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  • What is the fastest cyclic synchronization in Java (ExecutorService vs. CyclicBarrier vs. X)?

    - by Alex Dunlop
    Which Java synchronization construct is likely to provide the best performance for a concurrent, iterative processing scenario with a fixed number of threads like the one outlined below? After experimenting on my own for a while (using ExecutorService and CyclicBarrier) and being somewhat surprised by the results, I would be grateful for some expert advice and maybe some new ideas. Existing questions here do not seem to focus primarily on performance, hence this new one. Thanks in advance! The core of the app is a simple iterative data processing algorithm, parallelized to the spread the computational load across 8 cores on a Mac Pro, running OS X 10.6 and Java 1.6.0_07. The data to be processed is split into 8 blocks and each block is fed to a Runnable to be executed by one of a fixed number of threads. Parallelizing the algorithm was fairly straightforward, and it functionally works as desired, but its performance is not yet what I think it could be. The app seems to spend a lot of time in system calls synchronizing, so after some profiling I wonder whether I selected the most appropriate synchronization mechanism(s). A key requirement of the algorithm is that it needs to proceed in stages, so the threads need to sync up at the end of each stage. The main thread prepares the work (very low overhead), passes it to the threads, lets them work on it, then proceeds when all threads are done, rearranges the work (again very low overhead) and repeats the cycle. The machine is dedicated to this task, Garbage Collection is minimized by using per-thread pools of pre-allocated items, and the number of threads can be fixed (no incoming requests or the like, just one thread per CPU core). V1 - ExecutorService My first implementation used an ExecutorService with 8 worker threads. The program creates 8 tasks holding the work and then lets them work on it, roughly like this: // create one thread per CPU executorService = Executors.newFixedThreadPool( 8 ); ... // now process data in cycles while( ...) { // package data into 8 work items ... // create one Callable task per work item ... // submit the Callables to the worker threads executorService.invokeAll( taskList ); } This works well functionally (it does what it should), and for very large work items indeed all 8 CPUs become highly loaded, as much as the processing algorithm would be expected to allow (some work items will finish faster than others, then idle). However, as the work items become smaller (and this is not really under the program's control), the user CPU load shrinks dramatically: blocksize | system | user | cycles/sec 256k 1.8% 85% 1.30 64k 2.5% 77% 5.6 16k 4% 64% 22.5 4096 8% 56% 86 1024 13% 38% 227 256 17% 19% 420 64 19% 17% 948 16 19% 13% 1626 Legend: - block size = size of the work item (= computational steps) - system = system load, as shown in OS X Activity Monitor (red bar) - user = user load, as shown in OS X Activity Monitor (green bar) - cycles/sec = iterations through the main while loop, more is better The primary area of concern here is the high percentage of time spent in the system, which appears to be driven by thread synchronization calls. As expected, for smaller work items, ExecutorService.invokeAll() will require relatively more effort to sync up the threads versus the amount of work being performed in each thread. But since ExecutorService is more generic than it would need to be for this use case (it can queue tasks for threads if there are more tasks than cores), I though maybe there would be a leaner synchronization construct. V2 - CyclicBarrier The next implementation used a CyclicBarrier to sync up the threads before receiving work and after completing it, roughly as follows: main() { // create the barrier barrier = new CyclicBarrier( 8 + 1 ); // create Runable for thread, tell it about the barrier Runnable task = new WorkerThreadRunnable( barrier ); // start the threads for( int i = 0; i < 8; i++ ) { // create one thread per core new Thread( task ).start(); } while( ... ) { // tell threads about the work ... // N threads + this will call await(), then system proceeds barrier.await(); // ... now worker threads work on the work... // wait for worker threads to finish barrier.await(); } } class WorkerThreadRunnable implements Runnable { CyclicBarrier barrier; WorkerThreadRunnable( CyclicBarrier barrier ) { this.barrier = barrier; } public void run() { while( true ) { // wait for work barrier.await(); // do the work ... // wait for everyone else to finish barrier.await(); } } } Again, this works well functionally (it does what it should), and for very large work items indeed all 8 CPUs become highly loaded, as before. However, as the work items become smaller, the load still shrinks dramatically: blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.7% 78% 6.1 16k 5.5% 52% 25 4096 9% 29% 64 1024 11% 15% 117 256 12% 8% 169 64 12% 6.5% 285 16 12% 6% 377 For large work items, synchronization is negligible and the performance is identical to V1. But unexpectedly, the results of the (highly specialized) CyclicBarrier seem MUCH WORSE than those for the (generic) ExecutorService: throughput (cycles/sec) is only about 1/4th of V1. A preliminary conclusion would be that even though this seems to be the advertised ideal use case for CyclicBarrier, it performs much worse than the generic ExecutorService. V3 - Wait/Notify + CyclicBarrier It seemed worth a try to replace the first cyclic barrier await() with a simple wait/notify mechanism: main() { // create the barrier // create Runable for thread, tell it about the barrier // start the threads while( ... ) { // tell threads about the work // for each: workerThreadRunnable.setWorkItem( ... ); // ... now worker threads work on the work... // wait for worker threads to finish barrier.await(); } } class WorkerThreadRunnable implements Runnable { CyclicBarrier barrier; @NotNull volatile private Callable<Integer> workItem; WorkerThreadRunnable( CyclicBarrier barrier ) { this.barrier = barrier; this.workItem = NO_WORK; } final protected void setWorkItem( @NotNull final Callable<Integer> callable ) { synchronized( this ) { workItem = callable; notify(); } } public void run() { while( true ) { // wait for work while( true ) { synchronized( this ) { if( workItem != NO_WORK ) break; try { wait(); } catch( InterruptedException e ) { e.printStackTrace(); } } } // do the work ... // wait for everyone else to finish barrier.await(); } } } Again, this works well functionally (it does what it should). blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.4% 80% 6.3 16k 4.6% 60% 30.1 4096 8.6% 41% 98.5 1024 12% 23% 202 256 14% 11.6% 299 64 14% 10.0% 518 16 14.8% 8.7% 679 The throughput for small work items is still much worse than that of the ExecutorService, but about 2x that of the CyclicBarrier. Eliminating one CyclicBarrier eliminates half of the gap. V4 - Busy wait instead of wait/notify Since this app is the primary one running on the system and the cores idle anyway if they're not busy with a work item, why not try a busy wait for work items in each thread, even if that spins the CPU needlessly. The worker thread code changes as follows: class WorkerThreadRunnable implements Runnable { // as before final protected void setWorkItem( @NotNull final Callable<Integer> callable ) { workItem = callable; } public void run() { while( true ) { // busy-wait for work while( true ) { if( workItem != NO_WORK ) break; } // do the work ... // wait for everyone else to finish barrier.await(); } } } Also works well functionally (it does what it should). blocksize | system | user | cycles/sec 256k 1.9% 85% 1.30 64k 2.2% 81% 6.3 16k 4.2% 62% 33 4096 7.5% 40% 107 1024 10.4% 23% 210 256 12.0% 12.0% 310 64 11.9% 10.2% 550 16 12.2% 8.6% 741 For small work items, this increases throughput by a further 10% over the CyclicBarrier + wait/notify variant, which is not insignificant. But it is still much lower-throughput than V1 with the ExecutorService. V5 - ? So what is the best synchronization mechanism for such a (presumably not uncommon) problem? I am weary of writing my own sync mechanism to completely replace ExecutorService (assuming that it is too generic and there has to be something that can still be taken out to make it more efficient). It is not my area of expertise and I'm concerned that I'd spend a lot of time debugging it (since I'm not even sure my wait/notify and busy wait variants are correct) for uncertain gain. Any advice would be greatly appreciated.

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  • What pseudo-operators exist in Perl 5?

    - by Chas. Owens
    I am currently documenting all of Perl 5's operators (see the perlopref GitHub project) and I have decided to include Perl 5's pseudo-operators as well. To me, a pseudo-operator in Perl is anything that looks like an operator, but is really more than one operator or a some other piece of syntax. I have documented the four I am familiar with already: ()= the countof operator =()= the goatse/countof operator ~~ the scalar context operator }{ the Eskimo-kiss operator What other names exist for these pseudo-operators, and do you know of any pseudo-operators I have missed? =head1 Pseudo-operators There are idioms in Perl 5 that appear to be operators, but are really a combination of several operators or pieces of syntax. These pseudo-operators have the precedence of the constituent parts. =head2 ()= X =head3 Description This pseudo-operator is the list assignment operator (aka the countof operator). It is made up of two items C<()>, and C<=>. In scalar context it returns the number of items in the list X. In list context it returns an empty list. It is useful when you have something that returns a list and you want to know the number of items in that list and don't care about the list's contents. It is needed because the comma operator returns the last item in the sequence rather than the number of items in the sequence when it is placed in scalar context. It works because the assignment operator returns the number of items available to be assigned when its left hand side has list context. In the following example there are five values in the list being assigned to the list C<($x, $y, $z)>, so C<$count> is assigned C<5>. my $count = my ($x, $y, $z) = qw/a b c d e/; The empty list (the C<()> part of the pseudo-operator) triggers this behavior. =head3 Example sub f { return qw/a b c d e/ } my $count = ()= f(); #$count is now 5 my $string = "cat cat dog cat"; my $cats = ()= $string =~ /cat/g; #$cats is now 3 print scalar( ()= f() ), "\n"; #prints "5\n" =head3 See also L</X = Y> and L</X =()= Y> =head2 X =()= Y This pseudo-operator is often called the goatse operator for reasons better left unexamined; it is also called the list assignment or countof operator. It is made up of three items C<=>, C<()>, and C<=>. When X is a scalar variable, the number of items in the list Y is returned. If X is an array or a hash it it returns an empty list. It is useful when you have something that returns a list and you want to know the number of items in that list and don't care about the list's contents. It is needed because the comma operator returns the last item in the sequence rather than the number of items in the sequence when it is placed in scalar context. It works because the assignment operator returns the number of items available to be assigned when its left hand side has list context. In the following example there are five values in the list being assigned to the list C<($x, $y, $z)>, so C<$count> is assigned C<5>. my $count = my ($x, $y, $z) = qw/a b c d e/; The empty list (the C<()> part of the pseudo-operator) triggers this behavior. =head3 Example sub f { return qw/a b c d e/ } my $count =()= f(); #$count is now 5 my $string = "cat cat dog cat"; my $cats =()= $string =~ /cat/g; #$cats is now 3 =head3 See also L</=> and L</()=> =head2 ~~X =head3 Description This pseudo-operator is named the scalar context operator. It is made up of two bitwise negation operators. It provides scalar context to the expression X. It works because the first bitwise negation operator provides scalar context to X and performs a bitwise negation of the result; since the result of two bitwise negations is the original item, the value of the original expression is preserved. With the addition of the Smart match operator, this pseudo-operator is even more confusing. The C<scalar> function is much easier to understand and you are encouraged to use it instead. =head3 Example my @a = qw/a b c d/; print ~~@a, "\n"; #prints 4 =head3 See also L</~X>, L</X ~~ Y>, and L<perlfunc/scalar> =head2 X }{ Y =head3 Description This pseudo-operator is called the Eskimo-kiss operator because it looks like two faces touching noses. It is made up of an closing brace and an opening brace. It is used when using C<perl> as a command-line program with the C<-n> or C<-p> options. It has the effect of running X inside of the loop created by C<-n> or C<-p> and running Y at the end of the program. It works because the closing brace closes the loop created by C<-n> or C<-p> and the opening brace creates a new bare block that is closed by the loop's original ending. You can see this behavior by using the L<B::Deparse> module. Here is the command C<perl -ne 'print $_;'> deparsed: LINE: while (defined($_ = <ARGV>)) { print $_; } Notice how the original code was wrapped with the C<while> loop. Here is the deparsing of C<perl -ne '$count++ if /foo/; }{ print "$count\n"'>: LINE: while (defined($_ = <ARGV>)) { ++$count if /foo/; } { print "$count\n"; } Notice how the C<while> loop is closed by the closing brace we added and the opening brace starts a new bare block that is closed by the closing brace that was originally intended to close the C<while> loop. =head3 Example # count unique lines in the file FOO perl -nle '$seen{$_}++ }{ print "$_ => $seen{$_}" for keys %seen' FOO # sum all of the lines until the user types control-d perl -nle '$sum += $_ }{ print $sum' =head3 See also L<perlrun> and L<perlsyn> =cut

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  • Having problem with C++ file handling

    - by caramel1991
    Our lecturer has given us a task,I've attempted it and try every single effort I can,but I still struggle with one of the problem in it,here goes the question: The company you work at receives a monthly report in a text format. The report contains the following information. • Department Name • Head of Department Name • Month • Minimum spending of the month • Maximum spending of the month Your program is to obtain the name of the input file from the user. Implement a structure to represent the data: Once the file has been read into your program, print out the following statistics for the user: • List which department has the minimum spending per month by month • List which department has the minimum spending by month by month Write the information into a file called “MaxMin.txt” Then do a processing so that the Department Name, Head of Department Name, Minimum spending and Maximum spending are written to separate files based on the month, eg Jan, Feb, March and so on. and of course our lecturer does send us a text file with the content: Engineering Bill Jan 2000 15000 IT Jack Jan 300 20000 HR Jill Jan 1500 10000 Engineering Bill Feb 5000 45000 IT Jack Feb 4500 7000 HR Jill Feb 5600 60000 Engineering Bill Mar 5000 45000 IT Jack Mar 4500 7000 HR Jill Mar 5600 60000 Engineering Bill Apr 5000 45000 IT Jack Apr 4500 7000 HR Jill Apr 5600 60000 Engineering Bill May 2000 15000 IT Jack May 300 20000 HR Jill May 1500 10000 Engineering Bill Jun 2000 15000 IT Jack Jun 300 20000 HR Jill Jun 1500 10000 and here's the c++ code I've written ue#include include include using namespace std; struct Record { string depName; string head; string month; float max; float min; string name; }myRecord[19]; int main () { string line; ofstream minmax,jan,feb,mar,apr,may,jun; char a[50]; char b[50]; int i = 0,j,k; float temp; //float maxjan=myRecord[0].max,maxfeb=myRecord[0].max,maxmar=myRecord[0].max,maxapr=myRecord[0].max,maxmay=myRecord[0].max,maxjune=myRecord[0].max; float minjan=myRecord[1].min,minfeb=myRecord[1].min,minmar=myRecord[1].min,minapr=myRecord[1].min,minmay=myRecord[1].min,minjune=myRecord[1].min; float maxjan=0,maxfeb=0,maxmar=0,maxapr=0,maxmay=0,maxjune=0; //float minjan=0,minfeb=0,minmar=0,minapr=0,minmay=0,minjune=0; string maxjanDep,maxfebDep,maxmarDep,maxaprDep,maxmayDep,maxjunDep; string minjanDep,minfebDep,minmarDep,minaprDep,minmayDep,minjunDep; cout<<"Enter file name: "; cina; ifstream myfile (a); //minmax.open ("MaxMin.txt"); if (myfile.is_open()){ while (! myfile.eof()){ myfilemyRecord[i].depNamemyRecord[i].headmyRecord[i].monthmyRecord[i].minmyRecord[i].max; cout << myRecord[i].depName<<"\t"< cout<<"Enter file name: "; cinb; ifstream myfile1 (b); minmax.open ("MaxMin.txt"); jan.open ("Jan.txt"); feb.open ("Feb.txt"); mar.open ("March.txt"); apr.open ("April.txt"); may.open ("May.txt"); jun.open ("Jun.txt"); if (myfile1.is_open()){ while (! myfile1.eof()){ myfile1myRecord[i].depNamemyRecord[i].headmyRecord[i].monthmyRecord[i].minmyRecord[i].max; if (myRecord[i].month == "Jan"){ jan<< myRecord[i].depName<<"\t"< if (maxjan< myRecord[i].max){ maxjan=myRecord[i].max; maxjanDep=myRecord[i].depName;} //if (minjan myRecord[i].min){ // minjan=myRecord[i].min; //minjanDep=myRecord[i].depName; //} for (k=1;k<=3;k++){ for (j=0;j<2;j++){ if (myRecord[j].minmyRecord[j+1].min){ temp=myRecord[j].min; myRecord[j].min=myRecord[j+1].min; myRecord[j+1].min=temp; minjanDep=myRecord[j].depName; }}} } if (myRecord[i].month == "Feb"){ feb<< myRecord[i].depName<<"\t"< //if (minfebmyRecord[i].min){ //minfeb=myRecord[i].min; //minfebDep=myRecord[i].depName; //} for (k=1;k<=3;k++){ for (j=0;j<2;j++){ if (myRecord[j].minmyRecord[j+1].min){ temp=myRecord[j].min; myRecord[j].min=myRecord[j+1].min; myRecord[j+1].min=temp; minfebDep=myRecord[j+1].depName; }}} } if (myRecord[i].month == "Mar"){ mar<< myRecord[i].depName<<"\t"< if (myRecord[i].month == "Apr"){ apr<< myRecord[i].depName<<"\t"< if (minaprmyRecord[i].min){ minapr=myRecord[i].min; minaprDep=myRecord[i].min;} } if (myRecord[i].month == "May"){ may< if (minmaymyRecord[i].min){ minmay=myRecord[i].min; minmayDep=myRecord[i].depName;} } if (myRecord[i].month == "Jun"){ jun<< myRecord[i].depName<<"\t"< if (minjunemyRecord[i].min){ minjune=myRecord[i].min; minjunDep=myRecord[i].depName;} } i++; myfile.close(); } minmax<<"department that has maximum spending at jan "< else{ cout << "Unable to open file"< } sorry inside that code ue#include should has iostream along with another two #include fstream and string,but at here it was treated as html tag,so i can't type it. my problem here is,I can't seems to get the minimum spending,I've try all I can but I'm still lingering on it,any idea??THANK YOU!

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  • Memory not being freed, causing giant memory leak

    - by Delan Azabani
    In my Unicode library for C++, the ustring class has operator= functions set for char* values and other ustring values. When doing the simple memory leak test: #include <cstdio> #include "ucpp" main() { ustring a; for(;;)a="MEMORY"; } the memory used by the program grows uncontrollably (characteristic of a program with a big memory leak) even though I've added free() calls to both of the functions. I am unsure why this is ineffective (am I missing free() calls in other places?) This is the current library code: #include <cstdlib> #include <cstring> class ustring { int * values; long len; public: long length() { return len; } ustring() { len = 0; values = (int *) malloc(0); } ustring(const ustring &input) { len = input.len; values = (int *) malloc(sizeof(int) * len); for (long i = 0; i < len; i++) values[i] = input.values[i]; } ustring operator=(ustring input) { ustring result(input); free(values); len = input.len; values = input.values; return * this; } ustring(const char * input) { values = (int *) malloc(0); long s = 0; // s = number of parsed chars int a, b, c, d, contNeed = 0, cont = 0; for (long i = 0; input[i]; i++) if (input[i] < 0x80) { // ASCII, direct copy (00-7f) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = input[i]; } else if (input[i] < 0xc0) { // this is a continuation (80-bf) if (cont == contNeed) { // no need for continuation, use U+fffd values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } cont = cont + 1; values[s - 1] = values[s - 1] | ((input[i] & 0x3f) << ((contNeed - cont) * 6)); if (cont == contNeed) cont = contNeed = 0; } else if (input[i] < 0xc2) { // invalid byte, use U+fffd (c0-c1) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } else if (input[i] < 0xe0) { // start of 2-byte sequence (c2-df) contNeed = 1; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x1f) << 6; } else if (input[i] < 0xf0) { // start of 3-byte sequence (e0-ef) contNeed = 2; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x0f) << 12; } else if (input[i] < 0xf5) { // start of 4-byte sequence (f0-f4) contNeed = 3; values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = (input[i] & 0x07) << 18; } else { // restricted or invalid (f5-ff) values = (int *) realloc(values, sizeof(int) * ++s); values[s - 1] = 0xfffd; } len = s; } ustring operator=(const char * input) { ustring result(input); free(values); len = result.len; values = result.values; return * this; } ustring operator+(ustring input) { ustring result; result.len = len + input.len; result.values = (int *) malloc(sizeof(int) * result.len); for (long i = 0; i < len; i++) result.values[i] = values[i]; for (long i = 0; i < input.len; i++) result.values[i + len] = input.values[i]; return result; } ustring operator[](long index) { ustring result; result.len = 1; result.values = (int *) malloc(sizeof(int)); result.values[0] = values[index]; return result; } operator char * () { return this -> encode(); } char * encode() { char * r = (char *) malloc(0); long s = 0; for (long i = 0; i < len; i++) { if (values[i] < 0x80) r = (char *) realloc(r, s + 1), r[s + 0] = char(values[i]), s += 1; else if (values[i] < 0x800) r = (char *) realloc(r, s + 2), r[s + 0] = char(values[i] >> 6 | 0x60), r[s + 1] = char(values[i] & 0x3f | 0x80), s += 2; else if (values[i] < 0x10000) r = (char *) realloc(r, s + 3), r[s + 0] = char(values[i] >> 12 | 0xe0), r[s + 1] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 2] = char(values[i] & 0x3f | 0x80), s += 3; else r = (char *) realloc(r, s + 4), r[s + 0] = char(values[i] >> 18 | 0xf0), r[s + 1] = char(values[i] >> 12 & 0x3f | 0x80), r[s + 2] = char(values[i] >> 6 & 0x3f | 0x80), r[s + 3] = char(values[i] & 0x3f | 0x80), s += 4; } return r; } };

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  • Customized listfield with image displaying from a url

    - by arunabha
    I am displaying a customized list field with text on the right side and image on the left side.The image comes from a URL dynamically.Initially i am placing a blank image on the left of the list field,then call URLBitmapField class's setURL method,which actually does the processing and places the processed image on top of the blank image.The image gets displayed on the list field,but to see that processed image i need to press any key or click on the list field items.I want the processed image to be displayed automatically in the list field after the processing.Can anyone tell me where i am getting wrong? import java.util.Vector; import net.rim.device.api.system.Bitmap; import net.rim.device.api.system.Display; import net.rim.device.api.ui.ContextMenu; import net.rim.device.api.ui.DrawStyle; import net.rim.device.api.ui.Field; import net.rim.device.api.ui.Font; import net.rim.device.api.ui.Graphics; import net.rim.device.api.ui.Manager; import net.rim.device.api.ui.MenuItem; import net.rim.device.api.ui.UiApplication; import net.rim.device.api.ui.component.BitmapField; import net.rim.device.api.ui.component.Dialog; import net.rim.device.api.ui.component.LabelField; import net.rim.device.api.ui.component.ListField; import net.rim.device.api.ui.component.ListFieldCallback; import net.rim.device.api.ui.component.NullField; import net.rim.device.api.ui.container.FullScreen; import net.rim.device.api.ui.container.MainScreen; import net.rim.device.api.ui.container.VerticalFieldManager; import net.rim.device.api.util.Arrays; import net.rim.device.api.ui.component.ListField; public class TaskListField extends UiApplication { // statics // ------------------------------------------------------------------ public static void main(String[] args) { TaskListField theApp = new TaskListField(); theApp.enterEventDispatcher(); } public TaskListField() { pushScreen(new TaskList()); } } class TaskList extends MainScreen implements ListFieldCallback { private Vector rows; private Bitmap p1; private Bitmap p2; private Bitmap p3; String Task; ListField listnew = new ListField(); private VerticalFieldManager metadataVFM; TableRowManager row; public TaskList() { super(); URLBitmapField artistImgField; listnew.setRowHeight(80); listnew.setCallback(this); rows = new Vector(); for (int x = 0; x <3; x++) { row = new TableRowManager(); artistImgField = new URLBitmapField(Bitmap .getBitmapResource("res/images/bg.jpg")); row.add(artistImgField); String photoURL = "someimagefrmurl.jpg"; Log.info(photoURL); // strip white spaces in the url, which is causing the // images to not display properly for (int i = 0; i < photoURL.length(); i++) { if (photoURL.charAt(i) == ' ') { photoURL = photoURL.substring(0, i) + "%20" + photoURL.substring(i + 1, photoURL.length()); } } Log.info("Processed URL: " + photoURL); artistImgField.setURL(photoURL); LabelField task = new LabelField("Display"); row.add(task); LabelField task1 = new LabelField( "Now Playing" + String.valueOf(x)); Font myFont = Font.getDefault().derive(Font.PLAIN, 12); task1.setFont(myFont); row.add(task1); rows.addElement(row); } listnew.setSize(rows.size()); this.add(listnew); //listnew.invalidate(); } // ListFieldCallback Implementation public void drawListRow(ListField listField, Graphics g, int index, int y, int width) { TableRowManager rowManager = (TableRowManager) rows.elementAt(index); rowManager.drawRow(g, 0, y, width, listnew.getRowHeight()); } protected void drawFocus(Graphics graphics, boolean on) { } private class TableRowManager extends Manager { public TableRowManager() { super(0); } // Causes the fields within this row manager to be layed out then // painted. public void drawRow(Graphics g, int x, int y, int width, int height) { // Arrange the cell fields within this row manager. layout(width, height); // Place this row manager within its enclosing list. setPosition(x, y); // Apply a translating/clipping transformation to the graphics // context so that this row paints in the right area. g.pushRegion(getExtent()); // Paint this manager's controlled fields. subpaint(g); g.setColor(0x00CACACA); g.drawLine(0, 0, getPreferredWidth(), 0); // Restore the graphics context. g.popContext(); } // Arrages this manager's controlled fields from left to right within // the enclosing table's columns. protected void sublayout(int width, int height) { // set the size and position of each field. int fontHeight = Font.getDefault().getHeight(); int preferredWidth = getPreferredWidth(); // start with the Bitmap Field of the priority icon Field field = getField(0); layoutChild(field, 146,80); setPositionChild(field, 0, 0); // set the task name label field field = getField(1); layoutChild(field, preferredWidth - 16, fontHeight + 1); setPositionChild(field, 149, 3); // set the list name label field field = getField(2); layoutChild(field, 150, fontHeight + 1); setPositionChild(field, 149, fontHeight + 6); setExtent(360, 480); } // The preferred width of a row is defined by the list renderer. public int getPreferredWidth() { return listnew.getWidth(); } // The preferred height of a row is the "row height" as defined in the // enclosing list. public int getPreferredHeight() { return listnew.getRowHeight(); } } public Object get(ListField listField, int index) { // TODO Auto-generated method stub return null; } public int getPreferredWidth(ListField listField) { return 0; } public int indexOfList(ListField listField, String prefix, int start) { // TODO Auto-generated method stub return 0; } }

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  • Ideas for multiplatform encrypted java mobile storage system

    - by Fernando Miguélez
    Objective I am currently designing the API for a multiplatform storage system that would offer same interface and capabilities accross following supported mobile Java Platforms: J2ME. Minimum configuration/profile CLDC 1.1/MIDP 2.0 with support for some necessary JSRs (JSR-75 for file storage). Android. No minimum platform version decided yet, but rather likely could be API level 7. Blackberry. It would use the same base source of J2ME but taking advantage of some advaced capabilities of the platform. No minimum configuration decided yet (maybe 4.6 because of 64 KB limitation for RMS on 4.5). Basically the API would sport three kind of stores: Files. These would allow standard directory/file manipulation (read/write through streams, create, mkdir, etc.). Preferences. It is a special store that handles properties accessed through keys (Similar to plain old java properties file but supporting some improvements such as different value data types such as SharedPreferences on Android platform) Local Message Queues. This store would offer basic message queue functionality. Considerations Inspired on JSR-75, all types of stores would be accessed in an uniform way by means of an URL following RFC 1738 conventions, but with custom defined prefixes (i.e. "file://" for files, "prefs://" for preferences or "queue://" for message queues). The address would refer to a virtual location that would be mapped to a physical storage object by each mobile platform implementation. Only files would allow hierarchical storage (folders) and access to external extorage memory cards (by means of a unit name, the same way as in JSR-75, but that would not change regardless of underlying platform). The other types would only support flat storage. The system should also support a secure version of all basic types. The user would indicate it by prefixing "s" to the URL (i.e. "sfile://" instead of "file://"). The API would only require one PIN (introduced only once) to access any kind of secure object types. Implementation issues For the implementation of both plaintext and encrypted stores, I would use the functionality available on the underlying platforms: Files. These are available on all platforms (J2ME only with JSR-75, but it is mandatory for our needs). The abstract File to actual File mapping is straight except for addressing issues. RMS. This type of store available on J2ME (and Blackberry) platforms is convenient for Preferences and maybe Message Queues (though depending on performance or size requirements these could be implemented by means of normal files). SharedPreferences. This type of storage, only available on Android, would match Preferences needs. SQLite databases. This could be used for message queues on Android (and maybe Blackberry). When it comes to encryption some requirements should be met: To ease the implementation it will be carried out on read/write operations basis on streams (for files), RMS Records, SharedPreferences key-value pairs, SQLite database columns. Every underlying storage object should use the same encryption key. Handling of encrypted stores should be the same as the unencrypted counterpart. The only difference (from the user point of view) accessing an encrypted store would be the addressing. The user PIN provides access to any secure storage object, but the change of it would not require to decrypt/re-encrypt all the encrypted data. Cryptographic capabilities of underlying platform should be used whenever it is possible, so we would use: J2ME: SATSA-CRYPTO if it is available (not mandatory) or lightweight BoncyCastle cryptographic framework for J2ME. Blackberry: RIM Cryptographic API or BouncyCastle Android: JCE with integraced cryptographic provider (BouncyCastle?) Doubts Having reached this point I was struck by some doubts about what solution would be more convenient, taking into account the limitation of the plataforms. These are some of my doubts: Encryption Algorithm for data. Would AES-128 be strong and fast enough? What alternatives for such scenario would you suggest? Encryption Mode. I have read about the weakness of ECB encryption versus CBC, but in this case the first would have the advantage of random access to blocks, which is interesting for seek functionality on files. What type of encryption mode would you choose instead? Is stream encryption suitable for this case? Key generation. There could be one key generated for each storage object (file, RMS RecordStore, etc.) or just use one for all the objects of the same type. The first seems "safer", though it would require some extra space on device. In your opinion what would the trade-offs of each? Key storage. For this case using a standard JKS (or PKCS#12) KeyStore file could be suited to store encryption keys, but I could also define a smaller structure (encryption-transformation / key data / checksum) that could be attached to each storage store (i.e. using addition files with the same name and special extension for plain files or embedded inside other types of objects such as RMS Record Stores). What approach would you prefer? And when it comes to using a standard KeyStore with multiple-key generation (given this is your preference), would it be better to use a record-store per storage object or just a global KeyStore keeping all keys (i.e. using the URL identifier of abstract storage object as alias)? Master key. The use of a master key seems obvious. This key should be protected by user PIN (introduced only once) and would allow access to the rest of encryption keys (they would be encrypted by means of this master key). Changing the PIN would only require to reencrypt this key and not all the encrypted data. Where would you keep it taking into account that if this got lost all data would be no further accesible? What further considerations should I take into account? Platform cryptography support. Do SATSA-CRYPTO-enabled J2ME phones really take advantage of some dedicated hardware acceleration (or other advantage I have not foreseen) and would this approach be prefered (whenever possible) over just BouncyCastle implementation? For the same reason is RIM Cryptographic API worth the license cost over BouncyCastle? Any comments, critics, further considerations or different approaches are welcome.

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  • Weblogic 10.0: SAMLSignedObject.verify() failed to validate signature value

    - by joshea
    I've been having this problem for a while and it's driving me nuts. I'm trying to create a client (in C# .NET 2.0) that will use SAML 1.1 to sign on to a WebLogic 10.0 server (i.e., a Single Sign-On scenario, using browser/post profile). The client is on a WinXP machine and the WebLogic server is on a RHEL 5 box. I based my client largely on code in the example here: http://www.codeproject.com/KB/aspnet/DotNetSamlPost.aspx (the source has a section for SAML 1.1). I set up WebLogic based on instructions for SAML Destination Site from here:http://www.oracle.com/technology/pub/articles/dev2arch/2006/12/sso-with-saml4.html I created a certificate using makecert that came with VS 2005. makecert -r -pe -n "CN=whatever" -b 01/01/2010 -e 01/01/2011 -sky exchange whatever.cer -sv whatever.pvk pvk2pfx.exe -pvk whatever.pvk -spc whatever.cer -pfx whatever.pfx Then I installed the .pfx to my personal certificate directory, and installed the .cer into the WebLogic SAML Identity Asserter V2. I read on another site that formatting the response to be readable (ie, adding whitespace) to the response after signing would cause this problem, so I tried various combinations of turning on/off .Indent XMLWriterSettings and turning on/off .PreserveWhiteSpace when loading the XML document, and none of it made any difference. I've printed the SignatureValue both before the message is is encoded/sent and after it arrives/gets decoded, and they are the same. So, to be clear: the Response appears to be formed, encoded, sent, and decoded fine (I see the full Response in the WebLogic logs). WebLogic finds the certificate I want it to use, verifies that a key was supplied, gets the signed info, and then fails to validate the signature. Code: public string createResponse(Dictionary<string, string> attributes){ ResponseType response = new ResponseType(); // Create Response response.ResponseID = "_" + Guid.NewGuid().ToString(); response.MajorVersion = "1"; response.MinorVersion = "1"; response.IssueInstant = System.DateTime.UtcNow; response.Recipient = "http://theWLServer/samlacs/acs"; StatusType status = new StatusType(); status.StatusCode = new StatusCodeType(); status.StatusCode.Value = new XmlQualifiedName("Success", "urn:oasis:names:tc:SAML:1.0:protocol"); response.Status = status; // Create Assertion AssertionType assertionType = CreateSaml11Assertion(attributes); response.Assertion = new AssertionType[] {assertionType}; //Serialize XmlSerializerNamespaces ns = new XmlSerializerNamespaces(); ns.Add("samlp", "urn:oasis:names:tc:SAML:1.0:protocol"); ns.Add("saml", "urn:oasis:names:tc:SAML:1.0:assertion"); XmlSerializer responseSerializer = new XmlSerializer(response.GetType()); StringWriter stringWriter = new StringWriter(); XmlWriterSettings settings = new XmlWriterSettings(); settings.OmitXmlDeclaration = true; settings.Indent = false;//I've tried both ways, for the fun of it settings.Encoding = Encoding.UTF8; XmlWriter responseWriter = XmlTextWriter.Create(stringWriter, settings); responseSerializer.Serialize(responseWriter, response, ns); responseWriter.Close(); string samlString = stringWriter.ToString(); stringWriter.Close(); // Sign the document XmlDocument doc = new XmlDocument(); doc.PreserveWhiteSpace = true; //also tried this both ways to no avail doc.LoadXml(samlString); X509Certificate2 cert = null; X509Store store = new X509Store(StoreName.My, StoreLocation.CurrentUser); store.Open(OpenFlags.ReadOnly); X509Certificate2Collection coll = store.Certificates.Find(X509FindType.FindBySubjectDistinguishedName, "distName", true); if (coll.Count < 1) { throw new ArgumentException("Unable to locate certificate"); } cert = coll[0]; store.Close(); //this special SignDoc just overrides a function in SignedXml so //it knows to look for ResponseID rather than ID XmlElement signature = SamlHelper.SignDoc( doc, cert, "ResponseID", response.ResponseID); doc.DocumentElement.InsertBefore(signature, doc.DocumentElement.ChildNodes[0]); // Base64Encode and URL Encode byte[] base64EncodedBytes = Encoding.UTF8.GetBytes(doc.OuterXml); string returnValue = System.Convert.ToBase64String( base64EncodedBytes); return returnValue; } private AssertionType CreateSaml11Assertion(Dictionary<string, string> attributes){ AssertionType assertion = new AssertionType(); assertion.AssertionID = "_" + Guid.NewGuid().ToString(); assertion.Issuer = "madeUpValue"; assertion.MajorVersion = "1"; assertion.MinorVersion = "1"; assertion.IssueInstant = System.DateTime.UtcNow; //Not before, not after conditions ConditionsType conditions = new ConditionsType(); conditions.NotBefore = DateTime.UtcNow; conditions.NotBeforeSpecified = true; conditions.NotOnOrAfter = DateTime.UtcNow.AddMinutes(10); conditions.NotOnOrAfterSpecified = true; //Name Identifier to be used in Saml Subject NameIdentifierType nameIdentifier = new NameIdentifierType(); nameIdentifier.NameQualifier = domain.Trim(); nameIdentifier.Value = subject.Trim(); SubjectConfirmationType subjectConfirmation = new SubjectConfirmationType(); subjectConfirmation.ConfirmationMethod = new string[] { "urn:oasis:names:tc:SAML:1.0:cm:bearer" }; // // Create some SAML subject. SubjectType samlSubject = new SubjectType(); AttributeStatementType attrStatement = new AttributeStatementType(); AuthenticationStatementType authStatement = new AuthenticationStatementType(); authStatement.AuthenticationMethod = "urn:oasis:names:tc:SAML:1.0:am:password"; authStatement.AuthenticationInstant = System.DateTime.UtcNow; samlSubject.Items = new object[] { nameIdentifier, subjectConfirmation}; attrStatement.Subject = samlSubject; authStatement.Subject = samlSubject; IPHostEntry ipEntry = Dns.GetHostEntry(System.Environment.MachineName); SubjectLocalityType subjectLocality = new SubjectLocalityType(); subjectLocality.IPAddress = ipEntry.AddressList[0].ToString(); authStatement.SubjectLocality = subjectLocality; attrStatement.Attribute = new AttributeType[attributes.Count]; int i=0; // Create SAML attributes. foreach (KeyValuePair<string, string> attribute in attributes) { AttributeType attr = new AttributeType(); attr.AttributeName = attribute.Key; attr.AttributeNamespace= domain; attr.AttributeValue = new object[] {attribute.Value}; attrStatement.Attribute[i] = attr; i++; } assertion.Conditions = conditions; assertion.Items = new StatementAbstractType[] {authStatement, attrStatement}; return assertion; } private static XmlElement SignDoc(XmlDocument doc, X509Certificate2 cert2, string referenceId, string referenceValue) { // Use our own implementation of SignedXml SamlSignedXml sig = new SamlSignedXml(doc, referenceId); // Add the key to the SignedXml xmlDocument. sig.SigningKey = cert2.PrivateKey; // Create a reference to be signed. Reference reference = new Reference(); reference.Uri= String.Empty; reference.Uri = "#" + referenceValue; // Add an enveloped transformation to the reference. XmlDsigEnvelopedSignatureTransform env = new XmlDsigEnvelopedSignatureTransform(); reference.AddTransform(env); // Add the reference to the SignedXml object. sig.AddReference(reference); // Add an RSAKeyValue KeyInfo (optional; helps recipient find key to validate). KeyInfo keyInfo = new KeyInfo(); keyInfo.AddClause(new KeyInfoX509Data(cert2)); sig.KeyInfo = keyInfo; // Compute the signature. sig.ComputeSignature(); // Get the XML representation of the signature and save // it to an XmlElement object. XmlElement xmlDigitalSignature = sig.GetXml(); return xmlDigitalSignature; } To open the page in my client app, string postData = String.Format("SAMLResponse={0}&APID=ap_00001&TARGET={1}", System.Web.HttpUtility.UrlEncode(builder.buildResponse("http://theWLServer/samlacs/acs",attributes)), "http://desiredURL"); webBrowser.Navigate("http://theWLServer/samlacs/acs", "_self", Encoding.UTF8.GetBytes(postData), "Content-Type: application/x-www-form-urlencoded");

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  • Maze not generating properly. Out of bounds exception. need quick fix

    - by Dan Joseph Porcioncula
    My maze generator seems to have a problem. I am trying to generate something like the maze from http://mazeworks.com/mazegen/mazetut/index.htm . My program displays this http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s320x320/374060_426350204045347_100000111130260_1880768_1572427285_n.jpg and the error Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: -1 at Grid.genRand(Grid.java:73) at Grid.main(Grid.java:35) How do I fix my generator program? import java.awt.*; import java.awt.Color; import java.awt.Component; import java.awt.Graphics; import javax.swing.*; import java.util.ArrayList; public class Grid extends Canvas { Cell[][] maze; int size; int pathSize; double width, height; ArrayList<int[]> coordinates = new ArrayList<int[]>(); public Grid(int size, int h, int w) { this.size = size; maze = new Cell[size][size]; for(int i = 0; i<size; i++){ for(int a =0; a<size; a++){ maze[i][a] = new Cell(); } } setPreferredSize(new Dimension(h, w)); } public static void main(String[] args) { JFrame y = new JFrame(); y.setLayout(new BorderLayout()); Grid f = new Grid(25, 400, 400); y.add(f, BorderLayout.CENTER); y.setSize(450, 450); y.setVisible(true); y.setDefaultCloseOperation(y.EXIT_ON_CLOSE); f.genRand(); f.repaint(); } public void push(int[] xy) { coordinates.add(xy); int i = coordinates.size(); coordinates.ensureCapacity(i++); } public int[] pop() { int[] x = coordinates.get((coordinates.size())-1); coordinates.remove((coordinates.size())-1); return x; } public int[] top() { return coordinates.get((coordinates.size())-1); } public void genRand(){ // create a CellStack (LIFO) to hold a list of cell locations [x] // set TotalCells = number of cells in grid int TotalCells = size*size; // choose a cell at random and call it CurrentCell int m = randomInt(size); int n = randomInt(size); Cell curCel = maze[m][n]; // set VisitedCells = 1 int visCel = 1,d=0; int[] q; int h,o = 0,p = 0; // while VisitedCells < TotalCells while( visCel < TotalCells){ // find all neighbors of CurrentCell with all walls intact if(maze[m-1][n].countWalls() == 4){d++;} if(maze[m+1][n].countWalls() == 4){d++;} if(maze[m][n-1].countWalls() == 4){d++;} if(maze[m][n+1].countWalls() == 4){d++;} // if one or more found if(d!=0){ Point[] ls = new Point[4]; ls[0] = new Point(m-1,n); ls[1] = new Point(m+1,n); ls[2] = new Point(m,n-1); ls[3] = new Point(m,n+1); // knock down the wall between it and CurrentCell h = randomInt(3); switch(h){ case 0: o = (int)(ls[0].getX()); p = (int)(ls[0].getY()); curCel.destroyWall(2); maze[o][p].destroyWall(1); break; case 1: o = (int)(ls[1].getX()); p = (int)(ls[1].getY()); curCel.destroyWall(1); maze[o][p].destroyWall(2); break; case 2: o = (int)(ls[2].getX()); p = (int)(ls[2].getY()); curCel.destroyWall(3); maze[o][p].destroyWall(0); break; case 3: o = (int)(ls[3].getX()); p = (int)(ls[3].getY()); curCel.destroyWall(0); maze[o][p].destroyWall(3); break; } // push CurrentCell location on the CellStack push(new int[] {m,n}); // make the new cell CurrentCell m = o; n = p; curCel = maze[m][n]; // add 1 to VisitedCells visCel++; } // else else{ // pop the most recent cell entry off the CellStack q = pop(); m = q[0]; n = q[1]; curCel = maze[m][n]; // make it CurrentCell // endIf } // endWhile } } public int randomInt(int s) { return (int)(s* Math.random());} public void paint(Graphics g) { int k, j; width = getSize().width; height = getSize().height; double htOfRow = height / (size); double wdOfRow = width / (size); //checks verticals - destroys east border of cell for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { if(maze[k][j].checkWall(2)){ g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) (k * wdOfRow), (int) ((j+1) * htOfRow)); }} } //checks horizontal - destroys north border of cell for (k = 0; k < size; k++) { for (j = 0; j < size; j++) { if(maze[k][j].checkWall(3)){ g.drawLine((int) (k * wdOfRow), (int) (j * htOfRow), (int) ((k+1) * wdOfRow), (int) (j * htOfRow)); }} } } } class Cell { private final static int NORTH = 0; private final static int EAST = 1; private final static int WEST = 2; private final static int SOUTH = 3; private final static int NO = 4; private final static int START = 1; private final static int END = 2; boolean[] wall = new boolean[4]; boolean[] border = new boolean[4]; boolean[] backtrack = new boolean[4]; boolean[] solution = new boolean[4]; private boolean isVisited = false; private int Key = 0; public Cell(){ for(int i=0;i<4;i++){wall[i] = true;} } public int countWalls(){ int i, k =0; for(i=0; i<4; i++) { if (wall[i] == true) {k++;} } return k;} public boolean checkWall(int x){ switch(x){ case 0: return wall[0]; case 1: return wall[1]; case 2: return wall[2]; case 3: return wall[3]; } return true; } public void destroyWall(int x){ switch(x){ case 0: wall[0] = false; break; case 1: wall[1] = false; break; case 2: wall[2] = false; break; case 3: wall[3] = false; break; } } public void setStart(int i){Key = i;} public int getKey(){return Key;} public boolean checkVisit(){return isVisited;} public void visitCell(){isVisited = true;} }

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  • Set postion in customized list field in blackberry

    - by arunabha
    I want three list field items to be displayed, from bottom to top. I am able to display three list field items, but they display from top to bottom. I have tried setting the position, but it isn't working. import java.util.Vector; import net.rim.device.api.system.Bitmap; import net.rim.device.api.system.Display; import net.rim.device.api.ui.ContextMenu; import net.rim.device.api.ui.DrawStyle; import net.rim.device.api.ui.Field; import net.rim.device.api.ui.Font; import net.rim.device.api.ui.Graphics; import net.rim.device.api.ui.Manager; import net.rim.device.api.ui.MenuItem; import net.rim.device.api.ui.UiApplication; import net.rim.device.api.ui.component.BitmapField; import net.rim.device.api.ui.component.Dialog; import net.rim.device.api.ui.component.LabelField; import net.rim.device.api.ui.component.ListField; import net.rim.device.api.ui.component.ListFieldCallback; import net.rim.device.api.ui.component.NullField; import net.rim.device.api.ui.container.FullScreen; import net.rim.device.api.ui.container.MainScreen; import net.rim.device.api.util.Arrays; import net.rim.device.api.ui.component.ListField; /** * @author Jason Emerick */ public class TaskListField extends UiApplication { //statics ------------------------------------------------------------------ public static void main(String[] args) { TaskListField theApp = new TaskListField(); theApp.enterEventDispatcher(); } public TaskListField() { pushScreen(new TaskList()); } } /*class List extends FullScreen { TaskList tl; List(){ super(); TaskList tl=new TaskList(); } }*/ class TaskList extends MainScreen implements ListFieldCallback { private Vector rows; private Bitmap p1; private Bitmap p2; private Bitmap p3; String Task; ListField listnew=new ListField(); public TaskList() { super(); listnew.setRowHeight(50); //setEmptyString("Hooray, no tasks here!", DrawStyle.HCENTER); listnew.setCallback(this); p1 = Bitmap.getBitmapResource("1.png"); p2 = Bitmap.getBitmapResource("2.png"); p3 = Bitmap.getBitmapResource("3.png"); rows = new Vector(); for (int x = 0; x < 3; x++) { TableRowManager row = new TableRowManager(); if (x== 0) { Task="On Air Now"; } if (x== 1) { Task="Music Channel"; } if (x==2) { Task="News Channel"; } // SET THE PRIORITY BITMAP FIELD // if high priority, display p1 bitmap if (x % 2 == 0) { row.add(new BitmapField(p1)); } // if priority is 2, set p2 bitmap else if (x % 3 == 0) { row.add(new BitmapField(p2)); } // if priority is 3, set p3 bitmap else { row.add(new BitmapField(p3)); } // SET THE TASK NAME LABELFIELD // if overdue, bold/underline LabelField task = new LabelField(Task, DrawStyle.ELLIPSIS); // if due today, bold if (x % 2 == 0) { task.setFont(Font.getDefault().derive( Font.BOLD)); } else { task.setFont(Font.getDefault().derive(Font.BOLD)); } row.add(task); LabelField task1 = new LabelField("Now Playing" + String.valueOf(x), DrawStyle.ELLIPSIS); // if due today, bold /* if (x % 2 == 0) { task.setFont(Font.getDefault().derive( Font.BOLD)); } else { task.setFont(Font.getDefault().derive(Font.BOLD)); }*/ Font myFont = Font.getDefault().derive(Font.PLAIN, 12); task1.setFont(myFont); row.add(task1); // SET THE DUE DATE/TIME row.add(new LabelField("", DrawStyle.ELLIPSIS | LabelField.USE_ALL_WIDTH | DrawStyle.RIGHT) { protected void paint(Graphics graphics) { graphics.setColor(0x00878787); super.paint(graphics); } }); rows.addElement(row); } listnew.setSize(rows.size()); this.add(listnew); } // ListFieldCallback Implementation public void drawListRow(ListField listField, Graphics g, int index, int y, int width) { //TaskList list =(TaskListField) listnew; TableRowManager rowManager = (TableRowManager)rows .elementAt(index); rowManager.drawRow(g, 0, y, width, listnew.getRowHeight()); } private class TableRowManager extends Manager { public TableRowManager() { super(0); } // Causes the fields within this row manager to be layed out then // painted. public void drawRow(Graphics g, int x, int y, int width, int height) { // Arrange the cell fields within this row manager. layout(0, 1); // Place this row manager within its enclosing list. setPosition(x,y); // Apply a translating/clipping transformation to the graphics // context so that this row paints in the right area. g.pushRegion(getExtent()); // Paint this manager's controlled fields. subpaint(g); g.setColor(0x00CACACA); g.drawLine(0, 0, getPreferredWidth(), 0); // Restore the graphics context. g.popContext(); } // Arrages this manager's controlled fields from left to right within // the enclosing table's columns. protected void sublayout(int width, int height) { // set the size and position of each field. int fontHeight = Font.getDefault().getHeight(); int preferredWidth = getPreferredWidth(); // start with the Bitmap Field of the priority icon /* Field field = getField(0); layoutChild(field, 0, 0); setPositionChild(field, 150, 300);*/ // set the task name label field /* field = getField(1); layoutChild(field, preferredWidth - 16, fontHeight + 1); setPositionChild(field, 34, 3); // set the list name label field field = getField(2); layoutChild(field, 150, fontHeight + 1); setPositionChild(field, 34, fontHeight + 6);*/ // set the due time name label field /* field = getField(3); layoutChild(field, 150, fontHeight + 1); setPositionChild(field,4,340);*/ /* layoutChild(listnew, preferredWidth, fontHeight); setPositionChild(listnew, 3, 396);*/ setExtent(360, 480); } // The preferred width of a row is defined by the list renderer. public int getPreferredWidth() { return getWidth(); } // The preferred height of a row is the "row height" as defined in the // enclosing list. public int getPreferredHeight() { return listnew.getRowHeight(); } } public Object get(ListField listField, int index) { // TODO Auto-generated method stub return null; } public int getPreferredWidth(ListField listField) { // TODO Auto-generated method stub return 0; } public int indexOfList(ListField listField, String prefix, int start) { // TODO Auto-generated method stub return 0; } }

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  • Why does operator<< not work with something returned by operator-?

    - by Felix
    Here's a small test program I wrote: #include <iostream> using namespace std; class A { public: int val; A(int _val=0):val(_val) { } A operator+(A &a) { return A(val + a.val); } A operator-(A &a) { return A(val - a.val); } friend ostream& operator<<(ostream &, A &); }; ostream& operator<<(ostream &out, A &a) { out<<a.val; return out; } int main() { A a(3), b(4), c = b - a; cout<<c<<endl; // this works cout<<(b-a)<<endl; // this doesn't return 0; } I can't seem to get why the line marked "this works" works and the one marked "this doesn't" doesn't. When I try to compile the program with the cout<<(b-a); line, here's what I get: [felix@the-machine C]$ g++ test.cpp test.cpp: In function ‘int main()’: test.cpp:26:13: error: no match for ‘operator<<’ in ‘std::cout << b.A::operator-(((A&)(& a)))’ /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:108:7: note: candidates are: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(std::basic_ostream<_CharT, _Traits>::__ostream_type& (*)(std::basic_ostream<_CharT, _Traits>::__ostream_type&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:117:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(std::basic_ostream<_CharT, _Traits>::__ios_type& (*)(std::basic_ostream<_CharT, _Traits>::__ios_type&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>, std::basic_ostream<_CharT, _Traits>::__ios_type = std::basic_ios<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:127:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(std::ios_base& (*)(std::ios_base&)) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:165:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(long int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:169:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(long unsigned int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:173:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(bool) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/bits/ostream.tcc:91:5: note: std::basic_ostream<_CharT, _Traits>& std::basic_ostream<_CharT, _Traits>::operator<<(short int) [with _CharT = char, _Traits = std::char_traits<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:180:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(short unsigned int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/bits/ostream.tcc:105:5: note: std::basic_ostream<_CharT, _Traits>& std::basic_ostream<_CharT, _Traits>::operator<<(int) [with _CharT = char, _Traits = std::char_traits<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:191:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(unsigned int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:200:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(long long int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:204:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(long long unsigned int) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:209:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(double) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:213:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(float) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:221:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(long double) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/ostream:225:7: note: std::basic_ostream<_CharT, _Traits>::__ostream_type& std::basic_ostream<_CharT, _Traits>::operator<<(const void*) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__ostream_type = std::basic_ostream<char>] /usr/lib/gcc/i686-pc-linux-gnu/4.5.0/../../../../include/c++/4.5.0/bits/ostream.tcc:119:5: note: std::basic_ostream<_CharT, _Traits>& std::basic_ostream<_CharT, _Traits>::operator<<(std::basic_ostream<_CharT, _Traits>::__streambuf_type*) [with _CharT = char, _Traits = std::char_traits<char>, std::basic_ostream<_CharT, _Traits>::__streambuf_type = std::basic_streambuf<char>] test.cpp:18:11: note: std::ostream& operator<<(std::ostream&, A&) [felix@the-machine C]$ Quite nasty.

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  • Reading a child process's /proc/pid/mem file from the parent

    - by Amittai Aviram
    In the program below, I am trying to cause the following to happen: Process A assigns a value to a stack variable a. Process A (parent) creates process B (child) with PID child_pid. Process B calls function func1, passing a pointer to a. Process B changes the value of variable a through the pointer. Process B opens its /proc/self/mem file, seeks to the page containing a, and prints the new value of a. Process A (at the same time) opens /proc/child_pid/mem, seeks to the right page, and prints the new value of a. The problem is that, in step 6, the parent only sees the old value of a in /proc/child_pid/mem, while the child can indeed see the new value in its /proc/self/mem. Why is this the case? Is there any way that I can get the parent to to see the child's changes to its address space through the /proc filesystem? #include <fcntl.h> #include <stdbool.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/stat.h> #include <sys/wait.h> #include <unistd.h> #define PAGE_SIZE 0x1000 #define LOG_PAGE_SIZE 0xc #define PAGE_ROUND_DOWN(v) ((v) & (~(PAGE_SIZE - 1))) #define PAGE_ROUND_UP(v) (((v) + PAGE_SIZE - 1) & (~(PAGE_SIZE - 1))) #define OFFSET_IN_PAGE(v) ((v) & (PAGE_SIZE - 1)) # if defined ARCH && ARCH == 32 #define BP "ebp" #define SP "esp" #else #define BP "rbp" #define SP "rsp" #endif typedef struct arg_t { int a; } arg_t; void func1(void * data) { arg_t * arg_ptr = (arg_t *)data; printf("func1: old value: %d\n", arg_ptr->a); arg_ptr->a = 53; printf("func1: address: %p\n", &arg_ptr->a); printf("func1: new value: %d\n", arg_ptr->a); } void expore_proc_mem(void (*fn)(void *), void * data) { off_t frame_pointer, stack_start; char buffer[PAGE_SIZE]; const char * path = "/proc/self/mem"; int child_pid, status; int parent_to_child[2]; int child_to_parent[2]; arg_t * arg_ptr; off_t child_offset; asm volatile ("mov %%"BP", %0" : "=m" (frame_pointer)); stack_start = PAGE_ROUND_DOWN(frame_pointer); printf("Stack_start: %lx\n", (unsigned long)stack_start); arg_ptr = (arg_t *)data; child_offset = OFFSET_IN_PAGE((off_t)&arg_ptr->a); printf("Address of arg_ptr->a: %p\n", &arg_ptr->a); pipe(parent_to_child); pipe(child_to_parent); bool msg; int child_mem_fd; char child_path[0x20]; child_pid = fork(); if (child_pid == -1) { perror("fork"); exit(EXIT_FAILURE); } if (!child_pid) { close(child_to_parent[0]); close(parent_to_child[1]); printf("CHILD (pid %d, parent pid %d).\n", getpid(), getppid()); fn(data); msg = true; write(child_to_parent[1], &msg, 1); child_mem_fd = open("/proc/self/mem", O_RDONLY); if (child_mem_fd == -1) { perror("open (child)"); exit(EXIT_FAILURE); } printf("CHILD: child_mem_fd: %d\n", child_mem_fd); if (lseek(child_mem_fd, stack_start, SEEK_SET) == (off_t)-1) { perror("lseek"); exit(EXIT_FAILURE); } if (read(child_mem_fd, buffer, sizeof(buffer)) != sizeof(buffer)) { perror("read"); exit(EXIT_FAILURE); } printf("CHILD: new value %d\n", *(int *)(buffer + child_offset)); read(parent_to_child[0], &msg, 1); exit(EXIT_SUCCESS); } else { printf("PARENT (pid %d, child pid %d)\n", getpid(), child_pid); printf("PARENT: child_offset: %lx\n", child_offset); read(child_to_parent[0], &msg, 1); printf("PARENT: message from child: %d\n", msg); snprintf(child_path, 0x20, "/proc/%d/mem", child_pid); printf("PARENT: child_path: %s\n", child_path); child_mem_fd = open(path, O_RDONLY); if (child_mem_fd == -1) { perror("open (child)"); exit(EXIT_FAILURE); } printf("PARENT: child_mem_fd: %d\n", child_mem_fd); if (lseek(child_mem_fd, stack_start, SEEK_SET) == (off_t)-1) { perror("lseek"); exit(EXIT_FAILURE); } if (read(child_mem_fd, buffer, sizeof(buffer)) != sizeof(buffer)) { perror("read"); exit(EXIT_FAILURE); } printf("PARENT: new value %d\n", *(int *)(buffer + child_offset)); close(child_mem_fd); printf("ENDING CHILD PROCESS.\n"); write(parent_to_child[1], &msg, 1); if (waitpid(child_pid, &status, 0) == -1) { perror("waitpid"); exit(EXIT_FAILURE); } } } int main(void) { arg_t arg; arg.a = 42; printf("In main: address of arg.a: %p\n", &arg.a); explore_proc_mem(&func1, &arg.a); return EXIT_SUCCESS; } This program produces the output below. Notice that the value of a (boldfaced) differs between parent's and child's reading of the /proc/child_pid/mem file. In main: address of arg.a: 0x7ffffe1964f0 Stack_start: 7ffffe196000 Address of arg_ptr-a: 0x7ffffe1964f0 PARENT (pid 20376, child pid 20377) PARENT: child_offset: 4f0 CHILD (pid 20377, parent pid 20376). func1: old value: 42 func1: address: 0x7ffffe1964f0 func1: new value: 53 PARENT: message from child: 1 CHILD: child_mem_fd: 4 PARENT: child_path: /proc/20377/mem CHILD: new value 53 PARENT: child_mem_fd: 7 PARENT: new value 42 ENDING CHILD PROCESS.

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  • How do I get the PreviewDialog of Apache FOP to actually display my document?

    - by JRSofty
    Search as I may I have not found a solution to my problem here and I'm hoping the combined minds of StackOverflow will push me in the right direction. My problem is as follows, I'm developing a print and print preview portion of a messaging system's user agent. I was given specific XSLT templates that after transforming XML will produce a Formatting Objects document. With Apache FOP I've been able to render the FO document into PDF which is all fine and good, but I would also like to display it in a print preview dialog. Apache FOP contains such a class called PreviewDialog which requires in its constructor a FOUserAgent, which I can generate, and an object implementing the Renderable Interface. The Renderable Interface has one implementing class in the FOP package which is called InputHandler which takes in its constructor a standard io File object. Now here is where the trouble begins. I'm currently storing the FO document as a temp file and pass this as a File object to an InputHandler instance which is then passed to the PreviewDialog. I see the dialog appear on my screen and along the bottom in a status bar it says that it is generating the document, and that is all it does. Here is the code I'm trying to use. It isn't production code so it's not pretty: import java.io.BufferedOutputStream; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.OutputStream; import java.util.Random; import javax.xml.transform.Result; import javax.xml.transform.Source; import javax.xml.transform.Transformer; import javax.xml.transform.TransformerConfigurationException; import javax.xml.transform.TransformerException; import javax.xml.transform.TransformerFactory; import javax.xml.transform.sax.SAXResult; import javax.xml.transform.stream.StreamResult; import javax.xml.transform.stream.StreamSource; import org.apache.fop.apps.FOPException; import org.apache.fop.apps.FOUserAgent; import org.apache.fop.apps.Fop; import org.apache.fop.apps.FopFactory; import org.apache.fop.cli.InputHandler; import org.apache.fop.render.awt.viewer.PreviewDialog; public class PrintPreview { public void showPreview(final File xslt, final File xmlSource) { boolean err = false; OutputStream out = null; Transformer transformer = null; final String tempFileName = this.getTempDir() + this.generateTempFileName(); final String tempFoFile = tempFileName + ".fo"; final String tempPdfFile = tempFileName + ".pdf"; System.out.println(tempFileName); final TransformerFactory transformFactory = TransformerFactory .newInstance(); final FopFactory fopFactory = FopFactory.newInstance(); try { transformer = transformFactory .newTransformer(new StreamSource(xslt)); final Source src = new StreamSource(xmlSource); out = new FileOutputStream(tempFoFile); final Result res = new StreamResult(out); transformer.transform(src, res); System.out.println("XSLT Transform Completed"); } catch (final TransformerConfigurationException e) { err = true; e.printStackTrace(); } catch (final FileNotFoundException e) { err = true; e.printStackTrace(); } catch (final TransformerException e) { err = true; e.printStackTrace(); } finally { if (out != null) { try { out.close(); } catch (final IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } System.out.println("Initializing Preview"); transformer = null; out = null; final File fo = new File(tempFoFile); final File pdf = new File(tempPdfFile); if (!err) { final FOUserAgent ua = fopFactory.newFOUserAgent(); try { transformer = transformFactory.newTransformer(); out = new FileOutputStream(pdf); out = new BufferedOutputStream(out); final Fop fop = fopFactory.newFop( MimeConstants.MIME_PDF, ua, out); final Source foSrc = new StreamSource(fo); final Result foRes = new SAXResult(fop.getDefaultHandler()); transformer.transform(foSrc, foRes); System.out.println("Transformation Complete"); } catch (final FOPException e) { err = true; e.printStackTrace(); } catch (final FileNotFoundException e) { err = true; e.printStackTrace(); } catch (final TransformerException e) { err = true; e.printStackTrace(); } finally { if (out != null) { try { out.close(); } catch (final IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } if (!err) { System.out.println("Attempting to Preview"); final InputHandler inputHandler = new InputHandler(fo); PreviewDialog.createPreviewDialog(ua, inputHandler, true); } } // perform the clean up // f.delete(); } private String getTempDir() { final String p = "java.io.tmpdir"; return System.getProperty(p); } private String generateTempFileName() { final String charset = "abcdefghijklmnopqrstuvwxyz1234567890abcdefghijklmnopqrstuvwxyz1234567890"; final StringBuffer sb = new StringBuffer(); Random r = new Random(); int seed = r.nextInt(); r = new Random(seed); for (int i = 0; i < 8; i++) { final int n = r.nextInt(71); seed = r.nextInt(); sb.append(charset.charAt(n)); r = new Random(seed); } return sb.toString(); } } Any help on this would be appreciated.

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  • OpenCL: Strange buffer or image bahaviour with NVidia but not Amd

    - by Alex R.
    I have a big problem (on Linux): I create a buffer with defined data, then an OpenCL kernel takes this data and puts it into an image2d_t. When working on an AMD C50 (Fusion CPU/GPU) the program works as desired, but on my GeForce 9500 GT the given kernel computes the correct result very rarely. Sometimes the result is correct, but very often it is incorrect. Sometimes it depends on very strange changes like removing unused variable declarations or adding a newline. I realized that disabling the optimization will increase the probability to fail. I have the most actual display driver in both systems. Here is my reduced code: #include <CL/cl.h> #include <string> #include <iostream> #include <sstream> #include <cmath> void checkOpenCLErr(cl_int err, std::string name){ const char* errorString[] = { "CL_SUCCESS", "CL_DEVICE_NOT_FOUND", "CL_DEVICE_NOT_AVAILABLE", "CL_COMPILER_NOT_AVAILABLE", "CL_MEM_OBJECT_ALLOCATION_FAILURE", "CL_OUT_OF_RESOURCES", "CL_OUT_OF_HOST_MEMORY", "CL_PROFILING_INFO_NOT_AVAILABLE", "CL_MEM_COPY_OVERLAP", "CL_IMAGE_FORMAT_MISMATCH", "CL_IMAGE_FORMAT_NOT_SUPPORTED", "CL_BUILD_PROGRAM_FAILURE", "CL_MAP_FAILURE", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "CL_INVALID_VALUE", "CL_INVALID_DEVICE_TYPE", "CL_INVALID_PLATFORM", "CL_INVALID_DEVICE", "CL_INVALID_CONTEXT", "CL_INVALID_QUEUE_PROPERTIES", "CL_INVALID_COMMAND_QUEUE", "CL_INVALID_HOST_PTR", "CL_INVALID_MEM_OBJECT", "CL_INVALID_IMAGE_FORMAT_DESCRIPTOR", "CL_INVALID_IMAGE_SIZE", "CL_INVALID_SAMPLER", "CL_INVALID_BINARY", "CL_INVALID_BUILD_OPTIONS", "CL_INVALID_PROGRAM", "CL_INVALID_PROGRAM_EXECUTABLE", "CL_INVALID_KERNEL_NAME", "CL_INVALID_KERNEL_DEFINITION", "CL_INVALID_KERNEL", "CL_INVALID_ARG_INDEX", "CL_INVALID_ARG_VALUE", "CL_INVALID_ARG_SIZE", "CL_INVALID_KERNEL_ARGS", "CL_INVALID_WORK_DIMENSION", "CL_INVALID_WORK_GROUP_SIZE", "CL_INVALID_WORK_ITEM_SIZE", "CL_INVALID_GLOBAL_OFFSET", "CL_INVALID_EVENT_WAIT_LIST", "CL_INVALID_EVENT", "CL_INVALID_OPERATION", "CL_INVALID_GL_OBJECT", "CL_INVALID_BUFFER_SIZE", "CL_INVALID_MIP_LEVEL", "CL_INVALID_GLOBAL_WORK_SIZE", }; if (err != CL_SUCCESS) { std::stringstream str; str << errorString[-err] << " (" << err << ")"; throw std::string(name)+(str.str()); } } int main(){ try{ cl_context m_context; cl_platform_id* m_platforms; unsigned int m_numPlatforms; cl_command_queue m_queue; cl_device_id m_device; cl_int error = 0; // Used to handle error codes clGetPlatformIDs(0,NULL,&m_numPlatforms); m_platforms = new cl_platform_id[m_numPlatforms]; error = clGetPlatformIDs(m_numPlatforms,m_platforms,&m_numPlatforms); checkOpenCLErr(error, "getPlatformIDs"); // Device error = clGetDeviceIDs(m_platforms[0], CL_DEVICE_TYPE_GPU, 1, &m_device, NULL); checkOpenCLErr(error, "getDeviceIDs"); // Context cl_context_properties properties[] = { CL_CONTEXT_PLATFORM, (cl_context_properties)(m_platforms[0]), 0}; m_context = clCreateContextFromType(properties, CL_DEVICE_TYPE_GPU, NULL, NULL, NULL); // m_private->m_context = clCreateContext(properties, 1, &m_private->m_device, NULL, NULL, &error); checkOpenCLErr(error, "Create context"); // Command-queue m_queue = clCreateCommandQueue(m_context, m_device, 0, &error); checkOpenCLErr(error, "Create command queue"); //Build program and kernel const char* source = "#pragma OPENCL EXTENSION cl_khr_byte_addressable_store : enable\n" "\n" "__kernel void bufToImage(__global unsigned char* in, __write_only image2d_t out, const unsigned int offset_x, const unsigned int image_width , const unsigned int maxval ){\n" "\tint i = get_global_id(0);\n" "\tint j = get_global_id(1);\n" "\tint width = get_global_size(0);\n" "\tint height = get_global_size(1);\n" "\n" "\tint pos = j*image_width*3+(offset_x+i)*3;\n" "\tif( maxval < 256 ){\n" "\t\tfloat4 c = (float4)(in[pos],in[pos+1],in[pos+2],1.0f);\n" "\t\tc.x /= maxval;\n" "\t\tc.y /= maxval;\n" "\t\tc.z /= maxval;\n" "\t\twrite_imagef(out, (int2)(i,j), c);\n" "\t}else{\n" "\t\tfloat4 c = (float4)(255.0f*in[2*pos]+in[2*pos+1],255.0f*in[2*pos+2]+in[2*pos+3],255.0f*in[2*pos+4]+in[2*pos+5],1.0f);\n" "\t\tc.x /= maxval;\n" "\t\tc.y /= maxval;\n" "\t\tc.z /= maxval;\n" "\t\twrite_imagef(out, (int2)(i,j), c);\n" "\t}\n" "}\n" "\n" "__constant sampler_t imageSampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP_TO_EDGE | CLK_FILTER_NEAREST;\n" "\n" "__kernel void imageToBuf(__read_only image2d_t in, __global unsigned char* out, const unsigned int offset_x, const unsigned int image_width ){\n" "\tint i = get_global_id(0);\n" "\tint j = get_global_id(1);\n" "\tint pos = j*image_width*3+(offset_x+i)*3;\n" "\tfloat4 c = read_imagef(in, imageSampler, (int2)(i,j));\n" "\tif( c.x <= 1.0f && c.y <= 1.0f && c.z <= 1.0f ){\n" "\t\tout[pos] = c.x*255.0f;\n" "\t\tout[pos+1] = c.y*255.0f;\n" "\t\tout[pos+2] = c.z*255.0f;\n" "\t}else{\n" "\t\tout[pos] = 200.0f;\n" "\t\tout[pos+1] = 0.0f;\n" "\t\tout[pos+2] = 255.0f;\n" "\t}\n" "}\n"; cl_int err; cl_program prog = clCreateProgramWithSource(m_context,1,&source,NULL,&err); if( -err != CL_SUCCESS ) throw std::string("clCreateProgramWithSources"); err = clBuildProgram(prog,0,NULL,"-cl-opt-disable",NULL,NULL); if( -err != CL_SUCCESS ) throw std::string("clBuildProgram(fromSources)"); cl_kernel kernel = clCreateKernel(prog,"bufToImage",&err); checkOpenCLErr(err,"CreateKernel"); cl_uint imageWidth = 8; cl_uint imageHeight = 9; //Initialize datas cl_uint maxVal = 255; cl_uint offsetX = 0; int size = imageWidth*imageHeight*3; int resSize = imageWidth*imageHeight*4; cl_uchar* data = new cl_uchar[size]; cl_float* expectedData = new cl_float[resSize]; for( int i = 0,j=0; i < size; i++,j++ ){ data[i] = (cl_uchar)i; expectedData[j] = (cl_float)i/255.0f; if ( i%3 == 2 ){ j++; expectedData[j] = 1.0f; } } cl_mem inBuffer = clCreateBuffer(m_context,CL_MEM_READ_ONLY|CL_MEM_COPY_HOST_PTR,size*sizeof(cl_uchar),data,&err); checkOpenCLErr(err, "clCreateBuffer()"); clFinish(m_queue); cl_image_format imgFormat; imgFormat.image_channel_order = CL_RGBA; imgFormat.image_channel_data_type = CL_FLOAT; cl_mem outImg = clCreateImage2D( m_context, CL_MEM_READ_WRITE, &imgFormat, imageWidth, imageHeight, 0, NULL, &err ); checkOpenCLErr(err,"get2DImage()"); clFinish(m_queue); size_t kernelRegion[]={imageWidth,imageHeight}; size_t kernelWorkgroup[]={1,1}; //Fill kernel with data clSetKernelArg(kernel,0,sizeof(cl_mem),&inBuffer); clSetKernelArg(kernel,1,sizeof(cl_mem),&outImg); clSetKernelArg(kernel,2,sizeof(cl_uint),&offsetX); clSetKernelArg(kernel,3,sizeof(cl_uint),&imageWidth); clSetKernelArg(kernel,4,sizeof(cl_uint),&maxVal); //Run kernel err = clEnqueueNDRangeKernel(m_queue,kernel,2,NULL,kernelRegion,kernelWorkgroup,0,NULL,NULL); checkOpenCLErr(err,"RunKernel"); clFinish(m_queue); //Check resulting data for validty cl_float* computedData = new cl_float[resSize];; size_t region[]={imageWidth,imageHeight,1}; const size_t offset[] = {0,0,0}; err = clEnqueueReadImage(m_queue,outImg,CL_TRUE,offset,region,0,0,computedData,0,NULL,NULL); checkOpenCLErr(err, "readDataFromImage()"); clFinish(m_queue); for( int i = 0; i < resSize; i++ ){ if( fabs(expectedData[i]-computedData[i])>0.1 ){ std::cout << "Expected: \n"; for( int j = 0; j < resSize; j++ ){ std::cout << expectedData[j] << " "; } std::cout << "\nComputed: \n"; std::cout << "\n"; for( int j = 0; j < resSize; j++ ){ std::cout << computedData[j] << " "; } std::cout << "\n"; throw std::string("Error, computed and expected data are not the same!\n"); } } }catch(std::string& e){ std::cout << "\nCaught an exception: " << e << "\n"; return 1; } std::cout << "Works fine\n"; return 0; } I also uploaded the source code for you to make it easier to test it: http://www.file-upload.net/download-3513797/strangeOpenCLError.cpp.html Please can you tell me if I've done wrong anything? Is there any mistake in the code or is this a bug in my driver? Best reagards, Alex

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  • header confusion. Compiler not recognizing datatypes

    - by numerical25
    I am getting confused on why the compiler is not recognizing my classes. So I am just going to show you my code and let you guys decide. My error is this error C2653: 'RenderEngine' : is not a class or namespace name and it's pointing to this line std::vector<RenderEngine::rDefaultVertex> m_verts; Here is the code for rModel, in its entirety. It contains the varible. the class that holds it is further down. #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> //#include "RenderEngine.h" #include "rTri.h" class rModel { public: typedef tri<WORD> sTri; std::vector<sTri> m_tris; std::vector<RenderEngine::rDefaultVertex> m_verts; std::wstring m_name; ID3D10Buffer *m_pVertexBuffer; ID3D10Buffer *m_pIndexBuffer; rModel( const TCHAR *filename ); rModel( const TCHAR *name, int nVerts, int nTris ); ~rModel(); float GenRadius(); void Scale( float amt ); void Draw(); //------------------------------------ Access functions. int NumVerts(){ return m_verts.size(); } int NumTris(){ return m_tris.size(); } const TCHAR *Name(){ return m_name.c_str(); } RenderEngine::cDefaultVertex *VertData(){ return &m_verts[0]; } sTri *TriData(){ return &m_tris[0]; } }; #endif at the very top of the code there is a header file #include "stdafx.h" that includes this // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "RenderEngine.h" #include "rModel.h" // TODO: reference additional headers your program requires here as you can see, RenderEngine.h comes before rModel.h #include "RenderEngine.h" #include "rModel.h" According to my knowledge, it should recognize it. But on the other hand, I am not really that great with organizing headers. Here my my RenderEngine Declaration. #pragma once #include "stdafx.h" #define MAX_LOADSTRING 100 #define MAX_LIGHTS 10 class RenderEngine { public: class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name void DrawTextString(int x, int y, D3DXCOLOR color, const TCHAR *strOutput); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); bool InitWindow(); bool InitDirectX(); bool InitInstance(); int Run(); void ShutDown(); void AddLight(D3DCOLOR color, D3DXVECTOR3 pos); RenderEngine() { m_screenRect.right = 800; m_screenRect.bottom = 600; m_iNumLights = 0; } protected: RECT m_screenRect; //direct3d Members ID3D10Device *m_pDevice; // The IDirect3DDevice10 // interface ID3D10Texture2D *m_pBackBuffer; // Pointer to the back buffer ID3D10RenderTargetView *m_pRenderTargetView; // Pointer to render target view IDXGISwapChain *m_pSwapChain; // Pointer to the swap chain RECT m_rcScreenRect; // The dimensions of the screen ID3D10Texture2D *m_pDepthStencilBuffer; ID3D10DepthStencilState *m_pDepthStencilState; ID3D10DepthStencilView *m_pDepthStencilView; //transformation matrixs system D3DXMATRIX m_mtxWorld; D3DXMATRIX m_mtxView; D3DXMATRIX m_mtxProj; //pointers to shaders matrix varibles ID3D10EffectMatrixVariable* m_pmtxWorldVar; ID3D10EffectMatrixVariable* m_pmtxViewVar; ID3D10EffectMatrixVariable* m_pmtxProjVar; //Application Lights rLight m_aLights[MAX_LIGHTS]; // Light array int m_iNumLights; // Number of active lights //light pointers from shader ID3D10EffectVectorVariable* m_pLightDirVar; ID3D10EffectVectorVariable* m_pLightColorVar; ID3D10EffectVectorVariable* m_pNumLightsVar; //Effect members ID3D10Effect *m_pDefaultEffect; ID3D10EffectTechnique *m_pDefaultTechnique; ID3D10InputLayout* m_pDefaultInputLayout; ID3DX10Font *m_pFont; // The font used for rendering text // Sprites used to hold font characters ID3DX10Sprite *m_pFontSprite; ATOM RegisterEngineClass(); void DoFrame(float); bool LoadEffects(); void UpdateMatrices(); void UpdateLights(); }; The classes are defined within the class class rDefaultVertex { public: D3DXVECTOR3 m_vPosition; D3DXVECTOR3 m_vNormal; D3DXCOLOR m_vColor; D3DXVECTOR2 m_TexCoords; }; class rLight { public: rLight() { } D3DXCOLOR m_vColor; D3DXVECTOR3 m_vDirection; }; Not sure if thats good practice, but I am just going by the book. In the end, I just need a good way to organize it so that rModel recognizes RenderEngine. and if possible, the other way around.

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  • Criticize my code, please

    - by Micky
    Hey, I was applying for a position, and they asked me to complete a coding problem for them. I did so and submitted it, but I later found out I was rejected from the position. Anyways, I have an eclectic programming background so I'm not sure if my code is grossly wrong or if I just didn't have the best solution out there. I would like to post my code and get some feedback about it. Before I do, here's a description of a problem: You are given a sorted array of integers, say, {1, 2, 4, 4, 5, 8, 9, 9, 9, 9, 9, 9, 10, 10, 10, 11, 13 }. Now you are supposed to write a program (in C or C++, but I chose C) that prompts the user for an element to search for. The program will then search for the element. If it is found, then it should return the first index the entry was found at and the number of instances of that element. If the element is not found, then it should return "not found" or something similar. Here's a simple run of it (with the array I just put up): Enter a number to search for: 4 4 was found at index 2. There are 2 instances for 4 in the array. Enter a number to search for: -4. -4 is not in the array. They made a comment that my code should scale well with large arrays (so I wrote up a binary search). Anyways, my code basically runs as follows: Prompts user for input. Then it checks if it is within bounds (bigger than a[0] in the array and smaller than the largest element of the array). If so, then I perform a binary search. If the element is found, then I wrote two while loops. One while loop will count to the left of the element found, and the second while loop will count to the right of the element found. The loops terminate when the adjacent elements do not match with the desired value. EX: 4, 4, 4, 4, 4 The bold 4 is the value the binary search landed on. One loop will check to the left of it, and another loop will check to the right of it. Their sum will be the total number of instances of the the number four. Anyways, I don't know if there are any advanced techniques that I am missing or if I just don't have the CS background and made a big error. Any constructive critiques would be appreciated! #include <stdio.h> #include <stdlib.h> #include <string.h> #include <stddef.h> /* function prototype */ int get_num_of_ints( const int* arr, size_t r, int N, size_t* first, size_t* count ); int main() { int N; /* input variable */ int arr[]={1,1,2,3,3,4,4,4,4,5,5,7,7,7,7,8,8,8,9,11,12,12}; /* array of sorted integers */ size_t r = sizeof(arr)/sizeof(arr[0]); /* right bound */ size_t first; /* first match index */ size_t count; /* total number of matches */ /* prompts the user to enter input */ printf( "\nPlease input the integer you would like to find.\n" ); scanf( "%d", &N ); int a = get_num_of_ints( arr, r, N, &first, &count ); /* If the function returns -1 then the value is not found. Else it is returned */ if( a == -1) printf( "%d has not been found.\n", N ); else if(a >= 0){ printf( "The first matching index is %d.\n", first ); printf( "The total number of instances is %d.\n", count ); } return 0; } /* function definition */ int get_num_of_ints( const int* arr, size_t r, int N, size_t* first, size_t* count ) { int lo=0; /* lower bound for search */ int m=0; /* middle value obtained */ int hi=r-1; /* upper bound for search */ int w=r-1; /* used as a fixed upper bound to calculate the number of right instances of a particular value. */ /* binary search to find if a value exists */ /* first check if the element is out of bounds */ if( N < arr[0] || arr[hi] < N ){ m = -1; } else{ /* binary search to find a value, if it exists, within given parameters */ while(lo <= hi){ m = (hi + lo)/2; if(arr[m] < N) lo = m+1; else if(arr[m] > N) hi = m-1; else if(arr[m]==N){ m=m; break; } } if (lo > hi) /* if it doesn't we assign it -1 */ m = -1; } /* If the value is found, then we compute the left and right instances of it */ if( m >= 0 ){ int j = m-1; /* starting with the first term to the left */ int L = 0; /* total number of left instances */ /* while loop computes total number of left instances */ while( j >= 0 && arr[j] == arr[m] ){ L++; j--; } /* There are six possible outcomes of this. Depending on the outcome, we must assign the first index variable accordingly */ if( j > 0 && L > 0 ) *first=j+1; else if( j==0 && L==0) *first=m; else if( j > 0 && L==0 ) *first=m; else if(j < 0 && L==0 ) *first=m; else if( j < 0 && L > 0 ) *first=0; else if( j=0 && L > 0 ) *first=j+1; int h = m + 1; /* starting with the first term to the right */ int R = 0; /* total number of right instances */ /* while loop computes total number of right instances */ /* we fixed w earlier so that it's value does not change */ while( arr[h]==arr[m] && h <= w ){ R++; h++; } *count = (R + L + 1); /* total number of instances stored as value of count */ return *first; /* first instance index stored here */ } /* if value does not exist, then we return a negative value */ else if( m==-1) return -1; }

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  • what "Debug Assertion Failed" mean and how to fix it, c++?

    - by nonon
    hi, why this program gives me a "Debug Assertion Failed" Error Message while running #include "stdafx.h" #include "iostream" #include "fstream" #include "string" using namespace std; int conv_ch(char b) { int f; f=b; b=b+0; switch(b) { case 48: f=0; break; case 49: f=1; break; case 50: f=2; break; case 51: f=3; break; case 52: f=4; break; case 53: f=5; break; case 54: f=6; break; case 55: f=7; break; case 56: f=8; break; case 57: f=9; break; default: f=0; } return f; } class Student { public: string id; size_t id_len; string first_name; size_t first_len; string last_name; size_t last_len; string phone; size_t phone_len; string grade; size_t grade_len; void print(); void clean(); }; void Student::clean() { id.erase (id.begin()+6, id.end()); first_name.erase (first_name.begin()+15, first_name.end()); last_name.erase (last_name.begin()+15, last_name.end()); phone.erase (phone.begin()+10, phone.end()); grade.erase (grade.begin()+2, grade.end()); } void Student::print() { int i; for(i=0;i<6;i++) { cout<<id[i]; } cout<<endl; for(i=0;i<15;i++) { cout<<first_name[i]; } cout<<endl; for(i=0;i<15;i++) { cout<<last_name[i]; } cout<<endl; for(i=0;i<10;i++) { cout<<phone[i]; } cout<<endl; for(i=0;i<2;i++) { cout<<grade[i]; } cout<<endl; } int main() { Student k[80]; char data[1200]; int length,i,recn=0; int rec_length; int counter = 0; fstream myfile; char x1,x2; char y1,y2; char zz; int ad=0; int ser,j; myfile.open ("example.txt",ios::in); int right; int left; int middle; string key; while(!myfile.eof()){ myfile.get(data,1200); char * pch; pch = strtok (data, "#"); printf ("%s\n", pch); j=0; for(i=0;i<6;i++) { k[recn].id[i]=data[j]; j++; } for(i=0;i<15;i++) { k[recn].first_name[i]=data[j]; j++; } for(i=0;i<15;i++) { k[recn].last_name[i]=data[j]; j++; } for(i=0;i<10;i++) { k[recn].phone[i]=data[j]; j++; } for(i=0;i<2;i++) { k[recn].grade[i]=data[j]; j++; } recn++; j=0; } //cout<<recn; string temp1; size_t temp2; int temp3; for(i=0;i<recn-1;i++) { for(j=0;j<recn-1;j++) { if(k[i].id.compare(k[j].id)<0) { temp1 = k[i].first_name; k[i].first_name = k[j].first_name; k[j].first_name = temp1; temp2 = k[i].first_len; k[i].first_len = k[j].first_len; k[j].first_len = temp2; temp1 = k[i].last_name; k[i].last_name = k[j].last_name; k[j].last_name = temp1; temp2 = k[i].last_len; k[i].last_len = k[j].last_len; k[j].last_len = temp2; temp1 = k[i].grade; k[i].grade = k[j].grade; k[j].grade = temp1; temp2 = k[i].grade_len; k[i].grade_len = k[j].grade_len; k[j].grade_len = temp2; temp1 = k[i].id; k[i].id = k[j].id; k[j].id = temp1; temp2 = k[i].id_len; k[i].id_len = k[j].id_len; k[j].id_len = temp2; temp1 = k[i].phone; k[i].phone = k[j].phone; k[j].phone = temp1; temp2 = k[i].phone_len; k[i].phone_len = k[j].phone_len; k[j].phone_len = temp2; } } } for(i=0;i<recn-1;i++) { k[i].clean(); } char z; string id_sear; cout<<"Enter 1 to display , 2 to search , 3 to exit:"; cin>>z; while(1){ switch(z) { case '1': for(i=0;i<recn-1;i++) { k[i].print(); } break; case '2': cin>>key; right=0; left=recn-2; while(right<=left) { middle=((right+left)/2); if(key.compare(k[middle].id)==0){ cout<<"Founded"<<endl; k[middle].print(); break; } else if(key.compare(k[middle].id)<0) { left=middle-1; } else { right=middle+1; } } break; case '3': exit(0); break; } cout<<"Enter 1 to display , 2 to search , 3 to exit:"; cin>>z; } return 0; } the program reads from a file example.txt 313121crewwe matt 0114323111A # 433444cristinaee john 0113344325A+# 324311matte richee 3040554032B # the idea is to read fixed size field structure with a text seprator record strucutre

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  • change password code error

    - by ejah85
    I've created a code to change a password. Now it seem contain an error. When I fill in the form to change password, and click save the error message: Warning: mysql_real_escape_string() expects parameter 2 to be resource, null given in C:\Program Files\xampp\htdocs\e-Complaint(FYP)\userChangePass.php on line 103 Warning: mysql_real_escape_string() expects parameter 2 to be resource, null given in C:\Program Files\xampp\htdocs\e-Complaint(FYP)\userChangePass.php on line 103 I really don’t know what the error message means. Please guys. Help me fix it. Here's is the code: <?php session_start(); ?> <?php # change password.php //set the page title and include the html header. $page_title = 'Change Your Password'; //include('templates/header.inc'); if(isset($_POST['submit'])){//handle the form require_once('connectioncomplaint.php');//connect to the db. //include "connectioncomplaint.php"; //create a function for escaping the data. function escape_data($data){ global $dbc;//need the connection. if(ini_get('magic_quotes_gpc')){ $data=stripslashes($data); } return mysql_real_escape_string($data, $dbc); }//end function $message=NULL;//create the empty new variable. //check for a username if(empty($_POST['userid'])){ $u=FALSE; $message .='<p> You forgot enter your userid!</p>'; }else{ $u=escape_data($_POST['userid']); } //check for existing password if(empty($_POST['password'])){ $p=FALSE; $message .='<p>You forgot to enter your existing password!</p>'; }else{ $p=escape_data($_POST['password']); } //check for a password and match againts the comfirmed password. if(empty($_POST['password1'])) { $np=FALSE; $message .='<p> you forgot to enter your new password!</p>'; }else{ if($_POST['password1'] == $_POST['password2']){ $np=escape_data($_POST['password1']); }else{ $np=FALSE; $message .='<p> your new password did not match the confirmed new password!</p>'; } } if($u && $p && $np){//if everything's ok. $query="SELECT userid FROM access WHERE (userid='$u' AND password=PASSWORD('$p'))"; $result=@mysql_query($query); $num=mysql_num_rows($result); if($num == 1){ $row=mysql_fetch_array($result, MYSQL_NUM); //make the query $query="UPDATE access SET password=PASSWORD('$np') WHERE userid=$row[0]"; $result=@mysql_query($query);//run the query. if(mysql_affected_rows() == 1) {//if it run ok. //send an email,if desired. echo '<p><b>your password has been changed.</b></p>'; include('templates/footer.inc');//include the HTML footer. exit();//quit the script. }else{//if it did not run OK. $message= '<p>Your password could not be change due to a system error.We apolpgize for any inconvenience.</p><p>' .mysql_error() .'</p>'; } }else{ $message= '<p> Your username and password do not match our records.</p>'; } mysql_close();//close the database connection. }else{ $message .='<p>Please try again.</p>'; } }//end oh=f the submit conditional. //print the error message if there is one. if(isset($message)){ echo'<font color="red">' , $message, '</font>'; } ?> <form action="<?php echo $_SERVER['PHP_SELF']; ?>" method="post"> <body> <script language="JavaScript1.2">mmLoadMenus();</script> <table width="604" height="599" border="0" align="center" cellpadding="0" cellspacing="0"> <tr> <td height="130" colspan="7"><img src="images/banner(E-Complaint)-.jpg" width="759" height="130" /></td> </tr> <tr> <td width="100" height="30" bgcolor="#ABD519"></td> <td width="100" bgcolor="#ABD519"></td> <td width="100" bgcolor="#ABD519"></td> <td width="100" bgcolor="#ABD519"></td> <td width="100" bgcolor="#ABD519"></td> <td width="160" bgcolor="#ABD519"> <?php include "header.php"; ?>&nbsp;</td> </tr> <tr> <td colspan="7" bgcolor="#FFFFFF"> <fieldset><legend> Enter your information in the form below:</legend> <p><b>User ID:</b> <input type="text" name="username" size="10" maxlength="20" value="<?php if(isset($_POST['userid'])) echo $_POST['userid']; ?>" /></p> <p><b>Current Password:</b> <input type="password" name="password" size="20" maxlength="20" /></p> <p><b>New Password:</b> <input type="password" name="password1" size="20" maxlength="20" /></p> <p><b>Confirm New Password:</b> <input type="password" name="password2" size="20" maxlength="20" /></p> </fieldset> <div align="center"> <input type="submit" name="submit" value="Change My Password" /></div> </form><!--End Form--> </td> </tr> </table> </body> </html>

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  • Need help with copy constructor for very basic implementation of singly linked lists

    - by Jesus
    Last week, we created a program that manages sets of strings, using classes and vectors. I was able to complete this 100%. This week, we have to replace the vector we used to store strings in our class with simple singly linked lists. The function basically allows users to declare sets of strings that are empty, and sets with only one element. In the main file, there is a vector whose elements are a struct that contain setName and strSet (class). HERE IS MY PROBLEM: It deals with the copy constructor of the class. When I remove/comment out the copy constructor, I can declare as many empty or single sets as I want, and output their values without a problem. But I know I will obviously need the copy constructor for when I implement the rest of the program. When I leave the copy constructor in, I can declare one set, either single or empty, and output its value. But if I declare a 2nd set, and i try to output either of the first two sets, i get a Segmentation Fault. Moreover, if i try to declare more then 2 sets, I get a Segmentation Fault. Any help would be appreciated!! Here is my code for a very basic implementation of everything: Here is the setcalc.cpp: (main file) #include <iostream> #include <cctype> #include <cstring> #include <string> #include "help.h" #include "strset2.h" using namespace std; // Declares of structure to hold all the sets defined struct setsOfStr { string nameOfSet; strSet stringSet; }; // Checks if the set name inputted is unique bool isSetNameUnique( vector<setsOfStr> strSetArr, string setName) { for(unsigned int i = 0; i < strSetArr.size(); i++) { if( strSetArr[i].nameOfSet == setName ) { return false; } } return true; } int main(int argc, char *argv[]) { char commandChoice; // Declares a vector with our declared structure as the type vector<setsOfStr> strSetVec; string setName; string singleEle; // Sets a loop that will constantly ask for a command until 'q' is typed while (1) { // declaring a set to be empty if(commandChoice == 'd') { cin >> setName; // Check that the set name inputted is unique if (isSetNameUnique(strSetVec, setName) == true) { strSet emptyStrSet; setsOfStr set1; set1.nameOfSet = setName; set1.stringSet = emptyStrSet; strSetVec.push_back(set1); } else { cerr << "ERROR: Re-declaration of set '" << setName << "'\n"; } } // declaring a set to be a singleton else if(commandChoice == 's') { cin >> setName; cin >> singleEle; // Check that the set name inputted is unique if (isSetNameUnique(strSetVec, setName) == true) { strSet singleStrSet(singleEle); setsOfStr set2; set2.nameOfSet = setName; set2.stringSet = singleStrSet; strSetVec.push_back(set2); } else { cerr << "ERROR: Re-declaration of set '" << setName << "'\n"; } } // using the output function else if(commandChoice == 'o') { cin >> setName; if(isSetNameUnique(strSetVec, setName) == false) { // loop through until the set name is matched and call output on its strSet for(unsigned int k = 0; k < strSetVec.size(); k++) { if( strSetVec[k].nameOfSet == setName ) { (strSetVec[k].stringSet).output(); } } } else { cerr << "ERROR: No such set '" << setName << "'\n"; } } // quitting else if(commandChoice == 'q') { break; } else { cerr << "ERROR: Ignoring bad command: '" << commandChoice << "'\n"; } } return 0; } Here is the strSet2.h: #ifndef _STRSET_ #define _STRSET_ #include <iostream> #include <vector> #include <string> struct node { std::string s1; node * next; }; class strSet { private: node * first; public: strSet (); // Create empty set strSet (std::string s); // Create singleton set strSet (const strSet &copy); // Copy constructor // will implement destructor later void output() const; strSet& operator = (const strSet& rtSide); // Assignment }; // End of strSet class #endif // _STRSET_ And here is the strSet2.cpp (implementation of class) #include <iostream> #include <vector> #include <string> #include "strset2.h" using namespace std; strSet::strSet() { first = NULL; } strSet::strSet(string s) { node *temp; temp = new node; temp->s1 = s; temp->next = NULL; first = temp; } strSet::strSet(const strSet& copy) { cout << "copy-cst\n"; node *n = copy.first; node *prev = NULL; while (n) { node *newNode = new node; newNode->s1 = n->s1; newNode->next = NULL; if (prev) { prev->next = newNode; } else { first = newNode; } prev = newNode; n = n->next; } } void strSet::output() const { if(first == NULL) { cout << "Empty set\n"; } else { node *temp; temp = first; while(1) { cout << temp->s1 << endl; if(temp->next == NULL) break; temp = temp->next; } } } strSet& strSet::operator = (const strSet& rtSide) { first = rtSide.first; return *this; }

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  • Help with java GUI- has error in main thread

    - by jan
    Hello guys, Basically im trying to do a Insurance Application form in java. And it uses multiple JPanels in a JFrame. -adding of JPanel into main program frame was done like this: //jpCenterArea to hold jp1-jp7 jpCenterArea.add(jp1); jpCenterArea.add(jp2); jpCenterArea.add(jp3); jpCenterArea.add(jp4); ...etc ********Add Jpanels to JFrame*****/ add(jpTitle, BorderLayout.NORTH); add(jpCenterArea, BorderLayout.CENTER); add(jpBottom, BorderLayout.SOUTH); However, even though program can compile, it cannot be run. error as mentioned below: Exception in thread "main" java.lang.NullPointerException at java.awt.Container.addImpl<Container.java:1045> at java.awt.Container.add<Container.java:365> at TravelInsuranceApplication.<init>TravelInsuranceApplication.java:120> at TravelInsuranceApplication.main<TravelInsuranceApplication.java:154> 1 import javax.swing.*; 2 import java.awt.*; 3 public class TravelInsuranceApplication extends JFrame 4 { 5 //declare private variables 6 private JLabel jlblTitle, jlblName, jlblNRIC, jlblAdd, jlblPostal, jlblContact, jlblDOB, 7 jlblEmail, jlblPeriod; 8 private JLabel jlblDeparture, jlblDays, jlblZone, jlblPlan; 9 private JTextField jtfName, jtfIC, jtfAdd, jtfPostal, jtfContact, jtfEmail, jtfZone; 10 private JRadioButton jrbResident, jrbOffice, jrbDeluxe, jrbClassic, jrbAsia, jrbWorldwide; 11 private ButtonGroup bgContact, bgZone, bgPlan; 12 private JComboBox jcDay, jcMonth, jcYear; 13 private JButton jbtnSubmit, jbtnCalculate, jbtnClear; 14 private JPanel jpTitle,jp1, jp2, jp3, jp4, jp5, jp6, jp7, jpBottom, jpCenterArea; 15 String[] day = {"1", "2", "3"}; 16 String[] month = {"january", "february"}; 17 String[] year = {"1981", "1985", "1990", "1995"}; 18 19 //constructor and GUI development 20 public TravelInsuranceApplication() 21 { 22 setSize(500,200); 23 setTitle("Travel Insurance Application"); 24 setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 25 setLayout(new BorderLayout()); 26 27 //create ALL component objects/ 28 jlblTitle = new JLabel("Travel Insurance Application: "); 29 jlblName = new JLabel("Name of Insured: "); 30 jlblNRIC = new JLabel("NRIC: "); 31 jlblAdd = new JLabel("Address: "); 32 jlblPostal = new JLabel("Postal Code: "); 33 jlblContact = new JLabel("Telephone: "); 34 jlblDOB = new JLabel("Date Of Birth: "); 35 jlblEmail = new JLabel("Email Address: "); 36 jlblPeriod = new JLabel("Period Of Insurance "); 37 jlblDeparture = new JLabel("Departure Date "); 38 jlblDays = new JLabel("How Many Days To Insure "); 39 jlblZone = new JLabel("Zone: "); 40 jlblPlan = new JLabel("Plan: "); 41 42 jtfName = new JTextField(50); 43 jtfIC = new JTextField(15); 44 jtfAdd = new JTextField(50); 45 jtfPostal = new JTextField(15); 46 jtfContact = new JTextField(15); 47 jtfEmail = new JTextField(50); 48 jtfZone = new JTextField(100); 49 50 jrbResident = new JRadioButton("Rseident/Pgr"); 51 jrbOffice = new JRadioButton("Office/HP"); 52 jrbAsia = new JRadioButton("Asia"); 53 jrbAsia = new JRadioButton("Worldwide"); 54 jrbDeluxe = new JRadioButton("Deluxe"); 55 jrbClassic = new JRadioButton("Classic"); 56 57 jcDay = new JComboBox(day); 58 jcMonth = new JComboBox(month); 59 jcYear = new JComboBox(year); 60 61 jbtnSubmit = new JButton("Submit"); 62 jbtnCalculate = new JButton("Calculate"); 63 jbtnClear = new JButton("Clear"); 64 65 /****create JPanels - jpTitle, JpCenterArea & jp2-jp8 , jpBottom + setLayout 66 for ALL JPanels******/ 67 jpTitle = new JPanel(new FlowLayout(FlowLayout.CENTER)); 68 jpCenterArea = new JPanel(new FlowLayout()); 69 jp1 = new JPanel(new FlowLayout()); 70 jp2 = new JPanel(new FlowLayout(FlowLayout.CENTER)); 71 jp3 = new JPanel(new FlowLayout()); 72 jp4 = new JPanel(new FlowLayout()); 73 jp5 = new JPanel(new FlowLayout()); 74 jp6 = new JPanel(new FlowLayout(FlowLayout.CENTER)); 75 jp7 = new JPanel(new FlowLayout(FlowLayout.CENTER)); 76 jpBottom = new JPanel(new FlowLayout(FlowLayout.CENTER)); 77 78 79 80 81 //add components to JPanels 82 jpTitle.add(jlblTitle); 83 84 //jp1 85 jp1.add(jlblName); 86 jp1.add(jtfName); 87 jp1.add(jlblNRIC); 88 jp1.add(jtfIC); 89 90 //jp2 91 jp2.add(jlblAdd); 92 jp2.add(jtfAdd); 93 jp2.add(jlblPostal); 94 jp2.add(jtfPostal); 95 96 //jp3 97 jp3.add(jlblContact); 98 jp3.add(jtfContact); 99 jp3.add(jrbResident); 100 jp3.add(jrbOffice); 101 jp3.add(jlblDOB); 102 jp3.add(jcDay); 103 jp3.add(jcMonth); 104 jp3.add(jcYear); 105 106 //jp4 107 jp4.add(jlblEmail); 108 jp4.add(jtfEmail); 109 110 //jp5 111 jp5.add(jlblPeriod); 112 jp5.add(jlblDeparture); 113 jp5.add(jcDay); 114 jp5.add(jcMonth); 115 jp5.add(jcYear); 116 jp5.add(jlblDays); 117 jp5.add(jcDay); 118 119 //jp6 120 jp6.add(jlblZone); 121 jp6.add(jrbAsia); 122 jp6.add(jrbWorldwide); 123 jp6.add(jlblPlan); 124 jp6.add(jrbDeluxe); 125 jp6.add(jrbClassic); 126 127 //jp7 128 jp7.add(jtfZone); 129 130 //jpCenterArea to hold jp1-jp7 131 jpCenterArea.add(jp1); 132 jpCenterArea.add(jp2); 133 jpCenterArea.add(jp3); 134 jpCenterArea.add(jp4); 135 jpCenterArea.add(jp5); 136 jpCenterArea.add(jp6); 137 jpCenterArea.add(jp7); 138 139 //jpBottom 140 jpBottom.add(jbtnSubmit); 141 jpBottom.add(jbtnCalculate); 142 jpBottom.add(jbtnClear); 143 144 /********Add Jpanels to JFrame*****/ 145 add(jpTitle, BorderLayout.NORTH); 146 add(jpCenterArea, BorderLayout.CENTER); 147 add(jpBottom, BorderLayout.SOUTH); 148 149 setVisible(true); 150 151 152 153 }//end null constructor 154 public static void main(String[] args) 155 { 156 TravelInsuranceApplication travel = new TravelInsuranceApplication(); 157 158 }//end main 159 160 }//end class

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  • Logic error for Gauss elimination

    - by iwanttoprogram
    Logic error problem with the Gaussian Elimination code...This code was from my Numerical Methods text in 1990's. The code is typed in from the book- not producing correct output... Sample Run: SOLUTION OF SIMULTANEOUS LINEAR EQUATIONS USING GAUSSIAN ELIMINATION This program uses Gaussian Elimination to solve the system Ax = B, where A is the matrix of known coefficients, B is the vector of known constants and x is the column matrix of the unknowns. Number of equations: 3 Enter elements of matrix [A] A(1,1) = 0 A(1,2) = -6 A(1,3) = 9 A(2,1) = 7 A(2,2) = 0 A(2,3) = -5 A(3,1) = 5 A(3,2) = -8 A(3,3) = 6 Enter elements of [b] vector B(1) = -3 B(2) = 3 B(3) = -4 SOLUTION OF SIMULTANEOUS LINEAR EQUATIONS The solution is x(1) = 0.000000 x(2) = -1.#IND00 x(3) = -1.#IND00 Determinant = -1.#IND00 Press any key to continue . . . The code as copied from the text... //Modified Code from C Numerical Methods Text- June 2009 #include <stdio.h> #include <math.h> #define MAXSIZE 20 //function prototype int gauss (double a[][MAXSIZE], double b[], int n, double *det); int main(void) { double a[MAXSIZE][MAXSIZE], b[MAXSIZE], det; int i, j, n, retval; printf("\n \t SOLUTION OF SIMULTANEOUS LINEAR EQUATIONS"); printf("\n \t USING GAUSSIAN ELIMINATION \n"); printf("\n This program uses Gaussian Elimination to solve the"); printf("\n system Ax = B, where A is the matrix of known"); printf("\n coefficients, B is the vector of known constants"); printf("\n and x is the column matrix of the unknowns."); //get number of equations n = 0; while(n <= 0 || n > MAXSIZE) { printf("\n Number of equations: "); scanf ("%d", &n); } //read matrix A printf("\n Enter elements of matrix [A]\n"); for (i = 0; i < n; i++) for (j = 0; j < n; j++) { printf(" A(%d,%d) = ", i + 1, j + 1); scanf("%lf", &a[i][j]); } //read {B} vector printf("\n Enter elements of [b] vector\n"); for (i = 0; i < n; i++) { printf(" B(%d) = ", i + 1); scanf("%lf", &b[i]); } //call Gauss elimination function retval = gauss(a, b, n, &det); //print results if (retval == 0) { printf("\n\t SOLUTION OF SIMULTANEOUS LINEAR EQUATIONS\n"); printf("\n\t The solution is"); for (i = 0; i < n; i++) printf("\n \t x(%d) = %lf", i + 1, b[i]); printf("\n \t Determinant = %lf \n", det); } else printf("\n \t SINGULAR MATRIX \n"); return 0; } /* Solves the system of equations [A]{x} = {B} using */ /* the Gaussian elimination method with partial pivoting. */ /* Parameters: */ /* n - number of equations */ /* a[n][n] - coefficient matrix */ /* b[n] - right-hand side vector */ /* *det - determinant of [A] */ int gauss (double a[][MAXSIZE], double b[], int n, double *det) { double tol, temp, mult; int npivot, i, j, l, k, flag; //initialization *det = 1.0; tol = 1e-30; //initial tolerance value npivot = 0; //mult = 0; //forward elimination for (k = 0; k < n; k++) { //search for max coefficient in pivot row- a[k][k] pivot element for (i = k + 1; i < n; i++) { if (fabs(a[i][k]) > fabs(a[k][k])) { //interchange row with maxium element with pivot row npivot++; for (l = 0; l < n; l++) { temp = a[i][l]; a[i][l] = a[k][l]; a[k][l] = temp; } temp = b[i]; b[i] = b[k]; b[k] = temp; } } //test for singularity if (fabs(a[k][k]) < tol) { //matrix is singular- terminate flag = 1; return flag; } //compute determinant- the product of the pivot elements *det = *det * a[k][k]; //eliminate the coefficients of X(I) for (i = k; i < n; i++) { mult = a[i][k] / a[k][k]; b[i] = b[i] - b[k] * mult; //compute constants for (j = k; j < n; j++) //compute coefficients a[i][j] = a[i][j] - a[k][j] * mult; } } //adjust the sign of the determinant if(npivot % 2 == 1) *det = *det * (-1.0); //backsubstitution b[n] = b[n] / a[n][n]; for(i = n - 1; i > 1; i--) { for(j = n; j > i + 1; j--) b[i] = b[i] - a[i][j] * b[j]; b[i] = b[i] / a[i - 1][i]; } flag = 0; return flag; } The solution should be: 1.058824, 1.823529, 0.882353 with det as -102.000000 Any insight is appreciated...

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  • StringIndexOutOfBoundsException error in main method

    - by Ro Siv
    I am obtaining a StringIndexOutOfBoundsError when running my main method. Here is the output of my program in the command line. "Please enter the shift, 1 for day, 2 for night" 1 "you entered a number for the shift" "Please enter the hourly pay Rate" 2 "you entered a number for the pay Rate" "Please enter the employees name" brenda "cat6b" "your value you entered is correct 0-9 or a - z" "Please enter the employee number" 100e "cat41" "your value you entered is correct 0-9 or a - z" "Please enter current date in XXYYZZZZ format, X is day, Y is month, Z is year" 10203933 "cat81 " "your value you entered is correct 0-9 or a - z" 90 1 valye of array is 1 81 0 value of array is 0 82 2 value of array is 2 83 0 value of array is 0 84 3 value of array is 3 85 9 value of array is 9 86 3 value of array is 3 87 3 value of array is 3 "Exception in thread "main" java.lang.StringIndexOutOfBoundsException: String index out of range: 8 at java.lang.String.charAt(String.java:658) at ProductionWorker<init>(ProductionWorker.java:66) at labBookFiftyFour.main(labBookFiftyFour.java:58)" "Press any key to continue . . ." Ignore the cat parts in the code, i was using a println statement to test the code. Ignore the value of array output as well, as i wanted to use an array in the program later on. Here is my main method. import java.math.*; import java.text.DecimalFormat; import java.io.*; import java.util.*; public class labBookFiftyFour { public static void main(String[] args) { Scanner myInput = new Scanner(System.in); int shift = -1; double pRate = -2; String name = " "; String number = " "; String date = " "; while(shift < 0 || pRate < 0 ) { System.out.println("Please enter the shift, 1 for day, 2 for night"); if(myInput.hasNextInt()){ System.out.println("you entered a number for the shift"); shift = myInput.nextInt(); } System.out.println("Please enter the hourly pay Rate"); if(myInput.hasNextDouble()){ System.out.println("you entered a number for the pay Rate"); pRate = myInput.nextDouble(); } else if (myInput.hasNext()) { System.out.println("Please enter a proper value"); myInput.next(); } else { System.err.println("No more input"); System.exit(1); } } myInput.nextLine(); //consume newLine System.out.println("Please enter the employees name"); name = myInput.nextLine(); //use your isValid method if(isValid(name)) { System.out.println("your value you entered is correct 0-9 or a - z "); } System.out.println("Please enter the employee number"); number = myInput.nextLine(); //use your isValid method if(isValid(number)) { System.out.println("your value you entered is correct 0-9 or a - z "); } System.out.println("Please enter current date in XXYYZZZZ format, X is day, Y is month, Z is year"); date = myInput.nextLine(); //use your isValid method if(isValid(date)) { System.out.println("your value you entered is correct 0-9 or a - z "); } ProductionWorker myWorker = new ProductionWorker(shift, pRate, name, number, date); //int day and night , double payRate System.out.println("THis is the shift " + myWorker.getShift() + " This is the pay Rate " + myWorker.getPRate() + " " + myWorker.getName() + " " + myWorker.getNumber() + " " + myWorker.getDate()); } //Made this method for testing String input for 0-9 or a - z values , put AFTER main method, but before end of class public static boolean isValid(String stringName) //This method has to be static, for some reason? { System.out.println("cat" + stringName.length() + stringName.charAt(0)); boolean flag = true; int index = 0; while(index < stringName.length()) { if(Character.isLetterOrDigit(stringName.charAt(index))) { flag = true; } else { flag = false; } ++index; } return flag; } } Here is my employeeOne. java Superclass public class employeeOne { private String name; private String number; private String date; public employeeOne(String name, String number, String date) { this.name = name; this.number = number; this.date = date; } public String getName() { return name; } public String getNumber() { return number; } public String getDate() { return date; } } Here is my ProductionWorker.java subclass, which extends employeeOne public class ProductionWorker extends employeeOne { private int shift; //shift represents day or night, day = 1, night = 2 private double pRate; //hourly pay rate public ProductionWorker(int shift, double pRate, String name, String number, String date) { super(name, number, date); this.shift = shift; if(this.shift >= 3 || this.shift <= 0) { System.out.println("You entered an out of bounds shift date, enter 1 for day or 2 for night, else shift will be day"); this.shift = 1; } this.pRate = pRate; boolean goodSoFar = true; int indexNum = 0; int indexDate = 0; if(name.length() <= 10 && number.length() <= 4 && date.length() < 9 ) { goodSoFar = true; } else { goodSoFar = false; } while(goodSoFar && indexNum < 3) //XXXL XXX digits 1-9, L is a letter A -M { if(Character.isDigit(number.charAt(indexNum))) { goodSoFar = true; } else { goodSoFar = false; } ++indexNum; } while(goodSoFar && indexNum < 4) { if(Character.isLetter(number.charAt(indexNum))) { goodSoFar = true; } else if(Character.isDigit(number.charAt(indexNum))) { goodSoFar = false; } else if(Character.isDigit(number.charAt(indexNum)) == false && Character.isLetter(number.charAt(indexNum)) == false) { goodSoFar = false; } ++indexNum; } int[] dateValues = new int[date.length()]; while(goodSoFar && indexDate <= date.length()) //XXYYZZZZ { System.out.println("" + date.length() + indexDate + " " + date.charAt(indexDate)); if(Character.isDigit(date.charAt(indexDate))) { dateValues[indexDate] = Character.getNumericValue(date.charAt(indexDate)); System.out.println("value of array is " + dateValues[indexDate]); ++indexDate; } else { goodSoFar = false; } } if(goodSoFar) { System.out.println("your input is good so far"); } else { System.out.println("your input is wrong for name or number or date"); } } public int getShift() { return shift; } public double getPRate() { return pRate; } }

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  • Inaccessible item using C++ inheritance

    - by shinjuo
    I am working on C++ project that uses inheritance. I seem to have an error in visual studio in the below file administrator.h. It says that salariedemploye:salary on line 17 is inaccessible and I am not sure why. Admin.cpp #include namespace SavitchEmployees { Administrator::Administrator( ):SalariedEmployee(), salary(0) { //deliberately empty } Administrator::Administrator(const string& theName, const string& theSsn, double theAnnualSalary) :SalariedEmployee(theName, theSsn),salary(theAnnualSalary) { //deliberately empty } void Administrator::inputAdminData() { cout << " Enter the details of the administrator " << getName() << endl; cout << " Enter the admin title" << endl; getline(cin, adminTitle); cout << " Enter the area of responsibility " << endl; getline(cin, workingArea); cout << " Enter the immediate supervisor's name " << endl; getline(cin, supervisorName); } void Administrator::outputAdminData() { cout << "Name: " << getName() << endl; cout << "Title: " << adminTitle << endl; cout << "Area of responsibility: " << workingArea << endl; cout << "Immediate supervisor: " << supervisorName << endl; } void Administrator::printCheck() { setNetPay(salary); cout << "\n___________________________________\n" << "Pay to the order of " << getName() << endl << "The sum of" << getNetPay() << "Dollars\n" << "______________________________________\n" << "Check Stub Not negotiable \n" << "Employee Number: " << getSsn() << endl << "Salaried Employee(Administrator). Regular Pay: " << salary << endl << "______________________________________\n"; } } admin.h #include <iostream> #include "salariedemployee.h" using std::endl; using std::string; namespace SavitchEmployees { class Administrator : public SalariedEmployee { public: Administrator(); Administrator(const string& theName, const string& theSsn, double salary); double getSalary() const; void inputAdminData(); void outputAdminData(); void printCheck(); private: string adminTitle;//administrator's title string workingArea;//area of responsibility string supervisorName;//immediate supervisor }; } #endif SalariedEmployee.cpp namespace SavitchEmployees { SalariedEmployee::SalariedEmployee():Employee(),salary(0) { //deliberately empty } SalariedEmployee::SalariedEmployee(const string& theName, const string& theNumber, double theWeeklyPay) :Employee(theName, theNumber), salary(theWeeklyPay) { //deliberately empty } double SalariedEmployee::getSalary() const { return salary; } void SalariedEmployee::setSalary(double newSalary) { salary = newSalary; } void SalariedEmployee::printCheck() { setNetPay(salary); cout << "\n___________________________________\n" << "Pay to the order of " << getName() << endl << "The sum of" << getNetPay() << "Dollars\n" << "______________________________________\n" << "Check Stub NOT NEGOTIABLE \n" << "Employee Number: " << getSsn() << endl << "Salaried Employee. Regular Pay: " << salary << endl << "______________________________________\n"; } } Salariedemplyee.h #ifndef SALARIEDEMPLOYEE_H #define SALARIEDEMPLOYEE_H #include <string> #include "employee.h" namespace SavitchEmployees{ class SalariedEmployee : public Employee{ public: SalariedEmployee(); SalariedEmployee(const string& theName, const string& theSsn, double theWeeklySalary); double getSalary() const; void setSalary(double newSalary); void printCheck(); private: double salary; }; } #endif employee.cpp namespace SavitchEmployees { Employee::Employee():name("No name yet"),ssn("No number yet"),netPay(0){} Employee::Employee(const string& theName, const string& theSsn):name(theName),ssn(theSsn),netPay(0){} string Employee::getName() const { return name; } string Employee::getSsn() const { return ssn; } double Employee::getNetPay() const { return netPay; } void Employee::setName(const string& newName) { name = newName; } void Employee::setSsn(const string& newSsn) { ssn = newSsn; } void Employee::setNetPay(double newNetPay) { netPay = newNetPay; } void Employee::printCheck() const { cout << "\nERROR: pringCheck function called for an \n" << "Undifferentiated employee. Aborting the program!\n" << "Check with the author of this program about thos bug. \n"; exit(1); } }

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  • Problem with java and conditional (game of life)

    - by Muad'Dib
    Hello everybody, I'm trying to implement The Game of Life in java, as an exercise to learn this language. Unfortunately I have a problem, as I don't seem able to make this program run correctly. I implemented a torodial sum (the plane is a donut) with no problem: int SumNeighbours (int i, int j) { int value = 0; value = world[( i - 1 + row ) % row][( j - 1 + column ) % column]+world[( i - 1 + row ) % row][j]+world[( i - 1 + row ) % row][( j + 1 ) % column]; value = value + world[i][( j - 1 + column ) % column] + world[i][( j + 1 ) % column]; value = value + world[( i + 1 ) % row][( j - 1 + column ) % column] + world[( i + 1 ) % row][j]+world[ ( i+1 ) % row ][( j + 1 ) % column]; return value; } And it sums correctly when I test it: void NextWorldTest () { int count; int [][] nextWorld = new int[row][row]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); } System.out.println(); } world=nextWorld; } Unfortunately when I add the conditions of game of life (born/death) the program stop working correctly, as it seems not able anymore to count correctly the alive cells in the neighborhood. It counts where there are none, and it doesn't count when there are some. E.g.: it doesn't count the one below some living cells. It's a very odd behaviour, and it's been giving me a headache for 3 days now... maybe I'm missing something basic about variables? Here you can find the class. void NextWorld () { int count; int [][] nextWorld = new int[row][column]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); if ( ( world[i][j] == 0) && ( count == 3 ) ) { nextWorld[i][j] = 1; } else if ( ( world[i][j] == 1 ) && ( (count == 3) || (count == 2) )) { nextWorld[i][j] = 1; } else { nextWorld[i][j]=0; } } System.out.println(); } world=nextWorld; } } Am I doing something wrong? Below you can find the full package. package com.GaOL; public class GameWorld { int [][] world; int row; int column; public int GetRow() { return row; } public int GetColumn() { return column; } public int GetWorld (int i, int j) { return world[i][j]; } void RandomGen (int size, double p1) { double randomCell; row = size; column = size; world = new int[row][column]; for (int i = 0; i<row; i++ ) { for (int j = 0; j<column; j++ ) { randomCell=Math.random(); if (randomCell < 1-p1) { world[i][j] = 0; } else { world[i][j] = 1; } } } } void printToConsole() { double test = 0; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { if ( world[i][j] == 0 ) { System.out.print(" "); } else { System.out.print(" * "); test++; } } System.out.println(""); } System.out.println("ratio is " + test/(row*column)); } int SumNeighbours (int i, int j) { int value = 0; value = world[( i - 1 + row ) % row][( j - 1 + column ) % column]+world[( i - 1 + row ) % row][j]+world[( i - 1 + row ) % row][( j + 1 ) % column]; value = value + world[i][( j - 1 + column ) % column] + world[i][( j + 1 ) % column]; value = value + world[( i + 1 ) % row][( j - 1 + column ) % column] + world[( i + 1 ) % row][j]+world[ ( i+1 ) % row ][( j + 1 ) % column]; return value; } void NextWorldTest () { int count; int [][] nextWorld = new int[row][row]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); } System.out.println(); } world=nextWorld; } void NextWorld () { int count; int [][] nextWorld = new int[row][column]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); if ( ( world[i][j] == 0) && ( count == 3 ) ) { nextWorld[i][j] = 1; } else if ( ( world[i][j] == 1 ) && ( (count == 3) || (count == 2) )) { nextWorld[i][j] = 1; } else { nextWorld[i][j]=0; } } System.out.println(); } world=nextWorld; } } and here the test class: package com.GaOL; public class GameTestClass { public static void main(String[] args) { GameWorld prova = new GameWorld(); prova.RandomGen(10, 0.02); for (int i=0; i<3; i++) { prova.printToConsole(); prova.NextWorld(); } } }

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  • Spring boot JAR as windows service

    - by roblovelock
    I am trying to wrap a spring boot "uber JAR" with procrun. Running the following works as expected: java -jar my.jar I need my spring boot jar to automatically start on windows boot. The nicest solution for this would be to run the jar as a service (same as a standalone tomcat). When I try to run this I am getting "Commons Daemon procrun failed with exit value: 3" Looking at the spring-boot source it looks as if it uses a custom classloader: https://github.com/spring-projects/spring-boot/blob/master/spring-boot-tools/spring-boot-loader/src/main/java/org/springframework/boot/loader/JarLauncher.java I also get a "ClassNotFoundException" when trying to run my main method directly. java -cp my.jar my.MainClass Is there a method I can use to run my main method in a spring boot jar (not via JarLauncher)? Has anyone successfully integrated spring-boot with procrun? I am aware of http://wrapper.tanukisoftware.com/. However due to their licence I can't use it. UPDATE I have now managed to start the service using procrun. set SERVICE_NAME=MyService set BASE_DIR=C:\MyService\Path set PR_INSTALL=%BASE_DIR%prunsrv.exe REM Service log configuration set PR_LOGPREFIX=%SERVICE_NAME% set PR_LOGPATH=%BASE_DIR% set PR_STDOUTPUT=%BASE_DIR%stdout.txt set PR_STDERROR=%BASE_DIR%stderr.txt set PR_LOGLEVEL=Error REM Path to java installation set PR_JVM=auto set PR_CLASSPATH=%BASE_DIR%%SERVICE_NAME%.jar REM Startup configuration set PR_STARTUP=auto set PR_STARTIMAGE=c:\Program Files\Java\jre7\bin\java.exe set PR_STARTMODE=exe set PR_STARTPARAMS=-jar#%PR_CLASSPATH% REM Shutdown configuration set PR_STOPMODE=java set PR_STOPCLASS=TODO set PR_STOPMETHOD=stop REM JVM configuration set PR_JVMMS=64 set PR_JVMMX=256 REM Install service %PR_INSTALL% //IS//%SERVICE_NAME% I now just need to workout how to stop the service. I am thinking of doing someting with the spring-boot actuator shutdown JMX Bean. What happens when I stop the service at the moment is; windows fails to stop the service (but marks it as stopped), the service is still running (I can browse to localhost), There is no mention of the process in task manager (Not very good! unless I am being blind).

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  • MSBuild (.NET 4.0) access problems

    - by JMP
    I'm using Cruise Control .NET as my build server (Windows 2008 Server). Yesterday I upgraded my ASP.NET MVC project from VS 2008/.NET 3.5 to VS 2010/.NET 4.0. The only change I made to my ccnet.config's MSBuild task was the location of MSBuild.exe. Ever since I made that change, the build has been broken with the error: MSB4019 - The imported project "C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets" was not found. Confirm that the path in the declaration is correct, and that the file exists on disk. This file does, in fact, exist in the location specified (I solved a problem similar to this when setting up the build server for VS2008/.NET 3.5 by copying the files from my dev environment to my build environment). So I RDP'ed into the build machine and opened a command prompt, used MSBUILD to attempt to build my project. MSBUILD returns the error: MSB3021 - Unable to copy file "obj\debug....dll". Access to the path 'bin....dll' is denied. Since I'm running MSBUILD from the command prompt, logged in with an account that has administrative privileges, I'm assuming that MSBUILD is running with the same privileges that I have. Next, I tried to copy the file that MSBUILD was attempting to copy. In this case, I get the UAC dialog that makes me click the [Continue] button to complete the copy. I'd like to avoid installing Visual Studio 2010 on my build machine, can anyone suggest other fixes I might try?

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