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  • Consolidating Oracle E-Business Suite R12 on Oracle's SPARC SuperCluster

    - by Giri Mandalika
    Oracle Optimized Solution for Oracle E-Business Suite (EBS) R12 12.1.3 is now available on oracle.com. The Oracle Optimized Solution for Oracle E-Business Suite This solution uses the SPARC SuperCluster T4-4, Oracle’s first multi-purpose engineered system.  Download the free business and technical white papers which provide significant relevant information and resources.  What is an Optimized Solution? Oracle Optimized Solutions are fully documented architectures that have been thoroughly tested, tuned and optimized for performance and availability across the entire stack on a target platform. The technical white paper details the deployed application architecture along with various observations from installing the application on target platform to its behavior and performance in highly available and scalable configurations. Oracle E-Business Suite R12 and Oracle Database 11g Multiple Oracle E-Business Suite  application modules were tested in this Oracle Optimized Solution -- Financials (online - Oracle Forms & Web requests), Order Management (online - Oracle Forms & Web requests) and HRMS (online - Web requests & payroll batch). Oracle Solaris Cluster and Oracle Real Application Cluster deliver the the high availability on this solution.  To understand the behavior of the architecture under peak load conditions, determine optimum utilization, verify the scalability of the solution and exercise high availability features, Oracle engineers tested the Oracle E-Business Suite and Oracle Database all running on a SPARC SuperCluster T4-4 engineered system. The test results are documented in the Oracle Optimized Solution white papers to provide general guidance for real world deployments.  Questions & Requests For more information, visit Oracle Optimized Solution for Oracle E-Business Suite page. If you are at a point where you would like to actually test a specific Oracle E-Business Suite application module on SPARC T4 systems or an engineered system such as SPARC SuperCluster, please contact Oracle Solution Center.

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  • Designing a Database Application with OOP

    - by Tim C
    I often develop SQL database applications using Linq, and my methodology is to build model classes to represent each table, and each table that needs inserting or updating gets a Save() method (which either does an InsertOnSubmit() or SubmitChanges(), depending on the state of the object). Often, when I need to represent a collection of records, I'll create a class that inherits from a List-like object of the atomic class. ex. public class CustomerCollection : CoreCollection<Customer> { } Recently, I was working on an application where end-users were experiencing slowness, where each of the objects needed to be saved to the database if they met a certain criteria. My Save() method was slow, presumably because I was making all kinds of round-trips to the server, and calling DataContext.SubmitChanges() after each atomic save. So, the code might have looked something like this foreach(Customer c in customerCollection) { if(c.ShouldSave()) { c.Save(); } } I worked through multiple strategies to optimize, but ultimately settled on passing a big string of data to a SQL stored procedure, where the string has all the data that represents the records I was working with - it might look something like this: CustomerID:34567;CurrentAddress:23 3rd St;CustomerID:23456;CurrentAddress:123 4th St So, SQL server parses the string, performs the logic to determine appropriateness of save, and then Inserts, Updates, or Ignores. With C#/Linq doing this work, it saved 5-10 records / s. When SQL does it, I get 100 records / s, so there is no denying the Stored Proc is more efficient; however, I hate the solution because it doesn't seem nearly as clean or safe. My real concern is that I don't have any better solutions that hold a candle to the performance of the stored proc solution. Am I doing something obviously wrong in how I'm thinking about designing database applications? Are there better ways of designing database applications?

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  • CodePlex Daily Summary for Saturday, October 20, 2012

    CodePlex Daily Summary for Saturday, October 20, 2012Popular ReleasesP1 Port monitoring with Netduino Plus: V0.3 New release with new features: This V0.3 release that is made public on the 20th of October 2012 Third public version V0.3 A lot of work in better code, some parts are documented in the code S0 Pulse counter logic added for logging use or production of electricity Send data to PV Output for production of electricity Extra fields for COSM.com for more information Ability to enable or disable certain functionality before deploying to Netduino PlusMCEBuddy 2.x: MCEBuddy 2.3.3: 1. MCEBuddy now supports PIPE (2.2.15 style) and the newer remote TCP communication. This is to solve problems with faulty Ceton network drivers and some issues with older system related to load. When using LOCALHOST, MCEBuddy uses PIPE communication otherwise it uses TCP based communication. 2. UPnP is now disabled by Default since it interferes with some TV Tuner cards (CETON) that represent themselves as Network devices (bad drivers). Also as a security measure to avoid external connection...Pulse: Pulse 0.6.2.0: This is a roll-up of a bunch of features I've been working on for a while. I wasn't planning to release it but Wallbase.cc is broken in any version earlier then this! - Fixed Wallbase.cc provider - Multi-provider options. Now you can specify multiple input providers with different search options. - Providers have little icons now - More! Check it out and report any bugs! Having issues? Check the Known Errors page for solutions to commonly encountered problems. If you don't see the ...Orchard Project: Orchard 1.6 RC: RELEASE NOTES This is the Release Candidate version of Orchard 1.6. You should use this version to prepare your current developments to the upcoming final release, and report problems. Please read our release notes for Orchard 1.6 RC: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you wil...Rawr: Rawr 5.0.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...Yahoo! UI Library: YUI Compressor for .Net: Version 2.1.1.0 - Sartha (BugFix): - Revered back the embedding of the 2x assemblies.Visual Studio Team Foundation Server Branching and Merging Guide: v2.1 - Visual Studio 2012: Welcome to the Branching and Merging Guide What is new? The Version Control specific discussions have been moved from the Branching and Merging Guide to the new Advanced Version Control Guide. The Branching and Merging Guide and the Advanced Version Control Guide have been ported to the new document style. See http://blogs.msdn.com/b/willy-peter_schaub/archive/2012/10/17/alm-rangers-raising-the-quality-bar-for-documentation-part-2.aspx for more information. Quality-Bar Details Documentatio...D3 Loot Tracker: 1.5.5: Compatible with 1.05.Common Data Parameters Module: CommonParam0.3H: Common Param has now been updated for VS2012 and NUnit 2.6.1. Conformance with the latest StyleCop has been maintained. If you need a version for VS2010, please use the previous version.????: ???_V2.0.0: ?????????????Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...WPUtils: WPUtils 1.3: Blend SDK for Silverlight provides a HyperlinkAction which is missing in Blend SDK for Windows Phone. This release adds such an action which makes use of WebBrowserTask to show web page. You can also bind the hyperlink to your view model. NOTE: Windows Phone SDK 7.1 or higher is required.Windawesome: Windawesome v1.4.1 x64: Fixed switching of applications across monitors Changed window flashing API (fix your config files) Added NetworkMonitorWidget (thanks to weiwen) Any issues/recommendations/requests for future versions? This is the 64-bit version of the release. Be sure to use that if you are on a 64-bit Windows. Works with "Required DLLs v3".CODE Framework: 4.0.21017.0: See change log in the Documentation section for details.Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.1: Add support for .net 4.0 to Magelia.Webstore.Client and StarterSite version 2.1.254.3 Scheduler Import & Export feature (for Professional and Entreprise Editions) UTC datetime and timezone support .net 4.5 and Visual Studio 2012 migration client magelia global refactoring release of a nugget package to help developers speed up development http://nuget.org/packages/Magelia.Webstore.Client optimization of the data update mechanism (a.k.a. "burst") Performance improvment of the d...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...VFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.Droid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): NOTE: This is development release and not recommended for production use. This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.New ProjectsADFS 2.0 Attribute Store for SharePoint: ADFS 2.0 Attribute Store for SharePointALM Kickstarter: A simple Application Lifecycle Management Kickstart application written using ASP.NET MVC.Building iOS Apps with Team Foundation Server: An iPad sample project used for building iOS Xcode projects using a Team Foundation Server and the open source Jenkins build system. gyk-note: WTFHello World Fkollike: Test Project for fkollikeInnovacall ASP.net MVC 4 Azure Framework: Windows Azure Version of Innocacall ASP.net MVC 4 Framework. Intercom.Net: Intercom.Net is a C# library that provides easy tracking of customers to integration with the intercom.io CRM application. No need to learn yet another trackingjosephproject1: creating my first projectJust4Test: The project is just created for test.KBCruiser: KBCruiser helps developer to search reference or answers according to different resource categories: Forum/Blog/KB/Engine/Code/Downloadkp: store usernames/passwords from the commandline. ** Semi-secure, but by no means robust enough for production usage ** Troy Hunt would be disgusted.Neuron Operating System: Neuron Operating Systemnewelook: onesearch Pedestrian Simulation: Pedestrian simulationPTE: Using template Excel to generate UI for Prototyping.RequestModel: RequestModel is a simple implementation of typed access to a ASP.NET web forms request parametersSap: Sap is free, open-source web software that you can use to create a blog. Sap is made in ASP.NET MVC 4 (Razor). Sap is still pre-alpha and heavily in developmentSgart SharePoint 2010 Query Viewer: Windows application, based on the client object model of SharePoint 2010, that allows you to see the CAML query of a list view. Silverlight SuperLauncher: The Silverlight SuperLauncher project base on SL8.SL an Micosoft NESL.SL8.SL: The SL8.SL is a set of extension for silverlight. include mvvm,data validate,linq to sql, custom data page,oob helper etc. SL8.SL make easier to develop sl appSPDeployRetract: Easily Deploy and Retract SharePoint solutions using PowerShell. System Center Service Manager API: This API is for System Center Service Manager. It is written in C# and abstracts the more difficult aspects of service manager customization.TestingConf Utilities: This Framework will be helpful for testing and configuration purpose, so it has some methods that will be used as utilities that developers may need.The Veteran's Image Memory: his Project is been built for Educational purposes only . its not our Intention to offend anyone.Viking Effect: Viking Effect is a Brazilian website for the nerd people. We will offer news, tales and the Viking Scream, our take on the Podcast.Weather Report Widget: WPF-based application for displaying temperature, wind direction and speed for the selected city.WorldsCricket: WorldsCricket is a website which gives information on Cricket history with different cricket format, World’s cricketers, International Cricket Teams etc...XendApp - API: XendApp is a eco system for sending messages from a computer/application to a device. A device could be a phone or tablet for example.

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  • I Admit I Misspoke

    - by Patrick Liekhus
    OK.  I admit it.  The last post I hade mentioned that we moved the XAF DSL to the Entity Framework.  This has caused a lot of confusion.  I meant to say that we have used the ADO.NET Entity Data Model extensions.  This is the design surface that can be tailored to create Entity Framework. We leveraged the code generation within the ADO.NET Entity Data Model (EDMX) file to generate XAF/XPO classes.  This allows you to visually create the entity model, set a few XAF properties and then generate the business objects from there.  I am presenting all these topics at the Kansas City Developers Conference on June 19th.  I will post the presentation after the conference.  I have a full presentation that will demonstrate the power of the ADO.NET Entity Data Model extensions, create a small project and then add the OData layer to XAF to connect to the PowerPivot in Excel 2010. The latest code can be found at http://efxaf.codeplex.com. More details to come soon.  Sorry for the confusion in the last post. Thanks again.

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  • asp.net mvc vs angular.js model binding

    - by aw04
    So I've noticed a trend lately of .net web developers using angular.js on the client side of applications and I've become more curious as I play around with angular and compare it to how I would do things in asp.net mvc. I'll give a quick example of what really got me thinking. I recently came across a situation at work (I work in a .net environment) where I needed to create a table bound to a collection of objects that had the ability to add and remove rows/items from the collection. I had an add button that created a new object and appended a row to the end of the table, and a remove button in each row to remove a particular object/row. Using asp.net mvc, I first found myself making an ajax call to the server for each operation, updating the server side model, and refreshing part of the page to show the result in the table. This worked but I didn't really like the idea of calling the server to update the model each time, so I tried to come up with a solution to do this on the client side. It turned out to be quite a task, as I had to generate the html on add with validation and all and the correct indexing for the model binding to work. It got worse on remove, as I ended up with a crazy string replace function to recreate the indexes on each item to satisfy the binding requirements (if an item other than the last is removed, the indexes are no longer correct). Now out of curiosity, I tried to recreate this at home in angular (which I had no experience with) and it took me all of about 10 minutes with simple functions to add and remove items from the client side model. This is just one example, but it seems to me that I'm able to achieve the same results with far fewer calls to the server in angular because of the fact that it binds to a client side model. So my question is, is this a distinct advantage of using a javascript mvc framework or am I somehow under utilizing the power of asp.net mvc and am I right in thinking that these operations should be done on the client and have no business requiring calls to the server?

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  • Is SQL Azure a newbies springboard?

    - by jamiet
    Earlier today I was considering the various SQL Server platforms that are available today and I wondered aloud, wonder how long until the majority of #sqlserver newcomers use @sqlazure instead of installing locally Let me explain. My first experience of development was way back in the early 90s when I would crank open VBA in Access or Excel and start hammering out some code, usually by recording macros and looking at the code that they produced (sound familiar?). The reason was simple, Office was becoming ubiquitous so the barrier to entry was incredibly low and, save for a short hiatus at university, I’ve been developing on the Microsoft platform ever since. These days spend most of my time using SQL Server. I take a look at SQL Azure today I see a lot of similarities with those early experiences, the barrier to entry is low and getting lower. I don’t have to download some software or actually install anything other than a web browser in order to get myself a fully functioning SQL Server  database against which I can ostensibly start hammering out some code and I believe that to be incredibly empowering. Having said that there are still a few pretty high barriers, namely: I need to get out my credit card Its pretty useless without some development tools such as SQL Server Management Studio, which I do have to install. The second of those barriers will disappear pretty soon when Project Houston delivers a web-based admin and presentation tool for SQL Azure so that just leaves the matter of my having to use a credit card. If Microsoft have any sense at all then they will realise the huge potential of opening up a free, throttled version of SQL Azure for newbies to party on; they get to developers early (just like they did with me all those years ago) and it gives potential customers an opportunity to try-before-they-buy. Perhaps in 20 years time people will be talking about SQL Azure as being their first foray into the world of coding! @Jamiet Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • links for 2010-06-04

    - by Bob Rhubart
    @biemond: JEJB Transport and manipulating the Java Response in OSB 11g "JEJB Transport works like the EJB Transport," says Oracle ACE Edwin Biemond, "but the request and response objects are not translated to XML so you can't use XQuery etc. To make things not too hard, OSB 11g makes a XML presentation of the request method and its parameters, which you can use in the Proxy Service." (tags: oracleace soa oracle jejb java) @bex: Oracle UCM jQuery Plugin  "This connector allows you to use jQuery to make UCM Service calls through AJAX, and easily display the results,: says Oracle Ace Director Bex Huff. "This is 100% pure JavaScript, no Java, Idoc, or ADF required!" (tags: oracleace ucm oracle otn enterprise2.0) Oracle Solaris Studio Express 6/10 and its Customer Feedback Program are now available (Oracle Developer Tools Blog) "Oracle Solaris Studio Express 6/10 is available on Solaris 10 (SPARC, x86), OEL 5 (x86), RHEL 5 (x86), SuSE 11 (x86) today and will be available for OpenSolaris in the near future," says Pieter Humphrey. (tags: oracle otn solaris sparc liunux) @soatoday: EA and SOA Should Report to COO "So, who gets EA-- the CIO or VP of a Business? I argue neither! After all, a typical EA goal is to connect the Business and IT together to impart better structure and visibility across the enterprise. I firmly believe that neither should own EA so that neither imparts too much of their organization (i.e bias) on the EA process and deliverables. EA needs to be independent, and it's for all the right reasons." -- Orace ACE Director JOrdan Braunstein (tags: oracleace entarch soa)

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  • Wireless shows up as disabled, how can I get it working?

    - by Lazer
    $ sudo iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=0 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off pan0 no wireless extensions. $ This is what pops up when I click the two computers icon What should I do to get Wifi working on this machine? $ sudo ifconfig wlan0 up SIOCSIFFLAGS: No such file or directory $ $ lspci | tail 00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation ICH9M/M-E SATA AHCI Controller (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 01:00.0 VGA compatible controller: ATI Technologies Inc M92 LP [Mobility Radeon HD 4300 Series] 09:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8040 PCI-E Fast Ethernet Controller (rev 13) 0c:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g (rev 01) $

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  • Here's your chance: MOS Feedback Sessions @OOW

    - by cwarticki
    Bring your questions, comments, concerns, opinions, recommendations, enhancement requests and any emotional outbursts!   As I travel the world and speak to thousands of customers, I receive plenty of feedback about My Oracle support.  Come hear directly from the source. Meet Dennis Reno, VP of Customer Portal Experience. The Customer Portal Experience team will host a My Oracle Support Tips and Techniques session and three roundtable feedback sessions at this year’s Oracle OpenWorld. The sessions will include a Hardware Support component, as well as best practices that are sure to benefit all My Oracle Support users. The events planned will give our users the opportunity to learn more about how the My Oracle Support customer portal adds value to the support process and to their business needs. The roundtable feedback sessions will allow customers to meet, give feedback, and share their experiences directly with the team responsible for the customer portal experience. Date Time (PT) Session Name Mon, Oct 1 01:45 PM My Oracle Support: Tips and Techniques for Getting the Best Hardware Support Possible (Session #CON9745) Tue, Oct 2 11:00 AM Roundtable - My Oracle Support General Feedback Wed, Oct 3 11:00 AM Roundtable - My Oracle Support Community Feedback Thr, Oct 4 11:00 AM Roundtable - My Oracle Support General Feedback Customers can find more information, including specific details about how to attend, by accessing My Oracle Support at OpenWorld (Article ID 1484508.1). Enjoy OpenWorld everyone! -Chris Warticki Global Customer Management

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  • 'Binary XML' for game data?

    - by bluescrn
    I'm working on a level editing tool that saves its data as XML. This is ideal during development, as it's painless to make small changes to the data format, and it works nicely with tree-like data. The downside, though, is that the XML files are rather bloated, mostly due to duplication of tag and attribute names. Also due to numeric data taking significantly more space than using native datatypes. A small level could easily end up as 1Mb+. I want to get these sizes down significantly, especially if the system is to be used for a game on the iPhone or other devices with relatively limited memory. The optimal solution, for memory and performance, would be to convert the XML to a binary level format. But I don't want to do this. I want to keep the format fairly flexible. XML makes it very easy to add new attributes to objects, and give them a default value if an old version of the data is loaded. So I want to keep with the hierarchy of nodes, with attributes as name-value pairs. But I need to store this in a more compact format - to remove the massive duplication of tag/attribute names. Maybe also to give attributes native types, so, for example floating-point data is stored as 4 bytes per float, not as a text string. Google/Wikipedia reveal that 'binary XML' is hardly a new problem - it's been solved a number of times already. Has anyone here got experience with any of the existing systems/standards? - are any ideal for games use - with a free, lightweight and cross-platform parser/loader library (C/C++) available? Or should I reinvent this wheel myself? Or am I better off forgetting the ideal, and just compressing my raw .xml data (it should pack well with zip-like compression), and just taking the memory/performance hit on-load?

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  • PowerShell One Liner: Duplicating a folder structure in a Sharepoint document library

    - by Darren Gosbell
    I was asked by someone at work the other day, if it was possible in Sharepoint to create a set of top level folders in one document library based on the set of folders in another library. One document library has a set of top level folders that is basically a client list and we needed to create the same top level folders in another library. I knew that it was possible to open a Sharepoint document library in explorer using a UNC style path and that you could map a drive using a technique like this one: http://www.endusersharepoint.com/2007/11/16/can-i-map-a-document-library-as-a-mapped-drive/. But while explorer would let us copy the folders, it would also take all of the folder contents too, which was not what we wanted. So I figured that some sort of PowerShell script was probably the way to go and it turned out to be even easier than I thought. The following script did it in one line, so I thought I would post it here in my "online memory". :) dir "\\sharepoint\client documents" | where {$_.PSIsContainer} | % {mkdir "\\sharepoint\admin documents\$($_.Name)"} I use "dir" to get a listing from the source folder, pipe it through "where" to get only objects that are folders and then do a foreach (using the % alias) and call "mkdir".

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  • How to optimise Andengine's PathModifer (with singleton or pool)?

    - by Casla
    I am trying to build a game where the character find and follows a new path when a new destination is issued by the player, kinda like how units in RTS games work. This is done on a TMX map and I am using the A Star path finder utilities in Andengine to do this.David helped me on that: How can I change the path a sprite is following in real time? At the moment, every-time a new path is issued, I have to abandon the existing PathModifer and Path instances, and create new ones, and from what I read so far, creating new objects when you could re-use existing ones are a big waste for mobile applications. This is how I coded it at the moment: private void loadPathFound() { if (mAStarPath != null) { modifierPath = new org.andengine.entity.modifier.PathModifier.Path(mAStarPath.getLength()); /* replace the first node in the path as the player's current position */ modifierPath.to(player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_X]-12, player.convertLocalToSceneCoordinates(12, 31)[Constants.VERTEX_INDEX_Y]-31); for (int i=1; i<mAStarPath.getLength(); i++) { modifierPath.to(mAStarPath.getX(i)*TILE_WIDTH, mAStarPath.getY(i)*TILE_HEIGHT); /* passing in the duration depended on the length of the path, so that the animation has a constant duration for every step */ player.registerEntityModifier(new PathModifier(modifierPath.getLength()/100, modifierPath, null, mIPathModifierListener)); } } The ideal implementation will be to always have just one object of PathModifer and just reset the destination of the path. But I don't know how you can apply the singleton patther on Andengine's PathModifer, there is no method to reset attribute of the path nor the pathModifer. So without re-write the PathModifer and the Path class, or use reflection, is there any other way to implement singleton PathModifer? Thanks for your help.

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  • CodePlex Daily Summary for Friday, October 26, 2012

    CodePlex Daily Summary for Friday, October 26, 2012Popular ReleasesPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 001: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes a fix for the Netflix example from Chapter 6 that was missing a service reference.PdfReport: PdfReport 1.3: - Removed the limitation of defining non duplicate column names. See DuplicateColumns sample for more info. - Added horizontal stack panel mode. See CharacterMap sample for more info. - Added pdfStamper to onFillAcroForm of PdfTemplate. See QuestionsAcroForm sample for more info. Added 6 new samples (http://pdfreport.codeplex.com/SourceControl/BrowseLatest): - AccountingBalanceColumn - CharacterMap - CustomPriceNumber - DuplicateColumns - QuestionsAcroForm - QuestionsFormuComponents: uComponents v5.1.0: Continuing our mammoth 88341 release, we bring you v5.1 What's new in uComponents v5.1?New Data Types: SQL AutoComplete SQL DropDownList XPath AutoComplete New component: uMapper Umbraco compatibilityThis release is compatible with Umbraco 4.8.0 (and above). For previous versions, please use 90019 with Umbraco 4.5.2+ and 93259 with Umbraco 4.7.1+ (To reiterate: this release does not work with Umbraco 4.7.2 and earlier versions.) Legacy and retirementThere are a number of components t...Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...WPF About Box: WPF About Box 1.2.1.1: Using more established names.Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...MCEBuddy 2.x: MCEBuddy 2.3.5: Changelog for 2.3.5 (32bit and 64bit) 1. Fixed a bug causing MCEBuddy to crash during or after installation on Windows XP 2. Bugfix for resource leak with UPnP which would lead to a failure after many days 3. Increased the UPnP discovery re-scan interval from 10 minutes to 30 minutes 4. Added support for specifying TVDB and IMDB id’s in the conversion task page (forcing the internet lookup for metadata)CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1025.5): [NEW] Support for connecting to CRM Online via Office 365 (OSDP) [NEW] Current connection information and loaded ribbon name are displayed in the status bar [IMPROVED] Connect dialog minor improvements and error message descriptions [IMPROVED] Connecting to a CRM server will close currently loaded ribbon upon confirmation (if another ribbon was loaded previously) [FIX] Fixed bug in Open Ribbon dialog which would not allow to refresh entity list more than onceSite Backup Repackager: Solution: Adding Feature References Detected section so user can check feature references to include in the new package.Tombola XNA: TombolaXNA 0.1: First release alphaSplitOS: SplitOS v0.0.4a: SplitOS v0.0.4a TUI Basic windows commands such as 'echo', 'cls', ... Basic linux commands such as 'print', 'clear', ... GUI Taskbar Animated mouse Font Open SAL Open SplitOS Application Language Compiler ( very unstable! )Readable Passphrase Generator: KeePass Plugin 0.8.0: Changes: Interrogative phrases (questions) like why did the statesman burgle amidst lucid sunlamps Support transitive / intransitive verbs (whether a verb needs a subject or not). Change adverbs to be either before or after the verb, at random. Add an "equal" version of each strength, where each possibility is equally likely (for password purists). 3401 words in the default dictionary (~400 more than previous release) Fixed bugs when choosing verb tensesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.72: Fix for Issue #18819 - bad optimization of return/assign operator.DNN Module Creator: 01.01.00: Updated templates for DNN7 ( ie. DAL2, Web Service API ). Numerous bug fixes and enhancements.WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.390: Version 2.5.0.390 (Release Candidate): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Fix recent file list remove issue. WAF: Minor code improvements. BookLibrary: Fix Blend design time support o...Fiskalizacija za developere: FiskalizacijaDev 1.1: Ovo je prva nadogradnja ovog projekta nakon inicijalnog predstavljanja - dodali smo nekoliko feature-a, bilo zato što smo sami primijetili da bi ih bilo dobro dodati, bilo na osnovu vaših sugestija - hvala svima koji su se ukljucili :) Ovo su stvari riješene u v1.1.: 1. Bilo bi dobro da se XML dokument koji se šalje u CIS može snimiti u datoteku (http://fiskalizacija.codeplex.com/workitem/612) 2. Podrška za COM DLL (VB6) (http://fiskalizacija.codeplex.com/workitem/613) 3. Podrška za DOS (unu...Liberty: v3.4.0.0 Release 20th October 2012: Change Log -Added -Halo 4 support (invincibility, ammo editing) -Reach A warning dialog now shows up when you first attempt to swap a weapon -Fixed -A few minor bugsClosedXML - The easy way to OpenXML: ClosedXML 0.68.1: ClosedXML now resolves formulas! Yes it finally happened. If you call cell.Value and it has a formula the library will try to evaluate the formula and give you the result. For example: var wb = new XLWorkbook(); var ws = wb.AddWorksheet("Sheet1"); ws.Cell("A1").SetValue(1).CellBelow().SetValue(1); ws.Cell("B1").SetValue(1).CellBelow().SetValue(1); ws.Cell("C1").FormulaA1 = "\"The total value is: \" & SUM(A1:B2)"; var...New Projects40FINGERS DotNetNuke Windows8 Pin: 40FINGERS Windows8 Pin is a DotNetNuke Module that will enable pinning of your website to the Windows 8 Start Screen.clowncar: a tool for sharing your utils folder and keeping it up to dateConnection Strings for .NET 2: Merupakan class yang berisi beberapa connection string khusus untuk aplikasi .NET, class ini menggunakan referensi dari http://connectionstrings.comCRM 2011 Web Resource Linker/Publisher: This tool is a visual studio 2012 add-in that allows developers to quickly link and publish web resources to dynamics crm 2011 while inside the VS 2012 IDE.Dice Roller: A simple simulator of a dice roller.EFTracing & Logging: Demonstrates using the “Entity Framework Tracing” ElFinder.Net Connector: .NET connector for elfinder file manager version 2.x. Project contain library and ASP.NET MVC sample. Excel and PowerPivot Refresh Service: A Windows Service for periodically refreshing the data in Excel files, along with any embedded PowerPivot cubes.finalwebsite: This is my final website project.Flickr Reranking ASP.NET MVC: ASP.NET MVC, .NET, Flickr APIglobulin: videojuegoHealthVault ASP.NET MVC Sample: This project provides an object model for building HealthVault-connected applications with ASP.NET MVCHuman resource management - WFA: This project made ​​solution that allows you to control, human resource management at the company.Is a comprehensive system of recruitment planning, tracking...jFluent: jFluent is a Fluent style, light-weight validation framework for client-side validation. It is a jQuery plugin which can be used in ASP .NET MVC.jvp8: jvp8 is a dual-licensed commercial/GPL native wrapper which allows Java applications to easily use the VP8 video codec.Korean Baseball for Windows Phone: Windows Phone? ?? ???? ?????????. ???, ???, ???? ?????.Meus Projetos: Projetos andamentoMobySharp: MobySharp is an implementation of the Mobypicture.com API written in C#MS-SQL Server Post Exploitation Samples: Sample source code files and precompiled library files that correspond to the MS-SQL Post-exploitation presentation "When Databases Attack", by Rob Beck.On the Fly: On the Fly is a utility that enables you to compile your TypeScript files on the fly. Compiling your .ts files is just a click away!OpenMVCRM: Open source CRM project built on ASP.NET MVCpFinance: This is the application to facilitate individuals in managing their finance.Posh for Jammer: Jammer is are some PowerShell Functions calling the Yammer API.Quick Encoding Utility: This is a quick desktop utility which would provide a sneak preview of base64 string encoding (both to and from)ResearchWM: This is a new projecttestddhg1025201201: ertesttom10252012git01: fdstesttom10252012git02: fdstesttom10252012tfs01: dsa dsaUniSync: blah blahUnits for .NET: Strongly typed physical quantities and unit conversion.Web Crop Image (Restored): Cem Sisman was the original author of WebCropImage. After he deleted the project from CodePlex, I brought it back... along with over 50 bug fixes.

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  • Business Analyst role in development process

    - by Ryan
    I work as a business analyst and I currently oversee much of the development efforts of an internal project. I'm responsible for the requirements, specs, and overall testing. I work closely with the developers (onshore and offshore). The offshore team produces all of the reports. Version 1.0 had a 9 month development cycle and I had about 4-5 months to test all the reports. There was the usual back and forth to get the implementation right. Version 2.0 had a much shorter development cycle (3 months). I received the first version of the reports about 3 weeks ago and noticed a lot of things wrong with it. Many of the requirements were wrong and the performance of the queries was horrendous at 5x - 6x longer than it should have been. The onshore lead developer was out and did not supervise the offshore development team in generating the reports. Without consulting management, I took a look at the SQL in the reports and was able to improve performance greatly (by a factor of 6x) which is acceptable for this version. I sent the updated queries as guidelines to the offshore team and told them they should look at doing X instead of Y to improve performance and also to fix some specific logic issues. I then spoke to my managers about this because it doesn't feel right that I was developing SQL queries, but given our time crunch I saw no other way. We were able to fix the issue quite fast which I'm happy with. Current situation: the onshore managers aren't too pleased that the offshore team did not code for performance. I know there are some things I could have done better throughout this process and I do not in any way consider myself a programmer. My question is, if an offshore team that works apart from the onshore project resources fails to deliver an acceptable release, is it appropriate to clean up their work to meet a deadline? What kind of problems could this create in the future?

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  • XNA - Saving Game Data without TypeWriter?

    - by Zabby
    In the past, I've had some trouble with reading and writing content for XNA. I think I'm firmly set on this tutorial which sets up a four project structure (Game, Content, Library, Pipeline Extension) for the solution that other websites suggest, too. The options it offers for content reading seem great. But problem! This tutorial (and all others I've found) have stated that the Content Pipeline Extension Project is not distributed with the game, which is fine in itself, but this is combined with the fact that any content writing objects are placed in this non-distributable library. The ability to actually write content of an already existing type (save game files, namely) is pretty critical to the project I'm trying to make. I've already learned the hard way you simply can't place the Content Pipeline reference in another project besides the extension for easier access to the intermediate deserializer. Is there another object I can access for writing save game data? Am I actually, despite the warnings of this tutorial, able to use the TypeWriter outside of the Content Pipeline Extension Project? Or is there a third option I am missing here?

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  • Which platform to choose, Java or .NET?

    - by salman
    I am working in a private bank, a leading mid size bank in local market. We are going to create our core banking solution. Existing solution has been developed on Java using IBM Visual Age 4.0. It is very important to discuss architecture first, we have currently more than 350 branches working in standalone mode, and it means they are working in self contained environment. They have their own database server (IBM DB2 9.7) and they are communicating with other branches via sockets to send and receive data. Having experience of .NET for more than 5 years I am trying to convince my superiors to choose .NET platform, but they are reluctant and unwilling. It is my job to encourage them for choosing best available platform to create large scale enterprise application. In simple word, we are going to create a very large scale enterprise financial application, a centralize and integrated which connects all branch networks plus having scalable, solid architecture that easily evolve over time. I want professional people to comment on above scenarios. Which platform to choose .NET or Java? Our all resource is currently working in Java, we have homogeneous environment (no Linux, no Mac and no UNIX). Any idea, any thoughts, any points technical or non-technical i.e. administrative or management point of view will be really appreciated.

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  • Creating packages in code - Workflow

    This is just a quick one prompted by a question on the SSIS Forum, how to programmatically add a precedence constraint (aka workflow) between two tasks. To keep the code simple I’ve actually used two Sequence containers which are often used as anchor points for a constraint. Very often this is when you have task that you wish to conditionally execute based on an expression. If it the first or only task in the package you need somewhere to anchor the constraint too, so you can then set the expression on it and control the flow of execution. Anyway, back to my code sample, here’s a quick screenshot of the finished article: Now for the code, which is actually pretty simple and hopefully the comments should explain exactly what is going on. Package package = new Package(); package.Name = "SequenceWorkflow"; // Add the two sequence containers to provide anchor points for the constraint // If you use tasks, it follows exactly the same pattern, they all derive from Executable Sequence sequence1 = package.Executables.Add("STOCK:Sequence") as Sequence; sequence1.Name = "SEQ Start"; Sequence sequence2 = package.Executables.Add("STOCK:Sequence") as Sequence; sequence2.Name = "SEQ End"; // Add the precedence constraint, here we use the package's constraint collection // as it hosts the two objects we want to constrain (link) // The default constraint is a basic On Success constraint just like in the designer PrecedenceConstraint constraint = package.PrecedenceConstraints.Add(sequence1, sequence2); // Change the settings to use a (dummy) expression only constraint.EvalOp = DTSPrecedenceEvalOp.Expression; constraint.Expression = "1 == 1";   The complete code file is available to download below. SequenceWorkflow.cs

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  • Multiple audio sources on a single gameObject in unity

    - by angryInsomniac
    So, I have an audio system set up wherein I have loaded all my audio clips centrally and play them on demand by passing the requesting audioSource into the sound manager. However, there is a complication wherein if I want to overlay multiple looping sounds, I need to have multiple audio sources on an object, which is fine , so I created two in my script instantiated them and played my clips on them and then the world went crazy. For some reason, when I create two audio Sources in an object only the latest one is ever used, even if I explicitly keep objects separated, playing a clip on one or the other plays the clip on the last one that was created, furthermore, either this last one is not created in the right place or somehow messes with the rolloff rules because I can hear it all across my level, havign just one source works fine, but putting a second one on it causes shit to go batshit insane. Does anyone know the reason / solution for this ? Some pseudocode : guardSoundsSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardSoundsSource.name = "Guard_Sounds_source"; // Setup this source guardThrusterSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardThrusterSource.name = "Guard_Thruster_Source"; // setup this source // play using custom Sound manager soundMan.soundMgr.playOnSource(guardSoundsSource,"Guard_Idle_loop" ,true,GameManager.Manager.PlayerType); // this method prints out the name of the source the sound was to be played on and it always shows "Guard_Thruster_Source" even on the "Guard_Idle_loop" even though I clearly told it to use "Guard_Sounds_source"

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  • CodePlex Daily Summary for Wednesday, September 12, 2012

    CodePlex Daily Summary for Wednesday, September 12, 2012Popular ReleasesActive Forums for DotNetNuke CMS: Active Forums 05.00.00 RC2: Active Forums 05.00.00 RC2SSIS Compressed File Source and Destination Components: Compressed File Souce and Destination Components: Initial Beta ReleaseArduino for Visual Studio: Arduino 1.x for Visual Studio 2012, 2010 and 2008: Register for the visualmicro.com forum for more news and updates Version 1209.10 includes support for VS2012 and minor fixes for the Arduino debugger beta test team. Version 1208.19 is considered stable for visual studio 2010 and 2008. If you are upgrading from an older release of Visual Micro and encounter a problem then uninstall "Visual Micro for Arduino" using "Control Panel>Add and Remove Programs" and then run the install again. Key Features of 1209.10 Support for Visual Studio 2...Bookmark Collector: 01.01.00: This release has the follow new features and updates: Enhanced the ContentItem integration Changed the format of how ContentItem content is saved Implemented core JSON methods from the API Fully documented the source code Please Note: This module was originally written as a proof of concept for how to create a simple module using the Christoc module templates, and using the ContentItems API instead of a DAL. Minimum Requirements DotNetNuke v06.02.03 or newer .Net Framework v3.5 SP1...Microsoft Script Explorer for Windows PowerShell: Script Explorer Reference Implementation(s): This download contains Source Code and Documentation for Script Explorer DB Reference Implementation. You can create your own provider and use it in Script Explorer. Refer to the documentation for more information. The source code is provided "as is" without any warranty. Read the Readme.txt file in the SourceCode.Social Network Importer for NodeXL: SocialNetImporter(v.1.5): This new version includes: - Fixed the "resource limit" bug caused by Facebook - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuAcDown????? - AcDown Downloader Framework: AcDown????? v4.1: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??...Move Mouse: Move Mouse 2.5.2: FIXED - Minor fixes and improvements.MVC Controls Toolkit: Mvc Controls Toolkit 2.3: Added The new release is compatible with Mvc4 RTM. Support for handling Time Zones in dates. Specifically added helper methods to convert to UTC or local time all DateTimes contained in a model received by a controller, and helper methods to handle date only fileds. This together with a detailed documentation on how TimeZones are handled in all situations by the Asp.net Mvc framework, will contribute to mitigate the nightmare of dates and timezones. Multiple Templates, and more options to...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.00: Maintenance Release Changes on Metro7 06.02.00 Fixed width and height on the jQuery popup for the Editor. Navigation Provider changed to DDR menu Added menu files and scripts Changed skins to Doctype HTML Changed manifest to dnn6 manifest file Changed License to HTML view Fixed issue on Metro7/PinkTitle.ascx with double registering of the Actions Changed source folder structure and start folder, so the project works with the default DNN structure on developing Added VS 20...Xenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.9.0: Release Notes Imporved framework architecture Improved the framework security More import/export formats and operations New WebPortal application which includes forum, new, blog, catalog, etc. UIs Improved WebAdmin app. Reports, navigation and search Perfomance optimization Improve Xenta.Catalog domain More plugin interfaces and plugin implementations Refactoring Windows Azure support and much more... Package Guide Source Code - package contains the source code Binaries...Json.NET: Json.NET 4.5 Release 9: New feature - Added JsonValueConverter New feature - Set a property's DefaultValueHandling to Ignore when EmitDefaultValue from DataMemberAttribute is false Fix - Fixed DefaultValueHandling.Ignore not igoring default values of non-nullable properties Fix - Fixed DefaultValueHandling.Populate error with non-nullable properties Fix - Fixed error when writing JSON for a JProperty with no value Fix - Fixed error when calling ToList on empty JObjects and JArrays Fix - Fixed losing deci...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.66: Just going to bite the bullet and rip off the band-aid... SEMI-BREAKING CHANGE! Well, it's a BREAKING change to those who already adjusted their projects to use the previous breaking change's ill-conceived renamed DLLs (versions 4.61-4.65). For those who had not adapted and were still stuck in this-doesn't-work-please-fix-me mode, this is more like a fixing change. The previous breaking change just broke too many people, I'm sorry to say. Renaming the DLL from AjaxMin.dll to AjaxMinLibrary.dl...DotNetNuke® Community Edition CMS: 07.00.00 CTP (Not for Production Use): NOTE: New Minimum Requirementshttp://www.dotnetnuke.com/Portals/25/Blog/Files/1/3418/Windows-Live-Writer-1426fd8a58ef_902C-MinimumVersionSupport_2.png Simplified InstallerThe first thing you will notice is that the installer has been updated. Not only have we updated the look and feel, but we also simplified the overall install process. You shouldn’t have to click through a series of screens in order to just get your website running. With the 7.0 installer we have taken an approach that a...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.2: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...BIDS Helper: BIDS Helper 1.6.1: In addition to fixing a number of bugs that beta testers reported, this release includes the following new features for Tabular models in SQL 2012: New Features: Tabular Display Folders Tabular Translations Editor Tabular Sync Descriptions Fixed Issues: Biml issues 32849 fixing bug in Tabular Actions Editor Form where you type in an invalid action name which is a reserved word like CON or which is a duplicate name to another action 32695 - fixing bug in SSAS Sync Descriptions whe...Code Snippets for Windows Store Apps: Code Snippets for Windows Store Apps: First release of our snippets! For more information: Installation List of SnippetsUmbraco CMS: Umbraco 4.9.0: Whats newThe media section has been overhauled to support HTML5 uploads, just drag and drop files in, even multiple files are supported on any HTML5 capable browser. The folder content overview is also much improved allowing you to filter it and perform common actions on your media items. The Rich Text Editor’s “Media” button now uses an embedder based on the open oEmbed standard (if you’re upgrading, enable the media button in the Rich Text Editor datatype settings and set TidyEditorConten...WordMat: WordMat v. 1.02: This version was used for the 2012 exam.menu4web: menu4web 0.4.1 - javascript menu for web sites: This release is for those who believe that global variables are evil. menu4web has been wrapped into m4w singleton object. Added "Vertical Tabs" example which illustrates object notation.New Projects[ITFA GROUP] CODE GENER: Code Gener is a tool to help programmers and system builders in building applications. ANPR MX: ANPR MX is a simple Automatic Plate Recognition (ANPR) library for the North American average plate size based on C# and OpenCV. BatteryStatus: show battery level on status bar on an android deviceCode Snippets for Windows Store Apps: Code Snippets for Windows Store apps is a collection of around 60 IntelliSense Code Snippets for Visual Basic, C#, C++, and JavaScript developers.Cube2d: cube2dDiscover_U_Server: Discover_U_ServerExeLauncher: Make PATH recursiveExpression Evaluator + aggregate functions support: Simple library for expressions evaluation that supports variables in expression and aggregative functions to parse and evaluate expression against tabular data.FancyGrid: A custom datagrid for WPF with support for real-time filtering, multisort, and themes. Compatible with MVVM and normal WPF binding.langben: ??????????????,?????????????,??,???????,?????,???????,?????????????????????????。 ???? •????????(SOA) •????????????????? •?????????????? •??IE 6、IE 8+?FirefMakeTracks Gadgeteer GPS Module Driver: This project is the driver for the Gadgeteer compatible MakeTracks GPS module developed by Eric Hall and other members of the tinyclr.com community.MyCloud: heheOVS: OVS est un projet d'analyse et de traitement de signaux Vidéo sur IP avec remontées d'informations sur consultables sur des terminaux mobilesPMS: Project Management System for HSUScenario4: testSharePoint 2010 Syntax Highlighting: This project allows users to apply syntax highlighting to code snippits via the SharePoint 2010 Ribbon UI.SharePoint CRM: CRM/Project Management Site template for both SharePoint 2010 Enterprise and Office 365 Enterprise tennantsSharePoint PowerShell Wizard: The SharePoint PowerShell Wizards provides a tool to help generate and support some of the PowerShell scripts needed to recreate aspects of your farm.Shindo's Race System: Shindo's Race System is a plugin for SA:MP Dedicated Server 0.3e.Test MVC application: Test project - please ignore!weber: Weber is a private browser, it tries to prevent the user from being tracked by the advertisers and traffic monitoring sites. Hence it is severely impaired. Try!xuebin: web site

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  • Wolkig und heiter

    - by A&C Redaktion
    Mit Solaris 11 bringt Oracle das erste Betriebssystem für die Cloud auf den Markt. Wir hatten es angekündigt, das Thema Cloud wird uns hier im Blog so schnell nicht loslassen: Am Freitag hat nun Oracle sein erstes Unix-Betriebssystem auf den Markt gebracht, das explizit für die Cloud designt wurde: Solaris 11 heißt es und hier ist die Assoziation zu Stanislaw Lems gleichnamigem Science Fiction-Roman durchaus angebracht: Schließlich gilt Cloud Computing als die Technologie der Zukunft schlechthin. Was bietet Solaris 11, welchen Nutzen können die Oracle Partner daraus ziehen? "Kunden können ihre Betriebsabläufe vereinfachen, die Kapazitäten ihrer Rechenzentren erhöhen und Unternehmensanwendungen von Oracle und anderen in einer sicheren, skalierbaren Cloud oder in einer klassischen Unternehmensumgebung laufen lassen“, fasst John Fowler, Executive Vice President, Systems zusammen. Darf‘s auch etwas konkreter sein? Bitte: Oracle Solaris 11 dient ganz einfach dazu, selbst anspruchsvollste Unternehmensanwendungen in privaten, hybriden und Public Clouds zu betreiben. Als vollständig virtualisiertes Betriebssystem verfügt es über integrierte Virtualisierungs-Funktionen, sowohl für Betriebssystem- als auch für Netzwerk- und Speicher-Ressourcen. Die Server-Virtualisierung sorgt für sichere Live-Migration und flexible Einsatzmöglichkeiten – basierend auf Oracle VM für x86- und SPARC-Systeme. Höchste Verfügbarkeit wird erreicht, indem Solaris 11 ein umfassendes Management über die gesamte Infrastruktur hinweg ermöglicht. Oracle Solaris 11 bietet bereits im Standardbetrieb aktive Sicherheit „by default“, wie rollenbasierten Root-Zugriff und Überwachungsfunktionen. Die Daten- und Speichermanagement-Basis für Oracle Solaris 11 ist Oracle Solaris ZFS. Neben garantierter Datenintegrität erlaubt das Tiered Storage das Einrichten von Pools mit Flash-Speicher und zudem Hochgeschwindigkeitsverschlüsselung. Ein Blick in die Presse zeigt, dass Solaris 11 durchaus für Aufsehen in der Fachwelt sorgt, so äußert sich etwa die Netzwelt sehr positiv: „Die neue Paketverwaltung IPS trägt wie die genannten Neuerungen dazu bei, dass Solaris es in Version 11 durchaus wieder mit den etablierten Linux-Distributionen aufnehmen kann. Das Betriebssystem macht nicht nur im Server-, sondern auch im Desktop-Einsatz eine sehr gute Figur und glänzt mit hoher Stabilität.“ Hier die direkten Links zu weiteren Berichten über Solaris11 in der Fachpresse: Heise onlineZDNetGolem.deSilicon.deAll about SECURITYIT DirectorPro-Linux.deTech ChannelLinux Magazin

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • I want to build a Virtual Machine, are there any good references?

    - by Michael Stum
    I'm looking to build a Virtual Machine as a platform independent way to run some game code (essentially scripting). The Virtual Machines that I'm aware of in games are rather old: Infocom's Z-Machine, LucasArts' SCUMM, id Software's Quake 3. As a .net Developer, I'm familiar with the CLR and looked into the CIL Instructions to get an overview of what you actually implement on a VM Level (vs. the language level). I've also dabbled a bit in 6502 Assembler during the last year. The thing is, now that I want¹ to implement one, I need to dig a bit deeper. I know that there are stack based and register based VMs, but I don't really know which one is better at what and if there are more or hybrid approaches. I need to deal with memory management, decide which low level types are part of the VM and need to understand why stuff like ldstr works the way it does. My only reference book (apart from the Z-Machine stuff) is the CLI Annotated Standard, but I wonder if there is a better, more general/fundamental lecture for VMs? Basically something like the Dragon Book, but for VMs? I'm aware of Donald Knuth's Art of Computer Programming which uses a register-based VM, but I'm not sure how applicable that series still is, especially since it's still unfinished? Clarification: The goal is to build a specialized VM. For example, Infocom's Z-Machine contains OpCodes for setting the Background Color or playing a sound. So I need to figure out how much goes into the VM as OpCodes vs. the compiler that takes a script (language TBD) and generates the bytecode from it, but for that I need to understand what I'm really doing. ¹ I know, modern technology would allow me to just interpret a high level scripting language on the fly. But where is the fun in that? :) It's also a bit hard to google because Virtual Machines is nowadays often associated with VMWare-type OS Virtualization...

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  • Webcast: The Power to Translate is Now Inside Oracle WebCenter Sites

    - by kellsey.ruppel
    The Power to Translate is Now Inside Oracle WebCenter Sites You are invited to a special preview of the Lingotek Inside Oracle WebCenter Sites solution which will be showcased at Collaborate in Las Vegas later in April. Register Now! Now it's easy to quickly translate your content directly from Oracle WebCenter Sites using the new Lingotek - Inside for Oracle WebCenter Sites integration. Your users will be able to access translated content, nominate content for translation, and even offer to translate content themselves. Lingotek - Inside Integration: Content identified and seamlessly viewable within Lingotek Workbench. Translation Completed by: Machine and Translation Memory Community Volunteers, Crowdsourcing Professional Translators Translated Content Automatically Saved. Content within Oracle WebCenter Sites: Related Secured Routed Through Workflows Publish to Intranets, Web Sites, Applications Oracle WebCenter Sites Web Experience Management Enables marketers and business users to easily create and manage contextually relevant, social, and interactive online experiences across multiple channels on a global scale. Drive customer acquisition, brand loyalty, and business success Optimize customer engagement across Web, mobile, and social channels Manage large-scale, multichannel global online presence with integration to enterprise applications Register Now! You'll hear from the experts how this can be done. Free 30 Minute Webinar Date: Tues, Apr 17thTime: 8:00am MST, 3pm GMT and 4pm CET Win a Kindle Fire Register before April 6th for a chance to win a Amazon Kindle Fire! Presenter: Rob Vandenberg, President and CEO of Lingotek, drives the vision while leading the charge to change the future of translation. Rob is a well-known technology industry veteran, and his expertise and knowledge surrounding translation, localization, and internationalization materials, software products, and web content serves as an immeasurable asset to customers needs and requirements. Rob is a frequent industry speaker and panelist . Presenter: Andrew PalmerOracleEMEA Alliances DirectorWebCenter Sites System RequirementsPC-based attendeesRequired: Windows® 7, Vista, XP or 2003 ServerMacintosh®-based attendeesRequired: Mac OS® X 10.5 or newer

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • Is comparing an OO compiler to a SQL compiler/optimizer valid?

    - by Brad
    I'm now doing a lot of SQL development at my new job where as before I was doing Object Oriented desktop app stuff. I keep running across very large scripts (thousands of lines) and wanting to refactor in some way. I am seeing that SQL is a different sort of beast and it's probably fine to have these big scripts for the most part but while explaining this to me people are also insisting that the whole idea of refactoring is bad. That stuff like the .NET compiler are actually burdened by refactored code and that a big wall of code is more efficient and better design than code designed for reuse, readability and scalability. The other argument is that OO compilers are almost dangerously inefficient and don't have efficient memory management or runs too many CPU instructions compared to older "simpler" compilers and compared to SQL. Are these valid complaints? Even if some compiler like a C compiler is modestly more "efficient" (whatever that means on this high of a level without seeing code) would you want to write applications in C over C# or Java? Is comparing an OO compiler to a SQL compiler/optimizer even valid?

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