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  • i integer does not +1 the 1st time

    - by Hwang
    I have a gallery where it will load an image after a previous image is loaded, so every time 'i' will +1 so that it could move to the next image. This code works fine on my other files, but I dunno why it doesn't work for the current file. Normally if I trace 'i' the correct will be 0,1,2,3,4,5,6... etc adding on till the limit, but this files its 'i' repeat the 1st number twice, only it continues to add 0,0,1,2,3,4,5,6...etc The code is completely the same with the other file I'm using, but I don't know why it just doesn't work here. The code does not seems to have any problem. Anyway i can work around this situation? private var i:uint=0; private function loadItem():void { if (i<myXMLList.length()) { loadedPic=myXMLList[i].thumbnails; galleryLoader = new Loader(); galleryLoader.load(new URLRequest(loadedPic)); galleryLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,picLoaded); } else { adjustImage(); } } private function picLoaded(event:Event):void { var bmp=new Bitmap(event.target.content.bitmapData); bmp.smoothing=true; bmpArray.push(bmp); imagesArray[i].addChild(bmp); i++; loadItem(); }

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  • Flex Drawing Library

    - by Evgeny Nacu
    Do you know any simple drawing libraries with align support (one component to other, also align to grid) I would like to implement simple editor of wall configuration in the apartments, by the way. Or, may be, there is no such component and is better to use Graphics class?

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  • Can't use static const as param in function call within binding tags in Flex 3

    - by buzzer
    I'm having a problem in flex 3 where if a static const I have defined is used as the parameter to a function call within binding tags I get a "1120: Access of undefined property NodePropertyMatrix". _propMtx is a ArrayCollection. <mx:HBox visible="{_propMtx.getItemAt(NodePropertyMatrix.srcParent)}"> Above code throws the error, but the following code does not <mx:HBox visible="{NodePropertyMatrix.srcParent}"> NodePropertyMatrix is an AS class as follows: package model.constants { import mx.collections.ArrayCollection; public class NodePropertyMatrix { public static const srcParent:Number = 0; } } Anyone know what is wrong here?

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  • display flex xml with dash

    - by user217582
    In Flex, how do I display "midi-channel" to s:Label? I tried songTitle.text = mainXML.child("movement-title").text(); it worked but unsure how to display for midi-channel part. <score-partwise> <movement-title>zsdf</movement-title> <part-list> <score-part id="P1"> <part-name>Piano</part-name> <score-instrument id="P1-I1"> <instrument-name>Acoustic Grand Piano</instrument-name> </score-instrument> <midi-instrument id="P1-I1"> <midi-channel>1</midi-channel> <midi-program>1</midi-program> </midi-instrument> </score-part> </part-list>

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  • Can I use a string variable to reference a class variable?

    - by rson
    Here's the scenario: I have an external swf file with x number of movieclips in its library that I load into a containing swf. Each MC in the external swf is linked with a class name and referenced on frame 1 as such var unique1:lineSequence1 = new lineSequence1(); the unique1 variable name will match a string variable I create in the containing swf: function initLines():void{ lineLoader = new Loader(); lineLoader.load(new URLRequest("theLines.swf")); //load external swf lineLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, linesLoaded); } function linesLoaded(e:Event):void{ var loadedswf:MovieClip = e.target.content as MovieClip; var initialLines = projects[0].pageid; //projects is an xmllist trace("initialLines: "+initialLines); //returns "initialLines: unique1" lines_holder_mc.addChild(loadedswf.[initialLines]); } I would like to use the initialLines variable as the reference to unique1 instead of hardcoding unique1 into loadedswf.unique1 to reference said variable in the loaded swf.

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  • Mask image does not appear on the screen

    - by Ponty
    I have imported to the library two images and have given them the custom class names MaskImage and MaskedImage. Then i write the code: package { import flash.display.*; public class MaskDemo extends Sprite { // Properties private var sprMaskedImage:Sprite; private var sprMaskImage:Sprite; private var bmMaskedImage:Bitmap; private var bmMaskImage:Bitmap; // Constructor public function MaskDemo() { do_magic(); } // Methods private function do_magic():void { bmMaskedImage = new Bitmap(new MaskedImage(0, 0)); bmMaskImage = new Bitmap(new MaskImage(0, 0)); sprMaskedImage = new Sprite(); sprMaskedImage.addChild(bmMaskedImage); sprMaskImage = new Sprite(); sprMaskImage.addChild(bmMaskImage); sprMaskedImage.mask = sprMaskImage; this.addChild(sprMaskImage); } } } But it does not appear anything on the display. Any ideas why is happening that?

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  • How do I force all Tree itemrenderers to refresh?

    - by Richard Haven
    I have item renderers in an mx.controls.Tree that I need to refresh on demand. I have code in the updateDisplayList that fires for only some of the visible nodes no matter what I do. I've tried triggering a change that they should all be listening for; I have tried clearing and resetting the dataProvider and the itemRenderer properties. private function forceCategoryTreeRefresh(event : Event = null) : void { trace("forceCategoryTreeRefresh"); var prevDataProvider : Object = CategoryTree.dataProvider; CategoryTree.dataProvider = null; CategoryTree.validateNow(); CategoryTree.dataProvider = prevDataProvider; var prevItemRenderer : IFactory = CategoryTree.itemRenderer; CategoryTree.itemRenderer = null; CategoryTree.itemRenderer = prevItemRenderer as IFactory; _categoriesChangeDispatcher.dispatchEvent(new Event(Event.CHANGE)); } The nodes refresh properly when I scroll them into view (e.g. the .data gets set), but I cannot force the ones that already exist to refresh or reset themselves. Any ideas?

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  • action script dynamic type?

    - by Bin Chen
    I am curious about code in my action script project: public var _p:Object ... in a function: public function WObject(pp:MovieClip) { _p = pp; _p.Play(); } The Play() function is in MovieClip but not Object, can action script allow such syntax?

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  • Flex 4 itemRendererFunction problem.

    - by michael
    This is a Flex 4 application: I have created a list as the following: <s:List id="previewList" horizontalCenter="14" verticalCenter="-112" itemRendererFunction="listItemRendererFunction" click="controller.previewListClickHandler()"> </s:List> And I have the itemRendererFunction: public function listItemRendererFunction(item:Object):ClassFactory { var cla:Class = SimpleItemRenderer; if( item.save == true ) { cla = ColorItemRenderer; } else { cla = SimpleItemRenderer; } return new ClassFactory(cla); } The application works fine if the listItemRendererFunction is inside fx:Script. However, when I put the listItemRendererFunction into a class and change to the following: itemRendererFunction="controller.listItemRendererFunction" in the List component. If I run the application, I get the " Error #1009". Please advice how to fix it.

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  • Flash Sprite looses focus on MOUSE_DOWN event

    - by John
    My Sprite class keeps losing focus when I click with the mouse - specifically after the MOUSE_DOWN event (before the click is complete). I have set mouseEnabled to false on the children, no change. I added a listener for FOCUS_OUT and noticed that the FocusEvent.relatedObject property is NULL, which is confusing me - doesn't that mean there is no new focus target, the focus is just getting lost? The exact sequence of events I get, by tracing them, as I click: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=2 localX=355 localY=362 stageX=360 stageY=367 relatedObject=null ctrlKey=false altKey=false shiftKey=false buttonDown=true delta=0]) [MouseEvent type="click" bubbles=true cancelable=false eventPhase=2 localX=355 localY=362 stageX=360 stageY=367 relatedObject=null ctrlKey=false altKey=false shiftKey=false buttonDown=false delta=0]

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  • How do I programmatically trigger a mx:Button click event?

    - by knorv
    Consider the following mx:Button: <mx:Button click="doSomething()" id="myButton"/> Is there some way to programmatically emulate the user clicking the button? One obvious way to do it would simply be to call doSomething() which would give the same end result as clicking the button. But I'm specifically looking for ways to emulate the click -- that is something along the lines of myButton.click() (if that should have existed).

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  • Problem with HttpService POST

    - by Lost_in_code
    I'm trying to send some data to PHP using HTTPService POST but for some reason it's not working. The same example works with GET but not with POST: private function start():void{ var param:Object = {}; param.date = "2010-10-10"; userRequest.send(param); userRequest.addEventListener(ResultEvent.RESULT, result); userRequest.addEventListener(FaultEvent.FAULT, fault); } private function fault(e:FaultEvent):void{ trace(e.message); } private function result(e:ResultEvent):void{ trace(e.result); } <mx:HTTPService id="userRequest" url="http://localhost:8888/api" useProxy="false" method="POST"/> And here's the PHP code: $d = $_POST['date']; echo $d; if($d == ""){ trace("Date not found!"); die(); } This is the error I'm getting: "Error #2032: Stream Error. URL: http://localhost:8888/api" But when I change the method in HTTPService to GET and in PHP I get the result as expected - PHP sends back the date: 2010-10-10 What am I doing wrong?

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  • Selecting id of TextArea (despite RichEditableText)

    - by duder
    I'm trying to select the id of a textArea when it's focused in <s:TextArea id="textarea1" focusIn="selectId(event)" /> selectId(event){ event.target.id; } Problem is TextArea is made up of RichEditableText so target doesn't actually refer to TextArea. I've tried event.target.parent.id but still not getting there. Anyone knows how to get to the bottom of this?

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  • DoubleClick studio thinks I've imported the Enabler component in both my parent and my child asset f

    - by Marijn Huizendveld
    I've just started to work with DoubleClick Studio. I've successfully created a Flash expanding ad with CS4 that is mostly scripted and uses the Document class option. Now for some reason the back end of DoubleClick Studio thinks I've imported the Enabler component twice. I've checked my files numerous of times but can't find the root cause. Any help is much appreciated :)

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  • flash button inside a button

    - by user164142
    I have a button containing 2 child buttons. I want to be able to keep the mouse over state active, when I rollover a child button. At present it fires mouse out when i rollover a child button, I suspect this is correct, but not what I want to happen. Any ideas how to get around this?

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  • Using Flash and ActiveMQ

    - by Acet
    Hey all, Ive been using ActiveMQ as a message broker and have been able to get Flex to subscribe to a topic and receive messages using this library and flexonrails.net/?cat=26 (cant add second link) as a guide. However I've been unable to achieve the same goal in Flash. Does anyone know how to use this library in Flash or know any tutorials that could be of use?

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  • Single Loader to multiple Sprite Possible?

    - by Jeffrey Chee
    I've looked in various resources regarding this topic, and it seems to me that I need a Loader for every Sprite which contains an image file (png). I'm trying to make a Tile Rendering System, and have created a grid of X by Y sprites, but all of them actually reference the same image file. Is there any other way to do this? (Make the sprite share the same png data file) Some sample code of what I have done. // Create an array of X * Y Loaders var cTileLoaders:Array = new Array( 100 ); // for example 10 by 10 grid var cTiles:Array = new Array( 100 ); var nIndex:int = 0; var nImgLoadCount:int = 0; for ( ; 100 > nIndex; ++nIndex ) { cTileLoaders[ nIndex ] = new Loader(); cTiles[ nIndex ] = new Sprite(); // perform more sprite initialization .... cTileLoaders[ nIndex ].contentLoaderInfo.addEventListener( Event.COMPLETE, ImageLoaded cTileLoaders[ nIndex ].Load( new URLRequest( "some image path" ) ); } // handler for image loaded function ImageLoaded( eEvent:Event ):void { ++nImgLoadCount; // when all 100 sprite data are loaded // assuming there is no i/o error if ( 100 == nImgLoadCount ) { cTiles[ nIndex ].addChild( cTileLoaders[ nIndex ].content ); } }

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  • Interactive map solution suggestions

    - by fyasar
    Dear All, I'm looking to browser based map solution like google interactive chart map. I googled and i looked to smilar solution, but i didn't find good solution for it. It should be possible to created on flash, silverlight, ajax etc. And should be change parameters easyly via javascript or sth. But i didn't like google chart beacuse you cannot change background of map, you cannot use different colors for some countries. Do you have any suggestions about it ?

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  • Possible to access all Movie clips on a layer, on timeline, through stage ?

    - by azislo
    I have a code ... var selection:Array = new Array(); var diplayObjCont:* = stage; // The rectangle that defines the selection in the containers coordinate space. // Loop throught the containers children. for(var a:int; a<diplayObjCont.numChildren; a++){ // Get the childs bounds in the containers coordinate space. var child:DisplayObject = diplayObjCont.getChildAt(a); selection.push(child); } trace(selection); that returns just [object MainTimeline] So, can I access layers on this MainTimeline to get all Movie Clips on this layer ? So I can do a simple operation "A_1_2.buttonMode = true;" to all my MC's (in an array for example) without writing every line (lot of MC's on layer and lot of lines).

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  • Do superfluous calls to addEventListenter("event", thisSpecificFunction) waste resources?

    - by Richard Haven
    I have ItemRenderers that need to listen for events. When they hear an event (and when data changes), they dispatch an event with their current data value. As item renderers are reused, each of them is going to add its callback in set data(value...)and pass the callback function in the event as well as the current data value. So, the listener of the item renderer's bubbling event will set someEventDispatcher.addEventListener("someEvent", itemRendererEvent.callbackListener). This will happen more than once. Does setting the same event listener on the same event for the same dispatcher waste resources? Does the displatcher see that it already has the listener?

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