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  • Problem in creating Temporary File in android?

    - by Rajapandian
    Hi, In my MediaPlayer application for streaming Video i am using the following code File temp = File.createTempFile("mediaplayertmp", "dat"); while running it throws exceptions like Parent directory of file in not writable:/sdcard/ mediaplayertmp43912.dat I dont how to handle this problem,and i want to know that when we execute that code means where the file will be created.any one knows the solution means please help with some code.

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  • Play video in videoplayer using ffmpeg

    - by AndroidOptimist
    I am trying to play an video using ffmpeg. For this i referred ffmpeg-sample link wherein i can play my video successfully. Here the video is getting played as a bitmap image. Now i would like to play my video in mediaplayer by pressing a single play button with ffmpeg code. I googled this but i couldn't find an answer. Can u please help me in playing the video in player using ffmpeg (not using bitmaps).

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  • iphone app crash, crash log posted, help please

    - by terry jones
    hi, we recenty had a programmer to develop a program for us but seems to have left us in the lurch with a part functioning application. my boss isnt happy at moment as we have spent a few hundred and have nothing to show for it at the moment. can anyone see any information in the crash log below as its gibberish to me. Incident Identifier: D4F482FE-167A-44BB-A642-7E8EF7B568BF CrashReporter Key: 2d8e2d17415c55e48ec20dae7cbe6c36b33bcce1 Process: Logistics [328] Path: /var/mobile/Applications/32A03443-ADE3-4AAE-AB32-05DB7BEB15D8/Logistics.app/Logistics Identifier: Logistics Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2010-03-29 17:07:06.474 +0200 OS Version: iPhone OS 3.1.2 (7D11) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x31a279ac 0x319a9000 + 518572 1 libSystem.B.dylib 0x31a2799c 0x319a9000 + 518556 2 libSystem.B.dylib 0x31a2798e 0x319a9000 + 518542 3 libSystem.B.dylib 0x31a3c63a 0x319a9000 + 603706 4 libstdc++.6.dylib 0x3361d3b0 0x335d8000 + 283568 5 libobjc.A.dylib 0x32401858 0x323fc000 + 22616 6 libstdc++.6.dylib 0x3361b776 0x335d8000 + 276342 7 libstdc++.6.dylib 0x3361b7ca 0x335d8000 + 276426 8 libstdc++.6.dylib 0x3361b896 0x335d8000 + 276630 9 libobjc.A.dylib 0x32400714 0x323fc000 + 18196 10 CoreFoundation 0x32537b86 0x32511000 + 158598 11 CoreFoundation 0x32537b24 0x32511000 + 158500 12 Foundation 0x3145ddaa 0x313ed000 + 462250 13 Foundation 0x31454ee2 0x313ed000 + 425698 14 Logistics 0x00002df8 0x1000 + 7672 15 CoreFoundation 0x32569ede 0x32511000 + 364254 16 UIKit 0x32ba205e 0x32b60000 + 270430 17 UIKit 0x32bf4d4e 0x32b60000 + 609614 18 CoreFoundation 0x32569ede 0x32511000 + 364254 19 UIKit 0x32ba205e 0x32b60000 + 270430 20 UIKit 0x32ba1ffe 0x32b60000 + 270334 21 UIKit 0x32ba1fd0 0x32b60000 + 270288 22 UIKit 0x32ba1d2a 0x32b60000 + 269610 23 UIKit 0x32ba263e 0x32b60000 + 271934 24 UIKit 0x32ba1656 0x32b60000 + 267862 25 UIKit 0x32ba1032 0x32b60000 + 266290 26 UIKit 0x32b9d928 0x32b60000 + 252200 27 UIKit 0x32b9d3a0 0x32b60000 + 250784 28 GraphicsServices 0x32913b72 0x3290f000 + 19314 29 CoreFoundation 0x32567c26 0x32511000 + 355366 30 CoreFoundation 0x32567356 0x32511000 + 353110 31 GraphicsServices 0x32912cb8 0x3290f000 + 15544 32 GraphicsServices 0x32912d64 0x3290f000 + 15716 33 UIKit 0x32b62768 0x32b60000 + 10088 34 UIKit 0x32b6146c 0x32b60000 + 5228 35 Logistics 0x000023c4 0x1000 + 5060 36 Logistics 0x00002380 0x1000 + 4992 Thread 1: 0 libSystem.B.dylib 0x319a9818 0x319a9000 + 2072 1 libSystem.B.dylib 0x319abff8 0x319a9000 + 12280 2 CoreFoundation 0x325677f6 0x32511000 + 354294 3 CoreFoundation 0x32567356 0x32511000 + 353110 4 WebCore 0x305d59de 0x30578000 + 383454 5 libSystem.B.dylib 0x319cd92a 0x319a9000 + 149802 Thread 2: 0 libSystem.B.dylib 0x31a28228 0x319a9000 + 520744 1 libSystem.B.dylib 0x319d3244 0x319a9000 + 172612 2 libSystem.B.dylib 0x319d2d0e 0x319a9000 + 171278 3 CoreMedia 0x33552b04 0x3354f000 + 15108 4 CoreMedia 0x33552a3a 0x3354f000 + 14906 5 MediaToolbox 0x31e1b50c 0x31e18000 + 13580 6 libSystem.B.dylib 0x319cd92a 0x319a9000 + 149802 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x383c43cc r4: 0x00000006 r5: 0x3361b30d r6: 0x00172f5c r7: 0x2fffe97c r8: 0x2fffe968 r9: 0x00000065 r10: 0x00007150 r11: 0x334bd104 ip: 0x00000025 sp: 0x2fffe97c lr: 0x31a279a3 pc: 0x31a279ac cpsr: 0x00000010 Binary Images: 0x1000 - 0x6fff +Logistics armv6 <350fc970d77b4d8d67bf43f4d7f2a68c> /var/mobile/Applications/32A03443-ADE3-4AAE-AB32-05DB7BEB15D8/Logistics.app/Logistics 0x2c000 - 0x2dfff dns.so armv7 <35ac487c38e38ed5810d5ed0d5c67546> /usr/lib/info/dns.so 0x2fe00000 - 0x2fe24fff dyld armv7 <5db9f5d0275997de58efff111816706e> /usr/lib/dyld 0x30028000 - 0x3004ffff ContentIndex armv7 <67165d749b79ad4b14c8a24f14dab29d> /System/Library/PrivateFrameworks/ContentIndex.framework/ContentIndex 0x30050000 - 0x30054fff ITSync armv7 <a0bf9af6f4ebc7e5977d3da853671162> /System/Library/PrivateFrameworks/ITSync.framework/ITSync 0x30149000 - 0x3016efff AppSupport armv7 <ca2e9a4f0475af20028968840ab94ecf> /System/Library/PrivateFrameworks/AppSupport.framework/AppSupport 0x30175000 - 0x3017ffff MobileCoreServices armv7 <36d71cd8dd49f5d5addb356f449b562a> /System/Library/Frameworks/MobileCoreServices.framework/MobileCoreServices 0x30184000 - 0x30184fff Accelerate armv7 <939f94df6c7e6e7a090ddee1ec09c844> /System/Library/PrivateFrameworks/Accelerate.framework/Accelerate 0x30185000 - 0x301b7fff iCalendar armv7 <235e05f7e167e6dbbd75528a4a37f3a3> /System/Library/PrivateFrameworks/iCalendar.framework/iCalendar 0x301b8000 - 0x301c3fff libz.1.dylib armv7 <8faba7ded9b3527ccf54c2f224f9a12f> /usr/lib/libz.1.dylib 0x301c4000 - 0x301eefff CoreText armv7 <821e9c7c935b6a8d735e2d2d9ebcee04> /System/Library/PrivateFrameworks/CoreText.framework/CoreText 0x301f6000 - 0x301fffff IAP armv7 <36e57cf20df9fcea10ebd0d1c3526a9a> /System/Library/PrivateFrameworks/IAP.framework/IAP 0x30247000 - 0x30279fff MessageUI armv7 <51d0498fb3dba758dae660754f1afb9c> /System/Library/Frameworks/MessageUI.framework/MessageUI 0x3027a000 - 0x3027efff MobileMusicPlayer armv7 <f0e7d2d2d69e9cc2a84e20bced0e1d07> /System/Library/PrivateFrameworks/MobileMusicPlayer.framework/MobileMusicPlayer 0x302c6000 - 0x302cefff CoreVideo armv7 <9259f5ae2a74b53e4f13b27fa3d511e8> /System/Library/PrivateFrameworks/CoreVideo.framework/CoreVideo 0x30348000 - 0x3034afff CrashReporterSupport armv7 <a0a25c381e45f8a3f4ec63bcb17a5a39> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/CrashReporterSupport 0x304a3000 - 0x304cefff MIME armv7 <55a4de1d243273ee7ef4e86a85d591f5> /System/Library/PrivateFrameworks/MIME.framework/MIME 0x304cf000 - 0x3050ffff libsqlite3.dylib armv7 <c2b5985d8307d73b39140e76adfd2eb7> /usr/lib/libsqlite3.dylib 0x3054a000 - 0x30569fff Bom armv7 <37e498957087af50894156808e0a486b> /System/Library/PrivateFrameworks/Bom.framework/Bom 0x30578000 - 0x30a4efff WebCore armv7 <4e2bac4e01a15979c9ac096f78280db0> /System/Library/PrivateFrameworks/WebCore.framework/WebCore 0x30a58000 - 0x30b12fff Message armv7 <a5a7de97c57a6965f27547bf8ff8810c> /System/Library/PrivateFrameworks/Message.framework/Message 0x30b13000 - 0x30b13fff vecLib armv7 <4eb91bf56603dc0db6784d8d3240bfa8> /System/Library/PrivateFrameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib 0x30c1e000 - 0x30c23fff ProtocolBuffer armv7 <91af9ee5b2f271cbd8c138b3c61e508d> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/ProtocolBuffer 0x30d05000 - 0x30d29fff SystemConfiguration armv7 <c57df668b510f025ee5a173ad30fb48e> /System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0x30d6c000 - 0x30decfff QuartzCore armv7 <af0722911ffc74fc08075e9831a6222e> /System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x30e5d000 - 0x30e72fff libresolv.9.dylib armv7 <2b6a9404652dd2b5abd1c6a5583e8533> /usr/lib/libresolv.9.dylib 0x30e73000 - 0x30ebdfff GMM armv7 <72c87b3b08ab4359802b6efed472bf46> /System/Library/PrivateFrameworks/GMM.framework/GMM 0x30ec7000 - 0x30ed0fff SpringBoardServices armv7 <17ca8b5262cd6484d41efdc72c6fd057> /System/Library/PrivateFrameworks/SpringBoardServices.framework/SpringBoardServices 0x30ed1000 - 0x30f43fff LDAP armv7 <a5f6d51ebcab28eeabe0f2bbbdeb8cc7> /System/Library/PrivateFrameworks/LDAP.framework/LDAP 0x30fe6000 - 0x30ffbfff OpenGLES armv7 <be80a5e4c55c2920be2c31f740bb9dba> /System/Library/Frameworks/OpenGLES.framework/OpenGLES 0x31003000 - 0x31009fff libkxld.dylib armv7 <04ab19af95239c12a98539478eebc560> /usr/lib/system/libkxld.dylib 0x3114f000 - 0x311acfff MediaPlayer armv7 <1021fc5da1419ba297464f71049ad084> /System/Library/Frameworks/MediaPlayer.framework/MediaPlayer 0x311ad000 - 0x311cefff CoreLocation armv7 <a3857b8324f90ae48994df15fdfbcda6> /System/Library/Frameworks/CoreLocation.framework/CoreLocation 0x311d5000 - 0x31214fff Celestial armv7 <f8bde8e040e6aac9e36e0aa8b43ee8cc> /System/Library/PrivateFrameworks/Celestial.framework/Celestial 0x312f6000 - 0x312fcfff libgcc_s.1.dylib armv7 <263b2691cd12171b31fa600716104e4a> /usr/lib/libgcc_s.1.dylib 0x31338000 - 0x31367fff libCGFreetype.A.dylib armv7 <2ec5ad6812f5ea3859cb4189d62b7265> /System/Library/Frameworks/CoreGraphics.framework/Resources/libCGFreetype.A.dylib 0x31393000 - 0x313cafff IOKit armv7 <0afabe8bf08fc163ba8e4ed614092cd3> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x313e9000 - 0x313eafff IOMobileFramebuffer armv7 <9d9f0254b5b64ced3d58191748f3027b> /System/Library/PrivateFrameworks/IOMobileFramebuffer.framework/IOMobileFramebuffer 0x313ed000 - 0x314e2fff Foundation armv7 <ede5b943f529ce1b862c15dc876992c1> /System/Library/Frameworks/Foundation.framework/Foundation 0x314ed000 - 0x31599fff libxml2.2.dylib armv7 <a491bfc5f062f33185a3f98969bae3c2> /usr/lib/libxml2.2.dylib 0x315fc000 - 0x315fefff MobileInstallation armv7 <b8ebf64838bdfe5315dab5745482e30c> /System/Library/PrivateFrameworks/MobileInstallation.framework/MobileInstallation 0x31919000 - 0x31923fff MobileBluetooth armv7 <bc6cf9563c3a14a86cde6ddf6cc3ed45> /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth 0x31926000 - 0x319a8fff WebKit armv7 <b9b7246a09f5db68e44497d318cb3ab6> /System/Library/PrivateFrameworks/WebKit.framework/WebKit 0x319a9000 - 0x31aa0fff libSystem.B.dylib armv7 <3f94d4b13815a93cbdfc6c7dc2afe5b4> /usr/lib/libSystem.B.dylib 0x31aa2000 - 0x31b8bfff AudioToolbox armv7 <393fa1e155bb0523c2a90555bb394498> /System/Library/Frameworks/AudioToolbox.framework/AudioToolbox 0x31b8d000 - 0x31bfcfff CFNetwork armv7 <b55671f2472fdae3f811ae6f636b4e2e> /System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x31cb2000 - 0x31d12fff AddressBookUI armv7 <5e5b83d3c9e2c0676671feebfb8d37c9> /System/Library/Frameworks/AddressBookUI.framework/AddressBookUI 0x31d19000 - 0x31d21fff AccountSettings armv7 <37a8916d02c399bfccc56e92ad68e84b> /System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0x31d28000 - 0x31d34fff MobileDeviceLink armv7 <d757be3521f8ed71709728790c29bdb2> /System/Library/PrivateFrameworks/MobileDeviceLink.framework/MobileDeviceLink 0x31d3a000 - 0x31d3cfff Notes armv7 <f7c579348cb58b5f2218c042cf46f422> /System/Library/PrivateFrameworks/Notes.framework/Notes 0x31d59000 - 0x31d5cfff IOSurface armv7 <81661b8e151a9af6ce5704a728e12dc7> /System/Library/PrivateFrameworks/IOSurface.framework/IOSurface 0x31e18000 - 0x31ed8fff MediaToolbox armv7 <b9023dc22073ab28f6fb8ecbe00951c2> /System/Library/PrivateFrameworks/MediaToolbox.framework/MediaToolbox 0x31ed9000 - 0x31f8dfff JavaScriptCore armv7 <d3434c868a9a0f4016ed32ba90a35c4d> /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore 0x31f91000 - 0x320e6fff CoreGraphics armv7 <5852bd39fd1ef304da7b017949755cab> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0x32150000 - 0x3217cfff DAVKit armv7 <80cf41b34d377d21d406fcb6835fbf77> /System/Library/PrivateFrameworks/DAVKit.framework/DAVKit 0x321d4000 - 0x322d5fff libicucore.A.dylib armv7 <1081389fef915d9b8858d0dfff04568e> /usr/lib/libicucore.A.dylib 0x322d6000 - 0x322d9fff ActorKit armv7 <c81b8278a35c6e8293aaf7c55811ba2d> /System/Library/PrivateFrameworks/ActorKit.framework/ActorKit 0x322da000 - 0x32388fff DataAccess armv7 <e9225a8b94fe76047095ebecd6fd58c5> /System/Library/PrivateFrameworks/DataAccess.framework/DataAccess 0x32389000 - 0x32390fff libbz2.1.0.dylib armv7 <6675987a84fc3d127305c175085914aa> /usr/lib/libbz2.1.0.dylib 0x323fc000 - 0x32499fff libobjc.A.dylib armv7 <1a57ecb9f5c0f274a274b3eb53df48ed> /usr/lib/libobjc.A.dylib 0x324b5000 - 0x324cbfff AddressBook armv7 <c21d7ab21d7e67f84c487bc278568bbe> /System/Library/Frameworks/AddressBook.framework/AddressBook 0x324d6000 - 0x32510fff CoreTelephony armv7 <5b68ed8ffac45237acc948e9d5bb5e83> /System/Library/PrivateFrameworks/CoreTelephony.framework/CoreTelephony 0x32511000 - 0x325bbfff CoreFoundation armv7 <51c03f1f8755868781e3e719d8df7b6f> /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x325ca000 - 0x3268bfff MusicLibrary armv7 <ce4922bef1cc1d6706da32480c2272bd> /System/Library/PrivateFrameworks/MusicLibrary.framework/MusicLibrary 0x3268c000 - 0x3268efff AppleJPEG armv7 <af51b716dce446178b366a8d5af48ebb> /System/Library/PrivateFrameworks/AppleJPEG.framework/AppleJPEG 0x3268f000 - 0x326adfff MobileSync armv7 <1eecaede37e5d042180473311efccda3> /System/Library/PrivateFrameworks/MobileSync.framework/MobileSync 0x32860000 - 0x3286bfff PersistentConnection armv7 <73c2bec8b5f870ea528f359c2374f19c> /System/Library/PrivateFrameworks/PersistentConnection.framework/PersistentConnection 0x3286c000 - 0x328f2fff ImageIO armv7 <ea76d0fd3ca8c1a6104bc0f013255e2d> /System/Library/PrivateFrameworks/ImageIO.framework/ImageIO 0x3290f000 - 0x32918fff GraphicsServices armv7 <5387c7197570ac7df97759c0402d453d> /System/Library/PrivateFrameworks/GraphicsServices.framework/GraphicsServices 0x32933000 - 0x3299bfff PhotoLibrary armv7 <0535fc553452b7b6cc25ac990cff4a40> /System/Library/PrivateFrameworks/PhotoLibrary.framework/PhotoLibrary 0x3299f000 - 0x329ccfff Calendar armv7 <52446b9087d707210cb515b0894afee5> /System/Library/PrivateFrameworks/Calendar.framework/Calendar 0x329d6000 - 0x329fffff TextInput armv7 <2e983bf3876bfeaf7151aa8a0e68dabc> /System/Library/PrivateFrameworks/TextInput.framework/TextInput 0x32a01000 - 0x32a02fff CoreSurface armv7 <f3aae0195e4510657029b19161138593> /System/Library/PrivateFrameworks/CoreSurface.framework/CoreSurface 0x32a09000 - 0x32a0bfff Camera armv7 <81c49c0f094225be8a6ad129a8641c86> /System/Library/PrivateFrameworks/Camera.framework/Camera 0x32a56000 - 0x32a7efff libvDSP.dylib armv7 <d846b621ce13b16241ac2d32ddd28615> /System/Library/PrivateFrameworks/Accelerate.framework/Frameworks/vecLib.framework/libvDSP.dylib 0x32a81000 - 0x32a86fff liblockdown.dylib armv7 <5b665cd59d9884ceecec6441fc42bc14> /usr/lib/liblockdown.dylib 0x32a8a000 - 0x32a96fff DataAccessExpress armv7 <ad1aeb0c6df9b0b917c1c99405e36cc4> /System/Library/PrivateFrameworks/DataAccessExpress.framework/DataAccessExpress 0x32ab5000 - 0x32ac3fff TelephonyUI armv7 <b34206a34dfb1cc4183274cc6c0a3f36> /System/Library/PrivateFrameworks/TelephonyUI.framework/TelephonyUI 0x32ac4000 - 0x32ae5fff MobileQuickLook armv7 <06cb03b3f1bd2c5bfa27ba2aef0849b2> /System/Library/PrivateFrameworks/MobileQuickLook.framework/MobileQuickLook 0x32aed000 - 0x32b07fff libRIP.A.dylib armv7 <0dc4e83b63c1350517949e24204817fb> /System/Library/Frameworks/CoreGraphics.framework/Resources/libRIP.A.dylib 0x32b09000 - 0x32b2dfff Security armv7 <3a3406fe12445942f4d767c7fa4c24ce> /System/Library/Frameworks/Security.framework/Security 0x32b2e000 - 0x32b5bfff VideoToolbox armv7 <08b68b92f987faff46a127f6f78708a0> /System/Library/PrivateFrameworks/VideoToolbox.framework/VideoToolbox 0x32b60000 - 0x33524fff UIKit armv7 <47c9d61f9cbe72938d1bfb1588306b97> /System/Library/Frameworks/UIKit.framework/UIKit 0x3354f000 - 0x33580fff CoreMedia armv7 <584770f5de9c599a2d420eb8666921ac> /System/Library/PrivateFrameworks/CoreMedia.framework/CoreMedia 0x33586000 - 0x33588fff ArtworkCache armv7 <66057eb40ba62cb544fe00ac4f2b498e> /System/Library/PrivateFrameworks/ArtworkCache.framework/ArtworkCache 0x33594000 - 0x33599fff MBX2D armv7 <ae091892e4419221d25f8db9307cedf0> /System/Library/PrivateFrameworks/MBX2D.framework/MBX2D 0x3359a000 - 0x335d7fff CoreAudio armv7 <1eb427066a911d979a024e445464a067> /System/Library/Frameworks/CoreAudio.framework/CoreAudio 0x335d8000 - 0x33621fff libstdc++.6.dylib armv7 <99401ed10ec4d5608ce23ec33dd757c6> /usr/lib/libstdc++.6.dylib 0x33627000 - 0x33632fff libbsm.0.dylib armv7 <03f3879bad1802636dadeb457ee74cb2> /usr/lib/libbsm.0.dylib

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  • mplayer dumpstream sometimes fails

    - by User1
    I'm trying to rip the video at http://videolectures.net/ecml07%5Fgetoor%5Fisr/, so I can play it at a faster speed. I paste http://193.2.4.216/2007/pascal/ecml07%5Fwarsaw/getoor%5Flise/ecml07%5Fgetoor%5Fisr%5F01.wmv into a firefox browser in Windows and MediaPlayer plays the thing. However if I try mplayer -dumpstream, it gets stuck into an infinite loop trying to play the file. If I use wget to download the link, I get a small text file which basically points to the same URL. How can I get mplayer to download this stream?

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  • Media Sharing on Windows Server 2008 R2

    - by HCL
    I want a Server 2008R2 (x64) to act as DNLA-Server. I remember I tried this with a Server 2008 about two years ago and this was only possible with some ugly hacks. Is it on Server 2008R2 now possible to enable Windows MediaPlayer Media-Sharing by installing the desktop experience packet? Has someone already experience on this. Or is there another possibility to allow media sharing on a Server 2008R2 "the designated way"? I remember that on Server 2008 the way was to install the old MediaConnect-Pacakge. But I hesitate to install such a component on a server. Anciently I installed VirtualServer with Vista and enabled the media server there in, but this seems to me somewhat overkill for such a simple task.

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  • Download and Convert live stream video

    - by IcySnow
    I want to download live streaming video from some websites and it seems Internet Download Manager can handle the job. However, the video I want is just a small part of the live stream and the the stream itself never stops. Hence, IDM will just keep downloading all days and nights if I don't stop it myself. The problem is, the downloaded file (stored in the temporary folder) is of .stream extension. Mediaplayer Classic can open it perfectly, but it'd be very inconvenient to have such extension since I don't think I can carry it around and play it on other computer. I tried some video converters but all of them failed because the format is not supported. So my questions are: Is there a program specially made to download live rmtp video? IDM works, but the format is inconvenient. How can I convert .stream file to other extension, say AVI?

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  • mplayer dumpstream sometimes fails

    - by User1
    I'm trying to rip the video at http://videolectures.net/ecml07%5Fgetoor%5Fisr/, so I can play it at a faster speed. I paste http://193.2.4.216/2007/pascal/ecml07%5Fwarsaw/getoor%5Flise/ecml07%5Fgetoor%5Fisr%5F01.wmv into a firefox browser in Windows and MediaPlayer plays the thing. However if I try mplayer -dumpstream, it gets stuck into an infinite loop trying to play the file. If I use wget to download the link, I get a small text file which basically points to the same URL. How can I get mplayer to download this stream?

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  • XNA extending the existing Content type

    - by Maarten
    We are doing a game in XNA that reacts to music. We need to do some offline processing of the music data and therefore we need a custom type containing the Song and some additional data: // Project AudioGameLibrary namespace AudioGameLibrary { public class GameTrack { public Song Song; public string Extra; } } We've added a Content Pipeline extension: // Project GameTrackProcessor namespace GameTrackProcessor { [ContentSerializerRuntimeType("AudioGameLibrary.GameTrack, AudioGameLibrary")] public class GameTrackContent { public SongContent SongContent; public string Extra; } [ContentProcessor(DisplayName = "GameTrack Processor")] public class GameTrackProcessor : ContentProcessor<AudioContent, GameTrackContent> { public GameTrackProcessor(){} public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context), Extra = "Some extra data" // Here we can do our processing on 'input' }; } } } Both the Library and the Pipeline extension are added to the Game Solution and references are also added. When trying to use this extension to load "gametrack.mp3" we run into problems however: // Project AudioGame protected override void LoadContent() { AudioGameLibrary.GameTrack gameTrack = Content.Load<AudioGameLibrary.GameTrack>("gametrack"); MediaPlayer.Play(gameTrack.Song); } The error message: Error loading "gametrack". File contains Microsoft.Xna.Framework.Media.Song but trying to load as AudioGameLibrary.GameTrack. AudioGame contains references to both AudioGameLibrary and GameTrackProcessor. Are we maybe missing other references?

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  • Force close when starting new activity

    - by Alex
    I'm trying to launch a new activity from my main activity, but I just get error codes all the time. Heres my main activity; public class gunstats extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button4 = (Button)findViewById(R.id.button4); button4.setOnClickListener(new Button.OnClickListener() { public void onClick(View v) { Intent intent = new Intent(gunstats.this, more.class); startActivity(intent); } }); } } and the activity that is being called from my main class; public class more extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); final MediaPlayer mp = MediaPlayer.create(this, R.raw.deagle); Button buttonm1 = (Button)this.findViewById(R.id.buttonm1); buttonm1.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { mp.start(); } }); } } And there's nothing wrong in the manifest Heres my logcat: 01-08 16:33:17.647: ERROR/AndroidRuntime(552): Uncaught handler: thread main exiting due to uncaught exception 01-08 16:33:17.676: ERROR/AndroidRuntime(552): android.content.ActivityNotFoundException: Unable to find explicit activity class {com.gunstats/com.gunstats.more}; have you declared this activity in your AndroidManifest.xml? 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.app.Instrumentation.checkStartActivityResult(Instrumentation.java:1480) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.app.Instrumentation.execStartActivity(Instrumentation.java:1454) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.app.Activity.startActivityForResult(Activity.java:2660) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.app.Activity.startActivity(Activity.java:2704) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at com.gunstats.gunstats$4.onClick(gunstats.java:64) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.view.View.performClick(View.java:2344) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.view.View.onTouchEvent(View.java:4133) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.widget.TextView.onTouchEvent(TextView.java:6504) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.view.View.dispatchTouchEvent(View.java:3672) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:882) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1712) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1202) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.app.Activity.dispatchTouchEvent(Activity.java:1987) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1696) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.view.ViewRoot.handleMessage(ViewRoot.java:1658) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.os.Handler.dispatchMessage(Handler.java:99) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.os.Looper.loop(Looper.java:123) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at android.app.ActivityThread.main(ActivityThread.java:4203) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at java.lang.reflect.Method.invokeNative(Native Method) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at java.lang.reflect.Method.invoke(Method.java:521) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 01-08 16:33:17.676: ERROR/AndroidRuntime(552): at dalvik.system.NativeStart.main(Native Method) What is causing this force close?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Droid's mediaserver dies on camera.takePicture()

    - by SirBoss
    On Motorola Droid, Firmware 2.1-update1, Kernel 2.9.29-omap1, Build # ESE81 When attempting to take a picture, mediaserver dies with a segmentation fault. I've tried putting takePicture in a timer and running it a few seconds after camera initialization to check for race conditions, but no change. Just calling Camera.open() doesn't cause the crash. Also, calling Camera.open() causes what I think is the autofocus motor to make a sort of ticking sound. Code that breaks: import android.app.Activity; import android.os.Bundle; public final class ChopperMain extends Activity { public void onCreate(Bundle savedInstanceState) { try { Camera camera = Camera.open(); catch (Exception e) { e.printStackTrace(); } camera.takePicture( new Camera.ShutterCallback() { public void onShutter() { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { System.out.println("Ta da."); } } }); } catch (Exception e) { e.printStackTrace(); } } } Debug Log: D/CameraHal(10158): CameraSettings constructor D/CameraHal(10158): CameraHal constructor D/CameraHal(10158): Model ID: Droid D/CameraHal(10158): Software ID 2.1-update1 D/dalvikvm( 988): GC freed 2 objects / 56 bytes in 215ms D/ViewFlipper( 1074): updateRunning() mVisible=false, mStarted=true, mUserPresent=false, mRunning=false I/HPAndroidHAL(10158): Version 2988. Build Time: Oct 26 2009:11:21:55. D/CameraHal(10158): 19 default parameters D/CameraHal(10158): Immediate Zoom/1:0. Current zoom level/1:0 D/CameraHal(10158): CameraHal constructor exited ok D/CameraService(10158): Client::Client X (pid 10400) D/CameraService(10158): CameraService::connect X D/CameraService(10158): takePicture (pid 10400) I/DEBUG (10159): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (10159): Build fingerprint: 'verizon/voles/sholes/sholes:2.1-update1/ESE81/29593:user/release-keys' I/DEBUG (10159): pid: 10158, tid: 10158 >>> /system/bin/mediaserver <<< I/DEBUG (10159): signal 11 (SIGSEGV), fault addr 00000008 I/DEBUG (10159): r0 00000000 r1 00000000 r2 a969030c r3 a9d1bfe0 I/DEBUG (10159): r4 00045eb0 r5 0000eb10 r6 000153a0 r7 a9c89fd2 I/DEBUG (10159): r8 00000000 r9 00000000 10 00000000 fp 00000000 I/DEBUG (10159): ip a969085c sp bec4fba0 lr a9689c65 pc a9d1bfde cpsr 60000030 I/DEBUG (10159): #00 pc 0001bfde /system/lib/libutils.so I/DEBUG (10159): #01 pc 00009c62 /system/lib/libcamera.so I/DEBUG (10159): #02 pc 00007b0c /system/lib/libcameraservice.so I/DEBUG (10159): #03 pc 00021f98 /system/lib/libui.so I/DEBUG (10159): #04 pc 00015514 /system/lib/libbinder.so I/DEBUG (10159): #05 pc 00018dd8 /system/lib/libbinder.so I/DEBUG (10159): #06 pc 00018fa6 /system/lib/libbinder.so I/DEBUG (10159): #07 pc 000087d2 /system/bin/mediaserver I/DEBUG (10159): #08 pc 0000c228 /system/lib/libc.so I/DEBUG (10159): I/DEBUG (10159): code around pc: I/DEBUG (10159): a9d1bfcc bd1061e3 f7f3b510 bd10e97e 4d17b570 I/DEBUG (10159): a9d1bfdc 6886a300 460418ed fff4f7ff d10a4286 I/DEBUG (10159): a9d1bfec 46234913 20054a13 f06f1869 18aa040a I/DEBUG (10159): I/DEBUG (10159): code around lr: I/DEBUG (10159): a9689c54 e0240412 0204f8d0 050cf104 edf0f7fd I/DEBUG (10159): a9689c64 f7fd4628 f8d4ecf2 b1533204 f852681a I/DEBUG (10159): a9689c74 18581c0c 7101f504 ed82f7fd f8c42000 I/DEBUG (10159): I/DEBUG (10159): stack: I/DEBUG (10159): bec4fb60 4000902c /dev/binder I/DEBUG (10159): bec4fb64 a9d19675 /system/lib/libutils.so I/DEBUG (10159): bec4fb68 00002bb4 I/DEBUG (10159): bec4fb6c a9d1b26f /system/lib/libutils.so I/DEBUG (10159): bec4fb70 bec4fbbc [stack] I/DEBUG (10159): bec4fb74 00095080 [heap] I/DEBUG (10159): bec4fb78 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb7c a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb80 00015390 [heap] I/DEBUG (10159): bec4fb84 a9c89fd2 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb88 00045ebc [heap] I/DEBUG (10159): bec4fb8c afe0f110 /system/lib/libc.so I/DEBUG (10159): bec4fb90 00000000 I/DEBUG (10159): bec4fb94 afe0f028 /system/lib/libc.so I/DEBUG (10159): bec4fb98 df002777 I/DEBUG (10159): bec4fb9c e3a070ad I/DEBUG (10159): #00 bec4fba0 00045eb0 [heap] I/DEBUG (10159): bec4fba4 00045ebc [heap] I/DEBUG (10159): bec4fba8 000153a0 [heap] I/DEBUG (10159): bec4fbac a9689c65 /system/lib/libcamera.so I/DEBUG (10159): #01 bec4fbb0 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fbb4 00015390 [heap] I/DEBUG (10159): bec4fbb8 000153a0 [heap] I/DEBUG (10159): bec4fbbc a9c87b0f /system/lib/libcameraservice.so I/DEBUG (10159): debuggerd committing suicide to free the zombie! I/DEBUG (10426): debuggerd: Mar 22 2010 17:31:05 W/MediaPlayer( 1021): MediaPlayer server died! I/ServiceManager( 984): service 'media.audio_flinger' died I/ServiceManager( 984): service 'media.player' died I/ServiceManager( 984): service 'media.camera' died I/ServiceManager( 984): service 'media.audio_policy' died W/Camera (10400): Camera server died! W/Camera (10400): ICamera died E/Camera (10400): Error 100 I/System.out(10400): Camera error, code 100 W/AudioSystem( 1021): AudioFlinger server died! W/AudioSystem( 1021): AudioPolicyService server died! I/ (10425): ServiceManager: 0xad08 E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to open gains file /data/ap_gain.bin E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to read gains/coeffs from /data E/AudioPostProcessor(10425): Audio coeffs init success. I/CameraService(10425): CameraService started: pid=10425 D/Audio_Unsolicited(10425): in readyToRun D/Audio_Unsolicited(10425): Create socket successful 10 I/AudioFlinger(10425): AudioFlinger's thread 0x11c30 ready to run E/AudioService( 1021): Media server died. E/AudioService( 1021): Media server started. W/AudioPolicyManager(10425): setPhoneState() setting same state 0

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  • How to control the volume of a media player using jquery / javascript

    - by Geetha
    Hi All, I am using the following code for media player in asp.net page. Code: <object id="mediaPlayer" classid="clsid:22D6F312-B0F6-11D0-94AB-0080C74C7E95" codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701" height="1" standby="Loading Microsoft Windows Media Player components..." type="application/x-oleobject" width="1"> <param name="fileName" value="" /> <param name="animationatStart" value="true" /> <param name="transparentatStart" value="true" /> <param name="autoStart" value="true" /> <param name="showControls" value="true" /> <param name="volume" value="70" /> </object> Problem: 1. How to set the default value for volume. [I have set it as 70 but showing 40] 2. If volume is zero the system volume also be zero.

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  • Android ActivityGroup

    - by Vahag Vardanyan
    I know that ActivityGroup is in the "past", but I want to learn how to use it. So I write a simple TabHost, and want to show different activities using ActivityGroup. Here are the parts of code Player.java package player.org; import android.app.Activity; import android.app.TabActivity; import android.content.Context; import android.content.Intent; import android.content.res.Resources; import android.media.MediaPlayer; import android.os.Bundle; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnClickListener; import android.view.animation.AlphaAnimation; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.widget.Button; import android.widget.ProgressBar; import android.widget.SeekBar; import android.widget.SeekBar.OnSeekBarChangeListener; import android.widget.TabHost; import android.widget.TabWidget; import android.widget.TextView; public class Player extends TabActivity { /** Called when the activity is first created. */ private MediaPlayer media=null; private SeekBar progress; private View play; private Progress p; TabHost tabhost; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.tabs); Resources res=getResources(); //TabHost tabhost=(TabHost) findViewById(R.id.tabhost); // tabhost.setup(); tabhost=getTabHost(); TabHost.TabSpec spec; Intent intent; intent=new Intent(this,Progress.class); spec=tabhost.newTabSpec("now playing").setIndicator("Now playing", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); intent=new Intent(this,Group.class); spec=tabhost.newTabSpec("all_songs").setIndicator("All songs", res.getDrawable(R.drawable.songs)) .setContent(intent); tabhost.addTab(spec); //intent=new Intent(this,Progress.class); spec=tabhost.newTabSpec("artists").setIndicator("Artists", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); spec=tabhost.newTabSpec("alboom").setIndicator("Alboom", res.getDrawable(R.drawable.icon)) .setContent(intent); tabhost.addTab(spec); tabhost.setCurrentTab(0); } } Group.java import android.os.Bundle; import android.view.View; public class Group extends ActivityGroup { @Override public void onCreate(Bundle savedInstanceStated) { super.onCreate(savedInstanceStated); View view = getLocalActivityManager().startActivity("AllSongs", new Intent(this, AllSongs.class).addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); setContentView(view); } AllSongs.java package player.org; import java.util.ArrayList; import android.R.id; import android.app.ActivityGroup; import android.app.ListActivity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.TabHost; public class AllSongs extends ListActivity{ ArrayList<String> listItem=new ArrayList<String>(); ArrayAdapter<String> adapter; ListView listView; //Player p; TabHost tab; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //p=new Player(); adapter=new ArrayAdapter<String>(this,R.layout.list_item,listItem); setListAdapter(adapter); listView=getListView(); listView.setTextFilterEnabled(true); listView.setOnItemClickListener(listener); addItem("vahag"); addItem("vahagvahag"); } private OnItemClickListener listener=new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> arg0, View arg1, int arg2, long arg3) { // TODO Auto-generated method stub Intent intent = new Intent(AllSongs.this,Progress.class); intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); Group group= (Group) getParent(); View view=group.getLocalActivityManager().startActivity("Progress",intent).getDecorView(); setContentView(view); } }; public void addItem(String s) { listItem.add(s); adapter.notifyDataSetChanged(); } } and the Progress.java package player.org; import android.app.Activity; import android.app.ActivityGroup; import android.app.Dialog; import android.app.TabActivity; import android.content.Context; public class Progress extends Activity { // Called when the activity is first created. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } So, AllSongs.java try to change current activity with Progress activity, but when I press on list item, the Programm forsed closed, and logChat says "08-17 12:49:26.471: ERROR/AndroidRuntime(1500): java.lang.RuntimeException: Your content must have a ListView whose id attribute is 'android.R.id.list'" I can't figure how to fix this problem, Can anyone helps?

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  • use more then one sound in my iphone application using cocos2d

    - by Rana
    avc = [[MPAVController sharedInstance] avController]; //avc is AVController NSString *path = [[NSBundle mainBundle] pathForResource:@"Sound" ofType:@"wav"]; id feeder = [[MPArrayQueueFeeder alloc] initWithPaths:[NSArray arrayWithObject:path]]; [avc setQueueFeeder:feeder]; [avc play:nil]; [feeder release]; NSTimer *sound = [NSTimer scheduledTimerWithTimeInterval:(9.0) target:self selector:@selector(Gamesoundplay) userInfo:nil repeats:YES]; Hear i use tow framework for playing sound. 1. MediaPlayer.framework 2. AudioToolbox.framework I success to play the background sound with repeat after lodding the game. I also want to play sound after clicking some button action without stop the previous background sound.But when i click the other button that time background sound is stop and start again after time intereval ( 9.0 sec ) which i mention for repeated the sound time line. If anyone do this work then help me to complete my application.

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  • Video/Audio frame as input to OpenCore

    - by Vinay
    I am not able to use MediaPlayer/VideoView to make rtsp to work in Android. So I have created a client to interact with RTSP server, I have succeeded in doing this. I am able to get the video/audio frame from RTSP server (MySpace) in Android. Now I want to play the frames. I have searched OpenCore APIs to play the frames, but didn't get any APIs. My investigation: There is a class PlayerDriver.c It creates two sinks one audio and other video. handleSetVideoSurface handleSetAudioSink Two objects of type PVPlayerDataSinkPVMFNode are created. I suspect this class has a way to give the stream as input, but I am not getting the definition of this class. Can you suggest me is there any class I need to look into it?

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  • AVAudioPlayer Memory Leak - Media Player Framework

    - by Krishnan
    Hi Friends, I am using AVAudioPlayer object to play an audio. I create an audioPlayer object initially. I play an animation and when ever animation starts I play the audio and pause the audio when the animation is finished. I initially found three memory Leaks using Instruments. (The responsible caller mentioned was RegisterEmbedCodecs). After suggestion from a "ahmet emrah" in this forum to add MediaPlayer framework, the number of leaks reduced to one. And is there any way to completely get rid of it? Thanks and regards, krishnan.

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  • bufferTime on OSMF

    - by Ronnie
    I am having an issue with OSMF. I have an MP4 that is 40MB. It is being progressively loaded. My issue is the video wont begin playing until the video has fully loaded. I am testing this on a web server. Any idea what's going on or what I am not doing? var mps:MediaPlayerSprite = new MediaPlayerSprite(); mps.x = 159; mps.y = 53; mps.width = 512; mps.height = 288; mps.resource = new URLResource("resources/video/3.4.1.mp4"); addChild(mps); I've even tried adding mps.mediaPlayer.bufferTime = 1; but no luck. I've even tried 0.

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  • adding a flash object to FancyBox using jquery swfobject

    - by Freeman
    Fellows, I dont seem to be getting a solution. I have a a video gallery which I create by dynamically from a database. I have managed to create a flash object which plays well without FancyBox, however I want a person to click on the gallery and then an swobject is created which will then be show on a fancybox. Here is part of my javascript which is not working. $.ajax({ data:"search=vids&id="+ art, type: "POST", url: "doyit.php", success: function(msg){ $(".videogallery").html('<h3>Click to view videos of '+name+'</h3>'+msg); $('.video').bind('click',function(ev){ var vid=$(this).attr("href"); var img=$(this).find("img").attr("src") $(this).flash({swf: "mediaplayer.swf", flashvars: { file: vid, image: img } }) $(this).fancybox( { ajax:{ type:"POST"}, 'padding' : 0, 'autoScale' : false, 'transitionIn' : 'none', 'transitionOut' : 'none', 'title' : this.title, 'width' : 680, 'height' : 495 } ); $(this).unbind(ev) return false; }) } Any suggestions?

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  • Problem with dictionary key in Python

    - by Hossein
    Hi all, For some project I have to make a dictionary in which the keys are urls,among which I have this url: http://www.microsoft.com/isapi/redir.dll prd=windows&sbp=mediaplayer&ar=Media&sba=Guide&pver=6.2 the url is too long to fit in here I guess in one single line. there is a space between .dll and prd. I can build a dictionary without any errors this url is also a key. but for some reason when I want to extract the values associated to this key(url). I cannot, I get and error "error key:...." Does someone know what is wrong with this url? Are dictionary keys sensitive to some stuff? thanks

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  • Audio Playback Rate in Android

    - by Marquis
    So, I know that this has been done with a few Android apps before, but I cannot for the life of me figure out how, since it's not currently possible through the API. How does one adjust the playback rate of a sound played through MediaPlayer; either with or without adjusting the pitch is fine for now, though the latter is definitely preferred. If someone can point me in the direction of an open source app that I can use as guidance, that would also be fine. Thanks in advance.

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  • Can FLV AAC stream be played in Android

    - by HariKJ
    Hi, I'm trying to build a radio player and the client is providing a stream which is a FLV container with the audio being AAC When I read the headers it shows up as audio/aacp. I have tried all possible ways such as using the 1) Streaming through mediaplayer (Does not work) 2) Use the NPR mode of using a proxy stream (I get a broken pipe exception) 3) Play it in chunks ( Plays but I need the SDCard and the playback is not very great) 4) Use the GPL'd FAAD2 Library but I would have to pay the royalty fee Can some one help me out on figuring this issue out. The last option that I have is to have my client change the stream to mp3 container (which I know that it works) Regards, Hari

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  • How to reference an object in a lower fragment in android

    - by Silas Greenback
    I am trying to build a help screen that is going to go on a mediaplayer. The idea is to put a fragment with a transparent theme on top of the current view. (See How do I create a help overlay like you see in a few Android apps and ICS? for the basic idea). Now, I understand the steps in the mentioned link, but how do I connect the circles and arrows and paragraphs next to each one (explaining what each one was) to the lower object? Example, I have an object: R.id.music_button and I want there to be and arrow that points to music button. Trying to support as many devices as we do it will be very difficult to just draw a few pictures as part of the top layout and expect them to line up. Again, how do I reference an object on a fragment below the top level? Thanks

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  • Reordering Lists like playlists in the media player

    - by CrazyBS
    Hi, I have a list of items that are displayed using a ListView from a SQLCursor. The SQL table includes(as well as other things) a _id field and an order field. I use the order field to sort the list before it gets to the ListView. What I need is a widget like the MediaPlayer has in its playlist view. It allows you to click the icon and drag the item in the playlist around and put it into a new order. With that ability I can then retrieve the new order and update the SQL table with the new order. However, I am not having any luck finding any clues to help me add that functionality into my program. The question is whether I can use existing functions to help me, or do I need to manually program motion events and such until I get nearly the same functionality.

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  • problem in playing mp4 video in safari

    - by Codiator
    I have a particular link to a video file in server. when i load the safari through [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://mydomain/category/2.mp4"]]; simulator pops out an alert message saying that "Cannot Play MOVIE.. Server is not correctly configured"....... Even I tried using the mediaPlayer framework - MPMoviePlayerController and loading it with th e url-"http://mydomain/category/2.mp4" but it didnt play out. when i paste the same url in the 10.5 leopards safari it plays out smoothly.. What may be the reason behind it.?

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