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  • Required Parameters [SSIS Denali]

    - by jamiet
    SQL Server Integration Services (SSIS) in its 2005 and 2008 incarnations expects you to set a property values within your package at runtime using Configurations. SSIS developers tend to have rather a lot of issues with SSIS configurations; in this blog post I am going to highlight one of those problems and how it has been alleviated in SQL Server code-named Denali.   A configuration is a property path/value pair that exists outside of a package, typically within SQL Server or in a collection of one or more configurations in a file called a .dtsConfig file. Within the package one defines a pointer to a configuration that says to the package “When you execute, go and get a configuration value from this location” and if all goes well the package will fetch that configuration value as it starts to execute and you will see something like the following in your output log: Information: 0x40016041 at Package: The package is attempting to configure from the XML file "C:\Configs\MyConfig.dtsConfig". Unfortunately things DON’T always go well, perhaps the .dtsConfig file is unreachable or the name of the SQL Sever holding the configuration value has been defined incorrectly – any one of a number of things can go wrong. In this circumstance you might see something like the following in your log output instead: Warning: 0x80012014 at Package: The configuration file "C:\Configs\MyConfig.dtsConfig" cannot be found. Check the directory and file name. The problem that I want to draw attention to here though is that your package will ignore the fact it can’t find the configuration and executes anyway. This is really really bad because the package will not be doing what it is supposed to do and worse, if you have not isolated your environments you might not even know about it. Can you imagine a package executing for months and all the while inserting data into the wrong server? Sounds ridiculous but I have absolutely seen this happen and the root cause was that no-one picked up on configuration warnings like the one above. Happily in SSIS code-named Denali this problem has gone away as configurations have been replaced with parameters. Each parameter has a property called ‘Required’: Any parameter with Required=True must have a value passed to it when the package executes. Any attempt to execute the package will result in an error. Here we see that error when attempting to execute using the SSMS UI: and similarly when executing using T-SQL: Error is: Msg 27184, Level 16, State 1, Procedure prepare_execution, Line 112 In order to execute this package, you need to specify values for the required parameters.   As you can see, SSIS code-named Denali has mechanisms built-in to prevent the problem I described at the top of this blog post. Specifying a Parameter required means that any packages in that project cannot execute until a value for the parameter has been supplied. This is a very good thing. I am loathe to make recommendations so early in the development cycle but right now I’m thinking that all Project Parameters should have Required=True, certainly any that are used to define external locations should be anyway. @Jamiet

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  • Silverlight Cream for February 21, 2011 -- #1049

    - by Dave Campbell
    In this Issue: Rob Eisenberg(-2-), Gill Cleeren, Colin Eberhardt, Alex van Beek, Ishai Hachlili, Ollie Riches, Kevin Dockx, WindowsPhoneGeek(-2-), Jesse Liberty(-2-), and John Papa. Above the Fold: Silverlight: "Silverlight 4: Creating useful base classes for your views and viewmodels with PRISM 4" Alex van Beek WP7: "Google Sky on Windows Phone 7" Colin Eberhardt Shoutouts: My friends at SilverlightShow have their top 5 for last week posted: SilverlightShow for Feb 14 - 20, 2011 From SilverlightCream.com: Rob Eisenberg MVVMs Us with Caliburn.Micro! Rob Eisenberg chats with Carl and Richard on .NET Rocks episode 638 about Caliburn.Micro which takes Convention-over-Configuration further, utilizing naming conventions to handle a large number of data binding, validation and other action-based characteristics in your app. Two Caliburn Releases in One Day! Rob Eisenberg also announced that release candidates for both Caliburn 2.0 and Caliburn.Micro 1.0 are now available. Check out the docs and get the bits. Getting ready for Microsoft Silverlight Exam 70-506 (Part 6) Gill Cleeren has Part 6 of his series on getting ready for the Silverlight Exam up at SilverlightShow.... this time out, Gill is discussing app startup, localization, and using resource dictionaries, just to name a few things. Google Sky on Windows Phone 7 Colin Eberhardt has a very cool WP7 app described where he's using Google Sky as the tile source for Bing Maps, and then has a list of 110 Messier Objects.. interesting astronomical objects that you can look at... all with source! Silverlight 4: Creating useful base classes for your views and viewmodels with PRISM 4 Alex van Beek has some Prism4/Unity MVVM goodness up with this discussion of a login module using View and ViewModel base classes. Windows Phone 7 and WCF REST – Authentication Solutions Ishai Hachlili sent me this link to his post about WCF REST web service and authentication for WP7, and he offers up 2 solutions... from the looks of this, I'm also putting his blog on my watch list WP7Contrib: Isolated Storage Cache Provider Ollie Riches has a complete explanation and code example of using the IsolatedStorageCacheProvider in their WP7Contrib library. Using a ChannelFactory in Silverlight, part two: binary cows & new-born calves Kevin Dockx follows-up his post on Channel Factories with this part 2, expanding the knowledge-base into usin parameters and custom binding with binary encoding, both from reader suggestions. All about UriMapping in WP7 WindowsPhoneGeek has a post up about URI mappings in WP7 ... what it is, how to enable it in code behind or XAML, then using it either with a hyperlink button or via the NavigationService class... all with code. Passing WP7 Memory Consumption requirements with the Coding4Fun MemoryCounter tool WindowsPhoneGeek's latest is a tutorial on the use of the Memory Counter control from the Coding4Fun toolkit and WP7 Memory consumption. Getting Started With Linq Jesse Liberty gets into LINQ in his Episode 33 of his WP7 'From Scratch' series... looks like a good LINQ starting point, and he's going to be doing a series on it. Linq with Objects In his second post on LINQ, Jesse Liberty is looking at creating a Linq query against a collection of objects... always good stuff, Jesse! Silverlight TV Silverlight TV 62: The Silverlight 5 Triad Unplugged John Papa is joined by Sam George, Larry Olson, and Vijay Devetha (the Silverlight Triad) on this Silverlight TV episode 62 to discuss how the team works together, and hey... they're hiring! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Copy New Files Only in .NET

    - by psheriff
    Recently I had a client that had a need to copy files from one folder to another. However, there was a process that was running that would dump new files into the original folder every minute or so. So, we needed to be able to copy over all the files one time, then also be able to go back a little later and grab just the new files. After looking into the System.IO namespace, none of the classes within here met my needs exactly. Of course I could build it out of the various File and Directory classes, but then I remembered back to my old DOS days (yes, I am that old!). The XCopy command in DOS (or the command prompt for you pure Windows people) is very powerful. One of the options you can pass to this command is to grab only newer files when copying from one folder to another. So instead of writing a ton of code I decided to simply call the XCopy command using the Process class in .NET. The command I needed to run at the command prompt looked like this: XCopy C:\Original\*.* D:\Backup\*.* /q /d /y What this command does is to copy all files from the Original folder on the C drive to the Backup folder on the D drive. The /q option says to do it quitely without repeating all the file names as it copies them. The /d option says to get any newer files it finds in the Original folder that are not in the Backup folder, or any files that have a newer date/time stamp. The /y option will automatically overwrite any existing files without prompting the user to press the "Y" key to overwrite the file. To translate this into code that we can call from our .NET programs, you can write the CopyFiles method presented below. C# using System.Diagnostics public void CopyFiles(string source, string destination){  ProcessStartInfo si = new ProcessStartInfo();  string args = @"{0}\*.* {1}\*.* /q /d /y";   args = string.Format(args, source, destination);   si.FileName = "xcopy";  si.Arguments = args;  Process.Start(si);} VB.NET Imports System.Diagnostics Public Sub CopyFiles(source As String, destination As String)  Dim si As New ProcessStartInfo()  Dim args As String = "{0}\*.* {1}\*.* /q /d /y"   args = String.Format(args, source, destination)   si.FileName = "xcopy"  si.Arguments = args  Process.Start(si)End Sub The CopyFiles method first creates a ProcessStartInfo object. This object is where you fill in name of the command you wish to run and also the arguments that you wish to pass to the command. I created a string with the arguments then filled in the source and destination folders using the string.Format() method. Finally you call the Start method of the Process class passing in the ProcessStartInfo object. That's all there is to calling any command in the operating system. Very simple, and much less code than it would have taken had I coded it using the various File and Directory classes. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free video on Silverlight entitled Silverlight XAML for the Complete Novice - Part 1.  

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  • Replacing ASP.NET Forms Authentication with WIF Session Authentication (for the better)

    - by Your DisplayName here!
    ASP.NET Forms Authentication and WIF Session Authentication (which has *nothing* to do with ASP.NET sessions) are very similar. Both inspect incoming requests for a special cookie that contains identity information, if that cookie is present it gets validated and if that is successful, the identity information is made available to the application via HttpContext.User/Thread.CurrentPrincipal. The main difference between the two is the identity to cookie serialization engine that sits below. Whereas ForsmAuth can only store the name of the user and an additional UserData string. It is limited to a single cookie and hardcoded to protection via the machine key. WIF session authentication in turn has these additional features: Can serialize a complete ClaimsPrincipal (including claims) to the cookie(s). Has a cookie overflow mechanism when data gets too big. In total it can create up to 8 cookies (á 4 KB) per domain (not that I would recommend round tripping that much data). Supports server side caching (which is an extensible mechanism). Has an extensible mechanism for protection (DPAPI by default, RSA as an option for web farms, and machine key based protection is coming in .NET 4.5) So in other words – session authentication is the superior technology, and if done cleverly enough you can replace FormsAuth without any changes to your application code. The only features missing is the redirect mechanism to a login page and an easy to use API to set authentication cookies. But that’s easy to add ;) FormsSessionAuthenticationModule This module is a sub class of the standard WIF session module, adding the following features: Handling EndRequest to do the redirect on 401s to the login page configured for FormsAuth. Reads the FormsAuth cookie name, cookie domain, timeout and require SSL settings to configure the module accordingly. Implements sliding expiration if configured for FormsAuth. It also uses the same algorithm as FormsAuth to calculate when the cookie needs renewal. Implements caching of the principal on the server side (aka session mode) if configured in an AppSetting. Supports claims transformation via a ClaimsAuthenticationManager. As you can see, the whole module is designed to easily replace the FormsAuth mechanism. Simply set the authentication mode to None and register the module. In the spirit of the FormsAuthentication class, there is also now a SessionAuthentication class with the same methods and signatures (e.g. SetAuthCookie and SignOut). The rest of your application code should not be affected. In addition the session module looks for a HttpContext item called “NoRedirect”. If that exists, the redirect to the login page will *not* happen, instead the 401 is passed back to the client. Very useful if you are implementing services or web APIs where you want the actual status code to be preserved. A corresponding UnauthorizedResult is provided that gives you easy access to the context item. The download contains a sample app, the module and an inspector for session cookies and tokens. Let’s hope that in .NET 4.5 such a module comes out of the box. HTH

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  • Get Exchange Online Mailbox Size in GB

    - by Brian Jackett
    As mentioned in my previous post I was recently working with a customer to get started with Exchange Online PowerShell commandlets.  In this post I wanted to follow up and show one example of a difference in output from commandlets in Exchange 2010 on-premises vs. Exchange Online.   Problem    The customer was interested in getting the size of mailboxes in GB.  For Exchange on-premises this is fairly easy.  A fellow PFE Gary Siepser wrote an article explaining how to accomplish this (click here).  Note that Gary’s script will not work when remoting from a local machine that doesn’t have the Exchange object model installed.  A similar type of scenario exists if you are executing PowerShell against Exchange Online.  The data type for TotalItemSize  being returned (ByteQuantifiedSize) exists in the Exchange namespace.  If the PowerShell session doesn’t have access to that namespace (or hasn’t loaded it) PowerShell works with an approximation of that data type.    The customer found a sample script on this TechNet article that they attempted to use (minor edits by me to fit on page and remove references to deleted item size.)   Get-Mailbox -ResultSize Unlimited | Get-MailboxStatistics | Select DisplayName,StorageLimitStatus, ` @{name="TotalItemSize (MB)"; expression={[math]::Round( ` ($_.TotalItemSize.Split("(")[1].Split(" ")[0].Replace(",","")/1MB),2)}}, ` ItemCount | Sort "TotalItemSize (MB)" -Descending | Export-CSV "C:\My Documents\All Mailboxes.csv" -NoTypeInformation     The script is targeted to Exchange 2010 but fails for Exchange Online.  In Exchange Online when referencing the TotalItemSize property though it does not have a Split method which ultimately causes the script to fail.   Solution    A simple solution would be to add a call to the ToString method off of the TotalItemSize property (in bold on line 5 below).   Get-Mailbox -ResultSize Unlimited | Get-MailboxStatistics | Select DisplayName,StorageLimitStatus, ` @{name="TotalItemSize (MB)"; expression={[math]::Round( ` ($_.TotalItemSize.ToString().Split("(")[1].Split(" ")[0].Replace(",","")/1MB),2)}}, ` ItemCount | Sort "TotalItemSize (MB)" -Descending | Export-CSV "C:\My Documents\All Mailboxes.csv" -NoTypeInformation      This fixes the script to run but the numerous string replacements and splits are an eye sore to me.  I attempted to simplify the string manipulation with a regular expression (more info on regular expressions in PowerShell click here).  The result is a workable script that does one nice feature of adding a new member to the mailbox statistics called TotalItemSizeInBytes.  With this member you can then convert into any byte level (KB, MB, GB, etc.) that suits your needs.  You can download the full version of this script below (includes commands to connect to Exchange Online session). $UserMailboxStats = Get-Mailbox -RecipientTypeDetails UserMailbox ` -ResultSize Unlimited | Get-MailboxStatistics $UserMailboxStats | Add-Member -MemberType ScriptProperty -Name TotalItemSizeInBytes ` -Value {$this.TotalItemSize -replace "(.*\()|,| [a-z]*\)", ""} $UserMailboxStats | Select-Object DisplayName,@{Name="TotalItemSize (GB)"; ` Expression={[math]::Round($_.TotalItemSizeInBytes/1GB,2)}}   Conclusion    Moving from on-premises to the cloud with PowerShell (and PowerShell remoting in general) can sometimes present some new challenges due to what you have access to.  This means that you must always test your code / scripts.  I still believe that not having to physically RDP to a server is a huge gain over some of the small hurdles you may encounter during the transition.  Scripting is the future of administration and makes you more valuable.  Hopefully this script and the concepts presented help you be a better admin / developer.         -Frog Out     Links The Get-MailboxStatistics Cmdlet, the TotalitemSize Property, and that pesky little “b” http://blogs.technet.com/b/gary/archive/2010/02/20/the-get-mailboxstatistics-cmdlet-the-totalitemsize-property-and-that-pesky-little-b.aspx   View Mailbox Sizes and Mailbox Quotas Using Windows PowerShell http://technet.microsoft.com/en-us/exchangelabshelp/gg576861#ViewAllMailboxes   Regular Expressions with Windows PowerShell http://www.regular-expressions.info/powershell.html   “I don’t always test my code…” image http://blogs.pinkelephant.com/images/uploads/conferences/I-dont-always-test-my-code-But-when-I-do-I-do-it-in-production.jpg   The One Thing: Brian Jackett and SharePoint 2010 http://www.youtube.com/watch?v=Sg_h66HMP9o

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  • C#: A "Dumbed-Down" C++?

    - by James Michael Hare
    I was spending a lovely day this last weekend watching my sons play outside in one of the better weekends we've had here in Saint Louis for quite some time, and whilst watching them and making sure no limbs were broken or eyes poked out with sticks and other various potential injuries, I was perusing (in the correct sense of the word) this month's MSDN magazine to get a sense of the latest VS2010 features in both IDE and in languages. When I got to the back pages, I saw a wonderful article by David S. Platt entitled, "In Praise of Dumbing Down"  (msdn.microsoft.com/en-us/magazine/ee336129.aspx).  The title captivated me and I read it and found myself agreeing with it completely especially as it related to my first post on divorcing C++ as my favorite language. Unfortunately, as Mr. Platt mentions, the term dumbing-down has negative connotations, but is really and truly a good thing.  You are, in essence, taking something that is extremely complex and reducing it to something that is much easier to use and far less error prone.  Adding safeties to power tools and anti-kick mechanisms to chainsaws are in some sense "dumbing them down" to the common user -- but that also makes them safer and more accessible for the common user.  This was exactly my point with C++ and C#.  I did not mean to infer that C++ was not a useful or good language, but that in a very high percentage of cases, is too complex and error prone for the job at hand. Choosing the correct programming language for a job is a lot like choosing any other tool for a task.  For example: if I want to dig a French drain in my lawn, I can attempt to use a huge tractor-like backhoe and the job would be done far quicker than if I would dig it by hand.  I can't deny that the backhoe has the raw power and speed to perform.  But you also cannot deny that my chances of injury or chances of severing utility lines or other resources climb at an exponential rate inverse to the amount of training I may have on that machinery. Is C++ a powerful tool?  Oh yes, and it's great for those tasks where speed and performance are paramount.  But for most of us, it's the wrong tool.  And keep in mind, I say this even though I have 17 years of experience in using it and feel myself highly adept in utilizing its features both in the standard libraries, the STL, and in supplemental libraries such as BOOST.  Which, although greatly help with adding powerful features quickly, do very little to curb the relative dangers of the language. So, you may say, the fault is in the developer, that if the developer had some higher skills or if we only hired C++ experts this would not be an issue.  Now, I will concede there is some truth to this.  Obviously, the higher skilled C++ developers you hire the better the chance they will produce highly performant and error-free code.  However, what good is that to the average developer who cannot afford a full stable of C++ experts? That's my point with C#:  It's like a kinder, gentler C++.  It gives you nearly the same speed, and in many ways even more power than C++, and it gives you a much softer cushion for novices to fall against if they code less-than-optimally.  A bug is a bug, of course, in any language, but C# does a good job of hiding and taking on the task of handling almost all of the resource issues that make C++ so tricky.  For my money, C# is much more maintainable, more feature-rich, second only slightly in performance, faster to market, and -- last but not least -- safer and easier to use.  That's why, where I work, I much prefer to see the developers moving to C#.  The quantity of bugs is much lower, and we don't need to hire "experts" to achieve the same results since the language itself handles those resource pitfalls so prevalent in poorly written C++ code.  C++ will still have its place in the world, and I'm sure I'll still use it now and again where it is truly the correct tool for the job, but for nearly every other project C# is a wonderfully "dumbed-down" version of C++ -- in the very best sense -- and to me, that's the smart choice.

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  • FrameBuffer Render to texture not working all the way

    - by brainydexter
    I am learning to use Frame Buffer Objects. For this purpose, I chose to render a triangle to a texture and then map that to a quad. When I render the triangle, I clear the color to something blue. So, when I render the texture on the quad from fbo, it only renders everything blue, but doesn't show up the triangle. I can't seem to figure out why this is happening. Can someone please help me out with this ? I'll post the rendering code here, since glCheckFramebufferStatus doesn't complain when I setup the FBO. I've pasted the setup code at the end. Here is my rendering code: void FrameBufferObject::Render(unsigned int elapsedGameTime) { glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); glClearColor(0.0, 0.6, 0.5, 1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // adjust viewport and projection matrices to texture dimensions glPushAttrib(GL_VIEWPORT_BIT); glViewport(0,0, m_FBOWidth, m_FBOHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0, m_FBOWidth, 0, m_FBOHeight, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); DrawTriangle(); glPopAttrib(); // setting FrameBuffer back to window-specified Framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); //unbind // back to normal viewport and projection matrix //glViewport(0, 0, 1280, 768); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, 1.33, 1.0, 1000.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); render(elapsedGameTime); } void FrameBufferObject::DrawTriangle() { glPushMatrix(); glBegin(GL_TRIANGLES); glColor3f(1, 0, 0); glVertex2d(0, 0); glVertex2d(m_FBOWidth, 0); glVertex2d(m_FBOWidth, m_FBOHeight); glEnd(); glPopMatrix(); } void FrameBufferObject::render(unsigned int elapsedTime) { glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, m_TextureID); glPushMatrix(); glTranslated(0, 0, -20); glBegin(GL_QUADS); glColor4f(1, 1, 1, 1); glTexCoord2f(1, 1); glVertex3f(1,1,1); glTexCoord2f(0, 1); glVertex3f(-1,1,1); glTexCoord2f(0, 0); glVertex3f(-1,-1,1); glTexCoord2f(1, 0); glVertex3f(1,-1,1); glEnd(); glPopMatrix(); glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); } void FrameBufferObject::Initialize() { // Generate FBO glGenFramebuffers(1, &m_FBO); glBindFramebuffer(GL_FRAMEBUFFER, m_FBO); // Add depth buffer as a renderbuffer to fbo // create depth buffer id glGenRenderbuffers(1, &m_DepthBuffer); glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer); // allocate space to render buffer for depth buffer glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_FBOWidth, m_FBOHeight); // attaching renderBuffer to FBO // attach depth buffer to FBO at depth_attachment glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_DepthBuffer); // Adding a texture to fbo // Create a texture glGenTextures(1, &m_TextureID); glBindTexture(GL_TEXTURE_2D, m_TextureID); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_FBOWidth, m_FBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); // onlly allocating space glBindTexture(GL_TEXTURE_2D, 0); // attach texture to FBO glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_TextureID, 0); // Check FBO Status if( glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) std::cout << "\n Error:: FrameBufferObject::Initialize() :: FBO loading not complete \n"; // switch back to window system Framebuffer glBindFramebuffer(GL_FRAMEBUFFER, 0); } Thanks!

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  • Is there an IDE that can simplify the process of creating a game matchmaking website?

    - by Scott
    Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be "online". Sounds simple. I'm sure I can use the thousands of lines of "C" code that I've already written. Right? So my initial investigation begins. First, I think I'll need a server program that lives on a dedicated server (or a VPS probably) that talks to a bunch of client applications that live on individual devices around the world. I can certainly handle that! (I think to myself). I'll break up my existing game into two pieces, a client piece that is just the game displays and buttons, and a server piece that does everything else. Piece of cake, right? But that means that the "server piece" must be executed on a remote machine somewhere and run 24/7. Can I do that? [apparently, that question is so basic, so uneducated, and so lame, that nobody has ever posed it before. Because hours of Googling does not yield an answer. Fine. I'll assume I can do that and move on.] I'll need a "game room", which to me means a website where you log in and then go to a lobby of some kind where you can setup your preferences, see if any of your friends are connected, and create or join games. Should be easy, but it's not. No way. Can I do all this with my local website builder? (which happens to be 90 Second Website Builder, a nice product, btw). It turns out, I can not. I can start with that, but must modify each page, so I can interact with my sql database. So I begin making each page a "PHP" page and dynamically modifying the HTML code with PHP code. I'm already starting to get a headache. Because the resulting web pages looked terrible, I began looking at using JQuery. I want to user a JQuery dialog on my website to display a list of friends and allow the user to select one to invite to the game. [google search for "how to populate a JQuery dialog from a sql database" yields nothing but more confusion.] Javascript? Java? HTML? XML? HTML5? PHP? JQuery? Flash? Sockets? Forms? CSS? Learning about each one of these, and how they interact with each other and/or depend on each other is too much for my feeble old brain. Can anyone simplify this process for me? Is there an IDE that will help me do all this without having to go back to college for a few years? Thanks, Scott

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  • how to do loop for array which have different data for each array

    - by Suriani Salleh
    i have this file XML file.. I need to convert it form XMl to MYSQL. if it have only one array than i know how to do it.. now my question how to extract this two array Each array will have different value of data..for example for first array, pmIntervalTxEthMaxUtilization data : 0,74,0,0,48 and for second array pmIntervalRxPowerLevel data: -79,-68,-52 , pmIntervalTxPowerLevel data: 13,11,-55 . can some one help to guide how write php code to extract this xml file to MY SQL <mi> <mts>20130618020000</mts> <gp>900</gp> <mt>pmIntervalRxUndersizedFrames</mt> [ this is first array] <mt>pmIntervalRxUnicastFrames</mt> <mt>pmIntervalTxUnicastFrames</mt> <mt>pmIntervalRxEthMaxUtilization</mt> <mt>pmIntervalTxEthMaxUtilization</mt> <mv> <moid>port:1:3:23-24</moid> <sf>FALSE</sf> <r>0</r> [the data for 1st array i want to insert in DB] <r>0</r> <r>0</r> <r>5</r> <r>0</r> </mv> </mi> <mi> <mts>20130618020000</mts> <gp>900</gp> <mt>pmIntervalRxSES</mt> [this is second array] <mt>pmIntervalRxPowerLevel</mt> <mt>pmIntervalTxPowerLevel</mt> <mv> <moid>client:1:3:23-24</moid> <sf>FALSE</sf> <r>0</r> [the data for 2nd array i want to insert in DB] <r>-79</r> <r>13</r> </mv> </mi> this is the code for one array that i write..i dont know how to write code for two array because the field appear two times and have different data value for each array // Loop through the specified xpath foreach($xml->mi->mv as $subchild) { $port_no = $subchild->moid; $rx_ses = $subchild->r[0]; $rx_es = $subchild->r[1]; $tx_power = $subchild->r[10]; // dump into database; ........................... i have do a little research on it this is the out come... $i = 0; while( $i < 5) { // Loop through the specified xpath foreach($xml->md->mi->mv as $subchild) { $port_no = $subchild->moid; $rx_uni = $subchild->r[10]; $tx_uni = $subchild->r[11]; $rx_eth = $subchild->r[16]; $tx_eth = $subchild->r[17]; // dump into database; .............................. $i++; if( $i == 5 )break; } } // Loop through the specified xpath foreach($xml->mi->mv as $subchild) { $port_no = $subchild->moid; $rx_ses = $subchild->r[0]; $rx_es = $subchild->r[1]; $tx_power = $subchild->r[10]; // dump into database; .......................

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  • Prefilling an SMS on Mobile Devices with the sms: Uri Scheme

    - by Rick Strahl
    Popping up the native SMS app from a mobile HTML Web page is a nice feature that allows you to pre-fill info into a text for sending by a user of your mobile site. The syntax is a bit tricky due to some device inconsistencies (and quite a bit of wrong/incomplete info on the Web), but it's definitely something that's fairly easy to do.In one of my Mobile HTML Web apps I need to share a current location via SMS. While browsing around a page I want to select a geo location, then share it by texting it to somebody. Basically I want to pre-fill an SMS message with some text, but no name or number, which instead will be filled in by the user.What worksThe syntax that seems to work fairly consistently except for iOS is this:sms:phonenumber?body=messageFor iOS instead of the ? use a ';' (because Apple is always right, standards be damned, right?):sms:phonenumber;body=messageand that works to pop up a new SMS message on the mobile device. I've only marginally tested this with a few devices: an iPhone running iOS 6, an iPad running iOS 7, Windows Phone 8 and a Nexus S in the Android Emulator. All four devices managed to pop up the SMS with the data prefilled.You can use this in a link:<a href="sms:1-111-1111;body=I made it!">Send location via SMS</a>or you can set it on the window.location in JavaScript:window.location ="sms:1-111-1111;body=" + encodeURIComponent("I made it!");to make the window pop up directly from code. Notice that the content should be URL encoded - HTML links automatically encode, but when you assign the URL directly in code the text value should be encoded.Body onlyI suspect in most applications you won't know who to text, so you only want to fill the text body, not the number. That works as you'd expect by just leaving out the number - here's what the URLs look like in that case:sms:?body=messageFor iOS same thing except with the ;sms:;body=messageHere's an example of the code I use to set up the SMS:var ua = navigator.userAgent.toLowerCase(); var url; if (ua.indexOf("iphone") > -1 || ua.indexOf("ipad") > -1) url = "sms:;body=" + encodeURIComponent("I'm at " + mapUrl + " @ " + pos.Address); else url = "sms:?body=" + encodeURIComponent("I'm at " + mapUrl + " @ " + pos.Address); location.href = url;and that also works for all the devices mentioned above.It's pretty cool that URL schemes exist to access device functionality and the SMS one will come in pretty handy for a number of things. Now if only all of the URI schemes were a bit more consistent (damn you Apple!) across devices...© Rick Strahl, West Wind Technologies, 2005-2013Posted in IOS  JavaScript  HTML5   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Using the latest (stable release) of Oracle Developer Tools for Visual Studio 11.1.0.7.20.

    - by mbcrump
    +  = Simple and safe Data connections.   This guide is for someone wanting to use the latest ODP.NET quickly without reading the official documentation. This guide will get you up and running in about 15 minutes. I have reviewed my referral link to my simple Setting up ODP.net with Win7 x64 and noticed most people were searching for one of the following terms: “how to use odp.net with vs” “setup connection odp.net” “query db using odp and vs” While my article provided links and a sample tnsnames.ora file, it really didn’t tell you how to use it. I’m hoping that this brief tutorial will help. So before we get started, you will need the following: Download the following: www.oracle.com/technology/software/tech/dotnet/utilsoft.html from oracle and install it. It is the first one on the page. Visual Studio 2008 or 2010. It should be noted that The System.Data.OracleClient namespace is the OLD .NET Framework Data Provider for Oracle. It should not be used anymore as it has been depreciated. The latest version which is what we are using is Oracle.DataAccess.Client. First things first, Add a reference to the Oracle.DataAccess.Client after you install ODP.NET   Copy and paste the following C# code into your project and replace the relevant info including the query string and you should be able to return data. I have commented several lines of code to assist in understanding what it is doing.   Lambda Expression. using System; using System.Data; using Oracle.DataAccess.Client;   namespace ConsoleApplication1 {     class Program     {         static void Main(string[] args)         {           try         {             //Setup DataSource             string oradb = "Data Source=(DESCRIPTION ="                                    + "(ADDRESS_LIST = (ADDRESS = (PROTOCOL = TCP)(HOST = hostname)(PORT = 1521)))"                                    + "(CONNECT_DATA = (SERVICE_NAME = SERVICENAME))) ;"                                    + "Persist Security Info=True;User ID=USER;Password=PASSWORD;";                        //Open Connection to Oracle - this could be moved outside the try.             OracleConnection conn = new OracleConnection(oradb);             conn.Open();               //Create cmd and use parameters to prevent SQL injection attacks.             OracleCommand cmd = new OracleCommand();             cmd.Connection = conn;               cmd.CommandText = "select username from table where username = :username";               OracleParameter p1 = new OracleParameter("username", OracleDbType.Varchar2);             p1.Value = username;             cmd.Parameters.Add(p1);               cmd.CommandType = CommandType.Text;               OracleDataReader dr = cmd.ExecuteReader();             dr.Read();               //Contains the value of the datarow             Console.WriteLine(dr["username"].ToString());               //Disposes of objects.             dr.Dispose();             cmd.Dispose();             conn.Dispose();         }           catch (OracleException ex) // Catches only Oracle errors         {             switch (ex.Number)             {                 case 1:                     Console.WriteLine("Error attempting to insert duplicate data.");                     break;                 case 12545:                     Console.WriteLine("The database is unavailable.");                     break;                 default:                     Console.WriteLine(ex.Message.ToString());                     break;             }         }           catch (Exception ex) // Catches any error not previously caught         {                   Console.WriteLine("Unidentified Error: " + ex.Message.ToString());              }         }       }           } At this point, you should have a working Program that returns data from an oracle database. If you are still having trouble then drop me a line and I will be happy to assist. As of this writing, oracle has announced the latest beta release of ODP.NET 11.2.0.1.1 Beta.  This release includes .NET Framework 4 and .NET Framework 4 Client Profile support. You may want to hold off on this version for a while as its BETA, and I wouldn’t want any production code using any BETA software.

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  • Thoughts on my new template language/HTML generator?

    - by Ralph
    I guess I should have pre-faced this with: Yes, I know there is no need for a new templating language, but I want to make a new one anyway, because I'm a fool. That aside, how can I improve my language: Let's start with an example: using "html5" using "extratags" html { head { title "Ordering Notice" jsinclude "jquery.js" } body { h1 "Ordering Notice" p "Dear @name," p "Thanks for placing your order with @company. It's scheduled to ship on {@ship_date|dateformat}." p "Here are the items you've ordered:" table { tr { th "name" th "price" } for(@item in @item_list) { tr { td @item.name td @item.price } } } if(@ordered_warranty) p "Your warranty information will be included in the packaging." p(class="footer") { "Sincerely," br @company } } } The "using" keyword indicates which tags to use. "html5" might include all the html5 standard tags, but your tags names wouldn't have to be based on their HTML counter-parts at all if you didn't want to. The "extratags" library for example might add an extra tag, called "jsinclude" which gets replaced with something like <script type="text/javascript" src="@content"></script> Tags can be optionally be followed by an opening brace. They will automatically be closed at the closing brace. If no brace is used, they will be closed after taking one element. Variables are prefixed with the @ symbol. They may be used inside double-quoted strings. I think I'll use single-quotes to indicate "no variable substitution" like PHP does. Filter functions can be applied to variables like @variable|filter. Arguments can be passed to the filter @variable|filter:@arg1,arg2="y" Attributes can be passed to tags by including them in (), like p(class="classname"). You will also be able to include partial templates like: for(@item in @item_list) include("item_partial", item=@item) Something like that I'm thinking. The first argument will be the name of the template file, and subsequent ones will be named arguments where @item gets the variable name "item" inside that template. I also want to have a collection version like RoR has, so you don't even have to write the loop. Thoughts on this and exact syntax would be helpful :) Some questions: Which symbol should I use to prefix variables? @ (like Razor), $ (like PHP), or something else? Should the @ symbol be necessary in "for" and "if" statements? It's kind of implied that those are variables. Tags and controls (like if,for) presently have the exact same syntax. Should I do something to differentiate the two? If so, what? This would make it more clear that the "tag" isn't behaving like just a normal tag that will get replaced with content, but controls the flow. Also, it would allow name-reuse. Do you like the attribute syntax? (round brackets) How should I do template inheritance/layouts? In Django, the first line of the file has to include the layout file, and then you delimit blocks of code which get stuffed into that layout. In CakePHP, it's kind of backwards, you specify the layout in the controller.view function, the layout gets a special $content_for_layout variable, and then the entire template gets stuffed into that, and you don't need to delimit any blocks of code. I guess Django's is a little more powerful because you can have multiple code blocks, but it makes your templates more verbose... trying to decide what approach to take Filtered variables inside quotes: "xxx {@var|filter} yyy" "xxx @{var|filter} yyy" "xxx @var|filter yyy" i.e, @ inside, @ outside, or no braces at all. I think no-braces might cause problems, especially when you try adding arguments, like @var|filter:arg="x", then the quotes would get confused. But perhaps a braceless version could work for when there are no quotes...? Still, which option for braces, first or second? I think the first one might be better because then we're consistent... the @ is always nudged up against the variable. I'll add more questions in a few minutes, once I get some feedback.

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  • Talking JavaOne with Rock Star Kirk Pepperdine

    - by Janice J. Heiss
    Kirk Pepperdine is not only a JavaOne Rock Star but a Java Champion and a highly regarded expert in Java performance tuning who works as a consultant, educator, and author. He is the principal consultant at Kodewerk Ltd. He speaks frequently at conferences and co-authored the Ant Developer's Handbook. In the rapidly shifting world of information technology, Pepperdine, as much as anyone, keeps up with what's happening with Java performance tuning. Pepperdine will participate in the following sessions: CON5405 - Are Your Garbage Collection Logs Speaking to You? BOF6540 - Java Champions and JUG Leaders Meet Oracle Executives (with Jeff Genender, Mattias Karlsson, Henrik Stahl, Georges Saab) HOL6500 - Finding and Solving Java Deadlocks (with Heinz Kabutz, Ellen Kraffmiller Martijn Verburg, Jeff Genender, and Henri Tremblay) I asked him what technological changes need to be taken into account in performance tuning. “The volume of data we're dealing with just seems to be getting bigger and bigger all the time,” observed Pepperdine. “A couple of years ago you'd never think of needing a heap that was 64g, but today there are deployments where the heap has grown to 256g and tomorrow there are plans for heaps that are even larger. Dealing with all that data simply requires more horse power and some very specialized techniques. In some cases, teams are trying to push hardware to the breaking point. Under those conditions, you need to be very clever just to get things to work -- let alone to get them to be fast. We are very quickly moving from a world where everything happens in a transaction to one where if you were to even consider using a transaction, you've lost." When asked about the greatest misconceptions about performance tuning that he currently encounters, he said, “If you have a performance problem, you should start looking at code at the very least and for that extra step, whip out an execution profiler. I'm not going to say that I never use execution profilers or look at code. What I will say is that execution profilers are effective for a small subset of performance problems and code is literally the last thing you should look at.And what is the most exciting thing happening in the world of Java today? “Interesting question because so many people would say that nothing exciting is happening in Java. Some might be disappointed that a few features have slipped in terms of scheduling. But I'd disagree with the first group and I'm not so concerned about the slippage because I still see a lot of exciting things happening. First, lambda will finally be with us and with lambda will come better ways.” For JavaOne, he is proctoring for Heinz Kabutz's lab. “I'm actually looking forward to that more than I am to my own talk,” he remarked. “Heinz will be the third non-Sun/Oracle employee to present a lab and the first since Oracle began hosting JavaOne. He's got a great message. He's spent a ton of time making sure things are going to work, and we've got a great team of proctors to help out. After that, getting my talk done, the Java Champion's panel session and then kicking back and just meeting up and talking to some Java heads."Finally, what should Java developers know that they currently do not know? “’Write Once, Run Everywhere’ is a great slogan and Java has come closer to that dream than any other technology stack that I've used. That said, different hardware bits work differently and as hard as we try, the JVM can't hide all the differences. Plus, if we are to get good performance we need to work with our hardware and not against it. All this implies that Java developers need to know more about the hardware they are deploying to.” Originally published on blogs.oracle.com/javaone.

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  • Randomly placing items script not working - sometimes items spawn in walls, sometimes items spawn in weird locations

    - by Timothy Williams
    I'm trying to figure out a way to randomly spawn items throughout my level, however I need to make sure they won't spawn inside another object (walls, etc.) Here's the code I'm currently using, it's based on the Physics.CheckSphere(); function. This runs OnLevelWasLoaded(); It spawns the items perfectly fine, but sometimes items spawn partway in walls. And sometimes items will spawn outside of the SpawnBox range (no clue why it does that.) //This is what randomly generates all the items. void SpawnItems () { if (Application.loadedLevelName == "Menu" || Application.loadedLevelName == "End Demo") return; //The bottom corner of the box we want to spawn items in. Vector3 spawnBoxBot = Vector3.zero; //Top corner. Vector3 spawnBoxTop = Vector3.zero; //If we're in the dungeon, set the box to the dungeon box and tell the items we want to spawn. if (Application.loadedLevelName == "dungeonScene") { spawnBoxBot = new Vector3 (8.857f, 0, 9.06f); spawnBoxTop = new Vector3 (-27.98f, 2.4f, -15); itemSpawn = dungeonSpawn; } //Spawn all the items. for (i = 0; i != itemSpawn.Length; i ++) { spawnedItem = null; //Zeroes out our random location Vector3 randomLocation = Vector3.zero; //Gets the meshfilter of the item we'll be spawning MeshFilter mf = itemSpawn[i].GetComponent<MeshFilter>(); //Gets it's bounds (see how big it is) Bounds bounds = mf.sharedMesh.bounds; //Get it's radius float maxRadius = new Vector3 (bounds.extents.x + 10f, bounds.extents.y + 10f, bounds.extents.z + 10f).magnitude * 5f; //Set which layer is the no walls layer var NoWallsLayer = 1 << LayerMask.NameToLayer("NoWallsLayer"); //Use that layer as your layermask. LayerMask layerMask = ~(1 << NoWallsLayer); //If we're in the dungeon, certain items need to spawn on certain halves. if (Application.loadedLevelName == "dungeonScene") { if (itemSpawn[i].name == "key2" || itemSpawn[i].name == "teddyBearLW" || itemSpawn[i].name == "teddyBearLW_Admiration" || itemSpawn[i].name == "radio") randomLocation = new Vector3(Random.Range(spawnBoxBot.x, -26.96f), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, -2.141f)); else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(-2.374f, spawnBoxTop.z)); } //Otherwise just spawn them in the box. else randomLocation = new Vector3(Random.Range(spawnBoxBot.x, spawnBoxTop.x), Random.Range(spawnBoxBot.y, spawnBoxTop.y), Random.Range(spawnBoxBot.z, spawnBoxTop.z)); //This is what actually spawns the item. It checks to see if the spot where we want to instantiate it is clear, and if so it instatiates it. Otherwise we have to repeat the whole process again. if (Physics.CheckSphere(randomLocation, maxRadius, layerMask)) spawnedItem = Instantiate(itemSpawn[i], randomLocation, Random.rotation); else i --; //If we spawned something, set it's name to what it's supposed to be. Removes the (clone) addon. if (spawnedItem != null) spawnedItem.name = itemSpawn[i].name; } } What I'm asking for is if you know what's going wrong with this code that it would spawn stuff in walls. Or, if you could provide me with links/code/ideas of a better way to check if an item will spawn in a wall (some other function than Physics.CheckSphere). I've been working on this for a long time, and nothing I try seems to work. Any help is appreciated.

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  • How does interpolation actually work to smooth out an object's movement?

    - by user22241
    I've asked a few similar questions over the past 8 months or so with no real joy, so I am going make the question more general. I have an Android game which is OpenGL ES 2.0. within it I have the following Game Loop: My loop works on a fixed time step principle (dt = 1 / ticksPerSecond) loops=0; while(System.currentTimeMillis() > nextGameTick && loops < maxFrameskip){ updateLogic(dt); nextGameTick+=skipTicks; timeCorrection += (1000d/ticksPerSecond) % 1; nextGameTick+=timeCorrection; timeCorrection %=1; loops++; } render(); My intergration works like this: sprite.posX+=sprite.xVel*dt; sprite.posXDrawAt=sprite.posX*width; Now, everything works pretty much as I would like. I can specify that I would like an object to move across a certain distance (screen width say) in 2.5 seconds and it will do just that. Also because of the frame skipping that I allow in my game loop, I can do this on pretty much any device and it will always take 2.5 seconds. Problem However, the problem is that when a render frame skips, the graphic stutter. It's extremely annoying. If I remove the ability to skip frames, then everything is smooth as you like, but will run at different speeds on different devices. So it's not an option. I'm still not sure why the frame skips, but I would like to point out that this is Nothing to do with poor performance, I've taken the code right back to 1 tiny sprite and no logic (apart from the logic required to move the sprite) and I still get skipped frames. And this is on a Google Nexus 10 tablet (and as mentioned above, I need frame skipping to keep the speed consistent across devices anyway). So, the only other option I have is to use interpolation (or extrapolation), I've read every article there is out there but none have really helped me to understand how it works and all of my attempted implementations have failed. Using one method I was able to get things moving smoothly but it was unworkable because it messed up my collision. I can foresee the same issue with any similar method because the interpolation is passed to (and acted upon within) the rendering method - at render time. So if Collision corrects position (character now standing right next to wall), then the renderer can alter it's position and draw it in the wall. So I'm really confused. People have said that you should never alter an object's position from within the rendering method, but all of the examples online show this. So I'm asking for a push in the right direction, please do not link to the popular game loop articles (deWitters, Fix your timestep, etc) as I've read these multiple times. I'm not asking anyone to write my code for me. Just explain please in simple terms how Interpolation actually works with some examples. I will then go and try to integrate any ideas into my code and will ask more specific questions if need-be further down the line. (I'm sure this is a problem many people struggle with).

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  • Build-time dependency resolving coming to Entity Framework. Now, how about those BI tools too?

    - by jamiet
    Three months ago I wrote a blog post entitled Some thoughts on Visual Studio database references and how they should be used for SQL Server BI where I shared some thoughts on a feature available to database developers in Visual Studio 2010 that I would love to see added to SQL Server Integration Services (SSIS), Analysis Services (SSAS) and Reporting Services (SSRS). In there I said: Over the past few weeks I have been making heavy use of the Database tools in Visual Studio 2010 and one of the features that has most impressed me has been database references.   Database references allow you to have stored procedures in your database project that refer to objects (tables, views, stored procedures etc…) that exist in other database projects and hence when you build your database project it is able to resolve those references.   It occurred to me that similar functionality would be incredibly useful for SQL Server Integration Services(SSIS), Analysis Services (SSAS) & Reporting Services (SSRS) projects. After all reports, packages and data source views are rife with references to database objects – why shouldn’t we be able to have design-time dependency checking in our BI projects the same way that database and .Net developers do? In that blog post I shared links to three Connect submissions where I requested this feature be added to SSIS, SSAS & SSRS. In addition I also submitted a request that the feature be extended to .Net projects so that any reference to a database object in a .Net assembly can be resolved at build time. That Connect submission is at [Entity FX] Use database references to constrain the EDM and overnight it received this comment from Microsoft: We have been working on this feature for a while and and will be available soon This is really good news - it improves the Microsoft developer ecosystem by ensuring invalid references to database references get caught at build time (ideally as part of a Continuous integration build) rather than run time. [Hopefully it might nip this code-first nonsense in the bud too (Ooo...way to incite flame comments :) ) ]. If you want to see this feature in action then check out a video from Teched Europe last month entitled SQL Server Developer Tools Code-named "Juneau" where it is demo'd by Lance Delano and Tim Laverty.   The point of this blog post though is not just to draw attention to this forthcoming feature for .Net developers, it is to ask you to petition Microsoft to get this feature added to SSIS/SSAS/SSRS too. After all, we already know (from the video above) that the feature is coming to this new code-name Juneau development environment plus we also know that Juneau will be the development environment for SSIS/SSAS/SSRS as well - is it really much of a stretch to expect the BI tools to have access to this great feature too? I don't think so and if you agree with me then I urge you to vote and add a comment to the Connection submissions that are requesting this feature. They are at: [SSAS] Declare Object Dependancies [SSRS] Declare Object Dependancies [SSIS] Declare Object Dependancies (Update, Apparently someone at Microsoft has deemed it necassary to set this to private and I am not able to change it back even though I submitted it. You can still vote on the other two though.) Let's close that SQL Developer Gap!   @Jamiet    

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  • Problem with Assimp 3D model loader

    - by Brendan Webster
    In my game I have model loading functions for Assimp model loading library. I can load the model and render it, but the model displays incorrectly. The models load in as if they were using a seperate projection matrix. I have looked over my code over and over again, but I probably keep on missing the obvious reason why this is happening. Here is an image of my game: It's simply a 6 sided cube, but it's off big time! Here are my code snippets for rendering the cube to the screen: void C_MediaLoader::display(void) { float tmp; glTranslatef(0,0,0); // rotate it around the y axis glRotatef(angle,0.f,0.f,1.f); glColor4f(1,1,1,1); // scale the whole asset to fit into our view frustum tmp = scene_max.x-scene_min.x; tmp = aisgl_max(scene_max.y - scene_min.y,tmp); tmp = aisgl_max(scene_max.z - scene_min.z,tmp); tmp = (1.f / tmp); glScalef(tmp/5, tmp/5, tmp/5); // center the model //glTranslatef( -scene_center.x, -scene_center.y, -scene_center.z ); // if the display list has not been made yet, create a new one and // fill it with scene contents if(scene_list == 0) { scene_list = glGenLists(1); glNewList(scene_list, GL_COMPILE); // now begin at the root node of the imported data and traverse // the scenegraph by multiplying subsequent local transforms // together on GL's matrix stack. recursive_render(scene, scene->mRootNode); glEndList(); } glCallList(scene_list); } void C_MediaLoader::recursive_render (const struct aiScene *sc, const struct aiNode* nd) { unsigned int i; unsigned int n = 0, t; struct aiMatrix4x4 m = nd->mTransformation; // update transform aiTransposeMatrix4(&m); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++) { int index = face->mIndices[i]; if(mesh->mColors[0] != NULL) glColor4fv((GLfloat*)&mesh->mColors[0][index]); if(mesh->mNormals != NULL) glNormal3fv(&mesh->mNormals[index].x); glVertex3fv(&mesh->mVertices[index].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n]); } glPopMatrix(); } Sorry there is so much code to look through, but I really cannot find the problem, and I would love to have help.

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  • Review&ndash;Build Android and iOS apps in Visual Studio with Nomad

    - by Bill Osuch
    Nomad is a Visual Studio extension that allows you build apps for both Android and iOS platforms in Visual Studio using HTML5. There is no need to switch between .Net, Java and Objective-C to target different platforms - write your code once in HTML5 and build for all common mobile platforms and tablets. You have access to the native hardware functions (such as camera and GPS) through the PhoneGap library, UI libraries such as jQuery mobile allow you to create an impressive UI with minimal work. Nomad is still in an early access beta stage, so the documentation is a bit sparse. In fact, the only documentation is a simple series of steps on how to install the plug-in, set up a project, build and deploy it. You're going to want to be a least a little familiar with the PhoneGap library and jQuery mobile to really tap into the power of this. The sample project included with the download shows you just how simple it is to create projects in Visual Studio. The sample solution comes with an index.html file containing the HTML5 code, the Cordova (PhoneGap) library, jQuery libraries, and a JQuery style sheet: The html file is pretty straightforward. If you haven't experimented with JQuery mobile before, some of the attributes (such as data-role) might be new to you, but some quick Googling will fill in everything you need to know. The first part of the file builds a simple (but attractive) list with some links in it: The second part of the file is where things get interesting and it taps into the PhoneGap library. For instance, it gets the geolocation position by calling position.coords.latitude and position.coords.longitude: ...and then displays it in a simple span: Building is pretty simple, at least for Android (I'm not an iOS developer so I didn't look at that feature) - just configure the display name, version number, and package ID. There's no need to specify Android version; Nomad supports 2.2 and later. Enter these bits of information, click the new "Build for Android" button (not the regular Visual Studio Build link...) and you get a dialog box saying that your code is being built by their cloud build service (so no building while away from a WiFi signal apparently). After a couple minutes you wind up with a .apk file that can be copied over to your device. Applications built with Nomad for Android currently use a temporary certificate, so you can test the app on your devices but you cannot publish them in the Google Play Store (yet). And I love the "success" dialog box: Since Nomad is still in Beta, no pricing plans have been announced yet, so I'll be curious to see if this becomes a cost-effective solution to mobile app development. If it is, I may even be tempted to spring for the $99 iOS membership fee! In the meantime, I plan to work on porting some of my apps over to it and seeing how they work. My only quibble at this time is the lack of a centralized documentation location - I'd like to at least see which (if any) features of JQuery and PhoneGap are limited or not supported. Also, some notes on targeting different Android screen sizes would be nice, but it's relatively easy to find jQuery examples out on the InterWebs. Oh well, trial and error! You can download the Nomad extension for Visual Studio by going to their web site: www.vsnomad.com. Technorati Tags: Android, Nomad

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  • Java EE @ No Fluff Just Stuff Tour

    - by reza_rahman
    If you work in the US and still don't know what the No Fluff Just Stuff (NFJS) Tour is, you are doing yourself a very serious disfavor. NFJS is by far the cheapest and most effective way to stay up to date through some world class speakers and talks. This is most certainly true for US enterprise Java developers in particular. Following the US cultural tradition of old-fashioned roadshows, NFJS is basically a set program of speakers and topics offered at major US cities year round. Many now famous world class technology speakers can trace their humble roots to NFJS. Via NFJS you basically get to have amazing training without paying for an expensive venue, lodging or travel. The events are usually on the weekends so you don't need to even skip work if you want (a great feature for consultants on tight budgets and deadlines). I am proud to share with you that I recently joined the NFJS troupe. My hope is that this will help solve the lingering problem of effectively spreading the Java EE message here in the US. For NFJS I hope my joining will help beef up perhaps much desired Java content. In any case, simply being accepted into this legendary program is an honor I could have perhaps only dreamed of a few years ago. I am very grateful to Jay Zimmerman for seeing the value in me and the Java EE content. The current speaker line-up consists of the likes of Neal Ford, Venkat Subramaniam, Nathaniel Schutta, Tim Berglund and many other great speakers. I actually had my tour debut on April 4-5 with the NFJS New York Software Symposium - basically a short train commute away from my home office. The show is traditionally one of the smaller ones and it was not that bad for a start. I look forward to doing a few more in the coming months (more on that a bit later). I had four talks back to back (really my most favorite four at the moment). The first one was a talk on JMS 2 - some of you might already know JMS is one of my most favored Java EE APIs. The slides for the talk are posted below: What’s New in Java Message Service 2 from Reza Rahman The next talk I delivered was my Cargo Tracker/Java EE + DDD talk. This talk basically overviews DDD and describes how DDD maps to Java EE using code examples/demos from the Cargo Tracker Java EE Blue Prints project. Applied Domain-Driven Design Blue Prints for Java EE from Reza Rahman The third talk I delivered was our flagship Java EE 7/8 talk. As you may know, currently the talk is basically about Java EE 7. I'll probably slowly evolve this talk to gradually transform it into a Java EE 8 talk as we move forward (I'll blog about that separately shortly). The following is the slide deck for the talk: JavaEE.Next(): Java EE 7, 8, and Beyond from Reza Rahman My last talk for the show was my JavaScript+Java EE 7 talk. This talk is basically about aligning EE 7 with the emerging JavaScript ecosystem (specifically AngularJS). The slide deck for the talk is here: JavaScript/HTML5 Rich Clients Using Java EE 7 from Reza Rahman Unsurprisingly this talk was well-attended. The demo application code is posted on GitHub. The code should be a helpful resource if this development model is something that interests you. Do let me know if you need help with it but the instructions should be fairly self-explanatory. My next NFJS show is the Central Ohio Software Symposium in Columbus on June 6-8 (sorry for the late notice - it's been a really crazy few weeks). Here's my tour schedule so far, I'll keep you up-to-date as the tour goes forward: June 6 - 8, Columbus Ohio. June 24 - 27, Denver Colorado (UberConf) - my most extensive agenda on the tour so far. July 18 - 20, Austin Texas. I hope you'll take this opportunity to get some updates on Java EE as well as the other awesome content on the tour?

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  • how to assign javascript variable value to the google analytics script? [migrated]

    - by Vinoth Prakash
    I have assigned two values in the two hidden variables at server Side and accessed those values at client side using script. I have written the google analytics code. I have set two custom variable. I need to pass two values which is stored in the javascript variables to the "value" of custom variable. I have assigned the varibales but values not displaying. please telll what error i made in the script. My aspx code <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <br /> Total Pirce&nbsp; &nbsp;: <asp:Label ID="Label1" runat="server" Text="10"></asp:Label><br /> &nbsp;Ship Price&nbsp; &nbsp; : <asp:Label ID="Label2" runat="server" Text="5"></asp:Label> <br /> ------------------<br /> Grand Total : <asp:Label ID="Label3" runat="server" Text="15"></asp:Label><br /> ------------------</div> <asp:HiddenField ID="HiddenField1" runat="server" /> <asp:HiddenField ID="HiddenField2" runat="server" /> </form> <script type="text/javascript"> var serverhid1 = document.getElementById('HiddenField1').value; var serverhid2 = document.getElementById('HiddenField2').value; alert(serverhid1) alert(serverhid2) var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-35156990-1']); //Set Custom Variable _gaq.push(['_setCustomVar', 1, 'TotalPirce', serverhid1 , 3]); _gaq.push(['_setCustomVar', 2, 'Shipping','yes', 3]); _gaq.push(['_setCustomVar', 3, 'GrandTotal',check(), 3]); _gaq.push(['_setDomainName', 'none']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> </body> </html> cs Code protected void Page_Load(object sender, EventArgs e) { HiddenField1.Value = Label1.Text; HiddenField2.Value = Label2.Text; }

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  • SDL_image & OpenGL Problem

    - by Dylan
    i've been following tutorials online to load textures using SDL and display them on a opengl quad. but ive been getting weird results that no one else on the internet seems to be getting... so when i render the texture in opengl i get something like this. http://www.kiddiescissors.com/after.png when the original .bmp file is this: http://www.kiddiescissors.com/before.bmp ive tried other images too, so its not that this particular image is corrupt. it seems like my rgb channels are all jumbled or something. im pulling my hair out at this point. heres the relevant code from my init() function if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { return 1; } SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); SDL_SetVideoMode(WINDOW_WIDTH, WINDOW_HEIGHT, 32, SDL_HWSURFACE | SDL_GL_DOUBLEBUFFER | SDL_OPENGL); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(50, (GLfloat)WINDOW_WIDTH/WINDOW_HEIGHT, 1, 50); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_DEPTH_TEST); glEnable(GL_MULTISAMPLE); glEnable(GL_TEXTURE_2D); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); heres the code that is called when my main player object (the one with which this sprite is associated) is initialized texture = 0; SDL_Surface* surface = IMG_Load("i.bmp"); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, surface->w, surface->h, 0, GL_RGB, GL_UNSIGNED_BYTE, surface->pixels); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); SDL_FreeSurface(surface); and then heres the relevant code from my display function glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glColor4f(1, 1, 1, 1); glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture); glTranslatef(getCenter().x, getCenter().y, 0); glRotatef(getAngle()*(180/M_PI), 0, 0, 1); glTranslatef(-getCenter().x, -getCenter().y, 0); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(getTopLeft().x, getTopLeft().y, 0); glTexCoord2f(0, 1); glVertex3f(getTopLeft().x, getTopLeft().y + size.y, 0); glTexCoord2f(1, 1); glVertex3f(getTopLeft().x + size.x, getTopLeft().y + size.y, 0); glTexCoord2f(1, 0); glVertex3f(getTopLeft().x + size.x, getTopLeft().y, 0); glEnd(); glPopMatrix(); let me know if i left out anything important... or if you need more info from me. thanks a ton, -Dylan

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  • How would I handle input with a Game Component?

    - by Aufziehvogel
    I am currently having problems from finding my way into the component-oriented XNA design. I read an overview over the general design pattern and googled a lot of XNA examples. However, they seem to be right on the opposite site. In the general design pattern, an object (my current player) is passed to InputComponent::update(Player). This means the class will know what to do and how this will affect the game (e.g. move person vs. scroll text in a menu). Yet, in XNA GameComponent::update(GameTime) is called automatically without a reference to the current player. The only XNA examples I found built some sort of higher-level Keyboard engine into the game component like this: class InputComponent: GameComponent { public void keyReleased(Keys); public void keyPressed(Keys); public bool keyDown(Keys); public void override update(GameTime gameTime) { // compare previous state with current state and // determine if released, pressed, down or nothing } } Some others went a bit further making it possible to use a Service Locator by a design like this: interface IInputComponent { public void downwardsMovement(Keys); public void upwardsMovement(Keys); public bool pausedGame(Keys); // determine which keys pressed and what that means // can be done for different inputs in different implementations public void override update(GameTime); } Yet, then I am wondering if it is possible to design an input class to resolve all possible situations. Like in a menu a mouse click can mean "click that button", but in game play it can mean "shoot that weapon". So if I am using such a modular design with game components for input, how much logic is to be put into the InputComponent / KeyboardComponent / GamepadComponent and where is the rest handled? What I had in mind, when I heard about Game Components and Service Locator in XNA was something like this: use Game Components to run the InputHandler automatically in the loop use Service Locator to be able to switch input at runtime (i.e. let player choose if he wants to use a gamepad or a keyboard; or which shall be player 1 and which player 2). However, now I cannot see how this can be done. First code example does not seem flexible enough, as on a game pad you could require some combination of buttons for something that is possible on keyboard with only one button or with the mouse) The second code example seems really hard to implement, because the InputComponent has to know in which context we are currently. Moreover, you could imagine your application to be multi-layered and let the key-stroke go through all layers to the bottom-layer which requires a different behaviour than the InputComponent would have guessed from the top-layer. The general design pattern with passing the Player to update() does not have a representation in XNA and I also cannot see how and where to decide which class should be passed to update(). At most time of course the player, but sometimes there could be menu items you have to or can click I see that the question in general is already dealt with here, but probably from a more elobate point-of-view. At least, I am not smart enough in game development to understand it. I am searching for a rather code-based example directly for XNA. And the answer there leaves (a noob like) me still alone in how the object that should receive the detected event is chosen. Like if I have a key-up event, should it go to the text box or to the player?

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  • PECL OCI8 2.0 Production Release Announcement

    - by cj
    The PHP OCI8 2.0.6 extension for Oracle Database is now "production" status. The source code is available on PECL. This can be used immediately to update your OCI8 extension in PHP 5.2 and later versions. The extension compiles with Oracle 10.2 or later client libraries. Oracle's standard cross-version database connectivity applies. OCI8 2.0 and PHP 5.5.5 RPMs for Oracle and Red Hat Linux are available from oss.oracle.com. Windows DLLs are available on PECL for PHP 5.3, PHP 5.4 and PHP 5.5. OCI8 2.0 source code will also be automatically included in the next major version of PHP. New Functionality Oracle Database 12c Implicit Result Set support. IRS's make it easy to pass query results back from stored PL/SQL procedures or anonymous PL/SQL blocks. Individual IRS statement resources, each corresponding to a single query, can be obtained with the new function oci_get_implicit_resultset(). These 'child' statement resources can be passed to any oci_fetch_* function. See Using PHP and Oracle Database 12c Implicit Result Sets and the PHP Manual: oci_get_implicit_resultset(). DTrace Dynamic Trace static probes. This well respected DTrace tracing framework is available on a number of platforms, including Oracle Linux. PHP OCI8 static user-space probes can be enabled with PHP's --enable-dtrace configuration option. See Using PHP DTrace on Oracle Linux. Documentation is also available in the PHP Manual OCI8 and DTrace Dynamic Tracing Improved Functionality Using oci_execute($s, OCI_NO_AUTO_COMMIT) for a SELECT no longer unnecessarily initiates an internal ROLLBACK during connection close. This can improve overall scalability by reducing "round trips" between PHP and the database. Changed Functionality PHP OCI8 2.0's minimum pre-requisites are now PHP 5.2 and Oracle client library 10.2. Later versions of both are usable and, in fact, recommended. Use the older PHP OCI8 1.4.10 extension when using PHP 4.3.9 through to PHP 5.1.x, or when only Oracle Database 9.2 client libraries are available. oci_set_*($connection, ...) meta data setting call error handling is fixed so that oci_error($connection) works for these calls. Note: The old, deprecated function aliases like ocilogon still exist but are not recommended for new applications. Phpinfo() Changes Some cosmetic changes were made to the output of php --ri oci8 and the phpinfo() function. The oci8.event and oci8.connection_class values are now shown only when the Oracle client libraries support the respective functionality. Connection statistics are now in a separate phpinfo() table. Temporary LOB and Collection support status lines in phpinfo() output were removed. These two features have always been enabled since 2007. Oci_internal_debug() Changes The oci_internal_debug() function is now a no-op. Use PHP's --enable-dtrace functionality with DTrace or SystemTap instead. References OCI8 Extension source code and Windows DLLs http://pecl.php.net/package/oci8 Oracle Linux RPMs oss.oracle.com PHP Manual for OCI8 OCI8 and DTrace Dynamic Tracing Oracle OpenWorld Conference paper What's New in Oracle Database 12c for PHP

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  • IE9 and the Mystery of the Broken Video Tag

    - by David Wesst
    I was very excited when Microsoft released the Internet Explorer 9 Release Candidate. As far as I was concerned, this was another nail in the coffin for IE6 and step in the right direction for us .NET web developers as our base camp was finally starting to support the latest and greatest future-web standards. Unfortunately, my celebration was short lived as I soon hit a snag while loading up an HTML5 site I was building in Visual Studio 2010. The Mystery After updating Internet Explorer, I ran my HTML5 site that had the oh-so-lovely HTML5 video tag showing a video. Even though this worked in IE9 Beta, it appeared that IE9 RC could not load the same file. I figured that it was the video codec. Maybe IE9 RC no longer supported the video codec I used to encode my video. Here's the code I used: <video width="854" height="480" id="myOtherVideo" autoplay="" controls=""> <source src="/DemoSite1/Media/big_buck_bunny.mp4"/> <div> <p>Your browser does not support HTML5 Video.</p> </div> </video> As you can see from the code, I had the "fail-safe" code inside the video tag. The idea there being that if the video tag, or the video files themselves, are not supported by the browser my video should fail gracefully. What was even more strange was the fact that it worked in all the other HTML5 browsers that supported video. The Investigation Whoa! DJ stop the music. How can any of that make sense? Would the IE team really take such huge strides forward only to forget to include a feature that was already in the beta? I don't think so. I did plenty of searching on the web and asking around on the web, but could not seem to find anyone else having the same problem. Eventually I came across this post talking about declaring the MIME type in the .htaccess file. That got me thinking: does my web server support the video MIME type? I was using VS2010, so how do I know what kind of MIME types are supported by default? Still, my page hosted in Cassini (the web development server in VS2010) works on the other browsers. Why wouldn't it work with IE9 RC? To answer that, it was time to open up the upgraded toolbox known as the Developer's Tools in IE9 and use the new Network Tab. The Conclusion If you take a closer look at the results displayed from the Network tab, you can see that IE9 RC has interpreted the video file as text/html rather than video/mp4. To make this work, I decided to use IIS to debug my HTML5 web application by setting the web project's properties. Then, I added the MIME types that I want to support (i.e. video/mp4, video/ogg, video/webm). Et voila! The Mystery of the Broken Video Tag is solved. After Thoughts After solving the mystery, I still had the question about why my site worked in Chrome, Safari, and Firefox 3.6. After asking around, the best answer that I received was from my colleague Tyler Doerksen. He said that IE9 likely depends on the server telling it what kind of file it is downloading rather than trying to read the metadata about the data it is trying to download before doing anything. I have no facts to back this up, but it makes sense to me. In a browser war where milliseconds can make your browser fall back a few places in the race for supremacy, maybe the IE team opted to depend on the server knowing what kind of content it is serving up. Makes sense to me. In any case, that is just an educated guess. If you have any comments, feel free to post on them below. This post also appears at http://david.wes.st

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  • A story of Murphy&ndash;my technical issues at TechDays Switzerland #chtd

    - by Laurent Bugnion
    I had two sessions at the recent Swiss TechDays. While the first one (Advanced Development for Windows Phone 8) went extremely well (I think), I had a very annoying technical issue in the beginning of my second session. First let me add that I talked to Microsoft about that and I hope they will change a few things in the room assignment for next year. My two sessions were one right after the other, with only 15 minutes break to change room. I don’t mind having two sessions so close from each other, but I would really like them to be in the same room in order to avoid having to move my laptops (plural, that will become important later) and redoing the tech check. That being said, I am guilty of not checking where my talks would be before the day before the conference, and when I did notice, it was too late to change it. After my first session, I quickly moved to the other room and setup my main laptop, a Dell Precision. We tested the video output (VGA) and didn’t notice anything special. The projectors are using a fairly high resolution (kudos to the Basel conference center for not having old school 1024x768 projectors anymore, that makes Blend really hard to demo ;) but since everything went great during the first talk, I was not worried. In fact I even had some time to chat with some early attendees about my Microsoft Surface and the Samsung Slate 7, which I had carried with me in addition to the Precision. I just thought it would be nice to show the hardware that Windows 8 can run on, without thinking any further. When the session started, I immediately noticed that the main screen was not showing anything. I thought I had just forgotten to switch to “duplicate” for the video output, and did that with a quick Win-P. However it didn’t “hold”. After 2 seconds, it reverted back to a black display for my attendees. Then I started to really worry. We tried everything, switching from VGA to HDMI, changing the resolution, setting the projector as primary display, but nothing did the trick. The projector was just refusing to show my screen. Now, to show you how despaired I started to be, I even considered using the “extend” setting (which worked just fine), and to use one of the feedback monitors on the floor but really it was super cumbersome. Eventually, my last resort arrived: I started my Samsung Slate 7, which by chance has Visual Studio 12 and Blend 5 installed, plugged the HDMI projector in the dock (yes, I had the dock with me, which I usually don’t!), connected it to internet (had to enter a long password for that), loaded the source code from my main machine using a USB stick and…. finally started to give my presentation. All in all I think we lost about 10 minutes. Amongst the most horrible minutes of my whole life, truly (yes I am blessed, I didn’t have that many horrible minutes in my life ;) I really want to apologize to my attendees. We joked a bit during the attempts to resolve the issue, the reactions I had after the session were all very nice and sympathetic. Only a handful of people left my session while I was having the issues, and I really don’t blame them (who knew how long the problem would last!!). But still, I probably talked at more than 60 sessions over the years, and this was by far my most painful moment. What did I learn? So what did I learn from this? Well from now on I will always have my slate ready with the latest source code, internet connection and every tool I might need during the presentation. This way, if I detect even a hint that the Precision might not work, I will just switch to the Slate. The experience of presenting on the slate is actually not bad at all, it is just a bit slow for my taste, but it does work. By the way, I will be posting the code and slides for my sessions very soon, I just need to “clean it and zip it”. Stay tuned, and thanks again for your patience in that horrible circumstance. Cheers Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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