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  • Throw of a dice in Java

    - by Arkapravo
    The throw of a dice is a popular program in Java, public class Dice { /* This program simulates rolling a dice */ public static void main(String[] args) { int dice; // The number on the dice. dice = (int) (Math.random() * 6 + 1); System.out.println (dice); } } What I wish to do is make it repeat, 500 times. I have not been able to put this program into a loop of 500. I usually program in Python, thus I guess my Java has rusted ! Any help is most welcome !

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  • Can i lock a record from a join sql statment using ROWLOCK,UPDLOCK ?

    - by Andrea.Ko
    I have a store procedure to get the data i want: SELECT a.SONum, a.Seq1, a.SptNum, a.Qty1, a.SalUniPriP, a.PayNum, a.InvNum, a.BLNum, c.ETD, c.ShpNum, f.IssBan FROM OrdD a JOIN OrdH b ON a.SONum = b.SONum LEFT JOIN Invh c ON a.InvNum = c.InvNum LEFT JOIN cus d ON b.CusCod = d.CusCod LEFT JOIN BL e ON a.BLNum = e.BLNum LEFT JOIN PayMasH f ON f.PayNum = a.PayNum LEFT JOIN Shipment g ON g.ShpNum = c.ShpNum WHERE b.CusCod IN (SELECT CusCod FROM UsrInc WHERE UseID=@UserID and UseLev=@UserLvl) AND d.CusGrp = @CusGrp After i get those records into cursor, i used RowLock, UpdLock to lock all the related invoice number. SELECT InvNum FROM Invh WITH (ROWLOCK,UPDLOCK) WHERE InvNum = Can i issue locking on the table INVH at the point i select the table from a few table using join command? Any advice, please!

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  • Why does this PHP script interfere with my CSS layout?

    - by CT
    This page uses $_GET to grab an asset id and query a mysql database and return some information. If 'id' does not match anything, no results are displayed but the page looks fine. If 'id' is null an error would occur at $id = $_GET["id"] or die(mysql_error()); When this occurs, they page layout is not displayed correctly. How do I fix this? Bonus question: How would I get a message like "No matching results found" or something when the id does not match any id in the database or is null. Thank you. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <link rel="stylesheet" type="text/css" href="style.css" /> <title>Wagman IT Asset</title> </head> <body> <div id="page"> <div id="header"> <img src="images/logo.png" /> </div> </div> <div id="content"> <div id="container"> <div id="main"> <div id="menu"> <ul> <table width="100%" border="0"> <tr> <td><li><a href="index.php">Search Assets</a></li></td> <td><li><a href="browse.php">Browse Assets</a></li></td> <td><li><a href="add_asset.php">Add Asset</a></li></td> <td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td> </tr> </table> </ul> </div> <div id="text"> <ul> <li> <h1>View Asset</h1> </li> </ul> <table width="100%" border="0" cellpadding="2"> <?php //make database connect mysql_connect("localhost", "asset_db", "asset_db") or die(mysql_error()); mysql_select_db("asset_db") or die(mysql_error()); //get asset $id = $_GET["id"] or die(mysql_error()); //get type of asset $sql = "SELECT asset.type From asset WHERE asset.id = $id"; $result = mysql_query($sql) or die(mysql_error()); $row = mysql_fetch_assoc($result); $type = $row['type']; switch ($type){ case "Server": $sql = " SELECT asset.id ,asset.company ,asset.location ,asset.purchase_date ,asset.purchase_order ,asset.value ,asset.type ,asset.notes ,server.manufacturer ,server.model ,server.serial_number ,server.esc ,server.user ,server.prev_user ,server.warranty FROM asset LEFT JOIN server ON server.id = asset.id WHERE asset.id = $id "; $result = mysql_query($sql); while($row = mysql_fetch_assoc($result)) { echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Asset ID:</td><td>"; $id = $row['id']; setcookie('id', $id); echo "$id</td></tr>"; echo "<tr<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Company:</td><td>"; $company = $row['company']; setcookie('company', $company); echo "$company</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Location:</td><td>"; $location = $row['location']; setcookie('location', $location); echo "$location</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Date:</td><td>"; $purchase_date = $row['purchase_date']; setcookie('purchase_date', $purchase_date); echo "$purchase_date</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Order:</td><td>"; $purchase_order = $row['purchase_order']; setcookie('purchase_order', $purchase_order); echo "$purchase_order</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Value:</td><td>"; $value = $row['value']; setcookie('value', $value); echo "$value</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Type:</td><td>"; $type = $row['type']; setcookie('type', $type); echo "$type</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Notes:</td><td>"; $notes = $row['notes']; setcookie('notes', $notes); echo "$notes</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Manufacturer:</td><td>"; $manufacturer = $row['manufacturer']; setcookie('manufacturer', $manufacturer); echo "$manufacturer</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Model / Description:</td><td>"; $model = $row['model']; setcookie('model', $model); echo "$model</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Serial Number / Service Tag:</td><td>"; $serial_number = $row['serial_number']; setcookie('serial_number', $serial_number); echo "$serial_number</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Express Service Code:</td><td>"; $esc = $row['esc']; setcookie('esc', $esc); echo "$esc</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>User:</td><td>"; $user = $row['user']; setcookie('user', $user); echo "$user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Previous User:</td><td>"; $prev_user = $row['prev_user']; setcookie('prev_user', $prev_user); echo "$prev_user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Warranty:</td><td>"; $warranty = $row['warranty']; setcookie('warranty', $warranty); echo "$warranty</td></tr>"; } break; case "Laptop": $sql = " SELECT asset.id ,asset.company ,asset.location ,asset.purchase_date ,asset.purchase_order ,asset.value ,asset.type ,asset.notes ,laptop.manufacturer ,laptop.model ,laptop.serial_number ,laptop.esc ,laptop.user ,laptop.prev_user ,laptop.warranty FROM asset LEFT JOIN laptop ON laptop.id = asset.id WHERE asset.id = $id "; $result = mysql_query($sql); while($row = mysql_fetch_assoc($result)) { echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Asset ID:</td><td>"; $id = $row['id']; setcookie('id', $id); echo "$id</td></tr>"; echo "<tr<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Company:</td><td>"; $company = $row['company']; setcookie('company', $company); echo "$company</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Location:</td><td>"; $location = $row['location']; setcookie('location', $location); echo "$location</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Date:</td><td>"; $purchase_date = $row['purchase_date']; setcookie('purchase_date', $purchase_date); echo "$purchase_date</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Order:</td><td>"; $purchase_order = $row['purchase_order']; setcookie('purchase_order', $purchase_order); echo "$purchase_order</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Value:</td><td>"; $value = $row['value']; setcookie('value', $value); echo "$value</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Type:</td><td>"; $type = $row['type']; setcookie('type', $type); echo "$type</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Notes:</td><td>"; $notes = $row['notes']; setcookie('notes', $notes); echo "$notes</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Manufacturer:</td><td>"; $manufacturer = $row['manufacturer']; setcookie('manufacturer', $manufacturer); echo "$manufacturer</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Model / Description:</td><td>"; $model = $row['model']; setcookie('model', $model); echo "$model</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Serial Number / Service Tag:</td><td>"; $serial_number = $row['serial_number']; setcookie('serial_number', $serial_number); echo "$serial_number</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Express Service Code:</td><td>"; $esc = $row['esc']; setcookie('esc', $esc); echo "$esc</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>User:</td><td>"; $user = $row['user']; setcookie('user', $user); echo "$user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Previous User:</td><td>"; $prev_user = $row['prev_user']; setcookie('prev_user', $prev_user); echo "$prev_user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Warranty:</td><td>"; $warranty = $row['warranty']; setcookie('warranty', $warranty); echo "$warranty</td></tr>"; } break; case "Desktop": $sql = " SELECT asset.id ,asset.company ,asset.location ,asset.purchase_date ,asset.purchase_order ,asset.value ,asset.type ,asset.notes ,desktop.manufacturer ,desktop.model ,desktop.serial_number ,desktop.esc ,desktop.user ,desktop.prev_user ,desktop.warranty FROM asset LEFT JOIN desktop ON desktop.id = asset.id WHERE asset.id = $id "; $result = mysql_query($sql); while($row = mysql_fetch_assoc($result)) { echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Asset ID:</td><td>"; $id = $row['id']; setcookie('id', $id); echo "$id</td></tr>"; echo "<tr<td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Company:</td><td>"; $company = $row['company']; setcookie('company', $company); echo "$company</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Location:</td><td>"; $location = $row['location']; setcookie('location', $location); echo "$location</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Date:</td><td>"; $purchase_date = $row['purchase_date']; setcookie('purchase_date', $purchase_date); echo "$purchase_date</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Purchase Order:</td><td>"; $purchase_order = $row['purchase_order']; setcookie('purchase_order', $purchase_order); echo "$purchase_order</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Value:</td><td>"; $value = $row['value']; setcookie('value', $value); echo "$value</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Type:</td><td>"; $type = $row['type']; setcookie('type', $type); echo "$type</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Notes:</td><td>"; $notes = $row['notes']; setcookie('notes', $notes); echo "$notes</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Manufacturer:</td><td>"; $manufacturer = $row['manufacturer']; setcookie('manufacturer', $manufacturer); echo "$manufacturer</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Model / Description:</td><td>"; $model = $row['model']; setcookie('model', $model); echo "$model</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Serial Number / Service Tag:</td><td>"; $serial_number = $row['serial_number']; setcookie('serial_number', $serial_number); echo "$serial_number</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Express Service Code:</td><td>"; $esc = $row['esc']; setcookie('esc', $esc); echo "$esc</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>User:</td><td>"; $user = $row['user']; setcookie('user', $user); echo "$user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Previous User:</td><td>"; $prev_user = $row['prev_user']; setcookie('prev_user', $prev_user); echo "$prev_user</td></tr>"; echo "<tr><td>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</td><td>Warranty:</td><td>"; $warranty = $row['warranty']; setcookie('warranty', $warranty); echo "$warranty</td></tr>"; } break; } ?> </table> <br /> <br /> <table width="100%" border="0"> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td>&nbsp;</td> <td><a href="#">Add Software</a></td> <td><a href="#">Edit Asset</a></td> <td><a href="#">Delete Asset</a></td> </tr> </table> </div> </div> </div> <div class="clear"></div> <div id="footer" align="center"> <p>&nbsp;</p> </div> </div> <div id="tagline"> Wagman Construction - Bridging Generations since 1902 </div> </body> </html>

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  • Why isn't wchar_t widely used in code for Linux / related platforms?

    - by Ninefingers
    This intrigues me, so I'm going to ask - for what reason is wchar_t not used so widely on Linux/Linux-like systems as it is on Windows? Specifically, the Windows API uses wchar_t internally whereas I believe Linux does not and this is reflected in a number of open source packages using char types. My understanding is that given a character c which requires multiple bytes to represent it, then in a char[] form c is split over several parts of char* whereas it forms a single unit in wchar_t[]. Is it not easier, then, to use wchar_t always? Have I missed a technical reason that negates this difference? Or is it just an adoption problem?

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  • How to attach multiple files to a Wordpress post?

    - by erik.brannstrom
    I'm currently working on a project where we are using Wordpress 3.0 RC. The idea is to create custom post types with meta boxes to make the system easier to use for the client. Some of these posts need to have multiple files attached to them, and by attached I do not mean inserted to post but rather we'd like to keep them separate from the post body (in fact, a given post type might not even have text, only files). I'm wondering if there is a standard approach for allowing multiple files to be attached to a Wordpress post? I've managed to add a meta box that allows one file from the media library to be selected, but I have no idea how to extend this to allow an arbitrary number of files. Hope someone can help!

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  • Minimum vs Minimal vertex covers

    - by panicked
    I am studying for an exam and one of the sample questions is as follows: Vertex cover: a vertex cover in a graph is a set of vertices such that each edge has at least one of its two end points in this set. Minimum vertex cover: a MINIMUM vertex cover in a graph is a vertex cover that has the smallest number of vertices among all possible vertex covers. Minimal vertex cover a MINIMAL vertex cover in a graph is a vertex cover that does not contain another vertex cover (deleting any vertex from the set would create a set of vertices that is not a vertex cover) Question: A minimal vertex cover isn't always a minimum vertex cover. Demonstrate this with a simple example. Can anyone get their head around this? I am failing to see the distinction between the two. More importantly, I'm having a hard time visualizing it. I seriously hope he's not gonna ask odd questions like this one on the exam!

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  • R - Specifying colClasses in the read.csv

    - by Derek
    Hi, I am trying to specify the colClasses options in the read.csv function in R. In my data, the first column "time" is basically a character vector while the rest of the columns are numeric. data<-read.csv("test.csv" , comment.char="" , colClasses=c(time="character","numeric") , strip.white=FALSE) In the above command, I would want R to read in the "time" column as "character" and the as numeric. Although, the "data" variable did have the correct result after the command completed, R returned the following warnings. I am wondering how I could fix these warnings? Warning messages: 1: In read.table(file = file, header = header, sep = sep, quote = quote, : not all columns named in 'colClasses' exist 2: In tmp[i[i > 0L]] <- colClasses : number of items to replace is not a multiple of replacement length Thank in advance Derek

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  • HPC (mainly on Java)

    - by Insectatorious
    I'm looking for some way of using the number-crunching ability of a GPU (with Java perhaps?) in addition to using the multiple cores that the target machine has. I will be working on implementing (at present) the A* Algorithm but in the future I hope to replace it with a Genetic Algorithm of sorts. I've looked at Project Fortress but as I'm building my GUI in JavaFX, I'd prefer not to stray too far from a JVM. Of course, should no feasible solution be available, I will migrate to the easiest solution to implement.

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  • Python character count

    - by user74283
    I have been going over python tutorials in this resource. Everything is pretty clear in the below code which counts number of characters. Only section that i dont understand is the section where count assigned to a list and multiplied by 120. Can anyone explain what is the purpose of this in plain english please. def display(i): if i == 10: return 'LF' if i == 13: return 'CR' if i == 32: return 'SPACE' return chr(i) infile = open('alice_in_wonderland.txt', 'r') text = infile.read() infile.close() counts = 128 * [0] for letter in text: counts[ord(letter)] += 1 outfile = open('alice_counts.dat', 'w') outfile.write("%-12s%s\n" % ("Character", "Count")) outfile.write("=================\n") for i in range(len(counts)): if counts[i]: outfile.write("%-12s%d\n" % (display(i), counts[i])) outfile.close()

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  • Scripting window positioning in OS X

    - by Matt Trent
    My primary computing setup is a macbook pro with a large external monitor. I'm looking for a convenient way of moving a number of the windows of open programs from the laptop screen to the external monitor when I plug it in. I've seen a few partial scripts for accomplishing this, but nothing comprehensive. Ideally I'd like to specify the laptop screen location and external monitor location for each window and be able to toggle between them. Is anyone aware of any existing utility or Applscripts that can perform this?

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  • Excel validation range limits

    - by richardtallent
    When Excel saves a file, it attempts to combine identical Validation settings into a single rule with multiple ranges. This creates one of three issues, depending on the file type you choose to save: When saving as a standard Excel file (Office 2000 BIFF), a maximum of 1024 non-contiguous ranges that can have the same validation setting. When saving as a SpreadsheetML (Office 2002/2003 XML) file, you are limited to the number of non-contiguous ranges that can be represented, comma-delimited in R1C1 format, in 1024 characters. When saving as an Open Office XML (Office 2007 *.xlsx), there is a maximum of 511 non-contiguous ranges that can have the same validation setting. (I don't have Office 2007, I'm using the file converter for Office 2003). Once you bust any of these limits, the remaining ranges with the same Validation settings have their Validation settings wiped. For (1) and (3), Excel warns you that it can't save all of the formatting, but for (2) it does not.

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  • Remove box2d bodies after collision deduction android?

    - by jubin
    Can any one explain me how to destroy box2d body when collide i have tried but my application crashed.First i have checked al collisions then add all the bodies in array who i want to destroy.I am trying to learning this tutorial My all the bodies are falling i want these bodies should destroy when these bodies will collide my actor monkey but when it collide it destroy but my aplication crashed.I have googled and from google i got the application crash reasons we should not destroy body in step funtion but i am removing body in the last of tick method. could any one help me or provide me code aur check my code why i am getting this prblem or how can i destroy box2d bodies. This is my code what i am doing. Please could any one check my code and tell me what is i am doing wrong for removing bodies. The code is for multiple box2d objects falling on my actor monkey it should be destroy when it will fall on the monkey.It is destroing but my application crahes. static class Box2DLayer extends CCLayer { protected static final float PTM_RATIO = 32.0f; protected static final float WALK_FACTOR = 3.0f; protected static final float MAX_WALK_IMPULSE = 0.2f; protected static final float ANIM_SPEED = 0.3f; int isLeft=0; String dir=""; int x =0; float direction; CCColorLayer objectHint; // protected static final float PTM_RATIO = 32.0f; protected World _world; protected static Body spriteBody; CGSize winSize = CCDirector.sharedDirector().winSize(); private static int count = 200; protected static Body monkey_body; private static Body bodies; CCSprite monkey; float animDelay; int animPhase; CCSpriteSheet danceSheet = CCSpriteSheet.spriteSheet("phases.png"); CCSprite _block; List<Body> toDestroy = new ArrayList<Body>(); //CCSpriteSheet _spriteSheet; private static MyContactListener _contactListener = new MyContactListener(); public Box2DLayer() { this.setIsAccelerometerEnabled(true); CCSprite bg = CCSprite.sprite("jungle.png"); addChild(bg,0); bg.setAnchorPoint(0,0); bg.setPosition(0,0); CGSize s = CCDirector.sharedDirector().winSize(); // Use scaled width and height so that our boundaries always match the current screen float scaledWidth = s.width/PTM_RATIO; float scaledHeight = s.height/PTM_RATIO; Vector2 gravity = new Vector2(0.0f, -30.0f); boolean doSleep = false; _world = new World(gravity, doSleep); // Create edges around the entire screen // Define the ground body. BodyDef bxGroundBodyDef = new BodyDef(); bxGroundBodyDef.position.set(0.0f, 0.0f); // The body is also added to the world. Body groundBody = _world.createBody(bxGroundBodyDef); // Register our contact listener // Define the ground box shape. PolygonShape groundBox = new PolygonShape(); Vector2 bottomLeft = new Vector2(0f,0f); Vector2 topLeft = new Vector2(0f,scaledHeight); Vector2 topRight = new Vector2(scaledWidth,scaledHeight); Vector2 bottomRight = new Vector2(scaledWidth,0f); // bottom groundBox.setAsEdge(bottomLeft, bottomRight); groundBody.createFixture(groundBox,0); // top groundBox.setAsEdge(topLeft, topRight); groundBody.createFixture(groundBox,0); // left groundBox.setAsEdge(topLeft, bottomLeft); groundBody.createFixture(groundBox,0); // right groundBox.setAsEdge(topRight, bottomRight); groundBody.createFixture(groundBox,0); CCSprite floorbg = CCSprite.sprite("grassbehind.png"); addChild(floorbg,1); floorbg.setAnchorPoint(0,0); floorbg.setPosition(0,0); CCSprite floorfront = CCSprite.sprite("grassfront.png"); floorfront.setTag(2); this.addBoxBodyForSprite(floorfront); addChild(floorfront,3); floorfront.setAnchorPoint(0,0); floorfront.setPosition(0,0); addChild(danceSheet); //CCSprite monkey = CCSprite.sprite(danceSheet, CGRect.make(0, 0, 48, 73)); //addChild(danceSprite); monkey = CCSprite.sprite("arms_up.png"); monkey.setTag(2); monkey.setPosition(200,100); BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.DynamicBody; spriteBodyDef.bullet=true; spriteBodyDef.position.set(200 / PTM_RATIO, 300 / PTM_RATIO); monkey_body = _world.createBody(spriteBodyDef); monkey_body.setUserData(monkey); PolygonShape spriteShape = new PolygonShape(); spriteShape.setAsBox(monkey.getContentSize().width/PTM_RATIO/2, monkey.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; monkey_body.createFixture(spriteShapeDef); //Vector2 force = new Vector2(10, 10); //monkey_body.applyLinearImpulse(force, spriteBodyDef.position); addChild(monkey,10000); this.schedule(tickCallback); this.schedule(createobjects, 2.0f); objectHint = CCColorLayer.node(ccColor4B.ccc4(255,0,0,128), 200f, 100f); addChild(objectHint, 15000); objectHint.setVisible(false); _world.setContactListener(_contactListener); } private UpdateCallback tickCallback = new UpdateCallback() { public void update(float d) { tick(d); } }; private UpdateCallback createobjects = new UpdateCallback() { public void update(float d) { secondUpdate(d); } }; private void secondUpdate(float dt) { this.addNewSprite(); } public void addBoxBodyForSprite(CCSprite sprite) { BodyDef spriteBodyDef = new BodyDef(); spriteBodyDef.type = BodyType.StaticBody; //spriteBodyDef.bullet=true; spriteBodyDef.position.set(sprite.getPosition().x / PTM_RATIO, sprite.getPosition().y / PTM_RATIO); spriteBody = _world.createBody(spriteBodyDef); spriteBody.setUserData(sprite); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; PolygonShape spriteShape = new PolygonShape(); spriteShape.set(verts); //spriteShape.setAsBox(sprite.getContentSize().width/PTM_RATIO/2, //sprite.getContentSize().height/PTM_RATIO/2); FixtureDef spriteShapeDef = new FixtureDef(); spriteShapeDef.shape = spriteShape; spriteShapeDef.density = 2.0f; spriteShapeDef.friction = 0.70f; spriteShapeDef.restitution = 0.0f; spriteShapeDef.isSensor=true; spriteBody.createFixture(spriteShapeDef); } public void addNewSprite() { count=0; Random rand = new Random(); int Number = rand.nextInt(10); switch(Number) { case 0: _block = CCSprite.sprite("banana.png"); break; case 1: _block = CCSprite.sprite("backpack.png");break; case 2: _block = CCSprite.sprite("statue.png");break; case 3: _block = CCSprite.sprite("pineapple.png");break; case 4: _block = CCSprite.sprite("bananabunch.png");break; case 5: _block = CCSprite.sprite("hat.png");break; case 6: _block = CCSprite.sprite("canteen.png");break; case 7: _block = CCSprite.sprite("banana.png");break; case 8: _block = CCSprite.sprite("statue.png");break; case 9: _block = CCSprite.sprite("hat.png");break; } int padding=20; //_block.setPosition(CGPoint.make(100, 100)); // Determine where to spawn the target along the Y axis CGSize winSize = CCDirector.sharedDirector().displaySize(); int minY = (int)(_block.getContentSize().width / 2.0f); int maxY = (int)(winSize.width - _block.getContentSize().width / 2.0f); int rangeY = maxY - minY; int actualY = rand.nextInt(rangeY) + minY; // Create block and add it to the layer float xOffset = padding+_block.getContentSize().width/2+((_block.getContentSize().width+padding)*count); _block.setPosition(CGPoint.make(actualY, 750)); _block.setTag(1); float w = _block.getContentSize().width; objectHint.setVisible(true); objectHint.changeWidth(w); objectHint.setPosition(actualY-w/2, 460); this.addChild(_block,10000); // Create ball body and shape BodyDef ballBodyDef1 = new BodyDef(); ballBodyDef1.type = BodyType.DynamicBody; ballBodyDef1.position.set(actualY/PTM_RATIO, 480/PTM_RATIO); bodies = _world.createBody(ballBodyDef1); bodies.setUserData(_block); PolygonShape circle1 = new PolygonShape(); Vector2 verts[] = { new Vector2(-11.8f / PTM_RATIO, -24.5f / PTM_RATIO), new Vector2(11.7f / PTM_RATIO, -24.0f / PTM_RATIO), new Vector2(29.2f / PTM_RATIO, -14.0f / PTM_RATIO), new Vector2(28.7f / PTM_RATIO, -0.7f / PTM_RATIO), new Vector2(8.0f / PTM_RATIO, 18.2f / PTM_RATIO), new Vector2(-29.0f / PTM_RATIO, 18.7f / PTM_RATIO), new Vector2(-26.3f / PTM_RATIO, -12.2f / PTM_RATIO) }; circle1.set(verts); FixtureDef ballShapeDef1 = new FixtureDef(); ballShapeDef1.shape = circle1; ballShapeDef1.density = 10.0f; ballShapeDef1.friction = 0.0f; ballShapeDef1.restitution = 0.1f; bodies.createFixture(ballShapeDef1); count++; //Remove(); } @Override public void ccAccelerometerChanged(float accelX, float accelY, float accelZ) { //Apply the directional impulse /*float impulse = monkey_body.getMass()*accelY*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); monkey_body.applyLinearImpulse(force, monkey_body.getWorldCenter());*/ walk(accelY); //Remove(); } private void walk(float accelY) { // TODO Auto-generated method stub direction = accelY; } private void Remove() { for (Iterator<MyContact> it1 = _contactListener.mContacts.iterator(); it1.hasNext();) { MyContact contact = it1.next(); Body bodyA = contact.fixtureA.getBody(); Body bodyB = contact.fixtureB.getBody(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (bodyA.getUserData() != null && bodyB.getUserData() != null) { CCSprite spriteA = (CCSprite) bodyA.getUserData(); CCSprite spriteB = (CCSprite) bodyB.getUserData(); // Is sprite A a cat and sprite B a car? If so, push the cat // on a list to be destroyed... if (spriteA.getTag() == 1 && spriteB.getTag() == 2) { //Log.v("dsfds", "dsfsd"+bodyA); //_world.destroyBody(bodyA); // removeChild(spriteA, true); toDestroy.add(bodyA); } // Is sprite A a car and sprite B a cat? If so, push the cat // on a list to be destroyed... else if (spriteA.getTag() == 2 && spriteB.getTag() == 1) { //Log.v("dsfds", "dsfsd"+bodyB); toDestroy.add(bodyB); } } } // Loop through all of the box2d bodies we want to destroy... for (Iterator<Body> it1 = toDestroy.iterator(); it1.hasNext();) { Body body = it1.next(); // See if there's any user data attached to the Box2D body // There should be, since we set it in addBoxBodyForSprite if (body.getUserData() != null) { // We know that the user data is a sprite since we set // it that way, so cast it... CCSprite sprite = (CCSprite) body.getUserData(); // Remove the sprite from the scene _world.destroyBody(body); removeChild(sprite, true); } // Destroy the Box2D body as well // _contactListener.mContacts.remove(0); } } public synchronized void tick(float delta) { synchronized (_world) { _world.step(delta, 8, 3); //_world.clearForces(); //addNewSprite(); } CCAnimation danceAnimation = CCAnimation.animation("dance", 1.0f); // Iterate over the bodies in the physics world Iterator<Body> it = _world.getBodies(); while(it.hasNext()) { Body b = it.next(); Object userData = b.getUserData(); if (userData != null && userData instanceof CCSprite) { //Synchronize the Sprites position and rotation with the corresponding body CCSprite sprite = (CCSprite)userData; if(sprite.getTag()==1) { //b.applyLinearImpulse(force, pos); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); sprite.setRotation(-1.0f * ccMacros.CC_RADIANS_TO_DEGREES(b.getAngle())); } else { //Apply the directional impulse float impulse = monkey_body.getMass()*direction*WALK_FACTOR; Vector2 force = new Vector2(impulse, 0); b.applyLinearImpulse(force, b.getWorldCenter()); sprite.setPosition(b.getPosition().x * PTM_RATIO, b.getPosition().y * PTM_RATIO); animDelay -= 1.0f/60.0f; if(animDelay <= 0) { animDelay = ANIM_SPEED; animPhase++; if(animPhase > 2) { animPhase = 1; } } if(direction < 0 ) { isLeft=1; } else { isLeft=0; } if(isLeft==1) { dir = "left"; } else { dir = "right"; } float standingLimit = (float) 0.1f; float vX = monkey_body.getLinearVelocity().x; if((vX > -standingLimit)&& (vX < standingLimit)) { // Log.v("sasd", "standing"); } else { } } } } Remove(); } } Sorry for my english. Thanks in advance.

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  • c# application and configuration settings

    - by Maks
    Hi, I never used Settings class before but I found some articles on CodeProject which I'm currently reading (for example http://www.codeproject.com/KB/cs/PropertiesSettings.aspx) but so far I didn't see how to save string array for getting it after application is started next time. For example my application has several FileSystemWatcher instances, with each instance several other directories are connected (for example one FSW instance is monitoring one directory for a change and when it happens it copies some file to several other directories), so I would have one string array with watched paths representing FSW instances, and string array for each of those paths, representing directories that are affected. My question is, what should I use (Settings class or something else), and how should I use that for storing application configuration that is variable number of string arrays? Emphasize is on something I could use very soon as I don't have too much time to make custom class (but would have to if I cannot find solution) or dig into some obscure hacks. Any tutorial link, code snippet would be very helpful. Thanks.

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  • Can mod_rewrite do math?

    - by ewall
    I am planning to convert my website to a new CMS, but I would like to use mod_rewrite to seamlessly redirect old links to their new locations. The catch is that my new blog will not have the same article numbers as the old, because I'll import some older blog entries in their first. Thus, my mod_rewrite would need to take a URL like old.php?article=125, do the addition to figure out the new article number (say +200, for this example), and redirect to new.php?i=325. Can mod_rewrite do the addition on its own, or am I going to need some kind of 'helper' script to do that?

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  • Any experience on Sitecore CMS using Windows Sharepoint Services?

    - by Marcin B
    Hi guys, I plan to develop a solution based on Sitecore CMS which would allow the client company to manage their documents in a Sharepoint-fashion (versioning, diffs??). Of course, we're after limiting the number of licences required for the project, and the client doesn't yet have licences for MOSS, so we couldn't simply use the Sitecore Sharepoint Connector which from everything I read requires the MOSS installation, and won't work with bare WSS. From what I know Sitecore CMS doesn't version documents as such, but is there a possibility for a workaround? Ideally we'd work with Documents and Files in the same fashion as with normal pages, which enables DIFFs and stuff. Any ideas? Thanks, Marcin B

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  • Can't get YUI animations to wait until the first has finished

    - by Andy Cairns
    Hi there, I have 3 animations that run when I load my page. A header descends from the top and a footer ascends from the bottom. Also, my main logo goes from fully transparent to fully opaque. I'm using the YUI framework for the animations. My problem is that they all happen at the same time. I'd like the header & footer animations to go at the same time but the logo to wait until the others have finished. setTimeout doesn't appear to work (the animation triggers immediately). I've also tried a while loop to wait until the currentFrame = a certain number but my loops seem to stop everything from working. Any help would be gratefully received. Thanks Andy

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  • How Do SMS Gateways Work?

    - by Nick
    I've been looking at systems such as txtlocal, esendex and clickatell. I need to send out a very large number of messages and ideally would like to go in at a lower level then using systems like these. Does anyone know how these SMS gateways like I've listed work in terms of actually sending out the messages? Will they have agreements with different carriers and be sending them out programmatically? I've tried contacting some UK carriers directly but as of yet haven't had any success getting any information from them.

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  • Have loaded a php variable into flash but cant apply it in a function...

    - by Paul Elliot
    hi I have created an actionscript function which stops an animation on a specific frame which works fine. I have then loaded in a php file with a variable which will contain the number for the frame i want the animation to stop on. This has loaded in fine and i have loaded it in a function. what i cant seem to do is to get the variable into the function which tells the animation to stop playing. here is my code: //load variables varReceiver = new LoadVars(); // create an object to store the variables varReceiver.load("http://playground.nsdesign6.net/percentage/external.php"); //load variables //function1 varReceiver.onLoad = function() { //value is the var that is created. var paul = this.percentage; } //function1 //function2 this.onEnterFrame = function() { if(this._currentframe==(percentage)) { this.stop(); this.onEnterFrame = undefined; } } play(); //function2 cheers paul

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  • Self updating application install with WIX?

    - by Brian ONeil
    I am writing an application that needs to be installed on a large number of desktops and also needs to update itself. We are looking at WIX for creating the installation. I have used ClickOnce and it is not a good solution for this install. WIX seems to fit, but there is no good process for auto update that I have found. I have looked at ClickThrough, but it doesn't seem ready for prime time yet. Does anyone have another good solution to use with WIX (or maybe another install program) to auto update an application install?

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  • Socket Select with empty fd set

    - by whoi
    Hi; Suppose you have an fd set which can have zero or more sockets in it. When I try to call select operation on empty fd set, what I get is -1 as the number of fds which are set, meaning error. So what would you suggest to overcome this problem, you might say do not call if empty but I have a loop and any time fd set can hold 0 or more sockets. What is the best approach about this problem? (we are on C programming language)

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  • Help with pointers in Cocoa

    - by G.P. Burdell
    I'm trying to make a simple calculator application in cocoa. The program hangs when I click on one of my buttons. I think I've traced the problem to the part of my controller that adds a digit to the end of the number currently on the display: - (void)updateNumber:(int)buttonClicked{ *self.activeNumberPointer = *self.activeNumberPointer * 10 + buttonClicked; [outputField setFloatValue:*self.activeNumberPointer]; } I used a pointer to the "activeNumber" in order to allow my program to tell which of the two operands I'm editing. Any help appreciated, thanks.

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  • cmake: Target-specific preprocessor definitions for CUDA targets seems not to work

    - by Nils
    I'm using cmake 2.8.1 on Mac OSX 10.6 with CUDA 3.0. So I added a CUDA target which needs BLOCK_SIZE set to some number in order to compile. cuda_add_executable(SimpleTestsCUDA SimpleTests.cu BlockMatrix.cpp Matrix.cpp ) set_target_properties(SimpleTestsCUDA PROPERTIES COMPILE_FLAGS -DBLOCK_SIZE=3) When running make VERBOSE=1 I noticed that nvcc is invoked w/o -DBLOCK_SIZE=3, which results in an error, because BLOCK_SIZE is used in the code, but defined nowhere. Now I used the same definition for a CPU target (using add_executable(...)) and there it worked. So now the questions: How do I figure out what cmake does with the set_target_properties line if it points to a CUDA target? Googling around didn't help so far and a workaround would be cool..

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  • How to make scrolling through images as fast as Apple's Photos app

    - by clozach
    The Goal — On an iPhone, to browse through several hundred locally-stored jpgs using a UIScrollView. The Problem — Like many others before me, I've tried implementing a scroll view based on Apple's Page Control sample code and found it lacking. The biggest issue I'm currently up against is that the sample code's architecture doesn't seem to scale. With just a few images loaded from disk, everything's fine. Once the number of images gets into the dozens, though, scrolling suffers terribly: the scrollview stutters mid-scroll with each new swipe. The only code I've toyed with that comes even close to being reasonably responsive is Three20, but even there the performance doesn't hold a candle to Photos. For now, I'm just using Three20, but a faster, custom solution would definitely be preferable.

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  • Extended with advice: Moving block wont work in Javascript

    - by Mack
    Hello Note: this is an extension of a question I just asked, i have made the edits & taken the advice but still no luck I am trying to make a webpage where when you click a link, the link moves diagonally every 100 milliseconds. So I have my Javascript, but right now when I click the link nothing happens. I have run my code through JSLint (therefore changed comaprisions to === not ==, thats weird in JS?). I get this error from JSLink though: Error: Implied global: self 15,38, document 31 What do you think I am doing wrong? <script LANGUAGE="JavaScript" type = "text/javascript"> <!-- var block = null; var clockStep = null; var index = 0; var maxIndex = 6; var x = 0; var y = 0; var timerInterval = 100; // milliseconds var xPos = null; var yPos = null; function moveBlock() { if ( index < 0 || index >= maxIndex || block === null || clockStep === null ) { self.clearInterval( clockStep ); return; } block.style.left = xPos[index] + "px"; block.style.top = yPos[index] + "px"; index++; } function onBlockClick( blockID ) { if ( clockStep !== null ) { return; } block = document.getElementById( blockID ); index = 0; x = number(block.style.left); // parseInt( block.style.left, 10 ); y = number(block.style.top); // parseInt( block.style.top, 10 ); xPos = new Array( x+10, x+20, x+30, x+40, x+50, x+60 ); yPos = new Array( y-10, y-20, y-30, y-40, y-50, y-60 ); clockStep = self.SetInterval( moveBlock(), timerInterval ); } --> </script> <style type="text/css" media="all"> <!-- @import url("styles.css"); #blockMenu { z-index: 0; width: 650px; height: 600px; background-color: blue; padding: 0; } #block1 { z-index: 30; position: relative; top: 10px; left: 10px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block2 { z-index: 30; position: relative; top: 50px; left: 220px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block3 { z-index: 30; position: relative; top: 50px; left: 440px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block4 { z-index: 30; position: relative; top: 0px; left: 600px; background-color: red; width: 200px; height: 200px; margin: 0; padding: 0; /* background-image: url("images/block1.png"); */ } #block1 a { display: block; width: 100%; height: 100%; } #block2 a { display: block; width: 100%; height: 100%; } #block3 a { display: block; width: 100%; height: 100%; } #block4 a { display: block; width: 100%; height: 100%; } #block1 a:hover { background-color: green; } #block2 a:hover { background-color: green; } #block3 a:hover { background-color: green; } #block4 a:hover { background-color: green; } #block1 a:active { background-color: yellow; } #block2 a:active { background-color: yellow; } #block3 a:active { background-color: yellow; } #block4 a:active { background-color: yellow; } --> </style>

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  • SMS Gateway Devices

    - by u07ch
    Can anyone recommend a good SMS Gateway device that sends and receives messages and has a reasonable API. We are looking for a hardware device that a Sim Card and works with Windows / .Net. I am working with about 50 different countries (Right now 50 will only become more in the future) and dealing with that many SMS suppliers and their various methods for billing and sending / responding to messages is proving unmanageable. It may be much easier to have a single method and call it by country. We do bulk send messages but from the logs this is at most 500 messages at a time (though it could be up-to about 1500 at a time) - mostly its small numbers far less than 500 messages. Ideally would like to get message delivery data and error handling type messages back from the device. I am not interested in a hosted solution unless it has the ability to receive a message to a local number in EVERY country.

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