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  • Issue 55 - Skin Object Tokens, Optimized Control Panel, OWS Validation and Security, RAD

    April 2010 Welcome to Issue 55 of DNN Creative Magazine In this issue we focus on the new Skin Object token method introduced in DotNetNuke 5 for adding tokens into a DotNetNuke skin. A Skin Object Token is a web user control which covers skin elements such as the logo, menu, search, login links, date, copyright, languages, links, banners, privacy, terms of use, etc. Following this we demonstrate how to install and use two Advanced DotNetNuke Admin Control Panels which are available for free from Oliver Hine. These control panels provide an optimized version of the admin control panel to improve performance and page load times, as well as a ribbon bar control panel which adds additional features. Next, we continue the Open Web Studio tutorials, this month we demonstrate some very advanced techniques for building a car parts application in Open Web Studio. Throughout the tutorial we cover form input, validation, how to use dependant drop down lists, populating checkbox lists and introduce a new concept of data level security. Data level security allows you to control which data a user can access within a module. To finish, we have part five of the "How to Build a News Application with DotNetMushroom Rapid Application Developer (RAD)" article, where we demonstrate how to implement paging. This issue comes complete with 14 videos. Skinning: Skin Object Tokens for DotNetNuke 5 (8 videos - 64mins) Free Module: Advanced Optimized Control Panel by Oliver Hine (1 video - 11mins) Module Development Series: Form Validation, Dependant Drop Downs and Data Level Security in OWS (5 videos - 44mins) How to Implement Paging with DotNetMushroom RAD View issue 55 to download all of the videos in one zip file DNN Creative Magazine for DotNetNuke Web Designers Covering DotNetNuke module video reviews, video tutorials, mp3 interviews, resources and web design tips for working with DotNetNuke. In 55 issues we have created 563 videos!Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • ASP.NET developers build rich management system using the VWG extension

    - by Visual WebGui
    When The Center for Organ Recovery & Education (CORE) decided they needed a web application to allow easy access to the expenses management system they initially went to ASP.NET web forms combined with CSS. The outcome, however, was not satisfying enough as it appeared bland and lacked in richness. So in order to enrich the UI and give the web application some glitz, Visual WebGui was selected. Visual WebGui provided the needed richness and the familiar Windows look and feel also made the transition...(read more)

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  • Multilingual Search Engine

    Users can formulate a question in any language and receive a precise answer in the same language Web search engine - Search - Language - Google - Web Design and Development

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  • Software for video subscription service

    - by Clinton Blackmore
    I'd like to sell instructional videos over the web. Primarily, I'd like uses to subscribe to the site and be allowed access to videos over the internet. Secondarily, I might sell DVDs for those who have poor internet connections or would like a physical copy, or possibly I'd sell eBooks and the like in the future. Regarding the subscriptions: I'd like a system that automatically sends out e-mails when it is time to renew I'd like to be able to offer free trials Users without a free trial or subscription should not be able to access the content Incidentally, I plan to host videos on my current web host and move them to a CDN when volume (and capital) make this a good idea. While I have no intention to go crazy with the DRM, it seems expedient not to directly link to the files -- how can I link to them indirectly? It would be nice to support multiple payment processors -- specifically, I'd like to avoid a PayPal only approach. Are there any web applications (or plugins) you'd recommend for something like this? While I've set up and administered several web technologies, I've never done anything with e-commerce. I see there are possibilities like osCommerce, one friend recommends using WordPress with plugins, and it really appears that for any given CMS, you can graft on components like this, although I imagine that not all are created equal. As I'm not tied to a particular web application (and, while open source software that can run on a LAMP [p=perl, python, php] stack is preferable), I'd like to make a good choice at the beginning.

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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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  • Where do I create the file .htaccess, in order to serve my HTML5 cache manifest file correctly?

    - by Forrest
    From a post on http://diveintohtml5.org/offline.html (Wayback Machine Copy) Your cache manifest file can be located anywhere on your web server, but it must be served with the content type text/cache-manifest. If you are running an Apache-based web server, you can probably just put an AddType directive in the .htaccess file at the root of your web directory: AddType text/cache-manifest .manifest Where do I create the file .htaccess? Need some more setup with apachectl ? Thanks very much !

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  • Top 10 Browser Productivity Tips

    - by Renso
    Originally posted on: http://geekswithblogs.net/renso/archive/2013/10/14/top-10-browser-productivity-tips.aspxYou don’t have to be a geek to be a productive browser user. The tips below have been selected by actions users take most of the time to navigate a web-site but use long-standing keyboard or mouse actions to get them done, when there are keyboard short-cuts you can use instead. Since you hands are already on the keyboard it is almost always faster to sue a keyboard shortcut to get something done that you usually used the mouse for. For example right-clicking on something to copy it and then doing to same for pasting something is very time consuming, keyboard shortcuts have been created that simplify the task. All it takes are a few memory brain cells to remember them. Here are the tips, in no particular order:   Tip 1 Hold down the spacebar on your keyboard to page to the end of your web page rather than using your mouse. This is really a slow way of doing it. If you want to page one page at a time, hit the spacebar once, and again to page again. But if you want to page all the way to the end of the web page simply hit Ctrl+End (that is hold down the Ctrl key and hit the End button on your keyboard). To get to the top of your web page, simply hit Ctrl + Home to go all the way to the top of your web page. Tip 2 Where are my downloads? Some folks run downloads again-and-again because they do not know where the last one went and they do not see the popup, or browser note on their web page in the footer, etc. Simply hit Ctrl+J. Works in most browsers. Tip 3 Selecting a US state from a drop down box. Don’t use the mouse, takes just way too long to scroll. When you tab to the drop down box or click on it with your mouse, simply hit the first character of the state and it will be selected. For Texas for example hit the letter “T” twice on your keyboard to get to it. The same concept can be applied to any drop down box that is alphabetical or numerically sorted. Tip 4 Fixing spelling errors. All modern-day browsers support this now. You see the red wavy lines underscoring a word, yes it is a spelling error. How do you fix it? Don’t overtype it or try and fix it manually, fist right-click on it and a list of suggestions comes up. If it does not show up, like my name “Renso” and you know how to spell your name as in this example, look further down the list of options (the little window popup that appears when you right click) and you should see an option to “Add to Dictionary”. Be warned, when you add it, it only adds it to the browser you’re using’s dictionary. If you use Google Chrome, Firefox and IE, each one will have their own list. Tip 5 So you have trouble seeing the text on the screen. Or you are looking at a photo, for example in Facebook. You want to zoom in to read better or zoom into a photo a bit more. Hit Ctrl++ (hold down Ctrl key and hit the plus key – actually it’s the equal key but it is easier to remember that it is plus for bigger). Hit the minus to zoom out. Now you can’t remember what the original size was since you were so excited to hit it 20 times, or was that 21… Simply hit Ctrl+0 (that is zero) and it will reset it to the default. Tip 6 So you closed a couple of tabs in your browser. Suddenly you remember something you wanted to double-check something on one of the tabs, you cannot remember the URL ad the tab is gone forever, or is it? Simply hit Ctrl+Shift+t and it will bring back your tabs one by one each time you click the T. This has also been a great way for me to quickly close some tabs because I don’t want my boss to see I’m shopping and then hitting Ctrl+Shift+t to quickly get it back and complete my check-put and purchase. Or, for parents, when you walk into your daughter’s room and you see she quickly clicks and closes a window/tab in here browser. Not to worry my little darling, daddy will Ctrl+Shift+t and see what boys on Facebook you were talking too… Tip 7 The web browser is frozen on your PC/Laptop/Whatever, in this example it may be your Internet Explorer browser. I don’t mention Firefox or Chrome here because it probably never happens in their world. You cannot close it, it won’t respond to anything you have done s far except for the next step you are about to take, which is throw your two-day old coffee on your keyboard. This happens especially on sites that want to force you to complete a purchase order. Hit Ctrl+Alt+Del on your keyboard on any version of windows, select TASK MANAGER. In the  First Tab, which is the Process Tab, look for the item in question. In this example you should see Internet Explorer. Right-click it and select “End Task”. It will force the thread out of memory and terminate that process. You can of course do this with any program running under your account. Tip 8 This is a personal favorite of mine. To select words in the paragraph without using the mouse. You don’t want to select one character at a time like when you use the Ctrl+arrows as it can be very slow if you want to select a lot of text. You also want to select whole words. Simply use the Ctrl+Shift_arrow (right or left depending which direction you want to go. Tip 9 I was a bit reluctant to add this one, but being in the professional services industry still come across many-a-folk that simply can’t copy-and-paste them-all text or images that reside on them screens, y’all. Ctrl+c to copy and Ctrl+v to paste it. Works a lot faster than using the mouse. You may be asking: “Well why in the devil did they not use Ctrl+p for paste…. because that is for printing. This is of course not limited to the browser world, it applies to almost any piece of software running on PC or Mac. Go try it on an image on your browser, right-click it and select copy. Open a word document and Ctrl+v to paste the image in there. Please consider copyright laws. Tip 10 Getting rid of annoying ads. Now this only works when you load a web page, meaning when you get back to the same page later you will have to do this again and you will need to learn a tool to do it, WELL WORTH IT. For example, I use GrooveShark to listen to music but I don’t like the ads they show. Install a tool like Firebug for Firefox or use the Ctrl+Shift+I on Chrome to bring up the developer toolbar. Shows at the bottom of the page. With Firefox, once you have installed Firebug as an add-on, a yellow bug should appear on the top right-hand-side of your browser, click on it to display the developer toolbar. You will need to learn how to use it, but once you know how to select an item/section on the window (usually just right-click the add you don’t want to see and select “Inspect Element”, the developer toolbar will appear (if not already there)) and then simply hit delete and it will remove the add from the screen. If you don’t know HTML you may need to play with it a bit, but once you understand how it works can open up a whole new world for you on how web pages actually work. If you can think of any others that have saved you a ton of time please let me know so I can add them to a top 99 list.

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  • How to open files which are located in VirtualBox's Guest Machine from Netbeans of Host Machine

    - by Bakhtiyor
    I have Ubuntu 10.04 installed in my Host Machine and it has VirtualBox. I have Guest Machine wich runs Ubuntu 10.10. I have NetBeans installed in Host Machine and need to open my project files which are located in Guest Machine. The reason I need it is because in my working place I have not access to install any applications, that is why I have Guest Machine where I have Web Server installed on it and also I have one web application that I am developing. I need to open that web application files from Guest Machine's Netbeans in order to modify/create new files for my web application. I have configured SSH server of Guest Machine and added port redirection in the VirtualBox so that now I can connect to it from Host Machine. But I could not find any way to open those files from Netbeans. Could anybody give me advice about how can I do that please? UPDATE I forgot to say that I don't want to use SharedFolders.

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  • Do You Need a Static or a Dynamic Website?

    Web design industry is thriving despite the global economic slowdown. The boom in small home based businesses increased the demand of web design services. Today?s small businesses and home based busi... [Author: Emily Matthew - Web Design and Development - March 31, 2010]

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  • URL length and content optimised for SEO

    - by Brendan Vogt
    I have done some reading on what URLS should look like for search engine optimisation, but I am curious to know how mine would like, I need some advice. I have a tutorial website, and my categories is something like: Web Development -> Client Side -> JavaScript So if I have a tutorial called "What is JavaScript?", is it good to have a URL that looks something like: www.MyWebsite.com/web-development/client-side/javascript/what-is-javascipt Or would something like this be more appropriate: www.MyWebsite.com/tutorials/what-is-javascipt Just curious because I also read that it is wise to have keywords in your URLs. Do I need to add the identifiers of each categories in the link as well, something like: www.MyWebsite.com/1/web-development/5/client-side/15/javascript/100/what-is-javascipt 1 is the unique identifier (primary key) of category web development 5 is the unique identifier (primary key) of category client side 15 is the unique identifier (primary key) of category javascript 100 is the unique identifier (primary key) of tutorial what is javascript UPDATE This is not a programming question so can someone please help migrate this to the correct Q&A site without devoting my questions?

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • 5 Ways to Celebrate the Release of Internet Explorer 9

    - by David Wesst
    The day has finally come: Microsoft has released a web browser that is awesome. On Monday night, Microsoft officially introduced the world to the latest edition to its product family: Internet Explorer 9. That makes March 14, 2011 (also known as PI day) the official birthday of Microsoft’s rebirth in the world of web browsing. Just like any big event, you take some time to celebrate. Here are a few things that you can do to celebrate the return of Internet Explorer. 1. Download It If you’re not a big partier, that’s fine. The one thing you can do (and definitely should) is download it and give it a shot. Sure, IE may have disappointed you in the past, but believe me when I say they really put the effort in this time. The absolute least you can do is give it a shot to see how it stands up against your favourite browser. 2. Get yourself an HTML5 Shirt One of the coolest, if not best parts of IE9 being released is that it officially introduces HTML5 as a fully supported platform from Microsoft. IE9 supports a lot of what is already defined in the HTML5 technical spec, which really demonstrates Microsoft’s support of the new standard. Since HTML5 is cool on the web, it means that it is cool to wear it too. Head over to html5shirt.com and get yourself, or your staff, or your whole family, an HTML5 shirt to show the real world that you are ready for the future of the web. 3. HTML5-ify Something Okay, so maybe a shirt isn’t enough for you. Maybe you need start using HTML5 for real. If you have a blog, or a website, or anything out there on the web, celebrate IE9 adding some HTML5 to your site. Whether that is updating old code, adding something new, or just changing your WordPress theme, definitely take a look at what HTML5 can do for you. 4. Help Kill Old IE and Upgrade your Organization See this? This is sad. Upgrading web browsers in an large enterprise or organization is not a trivial task. A lot of companies will use the excuse of not having the resources to upgrade legacy web applications they were built for a specific version of IE and it doesn’t render correctly in legacy browsers. Well, it’s time to stop the excuses. IE9 allows you to define what version of Internet Explorer you would like it to emulate. It takes minimal effort for the developer, and will get rid of the excuses. Show your IT manager or software development team this link and show them how easy it is to make old code render right in the latest and greatest from the IE team. 5. Submit an Entry for DevUnplugged So, you’ve made it to number five eh? Well then, you must be pretty hardcore to make it this far down the list. Fine, let’s take it to the next level and build an HTML5 game. That’s right. A game. Like a video game. HTML5 introduces some amazing new features that can let you build working video games using HTML5, CSS3, and JavaScript. Plus, Microsoft is celebrating the launch of IE9 with a contest where you can submit an HTML5 game (or audio application) and have a chance to win a whack of cash and other prizes. Head here for the full scoop and rules for the DevUnplugged. This post also appears at http://david.wes.st

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  • Why do I get the result zero when I try to get the width of a DropDownList control in asp.net?

    - by Paul Jack
    After I click button1, it display 0, why? How can get correct width of a DropDownList control? Thanks! <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default2.aspx.cs" Inherits="Default2" % Item 1 Item 2 </div> </form> using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Default2 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void Button1_Click(object sender, EventArgs e) { Button1.Text = DropDownList1.Width.Value.ToString(); } }

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  • Should I ditch a creative pet project in lieu of one that would demonstrate skills more applicable to an employer?

    - by Hart Simha
    I am currently working on a project on github that I think would be a good demonstration of my initiative, creativity and enthusiasm. It is an educational game I am developing in pygame that enables the user to learn to improve their development productivity by using vim, specifically with python, though learning to code faster with vim should be transferable to any language. I think this is something that might have a mass appeal and benefit to a lot of people in a measurable way. -However- I am graduating from college in a month (my degree is computer science with a minor in english), with no experience that is relevant to helping me get any kind of job in the field, and a gpa that doesn't tout my merits. I could pursue a career in game development, but it's not necessarily what I'm most interested in, and see myself applying to startups around the country. To the places I am looking at applying, showing that I have experience with pygame is going to be largely irrelevant, except in demonstration of my ability to code, period. A lot of skills that ARE more marketable, such a data modeling, GIS, mobile development, javascript, .net framework, and various web development technologies, are not going to be showcased by this project (on the upside, employers do like to see familiarity with git and python). I'm wondering if I should sink all my free time in the next couple of months into this project, since I'm motivated and interested in it, and if the value of being able to demonstrate ambition and 'good ideas' (for lack of a better term, and in my own opinion) will compensate for the absence of demonstrating more sought-after skills. I am probably at a point where I should either commit fully to this project now, or put it on the backburner in favor of something else, and I am leaning towards continuing with what I am already working on, because I think it's a great idea, and something achievable to me with enough dedication over the next couple months. But the most important thing to me is being able to get a job out of college, which I am exceedingly concerned about as the professional landscape which I am navigating for the first time is a lot more intimidating than I could have anticipated, with almost every job (even short-term contract positions) requiring years of experience which I lack. Oh, and in case anyone is interested, my repository is here: www.github.com/hmsimha/vimagine

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  • Interesting links week #1

    - by erwin21
    Below a list of interesting links that I found this week: Frontend: 10 Tips for Optimizing Web Form Submission Usability 10 Valuable Tips and Tricks for Designing HTML Emails 8 useful sites for web developers Development: Mono for Android Other: 7 Exciting Web Development Trends for 2011 Interested in more interesting links follow me at twitter http://twitter.com/erwingriekspoor

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  • Source-control your BI Publisher reports

    - by Dmitry Nefedkin
    Version control systems (VCS) like Subversion, Git and the others has been widely adopted and became the must-have tool in any software development project. Source artifacts and checked out, modified, checked in, all the history of changes is tracked by the VCS.  But what if the development tool stores the source/configuration artifacts not in your laptop's hard drive, but in some shared repository instead? Well, we definitely need a way for export/import our artifacts from/to this repository.   Oracle BI Publisher report development approach is based on such a shared repository model (catalog), and starting from BI Publisher 11.1.1.5 Oracle ships Catalog Utility, which can be utilized to export/import the reports from the command line.  To start using the BI Publisher Catalog Utility you should: Go to the file system of the server where BI Publisher binaries has been installed and locate the following file: <MW_HOME>/Oracle_BI1/clients/bipublisher/BIPCatalogUtil.zip Copy the file to your local filesystem and unzip it. I will refer to this unzipped directory as <BIP_CLIENT_DIR> below If you do not want to pass server BI Publisher server URL, username and password during each invocation, modify the corresponding values inside <BIP_CLIENT_DIR>/config/xmlp-client-config.xml Open the terminal window and go to <BIP_CLIENT_DIR>/bin Make sure that the following environment variables are set: JAVA_HOME, ORACLE_HOME Now it's time to run the utility: if you are on Linux - just run BIPCatalogUtil.sh and pass the parameters according to the utility documentation if you are on MS Windows the bad news are that the command script for MS Windows is missing, and support.oracle.com note 1333726.1 says that a temporary solution is "create a .cmd file by setting up a classpath and copying the same commands from the .sh script". The good news are that I've created this script already,  please download the it from GitHub Hope you will find this utility useful during you day-by-day BI Publisher development

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  • Using T4 to generate Configuration classes

    - by Justin Hoffman
    I wanted to try to use T4 to read a web.config and generate all of the appSettings and connectionStrings as properties of a class.  I elected in this template only to output appSettings and connectionStrings but you can see it would be easily adapted for app specific settings, bindings etc.  This allows for quick access to config values as well as removing the potential for typo's when accessing values from the ConfigurationManager. One caveat: a developer would need to remember to run the .tt file after adding an entry to the web.config.  However, one would quickly notice when trying to access the property from the generated class (it wouldn't be there).  Additionally, there are other options as noted here. The first step was to create the .tt file.  Note that this is a basic example, it could be extended even further I'm sure.  In this example I just manually input the path to the web.config file. <#@ template debug="false" hostspecific="true" language="C#" #><#@ output extension=".cs" #><#@ assembly Name="System.Configuration" #><#@ assembly name="System.Xml" #><#@ assembly name="System.Xml.Linq" #><#@ assembly name="System.Net" #><#@ assembly name="System" #><#@ import namespace="System.Configuration" #><#@ import namespace="System.Xml" #><#@ import namespace="System.Net" #><#@ import namespace="Microsoft.VisualStudio.TextTemplating" #><#@ import namespace="System.Xml.Linq" #>using System;using System.Configuration;using System.Xml;using System.Xml.Linq;using System.Linq;namespace MyProject.Web { public partial class Configurator { <# var xDocument = XDocument.Load(@"G:\MySolution\MyProject\Web.config"); var results = xDocument.Descendants("appSettings"); const string key = "key"; const string name = "name"; foreach (var xElement in results.Descendants()) {#> public string <#= xElement.Attribute(key).Value#>{get {return ConfigurationManager.AppSettings[<#= string.Format("{0}{1}{2}","\"" , xElement.Attribute(key).Value, "\"")#>];}} <#}#> <# var connectionStrings = xDocument.Descendants("connectionStrings"); foreach(var connString in connectionStrings.Descendants()) {#> public string <#= connString.Attribute(name).Value#>{get {return ConfigurationManager.ConnectionStrings[<#= string.Format("{0}{1}{2}","\"" , connString.Attribute(name).Value, "\"")#>].ConnectionString;}} <#} #> }} The resulting .cs file: using System;using System.Configuration;using System.Xml;using System.Xml.Linq;using System.Linq;namespace MyProject.Web { public partial class Configurator { public string ClientValidationEnabled{get {return ConfigurationManager.AppSettings["ClientValidationEnabled"];}} public string UnobtrusiveJavaScriptEnabled{get {return ConfigurationManager.AppSettings["UnobtrusiveJavaScriptEnabled"];}} public string ServiceUri{get {return ConfigurationManager.AppSettings["ServiceUri"];}} public string TestConnection{get {return ConfigurationManager.ConnectionStrings["TestConnection"].ConnectionString;}} public string SecondTestConnection{get {return ConfigurationManager.ConnectionStrings["SecondTestConnection"].ConnectionString;}} }} Next, I extended the partial class for easy access to the Configuration. However, you could just use the generated class file itself. using System;using System.Linq;using System.Xml.Linq;namespace MyProject.Web{ public partial class Configurator { private static readonly Configurator Instance = new Configurator(); public static Configurator For { get { return Instance; } } }} Finally, in my example, I used the Configurator class like so: [TestMethod] public void Test_Web_Config() { var result = Configurator.For.ServiceUri; Assert.AreEqual(result, "http://localhost:30237/Service1/"); }

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  • How to implement Comet in database side?

    - by Morgan Cheng
    I have been searched for this question for a long time. How to implement Comet in database side? To support Comet, we'd better have a web server stack that supports asynchronous operation. So, Apache is not a option. There are some open source web server such as tornado can do asynchronous http handling. This is in web server level. In database level, how to make web server know that some event happens in database? There should be a asynchronous way to let web server know that something updated in database. Polling is not a option. Is there any example available?

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  • SharePoint 2010 Hosting :: Sending SMS Alerts in SharePoint 2010 Over Office Mobile Service Protocol (OMS)

    - by mbridge
    In this post, I want to share the exciting news of SharePoint's 2010 new feature. Finally it's possible to send SMS directly from SharePoint to mobile phones. The advantages of sending SMS instead of Email messages are obvious: SMS alerts or reminders that are received on mobile phones are more preferred than Email messages that can be lost in the mass of spam. The interface is standard as it's very similar to previous versions of the product. Adjustments are easy to do, simply enter the address of the Office Mobile Service (OMS) web-service which you want to use for sending messages, then specify the connection parameters. Further details on Office Mobile Service is available below. The Test Service button checks if OMS web-service is accessible using provided URL (user name and password are not verified). This check is needed because OMS web-service URL depends on the mobile operator and country. It's now possible to select the method of sending alerts in alerts settings. Email option is selected by default. Alerts delivery method is displayed in the list of existing alerts. Office Mobile Service (OMS) SharePoint 2010 uses exterior servers similar to SMTP servers for sending SMS alerts. However, Microsoft started development and promotion of their own protocol instead of using existing ones. That is how Office Mobile Service (OMS) appeared. This open protocol enables clients to send text and multimedia messages (mobile messages) remotely to the server which processes these messages and delivers them to mobile phones.  Typical scenario of utilizing this protocol is data transfer between computer application and mobile phone. The recipient can answer messages and the server in return will deliver the answer by SMTP protocol, i.e. by email.  Key quality of this protocol is that it's built on base of HTPP(S) and SOAP protocols.     This means that in fact SMS gateway must support typified web-service. What do you get from web-service? What you get is the ability to send SMS from any platform you want.  The protocol is being developed at the moment and version 0.2 from 08/28/2009 was available when the article was published.  For promotion of their protocol and simplifying server search, Microsoft represented web-service http://messaging.office.microsoft.com/HostingProviders.aspx that helps to receive the list of providers, which supports OMS protocol and message delivery to your operator.  All you need to do is decide which provider to use, complete the agreement, then adjust the SharePoint connection parameters and start working.  Some providers advertise themselves not only for clients but for mobile operators as well. They offer automatic adding to the list of the Office Mobile Service Providers.  To view the full specifications of OMS, please go to http://msdn.microsoft.com/en-us/library/dd774103.aspx.

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  • Primary Advantages Of asp.net

    ASP.NET, another revolutionized web development language from the software giant Microsoft, recently has become highly popular among majority of the web developers and software professionals worldwid... [Author: Mark Warne - Web Design and Development - April 07, 2010]

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  • 2D metaball liquid effect - how to feed output of one rendering pass as input to another shader

    - by Guye Incognito
    I'm attempting to make a shader for unity3d web project. I want to implement something like in the great answer by DMGregory in this question. in order to achieve a final look something like this.. Its metaballs with specular and shading. The steps to make this shader are. 1. Convert the feathered blobs into a heightmap. 2. Generate a normalmap from the heightmap 3. Feed the normal map and height map into a standard unity shader, for instance transparent parallax specular. I pretty much have all the pieces I need assembled but I am new to shaders and need help putting them together I can generate a heightmap from the blobs using some fragment shader code I wrote (I'm just using the red channel here cus i dont know if you can access the brightness) half4 frag (v2f i) : COLOR{ half4 texcol,finalColor; texcol = tex2D (_MainTex, i.uv); finalColor=_MyColor; if(texcol.r<_botmcut) { finalColor.r= 0; } else if((texcol.r>_topcut)) { finalColor.r= 0; } else { float r = _topcut-_botmcut; float xpos = _topcut - texcol.r; finalColor.r= (_botmcut + sqrt((xpos*xpos)-(r*r)))/_constant; } return finalColor; } turns these blobs.. into this heightmap Also I've found some CG code that generates a normal map from a height map. The bit of code that makes the normal map from finite differences is here void surf (Input IN, inout SurfaceOutput o) { o.Albedo = fixed3(0.5); float3 normal = UnpackNormal(tex2D(_BumpMap, IN.uv_MainTex)); float me = tex2D(_HeightMap,IN.uv_MainTex).x; float n = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y+1.0/_HeightmapDimY)).x; float s = tex2D(_HeightMap,float2(IN.uv_MainTex.x,IN.uv_MainTex.y-1.0/_HeightmapDimY)).x; float e = tex2D(_HeightMap,float2(IN.uv_MainTex.x-1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float w = tex2D(_HeightMap,float2(IN.uv_MainTex.x+1.0/_HeightmapDimX,IN.uv_MainTex.y)).x; float3 norm = normal; float3 temp = norm; //a temporary vector that is not parallel to norm if(norm.x==1) temp.y+=0.5; else temp.x+=0.5; //form a basis with norm being one of the axes: float3 perp1 = normalize(cross(norm,temp)); float3 perp2 = normalize(cross(norm,perp1)); //use the basis to move the normal in its own space by the offset float3 normalOffset = -_HeightmapStrength * ( ( (n-me) - (s-me) ) * perp1 + ( ( e - me ) - ( w - me ) ) * perp2 ); norm += normalOffset; norm = normalize(norm); o.Normal = norm; } Also here is the built-in transparent parallax specular shader for unity. Shader "Transparent/Parallax Specular" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 _Parallax ("Height", Range (0.005, 0.08)) = 0.02 _MainTex ("Base (RGB) TransGloss (A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _ParallaxMap ("Heightmap (A)", 2D) = "black" {} } SubShader { Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} LOD 600 CGPROGRAM #pragma surface surf BlinnPhong alpha #pragma exclude_renderers flash sampler2D _MainTex; sampler2D _BumpMap; sampler2D _ParallaxMap; fixed4 _Color; half _Shininess; float _Parallax; struct Input { float2 uv_MainTex; float2 uv_BumpMap; float3 viewDir; }; void surf (Input IN, inout SurfaceOutput o) { half h = tex2D (_ParallaxMap, IN.uv_BumpMap).w; float2 offset = ParallaxOffset (h, _Parallax, IN.viewDir); IN.uv_MainTex += offset; IN.uv_BumpMap += offset; fixed4 tex = tex2D(_MainTex, IN.uv_MainTex); o.Albedo = tex.rgb * _Color.rgb; o.Gloss = tex.a; o.Alpha = tex.a * _Color.a; o.Specular = _Shininess; o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap)); } ENDCG } FallBack "Transparent/Bumped Specular" }

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  • links for 2010-06-11

    - by Bob Rhubart
    The Web-Service May Not be the Bottleneck! | Shopzilla Tech Blog The web-service doesn't perform We have a performance problem we're investigating Sound familiar? Is the web-service under test really the performance (tags: ping.fm cloud soa oracle coherence virtualization)

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  • What is bootstrap listener in the context of Spring framework?

    - by jillionbug2fix
    I am studying Spring framework, in web.xml I added following which is a bootstrap listener. Can anyone give me a proper idea of what is a bootstrap listener? <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> You can see the doc here: ContextLoadListener Bootstrap listener to start up and shut down Spring's root WebApplicationContext. Simply delegates to ContextLoader as well as to ContextCleanupListener. This listener should be registered after Log4jConfigListener in web.xml, if the latter is used. As of Spring 3.1, ContextLoaderListener supports injecting the root web application context via the ContextLoaderListener(WebApplicationContext) constructor, allowing for programmatic configuration in Servlet 3.0+ environments. See WebApplicationInitializer for usage examples...

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