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  • SQL Server CTE Basics

    The CTE was introduced into standard SQL in order to simplify various classes of SQL Queries for which a derived table just wasn't suitable. For some reason, it can be difficult to grasp the techniques of using it. Well, that's before Rob Sheldon explained it all so clearly for us.

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  • Internal Mutation of Persistent Data Structures

    - by Greg Ros
    To clarify, when I mean use the terms persistent and immutable on a data structure, I mean that: The state of the data structure remains unchanged for its lifetime. It always holds the same data, and the same operations always produce the same results. The data structure allows Add, Remove, and similar methods that return new objects of its kind, modified as instructed, that may or may not share some of the data of the original object. However, while a data structure may seem to the user as persistent, it may do other things under the hood. To be sure, all data structures are, internally, at least somewhere, based on mutable storage. If I were to base a persistent vector on an array, and copy it whenever Add is invoked, it would still be persistent, as long as I modify only locally created arrays. However, sometimes, you can greatly increase performance by mutating a data structure under the hood. In more, say, insidious, dangerous, and destructive ways. Ways that might leave the abstraction untouched, not letting the user know anything has changed about the data structure, but being critical in the implementation level. For example, let's say that we have a class called ArrayVector implemented using an array. Whenever you invoke Add, you get a ArrayVector build on top of a newly allocated array that has an additional item. A sequence of such updates will involve n array copies and allocations. Here is an illustration: However, let's say we implement a lazy mechanism that stores all sorts of updates -- such as Add, Set, and others in a queue. In this case, each update requires constant time (adding an item to a queue), and no array allocation is involved. When a user tries to get an item in the array, all the queued modifications are applied under the hood, requiring a single array allocation and copy (since we know exactly what data the final array will hold, and how big it will be). Future get operations will be performed on an empty cache, so they will take a single operation. But in order to implement this, we need to 'switch' or mutate the internal array to the new one, and empty the cache -- a very dangerous action. However, considering that in many circumstances (most updates are going to occur in sequence, after all), this can save a lot of time and memory, it might be worth it -- you will need to ensure exclusive access to the internal state, of course. This isn't a question about the efficacy of such a data structure. It's a more general question. Is it ever acceptable to mutate the internal state of a supposedly persistent or immutable object in destructive and dangerous ways? Does performance justify it? Would you still be able to call it immutable? Oh, and could you implement this sort of laziness without mutating the data structure in the specified fashion?

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  • Style bits vs. Separate bool's

    - by peterchen
    My main platform (WinAPI) still heavily uses bits for control styles etc. (example). When introducing custom controls, I'm permanently wondering whether to follow that style or rather use individual bool's. Let's pit them against each other: enum EMyCtrlStyles { mcsUseFileIcon = 1, mcsTruncateFileName = 2, mcsUseShellContextMenu = 4, }; void SetStyle(DWORD mcsStyle); void ModifyStyle(DWORD mcsRemove, DWORD mcsAdd); DWORD GetStyle() const; ... ctrl.SetStyle(mcsUseFileIcon | mcsUseShellContextMenu); vs. CMyCtrl & SetUseFileIcon(bool enable = true); bool GetUseFileIcon() const; CMyCtrl & SetTruncteFileName(bool enable = true); bool GetTruncteFileName() const; CMyCtrl & SetUseShellContextMenu(bool enable = true); bool GetUseShellContextMenu() const; ctrl.SetUseFileIcon().SetUseShellContextMenu(); As I see it, Pro Style Bits Consistent with platform less library code (without gaining complexity), less places to modify for adding a new style less caller code (without losing notable readability) easier to use in some scenarios (e.g. remembering / transferring settings) Binary API remains stable if new style bits are introduced Now, the first and the last are minor in most cases. Pro Individual booleans Intellisense and refactoring tools reduce the "less typing" effort Single Purpose Entities more literate code (as in "flows more like a sentence") No change of paradim for non-bool properties These sound more modern, but also "soft" advantages. I must admit the "platform consistency" is much more enticing than I could justify, the less code without losing much quality is a nice bonus. 1. What do you prefer? Subjectively, for writing the library, or for writing client code? 2. Any (semi-) objective statements, studies, etc.?

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  • Why was Objective-C popularity so sudden on TIOBE index?

    - by l46kok
    I'd like to ask a question that is pretty similar to the one being asked here, but for Objective-C. According to TIOBE rankings, the rise of popularity of Objective-C is unprecedented. This is obviously tied to the popularity of Apple products, but I feel like this might be a hasty conclusion to make since it doesn't really explain the stagnant growth of Java (1. There are way more Android O/S devices distributed worldwide, 2. Java is used in virtually every platform one can imagine) Now I haven't programmed in Objective-C at all, but I'd like to ask if there are any unique features or advantages about the language itself compared to other prevalent languages such as C++, Java, C#, Python etc. What are some other factors that contributed into the rise of Objective-C in this short span of time?

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  • Do most programmers copy and paste code?

    - by John MacIntyre
    I learned very early on that cutting & pasting somebody else's code takes longer in the long run that writing it yourself. In my opinion unless you really understand it, cut & paste code will probably have issues which will be a nightmare to resolve. Don't get me wrong, I mean finding other peoples code and learning from it is essential, but we don't just paste it into our app. We rewrite the concepts into our app. But I'm constantly hearing about people who cut & paste, and they talk about it like it's common practice. I also see comments by others which indicate it's common practice. So, do most programmers cut & paste code?

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  • How do I improve my code reading skills

    - by Andrew
    Well the question is in the title - how do I improve my code reading skills. The software/hardware environment I currently do development in is quite slow with respect to compilation times and time it takes the whole system to test. The system is quite old/complex and thus splitting it into a several smaller, more manageable sub-projects is not feasible in a neare future. I have realized is what really hinders the development progress is my code reading skills. How do I improve my code reading skills, so I can spot most of the errors and issues in the code even before I hit the "do compile" key, even before I start the debugger?

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  • Calling methods on Objects

    - by Mashael
    Let's say we have a class called 'Automobile' and we have an instance of that class called 'myCar'. I would like to ask why do we need to put the values that our methods return in a variable for the object? Why just don't we call the method? For example: Why should we write: string message = myCar.SpeedMessage(); Console.WriteLine(message); instead of: Console.WriteLine(myCar.SpeedMessage());

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  • How you return to a code when you don't remember what you were doing?

    - by speeder
    Well, I have some problems with procrastination and whatnot, but those get infinitely worse, when I cannot remember what I should be doing. I mean, I know my project, I wrote 100% of the code so far, and I knew more or less what I was doing, but I don't remember exactly what, I don't remember what file I was editing and why. How I get back on track? (because right now my technique of opening the source code and staring at it is not working)

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  • Any good, easy to learn from books or tutorials for learning assembly? [on hold]

    - by pythonian29033
    I've been a developer since 2009 and I've learnt a lot of languages since, but I've always wanted to understand and be able to code in the lowest level language so I can directly (or at least very close to directly) speak to machines through my code. There was a point in time when someone showed me how to do an if statement in assembly, but out of all the books that I got, I could never really understand where/how to start learning to code in assembler. any help please? I'm obsessed with learning this! PS: if you have any software suggestions, I use ubuntu and am looking to convert to backtrack soon, so it would be preferred if you could give me something that'll be easily installed on debian linux, otherwise don't sweat it, give me the name of the windows software and I'll find an equivalent myself

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  • Is it appropriate for a class to only be a collection of information with no logic?

    - by qegal
    Say I have a class Person that has instance variables age, weight, and height, and another class Fruit that has instance variables sugarContent and texture. The Person class has no methods save setters and getters, while the Fruit class has both setters and getters and logic methods like calculateSweetness. Is the Fruit class the type of class that is better practice than the Person class. What I mean by this is that the Person class seems like it doesn't have much purpose; it exists solely to organize data, while the Fruit class organizes data and actually contains methods for logic.

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  • Where's Randall Hyde?

    - by user1124893
    This probably doesn't belong here, but I couldn't think of any other StackExchange site that would fit it. Quick question, what ever happened to Randall Hyde, author of The Art of Assembly, HLA, and other works? I ask this because I was just exploring some of the content on his website and a lot of it is now gone. His website was hosted on Apple's MobileMe. As of the writing of this question, Apple has closed off all MobileMe content a few days ago. Correct me if I'm wrong, but didn't Apple warn of this a year in advance? If so, then where's Randall Hyde? Come to think of it, all of the content on his website that I have seen is several years old. A lot of it is rather useful but unfinished.

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  • Your experience with haxe and other languages that compile to PHP?

    - by Kim
    I would like to hear oppinions from people who have used a language that compiles to php. One such language I know is Haxe. Other ones I've read about are Kira and Pharen. How well do these languages integrate with PHP? Is it relatively easy to write a plugin for a PHP CMS in them? How mature are their implementations and tools? Would you recommend them to someone who has to use a php cms but hates php?

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  • Design for XML mapping scenarios between two different systems [on hold]

    - by deepak_prn
    Mapping XML fields between two systems is a mundane routine in integration scenarios. I am trying to make the design documents look better and provide clear understanding to the developers especially when we do not use XSLT or any other IDE such as jDeveloper or eclipse plugins. I want it to be a high level design but at the same time talk in developer's language. So that there is no requirements that slip under the crack. For example, one of the scenarios goes: the store cashier sells an item, the transaction data is sent to Data management system. Now, I am writing a functional design for the scenario which deals with mapping XML fields between our system and the data management system. Question : I was wondering if some one had to deal with mapping XML fields between two systems? (without XSLT being involved) and if you used a table to represent the fields mapping (example is below) or any other visualization tool which does not break the bank ? I am trying to find out if there is a better way to represent XML mapping in your design documents. The widely accepted and used method seems to be using a simple table such as in the picture to illustrate the mapping. I am wondering if there are alternate ways/ tools to represent such as in Altova:

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  • What is the best practice for when to check if something needs to be done?

    - by changokun
    Let's say I have a function that does x. I pass it a variable, and if the variable is not null, it does some action. And I have an array of variables and I'm going to run this function on each one. Inside the function, it seems like a good practice is to check if the argument is null before proceeding. A null argument is not an error, it just causes an early return. I could loop through the array and pass each value to the function, and the function will work great. Is there any value to checking if the var is null and only calling the function if it is not null during the loop? This doubles up on the checking for null, but: Is there any gained value? Is there any gain on not calling a function? Any readability gain on the loop in the parent code? For the sake of my question, let's assume that checking for null will always be the case. I can see how checking for some object property might change over time, which makes the first check a bad idea. Pseudo code example: for(thing in array) { x(thing) } Versus: for(thing in array) { if(thing not null) x(thing) } If there are language-specific concerns, I'm a web developer working in PHP and JavaScript.

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  • Is there an IDE that can simplify the process of creating a game matchmaking website?

    - by Scott
    Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be "online". Sounds simple. I'm sure I can use the thousands of lines of "C" code that I've already written. Right? So my initial investigation begins. First, I think I'll need a server program that lives on a dedicated server (or a VPS probably) that talks to a bunch of client applications that live on individual devices around the world. I can certainly handle that! (I think to myself). I'll break up my existing game into two pieces, a client piece that is just the game displays and buttons, and a server piece that does everything else. Piece of cake, right? But that means that the "server piece" must be executed on a remote machine somewhere and run 24/7. Can I do that? [apparently, that question is so basic, so uneducated, and so lame, that nobody has ever posed it before. Because hours of Googling does not yield an answer. Fine. I'll assume I can do that and move on.] I'll need a "game room", which to me means a website where you log in and then go to a lobby of some kind where you can setup your preferences, see if any of your friends are connected, and create or join games. Should be easy, but it's not. No way. Can I do all this with my local website builder? (which happens to be 90 Second Website Builder, a nice product, btw). It turns out, I can not. I can start with that, but must modify each page, so I can interact with my sql database. So I begin making each page a "PHP" page and dynamically modifying the HTML code with PHP code. I'm already starting to get a headache. Because the resulting web pages looked terrible, I began looking at using JQuery. I want to user a JQuery dialog on my website to display a list of friends and allow the user to select one to invite to the game. [google search for "how to populate a JQuery dialog from a sql database" yields nothing but more confusion.] Javascript? Java? HTML? XML? HTML5? PHP? JQuery? Flash? Sockets? Forms? CSS? Learning about each one of these, and how they interact with each other and/or depend on each other is too much for my feeble old brain. Can anyone simplify this process for me? Is there an IDE that will help me do all this without having to go back to college for a few years? Thanks, Scott

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  • What are the canonical problem sets or problem domains for the different types of languages?

    - by SnOrfus
    I'm just wondering what some of the canonical problem sets are for certain types of languages? ie. Fill in the blanks: __ is the perfect language to use for solving __. The question was arrived at reading or hearing people say statements like such and such module in our codebase would be much easier to implement using a functional language. Fee free to include examples that would seem obvious to you.

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  • which platform to choose for designing a game

    - by Pramod
    I am new to gaming platform and don't have any experience in gaming as well. I want to develop a small shooting game and don't have any idea from where to start and which platform to use like things. I have some experience in java and .net. Can anyone help me in giving me a start? I don't mind even if this question is voted down or closed. But please do help me. I've tried searching other similar questions but everyone is already into gaming and i can't get any of the words. Please refer me to some books or tutorials

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  • No specific goal for building web applications but could be in the next few months! so, which web server side language is better for me? [closed]

    - by Goma
    I didn't put a specific goal for building websites and web applications yet, but I will may know where I am going exactly in the next few months. Generally I am looking for good web development language that I don't need to change at least in the next 5 years. I want it to serve me in dfferent categories, for building small websites, medium websites and it could help me in finding a good job or working as a freelancer. Any suggestions?

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  • Are programmers tied to their code?

    - by Jason
    Assuming you are working for a company or in a team of developers, is the code bound to the person who did it? When someone develops a particular functionnality or an area of the application, is this person the only one who can, is allowed or is just able to make changes to it? I personnally think that a well-done piece of code or program should be easily modified by any programmers, but what about what you see in your environment? At my work, I'd say that the majority of the code can be modified by anyone (that's what coding standards are for right?). There are some things though that are 'property' of some coworkers like the module that handles the pay or some important functionality of the production module (we are developing an ERP system). What about your work place? Am I the only one living this?

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  • Should my colleagues review each others code from source control system?

    - by Daniel Excinsky
    Hi everybody. So that's my story: one of my colleagues uses to review all the code, hosted to revision system. I'm not speaking about adequate review of changes in parts that he belongs to. He watches the code file to file, line to line. Every new file and every modified. I feel just like being spied on! My guess is that if code was already hosted to control system, you should trust it as workable at least. My question is, maybe I'm just too paranoiac and practice of reviewing each others code is good? P.S: We're team of only three developers, and I fear that if there will be more of us, colleague just won't have time to review all the the code we'll write.

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  • How are bullets simulated in video games?

    - by mahen23
    I have been playing games like MW2 recently and, as a programmer, I tend to ask myself how do they make the game so immersive. For example, how to they simulate bullet speed. When an NPC fires a bullet from his gun, does the bullet really travel from his gun to the given target or do they they completely ignore this part and just put a bullet hole on the target? If the bullet is really travelling from the gun to the target, at what speed is it actually travelling?

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  • Why has C prevailed over Pascal?

    - by Konrad Morawski
    My understanding is that in the 1980s and perhaps in the 1990s, too - Pascal and C were pretty much head-to-head as production languages. Is the ultimate demise of Pascal only due to Borland's neglection of Delphi? Or was there more of such bad luck; or perhaps something inherently wrong with Pascal (any hopes for its revival?). I hope it's not an open, unanswerable question. I'm interested in historical facts and observations one can back up, rather than likes and dislikes. I also failed to find a duplicate question, which actually surprised me somewhat.

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  • How can unrealscript halt event handler execution after an arbitrary number of lines with no return or error?

    - by Dan Cowell
    I have created a class that extends TcpLink and is instantiated in a custom Kismet Sequence Action. It is being instantiated correctly and is making the GET HTTP request that I need it to (I have checked my access log in apache) and Apache is responding to the request with the appropriate content. The problem I have is that I'm using the event receive mode and it appears that somehow the handler for the Opened event is halted after a specific number of lines of code have executed. Here is my code for the Opened event: event Opened() { // A connection was established WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } As you can see, a number of the Broadcast calls have been commented out. Initially, only the lines up to the Broadcast containing "[DNomad_TcpLinkClient] Sent request: " were being executed and none of the Broadcasts were commented out. After commenting out that line, the next Broadcast was successful and so on and so forth. As a test, I commented out the very first Broadcast to see if the connection closing had any effect: // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); Upon doing that, an additional Broadcast at the end of the function executed. Thus the inference that there is an upper limit to the number of lines executed. Additionally, my ReceivedText handler is never called, despite Apache returning the correct HTTP 200 response with a body. My working hypothesis is that somehow after the Sequence Action finishes executing the garbage collector cleans up the TcpLinkClient instance. My biggest source of confusion with that is how on earth it does it during the execution of an event handler. Has anyone ever seen anything like this before? My full TcpLinkClient class is below: /* * TcpLinkClient based on an example usage of the TcpLink class by Michiel 'elmuerte' Hendriks for Epic Games, Inc. * */ class DNomad_TcpLinkClient extends TcpLink; var PlayerController PC; var string TargetHost; var int TargetPort; var string path; var string requesttext; var string userId; var string apartmentId; var string statusCode; var string responseData; event PostBeginPlay() { super.PostBeginPlay(); } function DoTcpLinkRequest(string uid, string id) //removes having to send a host { userId = uid; apartmentId = id; Resolve(targethost); } function string GetStatus() { return statusCode; } event Resolved( IpAddr Addr ) { // The hostname was resolved succefully WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] "$TargetHost$" resolved to "$ IpAddrToString(Addr)); // Make sure the correct remote port is set, resolving doesn't set // the port value of the IpAddr structure Addr.Port = TargetPort; //dont comment out this log because it rungs the function bindport WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Bound to port: "$ BindPort() ); if (!Open(Addr)) { WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Open failed"); } } event ResolveFailed() { WorldInfo.Game.Broadcast(self, "[TcpLinkClient] Unable to resolve "$TargetHost); // You could retry resolving here if you have an alternative // remote host. //send failed message to scaleform UI //JunHud(JunPlayerController(PC).myHUD).JunMovie.CallSetHTML("Failed"); } event Opened() { // A connection was established //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] event opened"); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sending simple HTTP query"); //The HTTP GET request //char(13) and char(10) are carrage returns and new lines requesttext = "userId="$userId$"&apartmentId="$apartmentId; SendText("GET /"$path$"?"$requesttext$" HTTP/1.0"); SendText(chr(13)$chr(10)); SendText("Host: "$TargetHost); SendText(chr(13)$chr(10)); SendText("Connection: Close"); SendText(chr(13)$chr(10)$chr(13)$chr(10)); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Sent request: "$requesttext); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] end HTTP query"); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkState: "$LinkState); //WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] LinkMode: "$LinkMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] ReceiveMode: "$ReceiveMode); WorldInfo.Game.Broadcast(self, "[DNomad_TcpLinkClient] Error: "$string(GetLastError())); } event Closed() { // In this case the remote client should have automatically closed // the connection, because we requested it in the HTTP request. WorldInfo.Game.Broadcast(self, "Connection closed."); // After the connection was closed we could establish a new // connection using the same TcpLink instance. } event ReceivedText( string Text ) { WorldInfo.Game.Broadcast(self, "Received Text: "$Text); //we dont want the header info, so we split the string after two new lines Text = Split(Text, chr(13)$chr(10)$chr(13)$chr(10), true); WorldInfo.Game.Broadcast(self, "Split Text: "$Text); statusCode = Text; } event ReceivedLine( string Line ) { WorldInfo.Game.Broadcast(self, "Received Line: "$Line); } event ReceivedBinary( int Count, byte B[255] ) { WorldInfo.Game.Broadcast(self, "Received Binary of length: "$Count); } defaultproperties { TargetHost="127.0.0.1" TargetPort=80 //default for HTTP LinkMode=MODE_Text ReceiveMode=RMODE_Event path = "dnomad/datafeed.php" userId = "0"; apartmentId = "0"; statusCode = ""; send = false; }

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  • Use the latest technology or use a mature technology as a developer?

    - by Ted Wong
    I would like to develop an application for a group of people to use. I have decided to develop using python, but I am thinking of using python 2.X or python 3.X. If I use python 2.X, I need to upgrade it for the future... But it is more mature, and has many tools and libraries. If I develop using 3.X, I don't need to think of future integration, but currenttly it doesn't have many libraries, even a python to executable is not ready for all platforms. Also, one of the considerations is that it is a brand new application, so I don't have the history burden to maintain the old libraries. Any recommendation on this dilemma? More information about this application: Native application Time for maintenance: 5 years+ Library/Tools must need: don't have idea, yet. Must need feature that in 2.X: Convert to an executable for both Windows and Mac OS X

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  • How should programmers handle email-username identity theft?

    - by Craige
    Background I recently signed up for an iTunes account, and found that somebody had fraudulently used MY email to register their iTunes account. Why Apple did not validate the email address, I will never know. Now I am told that I cannot use my email address to register a new iTunes account, as this email address is linked to an existing account. This got be thinking... Question How should we as developers handle email/identity theft? Obviously, we should verify that an email address belongs to the person it is said to belong to. Why Apple did not do this in my case, I have no idea. But lets pretend we use email address for login/account identification, and something slipped though the cracks (be it our end, or the users). How should we handle reports of fraudulent accounts?

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