Search Results

Search found 2580 results on 104 pages for 'as3 actionscript'.

Page 81/104 | < Previous Page | 77 78 79 80 81 82 83 84 85 86 87 88  | Next Page >

  • Flash CS 4 / AS 2 + Dynamic Text + Html + Embedded fonts...

    - by AndreMiranda
    I have this scenario: 1) I have a dynamic text that receives its data from a XML. 2) The texts showed get theirs style from a CSS file. 3) My dynamic text has a html 'span' tag and it's formatted according to the CSS class that it's passed via the XML file. Ok... so far so good. It's something like: _root.txt.txtDica = "<span class='"+ node.childNodes[_global.auxCont].attributes.myStyle +"'>" + node.childNodes[_global.auxCont].attributes.myText+ "</span>"; The problem is that the swf has a poor quality text. So, I've been looking around, found some things about embedded fonts, Flash TextField() and etc. But, nothing seems to work. Does anyone know how can I generate this html tag in a dynamic text with a good quality? It's worth to say that I'm using regular fonts, such as Verdana and Arial. Thanks a lot!

    Read the article

  • How can I trigger a transition effect when a child control is added or removed in flex?

    - by Jason Towne
    I've got a custom component that has children components dynamically added and removed to it depending on what button the user clicks. What I would like to do is trigger a transition effect that moves the child component onto the stage when it's added and then moves it off when it's removed. Does anyone have a good example on how to accomplish this? Edit: I figured it out and left my solution below. I hope it helps someone else!

    Read the article

  • Preloading images from XML into Flash

    - by tykebikemike
    I know this has been asked to death, but I cant seem to find the answer i'm looking for... I've put together a simple Flash/XML image gallery and I would like to preload the images - Simple process. Get the XML data Preload the images When all images are preloaded, go to next frame Here is my code thus far: var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.load("xmltest.xml"); myXML.onLoad = function(success){ if(success){ var myImage = myXML.firstChild.childNodes; for (i=0; i<myImage.length; i++){ var imageNumber = i+1; var imageName = myImage[i].attributes.name; var imageURL = myImage[i].firstChild.nodeValue; trace('image #: ' + imageNumber); trace('image name: ' + imageName); trace('image url: ' + imageURL + '\n'); } } }

    Read the article

  • call inline function and pass in current item as the argument - Flex 3

    - by wcpro
    Im trying to create a loop of items like this... for each (var btn:Object in ViewButtonData) { // build element var box:HBox = new HBox(); box.styleName = "lefttab"; box.width = "100%"; box.addEventListener("rollOver", HoverTab(btn.id, 1)); box.addEventListener("rollOut", HoverTab(btn.id, 0)); // add element to list } I would like to pass in current HBox to the 'HoverTab' function. Is there a way to do that?

    Read the article

  • Should I use Flash or Java?

    - by cable729
    I want to make some 2d games that I may want to submit to a game site, such as newgrounds.com. Even if I decide not to submit, I'd still like to know which is a better choice. Which has a faster startup time? Which performs faster in a 2d game? Which IDE should I use? Thanks in advance!

    Read the article

  • How can I get the width/height of a loaded swf's stage in AS2?

    - by loopj
    I'm using MovieClipLoader to load an external as2 swf file into my as2 flash project, and I'm having trouble getting the original stage size of the loaded swf. When I run the following code: var popup:MovieClip = _root.createEmptyMovieClip("popup", 1); var loader:MovieClipLoader = new MovieClipLoader(); var loadHandler:Object = new Object(); loader.addListener(loadHandler); loader.loadClip(url, popup); loadHandler.onLoadInit = function(mc:MovieClip) { trace(mc._width + ", " + mc._height); } I get strange width/height values (mc._width=601.95, mc._height=261.15) when what I actually want is the stage size of the loaded swf file, which in this case I know to be 300px x 250px. Any suggestions appreciated! Thanks

    Read the article

  • stagewebview calling local javascript

    - by wangjl1110
    friends. I'm currently developing a flex mobile project. I currently need to load local javascript using stagewebview. Like: var str:String = '<head>'+ '<script src="myLocalJs.js"/>'+ '</head><body>...</body>'; webView:StageWebView = new StageWebView(); webView.loadString(str); Is there any way to load local javascript using StageWebView? I'm not expecting an answer like 'There is a project called StageWebViewBridge' since it does't have all the features I need. THX!!

    Read the article

  • addChild in the same layer

    - by CEAFDC
    I'm doing an application that puts tons of sprites on the screen in random position, like throwing cards on a table, but after a while it starts to drop the fps, because all the sprites still there. What I would like to do is adding the sprites but like an image, what's behind isn't stored. There are some way to do that? the code looks like this: var mySprite:MySprite = new MySprite(); mySprite.x = random; mySprite.y = random; mySprite.rotation = random; addChild(mySprite); Ps: I will not have to mess with them after they are on the screen.

    Read the article

  • Download a file with Adobe AIR

    - by AlexH
    How do I download a file from the internet in a Flex based AIR application. I tried using a file with url set to the address, but I got a file does not exist error when I tried to save it. And it is really hard to google for help on this issue.

    Read the article

  • moving between states I get an error in Flex.

    - by Adam
    ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. so i have a function that runs in state1 and has a while(myCanvas.rawChildren.numChildren > 0){ myCanvas.rawChildren.removeChildAt(0); } //this code is definitely the problem.... I can move to state2, but when I move back to state1 i get the error. why? the function that has the while loop only runs when something is searched in state1, so why is it running when coming back from state2?

    Read the article

  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

    Read the article

  • Licensing Scripts

    - by Mr.K
    Hi, I've had my first nightmare client recently who was messing me around with payment for a project. So... I've come to an agreement with another client to use some of the sites scripting to build a site for them. But, now the original client wants their site too. I have made a deal to licence the reused parts of the site (some jQuery scripts and a dynamic flash gallery) rather than me signing over full copyright. However, I haven't got a clue how to do this. Can anyone point me in the right direction to read up on this? Thanks

    Read the article

  • How do I post dynamic information to Facebook from Flash?

    - by daidai
    I am building a Flash site and I want to be able to allow the user to post dynamically produced information to their Facebook wall, but I can't find out any information within the Facebook developers documentation. Its simple enough in Javascript/HTML: <script type="text/javascript"> function callPublish(msg, attachment, action_link) { FB.ensureInit(function () { FB.Connect.streamPublish('', attachment, action_link); }); } </script> <input type="button" onclick="callPublish('',{'name':'Post this to Facebook','href':'http://dev2.com','description':'this is some body test'},null);return false;" value="Preview Dialog" /> As you can see I don't want to create sessions or login or anything complicated, just post to info to their wall.

    Read the article

  • Swiz mandates weak encapsulation.

    - by Faisal
    I just started using Swiz, and, it seems like Swiz forces you to create classes with weak encapsulation. Swiz requires all event handlers to be public in order to mediate events. Assume that component 'A' dispatches a few events, which I want to listen to in component 'B'. Traditionally, I'll just add event listeners on 'A' in 'B' and all the event handlers in 'B' can be kept private. However, if, I am using Swiz, I need to make all the handlers, mediating events, public. Am I missing something here, is there a way to bypass this problem. I really, don't want to pollute the public interface of my class. Thanks.

    Read the article

  • Text-based one-on-one chat with Flash interface: what to power the backend?

    - by Zachary Burt
    Hey guys. I'm building a website where I hook people up so that they can anonymously vent to strangers. You either choose to be a listener, or a talker, and then you get catapulted into a one-on-one chat room. The reason for the app's construction is because you often can't vent to friends, because your deepest vulnerabilities can often be leveraged against you later on. (Like it or not, this is a part of human nature. Sad.) I'm looking for some insight into how I should architect everything. I found this neat tutorial, http://giantflyingsaucer.com/blog/?p=875, which suggests using python & stackless + flash. Someone else suggested I should try using p2p sockets, but I don't even know where to begin to look for info on that. Any other suggestions? I'd like to keep it simple. :^)

    Read the article

  • Flash - can't access classes in another SWF

    - by Ashley Muller
    Hi, I'm trying to load a local SWF file and use the classes in that SWF (its a code only SWF, nothing in library). Here's the code that loads the library: var AD:ApplicationDomain = ApplicationDomain.currentDomain; var context:LoaderContext = new LoaderContext(false, AD); SA_gamecore_loader = new Loader(); SA_gamecore_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onGameCoreLibraryDataComplete); SA_gamecore_loader.load(new URLRequest("GameCore.swf"), context); Here's the code that tries to instantiate a class from GameCore.swf: var test:Class = GetClassFromDefinition("MenuArt") as Class; var testInstance:Object = new test(); public function GetClassFromDefinition(theStr:String):Object { var theClass:Object; try { theClass = GameCoreLibraryData.applicationDomain.getDefinition(theStr); } catch(e:ReferenceError) { trace(e); return null; } return theClass; } And this is the message that's traced: ReferenceError: Error #1065: Variable MenuArt is not defined. The GameCore.swf is in the same location as the parent swf. I'm using Flash Develop if that helps. Anyone able to point out what I'm doing wrong?

    Read the article

  • Modifying a .swf file

    - by user3015196
    I am really stuck with modifying a .swf file. I just downloaded a SWF file somewhere and I want to remove all objects and animations - everything except the logo ripple effect. How can I do that? Or is it impossible? I didn't work with Flash before and this is my first time. Can you help me with that? If not, could I just get some hints or a demo on how I can do that? Here is a link to a demo. I just want the logo animation and nothing else.

    Read the article

  • Issue with MOUSE_MOVE and MOUSE_OUT applied to stage

    - by poepje
    I'm having an issue with MOUSE_OUT being called while it shouldn't. What I'm doing is quite simple: two images are shown when I move the mouse across the stage, and when the mouse leaves the stage they are hidden. The problem is, that whenever the mouse hits the border of any movieclip on the stage, the MOUSE_OUT function gets called, hiding the two images. This means that whenever I move the mouse My code (only the relevant parts are shown): public class Slider extends MovieClip { var img1:Img1 = new Img1; var img2:Img2 = new Img2; var img1_hover:Img1_hover = new Img1_hover; var img2_hover:Img2_hover = new Img2_hover; public function Slider() { img1.alpha = 0; img2.alpha = 0; stage.addEventListener(MouseEvent.MOUSE_MOVE, showArrows); } function showArrows(e:MouseEvent) { img1.alpha = 1; img2.alpha = 1; stage.addEventListener(MouseEvent.MOUSE_OUT, hideArrows); } function hideArrows(e:MouseEvent) { img1.alpha = 0; img2.alpha = 0; } } Flash throws no errors. I am using a separate .as file (just one) and have no code inside of the action panel in the .fla. Where there's stage.addEventListener, I also tried this., root. and nothing instead of stage.

    Read the article

  • Stopping some sounds from dynamic classes, and exlude some others.

    - by Hwang
    The sound I wanted to stop or play are separates into background music and button sound effect. I know you could use SoundMixer.stopAll() to stop all sound, and some how exclude the bg music, IF everything is written in the same class. But what if the sounds are called from others dynamic classes? How could I target them and exclude the bg Music?

    Read the article

  • What is the "proper" method for determining if a swf is running within an AIR application?

    - by Michael Prescott
    I've got a Flex Web project and a Flex AIR project that use a common code-base. The common code defines several run-time loaded Flex Modules. I want the Flex Modules to behave differently depending on whether the running base application is WEB or AIR. What is the proper method for determining from the module code whether the module is running in a WEB or AIR application? (I found that Security.sandboxType.toString() returns "application", but I haven't found anything better in the documentation, yet.)

    Read the article

< Previous Page | 77 78 79 80 81 82 83 84 85 86 87 88  | Next Page >