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  • extracting a quadrilateral image to a rectangle

    - by Will
    In the image below, the sign on the side of the van is not face-on to the camera. I want to calculate, as best I can with the pixels I have, what it'd look like face on. I imagine that this is some kind of loop through the x and y axis doing a Bresenham's line on both dimensions at once with some kind of mixing when pixels in the source image overlap - some sub-pixel mixing of some sort? What approaches are there, and how do you mix the pixels? Is there a standard approach for this?

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  • VB6 Game Development

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "near-zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do suggest solutions with good performance and as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) UPDATE: Here is a screen shot of GearHead Garage. This picture ought to describe what i was attempting in words above... :) Thank You

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  • Projective transformation

    - by mcwehner
    Given two image buffers (assume it's an array of ints of size width * height, with each element a color value), how can I map an area defined by a quadrilateral from one image buffer into the other (always square) image buffer? I'm led to understand this is called "projective transformation". I'm also looking for a general (not language- or library-specific) way of doing this, such that it could be reasonably applied in any language without relying on "magic function X that does all the work for me". An example: I've written a short program in Java using the Processing library (processing.org) that captures video from a camera. During an initial "calibrating" step, the captured video is output directly into a window. The user then clicks on four points to define an area of the video that will be transformed, then mapped into the square window during subsequent operation of the program. If the user were to click on the four points defining the corners of a door visible at an angle in the camera's output, then this transformation would cause the subsequent video to map the transformed image of the door to the entire area of the window, albeit somewhat distorted.

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  • How does a GUI Framework work?

    - by AlexW.H.B.
    I have been all over the web looking for an answer to this, and my question is this: How does a GUI framework work? for instance how does Qt work, is there any books or wibsites on the topic of writing a GUI framework from scratch? and also does the framework have to call methods from the operating systems GUI framework? -- Thank you to any one who takes the time to try to answer this question, and forgive me if i misspelled anything.

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  • Simple 3D Editor/Viewer

    - by mnn
    I'm looking for an application, which could be able to load bunch of points in space, render them and be able to simple 3D operations (select such point, rotate & move viewport). The source has to be available, as I want to use it as basis for my own application.

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  • How do I visualize a complex graph in .Net?

    - by Ivan
    I need to visualize a graph (technically being a set of Entity Framework objects, but I can translate it to another representation if needed) of this kind. I don't know how to name it (by the way, if you know - I'll appreciate if you tell me). It would be ideal for graph elements to be clickable (so that when user clicks on a block, I can handle an event with the element id specified) but I can survive even without any interactivity. Are there any components available good for this task? If no, what should I look for to help me to develop an algorithm for drawing such a graph with visually-comfortable layout?

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  • A dynamic array of a class, inside another separate class?

    - by pinnacler
    I'm working on a robot localization simulator and I created a class called "landmark". The end result is going to be a robot that is always centered and always faces the top of the screen. As it turns, the birds eye view map will rotate around the robot. To accomplish this, I'm assuming I can rotate one class and have all elements inside rotate as well. So, the landmark class has properties x,y, label, and radius. This is suppose to simulate a tree location in a forest. To test everything, I need "forest data," and I wrote a script to generate 100 trees in a 100m x 100m area. The script automatically generates values within an acceptable range for x,y, radius. The generated data is stored in an object called tempForest and is 100x3. Ideally, I want to create a class called "landmarks" (plural) that has 100 landmark instances inside. How would I instantiate 100 instances of landmark in one instance of landmarks using that randomly generated data? Ideally, I'd just type treeBeacons = landmarks(); and it would randomly populate 100 (user definable, set in config file) instances with x, y, radius data. I'm not sure how to deal with a dynamic array of class "Landmark", inside another single class "landmarks." Any ideas?

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  • Different cursor formats in IOFrameBufferShared

    - by Thomi
    Hi, I'm reading the moust cursor pixmap data from the StdFBShmem_t structure, as defined in the IOFrameBufferShared API. Everything works fine, 90% of the time. However, I have noticed that some applications on the mac set a cursor in a different format. According to the documentation for the data structures, the cursor pixmap format should always be in the same format as the frame buffer. My frame buffer is 32BPP. I expect the pixmap data to be in the format 0xAARRGGBB, which is it. However, in some cases, I'm reading data that looks like a mask. Specifically, the pixel will either be 0x00FFFFFF or `0x00000000. This looks to me to be a mask for separate pixel data stored somewhere else. As far as I can tell, the only application that uses this cursor pixel format is Qt Creator, but I need to work with all applications, so I'd like to sort this out. The code I'm using to read the cursor pixmap data is: NSAutoreleasePool *autoReleasePool = [[NSAutoreleasePool alloc] init]; NSPoint mouseLocation = [NSEvent mouseLocation]; NSArray *allScreens = [NSScreen screens]; NSEnumerator *screensEnum = [allScreens objectEnumerator]; NSScreen *screen; NSDictionary *screenDesc = nil; while ((screen = [screensEnum nextObject])) { NSRect screenFrame = [screen frame]; screenDesc = [screen deviceDescription]; if (NSMouseInRect(mouseLocation, screenFrame, NO)) break; } if (screen) { kern_return_t err; CGDirectDisplayID displayID = (CGDirectDisplayID) [[screenDesc objectForKey:@"NSScreenNumber"] pointerValue]; task_port_t taskPort = mach_task_self(); io_service_t displayServicePort = CGDisplayIOServicePort(displayID); io_connect_t displayConnection =0; err = IOFramebufferOpen(displayServicePort, taskPort, kIOFBSharedConnectType, &displayConnection); if (KERN_SUCCESS == err) { union { vm_address_t vm_ptr; StdFBShmem_t *fbshmem; } cursorInfo; vm_size_t size; err = IOConnectMapMemory(displayConnection, kIOFBCursorMemory, taskPort, &cursorInfo.vm_ptr, &size, kIOMapAnywhere | kIOMapDefaultCache | kIOMapReadOnly); if (KERN_SUCCESS == err) { // for some reason, cursor data is not always in the same format as the frame buffer. For this reason, we need // some way to detect which structure we should be reading. QByteArray pixData((const char*)cursorInfo.fbshmem->cursor.rgb24.image[currentFrame], m_mouseInfo.currentSize.width() * m_mouseInfo.currentSize.height() * 4); IOConnectUnmapMemory(displayConnection, kIOFBCursorMemory, taskPort, cursorInfo.vm_ptr); } // IOConnectMapMemory else qDebug() << "IOConnectMapMemory Failed:" << err; IOServiceClose(displayConnection); } // IOServiceOpen else qDebug() << "IOFramebufferOpen Failed:" << err; }// if screen [autoReleasePool release]; My question is: How can I detect if the cursor is a different format from the framebuffer? Where can I read the actual pixel data? the bm18Cursor structure contains a mask section, but it's not in the right place for me to be reading it using the code above. Cheers,

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  • Issue when I'm trying to draw gradient in swift

    - by bagusflyer
    I got an error when I was trying to draw gradient in Swift code: GradientView.swift:31:40: Could not find an overload for '__conversion' that accepts the supplied arguments Here is my code: let context : CGContextRef = UIGraphicsGetCurrentContext() let locations :CGFloat[] = [ 0.0, 0.25, 0.5, 0.75 ] let colors = [UIColor.redColor().CGColor,UIColor.greenColor().CGColor,UIColor.blueColor().CGColor, UIColor.yellowColor().CGColor] let colorspace : CGColorSpaceRef = CGColorSpaceCreateDeviceRGB() let gradient : CGGradientRef = CGGradientCreateWithColors(colorspace, colors, locations) //CGGradientCreateWithColors(colorspace,colors,locations) let startPoint : CGPoint = CGPointMake(0, 0) let endPoint : CGPoint = CGPointMake(500,500) CGContextDrawLinearGradient(context, gradient,startPoint, endPoint, 0); The problem is the CGGradientCreateWithColors takes CFArray not a normal Swift Array. I have no idea how to convert CFArray to Array and can't find anything in Apple's document. Any idea? Thanks

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  • Image Transformation on iPhone, how to?

    - by Horace Ho
    Since I cannot pre-render all the images in PNGs and real-time image transformation functions are required, namely: skew perspective (like the transform action found in Photoshop) Which API (CoreAnimation? OpenGL ES?) should I look into? Even better, is there any sample code around? Thanks!

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  • What is the best way to scale images in Java?

    - by Peter Kelley
    I have a web application written in Java (Spring, Hibernate/JPA, Struts2) where users can upload images and store them in the file system. I would like to scale those images so that they are of a consistent size for display on the site. What libraries or built in functions will offer the best results? I will consider the following criteria in making my decision (in this order): Free/Open Source (essential) Easy to implement Quality of results Performance Size of executable

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  • WinForms / .Net interactive world map - how?

    - by FerretallicA
    In a CD collection program, I have each artist's country of origin stored in the main database and want to display a map of the world which: Colour-codes each country depending on the number of CDs by artists in that country Allows clicking on each country to filter a list of CDs to only ones by artists in that country This is a heavily simplified version of what I'm trying to do, but if I can at least get this far the rest should be easy enough to figure out. So far the closest thing I've found to what I'm trying to do is here: http://www.synergetechsolutions.com/blog/analytics-world-map-control Ideally I don't want to be embedding Flash in my program though, and the only other solutions I've found all involve SVG which I haven't managed to get working in practice outside of a web browser control (and I DEFINITELY don't want to be embedding a browser in the forms). Something in pure managed code and either GDI+ or WPF would be preferable. Are there any existing components that would get me started, or can anyone suggest how to approach it from scratch?

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  • Does OpenGL stencil test happen before or after fragment program runs?

    - by david
    When I set glStencilFunc( GL_NEVER, . . . ) effectively disabling all drawing, and then run my [shader-bound] program I get no performance increase over letting the fragment shader run. I thought the stencil test happened before the fragment program. Is that not the case, or at least not guaranteed? Replacing the fragment shader with one that simply writes a constant to gl_FragColor does result in a higher FPS.

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  • On OSX, how do I gradient fill a path stroke?

    - by Emiel
    Using the plethora of drawing functions in Cocoa or Quartz it's rather easy to draw paths, and fill them using a gradient. I can't seem to find an acceptable way however, to 'stroke'-draw a path with a line width of a few pixels and fill this stroke using a gradient. How is this done?

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  • Can this rectangle to rectangle intersection code still work?

    - by Jeremy Rudd
    I was looking for a fast performing code to test if 2 rectangles are intersecting. A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. Can this thing still work? Can you make it work? struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

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  • Methods for making R plots look like Excel plots?

    - by brianjd
    I've been poking around with R graphical parameters trying to make my plots look a little more professional (e.g., las=1, bty="n" usually help). But not quite there. Started playing with tikzDevice. A huge improvement! Amazing how much better things look when the font sizes and styles in the figure match those of the surrounding document. Still, not quite there. What I'm ultimately looking for are those professional gradient shading, rounded corners, and shadow effects found in MS Excel plots. I know they're probably considered chart junk, but I like them. They're just nice looking. Q: How can I get these effects into my R plots? Do people usually just export to Inkscape and doodle over there? It would be nice if there were a literate programming approach. Is there an R package that handles these effects outright?

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  • Constructing colours for maximum contrast

    - by Martin
    I want to draw some items on screen, each item is in one of N sets. The number of sets changes all the time, so I need to calculate N different colours which are as different as possible (to make it easy to identify what is in which set). So, for example with N = 2 my results would be black and white. With three I guess I would get all red, all green, all blue. For all four, it's less obvious what the correct answer is, and this is where I'm having trouble.

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  • Animate rotating SVG element on webpage

    - by Zarkonnen
    So I have an SVG file created in Inkscape embedded in a webpage, and I'd like it to rotate slowly. I've tried using Javascript and inserting animation commands directly into the SVG, but nothing works. I don't want to load in an entire JS library for this one task. This is what I have so far: <html> <body bgcolor="#333333"> <embed src="gear.svg" id="gear" width="1000" height="1000" style="position: absolute; top: -500px; left: -500px;" /> <script type="text/javascript"> var gear = document.getElementById("gear"); window.setInterval(function() { // Somehow animate the gear. }, 10); </script> </body> </html>

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  • CGGradient in an CGPath

    - by catlan
    Is it possible to draw a gradient in a path on the iPhone? I'm looking for a replacement of the mac os x method -drawInBezierPath:(NSBezierPath *)path relativeCenterPosition:(NSPoint)relativeCenterPosition of NSGradient.

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  • The difference between triangulation and mesh

    - by xiao
    I have done some computer graphical programming recently, and I have no experience before. I used the library call CGAL(computer geometry algorithm library). Also, I noticed that there is class for triangulation and also class for mesh. Is mesh just a kind of triangle net? Do they have any differences? Thanks!

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  • Resize PNG image

    - by serhiyiv
    HI! Could you please tell me how to resize a .png image. Or better give an example. I've been searching for the answer for a long time and it seems that nobody knows how to resize a .png image and keep its transparency. :(

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