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  • Is there DBus command to set position of KDE panel?

    - by Liss
    I have single vertical KDE panel. When I switch from single monitor X screen back to triple monitor X screen (with xrandr) my KDE panel ends up on the right edge of middle monitor, instead of right edge of right monitor. Also, many windows are in wrong place after the switch, but I have a script which restores geometry of all windows (as is used to be in triple monitor state before I switched to single monitor mode), so this is not a problem. Unfortunately, it does not work for KDE panel - it stays in the wrong place. I guess I need to use DBus to restore KDE panel position (programmatically move it to right edge of right screen), I tried googling, but it seems it is not very well documented. Is there DBus command to set position of KDE panel?

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  • Collision detection of player larger than clipping tile

    - by user1306322
    I want to know how to check for collisions efficiently in case where the player's box is larger than a map tile. On the left is my usual case where I make 8 checks against every surrounding tile, but with the right one it would be much more inefficient. (picture of two cases: on the left is the simple case, on the right is the one I need help with) http://i.stack.imgur.com/k7q0l.png How should I handle the right case?

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  • IE issues with my Website (Help me fix my CSS)

    - by cam77
    I'm struggling geting my website to test fully positive in IE, the following problems keep arising, only in IE; My '#grey box' div displaying 200px to the left out of place, and it seems to move with the adjustment of the IE window size, does this in no other browsers, just IE. It creates this unnecessary horizontal scroll. I have the width set to pretty large, but have "overflow: hidden" and again, works fine across except for IE. On a few of my pages, the footer is somewhat cropped and out of place. My biggest concern is the particular page's CSS, pasted below. #container { width : 1265px; height : 920px; background-color : #addceb; overflow : hidden; padding : 0; } #logo { font-size : 38px; height : 167px; width : 427px; margin-left : 435px; padding-top : 20px; margin-bottom : -10px; margin-top: 10px; border : none; } #menunav { width : 100%; background-image : url(../imagesnew/menunav.png); background-repeat : repeat-x; height : 40px; text-align : center; font-size : 14px; font-family : Palatino Linotype, Book Antiqua, Palatino, FreeSerif, serif; overflow : auto; } #menunav ul { list-style-type : none; background-image : url(); height : 40px; width : 800px; margin : auto; } #menunav ul a { background-image : url(); background-repeat : no-repeat; background-position : right; padding-right : 32px; padding-left : 15px; display : block; line-height : 30px; text-decoration : none; font-size : 14px; } #mainbox { position : relative; background-image : url(../premiumslideimgs/premiumbox.png); background-repeat : no-repeat; width : 900px; height : 800px; margin-left : 16%; top : 22px; padding-top : 5px; overflow : hidden; } #simplegallery1 { position : absolute; left : 50%; width : 800px; height : 800px; margin-top : 44px; margin-bottom: -44px; margin-bottom : 240px; margin-left : -397px; background-color : #a1bbfe; padding-top : 0; } #textbelowbox { position : absolute; width : 830px; height : 45px; margin-left : 209px; margin-bottom : 240px; margin-top : -240px; overflow : hidden; } #footer { background-image : url(../imagesnew/footerimg.png); background-repeat : no-repeat; background-position : right; height : 275px; margin-top : -285px; } a:hover { color : #addceb; } #right { float : right; margin-top : 3px; } #left { float : left; margin-left : 30px; } body { font-family : Palatino Linotype, Book Antiqua, Palatino, FreeSerif, serif; background-color : #addceb; margin : 0; padding : 0; } #textabovebox { width : 920px; position : absolute; margin-left : 228px; margin-bottom : 80px; margin-top : 38px; z-index : 2000; font-family : Palatino Linotype, Book Antiqua, Palatino, FreeSerif, serif; } a.submenu:hover { color : #333; font-weight : bolder; } #dialog { font-size : 12px; } #greybox { position : absolute; width : 275px; height : 465px; margin-left : 715px; margin-top : 80px; overflow : hidden; z-index : 2000; } ul { background-image : url(); height : 40px; width : 800px; margin : auto; } ul a { background-image : url(); background-repeat : no-repeat; background-position : right; padding-right : 32px; padding-left : 15px; display : block; line-height : 30px; text-decoration : none; font-size : 14px; } li { float : left; } a:link { color : #ffffff; text-decoration : none; } a:visited { color : #ffffff; text-decoration : none; } a:active { color : #ffffff; text-decoration : none; } a:hover { color : #addceb; } #right { float : right; margin-top : 3px; } #left { float : left; margin-left : 30px; } #text { float : left; margin-left : 30px; } body { font-family : Palatino Linotype, Book Antiqua, Palatino, FreeSerif, serif; padding : 0; margin : 0; } body { background-color : #addceb; } a.submenu:link { color : #333333; } a.submenu:active { color : #333333; } a.submenu:visited { color : #333333; } a.submenu:hover { color : #333333; font-weight : bolder; } { margin: 0; padding: 0; } Please help if you can, thanks a lot.

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  • Recommendations for a cloud/hosted server environment that can run different Windows VMs?

    - by Rory
    I currently have a colocated Win 2008 server that I use for hosting different windows VMs for testing: Win 2008, Win XP, Vista, Win7, Win 2000. I'd like to ditch the server and use something like Amazone AWS but the key thing is I need to be able to launch VMs for these different windows versions. AWS doesn't allow this currently. Can anyone recommend somewhere that I could use? The main reasons I want to get away from my own server are: administration: backup, windows updates, etc space: disk limitations mean I can't have all the VMs I want. I'd like to be able to pay for space incrementally. I'll typically only run 1-3 at a time but want lots of snapshots of different machines.

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  • Rotate a vector relative to itself

    - by Paul Manta
    I have a plane defined by transform.forward and transform.right, with 0 degrees corresponding to the forward vector and positive 90 degrees to the right vector. How can I create a third vector rotated in this plane. A rotation of 0 degrees would mean the vector is identical to transform.forward, a rotation of 30 degrees would mean it forms a 30 degree angle with the forward vector. In other words, I want to rotate the forward vector relative to itself, in the plane it defines with the right vector.

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  • Mouse not clicking properly

    - by RamoneDexter
    Okay guys, here's a tricky one. I'm running 10.10 on my pc but i've had this issue for some time now.I'm having strange issues with the mouse. What happens is when I get into Ubuntu, I can click anything, but as soon as I click something to open a window, run a program, I can no longer click anything EXCEPT the last thing I clicked. When I right click the last thing I clicked, it allows me to click everything normally, but only until I open something new. So for example I'll click the email icon on docky to open up my email client, which opens but is unresponsive until I right click docky. Then if I open an attatchment, I must also right click the MENU bar on my email client. Sometimes it also works if I simply right click on the newly opened window. I have tried this mith mutiple mice and still the same issue.

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  • Dual monitor Unity launcher opening on wrong monitor in 11.10

    - by user26381
    I just upgraded to Oneiric and now the Unity Dash launcher is on my left screen. I really want it on my right screen. But how do I do that? Why do I want the Dash on my right screen? My left screen is a smaller older monitor that I use to read/watch documentation or keep my music player open. I work on my right screen, that is bigger and is a better monitor. I have an Nvidia card and in the nvidia settings it is setup that the right monitor is my primary monitor, but Oneiric doesn't follow this setting anymore. I thought this was a bug, but is seems to be intended behavior... https://bugs.launchpad.net/ubuntu/+source/unity/+bug/742544 Some poster in this thread explains that he "patched it locally", but I have no idea how to do this. Does somebody know how to do this? Or maybe there is another solution?

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  • How to revert to Eclipse's old behavior when double-clicking on frames or windows, in Juno?

    - by mattquiros
    I find Eclipse Juno very counter-intuitive. In my workspace, I used to just have the package view at the left, my code on the right, and whenever I'm printing something in the console, that's only when the console frame shows up from the bottom right. When you double click on a particular window, it either only goes fullscreen within Eclipse, or back to its original size together with the size of the other frames. In Juno, however, it seems that frames are put on layers on top of each other. When I print something to the console, the output frame only shows up as a small, useless square to my right. When I double-click, it goes full screen. When I double-click again, it occupies the full right frame, hiding my code. I double-click again and it goes full screen, then it double-clicks before it shares the right frame with my code on top of it. Then when I minimize it, it goes to the side. Any way to go back to the good old days of Eclipse? Thanks.

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  • Make a basic running sprite effect

    - by PhaDaPhunk
    I'm building my very first game with XNA and i'm trying to get my sprite to run. Everything is working fine for the first sprite. E.g : if I go right(D) my sprite is looking right , if I go left(A) my sprite is looking left and if I don't touch anything my sprite is the default one. Now what I want to do is if the sprite goes Right, i want to alternatively change sprites (left leg, right leg, left leg etc..) xCurrent is the current sprite drawn xRunRight is the first running Sprite and xRunRight1 is the one that have to exchange with xRunRight while running right. This is what I have now : protected override void Update(GameTime gameTime) { float timer = 0f; float interval = 50f; bool frame1 = false ; bool frame2 = false; bool running = false; KeyboardState FaKeyboard = Keyboard.GetState(); // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); if ((FaKeyboard.IsKeyUp(Keys.A)) || (FaKeyboard.IsKeyUp(Keys.D))) { xCurrent = xDefault; } if (FaKeyboard.IsKeyDown(Keys.D)) { timer += (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (timer > interval) { if (frame1) { xCurrent = xRunRight; frame1 = false; } else { xCurrent = xRunRight1; frame1 = true; } } xPosition += xDeplacement; } Any ideas...? I've been stuck on this for a while.. Thanks in advance and let me know if you need any other part from the code.

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  • Why am I stuck at 640x480 on an Optimus hybrid-graphics system?

    - by exilada
    I have Intel HD 3000 graphics card onboard and nvidia 520 mx optimus techolonogy card. I was try to install Nvidia driver but it was failure. Now I cant use anything. Have one resolution 640x480 every media disconnected and I cant connect $ xrandr Screen 0: minimum 320 x 200, current 640 x 480, maximum 8192 x 8192 LVDS1 connected 640x480+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 640x480 59.9* VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09 ) glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: Tungsten Graphics, Inc Blockquote something wrong here I guess I try to some solutions but didnt work even it cant nvidia-xconfig file after these By the way system get eror sometimes about xorg Sorry for my English thaks for help.

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  • Screen flickering / scrambling on an Asus UL30A

    - by user55059
    Recently my Laptop screen started to flicker. You can view the phenomena here: YouTube Sometimes the screen is totally scrambled, but most of the time it starts with the Title bar only. It happens inconsistently. My Laptop is Asus UL30A and I'm using Ubuntu 11.10. Output from command: sudo lshw -C display; lsb_release -a; uname -a; xrandr *-display:0 description: VGA compatible controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 07 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:44 memory:fe400000-fe7fffff memory:d0000000-dfffffff ioport:dc00(size=8) *-display:1 UNCLAIMED description: Display controller product: Mobile 4 Series Chipset Integrated Graphics Controller vendor: Intel Corporation physical id: 2.1 bus info: pci@0000:00:02.1 version: 07 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: latency=0 resources: memory:fe800000-fe8fffff LSB Version: core-2.0-ia32:core-2.0-noarch:core-3.0-ia32:core-3.0-noarch:core-3.1-ia32:core-3.1-noarch:core-3.2-ia32:core-3.2-noarch:core-4.0-ia32:core-4.0-noarch Distributor ID: Ubuntu Description: Ubuntu 11.10 Release: 11.10 Codename: oneiric Linux steelke 3.0.0-14-generic-pae #23-Ubuntu SMP Mon Nov 21 22:07:10 UTC 2011 i686 i686 i386 GNU/Linux Screen 0: minimum 320 x 200, current 1366 x 768, maximum 8192 x 8192 LVDS1 connected 1366x768+0+0 (normal left inverted right x axis y axis) 293mm x 164mm 1366x768 60.0*+ 1360x768 59.8 60.0 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) DP2 disconnected (normal left inverted right x axis y axis) I already rolled back the kernel to 3.0.0-14 instead of 3.0.0-17 as mentioned in this post, but without result. I guess the problem is related to the driver, because I don't see similar behaviour in the BIOS Setup. Any tips or help is welcome.

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  • How to Effectively Embrace Talent Management

    Michelle Newell, Senior Director for the Human Capital Management product from Oracle, discusses with Fred how companies manage their key people -- or talent -- in ways that increase their engagement levels and help them to thrive. Also, hear about how employers can put the right people in the right position at the right time to help their organizations succeed.

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  • The Integrity Challenge

    - by andyleonard
    Introduction This post is the twenty-eighth part of a ramble-rant about the software business. The current posts in this series are: Goodwill, Negative and Positive Visions, Quests, Missions Right, Wrong, and Style Follow Me Balance, Part 1 Balance, Part 2 Definition of a Great Team The 15-Minute Meeting Metaproblems: Drama The Right Question Software is Organic, Part 1 Metaproblem: Terror I Don't Work On My Car A Turning Point Human Doings Everything Changes Getting It Right The First Time One-Time...(read more)

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  • 12.10 nautilus on dell xps 12 does not work

    - by user108664
    I have installed 12.10 on a new Dell XPS 12 ultrabook. Everything seems to work properly right now, including the touch screen, except for nautilus. The left pane works properly, I can select an item on the left and the contents will show up on the right, but when I go to do anything with the contents on the right nothing happens, I can't double click to open, I can't right click to bring up a menu. I can however hold down the left button and to draw a box to select more than one item, but I can't do anything with the selected items. I did not have these problems when I tried 12.04, but unfortunately the touchscreen does not work out of the box on 12.04 and 12.10 seemed to be the faster way go. Any ideas? How can I log what is happening when I try to do anything in nautilus?

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  • Shell script only executes partially when run with CRON

    - by binaryorganic
    I've written a shell script that does the following: Retrieve mail from a POP3 account (using GetMail) Save a copy of that email to S3 (using AWS CLI) Email me the filesize of the email The script runs fine manually, and technically runs from CRON, but it only seems to be sending the email. The getmail and S3 bits don't seem to run. Everything I've read seems to hammer home the message that I need to be careful about relative paths and the like when using CRON, but I think I'm using absolute paths everywhere I need to be, so I'm stumped as to what the issue could be. My Shell Script is here: #!/bin/bash # Run GetMail getmail -r /PATH/TO/EMAIL/getmail.email # Save to S3 aws s3 cp /PATH/TO/SCRIPT/email-backup.mbox s3://XXXXXXXXXX/email-backup.mbox # Send Confirmation Email SUBJECT="EMAIL SUBJECT" EMAIL="[email protected]" # Get current filesize FILENAME=/PATH/TO/SCRIPT/email-backup.mbox FILESIZE=$(stat -c%s "$FILENAME") # Email Content EMAILMESSAGE="/tmp/emailmessage.txt" echo "EMAIL BODY" >$EMAILMESSAGE echo "" >>$EMAILMESSAGE echo "Current File Size: $FILESIZE bytes" >>$EMAILMESSAGE # Send the Mail /bin/mail -s "$SUBJECT" "$EMAIL" < $EMAILMESSAGE

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  • What could cause a sudden stop in Box2D?

    - by alexanderpine
    I'm using Box2d for a game, and I have a bug that's driving me nuts. I've simplified the situation down to a square player sliding back and forth frictionlessly on top of a floor composed of a series of square tiles, driven by the left and right keys (which apply a horizontal force). Works great, sliding back and forth across the whole floor. Except... Every once in a while, the player will suddenly stick at the edge of one of the tiles as if it is hitting a (nonexistent) wall. Further pushes in the same direction it was traveling will fail, but as soon as I push backwards once in the opposite direction, I can push forwards past the sticking point again. The sticking point seems to be random, except for being on the edge of a tile. Happens while going left or right. For debugging purposes, I keep the Positions/velocity values for the previous two update ticks and print them out when this stop occurs. As an example, here you see the player moving right, decelerating slightly; pos2 should be about 8.7, but it stops dead instead. tick0: pos= 8.4636 vel= 7.1875 tick1: pos= 8.5816 vel= 7.0833 tick2: pos= 8.5816 vel= 0.0000 So, as the player is 0.8 and the tiles 1.0 wide, the player is stopping just as it is about to cross onto the next tile (8.5816 + 0.8/2 = 8.9816). In fact, I get a collision message (which I ignore except noting that it happened). It only seems to happen at x.5816 (or -x.4184) while moving right, and x.4167 (or -x.5833) while moving left I said that it's like hitting a wall, but in fact, when it hits a wall, the numbers look more like: tick0: pos0= 12.4131 vel2= 8.4375 tick1: pos1= 12.5555 vel1= 8.5417 tick2: pos2= 12.5850 vel0= 0.0000 so it moves further right on the last tick, which puts it in contact with the wall. Anyone seen anything like this. Any suggestion on how I could be causing this behavior.

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  • screen driver problem

    - by exilada
    I have Intel HD 3000 graphics card onboard and nvidia 520 mx optimus techolonogy card. I was try to install Nvidia driver but it was failure. Now I cant use anything. Have one resolution 640x480 every media disconnected and I cant connect $ xrandr Screen 0: minimum 320 x 200, current 640 x 480, maximum 8192 x 8192 LVDS1 connected 640x480+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 640x480 59.9* VGA1 disconnected (normal left inverted right x axis y axis) HDMI1 disconnected (normal left inverted right x axis y axis) DP1 disconnected (normal left inverted right x axis y axis) lspci | grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09 ) glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: Tungsten Graphics, Inc Blockquote something wrong here I guess I try to some solutions but didnt work even it cant nvidia-xconfig file after these By the way system get eror sometimes about xorg Sorry for my English thaks for help.

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  • Confusing box2d forces

    - by Diken
    Hello Friends. This is my demo game screen-shoot. Here i am using three buttons. Right-bottom button is used for jump and left-bottom buttons used for move left and right. I have some questions 1) should i use linearImpuls for jump body?? 2) For move right and left which types of force i applied??? PLease tell me i am confusing to use linearImpuls, applyforce and linearVelocity. Thanks in advance

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  • Setting height of div equal to containing div

    - by Syom
    i have the following simple script <div id="content"> <div id="left"> <div id="menu"> <ul> <li>menu</li> </ul> </div> <div id="left_ad"> </div> </div> <div id="middle"> some text here... </div> <div id="right"> <div id="right_ad"> <div id="ad2"> </div> </div> </div> </div> css: #content { margin: 0; padding: 0; overflow: hidden; position: relative; } #left { float: left; width:25%; margin-left:0; margin-right:0; margin-top:0; margin-bottom:-5000px; padding-left:0; padding-right:0; padding-top:0; padding-bottom:5000px; } #middle { background-image:url("http://localhost/kino/img/theme.png"); background-repeat:no-repeat; float: left; width:50%; margin-left:0; margin-right:0; margin-top:0; margin-bottom:-5000px; padding-left:0; padding-right:0; padding-top:0; padding-bottom:5000px; } #right { float: left; width:25%; margin-left:0; margin-right:-1px; margin-top:0; margin-bottom:-5000px; padding-left:0; padding-right:0; padding-top:0; padding-bottom:5000px; } #left_ad { background-image:url("http://localhost/kino/img/lens1.png"); background-repeat:no-repeat; min-height:498px; margin-left: auto; margin-right: auto; margin-top:31px; padding:0; width: 188px; position: relative; height: 100%; } as you see, left, middle and right have the same size of heigth, which is equal to max of them. and now, what is the question, i want left_ad to have the same heigth too. how can i set the heigth of left_id is equal to left? thanks

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  • setting heigth of div equal to containing div

    - by Syom
    i have the following script <div id="content"> <div id="left"> <div id="menu"> <ul> <li>menu</li> </ul> </div> <div id="left_ad"> </div> </div> <div id="middle"> some text here... </div> <div id="right"> <div id="right_ad"> <div id="ad2"> </div> </div> </div> </div> css: #content { margin: 0; padding: 0; overflow: hidden; position: relative; } #left { float: left; width:25%; margin-left:0; margin-right:0; margin-top:0; margin-bottom:-5000px; padding-left:0; padding-right:0; padding-top:0; padding-bottom:5000px; } #middle { background-image:url("http://localhost/kino/img/theme.png"); background-repeat:no-repeat; float: left; width:50%; margin-left:0; margin-right:0; margin-top:0; margin-bottom:-5000px; padding-left:0; padding-right:0; padding-top:0; padding-bottom:5000px; } #right { float: left; width:25%; margin-left:0; margin-right:-1px; margin-top:0; margin-bottom:-5000px; padding-left:0; padding-right:0; padding-top:0; padding-bottom:5000px; } #left_ad { background-image:url("http://localhost/kino/img/lens1.png"); background-repeat:no-repeat; min-height:498px; margin-left: auto; margin-right: auto; margin-top:31px; padding:0; width: 188px; position: relative; height: 100%; } as you see, left, middle and right are have the same size of heigth, which is equal to max of them. and now, what is the question, i want left_ad to have the same heigth too. how can i set the heigth of left_id is equal to left? thanks

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  • How to set BackGround color to a divider in JSplitPane

    - by Sunil Kumar Sahoo
    I have created a divider in JSplitPane. I am unable to set the color of divider. I want to set the color of divider. please help me how to set color of that divider import javax.swing.; import java.awt.; import java.awt.event.*; public class SplitPaneDemo { JFrame frame; JPanel left, right; JSplitPane pane; int lastDividerLocation = -1; public static void main(String[] args) { SplitPaneDemo demo = new SplitPaneDemo(); demo.makeFrame(); demo.frame.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { System.exit(0); } }); demo.frame.show(); } public JFrame makeFrame() { frame = new JFrame(); // Create a horizontal split pane. pane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT); left = new JPanel(); left.setBackground(Color.red); pane.setLeftComponent(left); right = new JPanel(); right.setBackground(Color.green); pane.setRightComponent(right); JButton showleft = new JButton("Left"); showleft.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Container c = frame.getContentPane(); if (pane.isShowing()) { lastDividerLocation = pane.getDividerLocation(); } c.remove(pane); c.remove(left); c.remove(right); c.add(left, BorderLayout.CENTER); c.validate(); c.repaint(); } }); JButton showright = new JButton("Right"); showright.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Container c = frame.getContentPane(); if (pane.isShowing()) { lastDividerLocation = pane.getDividerLocation(); } c.remove(pane); c.remove(left); c.remove(right); c.add(right, BorderLayout.CENTER); c.validate(); c.repaint(); } }); JButton showboth = new JButton("Both"); showboth.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent e) { Container c = frame.getContentPane(); c.remove(pane); c.remove(left); c.remove(right); pane.setLeftComponent(left); pane.setRightComponent(right); c.add(pane, BorderLayout.CENTER); if (lastDividerLocation >= 0) { pane.setDividerLocation(lastDividerLocation); } c.validate(); c.repaint(); } }); JPanel buttons = new JPanel(); buttons.setLayout(new GridBagLayout()); buttons.add(showleft); buttons.add(showright); buttons.add(showboth); frame.getContentPane().add(buttons, BorderLayout.NORTH); pane.setPreferredSize(new Dimension(400, 300)); frame.getContentPane().add(pane, BorderLayout.CENTER); frame.pack(); pane.setDividerLocation(0.5); return frame; } } Thanks Sunil kumar Sahoo

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  • C# - Parse HTML source as XML

    - by fonix232
    I would like to read in a dynamic URL what contains a HTML file, and read it like an XML file, based on nodes (HTML tags). Is this somehow possible? I mean, there is this HTML code: <table class="bidders" cellpadding="0" cellspacing="0"> <tr class="bidRow4"> <td>kucik (automata)</td> <td class="right">9 374 Ft</td> <td class="bidders_date">2010-06-10 18:19:52</td> </tr> <tr class="bidRow4"> <td>macszaf (automata)</td> <td class="right">9 373 Ft</td> <td class="bidders_date">2010-06-10 18:19:52</td> </tr> <tr class="bidRow2"> <td>kucik (automata)</td> <td class="right">9 372 Ft</td> <td class="bidders_date">2010-06-10 18:19:42</td> </tr> <tr class="bidRow2"> <td>macszaf (automata)</td> <td class="right">9 371 Ft</td> <td class="bidders_date">2010-06-10 18:19:42</td> </tr> <tr class="bidRow0"> <td>kucik (automata)</td> <td class="right">9 370 Ft</td> <td class="bidders_date">2010-06-10 18:19:32</td> </tr> <tr class="bidRow0"> <td>macszaf (automata)</td> <td class="right">9 369 Ft</td> <td class="bidders_date">2010-06-10 18:19:32</td> </tr> <tr class="bidRow8"> <td>kucik (automata)</td> <td class="right">9 368 Ft</td> <td class="bidders_date">2010-06-10 18:19:22</td> </tr> <tr class="bidRow8"> <td>macszaf (automata)</td> <td class="right">9 367 Ft</td> <td class="bidders_date">2010-06-10 18:19:22</td> </tr> <tr class="bidRow6"> <td>kucik (automata)</td> <td class="right">9 366 Ft</td> <td class="bidders_date">2010-06-10 18:19:12</td> </tr> <tr class="bidRow6"> <td>macszaf (automata)</td> <td class="right">9 365 Ft</td> <td class="bidders_date">2010-06-10 18:19:12</td> </tr> </table> I want to parse this into a ListView (or a Grid) to create rows with the data contained. All tr are different row, and all td in a given td is a column in the given row. And also I want it to be as fast as possible, as it would update itself in 5 seconds. Is there any library for this?

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  • AVL tree in C language

    - by I_S_W
    Hey all; i am currently doing a project that requires the use of AVL trees , the insert function i wrote for the avl does not seem to be working , it works for 3 or 4 nodes at maximum ; i would really appreciate your help The attempt is below enter code here Tree insert(Tree t,char name[80],int num) { if(t==NULL) { t=(Tree)malloc(sizeof(struct node)); if(t!=NULL) { strcpy(t->name,name); t->num=num; t->left=NULL; t->right=NULL; t->height=0; } } else if(strcmp(name,t->name)<0) { t->left=insert(t->left,name,num); if((height(t->left)-height(t->right))==2) if(strcmp(name,t->left->name)<0) { t=s_rotate_left(t);} else{ t=d_rotate_left(t);} } else if(strcmp(name,t-name)0) { t-right=insert(t-right,name,num); if((height(t-right)-height(t-left))==2) if(strcmp(name,t-right-name)0){ t=s_rotate_right(t); } else{ t=d_rotate_right(t);} } t-height=max(height(t-left),height(t-right))+1; return t; }

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  • Looking for ideas how to refactor my (complex) algorithm

    - by _simon_
    I am trying to write my own Game of Life, with my own set of rules. First 'concept', which I would like to apply, is socialization (which basicaly means if the cell wants to be alone or in a group with other cells). Data structure is 2-dimensional array (for now). In order to be able to move a cell to/away from a group of another cells, I need to determine where to move it. The idea is, that I evaluate all the cells in the area (neighbours) and get a vector, which tells me where to move the cell. Size of the vector is 0 or 1 (don't move or move) and the angle is array of directions (up, down, right, left). This is a image with representation of forces to a cell, like I imagined it (but reach could be more than 5): Let's for example take this picture: Forces from lower left neighbour: down (0), up (2), right (2), left (0) Forces from right neighbour : down (0), up (0), right (0), left (2) sum : down (0), up (2), right (0), left (0) So the cell should go up. I could write an algorithm with a lot of if statements and check all cells in the neighbourhood. Of course this algorithm would be easiest if the 'reach' parameter is set to 1 (first column on picture 1). But what if I change reach parameter to 10 for example? I would need to write an algorithm for each 'reach' parameter in advance... How can I avoid this (notice, that the force is growing potentialy (1, 2, 4, 8, 16, 32,...))? Can I use specific design pattern for this problem? Also: the most important thing is not speed, but to be able to extend initial logic. Things to take into consideration: reach should be passed as a parameter i would like to change function, which calculates force (potential, fibonacci) a cell can go to a new place only if this new place is not populated watch for corners (you can't evaluate right and top neighbours in top-right corner for example)

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  • How to Find Intersections with Ellipses in PGF/TikZ

    - by infblnpf
    Hello, I am trying to display a sphere in PGF/TikZ to illustrate the idea of great circles. The code for my current result is: \begin{tikzpicture} \tikzfading[name=fade right, left color=transparent!20, right color=transparent!90] \tikzfading[name=fade out, inner color=transparent!100, outer color=transparent!10] \tikzfading[name=fade right gc, left color=transparent!0, right color=transparent!70] \draw [<->, dashed] (0,-5) -- (0,5); % y-axis \draw [->, dashed] (0, 0) -- (20:5); % x-axis \draw [->, dashed] (0, 0) -- (200:5); % x-axis \draw [->, dashed] (0, 0) -- (340:5); % z-axis \draw [->, dashed] (0, 0) -- (160:5); % z-axis \fill [color=cyan, opacity=0.15, path fading=fade out] (0,0) circle (4cm); % bounding circle \fill [color=cyan, opacity=0.25, path fading=fade right, fading angle=90] (0,0) ellipse (4cm and 1cm); % x-y-axis area % great circle 1 \draw [rotate=-40, color=red, path fading=fade right gc, fading angle=40] (0,0) ellipse (4cm and 1cm); % great circle 2 \draw[rotate=5, color=red, path fading=fade right gc, fading angle=5] (0,0) ellipse (1.5cm and 4cm); \end{tikzpicture} How do I find the two points of intersection of the two red ellipses (commented as great circle 1 and 2), find the point of intersection of a line (originating at the center (0,0)) with a ellipse, and place a little circle or rectangle there? Placing a little circle or rectangle there is not an issue. Thank you very much!

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