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  • Clang warning flags for Objective-C development

    - by Macmade
    As a C & Objective-C programmer, I'm a bit paranoid with the compiler warning flags. I usually try to find a complete list of warning flags for the compiler I use, and turn most of them on, unless I have a really good reason not to turn it on. I personally think this may actually improve coding skills, as well as potential code portability, prevent some issues, as it forces you to be aware of every little detail, potential implementation and architecture issues, and so on... It's also in my opinion a good every day learning tool, even if you're an experienced programmer. For the subjective part of this question, I'm interested in hearing other developers (mainly C, Objective-C and C++) about this topic. Do you actually care about stuff like pedantic warnings, etc? And if yes or no, why? Now about Objective-C, I recently completely switched to the LLVM toolchain (with Clang), instead of GCC. On my production code, I usually set this warning flags (explicitly, even if some of them may be covered by -Wall): -Wall -Wbad-function-cast -Wcast-align -Wconversion -Wdeclaration-after-statement -Wdeprecated-implementations -Wextra -Wfloat-equal -Wformat=2 -Wformat-nonliteral -Wfour-char-constants -Wimplicit-atomic-properties -Wmissing-braces -Wmissing-declarations -Wmissing-field-initializers -Wmissing-format-attribute -Wmissing-noreturn -Wmissing-prototypes -Wnested-externs -Wnewline-eof -Wold-style-definition -Woverlength-strings -Wparentheses -Wpointer-arith -Wredundant-decls -Wreturn-type -Wsequence-point -Wshadow -Wshorten-64-to-32 -Wsign-compare -Wsign-conversion -Wstrict-prototypes -Wstrict-selector-match -Wswitch -Wswitch-default -Wswitch-enum -Wundeclared-selector -Wuninitialized -Wunknown-pragmas -Wunreachable-code -Wunused-function -Wunused-label -Wunused-parameter -Wunused-value -Wunused-variable -Wwrite-strings I'm interested in hearing what other developers have to say about this. For instance, do you think I missed a particular flag for Clang (Objective-C), and why? Or do you think a particular flag is not useful (or not wanted at all), and why?

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  • Microsoft MVP Award &ndash; Data Platform Development

    - by Dane Morgridge
    For those who don't already know, yesterday I received my first Microsoft MVP Award in Data Platform Development.  With less than 5,000 MVPs in the world overall and about 20 in the Data Platform category, saying I am honored would be an understatement.  From the first time I spoke at a code camp, I was totally hooked and have had a blast travelling around the east coast speaking at code camps and users groups.  I'd like to take the time to thank Dani Diaz (@danidiaz) for the nomination and everyone who supported me, especially my wife Lisa for letting me travel and speak as much as I have and putting up with me for late nights and such.  Roska Digital, my employer, also deserves a shout out for supporting me and giving me the necessary time off to get to speaking engagements.  With any luck, the next year will be at least as fun if not more than the last one has.  I hope to see you at a code camp or user group meeting soon! I would also like to send a congratulations to the other new Philly Area MVPs: John Angelini (@johnangelini) & Ned Ames (@nedames) You can find out more about the Microsoft MVP Award at https://mvp.support.microsoft.com/

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  • difference between Casini [IIS express] and VS Development server or Expression web

    - by anirudha
    MVC3 project can be run within Expression web and Visual studio as opened like a website not a project. they work same even if you open blogengine.net project in VS they take a time when you have more theme but expression web debug them in a second. well because theme design not matter for code. Expression web is a good because they save time for compile the code. even changes we make a little in design nothing in backend code.   i found a little difference between Casini and VS development server that if image putted in wrong way like <img src=”//img.png”/> instead of <img src=”/img.png”/> the error we make // instead of / that’s not worked in Expression web or Visual studio debugging but in Cassini it’s work fine.   Well i found that debug Blogengine.net in Expression web is a great thing because in VS they take a time like a minute to debug when you trying to debug first time. Expression Web save a time when we design themes within them and that’s much good option because web is also maked for design.   Well if you want to debug application faster then use casini but Expression web debugging is a good option when they take a long time to debug in Visual studio and EW debug them in a seconds.

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  • Develop 3d game for iphone & android in single code

    - by lajpat
    I have to make a 3d game on the lines of this app 3D Chess I want to make this app for both android & iphone by writing a single code. Of course little native code will be required to be done. I want to ensure that entire logic & animation code is written only once. What software does one suggest to achieve this since I am not a tight schedule. I came across Corona but I am not sure if such game can be made using it. Others I found Unity & Shiva. I am not experience in 3D game so please if someone can help Thanks Lajpat

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  • Debugger for file I/O development?

    - by datenwolf
    Okay, the question title may be a bit cryptic. But it aptly describes what I'm looking for: I think every experienced coder went through this numerous times: You get a binary file format specification, you implement the reader for it, and… nothing works like expected. So you run your code in the debugger, go execute through the code line by line, every header field is read in seemingly correct, but when it comes to the bulk data, offset and indices no longer match up. What would really help in this situation was a binary file viewer, that shows you the progress of your file pointer, as you step through the code, and ideally would also highlight all memory maps. Then you could see the context of the current I/O operations, most notably those darn "off-by-one" mistakes, which are even more annoying when reading a file. Implementing such a debugger should not be too hard. traces on the process' file descriptors/handles and triggers on the I/O functions, to update the display. Only: I don't know of such a kind of debugger to exist. Do I just lack knowledge about the existance of such a tool, or is there really no such thing?

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  • A Simple Approach For Presenting With Code Samples

    - by Jesse Taber
    Originally posted on: http://geekswithblogs.net/GruffCode/archive/2013/07/31/a-simple-approach-for-presenting-with-code-samples.aspxI’ve been getting ready for a presentation and have been struggling a bit with the best way to show and execute code samples. I don’t present often (hardly ever), but when I do I like the presentation to have a lot of succinct and executable code snippets to help illustrate the points that I’m making. Depending on what the presentation is about, I might just want to build an entire sample application that I would run during the presentation. In other cases, however, building a full-blown application might not really be the best way to present the code. The presentation I’m working on now is for an open source utility library for dealing with dates and times. I could have probably cooked up a sample app for accepting date and time input and then contrived ways in which it could put the library through its paces, but I had trouble coming up with one app that would illustrate all of the various features of the library that I wanted to highlight. I finally decided that what I really needed was an approach that met the following criteria: Simple: I didn’t want the user interface or overall architecture of a sample application to serve as a distraction from the demonstration of the syntax of the library that the presentation is about. I want to be able to present small bits of code that are focused on accomplishing a single task. Several of these examples will look similar, and that’s OK. I want each sample to “stand on its own” and not rely much on external classes or methods (other than the library that is being presented, of course). “Debuggable” (not really a word, I know): I want to be able to easily run the sample with the debugger attached in Visual Studio should I want to step through any bits of code and show what certain values might be at run time. As far as I know this rules out something like LinqPad, though using LinqPad to present code samples like this is actually a very interesting idea that I might explore another time. Flexible and Selectable: I’m going to have lots of code samples to show, and I want to be able to just package them all up into a single project or module and have an easy way to just run the sample that I want on-demand. Since I’m presenting on a .NET framework library, one of the simplest ways in which I could execute some code samples would be to just create a Console application and use Console.WriteLine to output the pertinent info at run time. This gives me a “no frills” harness from which to run my code samples, and I just hit ‘F5’ to run it with the debugger. This satisfies numbers 1 and 2 from my list of criteria above, but item 3 is a little harder. By default, just running a console application is going to execute the ‘main’ method, and then terminate the program after all code is executed. If I want to have several different code samples and run them one at a time, it would be cumbersome to keep swapping the code I want in and out of the ‘main’ method of the console application. What I really want is an easy way to keep the console app running throughout the whole presentation and just have it run the samples I want when I want. I could setup a simple Windows Forms or WPF desktop application with buttons for the different samples, but then I’m getting away from my first criteria of keeping things as simple as possible. Infinite Loops To The Rescue I found a way to have a simple console application satisfy all three of my requirements above, and it involves using an infinite loop and some Console.ReadLine calls that will give the user an opportunity to break out and exit the program. (All programs that need to run until they are closed explicitly (or crash!) likely use similar constructs behind the scenes. Create a new Windows Forms project, look in the ‘Program.cs’ that gets generated, and then check out the docs for the Application.Run method that it calls.). Here’s how the main method might look: 1: static void Main(string[] args) 2: { 3: do 4: { 5: Console.Write("Enter command or 'exit' to quit: > "); 6: var command = Console.ReadLine(); 7: if ((command ?? string.Empty).Equals("exit", StringComparison.OrdinalIgnoreCase)) 8: { 9: Console.WriteLine("Quitting."); 10: break; 11: } 12: 13: } while (true); 14: } The idea here is the app prompts me for the command I want to run, or I can type in ‘exit’ to break out of the loop and let the application close. The only trick now is to create a set of commands that map to each of the code samples that I’m going to want to run. Each sample is already encapsulated in a single public method in a separate class, so I could just write a big switch statement or create a hashtable/dictionary that maps command text to an Action that will invoke the proper method, but why re-invent the wheel? CLAP For Your Own Presentation I’ve blogged about the CLAP library before, and it turns out that it’s a great fit for satisfying criteria #3 from my list above. CLAP lets you decorate methods in a class with an attribute and then easily invoke those methods from within a console application. CLAP was designed to take the arguments passed into the console app from the command line and parse them to determine which method to run and what arguments to pass to that method, but there’s no reason you can’t re-purpose it to accept command input from within the infinite loop defined above and invoke the corresponding method. Here’s how you might define a couple of different methods to contain two different code samples that you want to run during your presentation: 1: public static class CodeSamples 2: { 3: [Verb(Aliases="one")] 4: public static void SampleOne() 5: { 6: Console.WriteLine("This is sample 1"); 7: } 8:   9: [Verb(Aliases="two")] 10: public static void SampleTwo() 11: { 12: Console.WriteLine("This is sample 2"); 13: } 14: } A couple of things to note about the sample above: I’m using static methods. You don’t actually need to use static methods with CLAP, but the syntax ends up being a bit simpler and static methods happen to lend themselves well to the “one self-contained method per code sample” approach that I want to use. The methods are decorated with a ‘Verb’ attribute. This tells CLAP that they are eligible targets for commands. The “Aliases” argument lets me give them short and easy-to-remember aliases that can be used to invoke them. By default, CLAP just uses the full method name as the command name, but with aliases you can simply the usage a bit. I’m not using any parameters. CLAP’s main feature is its ability to parse out arguments from a command line invocation of a console application and automatically pass them in as parameters to the target methods. My code samples don’t need parameters ,and honestly having them would complicate giving the presentation, so this is a good thing. You could use this same approach to invoke methods with parameters, but you’d have a couple of things to figure out. When you invoke a .NET application from the command line, Windows will parse the arguments and pass them in as a string array (called ‘args’ in the boilerplate console project Program.cs). The parsing that gets done here is smart enough to deal with things like treating strings in double quotes as one argument, and you’d have to re-create that within your infinite loop if you wanted to use parameters. I plan on either submitting a pull request to CLAP to add this capability or maybe just making a small utility class/extension method to do it and posting that here in the future. So I now have a simple class with static methods to contain my code samples, and an infinite loop in my ‘main’ method that can accept text commands. Wiring this all up together is pretty easy: 1: static void Main(string[] args) 2: { 3: do 4: { 5: try 6: { 7: Console.Write("Enter command or 'exit' to quit: > "); 8: var command = Console.ReadLine(); 9: if ((command ?? string.Empty).Equals("exit", StringComparison.OrdinalIgnoreCase)) 10: { 11: Console.WriteLine("Quitting."); 12: break; 13: } 14:   15: Parser.Run<CodeSamples>(new[] { command }); 16: Console.WriteLine("---------------------------------------------------------"); 17: } 18: catch (Exception ex) 19: { 20: Console.Error.WriteLine("Error: " + ex.Message); 21: } 22:   23: } while (true); 24: } Note that I’m now passing the ‘CodeSamples’ class into the CLAP ‘Parser.Run’ as a type argument. This tells CLAP to inspect that class for methods that might be able to handle the commands passed in. I’m also throwing in a little “----“ style line separator and some basic error handling (because I happen to know that some of the samples are going to throw exceptions for demonstration purposes) and I’m good to go. Now during my presentation I can just have the console application running the whole time with the debugger attached and just type in the alias of the code sample method that I want to run when I want to run it.

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  • Is "as long as it works" the norm?

    - by q303
    Hi, My last shop did not have a process. Agile essentially meant they did not have a plan at all about how to develop or manage their projects. It meant "hey, here's a ton of work. Go do it in two weeks. We're fast paced and agile." They released stuff that they knew had problems. They didn't care how things were written. There were no code reviews--despite there being several developers. They released software they knew to be buggy. At my previous job, people had the attitude as long as it works, it's fine. When I asked for a rewrite of some code I had written while we were essentially exploring the spec, they denied it. I wanted to rewrite the code because code was repeated in multiple places, there was no encapsulation and it took people a long time to make changes to it. So essentially, my impression is this: programming boils down to the following: Reading some book about the latest tool/technology Throwing code together based on this, avoiding writing any individual code because the company doesn't want to "maintain custom code" Showing it and moving on to the next thing, "as long as it works." I've always told myself that next job I'm going to get a better shop. It never happens. If this is it, then I feel stuck. The technologies always change; if the only professional development here is reading the latest MS Press technology book, then what have you built in 10 years but a superficial knowledge of various technologies? I'm concerned about: Best way to have professional standards How to develop meaningful knowledge and experience in this situation

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  • .NET Code Evolution

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/07/24/153504.aspxAt my day job I do look at a lot of code written by other people. Most of the code is quite good and some is even a masterpiece. And there is also code which makes you think WTF… oh it was written by me. Hm not so bad after all. There are many excuses reasons for bad code. Most often it is time pressure followed by not enough ambition (who cares) or insufficient training. Normally I do care about code quality quite a lot which makes me a (perceived) slow worker who does write many tests and refines the code quite a lot because of the design deficiencies. Most of the deficiencies I do find by putting my design under stress while checking for invariants. It does also help a lot to step into the code with a debugger (sometimes also Windbg). I do this much more often when my tests are red. That way I do get a much better understanding what my code really does and not what I think it should be doing. This time I do want to show you how code can evolve over the years with different .NET Framework versions. Once there was  time where .NET 1.1 was new and many C++ programmers did switch over to get rid of not initialized pointers and memory leaks. There were also nice new data structures available such as the Hashtable which is fast lookup table with O(1) time complexity. All was good and much code was written since then. At 2005 a new version of the .NET Framework did arrive which did bring many new things like generics and new data structures. The “old” fashioned way of Hashtable were coming to an end and everyone used the new Dictionary<xx,xx> type instead which was type safe and faster because the object to type conversion (aka boxing) was no longer necessary. I think 95% of all Hashtables and dictionaries use string as key. Often it is convenient to ignore casing to make it easy to look up values which the user did enter. An often followed route is to convert the string to upper case before putting it into the Hashtable. Hashtable Table = new Hashtable(); void Add(string key, string value) { Table.Add(key.ToUpper(), value); } This is valid and working code but it has problems. First we can pass to the Hashtable a custom IEqualityComparer to do the string matching case insensitive. Second we can switch over to the now also old Dictionary type to become a little faster and we can keep the the original keys (not upper cased) in the dictionary. Dictionary<string, string> DictTable = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase); void AddDict(string key, string value) { DictTable.Add(key, value); } Many people do not user the other ctors of Dictionary because they do shy away from the overhead of writing their own comparer. They do not know that .NET has for strings already predefined comparers at hand which you can directly use. Today in the many core area we do use threads all over the place. Sometimes things break in subtle ways but most of the time it is sufficient to place a lock around the offender. Threading has become so mainstream that it may sound weird that in the year 2000 some guy got a huge incentive for the idea to reduce the time to process calibration data from 12 hours to 6 hours by using two threads on a dual core machine. Threading does make it easy to become faster at the expense of correctness. Correct and scalable multithreading can be arbitrarily hard to achieve depending on the problem you are trying to solve. Lets suppose we want to process millions of items with two threads and count the processed items processed by all threads. A typical beginners code might look like this: int Counter; void IJustLearnedToUseThreads() { var t1 = new Thread(ThreadWorkMethod); t1.Start(); var t2 = new Thread(ThreadWorkMethod); t2.Start(); t1.Join(); t2.Join(); if (Counter != 2 * Increments) throw new Exception("Hmm " + Counter + " != " + 2 * Increments); } const int Increments = 10 * 1000 * 1000; void ThreadWorkMethod() { for (int i = 0; i < Increments; i++) { Counter++; } } It does throw an exception with the message e.g. “Hmm 10.222.287 != 20.000.000” and does never finish. The code does fail because the assumption that Counter++ is an atomic operation is wrong. The ++ operator is just a shortcut for Counter = Counter + 1 This does involve reading the counter from a memory location into the CPU, incrementing value on the CPU and writing the new value back to the memory location. When we do look at the generated assembly code we will see only inc dword ptr [ecx+10h] which is only one instruction. Yes it is one instruction but it is not atomic. All modern CPUs have several layers of caches (L1,L2,L3) which try to hide the fact how slow actual main memory accesses are. Since cache is just another word for redundant copy it can happen that one CPU does read a value from main memory into the cache, modifies it and write it back to the main memory. The problem is that at least the L1 cache is not shared between CPUs so it can happen that one CPU does make changes to values which did change in meantime in the main memory. From the exception you can see we did increment the value 20 million times but half of the changes were lost because we did overwrite the already changed value from the other thread. This is a very common case and people do learn to protect their  data with proper locking.   void Intermediate() { var time = Stopwatch.StartNew(); Action acc = ThreadWorkMethod_Intermediate; var ar1 = acc.BeginInvoke(null, null); var ar2 = acc.BeginInvoke(null, null); ar1.AsyncWaitHandle.WaitOne(); ar2.AsyncWaitHandle.WaitOne(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Intermediate did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Intermediate() { for (int i = 0; i < Increments; i++) { lock (this) { Counter++; } } } This is better and does use the .NET Threadpool to get rid of manual thread management. It does give the expected result but it can result in deadlocks because you do lock on this. This is in general a bad idea since it can lead to deadlocks when other threads use your class instance as lock object. It is therefore recommended to create a private object as lock object to ensure that nobody else can lock your lock object. When you read more about threading you will read about lock free algorithms. They are nice and can improve performance quite a lot but you need to pay close attention to the CLR memory model. It does make quite weak guarantees in general but it can still work because your CPU architecture does give you more invariants than the CLR memory model. For a simple counter there is an easy lock free alternative present with the Interlocked class in .NET. As a general rule you should not try to write lock free algos since most likely you will fail to get it right on all CPU architectures. void Experienced() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); t1.Wait(); t2.Wait(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Experienced did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Experienced() { for (int i = 0; i < Increments; i++) { Interlocked.Increment(ref Counter); } } Since time does move forward we do not use threads explicitly anymore but the much nicer Task abstraction which was introduced with .NET 4 at 2010. It is educational to look at the generated assembly code. The Interlocked.Increment method must be called which does wondrous things right? Lets see: lock inc dword ptr [eax] The first thing to note that there is no method call at all. Why? Because the JIT compiler does know very well about CPU intrinsic functions. Atomic operations which do lock the memory bus to prevent other processors to read stale values are such things. Second: This is the same increment call prefixed with a lock instruction. The only reason for the existence of the Interlocked class is that the JIT compiler can compile it to the matching CPU intrinsic functions which can not only increment by one but can also do an add, exchange and a combined compare and exchange operation. But be warned that the correct usage of its methods can be tricky. If you try to be clever and look a the generated IL code and try to reason about its efficiency you will fail. Only the generated machine code counts. Is this the best code we can write? Perhaps. It is nice and clean. But can we make it any faster? Lets see how good we are doing currently. Level Time in s IJustLearnedToUseThreads Flawed Code Intermediate 1,5 (lock) Experienced 0,3 (Interlocked.Increment) Master 0,1 (1,0 for int[2]) That lock free thing is really a nice thing. But if you read more about CPU cache, cache coherency, false sharing you can do even better. int[] Counters = new int[12]; // Cache line size is 64 bytes on my machine with an 8 way associative cache try for yourself e.g. 64 on more modern CPUs void Master() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Master, 0); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Master, Counters.Length - 1); t1.Wait(); t2.Wait(); Counter = Counters[0] + Counters[Counters.Length - 1]; if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Master did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Master(object number) { int index = (int) number; for (int i = 0; i < Increments; i++) { Counters[index]++; } } The key insight here is to use for each core its own value. But if you simply use simply an integer array of two items, one for each core and add the items at the end you will be much slower than the lock free version (factor 3). Each CPU core has its own cache line size which is something in the range of 16-256 bytes. When you do access a value from one location the CPU does not only fetch one value from main memory but a complete cache line (e.g. 16 bytes). This means that you do not pay for the next 15 bytes when you access them. This can lead to dramatic performance improvements and non obvious code which is faster although it does have many more memory reads than another algorithm. So what have we done here? We have started with correct code but it was lacking knowledge how to use the .NET Base Class Libraries optimally. Then we did try to get fancy and used threads for the first time and failed. Our next try was better but it still had non obvious issues (lock object exposed to the outside). Knowledge has increased further and we have found a lock free version of our counter which is a nice and clean way which is a perfectly valid solution. The last example is only here to show you how you can get most out of threading by paying close attention to your used data structures and CPU cache coherency. Although we are working in a virtual execution environment in a high level language with automatic memory management it does pay off to know the details down to the assembly level. Only if you continue to learn and to dig deeper you can come up with solutions no one else was even considering. I have studied particle physics which does help at the digging deeper part. Have you ever tried to solve Quantum Chromodynamics equations? Compared to that the rest must be easy ;-). Although I am no longer working in the Science field I take pride in discovering non obvious things. This can be a very hard to find bug or a new way to restructure data to make something 10 times faster. Now I need to get some sleep ….

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  • Sucking Less Every Year ?

    - by AdityaGameProgrammer
    Sucking Less Every Year A trail of thought that had been on my mind for a while Quoting directly from the post I've often thought that sucking less every year is how humble programmers improve. You should be unhappy with code you wrote a year ago. If you aren't, that means either A) you haven't learned anything in a year, B) your code can't be improved, or C) you never revisit old code. All of these are the kiss of death for software developers. How often does this happen or not happen to you? How long before you see an actual improvement in your coding ? month, year? Do you ever revisit Your old code? How often does your old code plague you? or how often do you have to deal with your technical debt. It is definitely very painful to fix old bugs n dirty code that we may have done to quickly meet a deadline and those quick fixes ,some cases we may have to rewrite most of the application/code. No arguments about that. Some of the developers i had come across argued that they were already at the evolved stage where their coding doesn't need improvement or cant get improved anymore. Does this happen? If so how many years into coding on a particular language does one expect this to happen?

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  • Share c# class source code between several projects

    - by phq
    I have written a class that will handle internal logging in my application. Now I want to use this class in another new and totally separate project. I could simply copy the file to the new project folder, but I would like to only have one copy of it to maintain so that all changes in it will apply to both projects over time. I can use the "add existing file", but where do I put the file so that the next developer knows that it is required. I have once had a "shared" folder for this but one time that folder was not brought into the next development computer. What is the best way to organize this so that it makes most sense for new maintainers and minimizes the risk for broken links in projects.

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  • Pulling and pushing between two google code repositories

    - by Kim L
    I'll start by quoting google's blog Project owners can now create multiple repositories for their project, and they can choose to make any of those new repositories a clone of any of the project's other repositories. These project clones share the same commit access permissions as the original project and make it easier for project members to work together on new features. A common pattern in the Mercurial world is to place each "official" branch into a separate repository with naming conventions like "project-crew", "project-stable", and so on. I've done exactly this. I have my default repository and then I've cloned that repository to a repo named "dev". I intend to use the default repository as my stable repo and then the dev repo as my primary development repo. Now I'm just wondering how on earth I should go about to pull and push between the default and the dev repositories?

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  • How to setup a DotNetNuke Development Environment with Source Control?

    - by Joosh21
    My team is developing a new DotNetNuke web application and would like to know what is recommended to setup a development environment with source control and automated builds? We would like to keep the DNN source code separate from our custom modules and extensions source code. The DotNetNuke Compiled Module template for Visual Studio wants us to store the source code in the DesktopModules directory of the DNN source code and output to the DNN source code bin directory. Is this the recommended structure? I would rather keep the files in different locations, but then it becomes more difficult to run and debug locally as it would require an install of the module for each change. Also, how should an automated build deploy any changes? How have others set this up? Is there a recommended best practice?

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  • Help choose a code generation tools for ASP.NET

    - by Kintaro
    Hello, I am new to the code generation tools and I would like to know how does a tool like LLBGen Pro compares with the Entity Framework? On top of that my boos is really looking into a tool called CodeOnTime http://codeontime.com/default.aspx because he likes their good UI support. I am asking here because I really want an unbiased opinion. I am not sure if LLBGen can also generate the UI. So far all the development in the house we do it the classic way coding each layer manually. However we are in need of a fast prototyping tool. Any advice to help me choose wisely will be much appreciated thanks in advance.

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  • Jquery validation does not stop execution of "code behind" code of asp.net button

    - by shahk26
    Hi, I have a asp.net button which has click event which basically adds data into datbase. I also have a radiobuttonlist(i.e Approve / Decline) and a textbox. If user selects decline, the textbox becomes visible. I want to run validation that when user clicks on submit button, if the decline is selected then the textbox can not blank. I have used jquery validation for that. when I click button, the message apppears next to textbox that the field is required but it does not stop the execution of code behind. i.e.It adds data into database. Here is my code. <script type="text/javascript" language="javascript"> $(function() { $('#declinediv').hide(); //////// var $radBtn = $("table.rblist input:radio"); $radBtn.click(function() { var $radChecked = $(':radio:checked'); var value = $radChecked.val(); if (value == 'Decline' || value == 'Approve') { if (value == 'Decline') $('#declinediv').show(); else $('#declinediv').hide(); } else { $('#declinediv').hide(); } }); ////////////////////////// $("#aspnetForm").validate({ rules: { <%=txtdeclinereason.UniqueID %>: { minlength: 2, required: true } }, messages: { <%=txtdeclinereason.UniqueID %>:{ required: "* Required Field *", minlength: "* Please enter atleast 2 characters *" } }, onsubmit: true }); ////////////////////////////////// $('#btnsubmit').click(function(evt){ var isValid = $("#aspnetForm").valid(); if (!isValid) { evt.preventDefault(); } }); }); function myredirect(v, m, f) { window.location.href = v; } </script> <table style="border: 1px black solid; text-align: center; vertical-align: middle" width="100%"> <tr> <td> <asp:RadioButtonList ID="rbtnlstapprover" runat="server" RepeatDirection="Horizontal" CssClass="rblist" DataTextField="username" DataValueField="emailaddress"> <asp:ListItem Text="Approve" Value="Approve" /> <asp:ListItem Text="Decline" Value="Decline" /> </asp:RadioButtonList> <asp:RequiredFieldValidator ID="RequiredFieldValidator1" runat="server" ControlToValidate="rbtnlstapprover" Text="*" ErrorMessage="Please select atleast one Approver" ValidationGroup="approvalgroup" Display="Dynamic" /> </td> </tr> <tr> <td> <div id="declinediv"> <asp:TextBox ID="txtdeclinereason" runat="server" TextMode="MultiLine" Columns="80" Rows="5" /> </div> </td> </tr> <tr> <td> <asp:Button ID="btnsubmit" runat="server" Text="Submit" CssClass="RegularButton" CausesValidation="true" ValidationGroup="approvalgroup" OnClick="btnsubmit_Click" /> </td> </tr> </table> How do I stop the execution of code behind? Thanks for your help.

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  • Need a hand understanding this Java code please :-)

    - by Brian
    Hi all, Just wondering if anyone would be able to take a look at this code for implementing the quicksort algorithm and answer me a few questions, please :-) public class Run { /*************************************************************************** * Quicksort code from Sedgewick 7.1, 7.2. **************************************************************************/ public static void quicksort(double[] a) { //shuffle(a); // to guard against worst-case quicksort(a, 0, a.length - 1, 0); } static void quicksort(final double[] a, final int left, final int right, final int tdepth) { if (right <= left) return; final int i = partition(a, left, right); if ((tdepth < 4) && ((i - left) > 1000)) { final Thread t = new Thread() { public void run() { quicksort(a, left, i - 1, tdepth + 1); } }; t.start(); quicksort(a, i + 1, right, tdepth + 1); try { t.join(); } catch (InterruptedException e) { throw new RuntimeException("Cancelled", e); } } else { quicksort(a, left, i - 1, tdepth); quicksort(a, i + 1, right, tdepth); } } // partition a[left] to a[right], assumes left < right private static int partition(double[] a, int left, int right) { int i = left - 1; int j = right; while (true) { while (less(a[++i], a[right])) // find item on left to swap ; // a[right] acts as sentinel while (less(a[right], a[--j])) // find item on right to swap if (j == left) break; // don't go out-of-bounds if (i >= j) break; // check if pointers cross exch(a, i, j); // swap two elements into place } exch(a, i, right); // swap with partition element return i; } // is x < y ? private static boolean less(double x, double y) { return (x < y); } // exchange a[i] and a[j] private static void exch(double[] a, int i, int j) { double swap = a[i]; a[i] = a[j]; a[j] = swap; } // shuffle the array a[] private static void shuffle(double[] a) { int N = a.length; for (int i = 0; i < N; i++) { int r = i + (int) (Math.random() * (N - i)); // between i and N-1 exch(a, i, r); } } // test client public static void main(String[] args) { int N = 5000000; // Integer.parseInt(args[0]); // generate N random real numbers between 0 and 1 long start = System.currentTimeMillis(); double[] a = new double[N]; for (int i = 0; i < N; i++) a[i] = Math.random(); long stop = System.currentTimeMillis(); double elapsed = (stop - start) / 1000.0; System.out.println("Generating input: " + elapsed + " seconds"); // sort them start = System.currentTimeMillis(); quicksort(a); stop = System.currentTimeMillis(); elapsed = (stop - start) / 1000.0; System.out.println("Quicksort: " + elapsed + " seconds"); } } My questions are: What is the purpose of the variable tdepth? Is this considered a "proper" implementation of a parallel quicksort? I ask becuase it doesn't use implements Runnable or extends Thread... If it doesn't already, is it possible to modify this code to use multiple threads? By passing in the number of threads you want to use as a parameter, for example...? Many thanks, Brian

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  • Code Golf: 1x1 black pixel

    - by Joey Adams
    Recently, I used my favorite image editor to make a 1x1 black pixel (which can come in handy when you want to draw solid boxes in HTML cheaply). Even though I made it a monochrome PNG, it came out to be 120 bytes! I mean, that's kind of steep. 120 bytes. For one pixel. I then converted it to a GIF, which dropped the size down to 43 bytes. Much better, but still... Challenge The shortest image file or program that is or generates a 1x1 black pixel. A submission may be: An image file that represents a 1x1 black pixel. The format chosen must be able to represent larger images than 1x1, and cannot be ad-hoc (that is, it can't be an image format you just made up for code golf). Image files will be ranked by byte count. A program that generates such an image file. Programs will be ranked by character count, as usual in code golf. As long as an answer falls into one of these two categories, anything is fair game.

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  • Programming language shootout: code most like pseudocode for Dijkstra's Algorithm

    - by Casebash
    Okay, so this question here asked which language is most like executable pseudocode, so why not find out by actually writing some code! Here we have a competition where I will award a 100 point bounty (I know its not much, but I am poor after the recalc) to the code which most resembles this pseudocode. I've read through this a few times so I'm pretty sure that this pseudocode below is correct and about as unambiguous as pseudocode can be. Personally, I'm going to have a go in Python and probably Haskell as well, but I'm just learning the later so my attempt will probably be pretty poor. Note: Obviously to implement anything looking like this you'll have to define quite a few library functions. define DirectedGraph G with: Vertices as V, Edges as E define Vertex A, Z declare each e in E as having properties: Boolean fixed with: initial=false Real minSoFar with: initial=0 for A else infinity define PriorityQueue pq with: objects=V initial=A priority v=v.minSoFar create triggers for v in V: when v.minSoFar event reduced then pq.addOrUpdate v when v.fixed event becomesTrue then pq.remove v Repeat until Z.fixed==True: define Vertex U=pq.pop() U.fixed=True for Edge E adjacentTo U with other Vertex V: V.minSoFar=U.minSoFar+length(E) if reducesValue return Z.name, Z.minSoFar

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  • Code Golf: Leibniz formula for Pi

    - by Greg Beech
    I recently posted one of my favourite interview whiteboard coding questions in "What's your more controversial programming opinion", which is to write a function that computes Pi using the Leibniz formula. It can be approached in a number of different ways, and the exit condition takes a bit of thought, so I thought it might make an interesting code golf question. Shortest code wins! Given that Pi can be estimated using the function 4 * (1 - 1/3 + 1/5 - 1/7 + ...) with more terms giving greater accuracy, write a function that calculates Pi to within 0.00001. Edit: 3 Jan 2008 As suggested in the comments I changed the exit condition to be within 0.00001 as that's what I really meant (an accuracy 5 decimal places is much harder due to rounding and so I wouldn't want to ask that in an interview, whereas within 0.00001 is an easier to understand and implement exit condition). Also, to answer the comments, I guess my intention was that the solution should compute the number of iterations, or check when it had done enough, but there's nothing to prevent you from pre-computing the number of iterations and using that number. I really asked the question out of interest to see what people would come up with.

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  • Code Golf: Tic Tac Toe

    - by Aistina
    Post your shortest code, by character count, to check if a player has won, and if so, which. Assume you have an integer array in a variable b (board), which holds the Tic Tac Toe board, and the moves of the players where: 0 = nothing set 1 = player 1 (X) 2 = player 2 (O) So, given the array b = [ 1, 2, 1, 0, 1, 2, 1, 0, 2 ] would represent the board X|O|X -+-+- |X|O -+-+- X| |O For that situation, your code should output 1 to indicate player 1 has won. If no-one has won you can output 0 or false. My own (Ruby) solution will be up soon. Edit: Sorry, forgot to mark it as community wiki. You can assume the input is well formed and does not have to be error checked. Update: Please post your solution in the form of a function. Most people have done this already, but some haven't, which isn't entirely fair. The board is supplied to your function as the parameter. The result should be returned by the function. The function can have a name of your choosing.

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  • Code Golf: Connect 4

    - by Matthieu M.
    If you don't know the Connect 4 game, follow the link :) I used to play it a lot when I was a child. At least until my little sister got bored with me winning... Anyway I was reading the Code Golf: Tic Tac Toe the other day and I thought that solving the Tic Tac Toe problem was simpler than solving the Connect 4... and wondered how much this would reflect on the number of characters a solution would yield. I thus propose a similar challenge: Find the winner The grid is given under the form of a string meant to passed as a parameter to a function. The goal of the code golf is to write the body of the function, the parameter will be b, of string type The image in the wikipedia article leads to the following representation: "....... ..RY... ..YYYR. ..RRYY. ..RYRY. .YRRRYR" (6 rows of 7 elements) but is obviously incomplete (Yellow has not won yet) There is a winner in the grid passed, no need to do error checking Remember that it might not be exactly 4 The expected output is the letter representing the winner (either R or Y) I expect perl mongers to produce the most unreadable script (along with Ook and whitespace, of course), but I am most interested in reading innovative solutions. I must admit the magic square solution for Tic Tac Toe was my personal fav and I wonder if there is a way to build a similar one with this. Well, happy Easter weekend :) Now I just have a few days to come up with a solution of my own!

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  • .NET/C#: How to remove/minimize code clutter while 'triggering' Events

    - by eibhrum
    Hi, I just wanna find out if there's a way I could minimize code clutter in my application. I have written code/s similar to this: private void btnNext_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnNext.Opacity = 1; } private void btnNext_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnNext.Opacity = 0.5; } private void btnShowAll_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnShowAll.Opacity = 1; } private void btnShowAll_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnShowAll.Opacity = 0.5; } private void btnPrev_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnPrev.Opacity = 1; } private void btnPrev_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnPrev.Opacity = 0.5; } private void btnSearch_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnSearch.Opacity = 1; } private void btnSearch_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnSearch.Opacity = 0.5; } private void btnSearchStore_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnSearchStore.Opacity = 1; } private void btnSearchStore_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnSearchStore.Opacity = 0.5; } private void btnCloseSearch_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnCloseSearch.Opacity = 1; } private void btnCloseSearch_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnCloseSearch.Opacity = 0.5; } private void btnHome_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnHome.Opacity = 1; } private void btnHome_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnHome.Opacity = 0.5; } and so on and so forth... Do I need to create a 'function' that will run initially? Or do I have to create another class just so I can 'organize' them? Any suggestions?

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  • Should I store generated code in source control

    - by Ron Harlev
    This is a debate I'm taking a part in. I would like to get more opinions and points of view. We have some classes that are generated in build time to handle DB operations (in This specific case, with SubSonic, but I don't think it is very important for the question). The generation is set as a pre-build step in Visual Studio. So every time a developer (or the official build process) runs a build, these classes are generated, and then compiled into the project. Now some people are claiming, that having these classes saved in source control could cause confusion, in case the code you get, doesn't match what would have been generated in your own environment. I would like to have a way to trace back the history of the code, even if it is usually treated as a black box. Any arguments or counter arguments? UPDATE: I asked this question since I really believed there is one definitive answer. Looking at all the responses, I could say with high level of certainty, that there is no such answer. The decision should be made based on more than one parameter. Reading the answers below could provide a very good guideline to the types of questions you should be asking yourself when having to decide on this issue. I won't select an accepted answer at this point for the reasons mentioned above.

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  • Organizing code, logical layout of segmented files

    - by David H
    I have known enough about programming to get me in trouble for about 10 years now. I have no formal education, though I've read many books on the subject for various languages. The language I am primarily focused on now would be php, atleast for the scale of things I am doing now. I have used some OOP classes for a while, but never took the dive into understanding principals behind the scenes. I am still not at the level I would like to be expression-wise...however my recent reading into a book titled The OOP Thought Process has me wanting to advance my programming skills. With motivation from the new concepts, I have started with a new project that I've coded some re-usable classes that deal with user auth, user profiles, database interfacing, and some other stuff I use regularly on most projects. Now having split my typical garbled spaghetti bowl mess of code into somewhat organized files, I've come into some problems when it comes to making sure files are all included when they need to be, and how to logically divide the scripts up into classes, aswell as how segmented I should be making each class. I guess I have rambled on enough about much of nothing, but what I am really asking for is advise from people, or suggested reading that focuses not on specific functions and formats of code, but the logical layout of projects that are larger than just a hobby project. I want to learn how to do things proper, and while I am still learning in some areas, this is something that I have no clue about other than just being creative, and trial/error. Mostly error. Thanks for any replies. This place is great.

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  • Linq2sql code generator misbehaving

    - by Martin
    Sometime the linq2sql just makes its mind up about things. I've been pulling my hair for the past hours trying to work out what I'm doing differently from all the other times when I don't get ForeignKeyReferenceAlreadyHasValueException. Turns out that if (this._Activity.HasLoadedOrAssignedValue) { throw new System.Data.Linq.ForeignKeyReferenceAlreadyHasValueException(); } is present on my primary key in this particular table, and in no other. No matter what I do with the association, I've even tried deleting and dragging the thing back to the designer, it's still there and I'm sure it's not supposed to be. I know why, of course, but I don't know why, so to speak. A while back the association went the other way. Whereas I've left that era behind me, the code generator seems to exhibit phantom pains. The same phenomenon, is responsible for me having to change the namespace in the designer.cs everytime I make changes in the designer. I made the mistake of renaming my namespace and the code generator just doesn't get it. Somebody please help this poor boy out.

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  • How to debug/break in codedom compiled code

    - by Jason Coyne
    I have an application which loads up c# source files dynamically and runs them as plugins. When I am running the main application in debug mode, is it possible to debug into the dynamic assembly? Obviously setting breakpoints is problematic, since the source is not part of the original project, but should I be able to step into, or break on exceptions for the code? Is there a way to get codedom to generate PDBs for this or something? Here is the code I am using for dynamic compliation. CSharpCodeProvider codeProvider = new CSharpCodeProvider(new Dictionary<string, string>() { { "CompilerVersion", "v3.5" } }); //codeProvider. ICodeCompiler icc = codeProvider.CreateCompiler(); CompilerParameters parameters = new CompilerParameters(); parameters.GenerateExecutable = false; parameters.GenerateInMemory = true; parameters.CompilerOptions = string.Format("/lib:\"{0}\"", Application.StartupPath); parameters.ReferencedAssemblies.Add("System.dll"); parameters.ReferencedAssemblies.Add("System.Core.dll"); CompilerResults results = icc.CompileAssemblyFromSource(parameters, Source); DLL.CreateInstance(t.FullName, false, BindingFlags.Default, null, new object[] { engine }, null, null);

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