Search Results

Search found 31994 results on 1280 pages for 'input output'.

Page 743/1280 | < Previous Page | 739 740 741 742 743 744 745 746 747 748 749 750  | Next Page >

  • Cannot open any web page, but MSN Messenger works

    - by Steven
    I use my computer behind a router. My MSN program can connect to the Internet, but I can not open any web site with my web browser. It seems that this problem is related to DNS because when I input an IP address directly in the address bar of my web browser, the web page can be displayed. However, I don't know how to fix this problem. I choose Google Public DNS server on my computer, this problem still exists. My OS is windows XP. How to fix this problem? Any ideas?

    Read the article

  • Afraid computer is not secure

    - by Michael James
    I have recently implemented LastPass as a secure password manager. When I changed the password for my email address an associated account ([email protected]) that i had never seen before came up in association with my account. It asked me if i wanted to change password for my account and the "smithfaketester" account I used Google to try and find out what is going on, but came up empty. I am afraid my computer is bot net-ed. Any input is greatly appreciated. I have used google to search for reasons why this fake account was coming up but I did not find any meaningful info.

    Read the article

  • Ways to remotely reboot a Linux system

    - by dualed
    I had a remote server running Debian Sarge that experienced some HDD failure and I meant to reboot it hoping that fsck could repair the errors automatically. I eventually drove out there and replaced the faulty disks... But I was wondering: What other ways are there to force a Linux system to reboot that do not require hard drive access? What I had tried: shutdown -r now Did not work, as shutdown is a program that would have to be loaded from disk, the error shown in the terminal was bash: /sbin/shutdown: Input/output error init 6 same as above telinit q same as above kill -2 1 This did not print an error, but did not work either. (However, it is possible that the Sarge init did not implement SIGINT, the sarge manpages did not mention it. So it could work in a more recent version of Debian) This guide on PCFreak.net. However, this failed at sysctl, which was not in memory either.

    Read the article

  • ORAchk version 2.2.5 is now available for download

    - by Gerry Haskins
    Those awfully nice ORAchk folks have asked me to let you know about their latest release... ORAchk version 2.2.5 is now available for download, new features in 2.2.5: Running checks for multiple databases in parallel Ability to schedule multiple automated runs via ORAchk daemon New "scratch area" for ORAchk temporary files moved from /tmp to a configurable $HOME directory location System health score calculation now ignores skipped checks Checks the health of pluggable databases using OS authentication New report section to report top 10 time consuming checks to be used for optimizing runtime in the future More readable report output for clusterwide checks Includes over 50 new Health Checks for the Oracle Stack Provides a single dashboard to view collections across your entire enterprise using the Collection Manager, now pre-bundled Expands coverage of pre and post upgrade checks to include standalone databases, with new profile options to run only these checks Expands to additional product areas in E-Business Suite of Workflow & Oracle Purchasing and in Enterprise Manager Cloud Control ORAchk has replaced the popular RACcheck tool, extending the coverage based on prioritization of top issues reported by users, to proactively scan for known problems within the area of: Oracle Database Standalone Database Grid Infrastructure & RAC Maximum Availability Architecture (MAA) Validation Upgrade Readiness Validation Golden Gate Enterprise Manager Cloud Control Repository E-Business Suite Oracle Payables (R12 only) Oracle Workflow Oracle Purchasing (R12 only) Oracle Sun Systems Oracle Solaris ORAchk features: Proactively scans for the most impactful problems across the various layers of your stack Streamlines how to investigate and analyze which known issues present a risk to you Executes lightweight checks in your environment, providing immediate results with no configuration data sent to Oracle Local reporting capability showing specific problems and their resolutions Ability to configure email notifications when problems are detected Provides a single dashboard to view collections across your entire enterprise using the Collection Manager ORAchk will expand in the future with high impact checks in existing and additional product areas. If you have particular checks or product areas you would like to see covered, please post suggestions in the ORAchk subspace in My Oracle Support Community. For more details about ORAchk see Document 1268927.2

    Read the article

  • Confirm that two filesystems are identical, ignoring special files

    - by endolith
    /media/A and /media/B should be identical, but I want to confirm before deleting one. Duplicate file finders don't work, because they'll find two copies of the same file within B, for instance. I only want to confirm that every file in one is identical to the other. diff -qr /media/A/ /media/B/ seems to work, but the output is cluttered with garbage like diff: /media/A//etc/alternatives/ControlPanel: No such file or directory and File /media/A//dev/tty8 is a character special file while file /media/B//dev/tty8 is a character special file I can suppress the former with 2> /dev/null, but I don't know about the latter. rsync -avn /media/A/ /media/B/ also produces a bunch of clutter, like "skipping non-regular file". How can I compare the two trees and just make sure that all the real files exist in both and are identical?

    Read the article

  • VMware Kernel Module Updater hangs on Ubuntu 13.04

    VMware Player has a nice auto-detection of kernel changes, and requests the user to compile the required modules in order to load them. This happens from time to time after a regular update of your system. Usually, the dialog of VMware Kernel Module Updater pops up, asks for root access authentication, and completes the compilation. VMware Player or Workstation checks if modules for the active kernel are available. In theory this is supposed to work flawlessly but in reality there are pitfalls occassionally. With the recent upgrade to Ubuntu 13.04 Raring Ringtail and the latest kernel 3.8.0-21 the actual VMware Kernel Module Updater simply disappeared and the application wouldn't start as expected. When you launch VMware Player as super user (root) the dialog would stall like so: VMware Kernel Module Updater stalls while stopping the services Prior to version 5.x of VMware Player or version 7.x of VMware Workstation you would run a command like: $ sudo vmware-config.pl to resolve the module version conflict but this doesn't work anyway. Solution Instead, you have to execute the following line in a terminal or console window: $ sudo vmware-modconfig --console --install-all Those switches are (as of writing this article) not documented in the output of the --help switch. But VMware already documented this procedure in their knowledge base: VMware Workstation stops functioning after updating the kernel on a Linux host (1002411). Update As of today I had the first kernel upgrade to version 3.8.0-22 in Ubuntu 13.04. Don't even try it without vmware-modconfig...

    Read the article

  • Software Installation Failure!

    - by NIKOS ANTONIOU
    I get the same error whenever I try to install software on my laptop, for example: I want to install Pavucontrol. So, I open the terminal and I type sudo apt-get install pavucontrol and my terminal output is: Reading package lists... Done Building dependency tree Reading state information... Done The following extra packages will be installed: libgconfmm-2.6-1c2 libglademm-2.4-1c2a libpulse-mainloop-glib0 padevchooser paman paprefs pavumeter pulseaudio-module-zeroconf The following NEW packages will be installed: libgconfmm-2.6-1c2 libglademm-2.4-1c2a libpulse-mainloop-glib0 padevchooser paman paprefs pavucontrol pavumeter pulseaudio-module-zeroconf 0 upgraded, 9 newly installed, 0 to remove and 172 not upgraded. 1 not fully installed or removed. Need to get 0B/345kB of archives. After this operation, 2044kB of additional disk space will be used. Do you want to continue [Y/n]? Y perl: warning: Setting locale failed. perl: warning: Please check that your locale settings: LANGUAGE = (unset), LC_ALL = (unset), LANG = "el_GR.UTF-8" are supported and installed on your system. perl: warning: Falling back to the standard locale ("C"). Can't exec "locale": No such file or directory at /usr/share/perl5/Debconf/Encoding.pm line 16. Use of uninitialized value $Debconf::Encoding::charmap in scalar chomp at /usr/share/perl5/Debconf/Encoding.pm line 17. dpkg: `ldconfig' not found on PATH. dpkg: 1 expected program(s) not found on PATH. NB: root's PATH should usually contain /usr/local/sbin, /usr/sbin and /sbin. E: Sub-process /usr/bin/dpkg returned an error code (2) What is the problem and how do I fix it?

    Read the article

  • Logfiles filling with iptables logging

    - by Peter I
    OS: Debian 6 Server Version I have different logfiles which are filling up: user@server:/var/log$ ls -lahS | head total 427G -rw-r--r-- 1 root root 267G Nov 2 17:29 bandwidth -rw-r----- 1 root adm 44G Nov 2 17:29 kern.log -rw-r----- 1 root adm 27G Nov 2 17:29 debug -rw-r----- 1 root adm 23G Oct 27 06:33 kern.log.1 -rw-r----- 1 root adm 17G Nov 2 17:29 messages -rw-r----- 1 root adm 14G Oct 27 06:33 debug.1 -rw-r----- 1 root adm 12G Nov 2 17:29 syslog -rw-r----- 1 root adm 12G Nov 1 06:26 syslog.1 -rw-r----- 1 root adm 9.0G Oct 27 06:33 messages.1 So I looked up the file /etc/iptables.up.rules which had those lines in it: -A FORWARD -o eth0 -j LOG --log-level 7 --log-prefix BANDWIDTH_OUT: -A FORWARD -i eth0 -j LOG --log-level 7 --log-prefix BANDWIDTH_IN: -A OUTPUT -o eth0 -j LOG --log-level 7 --log-prefix BANDWIDTH_OUT: -A INPUT -i eth0 -j LOG --log-level 7 --log-prefix BANDWIDTH_IN: So deleting those lines will solve my problem. But how would I edit those lines without losing their functionality?

    Read the article

  • Creepy MySQL error during hard work

    - by Kiewic
    Hi, I have a MySQL database installed on a OpenSuse 11.1 server (it is a Bitnami image). The database works fine, it can stay many days without any error, but when MySQL receives a huge amount of transactions, it dies immediately. The next screen shows the error: Moreover, I don't know how to restart MySQL. I have tried this: /opt/bitnami/mysql/bin/mysqld start But it doesn't work, that gives me the next output: 110209 17:09:01 [ERROR] Fatal error: Please read "Security" section of the manual to find out how to run mysqld as root! 110209 17:09:01 [ERROR] Aborting 110209 17:09:01 [Note] /opt/bitnami/mysql/bin/mysqld.bin: Shutdown complete It doesn't matter which kind of statements are executing, if they are a huge amount, MySQL dies. The MySQL server version is 5.1.30 What can be causing these sudden failures?

    Read the article

  • How to interpret IOZone results?

    - by homer5439
    Here are the resuts of running IOZone on an ext3 filesystem on an LVM volume residing on a SAN LUN (it was ran with 5 parallel processes). "Throughput report Y-axis is type of test X-axis is number of processes" "Record size = 4 Kbytes " "Output is in Kbytes/sec" " Initial write " 81628.55 " Rewrite " 83354.72 " Read " 115595.02 " Re-read " 119306.09 " Reverse Read " 47684.20 " Stride read " 10011.09 " Random read " 16751.27 " Mixed workload " 5659.77 " Random write " 1661.85 " Pwrite " 36030.83 Now this is all nice and dandy, but my question is: how do I know whether the values are as good as they could be or there is something to tweak (and if so, what?) The actual usage I will have for that Logical Volume is to act as virtual disk for a VM.

    Read the article

  • Application toolkits like QT versus traditional game/multimedia libraries like SFML

    - by Aaron
    I currently intend to use SFML for my next game project. I'll need a substantial GUI though (RPG/strategy-type) so I'll either have to implement my own or try to find an appropriate third party library, which seem to boil down to CEGUI, libRocket, and GWEN. At the same time, I do not anticipate doing that many advanced graphical effects. My game will be 2D and primarily sprite-based with some sprite animations. I've recently discovered that QT applications can have their appearance styled so that they don't have to look like plain OS apps. Given that, I am beginning to consider QT a valid alternative to SFML. I wouldn't have to implement the GUI functionality I'd need, and I may not be taking advantage of SFML's lower-level access anyway. The only drawbacks I can think of immediately are the learning curve for QT and figuring out how to fit game logic inside such a framework after getting used to the input/update/render loop of traditional game libraries. When would an application toolkit like QT be more appropriate for a game than a traditional game or multimedia library like SFML?

    Read the article

  • How to determine if a 3D voxel-based room is sealed, efficiently

    - by NigelMan1010
    I've been having some issues with efficiently determining if large rooms are sealed in a voxel-based 3D rooms. I'm at a point where I have tried my hardest to solve the problem without asking for help, but not tried enough to give up, so I'm asking for help. To clarify, sealed being that there are no holes in the room. There are oxygen sealers, which check if the room is sealed, and seal depending on the oxygen input level. Right now, this is how I'm doing it: Starting at the block above the sealer tile (the vent is on the sealer's top face), recursively loop through in all 6 adjacent directions If the adjacent tile is a full, non-vacuum tile, continue through the loop If the adjacent tile is not full, or is a vacuum tile, check if it's adjacent blocks are, recursively. Each time a tile is checked, decrement a counter If the count hits zero, if the last block is adjacent to a vacuum tile, return that the area is unsealed If the count hits zero and the last block is not a vacuum tile, or the recursive loop ends (no vacuum tiles left) before the counter is zero, the area is sealed If the area is not sealed, run the loop again with some changes: Checking adjacent blocks for "breathable air" tile instead of a vacuum tile Instead of using a decrementing counter, continue until no adjacent "breathable air" tiles are found. Once loop is finished, set each checked block to a vacuum tile. Here's the code I'm using: http://pastebin.com/NimyKncC The problem: I'm running this check every 3 seconds, sometimes a sealer will have to loop through hundreds of blocks, and a large world with many oxygen sealers, these multiple recursive loops every few seconds can be very hard on the CPU. I was wondering if anyone with more experience with optimization can give me a hand, or at least point me in the right direction. Thanks a bunch.

    Read the article

  • Missing disk space in Windows XP

    - by Jørn Schou-Rode
    On my mother's Lenovo laptop, Windows XP claims that the hard drive is almost full. According to the properties window, 52.7 out of 55.2 GB is in use: By deleting temp files from Internet Explorer, System Restore, Recycle bin, Windows Update, System Cleanup, I managed to free up about one GB. That's still 50 GB in use, which still is a lot more than I expected. Hence, I gave good old WinDirStat a spin, and here's the output: It might be hard to read here, but the first line says that the total amount of disk space in use on drive C is 24.3 GB. So Windows claims usage of 52.7 GB and WinDirStat can only account for 24.3 GB. Where is the other half of that disk space being used? I hope someone has an answer, or some tricks or tips to do further research. UPDATE: The laptop in question has an SSD hard drive. I am aware that these disk (at least the earlier ones) have a limited life-time. Could the symptoms described be caused by wear and tear on the SSD?

    Read the article

  • Memory is free, but still swapping?

    - by japancheese
    Hello, I'm sure this is a pretty basic question, but I'm just trying to get a grasp of what's going on with my Ubuntu (Hardy Herron) server (running a Rails-based site). It seems that I have free memory available, yet the system is reporting that it is still swapping memory (unless I'm reading this incorrectly?). Here is the "free -m" output total used free shared buffers cached Mem: 1024 905 118 0 33 409 -/+ buffers/cache: 462 561 Swap: 2047 95 1952 Could anyone explain to me some possible reasons that it is maintaining 95mb of swap at all times (it is never less)? I'm just looking for some leads on things I could check out that would explain to me exactly how memory is utilized in Linux.

    Read the article

  • Synergy 1.3.6 on Windows 7 Test not working

    - by Joel Avery
    So I have the client running, says perfectly connected to server when I run a test I run the same test on the server and it just says "running test. press stop to end test" and no output log file comes up like on the client. Then I stop the test it says synergy is about to quot with errors and warnings. Please check the log then click OK. Except for the log didnt come up and I don't know how to access the log from command prompt. And I'm pretty sure my thing is set up correct: section: links Joel-HP: left = JoelPC2 JoelPC2: right = Joel-HP end My Windows 7 64 bit server is on the right, Windows 7 32 bit client on left Both client and server are run as admin.

    Read the article

  • Sitecore Item Web API and Json.Net Test Drive (Part II –Strongly Typed)

    - by jonel
    In the earlier post I did related to this topic, I have talked about using Json.Net to consume the result of Sitecore Item Web API. In that post, I have used the keyword dynamic to express my intention of consuming the returned json of the API. In this article, I will create some useful classes to write our implementation of consuming the API using strongly-typed. We will start of with the Record class which will hold the top most elements the API will present us. Pretty straight forward class. It has 2 properties to hold the statuscode and the result elements. If you intend to use a different property name in your class from the json property, you can do so by passing a string literal of the json property name to the JsonProperty attribute and name your class property differently. If you look at the earlier post, you will notice that the API returns an array of items that contains all of the Sitecore content item or items and stores them under the result->items array element. To be able to map that array of items, we have to write a collection property and decorate that with the JsonProperty attribute. The JsonItem class is a simple class which will map to the corresponding item property contained in the array. If you notice, these properties are just the basic Sitecore fields. And here’s the main portion of this post that will binds them all together. And here’s the output of this code. In closing, the same result can be achieved using the dynamic keyword or defining classes to map the json propery returned by the Sitecore Item Web API. With a little bit more of coding, you can take advantage of power of strongly-typed solution. Have a good week ahead of you.

    Read the article

  • How to make a player stay within bounds of world with 2D Camera

    - by Craig
    Im creating a simple top down survival game. At the moment, i have the sprite which is a ship and moves by rotating left or right then going forward in that direction. I have implemented a 2D camera, its always centered on the player. However, when i move towards the bounds of the world that the sprite is in it just keeps on going :( How to i sort it that it stops at the edge of the world and cant go beyond it? Cheers :) Below is the main game class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; //tried world bounds here if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } } my 2d camera class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GamesCoursework_1 { public class Camera2d { protected float _zoom; // Camera Zoom public Matrix _transform; // Matrix Transform public Vector2 _pos; // Camera Position protected float _rotation; // Camera Rotation public int _viewportWidth, _viewportHeight; // viewport size public Camera2d(int ViewportWidth, int ViewportHeight) { _zoom = 1.0f; _rotation = 0.0f; _pos = Vector2.Zero; _viewportWidth = ViewportWidth; _viewportHeight = ViewportHeight; } // Sets and gets zoom public float Zoom { get { return _zoom; } set { _zoom = value; if (_zoom < 0.1f) _zoom = 0.1f; } // Negative zoom will flip image } public float Rotation { get { return _rotation; } set { _rotation = value; } } // Auxiliary function to move the camera public void Move(Vector2 amount) { _pos += amount; } // Get set position public Vector2 Pos { get { return _pos; } set { _pos = value; } } public Matrix get_transformation(GraphicsDevice graphicsDevice) { _transform = // Thanks to o KB o for this solution Matrix.CreateTranslation(new Vector3(-_pos.X, -_pos.Y, 0)) * Matrix.CreateRotationZ(Rotation) * Matrix.CreateScale(new Vector3(Zoom, Zoom, 1)) * Matrix.CreateTranslation(new Vector3(_viewportWidth * 0.5f, _viewportHeight * 0.5f, 0)); return _transform; } } }

    Read the article

  • xrander detect only one display

    - by cupakob
    Hi all, i have a problem, to get a picture on my tv over VGA (and also over S-Video to SCART). I've tried it first over xorg, but without success. After that i tried xrand, but xrander detect only my laptop display, here the output bufka [~] $ xrandr -q Screen 0: minimum 1680 x 1050, current 1680 x 1050, maximum 1680 x 1050 default connected 1680x1050+0+0 0mm x 0mm 1680x1050 50.0* 51.0 52.0 Any suggestions, how to solve the problem? My video card is Nvidia Geforce 8600M GT, TV is LG M227WPD and OS Ubuntu Lucid...

    Read the article

  • vsFTPd and iptables - how to configure them in CentOS 5.5?

    - by Vincenzo
    I've installed vsFTPd in CentOS 5.5, on TWO servers, and added this rule to their iptable-s: -A RH-Firewall-1-INPUT -m state --state NEW -m tcp -p tcp --dport 21 -j ACCEPT Looks like this is not enough, since when I'm trying to upload a file from one server to another, I'm getting this result (IP address is masked): # ftp 99.99.99.99 Connected to …com (99.99.99.99). 220 (vsFTPd 2.0.5) Name (99.99.99.99:root): vinny 331 Please specify the password. Password: 230 Login successful. Remote system type is UNIX. Using binary mode to transfer files. ftp> ls 227 Entering Passive Mode (99,99,99,99,107,74) ftp: connect: No route to host I've found a few articles in the net about the second rule I have to add to iptables, but I didn't find the right syntax for it. Could you please help?

    Read the article

  • How to set up Google Apps (mail) MX Records on DNSMadeEasy (screen shot included)

    - by user41847
    I am attempting to complete google's mail MX setup. I would link, but new users can't have two links, and I think the following img is more important. This is what my input options are for DNS Made Easy, which manages my domain: http://img94.imageshack.us/img94/5662/dnsmadeeasy.gif I would like to confirm that I understand the fields correctly. It is my understanding that I am supposed to: Leave Name (Host) Blank Set Data to ASPMX.L.GOOGLE.COM. (and repeat for each of the server addresses provided by google) Set the MX level to what Google has in "Priority" column Set TTL as high as possible Did I get it right? The nightmare scenario is that I screw up, and bring everyone's mail down :P Thanks in advance for your time.

    Read the article

  • After upgrading to trusty, ALSA midi connection (aconnect) doesn't seem to work right

    - by SougonNaTakumi
    Previously in kubuntu 13.10 I was able to open vmpk or plug in a midi keyboard, and provided that TiMidity was running in server mode, I could run aconnect [keyboard port (129:0 for vmpk)] 14:0 aconnect 14:0 128:0 and I could play the keyboard and get sound. But now, a while after upgrading to trusty, I tried to do that, and didn't get any sound. TiMidity itself still plays files fine, but if I try to play them with aplaymidi, I still just get silence. Oddly, the midi files are clearly being read. When I ran (where 130:0 was vmpk's input port) aplaymidi -p 130:0 ~/path/to/midi.mid vmpk was highlighting notes on the piano as if it were playing the midi. One time I tried this, TiMidity (?) very briefly played a fraction of a second of the first chord of my song before everything went silent and vmpk just highlighted the first voice on the keyboard as usual. Now the weirdest part of this is that probably about 40% of the time, when I've played at least one note with either aplaymidi or vmpk, when I run aconnect -x I get a sudden burst of a note or chord from my speakers (that is, if I played one note, I get a note; if I played multiple sequential notes, they turn into a chord), as if the notes were being queued up but not being played and that somehow liberated them. I have no idea what's going on there. A little while ago I remember having a problem with Audacity playing wav files sped up and also locking up if I tried to pause it, which it stopped doing when I set the audio devices to the actual audio devices rather than pulse. But now when I checked again, it's doing the opposite: it won't play audio at all and/or acts weirdly if I don't set the audio devices to pulse, and either way will very occasionally randomly do the speeding up thing regardless. Oddly in the midst of what's looking like a pretty screwed up sound system, sound in VLC and Firefox has been working fine and if I play a wav file with aplay ~/path/to/sound.wav that works fine too. Any idea what I could do to figure out what's wrong with ALSA and/or fix it?

    Read the article

  • Network interface selection

    - by Antonino
    Hello. Suppose I have more than a network interfaces and I want to selectively use them per application. eth0 is the standard interface with the standard gateway in the main routing table eth1 is another interface with a different gateway. Suppose I launch an application as a user "user_eth1". I used the following set of rules for iptables / ip rules. IPTABLES: iptables -t mangle -A OUTPUT -m user --uid-owner user_eth1 -j MARK --set-mark 100 iptables -t nat -A POSTROUTING -m user -uid-owner -o eth1 user_eth1 -j SNAT --to-source <eth_ipaddress> IPRULE: ip rule add fwmark 100 lookup table100 and i build "table100" as follows (no doubts on that) ip route show table main | grep -Ev ^default | while read ROUTE; do ip route add table table100 $ROUTE; done ip route add default via <default_gateway> table table100 It doesn't work at all. What's wrong with this? Thank you in advance!

    Read the article

  • free Raw-File Converter/Editor

    - by RCIX
    I have RAW files output by a program with a specific set of properties (Photoshop RAW, 16 bits, IBM PC byte order, no header, 1 non-interleaved channel, variable sizes like 257X257 or 129X513); does anyone know of a free tool that will allow me to convert to and from this format, and possibly do basic editing (selection, copy/paste, rotation of selection)? I've tried Picasa, XNView, and Paint Shop Pro 7 and none of them work properly. The closest i get is Paint Shop Pro which will at least make a serviceable attempt to open these files but i can't set all of the proper settings. XNView just might be able to edit it if i can figure out how to change the open settings for a particular raw file. So my questions at current are: how do i tell XNView to open a raw file a particular way? Failing that, is there any free tool that can open Photoshop-RAW files with the above settings (that's not photoshop)? If it helps, i'm trying to import/export/edit hieghtmap data for maps for Supreme Commander.

    Read the article

  • Commands don't have permission when using absplute path

    - by Markos
    I have folders set up this way: /srv/samba/video getfacl /srv/samba/video # file: srv/samba/video # owner: root # group: nogroup user::rwx group::--- group:sambaclients:rwx group:deluge:rwx mask::rwx other::--- default:user::rwx default:group::--- default:group:sambaclients:rwx default:group:deluge:rwx default:mask::rwx default:other::--- That means, user deluge has rwx to folder /srv/samba/video. However, when running command as user deluge, I am getting weird permission errors. When in folder /srv/samba/video: sudo -u deluge mkdir foo works flawlessly. But when using absolute path: sudo -u deluge mkdir /srv/samba/video/foo I am getting permission denied. When running sudo -u deluge id, I get output uid=113(deluge) gid=124(deluge) skupiny=124(deluge) which shows that user deluge is indeed in group deluge. Also, the behavior was the same when I gave the permissions also to user deluge not just group deluge. When executing as non-system user, it does work. The reason that I want to use absolute paths is that I am using automatically triggered post-download script which extracts some files into the folder. I have spent way too many hours to solve this problem myself. mkdir isn't the only command that fails, touch is doing the same thing, so I suspect that it's not mkdir's fault. If you need more info, I will try to put it in here, just ask. Thanx in advance.

    Read the article

  • Is the development of CLI apps considered "backwards"?

    - by user61852
    I am a DBA fledgling with a lot of experience in programming. I have developed several CLI, non interactive apps that solve some daily repetitive tasks or eliminate the human error from more complex albeit not so daily tasks. These tools are now part of our tool box. I find CLI apps are great because you can include them in an automated workflow. Also the Unix philosophy of doing a single thing but doing it well, and letting the output of a process be the input of another, is a great way of building a set of tools than would consolidate into an strategic advantage. My boss recently commented that developing CLI tools is "backwards", or constitutes a "regression". I told him I disagreed, because most CLI tools that exist now are not legacy but are live projects with improved versions being released all the time. Is this kind of development considered "backwards" in the market? Does it look bad on a rèsumè? I also considered all solutions whether they are web or desktop, should have command line, non-interactive options. Some people consider this a waste of programming resources. Is this goal a worthy one in a software project?

    Read the article

< Previous Page | 739 740 741 742 743 744 745 746 747 748 749 750  | Next Page >