Search Results

Search found 51385 results on 2056 pages for 'class structure'.

Page 81/2056 | < Previous Page | 77 78 79 80 81 82 83 84 85 86 87 88  | Next Page >

  • Independent name of a class

    - by tobi
    We have class lua. In lua class there is a method registerFunc() which is defined: void lua::registerFun() { lua_register( luaState, "asd", luaApi::asd); lua_register( luaState, "zxc", luaApi::zxc); } lua_register is a built-in function from lua library: http://pgl.yoyo.org/luai/i/lua_register it takes static methods from luaApi class as an 3rd argument. Now some programmer wants to use the lua class, so he is forced to create his own class with definitions of the static methods, like: class luaApi { public: static int asd(); static int zxc(); }; and now is the point. I don't want (as a programmer) to create class named exactly "luaApi", but e.g. myClassForLuaApi. But for now it's not possible because it is explicitly written in the code - in lua class: lua_register( luaState, "asd", luaApi::asd); I would have to change it to: lua_register( luaState, "asd", myClassForLuaApi::asd); but I don't want to (let's assume that the programmer has no access there). If it's still not understandable, I give up. :) Thanks.

    Read the article

  • jQuery Grouping Similar Items w/ Multidimensional Array

    - by NessDan
    So I have this structure setup: <ul> <li>http://www.youtube.com/watch?v=dw1Vh9Yzryo</li> (Vid1) <li>http://www.youtube.com/watch?v=bOF3o8B292U</li> (Vid2) <li>http://www.youtube.com/watch?v=yAY4vNJd7A8</li> (Vid3) <li>http://www.youtube.com/watch?v=yAY4vNJd7A8</li> <li>http://www.youtube.com/watch?v=dw1Vh9Yzryo</li> <li>http://www.youtube.com/watch?v=bOF3o8B292U</li> <li>http://www.youtube.com/watch?v=yAY4vNJd7A8</li> <li>http://www.youtube.com/watch?v=dw1Vh9Yzryo</li> </ul> Vid1 is repeated 3 times, Vid2 is repeated 3 times, and Vid3 is repeated 2 times. I want to put them into a structure where I can reference them like this: youtube[0][repeated] = 3; youtube[0][download] = "http://www.youtube.com/get_video?video_id=dw1Vh9Yzryo&fmt=36" youtube[1][repeated] = 3; youtube[1][download] = "http://www.youtube.com/get_video?video_id=bOF3o8B292U&fmt=36" youtube[2][repeated] = 3; youtube[2][download] = "http://www.youtube.com/get_video?video_id=yAY4vNJd7A8&fmt=36" "This video was repeated " + youtube[0][repeated] + " times and you can download it here: " + youtube[0][download]; How can I set this multidimensional array up? Been Googling for hours and I don't know how to set it up. Can anyone help me out?

    Read the article

  • Use .bat file to recursively loop through folders and get hold of .class files

    - by user320550
    HI all, This is what i'm trying to do. I have a .bat file which takes in a argument which is nothing but a folder name. What i do first is go one level up (cd ..). Now in this directory i have 3 folders and each folders have sub-folders and have .class files in them. What i want to do is recursively loop through the folders and get hold of the .class files. Once this is done i want to echo the target folder of the .class file as well as echo the name of the.class file. So c:\temp\potter\myclass.class. I would echo out c:\temp\potter\ and myclass. I'm able to do this by writing a separate bat file which works. But when i integrate this with the recursive function it seems to break. This is what i'm doing: :: call the junit classes... and save the results echo step 3... cd %1 cd .. for /r %%a in (*.class) do set Var=%%a echo Full file location %Var% for %%i in ("%Var%") do Set CF=%%~dpi Set CF=%CF:~0,-1% :LOOP If "%CF:~-1,1%"=="\" GoTo :DONE Set CF=%CF:~0,-1% GoTo :LOOP :DONE Set CF=%CF:~0,-1% echo Folder Location %CF% ::cd %CF% For %%j in ("%Var%") Do Set name=%%~nxj :: -6 because of Quotations Set name=%name:~0,-6% echo File Name %name% echo step 3 complete... However i only get the output of one directory, while i have multiple directories having .class files. This is the output i get: step 3... Full file location C:\NKCV\Project\MyActivities\6_Selenium\htmlTestCasesConve rted2JUnit\iexplore\flow2\testCase_app2.class Folder Location C:\NKCV\Project\MyActivities\6_Selenium\htmlTestCasesConverte d2JUnit\iexplore\flow2 File Name testCase_app2 step 3 complete... missing argument! usage htmltestCaseLocation for eg., "C:\NKCV\Project\MyActivities\6_Selenium\htmlTestCases" Could anyone please let me know whats wrong here? Thanks.

    Read the article

  • database structure

    - by jindalsyogesh
    I have a table named ActivityRecording. This table currently has 500,000 records. I need to add a lot of new inputs that relates to activityrecording table. The relation of activityrecording with these new input fields is 1 to 0,1. So, what's going to happen on screen is when user fills the ActivityRecording data, he will then be taken to a new page and this page will show a form based on the user's input (from a dropdown named service) in activityrecording. There will 6 different kinds of form (each form will have 7-8 inputs which includes textareas of size 5kb, textboxes and checkboxes). So, for one activityrecording user will fill one out of 6 forms. There are two ways I know (there could be more), I can design the data structure: Add all the inputs from all these 6 forms into the activityrecording table. So, columns belonging to 5 of these forms will be null in this table, only columns belonging to one of the forms will have values The other way would be add 6 new tables (one for each form) and add 6 foreign key columns to activityrecording table. So, out of 6 foreign keys, 5 will be null and one will actually point to a table Which approach is a better data structure design? Please take into consideration that number of rows in this table are 500,000 and are expected to grow at a faster rate now.

    Read the article

  • Count the no of LI then add class to parent UL.

    - by Wazdesign
    <ul class="taglib-ratings thumbs"> <li id="qezr_yourRating"> <a href="javascript:;" class="rating rate-up "></a> </li> </ul> <ul class="taglib-ratings thumbs"> <li id="qezr_yourRating"> <a href="javascript:;" class="rating rate-up "></a> </li> <li id="qezr_yourRating"> <a href="javascript:;" class="rating rate-up "></a> </li> </ul> I want to apply the class to the UL on base of the Count of the Inner LIs. Like if it has two LI then the class should be like two-thumbs Like if it has one LI then the class should be like one-thumbs I am trying this JS but not working it returns 2 jQuery(document).ready(function(){ var countLi = $(".taglib-ratings > li").size(); alert(countLi); if(countLi == 2) { $(this).parent('.taglib-ratings').addClass('2-col'); alert ('this ul has 2 li'); } else if(countLi == 1) { $(this).parent('.taglib-ratings').addClass('2-col'); alert ('this ul has 1 li'); } else if(countLi > 2) { alert ('this ul has'+ countLi +' li'); } }); Here is the JSbin link to the same. http://jsbin.com/ofeda/edit

    Read the article

  • Apply a specific class to the first item in a series with PHP

    - by Thomas
    I have a php script that echoes a series of uploaded images and I need to apply a class to the first image echoed in the series. Is this possible? For example, if I want to display 10 images and apply a class to only the first image, how would I go about it? Here is the code, I am working with: <div id="gallery"> <?php query_posts('cat=7'); while(have_posts()) { the_post(); $image_tag = wp_get_post_image('return_html=true'); $resized_img = getphpthumburl($image_tag,'h=387&w=587&zc=1'); $url = get_permalink(); $Price ='Price'; $Location = 'Location'; $title = $post->post_title; echo "<a href='$url'><img src='$resized_img' width='587' height='387' "; echo "rel=\"<div class='gallery_title'><h2>"; echo $title; echo "</h2></div>"; echo "<div class='pre_box'>Rate:</div><div class='entry'>\$"; echo get_post_meta($post->ID, $Price, true); echo "</div><div class='pre_box'>Location:</div><div class='entry'>"; echo get_post_meta($post->ID, $Location, true); echo "</div>\""; echo "'/></a>"; echo ""; } ?> On line 13, the code looks like this: echo "<a href='$url'><img src='$resized_img' width='587' height='387' "; For the first item only, I need it to look like this: echo "<a href='$url' class='show'><img src='$resized_img' width='587' height='387' ";

    Read the article

  • Queue Data structure app crash with front() method

    - by Programer
    I am implementing queue data strcutre but my app gets crashed, I know I am doing something wrong with Node pointer front or front() method of queue class #include <iostream> using namespace std; class Node { public: int get() { return object; }; void set(int object) { this->object = object; }; Node * getNext() { return nextNode; }; void setNext(Node * nextNode) { this->nextNode = nextNode; }; private: int object; Node * nextNode; }; class queue{ private: Node *rear; Node *front; public: int dequeue() { int x = front->get(); Node* p = front; front = front->getNext(); delete p; return x; } void enqueue(int x) { Node* newNode = new Node(); newNode->set(x); newNode->setNext(NULL); rear->setNext(newNode); rear = newNode; } int Front() { return front->get(); } int isEmpty() { return ( front == NULL ); } }; main() { queue q; q.enqueue(2); cout<<q.Front(); system("pause"); }

    Read the article

  • Good data structure for efficient insert/querying on arbitrary properties

    - by Juliet
    I'm working on a project where Arrays are the default data structure for everything, and every query is a linear search in the form of: Need a customer with a particular name? customer.Find(x => x.Name == name) Need a customer with a particular unique id? customer.Find(x => x.Id == id) Need a customer of a particular type and age? customer.Find(x => x is PreferredCustomer && x.Age >= age) Need a customer of a particular name and age? customer.Find(x => x.Name == name && x.Age == age) In almost all instances, the criteria for lookups is well-defined. For example, we only search for customers by one or more of the properties Id, Type, Name, or Age. We rarely search by anything else. Is a good data structure to support arbitrary queries of these types with lookup better than O(n)? Any out-of-the-box implementations for .NET?

    Read the article

  • Database structure for ecommerce site

    - by imanc
    Hey Guys, I have been tasked with designing an ecommerce solution. The aspect that is causing me the most problems is the database. Currently the site consists of 10+ country based shops each with their own database (all residing on the same mysql instance). For the new site I'd rather all these shop databases be merged into one database so that all tables (products, orders, customers etc.) have a shop_id field. From a programming perspective this seems to make the most sense as we won't have to manage data across multiple databases. Currently the entire site generates about 120k orders a year, but is experiencing fairly heavy growth and we need to design a solution that will scale. In 5 years there may be more than a million orders per year and a database that contains 5 years order history (archiving maybe a solution here). The question is - do we use a single database, or do we keep the database-per-shop structure? I am currently trying to find supporting evidence for either avenue. The company I am designing the solution for prefer the per-shop database structure because they believe it will allow the sites to scale. But my argument is that the shop's database probably won't get that busy over the next few years that they exceed the capacity of a mysql database and a "no expenses spared" hardware set-up. I am wondering if anyone has any advice either way? Does anyone have experience with websites / ecommerce sites that have tables containing millions of records? I know there is probably not a clear answer here, but at what stage do we have too many records or too large table files to have a fast loading site? Also, if anyone has any advice on sources of information - books, websites, etc. where I can do further research, it would be highly appreciated! Cheers, imanc

    Read the article

  • Building out a well-structured service layer

    - by Chris Stewart
    First, I want to say that it has been awhile since I've gotten into the kind of detail I am at currently. Lately, I've been very much in the SharePoint world and my entire thought process was focused there for quite some time. I'm very glad to be creating databases again, writing "lower level" code to deal with data access, and so forth. I'm working on a very simple web application and taking the opportunity to reacquaint myself with the way I used to structure my projects and various layers of code. For instance, I might have created something like this the last time I went about building something basic from scratch: - MyProject/ -- Domain/ --- Impl/ ---- Person -- Model/ --- IPersonRepository --- Impl/ ---- PersonRepository : IPersonRepository -- Services --- IPersonService --- Impl/ ---- PersonService : IPersonService That would have been the project I did the real work in, and then referenced in the ASP.NET project. My approach was very much inspired by what I saw from the CodeCampServer project as at that time ASP.NET MVC was still very new and it was the only open project I could find actively being developed, and by solid people at that. What ways are you going about structuring your projects and code, when it comes to a general problem you're working on? Certainly various problems can put constraints on this, but assume it's a basic problem without specific needs that affect the structure and layout of your code.

    Read the article

  • CakePHP: Interaction between different files/classes

    - by Alexx Hardt
    Hey, I'm cloning a commercial student management system. Students use the frontend to apply for lectures, uni staff can modify events (time, room, etc). The core of the app will be the algortihm which distributes the seats to students. I already asked about it here: How to implement a seat distribution algorithm for uni lectures Now, I found a class for that algorithm here: http://www.phpclasses.org/browse/file/10779.html I put the 'class GA' into app/vendors. I need to write a 'class Solution', which represents one object (a child, and later a parent for the evolutionary process). I'll also have to write functions mutate(), crossover() and fitness(). fitness calculates a score of a solution, based on if there are overbooked courses etc; crossover() is the crazy monkey sex function which produces a child from two parents, and mutate() modifies a child after crossover. Now, the fitness()-function needs to access a few related models, and their find()-functions. It evaluates a solution's fitness by checking e.g. if there are overbooked courses, or unfulfilled wishes, and penalizes that. Where would I put the ga.php, solution.php and the three functions? ga.php has to access the functions, but the functions have to access the models. I also don't want to call any App::import()'s from within the fitness()-function, because it gets called many thousand times when the algorithm runs. Hope someone can help me. Thanks in advance =)

    Read the article

  • jQuery class selectors with nested div's

    - by mboles57
    This is part of some HTML from which I need to retrieve a piece of data. The HTML is assigned to a variable called fullDescription. <p>testing</p> <div class="field field-type-text field-field-video-short-desc"> <div class="field-label">Short Description:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Demonstrates the basics of using the Content section of App Cloud Studio </div> </div> </div> <div class="field field-type-text field-field-video-id"> <div class="field-label">Video ID:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 1251462871001 </div> </div> </div> I wish to retrieve the video ID number (1251462871001). I was thinking something like this: var videoID = $(fullDescription).find(".field.field-type-text.field-field-video-id").find(".field-item.odd").html(); Although it does not generate any syntax errors, it does not retrieve the number. Thanks for helping out a jQuery noob! -Matt

    Read the article

  • C++ Matrix class hierachy

    - by bpw1621
    Should a matrix software library have a root class (e.g., MatrixBase) from which more specialized (or more constrained) matrix classes (e.g., SparseMatrix, UpperTriangluarMatrix, etc.) derive? If so, should the derived classes be derived publicly/protectively/privately? If not, should they be composed with a implementation class encapsulating common functionality and be otherwise unrelated? Something else? I was having a conversation about this with a software developer colleague (I am not per se) who mentioned that it is a common programming design mistake to derive a more restricted class from a more general one (e.g., he used the example of how it was not a good idea to derive a Circle class from an Ellipse class as similar to the matrix design issue) even when it is true that a SparseMatrix "IS A" MatrixBase. The interface presented by both the base and derived classes should be the same for basic operations; for specialized operations, a derived class would have additional functionality that might not be possible to implement for an arbitrary MatrixBase object. For example, we can compute the cholesky decomposition only for a PositiveDefiniteMatrix class object; however, multiplication by a scalar should work the same way for both the base and derived classes. Also, even if the underlying data storage implementation differs the operator()(int,int) should work as expected for any type of matrix class. I have started looking at a few open-source matrix libraries and it appears like this is kind of a mixed bag (or maybe I'm looking at a mixed bag of libraries). I am planning on helping out with a refactoring of a math library where this has been a point of contention and I'd like to have opinions (that is unless there really is an objective right answer to this question) as to what design philosophy would be best and what are the pros and cons to any reasonable approach.

    Read the article

  • Combining XmlWriter objects?

    - by Kevin
    The way my application is structured, each component generates output as XML and returns an XmlWriter object. Before rendering the final output to the page, I combine all XML and perform an XSL transformation on that object. Below, is a simplified code sample of the application structure. Does it make sense to combine XmlWriter objects like this? Is there a better way to structure my application? The optimal solution would be one where I didn't have to pass a single XmlWriter instance as a parameter to each component. function page1Xml() { $content = new XmlWriter(); $content->openMemory(); $content->startElement('content'); $content->text('Sample content'); $content->endElement(); return $content; } function generateSiteMap() { $sitemap = new XmlWriter(); $sitemap->openMemory(); $sitemap->startElement('sitemap'); $sitemap->startElement('page'); $sitemap->writeAttribute('href', 'page1.php'); $sitemap->text('Page 1'); $sitemap->endElement(); $sitemap->endElement(); return $sitemap; } function output($content) { $doc = new XmlWriter(); $doc->openMemory(); $doc->writePi('xml-stylesheet', 'type="text/xsl" href="template.xsl"'); $doc->startElement('document'); $doc->writeRaw( generateSiteMap()->outputMemory() ); $doc->writeRaw( $content->outputMemory() ); $doc->endElement(); $doc->endDocument(); $output = xslTransform($doc); return $output; } $content = page1Xml(); echo output($content); Update: I may abandon XmlWriter altogether and use DomDocument instead. It is more flexible and it also seemed to perform better (at least on the crude tests I created).

    Read the article

  • c++ tables of unions and structures

    - by newbDeveloper
    I was told to write a program, that creates a union and structure, then creates two-element arrays of unions and structures and fills their fields. I have created a union and a structure, but how to fill their fields in arrays ? #include <iostream> #include <stdlib.h> #include <stdio.h> using namespace std; union complex; union complex{ int i1; long double ld1; } u; struct Person { char* name; int age; bool sex; void show(){ printf("name %s, age %2.0d, sex %1d\n", name , age, sex); }; } person; int main(void) { Person *o = new Person[2]; complex *un = new complex[2]; un[0]->i1=i; system("pause"); return 0; } I've tried un[0]-i1=i; but it's not the proper way to do this.

    Read the article

  • Use SQL to clone a tree structure represented in a database

    - by AmoebaMan17
    Given a table that represents a hierarchical tree structure and has three columns ID (Primary Key, not-autoincrementing) ParentGroupID SomeValue I know the lowest most node of that branch, and I want to copy that to a new branch with the same number of parents that also need to be cloned. I am trying to write a single SQL INSERT INTO statement that will make a copy of every row that is of the same main has is part one GroupID into a new GroupID. Example beginning table: ID | ParentGroupID | SomeValue ------------------------ 1 | -1 | a 2 | 1 | b 3 | 2 | c Goal after I run a simple INSERT INTO statement: ID | ParentGroupID | SomeValue ------------------------ 1 | -1 | a 2 | 1 | b 3 | 2 | c 4 | -1 | a-cloned 5 | 4 | b-cloned 6 | 5 | c-cloned Final tree structure +--a (1) | +--b (2) | +--c (3) | +--a-cloned (4) | +--b-cloned (5) | +--c-cloned (6) The IDs aren't always nicely spaced out as this demo data is showing, so I can't always assume that the Parent's ID is 1 less than the current ID for rows that have parents. Also, I am trying to do this in T-SQL (for Microsoft SQL Server 2005 and greater). This feels like a classic exercise that should have a pure-SQL answer, but I'm too used to programming that my mind doesn't think in relational SQL.

    Read the article

  • How to Populate a 'Tree' structure 'Declaratively'

    - by mackenir
    I want to define a 'node' class/struct and then declare a tree of these nodes in code in such a way that the way the code is formatted reflects the tree structure, and there's not 'too much' boiler plate in the way. Note that this isn't a question about data structures, but rather about what features of C++ I could use to arrive at a similar style of declarative code to the example below. Possibly with C++0X this would be easier as it has more capabilities in the area of constructing objects and collections, but I'm using Visual Studio 2008. Example tree node type: struct node { string name; node* children; node(const char* name, node* children); node(const char* name); }; What I want to do: Declare a tree so its structure is reflected in the source code node root = node("foo", [ node("child1"), node("child2", [ node("grand_child1"), node("grand_child2"), node("grand_child3" ]), node("child3") ]); NB: what I don't want to do: Declare a whole bunch of temporary objects/colls and construct the tree 'backwards' node grandkids[] = node[3] { node("grand_child1"), node("grand_child2"), node("grand_child3" }; node kids[] = node[3] { node("child1"), node("child2", grandkids) node("child3") }; node root = node("foo", kids);

    Read the article

  • How does object of sub-class record information about its super-class the in a Virtual Inheritance

    - by Summer_More_More_Tea
    Hi there: I encounter this problem when tackling with virtual inheritance. I remember that in a non-virtual inheritance hierarchy, object of sub-class hold an object of its direct super-class. What about virtual inheritance? In this situation, does object of sub-class hold an object of its super-class directly or just hold a pointer pointing to an object of its super-class? By the way, why the output of the following code is: sizeof(A): 8 sizeof(B): 20 sizeof(C): 32 Code: #include <iostream> using namespace std; class A{ char k[ 3 ]; public: virtual void a(){}; }; class B : public virtual A{ char j[ 3 ]; public: virtual void b(){}; }; class C : public virtual B{ char i[ 3 ]; public: virtual void c(){}; }; int main( int argc, char *argv[] ){ cout << "sizeof(A): " << sizeof( A ) << endl; cout << "sizeof(B): " << sizeof( B ) << endl; cout << "sizeof(C): " << sizeof( C ) << endl; return 0; } Thanks in advance. Kind regards.

    Read the article

  • jQuery Grouping Similar Items w/ Object Literal

    - by NessDan
    So I have this structure setup: <ul> <li>http://www.youtube.com/watch?v=dw1Vh9Yzryo</li> (Vid1) <li>http://www.youtube.com/watch?v=bOF3o8B292U</li> (Vid2) <li>http://www.youtube.com/watch?v=yAY4vNJd7A8</li> (Vid3) <li>http://www.youtube.com/watch?v=yAY4vNJd7A8</li> <li>http://www.youtube.com/watch?v=dw1Vh9Yzryo</li> <li>http://www.youtube.com/watch?v=bOF3o8B292U</li> <li>http://www.youtube.com/watch?v=yAY4vNJd7A8</li> <li>http://www.youtube.com/watch?v=dw1Vh9Yzryo</li> </ul> Vid1 is repeated 3 times, Vid2 is repeated 3 times, and Vid3 is repeated 2 times. I want to put them into a structure where I can reference them like this: youtube[0][repeated] = 3; youtube[0][download] = "http://www.youtube.com/get_video?video_id=dw1Vh9Yzryo&fmt=36" youtube[1][repeated] = 3; youtube[1][download] = "http://www.youtube.com/get_video?video_id=bOF3o8B292U&fmt=36" youtube[2][repeated] = 3; youtube[2][download] = "http://www.youtube.com/get_video?video_id=yAY4vNJd7A8&fmt=36" "This video was repeated " + youtube[0][repeated] + " times and you can download it here: " + youtube[0][download]; How can I set this multidimensional array up? Been Googling for hours and I don't know how to set it up. Can anyone help me out?

    Read the article

  • Building a structure/object in a place other than the constructor

    - by Vishal Naidu
    I have different types of objects representing the same business entity. UIObject, PowershellObject, DevCodeModelObject, WMIObject all are different representation to the same entity. So say if the entity is Animal then I have AnimalUIObject, AnimalPSObject, AnimalModelObject, AnimalWMIObject, etc. Now the implementations of AnimalUIObject, AnimalPSObject, AnimalModelObject are all in separate assemblies. Now my scenario is I want to verify the contents of business entity Animal irrespective of the assembly it came from. So I created a GenericAnimal class to represent the Animal entity. Now in GenericAnimal I added the following constructors: GenericAnimal(AnimalUIObject) GenericAnimal(AnimalPSObject) GenericAnimal(AnimalModelObject) Basically I made GenericAnimal depend on all the underlying assemblies so that while verifying I deal with this abstraction. Now the other approach to do this is have GenericAnimal with an empty constructor an allow these underlying assemblies to have a Transform() method which would build the GenericAnimal. Both approaches have some pros and cons: The 1st approach: Pros: All construction logic is in one place in one class GenericAnimal Cons: GenericAnimal class must be touched every-time there is a new representation form. The 2nd approach: Pros: construction responsibility is delegated to the underlying assembly. Cons: As construction logic is spread accross assemblies, tomorrow if I need to add a property X in GenericAnimal then I have to touch all the assemblies to change the Transform method. Which approach looks better ? or Which would you consider a lesser evil ? Is there any alternative way better than the above two ?

    Read the article

  • Get the parent class of a null object (C# Reflection)

    - by Nick
    How would I get the parent class of an object that has a value of null? For example... 'Class A' contains 'int? i' which is not set to any value when the class is created. Then in some other place in the code I want to pass in 'i' as a parameter to some function. Using 'i' as the only info, I want to be able to figure out that 'Class A' "owns" 'i'. The reason for this is because 'Class A' also contains some other object, and I want to call this other object's value from that same function mentioned in the above paragraph. Could also be: public class A { public class B { public int? i; public int? j; } B classBInstance = new B(); public string s; } { ... A someClassAInstance = new A(); ... doSomething(someClassAInstance.classBInstance.i); ... } public static bool doSomething(object theObject) { string s = /* SOMETHING on theObject to get to "s" from Class A */; int someValue = (int)theObject; }

    Read the article

  • A specific data structure

    - by user550413
    Well, this question is a bit specific but I think there is some general idea in it that I can't get it. Lets say I got K servers (which is a constant that I know its size). I have a program that get requests and every request has an id and server id that will handle it. I have n requests - unknown size and can be any number. I need a data structure to support the next operations within the given complexity: GetServer - the function gets the request ID and returns the server id that is supposed to handle this request at the current situation and not necessarily the original server (see below). Complexity: O(log K) at average. KillServer - the function gets as input a server id that should be removed and another server id that all the requests of the removed server should be passed to. Complexity: O(1) at the worst case. -- Place complexity for all the structure is O(K+n) -- The KillServer function made me think using a Union-Find as I can do the union in O(1) as requested but my problem is the first operation. Why it's LogK? Actually, no matter how I "save" the requests if I want to access to any request (lets say it's an AVL tree) so the complexity will be O(log n) at the worst case and said that I can't assume Kn (and probably K Tried thinking about it a couple of hours but I can't find any solution. Known structures that can be used are: B+ tree, AVL tree, skip list, hash table, Union-Find, rank tree and of course all the basics like arrays and such.

    Read the article

  • Printing the "source" class in a log statement with a log4j wrapper

    - by Dur4ndal
    My application has a homebrew logging class that I'm migrating to using log4j under the covers. However, since I'm using the homebrew class to pass the rest of the application's logging statements to log4j, the output statements are logged as coming from the wrapper class instead of the source class. Is there a way to ensure that the "correct" source is being shown besides creating new org.apache.log4j.Logger instances for every log statement? I've also tried using the Logger.log(String callerFQCN, Priority level, Object message, Throwable t) method, but it doesnt seem to be working, for example: public class Logger2 { public static org.apache.log4j.Logger log4JLogger = org.apache.log4j.Logger.getLogger(Logger2.class); public static void warning(Object source, String message) { log(source, message, Level.WARN, null) } private static void log(Object source, String message, Level level, Throwable t) { String className = source.getClass().getName(); System.out.println("Logging class should be " + className); log4JLogger.log(className, loggingLevel, message, t); } } When called by: public void testWarning() { Logger2.warning(new Integer(3), "This should warn"); } Prints: Logging class should be java.lang.Integer 2010-05-25 10:49:57,152 WARN test.Logger2 - This should warn

    Read the article

  • Adding and sorting a linked list in C

    - by user1202963
    In my assignment, I have to write a function that takes as arguments a pointer to a "LNode" structure and an integer argument. Then, I have to not only add that integer into the linked list, but also put place it so that the list is in proper ascending order. I've tried several various attempts at this, and this is my code as of posting. LNode* AddItem(LNode *headPtr, int newItem) { auto LNode *ptr = headPtr; ptr = malloc(sizeof(LNode)); if (headPtr == NULL) { ptr->value = newItem; ptr->next = headPtr; return ptr; } else { while (headPtr->value > newItem || ptr->next != NULL) { printf("While\n"); // This is simply to let me know how many times the loop runs headPtr = headPtr->next; } ptr->value = newItem; ptr->next = headPtr; return ptr; } } // end of "AddItem" When I run it, and try to insert say a 5 and then a 3, the 5 gets inserted, but then the while loop runs once and I get a segmentation fault. Also I cannot change the arguments as it's part of a skeletal code for this project. Thanks to anyone who can help. If it helps this is what the structure looks like typedef struct LNode { int value; struct LNode *next; } LNode;

    Read the article

  • declare decision structure inside of a System.out.println

    - by user2899249
    So I am working on an assignment where I have to have a print method in a constructor that displays a distance. I also have to have three separate get methods depending on what the input is in the demo class. My question is that I am trying to write the print method to contain a decision structure based on which get is used. public void prt() { DecimalFormat formatter = new DecimalFormat("#,##0.00"); System.out.println("The time it takes the sound to travel " + distance + " feet through air is " + if (getSpeedInAir() > 0) { formatter.format(getSpeedInAir()); } else if (getSpeedInWater() > 0) { formatter.format(getSpeedInWater()); } else if (getSpeedInSteel() > 0) { formatter.format(getSpeedInSteel()); } else "error";) } After trying to compile I am getting the following errors. Microsoft Windows [Version 6.1.7601] Copyright (c) 2009 Microsoft Corporation. All rights reserved. C:\Users\GlaDOS\Desktop\JavaStuffj Speed C:\Users\GlaDOS\Desktop\JavaStuffdel *.class C:\Users\GlaDOS\Desktop\JavaStuffjavac Speed.java Speed.java:43: error: illegal start of expression " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:43: error: ';' expected " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:43: error: not a statement " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:43: error: ';' expected " feet through air is " + if (getSpeedInAir() 0) ^ Speed.java:47: error: 'else' without 'if' else if (getSpeedInWater() > 0) ^ Speed.java:56: error: not a statement "error";) ^ Speed.java:56: error: illegal start of expression "error";) ^ 7 errors C:\Users\GlaDOS\Desktop\JavaStuffjava Speed Error: Could not find or load main class Speed Any help on why this is happening would be greatly appreciated.

    Read the article

< Previous Page | 77 78 79 80 81 82 83 84 85 86 87 88  | Next Page >