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  • GLSL custom interpolation filter

    - by Cyan
    I'm currently building a fragment shader which is using several textures to render the final pixel color. The textures are not really textures, they are in fact "input data" to be used in the formula to generate the final color. The problem I've got is that the texture are getting bi-linear-filtered, and therefore the input data as well. This results in many unwanted side-effects, especially when final rendered texture is "zoomed" compared to original resolution. Removing the side effect is a complex task, and only result in "average" rendering. I was thinking : well, all my problems seems to come from the "default" bi-linear filtering on these input data. I can't move to GL_NEAREST either, since it would create "blocky" rendering. So i guess the better way to proceed is to be fully in charge of the interpolation. For this to work, i would need the input data at their "natural" resolution (so that means 4 samples), and a relative position between the sampled points. Is that possible, and if yes, how ? [EDIT] Since i started this question, i found this internet entry, which seems to (mostly) answer my needs. http://www.gamerendering.com/2008/10/05/bilinear-interpolation/ One aspect of the solution worry me though : the dimensions of the texture must be provided in an argument. It seems there is no way to "find this information transparently". Adding an argument into the rendering pipeline is unwelcomed though, since it's not under my responsibility, and translates into adding complexity for others.

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  • I've got my Master's in Software Engineering... Now what? [closed]

    - by Brian Driscoll
    Recently I completed a Master of Science in Software Engineering from Drexel University (Philadelphia, PA, US), because I wanted to have some formal education in software (my undergrad is in Math Ed) and also because I wanted to be able to advance my career beyond just programming. Don't get me wrong; I love to code. I spend a lot of my spare time coding. However, for me writing code is just a means to an end: what I REALLY love is designing software. Not visual design, mind you, but the architecture of the system. So, ideally I'd like to try to get a job doing software architecture. The problem is that I have no real experience in it besides my graduate course work. So, what should I do to make my "bones" in software architecture? UPDATE Just so it's clear, I have over 5 years of work experience in software development and an MCTS cert in addition to my education, so I'm not looking for the usual "I'm fresh out of school, what should I do?" advice.

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  • Service Catalogs for Database as a Service

    - by B R Clouse
    At the end of last month, I had the opportunity to present a speaking session at Oracle OpenWorld: Database as a Service: Creating a Database Cloud Service Catalog.  The session was well-attended which would have surprised me several months ago when I started researching this topic.  At that time, I thought of service catalogs as something trivial which could be explained in a few simple slides.  But while looking at all the different options and approaches available, I came to learn that designing a succinct and effective catalog is not a trivial task, and mistakes can lead to confusion and unintended side effects.  And when the room filled up, my new point of view was confirmed. In case you missed the session, or were able to attend but would like more details, I've posted a white paper that covers the topics from the session, and more.  We start with an overview of the components of a service catalog: And then look at several customer case studies of service catalogs for DBaaS.  Synthesizing those examples, we summarize the main options for defining the service categories and their levels.  We end with a template for defining Bronze | Silver | Gold service tiers for Oracle Database Services. The paper is now available here - watch for updates as we work to expand some sections and incorporate readers' feedback (hint - that includes your feedback). Visit our OTN page for additional Database Cloud collateral.

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  • Deal Registration Moves to Oracle Partner Store (OPS)- The Four Action Items for Partners

    - by Richard Lefebvre
    In November 2012, Oracle’s partner deal registration process will move to the Oracle Partner Store (OPS). During this time, OPS will become the single source for partners to register deals, obtain deal status, and place orders. What will partners need to do? 1. Request an OPS Account – If your company is new to OPS the first thing you need to do is request an account (if your company already has an OPS account, go to step 2). It’s important to have the person who will be managing your OPS account make this request as soon as possible. They will be set up as your company’s primary administrator. 2. Set-Up Users in OPS – Setup of users can start immediately, and will be handled by the primary OPS administrator at your company. The process is simple, but all existing users of Global PRM (Partner Relationship Management) deal registration will need to be set up in OPS before November 14, 2012.  3. Review/Action Any Registrations Pending Submission in PRM – Prior to November 14, 2012, all pending registrations should be submitted in the existing PRM system. It is important that this step is complete so registrations will not need to be re-entered when the system is moved to OPS on November 17, 2012. Registrations pending submission are easily identified on the registration listing screen with either “Incomplete” or “Returned to Partner” in the status column.  4. Attend Training – Oracle will offer multiple VAD and VAR training sessions beginning October 29, 2012. It is recommended that all users attend one of these important sessions.  Detailed instructions on each of these tasks can be found on the OPS Information Page. OPS will offer several enhancements to the deal registration process, including: Simplified Registration Form Easier Product Selection Expanded Browser Support Shared Registration Visibility Between VAD and VAR Pre-set Customer Selection From Partner Ordering Base Best Regards, Titina Ott Vice President, Worldwide A&C Systems And Business Processes 

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  • OpenGL : sluggish performance in extracting texture from GPU

    - by Cyan
    I'm currently working on an algorithm which creates a texture within a render buffer. The operations are pretty complex, but for the GPU this is a simple task, done very quickly. The problem is that, after creating the texture, i would like to save it. This requires to extract it from GPU memory. For this operation, i'm using glGetTexImage(). It works, but the performance is sluggish. No, i mean even slower than that. For example, an 8MB texture (uncompressed) requires 3 seconds (yes, seconds) to be extracted. That's mind puzzling. I'm almost wondering if my graphic card is connected by a serial link... Well, anyway, i've looked around, and found some people complaining about the same, but no working solution so far. The most promising advise was to "extract data in the native format of the GPU". Which i've tried and tried, but failed so far. Edit : by moving the call to glGetTexImage() in a different place, the speed has been a bit improved for the most dramatic samples : looking again at the 8MB texture, it knows requires 500ms, instead of 3sec. It's better, but still much too slow. Smaller texture sizes were not affected by the change (typical timing remained into the 60-80ms range). Using glFinish() didn't help either. Note that, if i call glFinish() (without glGetTexImage), i'm getting a fixed 16ms result, whatever the texture size or complexity. It really looks like the timing for a frame at 60fps. The timing is measured for the full rendering + saving sequence. The call to glGetTexImage() alone does not really matter. That being said, it is this call which changes the performance. And yes, of course, as stated at the beginning, the texture is "created into the GPU", hence the need to save it.

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  • Rendering 8 bit graphics

    - by Matjaz Muhic
    I have a strong programming background just not from game development. I only made some pong and snake in high school and I did some OpenGL in college. I want to make my own game engine. Nothing fancy just a simple 2D game engine. But because I'm kinda old school and feeling retro. I want graphics to look like old 8 bit games (megaman, contra, super mario, ...). So how were the old games made back then? I want the simplest approach. Were they also using assets (images) like newer engines now do? How do you achieve this kind of rendering using OpenGL? Keep in mind. Simplest solution. I want to know how it was made back then and how I can replicate that. Doesn't even have to be OpenGL. I can draw on window canvas. I do want to make it from scratch basically.

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  • Is it okay to use a language that isn't supported by your company for some tasks?

    - by systempuntoout
    I work for a company that supports several languages: COBOL, VB6, C# and Java. I use those languages for my primary work, but I often find myself to coding some minor programs (e.g. scripts) in Python because I found it to be the best tool for that type of task. For example: An analyst gives me a complex CSV file to populate some DB tables, so I would use Python to parse it and create a DB script. What's the problem? The main problem I see is that a few parts of these quick & dirty scripts are slowly gaining importance and: My company does not support Python They're not version controlled (I back them up in another way) My coworkers do not know Python The analysts have even started referencing them in email ("launch the script that exports..."), so they are needed more often than I initially thought. I should add that these scripts are just utilities that are not part of the main project; they simply help to get trivial tasks done in less time. For my own small tasks they help a lot. In short, if I were a lottery winner to be in a accident, my coworkers would need to keep the project alive without those scripts; they would spend more time in fixing CSV errors by hand for example. Is this a common scenario? Am I doing something wrong? What should I do?

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  • Computer Science graduate. Master or full-time job? [closed]

    - by Alex
    Possible Duplicate: Is a Master's worth it? I have just gotten my Bachelor's Degree in Computer Science and I have to make choice. Whether to continue with my full-time job I just got or put the job slightly in the background and concentrate on getting a Master's degree. I am currently working as an embedded C developer in a small company. The cool thing is that, because the team is quite small, my engineering ideas really play a part in the final product. Not to mention that I get to work on very different areas of embedded programming: device drivers and development of a Real Time OS. I am very enthusiastic about my job and what I do. On the other hand, in my country there isn't really a master's degree that focuses on embedded development so my gain from getting this degree will mainly in the field of general computer science knowledge. That being said, is it worth giving up all my spare time which I now use to study different areas of embedded devices and work mainly to get a degree rather than pure knowledge and experience in the field I want to work in?

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  • CLR Profiler Allocated Bytes and XNA ContentManager

    - by Vackup
    I've been fighting with XNA ContentManager and memory allocations for some weeks because I'm trying to port my game from XNA (Windows) to ExEn / Monotouch (iphone). The problem is that after playing a few levels, my game exits unexpectedly on a real iPhone device (not simulator). Profiling memory usage on Windows with CLRProfile, I found some useful stuff but I also found something I dont understand. If I use 2 ContentManagers (1 for shared assets and 1 for level assets), when profiling, "Allocated Bytes" grows and grows after level through level but Memory consumption measured by Windows Task Manager stays constant (down when I unload the content manager and up again when I load content). Obviously, I contentManager.Unload() when level ends. After a few levels my game exits unexpectedly on an iPhone device. If I use 1 content manager, "CRLProfiler Allocated Bytes" stays constant on Windows and on the iPhone; I can play the game normally and it doesnt exit unexpectedly. I use the same assets level through level. It seems like in ios (iPhone) when loading and unloading the same assets, it allocates memory and consumes all device memory, so the ios kill it. Can anybody explain me how this really works? I've read quite a bit, but I still don't understand what's going on.

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  • what to learn & practice to be a programmer (not for Job) [closed]

    - by Hanan N.
    I want to be able to write programs (tools) for my own needs, and I want to tell the computer what to do, not to be strict to what other's told it to do. I have a good knowledge of Linux & Windows, I am also have a bit of Python in my head, but I think that I need some guidance on what languages or practices to invest my time into in order to be able to tell the computer what to do. I know there is a lot of posts similar to what I am asking here, but there is a big difference and so I have opened this thread. My goal isn't to work at a company, so I don't need to learn how to work as a team, I don't need to learn as much how to maintain my code nor how to write it nice for others to understand (I know it is important but not for me). I don't want to learn it as a profession, but as a serious hobby (you can call it hacking as long as you know what cracking means), my end goal is to be able to understand other's people code, and to write my own code with a lot of deep knowledge of the ins and outs of the computer system in order to gain from it as much as I can. So in essence my questions are: How can I understand, in depth, computers, in order to exploit them as much as I can? What should I learn? Are there any books that I should read? Is it possible to do this, or do I have to learn every aspect of programming?

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  • Showing an Action on a TopComponent Node

    - by Geertjan
    Let's say you want to extend the tools in NetBeans IDE, specifically for TopComponents. When the user right-clicks in the Projects window (or Files window or Favorites window) on a Java class that extends TopComponent, a menu item should be available for branding the TopComponent. What "branding" entails is, at this stage, a secondary question. The primary question, from an implementation point of view, is "how do I create an action that is only shown when the user right-clicks on a TopComponent?" Here's the solution, in NetBeans IDE 7.2 (the "lazy" attribute, here set to false, is new in 7.2): import com.sun.source.tree.ClassTree; import com.sun.source.util.TreePathScanner; import java.awt.event.ActionEvent; import java.io.IOException; import javax.lang.model.element.Element; import javax.lang.model.element.TypeElement; import javax.swing.AbstractAction; import javax.swing.Action; import javax.swing.JOptionPane; import org.netbeans.api.java.source.CompilationController; import org.netbeans.api.java.source.CompilationInfo; import org.netbeans.api.java.source.JavaSource; import org.netbeans.api.java.source.JavaSource.Phase; import org.netbeans.api.java.source.Task; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionRegistration; import org.openide.awt.DynamicMenuContent; import org.openide.loaders.DataObject; import org.openide.util.ContextAwareAction; import org.openide.util.Exceptions; import org.openide.util.Lookup; import org.openide.util.NbBundle.Messages; import org.openide.util.Utilities; @ActionID(     category = "Tools", id = "org.tc.customizer.BrandTopComponentAction") @ActionRegistration(     displayName = "#CTL_BrandTopComponentAction",     lazy = false) @ActionReferences({     @ActionReference(path = "Loaders/text/x-java/Actions", position = 150) }) @Messages("CTL_BrandTopComponentAction=Brand") public final class BrandTopComponentAction extends AbstractAction implements ContextAwareAction {     private final DataObject dobj;     public BrandTopComponentAction() {         this(Utilities.actionsGlobalContext());     }     public BrandTopComponentAction(Lookup context) {         super(Bundle.CTL_BrandTopComponentAction());         this.dobj = context.lookup(DataObject.class);         //Enable the menu item only if we're dealing with a TopComponent         JavaSource javaSource = JavaSource.forFileObject(dobj.getPrimaryFile());         try {             javaSource.runUserActionTask(new ScanForTopComponentTask(this), true);         } catch (IOException ex) {             Exceptions.printStackTrace(ex);         }         //Hide the menu item if it isn't enabled:         putValue(DynamicMenuContent.HIDE_WHEN_DISABLED, true);     }     @Override     public void actionPerformed(ActionEvent ev) {         JOptionPane.showMessageDialog(null, "Hurray, I am a TopComponent!");         //Now add your code for showing a dialog,         //where the dialog will display UI for branding the TopComponent somehow         //and retrieve those branding values         //and then change the TopComponent class accordingly.     }     @Override     public Action createContextAwareInstance(Lookup actionContext) {         return new BrandTopComponentAction(actionContext);     }     private static class ScanForTopComponentTask implements Task<CompilationController> {         private final BrandTopComponentAction action;         private ScanForTopComponentTask(BrandTopComponentAction action) {             this.action = action;         }         @Override         public void run(CompilationController compilationController) throws Exception {             compilationController.toPhase(Phase.ELEMENTS_RESOLVED);             new MemberVisitor(compilationController, action).scan(                     compilationController.getCompilationUnit(), null);         }     }     private static class MemberVisitor extends TreePathScanner<Void, Void> {         private CompilationInfo info;         private final AbstractAction action;         public MemberVisitor(CompilationInfo info, AbstractAction action) {             this.info = info;             this.action = action;         }         @Override         public Void visitClass(ClassTree t, Void v) {             Element el = info.getTrees().getElement(getCurrentPath());             if (el != null) {                 TypeElement te = (TypeElement) el;                 if (te.getSuperclass().toString().equals("org.openide.windows.TopComponent")){                     action.setEnabled(true);                 } else {                     action.setEnabled(false);                 }             }             return null;         }     } } The code above is the result of combining various tutorials found on the NetBeans Platform Learning Trail.

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  • Is text-only mode a saving or a problem for battery savings?

    - by Robottinosino
    A friend is flying to the US from Europe and asked me a very thought-provoking question, which I am not remotely able to answer with substance so I am asking it here: How to absolutely maximise battery life on an Ubuntu (laptop) install? do not rush to mark this as duplicate, there is an important point here: does -GNOME- help or worsen battery life? Let me provide some context: The only task he needs to perform is: edit text files in Vim. He is unsure whether running GNOME will drain his battery life more or actually save him some battery life given the smarts of GNOME's power management features like "switch this peripheral to -power save- after X minutes..." (GNOME might just be a configuration front-end for settings that are governed by command-line utils for all I know?) He could perfectly well boot the system in text-only mode and use the automatic 6 virtual consoles for his needs, if that's a saving at all over running tmux (I think so because of all the smart buffering/history/etc the latter does by default?) Exactly how would you advise him to run his laptop during his flight? What I told him already: power off WiFi in the BIOS, not from the "GUI" power off Bluetooth switch off the courtesy light and use low monitor brightness play music off of his phone, not mp3blaster do not use his tiny portable mouse (and do not attach any other USB gimmicks like "screen light", etc) stop development services he will not be using, especially apache2, tomcat, dovecot, postgresql, etc. Potentially: - switch off his cron jobs? (he does an rsync + tar + 7za of his "work in progress" every so often) I think the above is standard stuff one could get off StackExchange, and with many duplicates... the core of this question is, I think: __ will running Ubuntu in text-only mode be a saving in terms of battery life or a problem? why? (provide some technical arguments) __ I think it will be a saving but I am also scared about "other things" detecting and enabling advanced chipset power management features only when some services are started.. and fear these "services" may be off in text-only mode?

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  • Speaking at Sinergija12

    - by DigiMortal
    Next week I will be speaker at Sinergija12, the biggest Microsoft conference held in Serbia. The first time I visited Sinergija it was clear to me that this is the event where I should go back. Why? Because technical level of sessions was very well in place and actually sessions I visited were pretty hardcore. Now, two years later, I will be back there but this time I’m there as speaker. My session at Sinergija12 Here are my three almost finished sessions for Sinergija12. ASP.NET MVC 4 Overview Session focuses on new features of ASP.NET MVC 4 and gives the audience good overview about what is coming. Demos cover all important new features - agent based output, new application templates, Web API and Single Page Applications. This session is for everybody who plans to move to ASP.NET MVC 4 or who plans to start building modern web sites.   Building SharePoint Online applications using Napa Office 365 Next version of Office365 allows you to build SharePoint applications using browser based IDE hosted in cloud. This session introduces new tools and shows through practical examples how to build online applications for SharePoint 2013.   Cloud-enabling ASP.NET MVC applications Cloud era is here and over next years more and more web applications will be hosted on cloud environments. Also some of our current web applications will be moved to cloud. This session shows to audience how to change the architecture of ASP.NET web application so it runs on shared hosting and Windows Azure with same code base. Also the audience will see how to debug and deploy web applications to Windows Azure. All developers who are coming to Sinergija12 are welcome to my sessions. See you there! :)

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  • What technologies are needed to be a freelance web developer / designer targeting small businesses?

    - by Jason Wirth
    First off, I'm not looking for this answer: "learn PHP/MySQL, JQuery, HTML/CSS...." My background, I wear many hats, and do many things. Currently I manage investment accounts with a business partner who is also a friend. He happens to be attending business / law school perusing a joint JD and MBA. As a result, we're putting our into "coast", maintaining our current clients, but not acquiring more. Recently I've picked up some freelance graphic design / web development / online marketing side work (Photoshop, HTML/CSS, WordPress) through some personal networks. The work is enjoyable; now I'm thinking about expanding it into a larger business with these primary goals: augment my finances (I'm shooting for about $1,000-2,000 per mo.), learn new technologies, involve myself with meaningful work. As an entrepreneur I don't mind the aspects of running a business that hassle other freelancers... -- the marketing -- the billing -- etc. I'm considering targeting the small to middle market businesses and organizations where I can contribute in marketing, design, and development building projects from the ground up. Thus I'll have freedom to decide the specific technology (I won't have to work with an existing code base). What kinds of projects should I focus on? What technologies are a good fit for this style of work? For example: It might be fun to develop with Ruby on Rails. However, maybe a lot of projects would be rolling out e-commerce solutions. Thus, I should focus on PHP due to more shopping cart options, skipping ROR entirely.

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  • Game planning and software design? I feel that UML is not convenient

    - by user1542
    In my university, they always emphasize and hype about UML design and stuff, in which I feel it is not going to work well with game structure design. Now, I just want a professional advice on how should I begin my game designing? The story is I have some skill in programming and have done many minor game such as getting some 2D platformer working to some extend. The problems that I find about my program is the poor quality design. After coding for a while, things start to break down due to poor planning (When I add new feature, it tends to make me have to recode the whole program). However, to plan everything out without a single design flaw is a bit too ideal. Therefore, any advice to how should I plan my game? How should I put it into visible pictures, so that me and my friends are able to overview the designs? I planned to start coding a game with my friend. This is going to be my first teamwork, so any professional advices would be a pleasure. Is there any other alternatives than UML? Another question is how does "prototyping" normally looks like?

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  • What is the value of checking in failing unit tests?

    - by user20194
    While there are ways of keeping unit tests from being executed, what is the value of checking in failing unit tests? I will use a simple example: Case Sensitivity. The current code is case sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests have found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • 11.10 system crashes for no apparent reason [closed]

    - by varanoid
    I'm relatively new to Linux, and while I know a fair amount about computers and programming, it certainly isn't my specialty. I have a dual boot with Windows 7, and it has been working very well for me until recently. Just randomly the computer will freeze. The last time I was smart enough to keep the System Monitor open when it happened, and it looks like at the time of freezing "bash" and a bunch of other processes that I don't recognize seem to have flooded the memory. So it looks like my memory is getting overloaded and this is what is crashing the system, but I honestly have no idea what could be doing it. Generally I have a bunch of programs running, but they don't take much RAM or CPU: Transmission, Libre Office Writer, Firefox, Empathy, and Banshee. Sometimes I also have Text Editor and Terminal open, but it crashes regardless. When it crashes, it seems that all of the programs are working fine but things like windows, the taskbar, and operations like Alt+Tab just stop working properly or at all. Sometimes the mouse and keyboard freeze and I have to power off manually. Other than that I don't know what the problem is. The only irregularity I've experienced is that I can't download "Debian package management system" even though other updates download fine.

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  • Configuring an Engenius 3500

    - by dsiddens
    The title speaks to only half of the issue: the other half are the settings in Ubuntu and the sequences therein. The computer in this issue does receive internet with the external antenna jack at the back being fed with a simple magnetic base antenna designed for putting on the roof of an automobile. However, that signal is weak and the Engenius with an external antenna (Rootenna ~15db gain) and ehternet wire will supply a stronger, faster signal. I've set the Engenius to the desired source and entered the correct WEP password. The lights on the Engenius indicate that it's connected to the access point. At the Ubuntu side of this I've worked to no avail changing settings with "Edit Connections" to the point I'm Ask(ing)Ubuntu for help. I have and have RTFM for Engenius 3500 There is an embarrassing side note to this issue: At one time I had the Engenius working! It seems that I can't recall the settings and sequences I used way back when. And I may as well confess to not knowing the Command Line. I'm a GUI guy. Thank you for your time, Doug

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  • REST API wrapper - class design for 'lite' object responses

    - by sasfrog
    I am writing a class library to serve as a managed .NET wrapper over a REST API. I'm very new to OOP, and this task is an ideal opportunity for me to learn some OOP concepts in a real-life situation that makes sense to me. Some of the key resources/objects that the API returns are returned with different levels of detail depending on whether the request is for a single instance, a list, or part of a "search all resources" response. This is obviously a good design for the REST API itself, so that full objects aren't returned (thus increasing the size of the response and therefore the time taken to respond) unless they're needed. So, to be clear: .../car/1234.json returns the full Car object for 1234, all its properties like colour, make, model, year, engine_size, etc. Let's call this full. .../cars.json returns a list of Car objects, but only with a subset of the properties returned by .../car/1234.json. Let's call this lite. ...search.json returns, among other things, a list of car objects, but with minimal properties (only ID, make and model). Let's call this lite-lite. I want to know what the pros and cons of each of the following possible designs are, and whether there is a better design that I haven't covered: Create a Car class that models the lite-lite properties, and then have each of the more detailed responses inherit and extend this class. Create separate CarFull, CarLite and CarLiteLite classes corresponding to each of the responses. Create a single Car class that contains (nullable?) properties for the full response, and create constructors for each of the responses which populate it to the extent possible (and maybe include a property that returns the response type from which the instance was created). I expect among other things there will be use cases for consumers of the wrapper where they will want to iterate through lists of Cars, regardless of which response type they were created from, such that the three response types can contribute to the same list. Happy to be pointed to good resources on this sort of thing, and/or even told the name of the concept I'm describing so I can better target my research.

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  • How can you easily determine the textureRect for tiled maps in SFML 2.0?

    - by ThePlan
    I'm working on creating a 2d map prototype, and I've come across the rendering bit of it. I have a tilesheet with tiles, each tile is 30x30 pixels, and there's a 1px border to delimitate them. In SFML the usual method of drawing a part of a tilesheet is declaring an IntRect with the rectangle coordinates then calling the setTextureRectangle() method to a sprite. In a small game it would work, but I have well over 45 tiles and adding more every day, I can't declare 45 intRects for every material, the map is not optimized yet, it would get even worse if I would have to call the setTextureRect() method, aside from declaring 45 rectangleInts. How could I simplify this task? All I need is a very simple and flexible solution for extracting a region of the tilesheet. Basically I have a Tile class. I create multiple instances of tiles (vectors) and each tile has a position and a material. I parse a map file and as I parse it I set the materials of the map according to the parsed map file, and all I need to do is render. Basically I need to do something like this: switch(tile.getMaterial()) { case GRASS: material_sprite.setTextureRect(something); window.draw(material_sprite); break; case WATER: material_sprite.setTextureRect(something); window.draw(material_sprite); break; // handle more cases }

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  • Blog Rebranding

    I have been spending more and more time on learning as much as I can on Agile Development and also have been fairly immersed in rolling out TFS 2010 in our environment.  I feel like it is time to talk about some of my experiences.  With that, I am rebranding my blog to focus on these topics.  I am going to start with a bunch of blogs on the process I have gone through getting TFS 2010 configured for our development teams. Last week, Brian Harry was in our office and gave a great talk on the improved tools in TFS 2010 and how Microsoft uses the tools internally.  I followed that up with a high-level overview of the improved out of the box process templates and the process to customize them.  I am definitely very excited about the new features in 2010 and hopefully will keep up my motivation to blog about it.  I am writing my first post right now about the process I went through to build a task progress report based on the user story progress report in the MSF for Agile Development template.  Stay tunedDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What's wrong performing unit test against concrete implementation if your frameworks are not going to change?

    - by palm snow
    First a bit of background: We are re-architecting our product suite that was written 10 years ago and served its purpose. One thing that we cannot change is the database schema as we have 500+ client base using this system. Our db schema has over 150+ tables. We have decided on using Entity Framework 4.1 as DAL and still evaluating various frameworks for storing our business logic. I am investigation to bring unit testing into the mix but I also confused as to how far I need to go with setting up a full blown TDD environment. One aspect of setting up unit testing is by getting into implementing Repository, unit of work and mocking frameworks etc. This mean there will be cost and investment on the code-bloat associated with all these frameworks. I understand some of this could be auto-generated but when it comes to things like behaviors, that will be mostly hand written. Just to be clear, I am not questioning the important of unit testing your code. I am just not sure we need all its components (like repository, mocking etc.) when we are fairly certain of storage mechanism/framework (SQL Server/Entity Framework). All that code bloat with generic repositories make sense when you need a generic layers with ability to change this whenever you like however its very likely a YAGNI in our case. What we need is more of integration testing where we can unit-test our code with concrete repository objects and test data in database. In this scenario, just running integration test seem to be more beneficial in our case. Any thoughts if I am missing any thing here?

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  • Reverse-Engineer Driver for Backlit Keyboard

    - by user87847
    Here's my situation: I recently purchased a Sager NP9170 (same as the Clevo P170EM) and it has a multi-colored, backlit keyboard. Under Windows 7, you can launch an app that allows you to change the color of the backlighting to any of a handful of colors (blue, green, red, etc). I want that same functionality under Linux. I haven't been able to find any software that does this, so I guess I'm going to have to write it myself. I'm a programmer by trade, but I've haven't done much low level programming, and I've certainly never written a device driver, so I was wondering if anyone could answer these two questions: 1) Is there any software already out there that does this sort of thing? I've looked fairly thoroughly but haven't found anything applicable. 2) Where would I start in trying to reverse engineer this sort of thing? Any useful articles, tutorials, books that might help? And just to clarify: The backlighting already works, that's not the problem. I just want to be able to change the color of the backlighting. This functionality is supported by the hardware. The laptop came with windows software that does this and I want the same functionality in Linux. I am willing to write this software myself, I just want to know the best way to go about it. Thanks!

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  • How do I create the "Gnome-Desktop-Item-Edit" program's launch icon with root privileges and more?

    - by GanZ
    I personally dont prefer running commands in terminal to achieve a task and prefer apps to execute the job. Creating launcher for apps is one such command where I prefer the gnome-desktop-item-edit application for creating launchers. If the gnome package is installed, just searching "create launcher" opens the app. But, it doesnt serve any purpose, because for starters the application cannot create launchers for various apps without root permission and the location where the apps have to be created. Usually the launcher apps with root permission can be created at /usr/share/applications and without root permission at /.local/share/applications. I dont prefer the latter location as it is vulnerable to deletion. Hence, in order to create the launchers through gnome with root, everytime I am forced to open this through terminal using the below command! $ sudo gnome-desktop-item-edit ~/.local/share/applications --create-new I dont want to open terminal everytime I want to create an application launcher on unity! I am able to lock the "Create Launcher" App in the Launcher, but not with root privileges So I want to be able to create the "Create Launcher" app shortcut on unity with default root privileges and for the app to create the launchers at usr/share/applications by default! Please help! P.S. I dont have enough rep points to add screenshots to help with the question!

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  • What is the steps to make a frame work for a company? [on hold]

    - by bbb
    we want to make a frame work for our company. Our company mission is developing web applications and CMS and websites. Till now we had a lot of problems with the various types of codding. we didnt have a frame work and every programmer codes as he wants and it was too hard for the others to edit them. Now we want to make a frame work for the company. We want to make an archive of dll files that are written by our self our other and make the programmers to use just from them and we want to make a frame work for the type of codding. WE NEED A STRUCTURE FOR THE COMPANY. I dont know how to do this and what is the first and second and third step to do this. I need some guidance about it. For example I say that the frame work should contains the followings: The base should be SOLID The method should be Code-First The standards should be Naming Convention The type should be 3 layer programming The method should be MVC We should use from our dll archive The UI should be with HTML and CSS And using from Bootstrap Am I right or not or is it complete or...???

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