Search Results

Search found 66233 results on 2650 pages for 'class method'.

Page 762/2650 | < Previous Page | 758 759 760 761 762 763 764 765 766 767 768 769  | Next Page >

  • How should I log time spent on multiple tasks?

    - by xenoterracide
    In Joel's blog on evidence based scheduling he suggests making estimates based on the smallest unit of work and logging extra work back to the original task. The problem I'm now experiencing is that I'll have create object A with subtask method A which creates object B and test all of the above. I create tasks for each of these that seems to be resulting in ok-ish estimates (need practice), but when I go to log work I find that I worked on 4 tasks at once because I tweak method A and find a bug in the test and refactor object B all while coding it. How should I go about logging this work? should I say I spent, for example, 2 hours on each of the 4 tasks I worked on in the 8 hour day?

    Read the article

  • Format numbers with css

    - by Luc M
    Is it possible to format numbers using css ? When I have 7000000.00, I would like it displayed as 7 000 000.00 I know I could write a backend (php, perl...) function or a javascript function that could return the formatted number but... The numbers that I want to format are into a cell. I would like to have something like <td class="myformat">7000000.00</td> or <td><span class="myformat">7000000.00<span></td>

    Read the article

  • Best way to go about sorting 2D sprites in a "RPG Maker" styled RPG

    - by Aaron Stewart
    I am trying to come up with the best way to create overlapping sprites without having any issues. I was thinking of having a SortedDictionary and setting the Entity's key to it's Y position relative to the max bound of the simulation, aka the Z value. I'd update the "Z" value in the update method each frame, if the entity's position has changed at all. For those who don't know what I mean, I want characters who are standing closer in front of another character to be drawn on top, and if they are behind the character, they are drawn behind. I'm leery of using SpriteBatch back to front or front to back, I've been doing some searching and have been under the impression they are a bad idea. and want to know exactly how other people are dealing with their depth sorting. Just ultimately trying to come up with the best method of sorting for good practice before I get too far in to refactor the system effectively.

    Read the article

  • Yet another blog about IValueConverter

    - by codingbloke
    After my previous blog on a Generic Boolean Value Converter I thought I might as well blog up another IValueConverter implementation that I use. The Generic Boolean Value Converter effectively converters an input which only has two possible values to one of two corresponding objects.  The next logical step would be to create a similar converter that can take an input which has multiple (but finite and discrete) values to one of multiple corresponding objects.  To put it more simply a Generic Enum Value Converter. Now we already have a tool that can help us in this area, the ResourceDictionary.  A simple IValueConverter implementation around it would create a StringToObjectConverter like so:- StringToObjectConverter using System; using System.Windows; using System.Windows.Data; using System.Linq; using System.Windows.Markup; namespace SilverlightApplication1 {     [ContentProperty("Items")]     public class StringToObjectConverter : IValueConverter     {         public ResourceDictionary Items { get; set; }         public string DefaultKey { get; set; }                  public StringToObjectConverter()         {             DefaultKey = "__default__";         }         public virtual object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             if (value != null && Items.Contains(value.ToString()))                 return Items[value.ToString()];             else                 return Items[DefaultKey];         }         public virtual object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             return Items.FirstOrDefault(kvp => value.Equals(kvp.Value)).Key;         }     } } There are some things to note here.  The bulk of managing the relationship between an object instance and the related string key is handled by the Items property being an ResourceDictionary.  Also there is a catch all “__default__” key value which allows for only a subset of the possible input values to mapped to an object with the rest falling through to the default. We can then set one of these up in Xaml:-             <local:StringToObjectConverter x:Key="StatusToBrush">                 <ResourceDictionary>                     <SolidColorBrush Color="Red" x:Key="Overdue" />                     <SolidColorBrush Color="Orange" x:Key="Urgent" />                     <SolidColorBrush Color="Silver" x:Key="__default__" />                 </ResourceDictionary>             </local:StringToObjectConverter> You could well imagine that in the model being bound these key names would actually be members of an enum.  This still works due to the use of ToString in the Convert method.  Hence the only requirement for the incoming object is that it has a ToString implementation which generates a sensible string instead of simply the type name. I can’t imagine right now a scenario where this converter would be used in a TwoWay binding but there is no reason why it can’t.  I prefer to avoid leaving the ConvertBack throwing an exception if that can be be avoided.  Hence it just enumerates the KeyValuePair entries to find a value that matches and returns the key its mapped to. Ah but now my sense of balance is assaulted again.  Whilst StringToObjectConverter is quite happy to accept an enum type via the Convert method it returns a string from the ConvertBack method not the original input enum type that arrived in the Convert.  Now I could address this by complicating the ConvertBack method and examining the targetType parameter etc.  However I prefer to a different approach, deriving a new EnumToObjectConverter class instead. EnumToObjectConverter using System; namespace SilverlightApplication1 {     public class EnumToObjectConverter : StringToObjectConverter     {         public override object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             string key = Enum.GetName(value.GetType(), value);             return base.Convert(key, targetType, parameter, culture);         }         public override object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)         {             string key = (string)base.ConvertBack(value, typeof(String), parameter, culture);             return Enum.Parse(targetType, key, false);         }     } }   This is a more belts and braces solution with specific use of Enum.GetName and Enum.Parse.  Whilst its more explicit in that the a developer has to  choose to use it, it is only really necessary when using TwoWay binding, in OneWay binding the base StringToObjectConverter would serve just as well. The observant might note that there is actually no “Generic” aspect to this solution in the end.  The use of a ResourceDictionary eliminates the need for that.

    Read the article

  • How to render a terrain using height maps and getting basic collision detection on top of the terrain and camera (moving on the terrain)

    - by M1kstur
    I have loaded a .RAW file into a 2x2 array in my class. The way I am rendering it works fine but I am struggling to get the camera to move on top of the terrain. The terrain renders from 0,0,0 (x,y,z) as that is where I put my camera. My camera class allows to the "camera" to move through the scene. I want to be able to "walk" on top of the terrain with some basic collision detection (if possible). Any tips on where to go for this or any tips?

    Read the article

  • ContentManager in XNA cant find any XML

    - by user36385
    Im making a game in XNA 4 and this is the first time I'm using the Content loader to initialize a simple class with a XML file, but no matter how many guide I follow, or how simple or complicated is my XML File the ContentManager cant find the file; the Debug keep telling me: "A first chance exception of type 'Microsoft.Xna.Framework.Content.ContentLoadException' occurred in Microsoft.Xna.Framework.dll". I'm really confuse because I can load SpriteFonts and Texture2D without a problem ... I create the following XML (the most basic Xna XML): <?xml version="1.0" encoding="utf-8" ?> <XnaContent> <Asset Type="System.String">Hello</Asset> </XnaContent> and I try to load it in the LoadContent method in my main class like this: System.String hello = Content.Load<System.String>("NewXmlFile"); There is something I'm doing wrong? I really appreciate your help

    Read the article

  • JPA and NoSQL using EclipseLink - MongoDB supported

    - by arungupta
    EclipseLink 2.4 has added JPA support for NoSQL databases, MongoDB and Oracle NoSQL are the first ones to make the cut. The support to other NoSQL database can be extended by adding a EclipseLink EISPlatform class and a JCA adapter. A Java class can be mapped to a NoSQL datasource using the @NoSQL annotation or <no-sql> XML element. Even a subset of JPQL and the Criteria API are supported, dependent on the NoSQL database's query support. The connection properties are specified in "persistence.xml". A complete sample showing how JPA annotations are mapping and using @NoSQL is explained here. The MongoDB-version of the source code can also be checked out from the SVN repository. EclipseLink 2.4 is scheduled to be released with Eclipse Juno in June 2012 and the complete set of supported features is described on their wiki. The milestone and nightly builds are already available. Do you want to try with GlassFish and let us know ?

    Read the article

  • Music Notation Editor - Refactoring view creation logic elsewhere

    - by Cyril Silverman
    Let me preface by saying that knowing some elementary music theory and music notation may be helpful in grasping the problem at hand. I'm currently building a Music Notation and Tablature Editor (in Javascript). But I've come to a point where the core parts of the program are more or less there. All functionality I plan to add at this point will really build off the foundation that I've created. As a result, I want to refactor to really solidify my code. I'm using an API called VexFlow to render notation. Basically I pass the parts of the editor's state to VexFlow to build the graphical representation of the score. Here is a rough and stripped down UML diagram showing you the outline of my program: In essence, a Part has many Measures which has many Notes which has many NoteItems (yes, this is semantically weird, as a chord is represented as a Note with multiple NoteItems, individual pitches or fret positions). All of the relationships are bi-directional. There are a few problems with my design because my Measure class contains the majority of the entire application view logic. The class holds the data about all VexFlow objects (the graphical representation of the score). It contains the graphical Staff object and the graphical notes. (Shouldn't these be placed somewhere else in the program?) While VexFlowFactory deals with actual creation (and some processing) of most of the VexFlow objects, Measure still "directs" the creation of all the objects and what order they are supposed to be created in for both the VexFlowStaff and VexFlowNotes. I'm not looking for a specific answer as you'd need a much deeper understanding of my code. Just a general direction to go in. Here's a thought I had, create an MeasureView/NoteView/PartView classes that contains the basic VexFlow objects for each class in addition to any extraneous logic for it's creation? but where would these views be contained? Do I create a ScoreView that is a parallel graphical representation of everything? So that ScoreView.render() would cascade down PartView and call render for each PartView and casade down into each MeasureView, etc. Again, I just have no idea what direction to go in. The more I think about it, the more ways to go seem to pop into my head. I tried to be as concise and simplistic as possible while still getting my problem across. Please feel free to ask me any questions if anything is unclear. It's quite a struggle trying to dumb down a complicated problem to its core parts.

    Read the article

  • New release of Microsoft All-In-One Code Framework is available for download - March 2011

    - by Jialiang
    A new release of Microsoft All-In-One Code Framework is available on March 8th. Download address: http://1code.codeplex.com/releases/view/62267#DownloadId=215627 You can download individual code samples or browse code samples grouped by technology in the updated code sample index. If it’s the first time that you hear about Microsoft All-In-One Code Framework, please read this Microsoft News Center article http://www.microsoft.com/presspass/features/2011/jan11/01-13codeframework.mspx, or watch the introduction video on YouTube http://www.youtube.com/watch?v=cO5Li3APU58, or read the introduction on our homepage http://1code.codeplex.com/. -------------- New Silverlight code samples CSSLTreeViewCRUDDragDrop Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215808 The code sample was created by Amit Dey. It demonstrates a custom TreeView with added functionalities of CRUD (Create, Read, Update, Delete) and drag-and-drop operations. Silverlight TreeView control with CRUD and drag & drop is a frequently asked programming question in Silverlight  forums. Many customers also requested this code sample in our code sample request service. We hope that this sample can reduce developers' efforts in handling this typical programming scenario. The following blog article introduces the sample in detail: http://blogs.msdn.com/b/codefx/archive/2011/02/15/silverlight-treeview-control-with-crud-and-drag-amp-drop.aspx. CSSL4FileDragDrop and VBSL4FileDragDrop Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215809 http://1code.codeplex.com/releases/view/62253#DownloadId=215810 The code sample demonstrates the new drag&drop feature of Silverlight 4 to implement dragging picures from the local file system to a Silverlight application.   Sometimes we want to change SiteMapPath control's titles and paths according to Query String values. And sometimes we want to create the SiteMapPath dynamically. This code sample shows how to achieve these goals by handling SiteMap.SiteMapResolve event. CSASPNETEncryptAndDecryptConfiguration, VBASPNETEncryptAndDecryptConfiguration Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215027 http://1code.codeplex.com/releases/view/62253#DownloadId=215106 In this sample, we encrypt and decrypt some sensitive information in the config file of a web application by using the RSA asymmetric encryption. This project contains two snippets. The first one demonstrates how to use RSACryptoServiceProvider to generate public key and the corresponding private key and then encrypt/decrypt string value on page. The second part shows how to use RSA configuration provider to encrypt and decrypt configuration section in web.config of web application. connectionStrings section in plain text: Encrypted connectionString:  Note that if you store sensitive data in any of the following configuration sections, we cannot encrypt it by using a protected configuration provider <processModel> <runtime> <mscorlib> <startup> <system.runtime.remoting> <configProtectedData> <satelliteassemblies> <cryptographySettings> <cryptoNameMapping> CSASPNETFileUploadStatus Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215028 I believe ASP.NET programmers will like this sample, because in many cases we need customers know the current status of the uploading files, including the upload speed and completion percentage and so on. Under normal circumstances, we need to use COM components to accomplish this function, such as Flash, Silverlight, etc. The uploading data can be retrieved in two places, the client-side and the server-side. For the client, for the safety factors, the file upload status information cannot be got from JavaScript or server-side code, so we need COM component, like Flash and Silverlight to accomplish this, I do not like this approach because the customer need to install these components, but also we need to learn another programming framework. For the server side, we can get the information through coding, but the key question is how to tell the client results. In this case, We will combine custom HTTPModule and AJAX technology to illustrate how to analyze the HTTP protocol, how to break the file request packets, how to customize the location of the server-side file caching, how to return the file uploading status back to the client and so on . CSASPNETHighlightCodeInPage, VBASPNETHighlightCodeInPage Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215029 http://1code.codeplex.com/releases/view/62253#DownloadId=215108 This sample imitates a system that needs display the highlighted code in an ASP.NET page . As a matter of fact, sometimes we input code like C# or HTML in a web page and we need these codes to be highlighted for a better reading experience. It is convenient for us to keep the code in mind if it is highlighted. So in this case, the sample shows how to highlight the code in an ASP.NET page. It is not difficult to highlight the code in a web page by using String.Replace method directly. This  method can return a new string in which all occurrences of a specified string in the current instance are replaced with another specified string. However, it may not be a good idea, because it's not extremely fast, in fact, it's pretty slow. In addition, it is hard to highlight multiple keywords by using String.Replace method directly. Sometimes we need to copy source code from visual studio to a web page, for readability purpose, highlight the code is important while set the different types of keywords to different colors in a web page by using String.Replace method directly is not available. To handle this issue, we need to use a hashtable variable to store the different languages of code and their related regular expressions with matching options. Furthermore, define the css styles which used to highlight the code in a web page. The sample project can auto add the style object to the matching string of code. A step-by-step guide illustrating how to highlight the code in an ASP.NET page: 1. the HighlightCodePage.aspx page Choose a type of language in the dropdownlist control and paste the code in the textbox control, then click the HighLight button. 2.  Display the highlighted code in an ASP.NET page After user clicks the HighLight button, the highlighted code will be displayed at right side of the page.        CSASPNETPreventMultipleWindows Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215032 This sample demonstrates a step-by-step guide illustrating how to detect and prevent multiple windows or tab usage in Web Applications. The sample imitates a system that need to prevent multiple windows or tabs to solve some problems like sharing sessions, protect duplicated login, data concurrency, etc. In fact, there are many methods achieving this goal. Here we give a solution of use JavaScript, Sample shows how to use window.name property check the correct links and throw other requests to invalid pages. This code-sample use two user controls to make a distinction between base page and target page, user only need drag different controls to appropriate web form pages. so user need not write repetitive code in every page, it will make coding work lightly and convenient for modify your code.  JSVirtualKeyboard Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215093 This article describes an All-In-One framework sample that demonstrates a step-by-step guide illustrating how to build a virtual keyboard in your HTML page. Sometimes we may need to offer a virtual keyboard to let users input something without their real keyboards. This scenario often occurs when users will enter their password to get access to our sites and we want to protect the password from some kinds of back-door software, a Key-logger for example, and we will find a virtual keyboard on the page will be a good choice here. To create a virtual keyboard, we firstly need to add some buttons to the page. And when users click on a certain button, the JavaScript function handling the onclick event will input an appropriated character to the textbox. That is the simple logic of this feature. However, if we indeed want a virtual keyboard to substitute for the real keyboard completely, we will need more advanced logic to handle keys like Caps-Lock and Shift etc. That will be a complex work to achieve. CSASPNETDataListImageGallery Download: http://1code.codeplex.com/releases/view/62261#DownloadId=215267 This code sample demonstrates how to create an Image Gallery application by using the DataList control in ASP.NET. You may find the Image Gallery is widely used in many social networking sites, personal websites and E-Business websites. For example, you may use the Image Gallery to show a library of personal uploaded images on a personal website. Slideshow is also a popular tool to display images on websites. This code sample demonstrates how to use the DataList and ImageButton controls in ASP.NET to create an Image Gallery with image navigation. You can click on a thumbnail image in the Datalist control to display a larger version of the image on the page. This sample code reads the image paths from a certain directory into a FileInfo array. Then, the FileInfo array is used to populate a custom DataTable object which is bound to the Datalist control. This code sample also implements a custom paging system that allows five images to be displayed horizontally on one page. The following link buttons are used to implement a custom paging system:   •     First •     Previous •     Next •     Last Note We recommend that you use this method to load no more than five images at a time. You can also set the SelectedIndex property for the DataList control to limit the number of the thumbnail images that can be selected. To indicate which image is selected, you can set the SelectedStyle property for the DataList control. VBASPNETSearchEngine Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215112 This sample shows how to implement a simple search engine in an ASP.NET web site. It uses LIKE condition in SQL statement to search database. Then it highlights keywords in search result by using Regular Expression and JavaScript. New Windows General code samples CSCheckEXEType, VBCheckEXEType Downloads: http://1code.codeplex.com/releases/view/62253#DownloadId=215045 http://1code.codeplex.com/releases/view/62253#DownloadId=215120 The sample demonstrates how to check an executable file type.  For a given executable file, we can get 1 whether it is a console application 2 whether it is a .Net application 3 whether it is a 32bit native application. 4 The full display name of a .NET application, e.g. System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089, processorArchitecture=MSIL New Internet Explorer code samples CSIEExplorerBar, VBIEExplorerBar Downloads: http://1code.codeplex.com/releases/view/62253#DownloadId=215060 http://1code.codeplex.com/releases/view/62253#DownloadId=215133 The sample demonstrates how to create and deploy an IE Explorer Bar which could list all the images in a web page. CSBrowserHelperObject, VBBrowserHelperObject Downloads: http://1code.codeplex.com/releases/view/62253#DownloadId=215044 http://1code.codeplex.com/releases/view/62253#DownloadId=215119 The sample demonstrates how to create and deploy a Browser Helper Object,  and the BHO in this sample is used to disable the context menu in IE. New Windows Workflow Foundation code samples CSWF4ActivitiesCorrelation Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215085 Consider that there are two such workflow instances:       start                                   start          |                                           | Receive activity      Receive activity         |                                           | Receive2 activity      Receive2 activity         |                                           | A WCF request comes to call the second Receive2 activity. Which one should take care of the request? The answer is Correlation. This sample will show you how to correlate two workflow service to work together. -------------- New ASP.NET code samples CSASPNETBreadcrumbWithQueryString Download: http://1code.codeplex.com/releases/view/62253#DownloadId=215022

    Read the article

  • Sharing A Stage: JDeveloper/ADF & NetBeans/Java EE 6?

    - by Geertjan
    A highlight for me during last week's Oracle Developer Day in Romania (which I blogged about here) was meeting Jernej Kaše (who is from Slovenia, just like my philosopher hero Slavoj Žižek), who is an Oracle Fusion Middleware evangelist. At the conference, while I was presenting NetBeans and Java EE 6 in one room, Jernej was presenting JDeveloper and ADF in another room. The application he created looks as follows, i.e., a realistic CRUD app, with a master/detail view, a search feature, and validation: In a conversation during a break, we started imagining a scenario where the two of us would be on the same stage, taking turns talking about NetBeans/Java EE and JDeveloper/ADF. In that way, attendees at a conference wouldn't need to choose which of the two topics to attend, because they'd be handled in the same session, with the session possibly being longer so that sufficient time could be spent on the respective technologies. (The JDeveloper/ADF session would then not be competing with the NetBeans/Java EE 6 session, since they'd be handled simultaneously.) The session would focus on the similarities/differences between the two respective tools/solutions, which would be extremely interesting and also unique. The crucial question in making this kind of co-presentation possible is whether (and how quickly) an application such as the one created above with JDeveloper/ADF could be created with NetBeans/Java EE 6. The NetBeans/Java EE 6 story is extremely strong on the model and controler levels, but less strong on the view layer. Though there are choices between using PrimeFaces, RichFaces, and IceFaces, that support is quite limited in the absence of a visual designer or of other specific tools (e.g., code generators to generate snippets of PrimeFaces) connected to JSF component libraries. However, it so happens that in recent months we at NetBeans have established really good connections with the PrimeFaces team (more about that another time). So I asked them what it would take to write the above UI in PrimeFaces. The PrimeFaces team were very helpful. They sent me the following screenshot, which is of the UI they created in PrimeFaces, reproducing the ADF screenshot above: Of course, the above is purely the UI layer, there's no EJB and entity classes and data connection hooked into it yet. However, this is the Facelets file that the PrimeFaces team sent me, i.e., using the PrimeFaces component library, that produces the above result: <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core" xmlns:p="http://primefaces.org/ui"> <f:view> <h:head> <style type="text/css"> .alignRight { text-align: right; } .alignLeft { text-align: left; } .alignTop { vertical-align: top; } .ui-validation-required { color: red; font-size: 14px; margin-right: 5px; position: relative; vertical-align: top; } .ui-selectonemenu .ui-selectonemenu-trigger .ui-icon { margin-top: 7px !important; } </style> </h:head> <h:body> <h:form prependId="false" id="form"> <p:panel header="Employees"> <h:panelGrid columns="4" id="searchPanel"> Search <p:selectOneMenu> <f:selectItem itemLabel="FirstName" itemValue="FirstName" /> <f:selectItem itemLabel="LastName" itemValue="LastName" /> <f:selectItem itemLabel="Email" itemValue="Email" /> <f:selectItem itemLabel="PhoneNumber" itemValue="PhoneNumber" /> </p:selectOneMenu> <p:inputText /> <p:commandLink process="searchPanel" update="@form"> <h:graphicImage name="next.gif" library="img" /> </p:commandLink> </h:panelGrid> <h:panelGrid columns="3" columnClasses="alignTop,,alignTop" style="width:90%;margin-left:10%"> <h:panelGrid columns="2" columnClasses="alignRight,alignLeft"> <h:outputLabel for="firstName">FirstName</h:outputLabel> <p:inputText id="firstName" /> <h:outputLabel for="lastName"> <sup class="ui-validation-required">*</sup>LastName </h:outputLabel> <p:inputText id="lastName" style="width:250px;" /> <h:outputLabel for="email"> <sup class="ui-validation-required">*</sup>Email </h:outputLabel> <p:inputText id="email" style="width:250px;" /> <h:outputLabel for="phoneNumber" value="PhoneNumber" /> <p:inputMask id="phoneNumber" mask="999.999.9999" /> <h:outputLabel for="hireDate"> <sup class="ui-validation-required">*</sup>HireDate</h:outputLabel> <p:calendar id="hireDate" pattern="MM/dd/yyyy" showOn="button" /> </h:panelGrid> <p:outputPanel style="min-width:40px;" /> <h:panelGrid columns="2" columnClasses="alignRight,alignLeft"> <h:outputLabel for="jobId"> <sup class="ui-validation-required">*</sup>JobId </h:outputLabel> <p:selectOneMenu id="jobId" > <f:selectItem itemLabel="Administration Vice President" itemValue="Administration Vice President" /> <f:selectItem itemLabel="Vice President" itemValue="Vice President" /> </p:selectOneMenu> <h:outputLabel for="salary">Salary</h:outputLabel> <p:inputText id="salary" styleClass="alignRight" /> <h:outputLabel for="commissionPct">CommissionPct</h:outputLabel> <p:inputText id="commissionPct" style="width:30px;" maxlength="3" /> <h:outputLabel for="manager">ManagerId</h:outputLabel> <p:selectOneMenu id="manager"> <f:selectItem itemLabel="Steven King" itemValue="Steven" /> <f:selectItem itemLabel="Michael Cook" itemValue="Michael" /> <f:selectItem itemLabel="John Benjamin" itemValue="John" /> <f:selectItem itemLabel="Dav Glass" itemValue="Dav" /> </p:selectOneMenu> <h:outputLabel for="department">DepartmentId</h:outputLabel> <p:selectOneMenu id="department"> <f:selectItem itemLabel="90" itemValue="90" /> <f:selectItem itemLabel="80" itemValue="80" /> <f:selectItem itemLabel="70" itemValue="70" /> <f:selectItem itemLabel="60" itemValue="60" /> <f:selectItem itemLabel="50" itemValue="50" /> <f:selectItem itemLabel="40" itemValue="40" /> <f:selectItem itemLabel="30" itemValue="30" /> <f:selectItem itemLabel="20" itemValue="20" /> </p:selectOneMenu> </h:panelGrid> </h:panelGrid> <p:outputPanel id="buttonPanel"> <p:commandButton value="First" process="@this" update="@form" /> <p:commandButton value="Previous" process="@this" update="@form" style="margin-left:15px;" /> <p:commandButton value="Next" process="@this" update="@form" style="margin-left:15px;" /> <p:commandButton value="Last" process="@this" update="@form" style="margin-left:15px;" /> </p:outputPanel> <p:tabView style="margin-top:25px"> <p:tab title="Job History"> <p:dataTable var="history"> <p:column headerText="StartDate"> <h:outputText value="#{history.startDate}"> <f:convertDateTime pattern="MM/dd/yyyy" /> </h:outputText> </p:column> <p:column headerText="EndDate"> <h:outputText value="#{history.endDate}"> <f:convertDateTime pattern="MM/dd/yyyy" /> </h:outputText> </p:column> <p:column headerText="JobId"> <h:outputText value="#{history.jobId}" /> </p:column> <p:column headerText="DepartmentId"> <h:outputText value="#{history.departmentIdId}" /> </p:column> </p:dataTable> </p:tab> </p:tabView> </p:panel> </h:form> </h:body> </f:view> </html> Right now, NetBeans IDE only has code completion to create the above. So there's not much help for creating such a UI right now. I don't believe that a visual designer is mandatory to create the above. A few code generators and file templates could do the job too. And I'm looking forward to seeing those kinds of tools for PrimeFaces, as well as other JSF component libraries, appearing in NetBeans IDE in upcoming releases. A related option would be for the NetBeans generated CRUD app to include the option of having a master/detail view, as well as the option of having a search feature, i.e., the application generators would provide the option of having additional features typical in Java enterprise apps. In the absence of such tools, there still is room, I believe, for NetBeans/Java EE and JDeveloper/ADF sharing a stage at a conference. The above file would have been prepared up front and the presenter would state that fact. The UI layer is only one aspect of a Java EE 6 application, so that the presenter would have ample other features to show (i.e., the entity class generation, the tools for working with servlets, with session beans, etc) prior to getting to the point where the statement would be made: "On the UI layer, I have prepared this Facelets file, which I will now show you can be connected to the lower layers of the application as follows." At that point, the session beans could be hooked into the Facelets file, the file would be saved, the browser refreshed, and then the whole application would work exactly as the ADF application does. So, Jernej, let's share a stage soon!

    Read the article

  • AWS .NET SDK v2: the message-pump pattern

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/10/11/aws-.net-sdk-v2--the-message-pump-pattern.aspxVersion 2 of the AWS SDK for .NET has had a few pre-release iterations on NuGet and is stable, if a bit lacking in step-by-step guides. There’s at least one big reason to try it out: the SQS queue client now supports asynchronous reads, so you don’t need a clumsy polling mechanism to retrieve messages. The new approach  is easy to use, and lets you work with AWS queues in a similar way to the message-pump pattern used in the latest Azure SDK for Service Bus queues and topics. I’ve posted a simple wrapper class for subscribing to an SQS hub on gist here: A wrapper for the SQS client in the AWS SDK for.NET v2, which uses the message-pump pattern. Here’s the core functionality in the subscribe method: private async void Subscribe() { if (_isListening) { var request = new ReceiveMessageRequest { MaxNumberOfMessages = 10 }; request.QueueUrl = QueueUrl; var result = await _sqsClient.ReceiveMessageAsync(request, _cancellationTokenSource.Token); if (result.Messages.Count > 0) { foreach (var message in result.Messages) { if (_receiveAction != null && message != null) { _receiveAction(message.Body); DeleteMessage(message.ReceiptHandle); } } } } if (_isListening) { Subscribe(); } } which you call with something like this: client.Subscribe(x=>Log.Debug(x.Body)); The async SDK call returns when there is something in the queue, and will run your receive action for every message it gets in the batch (defaults to the maximum size of 10 messages per call). The listener will sit there awaiting messages until you stop it with: client.Unsubscribe(); Internally it has a cancellation token which it sets when you call unsubscribe, which cancels any in-flight call to SQS and stops the pump. The wrapper will also create the queue if it doesn’t exist at runtime. The Ensure() method gets called in the constructor so when you first use the client for a queue (sending or subscribing), it will set itself up: if (!Exists()) { var request = new CreateQueueRequest(); request.QueueName = QueueName; var response = _sqsClient.CreateQueue(request); QueueUrl = response.QueueUrl; } The Exists() check has to do make a call to ListQueues on the SNS client, as it doesn’t provide its own method to check if a queue exists. That call also populates the Amazon Resource Name, the unique identifier for this queue, which will be useful later. To use the wrapper, just instantiate and go: var queueClient = new QueueClient(“ProcessWorkflow”); queueClient.Subscribe(x=>Log.Debug(x.Body)); var message = {}; //etc. queueClient.Send(message);

    Read the article

  • CodePlex Daily Summary for Friday, November 01, 2013

    CodePlex Daily Summary for Friday, November 01, 2013Popular ReleasesFamily Tree Analyzer: Version 3.0.3.0-beta test3: Count Isle of Man as England & Wales for Census Lost Cousins text was preventing drag n drop of files Lost Cousins no Countries form wont open more than one copy Changed sort order of Lost Cousins buttons to match report which matches Lost Cousins website UK Census date verification is only applied to UK facts Counts duplicate Lost Cousins facts Added report for Lost Cousins facts but no census fact Added Census Duplicate and Census Missing Location reports BEF & AFT residence facts were coun...uComponents: uComponents v6.0.0: This release of uComponents will compile against and support the new API in Umbraco v6.1.0. What's new in uComponents v6.0.0? New features / Resolved issuesThe following workitems have been implemented and/or resolved: 14781 14805 14808 14818 14854 14827 14868 14859 14790 14853 14790 DataType Grid 14788 14810 Drag & Drop support for rows Support for 11 new datatypes (to a total of 20 datatypes): Color Picker Dropdown Checklist Enum Checboxlist Enum Dropdownl...Local History for Visual Studio: Local History - 1.0: New - Support for Visual Studio 2013SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.1: New FeaturesAdded option Limit to current basket subtotal to HadSpentAmount discount rule Items in product lists can be labelled as NEW for a configurable period of time Product templates can optionally display a discount sign when discounts were applied Added the ability to set multiple favicons depending on stores and/or themes Plugin management: multiple plugins can now be (un)installed in one go Added a field for the HTML body id to store entity (Developer) New property 'Extra...Community Forums NNTP bridge: Community Forums NNTP Bridge V54 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Fixes the problem that the authentication will not work after 1 hour. Also a logfile will now be stored in "%AppData%\Community\CommunityForumsNNTPServer". If you have any problems please feel free to sent me the file "LogFile.txt".WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.9 binaries: Fixed issue with ICollectionView containg null values (AutoFilter issue)Community TFS Build Extensions: October 2013: The October 2013 release contains Scripts - a new addition to our delivery. These are a growing library of PowerShell scripts to use with VS2013. See our documentation for more on scripting. VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 Community TFS Build Manager VS2013 The Community TFS Build Managers for VS2010, 2012 and 2013 can also be found in the Visual Studio Gallery where upda...SuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.Collections2: Collections2 v.1.1: Collection2 v.1.1 is the 1st developer and user release of the Collections2 library. The library contains 3 classes TwoWayDictionary<S,T>, TwoWayDictionary<T>, and TwoWayDictException. Binaries are available for .NET 2.0-3.5 (Binary Collections2NET2.0 v.1.1.1.1) and .NET 4.0 (Binary Collections2NET4 v.1.1.1.1). Also available are a source code zip file (Source Collections2NET4 v.1.1.1.1.zip) containing a solution file, and, example console and library project files for Visual Studio 2010. ...Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.1: v 2.1 Added the 'Should' class instead of the 'Validate' class. The 'Validate' class is now obsolete. Added 'Toolkit.Annotations' to support the Mugen MVVM Toolkit ReSharper plugin. Updated JetBrains annotations within the project. Added the 'GlobalSettings.DefaultActivationPolicy' property to represent the default activation policy. Removed the 'GetSettings' method from the 'ViewModelBase' class. Instead of it, the 'GlobalSettings.DefaultViewModelSettings' property is used. Updated...NAudio: NAudio 1.7: full release notes available at http://mark-dot-net.blogspot.co.uk/2013/10/naudio-17-release-notes.htmlDirectX Tool Kit: October 2013: October 28, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning Model loading and effect factories support loading skinned models MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp Model loading from CMOs now handles UV transforms for texture coordinates A number of small fixes for EffectFactory Minor code and project cleanup ...ExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.VidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.Indent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...Custom Controls for TFS Work Item Tracking: 1.2.0.0: This is a maintenance release that adds support for TFS 2013. The control pack contains the following work item custom controls: MultiValueControl: a ComboBox to accept and show multiple values for a field by showing a list of checkboxes. More details here: MultiValue Control ScreenshotControl: a simple control (button) to capture a screenshot as a work item attachment. More details here: Screenshot controls. AttachmentsControl: this control cab be used as an alternative to the standar...New Projects3DChemFold: TODOAcc Oct2013 Liq2 MVC3EF5: Proyecto hecho en mvc3 con Entity Framework 5 para liquidación de sueldosAssociated List Box Control: A server side control combining list boxes and buttons to move items between lists. This has custom list boxes developed from a user control in ASP.Net website.AutoSPCUInstaller: Install the SharePoint Cumulative Update without pain. Use the AutoSPCUInstaller for a clean an easy installation process.Catalano Secure Delete: Delete your privacy data permanently.Duplica: Duplica is console (Command Prompt) tool aimed to duplicate existing file into a desired destination.High performance xll add-ins for Excel: A modern C++ interface to the Microsoft Excel SDK.Home Server SMART Classic: Home Server SMART is a hard disk and SSD health monitoring, reporting and alerting tool for Windows Home Server.Message Locked Encryption Library for .NET: A MLE (Message Locked Encryption) library developed for the .NET FrameworkMuServer: Web server mainly for streaming media to web browsing capable devices.MVA: Code examples from the book Programming in C# Exam Ref 70-483.NETCommon: This is only common library for NETonioncry: onion makes the aliens cry :(sfast: cms、??????、??????SPWrap - TileBoard Webpart: SPWrap Suite: Contains web parts that are wrapping existing libraries and features into reusable & fully configurable SharePoint components.TFS Build Launcher: A single command line utility to launch your TFS builds, allowing you to pass values into build process parameters.UsefulTools: A collection of useful extension methods and utility classes for .NET in general and WPFVirtual Book Libreria Online: Proyecto Libreria entity frame 5.0XML File Editor: XML Editor

    Read the article

  • Optimizing graphics for an iOS flash game

    - by 1GR3
    A friend of mine and myself are working on a flash developed iOS (and later Android) puzzle board game. He's a developer and I'm a designer/developer so (no surprise) we have different points of view. His method: make small tiles (100x100px) in Photoshop join them into the board and then in flash apply effects to the board to avoid repetition (80's not in the good way). My method: precompose the whole board (960x640px+bleed) in Photoshop and than mask active and inactive areas in flash. What do you think?

    Read the article

  • UDK game Prisoners/Guards

    - by RR_1990
    For school I need to make a little game with UDK, the concept of the game is: The player is the headguard, he will have some other guard (bots) who will follow him. Between the other guards and the player are some prisoners who need to evade the other guards. It needs to look like this My idea was to let the guard bots follow the player at a certain distance and let the prisoners bots in the middle try to evade the guard bots. Now is the problem i'm new to Unreal Script and the school doesn't support me that well. Untill now I have only was able to make the guard bots follow me. I hope you guys can help me or make me something that will make this game work. Here is the class i'm using to let te bots follow me: class ChaseControllerAI extends AIController; var Pawn player; var float minimalDistance; var float speed; var float distanceToPlayer; var vector selfToPlayer; auto state Idle { function BeginState(Name PreviousStateName) { Super.BeginState(PreviousStateName); } event SeePlayer(Pawn p) { player = p; GotoState('Chase'); } Begin: player = none; self.Pawn.Velocity.x = 0.0; self.Pawn.Velocity.Y = 0.0; self.Pawn.Velocity.Z = 0.0; } state Chase { function BeginState(Name PreviousStateName) { Super.BeginState(PreviousStateName); } event PlayerOutOfReach() { `Log("ChaseControllerAI CHASE Player out of reach."); GotoState('Idle'); } // class ChaseController extends AIController; CONTINUED // State Chase (continued) event Tick(float deltaTime) { `Log("ChaseControllerAI in Event Tick."); selfToPlayer = self.player.Location - self.Pawn.Location; distanceToPlayer = Abs(VSize(selfToPlayer)); if (distanceToPlayer > minimalDistance) { PlayerOutOfReach(); } else { self.Pawn.Velocity = Normal(selfToPlayer) * speed; //self.Pawn.Acceleration = Normal(selfToPlayer) * speed; self.Pawn.SetRotation(rotator(selfToPlayer)); self.Pawn.Move(self.Pawn.Velocity*0.001); // or *deltaTime } } Begin: `Log("Current state Chase:Begin: " @GetStateName()@""); } defaultproperties { bAdjustFromWalls=true; bIsPlayer= true; minimalDistance = 1024; //org 1024 speed = 500; }

    Read the article

  • Game component causes game to freeze

    - by ChocoMan
    I'm trying to add my camera component to Game1 class' constructor like so: Camera camera; // from class Camera : GameComponent .... public Game1() { graphics = new GraphicsDeviceManager(this); this.graphics.PreferredBackBufferWidth = screenWidth; this.graphics.PreferredBackBufferHeight = screenHieght; this.graphics.IsFullScreen = true; Content.RootDirectory = "Content"; camera = new Camera(this); Components.Add(camera); } From the just adding the last two lines, when I run the game, the screen freezes then gives me this message: An unhandled exception of type 'System.ComponentModel.Win32Exception' occurred in System.Drawing.dll Additional information: The operation completed successfully

    Read the article

  • Extending Blend for Visual Studio 2013

    - by Chris Skardon
    Originally posted on: http://geekswithblogs.net/cskardon/archive/2013/11/01/extending-blend-for-visual-studio-2013.aspxSo, I got a comment yesterday on my post about Extending Blend 4 and Blend for Visual Studio 2012 asking if I knew how to get it working for Blend for Visual Studio 2013.. My initial thoughts were, just change the location to get the blend dlls from Visual Studio 11.0 to 12.0 and you’re all set, so I went to do that, only to discover that the dlls I normally reference, well – they don’t exist. So… I’ve made a presumption that the actual process of using MEF etc is still the same. I was wrong. So, the route to discovery – required DotPeek and opening a few of blends dlls.. Browsing through the Blend install directory (./Microsoft Visual Studio 12.0/Blend/) I notice the .addin files: So I decide to peek into the SketchFlow dll, then promptly remember SketchFlow is quite a big thing, and hunting through there is not ideal, luckily there is another dll using an .addin file, ‘Microsoft.Expression.Importers.Host’, so we’ll go for that instead. We can see it’s still using the ‘IPackage’ formula, but where is that sucker? Well, we just press F12 on the ‘IPackage’ bit and DotPeek takes us there, with a very handy comment at the top: // Type: Microsoft.Expression.Framework.IPackage // Assembly: Microsoft.Expression.Framework, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a // MVID: E092EA54-4941-463C-BD74-283FD36478E2 // Assembly location: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Blend\Microsoft.Expression.Framework.dll Now we know where the IPackage interface is defined, so let’s just try writing a control. Last time I did a separate dll for the control, this time I’m not, but it still works if you want to do it that way. Let’s build a control! STEP 1 Create a new WPF application Naming doesn’t matter any more! I have gone with ‘Hello2013’ (see what I did there?) STEP 2 Delete: App.Config App.xaml MainWindow.xaml We won’t be needing them STEP 3 Change your application to be a Class Library instead. (You might also want to delete the ‘vshost’ stuff in your output directory now, as they only exist for hosting the WPF app, and just cause clutter) STEP 4 Add a reference to the ‘Microsoft.Expression.Framework.dll’ (which you can find in ‘C:\Program Files\Microsoft Visual Studio 12.0\Blend’ – that’s Program Files (x86) if you’re on an x64 machine!). STEP 5 Add a User Control, I’m going with ‘Hello2013Control’, and following from last time, it’s just a TextBlock in a Grid: <UserControl x:Class="Hello2013.Hello2013Control" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Grid> <TextBlock>Hello Blend for VS 2013</TextBlock> </Grid> </UserControl> STEP 6 Add a class to load the package – I’ve called it – yes you guessed – Hello2013Package, which will look like this: namespace Hello2013 { using Microsoft.Expression.Framework; using Microsoft.Expression.Framework.UserInterface; public class Hello2013Package : IPackage { private Hello2013Control _hello2013Control; private IWindowService _windowService; public void Load(IServices services) { _windowService = services.GetService<IWindowService>(); Initialize(); } private void Initialize() { _hello2013Control = new Hello2013Control(); if (_windowService.PaletteRegistry["HelloPanel"] == null) _windowService.RegisterPalette("HelloPanel", _hello2013Control, "Hello Window"); } public void Unload(){} } } You might note that compared to the 2012 version we’re no longer [Exporting(typeof(IPackage))]. The file you create in STEP 7 covers this for us. STEP 7 Add a new file called: ‘<PROJECT_OUTPUT_NAME>.addin’ – in reality you can call it anything and it’ll still read it in just fine, it’s just nicer if it all matches up, so I have ‘Hello2013.addin’. Content wise, we need to have: <?xml version="1.0" encoding="utf-8"?> <AddIn AssemblyFile="Hello2013.dll" /> obviously, replacing ‘Hello2013.dll’ with whatever your dll is called. STEP 8 We set the ‘addin’ file to be copied to the output directory: STEP 9 Build! STEP 10 Go to your output directory (./bin/debug) and copy the 3 files (Hello2013.dll, Hello2013.pdb, Hello2013.addin) and then paste into the ‘Addins’ folder in your Blend directory (C:\Program Files\Microsoft Visual Studio 12.0\Blend\Addins) STEP 11 Start Blend for Visual Studio 2013 STEP 12 Go to the ‘Window’ menu and select ‘Hello Window’ STEP 13 Marvel at your new control! Feel free to email me / comment with any problems!

    Read the article

  • ResponseStatusLine protocol violation

    - by Tom Hines
    I parse/scrape a few web page every now and then and recently ran across an error that stated: "The server committed a protocol violation. Section=ResponseStatusLine".   After a few web searches, I found a couple of suggestions – one of which said the problem could be fixed by changing the HttpWebRequest ProtocolVersion to 1.0 with the command: 1: HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(strURI); 2: req.ProtocolVersion = HttpVersion.Version10;   …but that did not work in my particular case.   What DID work was the next suggestion I found that suggested the use of the setting: “useUnsafeHeaderParsing” either in the app.config file or programmatically. If added to the app.config, it would be: 1: <!-- after the applicationSettings --> 2: <system.net> 3: <settings> 4: <httpWebRequest useUnsafeHeaderParsing ="true"/> 5: </settings> 6: </system.net>   If done programmatically, it would look like this: C++: 1: // UUHP_CPP.h 2: #pragma once 3: using namespace System; 4: using namespace System::Reflection; 5:   6: namespace UUHP_CPP 7: { 8: public ref class CUUHP_CPP 9: { 10: public: 11: static bool UseUnsafeHeaderParsing(String^% strError) 12: { 13: Assembly^ assembly = Assembly::GetAssembly(System::Net::Configuration::SettingsSection::typeid); //__typeof 14: if (nullptr==assembly) 15: { 16: strError = "Could not access Assembly"; 17: return false; 18: } 19:   20: Type^ type = assembly->GetType("System.Net.Configuration.SettingsSectionInternal"); 21: if (nullptr==type) 22: { 23: strError = "Could not access internal settings"; 24: return false; 25: } 26:   27: Object^ obj = type->InvokeMember("Section", 28: BindingFlags::Static | BindingFlags::GetProperty | BindingFlags::NonPublic, 29: nullptr, nullptr, gcnew array<Object^,1>(0)); 30:   31: if(nullptr == obj) 32: { 33: strError = "Could not invoke Section member"; 34: return false; 35: } 36:   37: FieldInfo^ fi = type->GetField("useUnsafeHeaderParsing", BindingFlags::NonPublic | BindingFlags::Instance); 38: if(nullptr == fi) 39: { 40: strError = "Could not access useUnsafeHeaderParsing field"; 41: return false; 42: } 43:   44: if (!(bool)fi->GetValue(obj)) 45: { 46: fi->SetValue(obj, true); 47: } 48:   49: return true; 50: } 51: }; 52: } C# (CSharp): 1: using System; 2: using System.Reflection; 3:   4: namespace UUHP_CS 5: { 6: public class CUUHP_CS 7: { 8: public static bool UseUnsafeHeaderParsing(ref string strError) 9: { 10: Assembly assembly = Assembly.GetAssembly(typeof(System.Net.Configuration.SettingsSection)); 11: if (null == assembly) 12: { 13: strError = "Could not access Assembly"; 14: return false; 15: } 16:   17: Type type = assembly.GetType("System.Net.Configuration.SettingsSectionInternal"); 18: if (null == type) 19: { 20: strError = "Could not access internal settings"; 21: return false; 22: } 23:   24: object obj = type.InvokeMember("Section", 25: BindingFlags.Static | BindingFlags.GetProperty | BindingFlags.NonPublic, 26: null, null, new object[] { }); 27:   28: if (null == obj) 29: { 30: strError = "Could not invoke Section member"; 31: return false; 32: } 33:   34: // If it's not already set, set it. 35: FieldInfo fi = type.GetField("useUnsafeHeaderParsing", BindingFlags.NonPublic | BindingFlags.Instance); 36: if (null == fi) 37: { 38: strError = "Could not access useUnsafeHeaderParsing field"; 39: return false; 40: } 41:   42: if (!Convert.ToBoolean(fi.GetValue(obj))) 43: { 44: fi.SetValue(obj, true); 45: } 46:   47: return true; 48: } 49: } 50: }   F# (FSharp): 1: namespace UUHP_FS 2: open System 3: open System.Reflection 4: module CUUHP_FS = 5: let UseUnsafeHeaderParsing(strError : byref<string>) : bool = 6: // 7: let assembly : Assembly = Assembly.GetAssembly(typeof<System.Net.Configuration.SettingsSection>) 8: if (null = assembly) then 9: strError <- "Could not access Assembly" 10: false 11: else 12: 13: let myType : Type = assembly.GetType("System.Net.Configuration.SettingsSectionInternal") 14: if (null = myType) then 15: strError <- "Could not access internal settings" 16: false 17: else 18: 19: let obj : Object = myType.InvokeMember("Section", BindingFlags.Static ||| BindingFlags.GetProperty ||| BindingFlags.NonPublic, null, null, Array.zeroCreate 0) 20: if (null = obj) then 21: strError <- "Could not invoke Section member" 22: false 23: else 24: 25: // If it's not already set, set it. 26: let fi : FieldInfo = myType.GetField("useUnsafeHeaderParsing", BindingFlags.NonPublic ||| BindingFlags.Instance) 27: if(null = fi) then 28: strError <- "Could not access useUnsafeHeaderParsing field" 29: false 30: else 31: 32: if (not(Convert.ToBoolean(fi.GetValue(obj)))) then 33: fi.SetValue(obj, true) 34: 35: // Now return true 36: true VB (Visual Basic): 1: Option Explicit On 2: Option Strict On 3: Imports System 4: Imports System.Reflection 5:   6: Public Class CUUHP_VB 7: Public Shared Function UseUnsafeHeaderParsing(ByRef strError As String) As Boolean 8:   9: Dim assembly As [Assembly] 10: assembly = [assembly].GetAssembly(GetType(System.Net.Configuration.SettingsSection)) 11:   12: If (assembly Is Nothing) Then 13: strError = "Could not access Assembly" 14: Return False 15: End If 16:   17: Dim type As Type 18: type = [assembly].GetType("System.Net.Configuration.SettingsSectionInternal") 19: If (type Is Nothing) Then 20: strError = "Could not access internal settings" 21: Return False 22: End If 23:   24: Dim obj As Object 25: obj = [type].InvokeMember("Section", _ 26: BindingFlags.Static Or BindingFlags.GetProperty Or BindingFlags.NonPublic, _ 27: Nothing, Nothing, New [Object]() {}) 28:   29: If (obj Is Nothing) Then 30: strError = "Could not invoke Section member" 31: Return False 32: End If 33:   34: ' If it's not already set, set it. 35: Dim fi As FieldInfo 36: fi = [type].GetField("useUnsafeHeaderParsing", BindingFlags.NonPublic Or BindingFlags.Instance) 37: If (fi Is Nothing) Then 38: strError = "Could not access useUnsafeHeaderParsing field" 39: Return False 40: End If 41:   42: If (Not Convert.ToBoolean(fi.GetValue(obj))) Then 43: fi.SetValue(obj, True) 44: End If 45:   46: Return True 47: End Function 48: End Class   Technorati Tags: C++,CPP,VB,Visual Basic,F#,FSharp,C#,CSharp,ResponseStatusLine,protocol violation

    Read the article

  • Weird CSS-behaviour [migrated]

    - by WMRKameleon
    <!DOCTYPE html> <html> <head> <title>PakHet</title> <link rel="stylesheet" type="text/css" href="css/basis.css" /> </head> <body> <div class="wrapper"> <div id='cssmenu'> <ul> <li class="active"><a href='index.html'><span>Start</span></a></li> <li><a href='pakhet.html'><span>Over PakHet</span></a></li> <li><a href='overons.html'><span>Over Ons</span></a></li> <li class='has-sub '><a href='#'><span>Uw pakket</span></a> <ul> <li><a href='aanmelden.php'><span>Aanmelden</span></a></li> <li><a href='traceren.php'><span>Traceren</span></a></li> </ul> </li> </ul> </div> <div class="header"> <h1>Hier komt de titel van de website</h1> </div> <div class="content"> <p>Dit is de tekst van de content. Dit is de indexpagina.</p> </div> </div> </body> </html> And this is the CSS: /* CSS RESET */ html, body, div, span, applet, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, a, abbr, acronym, address, big, cite, code, del, dfn, em, img, ins, kbd, q, s, samp, small, strike, strong, sub, sup, tt, var, b, u, i, center, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, canvas, details, embed, figure, figcaption, footer, header, hgroup, menu, nav, output, ruby, section, summary, time, mark, audio, video, *{ margin: 0; padding: 0; border: 0; vertical-align: baseline; } table { border-collapse: collapse; border-spacing: 0; } /* Einde CSS RESET, nu echte code */ html, body{ background:url(../images/bg_picture.jpg) fixed no-repeat; } .wrapper{ margin:0 auto; } .header{ margin:0 auto; background-color:rgba(0, 0, 0, 0.4); } .content{ background-color:rgba(0, 0, 0, 0.4); width:600px; margin:0 auto; margin-top:50px; } .content p{ color:white; text-shadow:1px 1px 0 rgba(0,0,0, 0.5); font-family:"Lucida Grande", sans-serif; } #cssmenu{ height:37px; display:block; padding:0; margin: 0; border:1px solid; } #cssmenu > ul {list-style:inside none; padding:0; margin:0;} #cssmenu > ul > li {list-style:inside none; padding:0; margin:0; float:left; display:block; position:relative;} #cssmenu > ul > li > a{ outline:none; display:block; position:relative; padding:12px 20px; font:bold 13px/100% "Lucida Grande", Helvetica, sans-serif; text-align:center; text-decoration:none; text-shadow:1px 1px 0 rgba(0,0,0, 0.4); } #cssmenu > ul > li:first-child > a{border-radius:5px 0 0 5px;} #cssmenu > ul > li > a:after{ content:''; position:absolute; border-right:1px solid; top:-1px; bottom:-1px; right:-2px; z-index:99; } #cssmenu ul li.has-sub:hover > a:after{top:0; bottom:0;} #cssmenu > ul > li.has-sub > a:before{ content:''; position:absolute; top:18px; right:6px; border:5px solid transparent; border-top:5px solid #fff; } #cssmenu > ul > li.has-sub:hover > a:before{top:19px;} #cssmenu ul li.has-sub:hover > a{ background:#3f3f3f; border-color:#3f3f3f; padding-bottom:13px; padding-top:13px; top:-1px; z-index:999; } #cssmenu ul li.has-sub:hover > ul, #cssmenu ul li.has-sub:hover > div{display:block;} #cssmenu ul li.has-sub > a:hover{background:#3f3f3f; border-color:#3f3f3f;} #cssmenu ul li > ul, #cssmenu ul li > div{ display:none; width:auto; position:absolute; top:38px; padding:10px 0; background:#3f3f3f; border-radius:0 0 5px 5px; z-index:999; } #cssmenu ul li > ul{width:200px;} #cssmenu ul li > ul li{display:block; list-style:inside none; padding:0; margin:0; position:relative;} #cssmenu ul li > ul li a{ outline:none; display:block; position:relative; margin:0; padding:8px 20px; font:10pt "Lucida Grande", Helvetica, sans-serif; color:#fff; text-decoration:none; text-shadow:1px 1px 0 rgba(0,0,0, 0.5); } #cssmenu, #cssmenu > ul > li > ul > li a:hover{ background:#333333; background:-moz-linear-gradient(top, #333333 0%, #222222 100%); background:-webkit-gradient(linear, left top, left bottom, color-stop(0%,#333333), color-stop(100%,#222222)); background:-webkit-linear-gradient(top, #333333 0%,#222222 100%); background:-o-linear-gradient(top, #333333 0%,#222222 100%); background:-ms-linear-gradient(top, #333333 0%,#222222 100%); background:linear-gradient(top, #333333 0%,#222222 100%); filter:progid:DXImageTransform.Microsoft.gradient( startColorstr='#333333', endColorstr='#222222',GradientType=0 ); } #cssmenu{border-color:#000;} #cssmenu > ul > li > a{border-right:1px solid #000; color:#fff;} #cssmenu > ul > li > a:after{border-color:#444;} #cssmenu > ul > li > a:hover{background:#111;} #cssmenu > ul > li.active > a{ color:orange; } .header{ clear:both; } The problem is that, whenever I hover on the dropdown-menu, that a 1px margin appears in between the menu and the header. Can I solve that? I can't seem to find the solution.

    Read the article

  • How to create contracts in python

    - by recluze
    I am just moving to python from Java and have a question about the way the two do things. My question relates to contracts. An example: an application defines an interface that all plugins must implement and then the main application can call it. In Java: public interface IPlugin { public Image modify(Image img); } public class MainApp { public main_app_logic() { String pluginName = "com.example.myplugin"; IPlugin x = (IPlugin) Class.forName(pluginName); x.modify(someimg); } } The plugin implements the interface and we use reflection in main app to call it. That way, there's a contract between the main app and the plugin that both can refer to. How does one go about doing something similar in Python? And also, which approach is better? p.s. I'm not posting this on SO because I'm much more concerned with the philosophy behind the two approaches.

    Read the article

  • SQL SERVER – Puzzle Involving NULL – Resolve – Error – Operand data type void type is invalid for sum operator

    - by pinaldave
    Today is Monday let us start this week with interesting puzzle. Yesterday I had also posted quick question here: SQL SERVER – T-SQL Scripts to Find Maximum between Two Numbers Run following code: SELECT SUM(data) FROM (SELECT NULL AS DATA) t It will throw following error. Msg 8117, Level 16, State 1, Line 1 Operand data type void type is invalid for sum operator. I can easily fix if I use ISNULL Function as displayed following. SELECT SUM(data) FROM (SELECT ISNULL(NULL,0) AS DATA) t Above script will not throw an error. However, there is one more method how this can be fixed. Can you come up with another method which will not generate error? Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

    Read the article

  • Accessing the same service more than twice in the nick of time

    - by PointedC
    I have an application that will access interface service A which is to run from windows startup. This service is used by program B and my application functions on B's presence after getting a pointer to A. The scenario is translated as follows, public interface A{} ///my program public class MyProgram { public MyProgram() { ProgramB.DoA(); } public A GetA(){} } public class ProgramB { void DoA(){} } The translated source is not true, but that seems to be what I am looking for. In order to eliminate the overhead of allocating and realocating dynamic accesses to the same service used by other processes, would you please provide an actual solution to the problem ?(I am all out of any idea now)

    Read the article

  • IE9 not rendering box-shadow Elements inside of Table Cells

    - by Rick Strahl
    Ran into an annoying problem today with IE 9. Slowly updating some older sites with CSS 3 tags and for the most part IE9 does a reasonably decent job of working with the new CSS 3 features. Not all by a long shot but at least some of the more useful ones like border-radius and box-shadow are supported. Until today I was happy to see that IE supported box-shadow just fine, but I ran into a problem with some old markup that uses tables for its main layout sections. I found that inside of a table cell IE fails to render a box-shadow. Below are images from Chrome (left) and IE 9 (right) of the same content: The download and purchase images are rendered with: <a href="download.asp" style="display:block;margin: 10px;"><img src="../images/download.gif" class="boxshadow roundbox" /></a> where the .boxshadow and .roundbox styles look like this:.boxshadow { -moz-box-shadow: 3px 3px 5px #535353; -webkit-box-shadow: 3px 3px 5px #535353; box-shadow: 3px 3px 5px #535353; } .roundbox { -moz-border-radius: 6px 6px 6px 6px; -webkit-border-radius: 6px; border-radius: 6px 6px 6px 6px; } And the Problem is… collapsed Table Borders Now normally these two styles work just fine in IE 9 when applied to elements. But the box-shadow doesn't work inside of this markup - because the parent container is a table cell.<td class="sidebar" style="border-collapse: collapse"> … <a href="download.asp" style="display:block;margin: 10px;"><img src="../images/download.gif" class="boxshadow roundbox" /></a> …</td> This HTML causes the image to not show a shadow. In actuality I'm not styling inline, but as part of my browser Reset I have the following in my master .css file:table { border-collapse: collapse; border-spacing: 0; } which has the same effect as the inline style. border-collapse by default inherits from the parent and so the TD inherits from table and tr - so TD tags are effectively collapsed. You can check out a test document that demonstrates this behavior here in this CodePaste.net snippet or run it here. How to work around this Issue To get IE9 to render the shadows inside of the TD tag correctly, I can just change the style explicitly NOT to use border-collapse:<td class="sidebar" style="border-collapse: separate; border-width: 0;"> Or better yet (thanks to David's comment below), you can add the border-collapse: separate to the .boxshadow style like this:.boxshadow { -moz-box-shadow: 3px 3px 5px #535353; -webkit-box-shadow: 3px 3px 5px #535353; box-shadow: 3px 3px 5px #535353; border-collapse: separate; } With either of these approaches IE renders the shadows correctly. Do you really need border-collapse? Should you bother with border-collapse? I think so! Collapsed borders render flat as a single fat line if a border-width and border-color are assigned, while separated borders render a thin line with a bunch of weird white space around it or worse render a old skool 3D raised border which is terribly ugly as well. So as a matter of course in any app my browser Reset includes the above code to make sure all tables with borders render the same flat borders. As you probably know, IE has all sorts of rendering issues in tables and on backgrounds (opacity backgrounds or image backgrounds) most of which is caused by the way that IE internally uses ActiveX filters to apply these effects. Apparently collapsed borders are yet one more item that causes problems with rendering. There you have it. Another crappy failure in IE we have to check for now, just one more reason to hate Internet Explorer. Luckily this one has a reasonably easy workaround. I hope this helps out somebody and saves them the hour I spent trying to figure out what caused this problem in the first place. Resources Sample HTML document that demonstrates the behavior Run the Sample© Rick Strahl, West Wind Technologies, 2005-2012Posted in HTML  Internet Explorer   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

    Read the article

  • What is the exception in java code? [closed]

    - by Karandeep Singh
    This java code is for reverse the string but it returning concat null with returned string. import java.util.*; import java.util.logging.Level; import java.util.logging.Logger; public class Practice { public static void main(String[] args) { String str = ""; try { str = reverse("Singh"); } catch (Exception ex) { Logger.getLogger(Practice.class.getName()).log(Level.SEVERE, null, ex); System.out.print(ex.getMessage()); }finally{ System.out.println(str); } } public static String reverse(String str) throws Exception{ String temp = null; if(str.length()<=0){ throw new Exception("empty"); }else{ for(int i=str.length()-1;i>=0;i--){ temp+=str.charAt(i); } } return temp.trim(); } } Output: nullhgniS

    Read the article

  • Ball bouncing at a certain angle and efficiency computations

    - by X Y
    I would like to make a pong game with a small twist (for now). Every time the ball bounces off one of the paddles i want it to be under a certain angle (between a min and a max). I simply can't wrap my head around how to actually do it (i have some thoughts and such but i simply cannot implement them properly - i feel i'm overcomplicating things). Here's an image with a small explanation . One other problem would be that the conditions for bouncing have to be different for every edge. For example, in the picture, on the two small horizontal edges i do not want a perfectly vertical bounce when in the middle of the edge but rather a constant angle (pi/4 maybe) in either direction depending on the collision point (before the middle of the edge, or after). All of my collisions are done with the Separating Axes Theorem (and seem to work fine). I'm looking for something efficient because i want to add a lot of things later on (maybe polygons with many edges and such). So i need to keep to a minimum the amount of checking done every frame. The collision algorithm begins testing whenever the bounding boxes of the paddle and the ball intersect. Is there something better to test for possible collisions every frame? (more efficient in the long run,with many more objects etc, not necessarily easy to code). I'm going to post the code for my game: Paddle Class public class Paddle : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private bool keybEnabled; private bool isLeftPaddle; private Texture2D paddleSprite; private Vector2 paddlePosition; private float paddleSpeedY; private Vector2 paddleScale = new Vector2(1f, 1f); private const float DEFAULT_Y_SPEED = 150; private Vector2[] Normals2Edges; private Vector2[] Vertices = new Vector2[4]; private List<Vector2> lst = new List<Vector2>(); private Vector2 Edge; #endregion #region Properties public float Speed { get {return paddleSpeedY; } set { paddleSpeedY = value; } } public Vector2[] Normal2EdgesVector { get { NormalsToEdges(this.isLeftPaddle); return Normals2Edges; } } public Vector2[] VertexVector { get { return Vertices; } } public Vector2 Scale { get { return paddleScale; } set { paddleScale = value; NormalsToEdges(this.isLeftPaddle); } } public float X { get { return paddlePosition.X; } set { paddlePosition.X = value; } } public float Y { get { return paddlePosition.Y; } set { paddlePosition.Y = value; } } public float Width { get { return (Scale.X == 1f ? (float)paddleSprite.Width : paddleSprite.Width * Scale.X); } } public float Height { get { return ( Scale.Y==1f ? (float)paddleSprite.Height : paddleSprite.Height*Scale.Y ); } } public Texture2D GetSprite { get { return paddleSprite; } } public Rectangle Boundary { get { return new Rectangle((int)paddlePosition.X, (int)paddlePosition.Y, (int)this.Width, (int)this.Height); } } public bool KeyboardEnabled { get { return keybEnabled; } } #endregion private void NormalsToEdges(bool isLeftPaddle) { Normals2Edges = null; Edge = Vector2.Zero; lst.Clear(); for (int i = 0; i < Vertices.Length; i++) { Edge = Vertices[i + 1 == Vertices.Length ? 0 : i + 1] - Vertices[i]; if (Edge != Vector2.Zero) { Edge.Normalize(); //outer normal to edge !! (origin in top-left) lst.Add(new Vector2(Edge.Y, -Edge.X)); } } Normals2Edges = lst.ToArray(); } public float[] ProjectPaddle(Vector2 axis) { if (Vertices.Length == 0 || axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, Vertices[0]); max = min; for (int i = 1; i < Vertices.Length; i++) { float p = Vector2.Dot(axis, Vertices[i]); if (p < min) min = p; else if (p > max) max = p; } return (new float[2] { min, max }); } public Paddle(Game game, bool isLeftPaddle, bool enableKeyboard = true) : base(game) { contentManager = new ContentManager(game.Services); keybEnabled = enableKeyboard; this.isLeftPaddle = isLeftPaddle; } public void setPosition(Vector2 newPos) { X = newPos.X; Y = newPos.Y; } public override void Initialize() { base.Initialize(); this.Speed = DEFAULT_Y_SPEED; X = 0; Y = 0; NormalsToEdges(this.isLeftPaddle); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleSprite = contentManager.Load<Texture2D>(@"Content\pongBar"); } public override void Update(GameTime gameTime) { //vertices array Vertices[0] = this.paddlePosition; Vertices[1] = this.paddlePosition + new Vector2(this.Width, 0); Vertices[2] = this.paddlePosition + new Vector2(this.Width, this.Height); Vertices[3] = this.paddlePosition + new Vector2(0, this.Height); // Move paddle, but don't allow movement off the screen if (KeyboardEnabled) { float moveDistance = Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState newKeyState = Keyboard.GetState(); if (newKeyState.IsKeyDown(Keys.Down) && Y + paddleSprite.Height + moveDistance <= Game.GraphicsDevice.Viewport.Height) { Y += moveDistance; } else if (newKeyState.IsKeyDown(Keys.Up) && Y - moveDistance >= 0) { Y -= moveDistance; } } else { if (this.Y + this.Height > this.GraphicsDevice.Viewport.Height) { this.Y = this.Game.GraphicsDevice.Viewport.Height - this.Height - 1; } } base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(SpriteSortMode.Texture,null); spriteBatch.Draw(paddleSprite, paddlePosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Ball Class public class Ball : Microsoft.Xna.Framework.DrawableGameComponent { #region Private Members private SpriteBatch spriteBatch; private ContentManager contentManager; private const float DEFAULT_SPEED = 50; private float speedIncrement = 0; private Vector2 ballScale = new Vector2(1f, 1f); private const float INCREASE_SPEED = 50; private Texture2D ballSprite; //initial texture private Vector2 ballPosition; //position private Vector2 centerOfBall; //center coords private Vector2 ballSpeed = new Vector2(DEFAULT_SPEED, DEFAULT_SPEED); //speed #endregion #region Properties public float DEFAULTSPEED { get { return DEFAULT_SPEED; } } public Vector2 ballCenter { get { return centerOfBall; } } public Vector2 Scale { get { return ballScale; } set { ballScale = value; } } public float SpeedX { get { return ballSpeed.X; } set { ballSpeed.X = value; } } public float SpeedY { get { return ballSpeed.Y; } set { ballSpeed.Y = value; } } public float X { get { return ballPosition.X; } set { ballPosition.X = value; } } public float Y { get { return ballPosition.Y; } set { ballPosition.Y = value; } } public Texture2D GetSprite { get { return ballSprite; } } public float Width { get { return (Scale.X == 1f ? (float)ballSprite.Width : ballSprite.Width * Scale.X); } } public float Height { get { return (Scale.Y == 1f ? (float)ballSprite.Height : ballSprite.Height * Scale.Y); } } public float SpeedIncreaseIncrement { get { return speedIncrement; } set { speedIncrement = value; } } public Rectangle Boundary { get { return new Rectangle((int)ballPosition.X, (int)ballPosition.Y, (int)this.Width, (int)this.Height); } } #endregion public Ball(Game game) : base(game) { contentManager = new ContentManager(game.Services); } public void Reset() { ballSpeed.X = DEFAULT_SPEED; ballSpeed.Y = DEFAULT_SPEED; ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } public void SpeedUp() { if (ballSpeed.Y < 0) ballSpeed.Y -= (INCREASE_SPEED + speedIncrement); else ballSpeed.Y += (INCREASE_SPEED + speedIncrement); if (ballSpeed.X < 0) ballSpeed.X -= (INCREASE_SPEED + speedIncrement); else ballSpeed.X += (INCREASE_SPEED + speedIncrement); } public float[] ProjectBall(Vector2 axis) { if (axis == Vector2.Zero) return (new float[2] { 0, 0 }); float min, max; min = Vector2.Dot(axis, this.ballCenter) - this.Width/2; //center - radius max = min + this.Width; //center + radius return (new float[2] { min, max }); } public void ChangeHorzDirection() { ballSpeed.X *= -1; } public void ChangeVertDirection() { ballSpeed.Y *= -1; } public override void Initialize() { base.Initialize(); ballPosition.X = Game.GraphicsDevice.Viewport.Width / 2 - ballSprite.Width / 2; ballPosition.Y = Game.GraphicsDevice.Viewport.Height / 2 - ballSprite.Height / 2; } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); ballSprite = contentManager.Load<Texture2D>(@"Content\ball"); } public override void Update(GameTime gameTime) { if (this.Y < 1 || this.Y > GraphicsDevice.Viewport.Height - this.Height - 1) this.ChangeVertDirection(); centerOfBall = new Vector2(ballPosition.X + this.Width / 2, ballPosition.Y + this.Height / 2); base.Update(gameTime); } public override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.Draw(ballSprite, ballPosition, null, Color.White, 0f, Vector2.Zero, Scale, SpriteEffects.None, 0); spriteBatch.End(); base.Draw(gameTime); } } Main game class public class gameStart : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public gameStart() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.Window.Title = "Pong game"; } protected override void Initialize() { ball = new Ball(this); paddleLeft = new Paddle(this,true,false); paddleRight = new Paddle(this,false,true); Components.Add(ball); Components.Add(paddleLeft); Components.Add(paddleRight); this.Window.AllowUserResizing = false; this.IsMouseVisible = true; this.IsFixedTimeStep = false; this.isColliding = false; base.Initialize(); } #region MyPrivateStuff private Ball ball; private Paddle paddleLeft, paddleRight; private int[] bit = { -1, 1 }; private Random rnd = new Random(); private int updates = 0; enum nrPaddle { None, Left, Right }; private nrPaddle PongBar = nrPaddle.None; private ArrayList Axes = new ArrayList(); private Vector2 MTV; //minimum translation vector private bool isColliding; private float overlap; //smallest distance after projections private Vector2 overlapAxis; //axis of overlap #endregion protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); paddleLeft.setPosition(new Vector2(0, this.GraphicsDevice.Viewport.Height / 2 - paddleLeft.Height / 2)); paddleRight.setPosition(new Vector2(this.GraphicsDevice.Viewport.Width - paddleRight.Width, this.GraphicsDevice.Viewport.Height / 2 - paddleRight.Height / 2)); paddleLeft.Scale = new Vector2(1f, 2f); //scale left paddle } private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] <= circle[0] || circle[1] <= pad[0]) { return false; } if (pad[1] - circle[0] < circle[1] - pad[0]) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax; } } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * overlap; } return true; } protected override void Update(GameTime gameTime) { updates += 1; float ftime = 5 * (float)gameTime.ElapsedGameTime.TotalSeconds; if (updates == 1) { isColliding = false; int Xrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; int Yrnd = bit[Convert.ToInt32(rnd.Next(0, 2))]; ball.SpeedX = Xrnd * ball.SpeedX; ball.SpeedY = Yrnd * ball.SpeedY; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } else { updates = 100; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; } //autorun :) paddleLeft.Y = ball.Y; //collision detection PongBar = nrPaddle.None; if (ball.Boundary.Intersects(paddleLeft.Boundary)) { PongBar = nrPaddle.Left; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleLeft.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleLeft.VertexVector, ball.ballCenter)); } } else if (ball.Boundary.Intersects(paddleRight.Boundary)) { PongBar = nrPaddle.Right; if (!isColliding) { Axes.Clear(); Axes.AddRange(paddleRight.Normal2EdgesVector); //axis from nearest vertex to ball's center Axes.Add(FORMULAS.NormAxisFromCircle2ClosestVertex(paddleRight.VertexVector, ball.ballCenter)); } } if (PongBar != nrPaddle.None && !isColliding) switch (PongBar) { case nrPaddle.Left: if (ShapesIntersect(paddleLeft, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; case nrPaddle.Right: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) ball.X += MTV.X; ball.Y += MTV.Y; ball.ChangeHorzDirection(); } break; default: break; } if (!ShapesIntersect(paddleRight, ball) && !ShapesIntersect(paddleLeft, ball)) isColliding = false; ball.X += ftime * ball.SpeedX; ball.Y += ftime * ball.SpeedY; //check ball movement if (ball.X > paddleRight.X + paddleRight.Width + 2) { //IncreaseScore(Left); ball.Reset(); updates = 0; return; } else if (ball.X < paddleLeft.X - 2) { //IncreaseScore(Right); ball.Reset(); updates = 0; return; } base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Aquamarine); spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); spriteBatch.End(); base.Draw(gameTime); } } And one method i've used: public static Vector2 NormAxisFromCircle2ClosestVertex(Vector2[] vertices, Vector2 circle) { Vector2 temp = Vector2.Zero; if (vertices.Length > 0) { float dist = (circle.X - vertices[0].X) * (circle.X - vertices[0].X) + (circle.Y - vertices[0].Y) * (circle.Y - vertices[0].Y); for (int i = 1; i < vertices.Length;i++) { if (dist > (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y)) { temp = vertices[i]; //memorize the closest vertex dist = (circle.X - vertices[i].X) * (circle.X - vertices[i].X) + (circle.Y - vertices[i].Y) * (circle.Y - vertices[i].Y); } } temp = circle - temp; temp.Normalize(); } return temp; } Thanks in advance for any tips on the 4 issues. EDIT1: Something isn't working properly. The collision axis doesn't come out right and the interpolation also seems to have no effect. I've changed the code a bit: private bool ShapesIntersect(Paddle paddle, Ball ball) { overlap = 1000000f; //large value overlapAxis = Vector2.Zero; MTV = Vector2.Zero; foreach (Vector2 ax in Axes) { float[] pad = paddle.ProjectPaddle(ax); //pad0 = min, pad1 = max float[] circle = ball.ProjectBall(ax); //circle0 = min, circle1 = max if (pad[1] < circle[0] || circle[1] < pad[0]) { return false; } if (Math.Abs(pad[1] - circle[0]) < Math.Abs(circle[1] - pad[0])) { if (Math.Abs(overlap) > Math.Abs(-pad[1] + circle[0])) { overlap = -pad[1] + circle[0]; overlapAxis = ax * (-1); } //to get the proper axis } else { if (Math.Abs(overlap) > Math.Abs(circle[1] - pad[0])) { overlap = circle[1] - pad[0]; overlapAxis = ax; } } } if (overlapAxis != Vector2.Zero) { MTV = overlapAxis * Math.Abs(overlap); } return true; } And part of the Update method: if (ShapesIntersect(paddleRight, ball)) { isColliding = true; if (MTV != Vector2.Zero) { ball.X += MTV.X; ball.Y += MTV.Y; } //test if (overlapAxis.X == 0) //collision with horizontal edge { } else if (overlapAxis.Y == 0) //collision with vertical edge { float factor = Math.Abs(ball.ballCenter.Y - paddleRight.Y) / paddleRight.Height; if (factor > 1) factor = 1f; if (overlapAxis.X < 0) //left edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(-1, -3), new Vector2(-1, 3), factor)))); else //right edge? ball.Speed = ball.DEFAULTSPEED * Vector2.Normalize(Vector2.Reflect(ball.Speed, (Vector2.Lerp(new Vector2(1, -3), new Vector2(1, 3), factor)))); } else //vertex collision??? { ball.Speed = -ball.Speed; } } What seems to happen is that "overlapAxis" doesn't always return the right one. So instead of (-1,0) i get the (1,0) (this happened even before i multiplied with -1 there). Sometimes there isn't even a collision registered even though the ball passes through the paddle... The interpolation also seems to have no effect as the angles barely change (or the overlapAxis is almost never (-1,0) or (1,0) but something like (0.9783473, 0.02743843)... ). What am i missing here? :(

    Read the article

< Previous Page | 758 759 760 761 762 763 764 765 766 767 768 769  | Next Page >