one?

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  • jsf icefaces basic problem with displaying value

    - by michal
    Hi All, I don't know what I'm doing wrong.I'm using icefaces and have basic controller: public class TestingController { private String name; public String submit() { setName("newName"); return null; } public void setName(String name) { this.name = name;} public String getName() { return name; } } --------and view: <ice:inputText id="inp" value="#{testController.name}" /> <br> <ice:commandButton id="submit" value="SUBMIT" action="#{testController.submit}" /> When I submit the form after first displaying the page..the input is set to newName, next I clear the inputText to "". and submit again but the name is not set to newName again as I would expect but it's empty. thank you in advance for you help.

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  • asp.net mvc default model binding problem

    - by csetzkorn
    I have some problems with ASP.NET MVC’s default model binder. The View contains HTML like this: <input name="SubDTO[0].Id" value="1" type="checkbox"> <input name="SubDTO[1].Id" value="2" type="checkbox"> This is my simplified ‘model’: public class SubDTO { public virtual string Id { get; set; } } public class DTO { public List<SubDTO> SubDTOs { get; set; } public DTO() { SubDTOs = new List< SubDTO>(); } } All this works fine if the user selects at least the first checkbox (SubDTO[0].Id). The controller ‘receives’ a nicely initialised/bound DTO. However, if the first check box is not selected but only, for example, SubDTO[1].Id the object SubDTOs is null. Can someone please explain this ‘strange’ behaviour and how to overcome it? Thanks. Best wishes, Christian

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  • Silverlight, Grids, MVC, HTTP Post

    - by bplus
    I'm trying to create an editable grid using Asp.Net MVC 2 and Silverlight (specifically a grid that displays info from a db and allows users to update that info). So far I've managed to put a silverlight grid on an a view, using this technique However I have no way of getting the updated data from the silver light grid. Is there anyway to get these values posted back to my controller? I'm pretty new to Asp.Net MVC and I'm really only getting started using silverlight. Thanks for any help!

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  • A PHP object server for business logic

    - by Matthieu
    I wonder if such a thing is possible or even exist : In the MVC pattern, I would like to have the Model part to be persistant in memory, instead of reloading my instances at each execution. So I want only the Controller and View part to be executed. Is there any solution of server that would provide PHP objects (just like a Mysql server provides data records), and that keeps these objects in memory ? A problem would be also : how to have a constructed query to get objects ? Maybe PHP Linq ?

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  • Rails routes and model woes

    - by Chris Maness
    I'm a little new to rails sorry if this seems basic Alright so here's the deal I'm creating an application that will have many users and all the users have many songs. However when I try to create a song I get the following error:No action responded to 1. Actions: create and new and my browser is at the url: http://0.0.0.0:3000/users/1/songs which is not the correct route it should have redirected to songs/create Here is my controller code: class SongsController < ApplicationController def index @user = current_user @songs = @user.songs end def new @user = current_user @song = @user.songs.build end def create @user = current_user @song = @user.songs.build(params[:song]) if @song.save redirect_to user_song_url(@user, @song) else render :action => "new" end end end If anyone can help I would greatly appreciate it.

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  • ASP.NET MVC, JSON & non JavaScript clients

    - by redsquare
    I need to ensure that an application I am developing is accessable and also works with JavaScript turned off. I just need a pointer to assist with the following. I had 3 'chained' select boxes and I wanted JavaScript enabled clients to have a nice Ajax experience. I can easily write the required functionality to populate the chained boxes on the change event of the preceeding select using jQuery and JSON with a WCF service. However what about the non JavaScript client? Would I wrap a submit next to the select and place these inside their own form to post back with a certain action or different querstring parameter? Can the same controller give me a partial JSON response as well as feeding the full HTML response. Can anyone point me to a good demo that utilises both JSON and normal HTTP posts to produce the same result in ASP.NET MVC. All ASP.NET MVC demo/examples I see forget about the non JavaScript enabled client.

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  • asp.net mvc crazy error

    - by bongoo
    Hi there im having a weird error which is related to an earlier post , I am checking if a file exists before downloading. This works for pdf's but not for any other type of document here is my controller action and the typical path for a pdf and a powerpoint file , the powerpoint does not work ~/Documents//FID//TestDoc//27a835a5-bf70-4599-8606-6af64b33945d/FIDClasses.pdf ~/Documents//FID//pptest//ce36e7a0-14de-41f3-8eb7-0d543c7146fe/PPttest.ppt [UnitOfWork] public ActionResult Download(int id) { Document doc = _documentRepository.GetById(id); if (doc != null) { if (System.IO.File.Exists(Server.MapPath(doc.filepath))) { _downloadService.AddDownloadsForDocument(doc.document_id, _UserService.CurrentUser().user_id); return File(doc.filepath, doc.mimetype, doc.title); } } return RedirectToAction("Index"); }

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  • How are people popping their UINavigationController stacks under a UITabBarController?

    - by RexOnRoids
    I have four UINavigationControllers assigned each to a tab in a UITabBarController. Each UINavigationController manages a UIViewController, which may itself branch out into other UIViewControllers below it hierarchally. My question is, in a case in which a user, under one tab, has navigated to a UIViewController that hierarchally BELOW the main UIViewController managed by the UINavigationController, and then the user pushes a different tab, and then goes back to the original tab, HOW can I make it so that the user is presented with the main UIViewController managed by the UINavigation controller? and not the page where he left off?

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  • How different protocols interact with eachother in Twisted

    - by stsupermouse
    The scenario I want two different protocols interact with each other is as below: A and B is two different protocols. First A will interact with the server and retrieve some values. Only after A finishes retrieving the values , B will start to interact with the server. Now my problem is that is there an elegant way to initial B when A retrieves the values. Currently I just initial B in A's data process function. But i don't think that this is an elegant way. What I mean an elegant way is that the initialization of B is done by a flow controller or something like that, but not another protocol. Is there an elegant way? such using defered or any other things. I'm just new to twisted, not knowing very much about defered.... Thank you very much!

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  • Updating Silverlight with data. JSON or WCF?

    - by Alastair Pitts
    We will be using custom Silverlight 4.0 controls on our ASP.NET MVC web page to display data from our database and was wondering what the most efficient method was? We will be having returned values of up to 100k records (of 2 properties per record). We have a test that uses the HTML Bridge from Javascript to Silverlight. First we perform a post request to a controller action in the MVC web app and return JSON. This JSON is then passed to the Silverlight where it is parsed and the UI updated. This seems to be rather slow, with the stored procedure (the select) taking about 3 seconds and the entire update in the browser about 10-15sec. Having a brief look on the net, it seems that WCF is another option, but not having used it, I wasn't sure of it's capability or suitability. Does anyone have any experiences or recommendations?

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  • Scaffolding A model with an attribute of type datetime creates a 10 years range in the form

    - by b_ayan
    For a simple rails application ( 1.86 /2.3.5) , lets say I run a simple scaffold script/generate scaffold blog title:string content:text published:date When I open up the new / edit view for the blog controller in index/new.html.erb , I see that the drop down enabler for date select has a date range of 2005 - 2015 , i.e 5 years +/- I tried to change this default behavior by introducing this code f.date_select :entered, :start_year => 1970, :end_year => 2020 Apparently this has no impact to the behavior mentioned above. How do I increase the date_select range which seems to be default?

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  • discover if mod_rewrite is working (MAMP + codeigniter)

    - by Patrick
    Hi, I'm experimenting (and having problems!) with codeigniter. In particular, links do not work. even if they are correct (eg. http://localhost/ci-book/welcome/cat/3, where welcome is controller, cat the method), they can't be open and chrome says "Oops! This link appears to be broken...." Someone suggested to check that mod_rewrite is working. How can I do that? I'm using Mamp. thanks, P.

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  • Reject (Hard 404) ASP.NET MVC-style URLs

    - by James D
    Hi, ASP.NET MVC web app that exposes "friendly" URLs: http://somesite.com/friendlyurl ...which are rewritten (not redirected) to ASP.NET MVC-style URLs under the hood: http://somesite.com/Controller/Action The user never actually sees any ASP.NET MVC style URLS. If he requests one, we hard 404 it. ASP.NET MVC is (in this app) an implementation detail, not a fundamental interface. My question: how do you examine an arbitrary incoming URL and determine whether or not that URL matches a defined ASP.NET MVC path? For extra credit: how do you do it from inside an ASP.NET-style IHttpModule, where you're getting invoked upstream from the ASP.NET MVC runtime? Thanks!

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  • ActiveRecord field normalization

    - by Bill
    I feel bad asking this question, as I thought I knew enough about Activerecord to answer this myslef. But such is the way of having SO available ... I'm trying to remove the commas from a field in a model of mine, I want the user to be able to type a number , ie 10,000 and that number be stored in the database as 10000. I was hoping that I could do some model-side normalization to remove the comma. I don't want to depend on the view or controller to properly format my data. I tried ; before_validation :normalize def normalize self['thenumber'] = self['thenumber'].to_s.gsub(',','') end no worky :(

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  • Compressing a hex string in Ruby/Rails

    - by PreciousBodilyFluids
    I'm using MongoDB as a backend for a Rails app I'm building. Mongo, by default, generates 24-character hexadecimal ids for its records to make sharding easier, so my URLs wind up looking like: example.com/companies/4b3fc1400de0690bf2000001/employees/4b3ea6e30de0691552000001 Which is not very pretty. I'd like to stick to the Rails url conventions, but also leave these ids as they are in the database. I think a happy compromise would be to compress these hex ids to shorter collections using more characters, so they'd look something like: example.com/companies/3ewqkvr5nj/employees/9srbsjlb2r Then in my controller I'd reverse the compression, get the original hex id and use that to look up the record. My question is, what's the best way to convert these ids back and forth? I'd of course want them to be as short as possible, but also url-safe and simple to convert. Thanks!

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  • Multiple Input From Keyboard C# WPF

    - by Alex
    I am writing a Tetris clone in WPF. If I hold down the right arrow key, the current piece shifts right. For playability, I want to allow the user to press another key (i.e. F-key) and rotate the moving piece without having to let go of the right arrow key first. Currently when I do this, the piece stops shifting. My first basic attempt at this was hooking into Window_PreviewKeyDown(object sender, KeyEventArgs e) and then sending a message to the controller layer. How do I structure my input-listening code to allow this? My current code Here

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  • How to access Grails domain classes in Java service layer?

    - by batmannavneet
    How can I use grails domain classes (which is in groovy) in service layer which is in Java/Spring. When using the grails MVC, everything is fine as I can use controller to access domain objects and call CRUD and other dynamic methods on them. But, what I am wondering is is there a clean way to do it from Java - say the service layer. For example, I may want to develop a reporting framework where I need to use domain objects to access the DB. I Hope the question is clear. This should be a standard problem that everybody must have faced in a reasonably sized project. I am just wondering how it is solved..maybe I am missing something here. thanks.

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  • url to http request object

    - by takeshin
    I need to convert string like this: $url = 'module/controller/action/param1/param1value/paramX/paramXvalue'; to url regarding current router (including translation and so on). Usually I generate the target urls using url view helper, but for this I need to specify all params, so I would need to manually explode the string. I tried to use request object, like this: $request = new Zend_Controller_Request_Http(); // some code here passing the $url Zend_Debug::dump($request->getControllerName()); // null instead of 'controllers' Zend_Debug::dump($request->getParams()); // null instead of array but this seems to be suspected. Do I need to dispatch this request? How to handle this case well?

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  • Deploying backing bean with composite component in separate jar

    - by Checkoff
    I have some difficulties deploying my web app on JBoss AS 6.1. My current Project is separated into the main web app (controller/managed beans & web frontend using JSF 2 facelets) and one jar with the composite components + backing beans. But when I try to access the page I got an error that the specified component type could not be instantiated. Copying the backing bean into the main web app solves the problem, but this isn't what I want. So is there anything to pay attention to? The backing bean looks like @FacesComponent(value = "elementBase") public class ElementBase extends UINamingContainer { ... } and the composite components interface <composite:interface componentType="elementBase"> ... some attributes </composite:interface> The structure of the jar is the following -- META-INF |-- resources | |-- components | |-- elementBase.xhtml -- com |-- example | |-- ElementBase.class I've also tried to add faces-config.xml within META-INF folder, with the component type, but the component type was still not found.

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • newline character on text area

    - by Prady
    I have a custom field called Current_Address__c which is of datatype textarea. I need to populate this field in the format below. ie a newline char after street and another newline after zip. street City state Zip Country The values of city state zip country etc are been taken from contact object. I dont want to use this as a formula field. So i need to populate it in my controller and display it on my VF page. I am trying to add a newline char by using the code below this.customobj.Current_Address__c = currentStreet + '\\n ' + currentCity + ' ' + currentState + ' ' + currentZIP + '\\n ' + currentCountry ; i had also used \n instead of \n. It still show the field in one line instead of 3 lines

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  • What can I use the Google App Engine for?

    - by Sergio Boombastic
    This question possibly doesn't belong here. We'll see how the answers pan out, if this doesn't belong here please move it to where it belongs. I'm following the getting started guide for Google App Engine, and I'm seeing what it can and can't do. Basically, I'm seeing it's very similar to an MVC pattern. You create your model, then create a View that uses that Model to display information. Not only that, but it uses a controller of some kind in this fashion: application = webapp.WSGIApplication( [('/', MainPage)], debug=True) My question is, why would you use this Google App Engine if it's the same as using a number of other MVC frameworks? Is the only benefit you gain the load balancing being handled by Google automagically? What is a good example of something you would need the App Engine for? I'm trying to learn, so thanks for the discussion.

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  • Ajax routes in Rails 3

    - by Jatin
    In my Rails 2.3 application, the following routes were working properly map.ajax 'ajax', :controller => 'widgetresponse_controller' , :action => 'getWidgetJson' When I migrated to Rails 3, I tried a number of new routes, to get this working but none of them worked. 1. match 'ajax' => 'widgetresponse#getWidgetJson', :as => :ajax 2. match 'ajax' => 'widgetresponse_controller#getWidgetJson', :as => :ajax 3. get 'widgetresponse/getWidgetJson', :as => :ajax 4. get 'widgetresponse/getWidgetJson' Its a very basic question to ask, but I don't know what I am doing wrong.

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