Search Results

Search found 66233 results on 2650 pages for 'class method'.

Page 813/2650 | < Previous Page | 809 810 811 812 813 814 815 816 817 818 819 820  | Next Page >

  • Conversion between classes

    - by Nima
    Hi, Let's say we have a class called A and another one called B. and we want to have a conversion method that converts A to B. In the software architecture point of view, which one is preferred? write A.export() write B.import() write a converter class, i.e. convert(A, B) or Convert(A) or ... if the language matters, I'm using C++ Thanks,

    Read the article

  • iPhone OS: KVO: Why is my Observer only getting notified at applicationDidfinishLaunching

    - by nickthedude
    I am basically trying to implement an achievement tracking setup in my app. I have a managedObjectModel class called StatTracker to keep track of all sorts of stats and I want my Achievement tracking class to be notified when those stats change so I can check them against a value and see if the user has earned an achievement. I've tried to impliment KVO and I think I'm pretty close to making it happen but the problem I'm running into is this: So in the appDelegate i have an Ivar for my Achievement tracker class, I attach it as an observer to a property value of my statTracker core data entity in the applicationDidFinishLaunching method. I know its making the connection because I've been able to trigger a UIAlert in my AchievementTracker instance, and I've put several log statements that should be triggered whenever the value on the StatTracker's property changes. the log statement appears only once at the application launch. I'm wondering if I'm missing something in the whole object lifecycle scheme of things, I just don't understand why the observer stops getting notified of changes after the applicationDidFinishLaunching method has run. Does it have something to do with the scope of the AchievementTracker reference or more likely the reference to my core data StatTracker is going away once that method finishes up. I guess I'm not sure the right place to place these if that is the case. Would love some help. Here is the code where I add the observer in my appDidFinishLaunching method: [[CoreDataSingleton sharedCoreDataSingleton] incrementStatTrackerStat:@"timesLaunched"]; achievementsObserver = [[AchievementTracker alloc] init]; StatTracker *object = nil; object = [[[CoreDataSingleton sharedCoreDataSingleton] getStatTracker] objectAtIndex:0]; NSLog(@"%@",[object description]); [[CoreDataSingleton sharedCoreDataSingleton] addObserver:achievementsObserver toStat:@"refreshCount"]; here is the code in my core data singleton: -(void) addObserver:(id)observer toStat:(NSString *) statToObserve { NSLog(@"observer added"); NSArray *array = [[NSArray alloc] init]; array = [self getStatTracker]; [[array objectAtIndex:0] addObserver:observer forKeyPath:statToObserve options:NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld context:NULL]; } and my AchievementTracker: - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { NSLog(@"achievemnt hit"); //NSLog("%@", [change description]); if ([keyPath isEqual:@"refreshCount"] && ((NSInteger)[change valueForKey:@"NSKeyValueObservingOptionOld"] == 60) ) { NSLog(@"achievemnt hit inside"); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"title" message:@"achievement unlocked" delegate:self cancelButtonTitle:@"cancel" otherButtonTitles:nil]; [alert show]; } }

    Read the article

  • how to find Signal Strength of connected bluetooth devices

    - by Rajendar
    Hi, In one of my application I need to display all the Wifi and bluetooth devices which are paired to my mobile and it's Signal Strengths .Wifi side it is ok for me to display signal strength(RSSI).But i got a problem at Bluetooth side.I searched for the method which is suitable for this task,i found one method that is intent.getShortExtra(BluetoothDevice.EXTRA_RSSI, Short.MIN_VALUE); It is displaying only the new device RSSI which is not paired to my mobile.Is there any idea for getting all bluetooth devices RSSI.Plz give me idea or source code ?

    Read the article

  • Unique_ptr compiler errors

    - by Godric Seer
    I am designing and entity-component system for a project, and C++ memory management is giving me a few issues. I just want to make sure my design is legitimate. So to start I have an Entity class which stores a vector of Components: class Entity { private: std::vector<std::unique_ptr<Component> > components; public: Entity() { }; void AddComponent(Component* component) { this -> components.push_back(std::unique_ptr<Component>(component)); } ~Entity(); }; Which if I am not mistaken means that when the destructor is called (even the default, compiler created one), the destructor for the Entity, will call ~components, which will call ~std::unique_ptr for each element in the vector, and lead to the destruction of each Component, which is what I want. The component class has virtual methods, but the important part is its constructor: Component::Component(Entity parent) { parent.addComponent(this) // I am not sure if this would work like I expect // Other things here } As long as passing this to the method works, this also does what I want. My confusion is in the factory. What I want to do is something along the lines of: std::shared_ptr<Entity> createEntity() { std::shared_ptr<Entity> entityPtr(new Entity()); new Component(*parent); // Initialize more, and other types of Components return entityPtr; } Now, I believe that this setup will leave the ownership of the Component in the hands of its Parent Entity, which is what I want. First a small question, do I need to pass the entity into the Component constructor by reference or pointer or something? If I understand C++, it would pass by value, which means it gets copied, and the copied entity would die at the end of the constructor. The second, and main question is that code based on this sample will not compile. The complete error is too large to print here, however I think I know somewhat of what is going on. The compiler's error says I can't delete an incomplete type. My Component class has a purely virtual destructor with an implementation: inline Component::~Component() { }; at the end of the header. However since the whole point is that Component is actually an interface. I know from here that a complete type is required for unique_ptr destruction. The question is, how do I work around this? For reference I am using gcc 4.4.6.

    Read the article

  • static readonly field initializer vs static constructor initialization

    - by stackoverflowuser
    Below are 2 different ways to initialize static readonly fields. Is there a difference between the 2 approaches? If yes, when should one be preferred over the other? class A { private static readonly string connectionString = WebConfigurationManager.ConnectionStrings["SomeConnection"].ConnectionString; } class B { private static readonly string connectionString; static B() { connectionString = WebConfigurationManager.ConnectionStrings["SomeConnection"].ConnectionString; } } Thanks.

    Read the article

  • Returning new object, overwrite the existing one in Java

    - by lupin
    Note: This is an assignment. Hi, Ok I have this method that will create a supposedly union of 2 sets. i mport java.io.*; class Set { public int numberOfElements; public String[] setElements; public int maxNumberOfElements; // constructor for our Set class public Set(int numberOfE, int setE, int maxNumberOfE) { this.numberOfElements = numberOfE; this.setElements = new String[setE]; this.maxNumberOfElements = maxNumberOfE; } // Helper method to shorten/remove element of array since we're using basic array instead of ArrayList or HashSet from collection interface :( static String[] removeAt(int k, String[] arr) { final int L = arr.length; String[] ret = new String[L - 1]; System.arraycopy(arr, 0, ret, 0, k); System.arraycopy(arr, k + 1, ret, k, L - k - 1); return ret; } int findElement(String element) { int retval = 0; for ( int i = 0; i < setElements.length; i++) { if ( setElements[i] != null && setElements[i].equals(element) ) { return retval = i; } retval = -1; } return retval; } void add(String newValue) { int elem = findElement(newValue); if( numberOfElements < maxNumberOfElements && elem == -1 ) { setElements[numberOfElements] = newValue; numberOfElements++; } } int getLength() { if ( setElements != null ) { return setElements.length; } else { return 0; } } String[] emptySet() { setElements = new String[0]; return setElements; } Boolean isFull() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == maxNumberOfElements ){ return True; } else { return False; } } Boolean isEmpty() { Boolean True = new Boolean(true); Boolean False = new Boolean(false); if ( setElements.length == 0 ) { return True; } else { return False; } } void remove(String newValue) { for ( int i = 0; i < setElements.length; i++) { if ( setElements[i] != null && setElements[i].equals(newValue) ) { setElements = removeAt(i,setElements); } } } int isAMember(String element) { int retval = -1; for ( int i = 0; i < setElements.length; i++ ) { if (setElements[i] != null && setElements[i].equals(element)) { return retval = i; } } return retval; } void printSet() { for ( int i = 0; i < setElements.length; i++) { if (setElements[i] != null) { System.out.println("Member elements on index: "+ i +" " + setElements[i]); } } } String[] getMember() { String[] tempArray = new String[setElements.length]; for ( int i = 0; i < setElements.length; i++) { if(setElements[i] != null) { tempArray[i] = setElements[i]; } } return tempArray; } Set union(Set x, Set y) { String[] newXtemparray = new String[x.getLength()]; String[] newYtemparray = new String[y.getLength()]; int len = newYtemparray.length + newXtemparray.length; Set temp = new Set(0,len,len); newXtemparray = x.getMember(); newYtemparray = x.getMember(); for(int i = 0; i < newYtemparray.length; i++) { temp.add(newYtemparray[i]); } for(int j = 0; j < newXtemparray.length; j++) { temp.add(newXtemparray[j]); } return temp; } Set difference(Set x, Set y) { String[] newXtemparray = new String[x.getLength()]; String[] newYtemparray = new String[y.getLength()]; int len = newYtemparray.length + newXtemparray.length; Set temp = new Set(0,len,len); newXtemparray = x.getMember(); newYtemparray = x.getMember(); for(int i = 0; i < newXtemparray.length; i++) { temp.add(newYtemparray[i]); } for(int j = 0; j < newYtemparray.length; j++) { int retval = temp.findElement(newYtemparray[j]); if( retval != -1 ) { temp.remove(newYtemparray[j]); } } return temp; } } // This is the SetDemo class that will make use of our Set class class SetDemo { public static void main(String[] args) { //get input from keyboard BufferedReader keyboard; InputStreamReader reader; String temp = ""; reader = new InputStreamReader(System.in); keyboard = new BufferedReader(reader); try { System.out.println("Enter string element to be added" ); temp = keyboard.readLine( ); System.out.println("You entered " + temp ); } catch (IOException IOerr) { System.out.println("There was an error during input"); } /* ************************************************************************** * Test cases for our new created Set class. * ************************************************************************** */ Set setA = new Set(0,10,10); setA.add(temp); setA.add("b"); setA.add("b"); setA.add("hello"); setA.add("world"); setA.add("six"); setA.add("seven"); setA.add("b"); int size = setA.getLength(); System.out.println("Set size is: " + size ); Boolean isempty = setA.isEmpty(); System.out.println("Set is empty? " + isempty ); int ismember = setA.isAMember("sixb"); System.out.println("Element sixb is member of setA? " + ismember ); Boolean output = setA.isFull(); System.out.println("Set is full? " + output ); //setA.printSet(); int index = setA.findElement("world"); System.out.println("Element b located on index: " + index ); setA.remove("b"); //setA.emptySet(); int resize = setA.getLength(); System.out.println("Set size is: " + resize ); //setA.printSet(); Set setB = new Set(0,10,10); setB.add("b"); setB.add("z"); setB.add("x"); setB.add("y"); Set setC = setA.union(setB,setA); System.out.println("Elements of setA"); setA.printSet(); System.out.println("Union of setA and setB"); setC.printSet(); } } The union method works a sense that somehow I can call another method on it but it doesn't do the job, i supposedly would create and union of all elements of setA and setB but it only return element of setB. Sample output follows: java SetDemo Enter string element to be added hello You entered hello Set size is: 10 Set is empty? false Element sixb is member of setA? -1 Set is full? true Element b located on index: 2 Set size is: 9 Elements of setA Member elements on index: 0 hello Member elements on index: 1 world Member elements on index: 2 six Member elements on index: 3 seven Union of setA and setB Member elements on index: 0 b Member elements on index: 1 z Member elements on index: 2 x Member elements on index: 3 y thanks, lupin

    Read the article

  • div automatically added in $item->get_description(); using simplepie

    - by Carey Estes
    I am getting a div that is appearing in the output from calling a RSS feed. It is ignoring my attempts to wrap it in a paragraph tag and pushes the data out to the div. foreach ($feed->get_items(0 , 3) as $item): $feedDescription = $item->get_content(); $image = returnImage($feedDescription); $image = scrapeImage($image); $image_url= $item->get_permalink(); $description = $item->get_description(); ?> <div class="item"> <h4><a href="<?php echo $item->get_permalink(); ?>"><?php echo $item->get_title(); ?></a></h4> <div class="image-box"><?php echo '<a href="' . $image_url . '"><img src="' . $image . '" /></a>'."\n";?></div> <p><?php echo $description ?></p> <p><a href="<?php echo $item->get_permalink(); ?>">Continue Reading</a></p> </div> <?php endforeach; ?> Here is the html output: <div class="item"> <h4><a href="#">Lorem Ipsum</a></h4> <div class="image-box"><a href="#"><img src="image.jpg"></a> </div> <p></p> <div>Lorem Ipsum description [...]</div> <p></p> <p><a href="#">Continue Reading</a></p> </div> Why does the description call add a div tag and not get wrapped in the paragraph tag?

    Read the article

  • How do I assign custom classes to YUI3 plugin/widget objects

    - by Akshar Prabhu Desai
    Consider the following code. var overlay = new Y.Overlay({ id:'tooltip-tag', bodyContent:"Loading.....", xy:[e.target.getX(),e.target.getY()+30] }); The overlay gets the id as given in attributes. But what if I want to add a class ? IS there something like: var overlay = new Y.Overlay({ **class:'tooltip-tag'**, bodyContent:"Loading.....", xy:[e.target.getX(),e.target.getY()+30] });

    Read the article

  • pyamf flex google app engine

    - by mydiscogr
    Hi to all, I've just made a little server amf on gae and pyAmf ( now down?). Well I've also made a client in flex 4 and all works well. Now I'd like to add an authentication method, and I know that there a method in flex to authenticate using RemoteObject.setCredentials(username:String, password:String, charset:String = null):void Now I don't understand how use this in client side and server side, where register user, should I create user tables? there's a book what is the way to use AMF with flex? thanks

    Read the article

  • Invoke does not exist in the current context?

    - by Pawan Kumar
    Invoke does not exist in the current context. The same method was not giving any error in Form.cs class but when I used in other class in same project it gives error. i am using threading on forms control. private void UpdateText(object fileName) { if (Textbox.InvokeRequired) { UpdateTextCallback back = new UpdateTextCallback(UpdateText); this.Invoke(back, new object[] { fileName }); } }

    Read the article

  • Is this too much code for a header only library?

    - by Billy ONeal
    It seems like I had to inline quite a bit of code here. I'm wondering if it's bad design practice to leave this entirely in a header file like this: #pragma once #include <string> #include <boost/noncopyable.hpp> #include <boost/make_shared.hpp> #include <boost/iterator/iterator_facade.hpp> #include <Windows.h> #include "../Exception.hpp" namespace WindowsAPI { namespace FileSystem { class FileData; struct AllResults; struct FilesOnly; template <typename Filter_T = AllResults> class DirectoryIterator; namespace detail { class DirectoryIteratorImpl : public boost::noncopyable { WIN32_FIND_DATAW currentData; HANDLE hFind; std::wstring root; public: inline DirectoryIteratorImpl(); inline explicit DirectoryIteratorImpl(const std::wstring& pathSpec); inline void increment(); inline bool equal(const DirectoryIteratorImpl& other) const; inline const std::wstring& GetPathRoot() const; inline const WIN32_FIND_DATAW& GetCurrentFindData() const; inline ~DirectoryIteratorImpl(); }; } class FileData //Serves as a proxy to the WIN32_FIND_DATA struture inside the iterator. { boost::shared_ptr<detail::DirectoryIteratorImpl> iteratorSource; public: FileData(const boost::shared_ptr<detail::DirectoryIteratorImpl>& parent) : iteratorSource(parent) {}; DWORD GetAttributes() const { return iteratorSource->GetCurrentFindData().dwFileAttributes; }; bool IsDirectory() const { return (GetAttributes() | FILE_ATTRIBUTE_DIRECTORY) != 0; }; bool IsFile() const { return !IsDirectory(); }; bool IsArchive() const { return (GetAttributes() | FILE_ATTRIBUTE_ARCHIVE) != 0; }; bool IsReadOnly() const { return (GetAttributes() | FILE_ATTRIBUTE_READONLY) != 0; }; unsigned __int64 GetSize() const { ULARGE_INTEGER intValue; intValue.LowPart = iteratorSource->GetCurrentFindData().nFileSizeLow; intValue.HighPart = iteratorSource->GetCurrentFindData().nFileSizeHigh; return intValue.QuadPart; }; std::wstring GetFolderPath() const { return iteratorSource->GetPathRoot(); }; std::wstring GetFileName() const { return iteratorSource->GetCurrentFindData().cFileName; }; std::wstring GetFullFileName() const { return GetFolderPath() + GetFileName(); }; std::wstring GetShortFileName() const { return iteratorSource->GetCurrentFindData().cAlternateFileName; }; FILETIME GetCreationTime() const { return iteratorSource->GetCurrentFindData().ftCreationTime; }; FILETIME GetLastAccessTime() const { return iteratorSource->GetCurrentFindData().ftLastAccessTime; }; FILETIME GetLastWriteTime() const { return iteratorSource->GetCurrentFindData().ftLastWriteTime; }; }; struct AllResults : public std::unary_function<const FileData&, bool> { bool operator()(const FileData&) { return true; }; }; struct FilesOnly : public std::unary_function<const FileData&, bool> { bool operator()(const FileData& arg) { return arg.IsFile(); }; }; template <typename Filter_T> class DirectoryIterator : public boost::iterator_facade<DirectoryIterator<Filter_T>, const FileData, std::input_iterator_tag> { friend class boost::iterator_core_access; boost::shared_ptr<detail::DirectoryIteratorImpl> impl; FileData current; Filter_T filter; void increment() { do { impl->increment(); } while (! filter(current)); }; bool equal(const DirectoryIterator& other) const { return impl->equal(*other.impl); }; const FileData& dereference() const { return current; }; public: DirectoryIterator(Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>()), current(impl), filter(functor) { }; explicit DirectoryIterator(const std::wstring& pathSpec, Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>(pathSpec)), current(impl), filter(functor) { }; }; namespace detail { DirectoryIteratorImpl::DirectoryIteratorImpl() : hFind(INVALID_HANDLE_VALUE) { } DirectoryIteratorImpl::DirectoryIteratorImpl(const std::wstring& pathSpec) { std::wstring::const_iterator lastSlash = std::find(pathSpec.rbegin(), pathSpec.rend(), L'\\').base(); root.assign(pathSpec.begin(), lastSlash); hFind = FindFirstFileW(pathSpec.c_str(), &currentData); if (hFind == INVALID_HANDLE_VALUE) WindowsApiException::ThrowFromLastError(); while (!wcscmp(currentData.cFileName, L".") || !wcscmp(currentData.cFileName, L"..")) { increment(); } } void DirectoryIteratorImpl::increment() { BOOL success = FindNextFile(hFind, &currentData); if (success) return; DWORD error = GetLastError(); if (error == ERROR_NO_MORE_FILES) { FindClose(hFind); hFind = INVALID_HANDLE_VALUE; } else { WindowsApiException::Throw(error); } } DirectoryIteratorImpl::~DirectoryIteratorImpl() { if (hFind != INVALID_HANDLE_VALUE) FindClose(hFind); } bool DirectoryIteratorImpl::equal(const DirectoryIteratorImpl& other) const { if (this == &other) return true; return hFind == other.hFind; } const std::wstring& DirectoryIteratorImpl::GetPathRoot() const { return root; } const WIN32_FIND_DATAW& DirectoryIteratorImpl::GetCurrentFindData() const { return currentData; } } }}

    Read the article

  • Android - OPENGL cube is NOT in the display

    - by Marc Ortiz
    I'm trying to display a square on my display and i can't. Whats my problem? How can I display it on the screen (center of the screen)? I let my code below! Here's my render class: public class GLRenderEx implements Renderer { private GLCube cube; Context c; GLCube quad; // ( NEW ) // Constructor public GLRenderEx(Context context) { // Set up the data-array buffers for these shapes ( NEW ) quad = new GLCube(); // ( NEW ) } // Call back when the surface is first created or re-created. @Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { // NO CHANGE - SKIP } // Call back after onSurfaceCreated() or whenever the window's size changes. @Override public void onSurfaceChanged(GL10 gl, int width, int height) { // NO CHANGE - SKIP } // Call back to draw the current frame. @Override public void onDrawFrame(GL10 gl) { // Clear color and depth buffers using clear-values set earlier gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset model-view matrix ( NEW ) gl.glTranslatef(-1.5f, 0.0f, -6.0f); // Translate left and into the // screen ( NEW ) // Translate right, relative to the previous translation ( NEW ) gl.glTranslatef(3.0f, 0.0f, 0.0f); quad.draw(gl); // Draw quad ( NEW ) } } And here is my square class: public class GLCube { private FloatBuffer vertexBuffer; // Buffer for vertex-array private float[] vertices = { // Vertices for the square -1.0f, -1.0f, 0.0f, // 0. left-bottom 1.0f, -1.0f, 0.0f, // 1. right-bottom -1.0f, 1.0f, 0.0f, // 2. left-top 1.0f, 1.0f, 0.0f // 3. right-top }; // Constructor - Setup the vertex buffer public GLCube() { // Setup vertex array buffer. Vertices in float. A float has 4 bytes ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert from byte to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind } // Render the shape public void draw(GL10 gl) { // Enable vertex-array and define its buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); // Draw the primitives from the vertex-array directly gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } Thanks!!

    Read the article

  • RMIServer running exception

    - by Mayan Alagar Pandi
    hi, Why this exception happened for RNI Server running. 2java.rmi.server.ExportException: remote object implements illegal remote interf ace; nested exception is: java.lang.IllegalArgumentException: illegal remote method encountered: p ublic abstract java.lang.String RmiServerInterface.message() where message() is remote method. Regards, Alagar

    Read the article

  • Error trying to run rails server

    - by David87
    I am trying to get a basic Rails application to run on my Mac OS X 10.6.5. I created a new app called demo (rails new demo), then went into the demo directory and tried to start the app with rails server. Here is the error message I received: "/Users/dpetrovi/.gem/ruby/1.8/gems/sqlite3-ruby-1.3.2/lib/sqlite3/sqlite3_native.bundle: [BUG] Segmentation fault ruby 1.8.7 (2010-12-23 patchlevel 330) [i686-darwin10] Abort trap" I checked bundle install in the demo folder: "Using rake (0.8.7) Using abstract (1.0.0) Using activesupport (3.0.3) Using builder (2.1.2) Using i18n (0.5.0) Using activemodel (3.0.3) Using erubis (2.6.6) Using rack (1.2.1) Using rack-mount (0.6.13) Using rack-test (0.5.6) Using tzinfo (0.3.23) Using actionpack (3.0.3) Using mime-types (1.16) Using polyglot (0.3.1) Using treetop (1.4.9) Using mail (2.2.13) Using actionmailer (3.0.3) Using arel (2.0.6) Using activerecord (3.0.3) Using activeresource (3.0.3) Using bundler (1.0.7) Using thor (0.14.6) Using railties (3.0.3) Using rails (3.0.3) Using sqlite3-ruby (1.3.2) Your bundle is complete! Use bundle show [gemname] to see where a bundled gem is installed." Ruby, RubyGems, and sqlite3 were installed using MacPorts. Then I used gem to try to install the sqlite3-ruby interface. (sudo gem install sqlite3-ruby). Here is where I first noticed something could be off: "Successfully installed sqlite3-ruby-1.3.2 1 gem installed Installing ri documentation for sqlite3-ruby-1.3.2... No definition for libversion Enclosing class/module 'mSqlite3' for class Statement not known Installing RDoc documentation for sqlite3-ruby-1.3.2... No definition for libversion Enclosing class/module 'mSqlite3' for class Statement not known " I had rails running well on my system a few months ago, so I figured maybe I had some duplicates and it was trying to use the wrong one. I ran: "for cmd in ruby irb gem rake; do which $cmd; done" and got: "/opt/local/bin/ruby /opt/local/bin/irb /opt/local/bin/gem /opt/local/bin/rake" Checking where sqlite3 also gets me: "/opt/local/bin/sqlite3" so they all seem to be in the right place. Obviously /opt/local/bin is in my system path. If I check gems server, it shows that I have installed sqlite3-ruby 1.3.2 gem. Not sure what the problem could be? I am using ruby 1.8.7 (2010-12-23 patchlevel 330) [i686-darwin10]. Macports claims this is the latest (although ive seen 1.9.1) One more thing-- in irb, I tried to check which version of sqlite3 my sqlite3-ruby is bound to, but I can only get this far: ":irb(main):001:0 require 'rubygems' = true irb(main):002:0 require 'sqlite3' /Users/dpetrovi/.gem/ruby/1.8/gems/sqlite3-ruby-1.3.2/lib/sqlite3/sqlite3_native.bundle: [BUG] Segmentation fault ruby 1.8.7 (2010-12-23 patchlevel 330) [i686-darwin10] Abort trap" Any suggestions? Im hoping I overlooked something obvious. Thanks

    Read the article

  • Streaming binary data to WCF rest service gives Bad Request (400) when content length is greater than 64k

    - by Mikey Cee
    I have a WCF service that takes a stream: [ServiceContract] public class UploadService : BaseService { [OperationContract] [WebInvoke(BodyStyle=WebMessageBodyStyle.Bare, Method=WebRequestMethods.Http.Post)] public void Upload(Stream data) { // etc. } } This method is to allow my Silverlight application to upload large binary files, the easiest way being to craft the HTTP request by hand from the client. Here is the code in the Silverlight client that does this: const int contentLength = 64 * 1024; // 64 Kb var request = (HttpWebRequest)WebRequest.Create("http://localhost:8732/UploadService/"); request.AllowWriteStreamBuffering = false; request.Method = WebRequestMethods.Http.Post; request.ContentType = "application/octet-stream"; request.ContentLength = contentLength; using (var outputStream = request.GetRequestStream()) { outputStream.Write(new byte[contentLength], 0, contentLength); outputStream.Flush(); using (var response = request.GetResponse()); } Now, in the case above, where I am streaming 64 kB of data (or less), this works OK and if I set a breakpoint in my WCF method, and I can examine the stream and see 64 kB worth of zeros - yay! The problem arises if I send anything more than 64 kB of data, for instance by changing the first line of my client code to the following: const int contentLength = 64 * 1024 + 1; // 64 kB + 1 B This now throws an exception when I call request.GetResponse(): The remote server returned an error: (400) Bad Request. In my WCF configuration I have set maxReceivedMessageSize, maxBufferSize and maxBufferPoolSize to 2147483647, but to no avail. Here are the relevant sections from my service's app.config: <service name="UploadService"> <endpoint address="" binding="webHttpBinding" bindingName="StreamedRequestWebBinding" contract="UploadService" behaviorConfiguration="webBehavior"> <identity> <dns value="localhost" /> </identity> </endpoint> <host> <baseAddresses> <add baseAddress="http://localhost:8732/UploadService/" /> </baseAddresses> </host> </service> <bindings> <webHttpBinding> <binding name="StreamedRequestWebBinding" bypassProxyOnLocal="true" useDefaultWebProxy="false" hostNameComparisonMode="WeakWildcard" sendTimeout="00:05:00" openTimeout="00:05:00" receiveTimeout="00:05:00" maxReceivedMessageSize="2147483647" maxBufferSize="2147483647" maxBufferPoolSize="2147483647" transferMode="StreamedRequest"> <readerQuotas maxArrayLength="2147483647" maxStringContentLength="2147483647" /> </binding> </webHttpBinding> </bindings> <behaviors> <endpointBehaviors> <behavior name="webBehavior"> <webHttp /> </behavior> <endpointBehaviors> </behaviors> How do I make my service accept more than 64 kB of streamed post data?

    Read the article

  • Implementing a robust async stream reader for a console

    - by Jon
    I recently provided an answer to this question: C# - Realtime console output redirection. As often happens, explaining stuff (here "stuff" was how I tackled a similar problem) leads you to greater understanding and/or, as is the case here, "oops" moments. I realized that my solution, as implemented, has a bug. The bug has little practical importance, but it has an extremely large importance to me as a developer: I can't rest easy knowing that my code has the potential to blow up. Squashing the bug is the purpose of this question. I apologize for the long intro, so let's get dirty. I wanted to build a class that allows me to receive input from a Stream in an event-based manner. The stream, in my scenario, is guaranteed to be a FileStream and there is also an associated StreamReader already present to leverage. The public interface of the class is this: public class MyStreamManager { public event EventHandler<ConsoleOutputReadEventArgs> StandardOutputRead; public void StartSendingEvents(); public void StopSendingEvents(); } Obviously this specific scenario has to do with a console's standard output. StartSendingEvents and StopSendingEvents do what they advertise; for the purposes of this discussion, we can assume that events are always being sent without loss of generality. The class uses these two fields internally: protected readonly StringBuilder inputAccumulator = new StringBuilder(); protected readonly byte[] buffer = new byte[256]; The functionality of the class is implemented in the methods below. To get the ball rolling: public void StartSendingEvents(); { this.stopAutomation = false; this.BeginReadAsync(); } To read data out of the Stream without blocking, and also without requiring a carriage return char, BeginRead is called: protected void BeginReadAsync() { if (!this.stopAutomation) { this.StandardOutput.BaseStream.BeginRead( this.buffer, 0, this.buffer.Length, this.ReadHappened, null); } } The challenging part: BeginRead requires using a buffer. This means that when reading from the stream, it is possible that the bytes available to read ("incoming chunk") are larger than the buffer. Since we are only handing off data from the stream to a consumer, and that consumer may well have inside knowledge about the size and/or format of these chunks, I want to call event subscribers exactly once for each chunk. Otherwise the abstraction breaks down and the subscribers have to buffer the incoming data and reconstruct the chunks themselves using said knowledge. This is much less convenient to the calling code, and detracts from the usefulness of my class. Edit: There are comments below correctly stating that since the data is coming from a stream, there is absolutely nothing that the receiver can infer about the structure of the data unless it is fully prepared to parse it. What I am trying to do here is leverage the "flush the output" "structure" that the owner of the console imparts while writing on it. I am prepared to assume (better: allow my caller to have the option to assume) that the OS will pass me the data written between two flushes of the stream in exactly one piece. To this end, if the buffer is full after EndRead, we don't send its contents to subscribers immediately but instead append them to a StringBuilder. The contents of the StringBuilder are only sent back whenever there is no more to read from the stream (thus preserving the chunks). private void ReadHappened(IAsyncResult asyncResult) { var bytesRead = this.StandardOutput.BaseStream.EndRead(asyncResult); if (bytesRead == 0) { this.OnAutomationStopped(); return; } var input = this.StandardOutput.CurrentEncoding.GetString( this.buffer, 0, bytesRead); this.inputAccumulator.Append(input); if (bytesRead < this.buffer.Length) { this.OnInputRead(); // only send back if we 're sure we got it all } this.BeginReadAsync(); // continue "looping" with BeginRead } After any read which is not enough to fill the buffer, all accumulated data is sent to the subscribers: private void OnInputRead() { var handler = this.StandardOutputRead; if (handler == null) { return; } handler(this, new ConsoleOutputReadEventArgs(this.inputAccumulator.ToString())); this.inputAccumulator.Clear(); } (I know that as long as there are no subscribers the data gets accumulated forever. This is a deliberate decision). The good This scheme works almost perfectly: Async functionality without spawning any threads Very convenient to the calling code (just subscribe to an event) Maintains the "chunkiness" of the data; this allows the calling code to use inside knowledge of the data without doing any extra work Is almost agnostic to the buffer size (it will work correctly with any size buffer irrespective of the data being read) The bad That last almost is a very big one. Consider what happens when there is an incoming chunk with length exactly equal to the size of the buffer. The chunk will be read and buffered, but the event will not be triggered. This will be followed up by a BeginRead that expects to find more data belonging to the current chunk in order to send it back all in one piece, but... there will be no more data in the stream. In fact, as long as data is put into the stream in chunks with length exactly equal to the buffer size, the data will be buffered and the event will never be triggered. This scenario may be highly unlikely to occur in practice, especially since we can pick any number for the buffer size, but the problem is there. Solution? Unfortunately, after checking the available methods on FileStream and StreamReader, I can't find anything which lets me peek into the stream while also allowing async methods to be used on it. One "solution" would be to have a thread wait on a ManualResetEvent after the "buffer filled" condition is detected. If the event is not signaled (by the async callback) in a small amount of time, then more data from the stream will not be forthcoming and the data accumulated so far should be sent to subscribers. However, this introduces the need for another thread, requires thread synchronization, and is plain inelegant. Specifying a timeout for BeginRead would also suffice (call back into my code every now and then so I can check if there's data to be sent back; most of the time there will not be anything to do, so I expect the performance hit to be negligible). But it looks like timeouts are not supported in FileStream. Since I imagine that async calls with timeouts are an option in bare Win32, another approach might be to PInvoke the hell out of the problem. But this is also undesirable as it will introduce complexity and simply be a pain to code. Is there an elegant way to get around the problem? Thanks for being patient enough to read all of this.

    Read the article

  • How do I map common properties in NHibernate

    - by Ian Oakes
    In the database I'm working with, every table repeats the same nine columns and I don't want to have to supply the same properties in each of my entities to map these columns. I've tried adding properties to a common base class and adding them to the sub class's mapping file, but this doesn't work. I've read the documentation around inheritance mapping but this did not help. What is the best way to map columns that repeat accross multiple tables in NHibernate?

    Read the article

  • aspx listbox control

    - by lissa
    i tried to extend the listbox control and override its RenderEndTag method. everything works well if i used the control directly in a webapage. ie, the RenderEndTag is called. but when i try to put the control in a WebUserControl and use the webusercontorl in a webpage, the RenderEndTag of the extended control is not called. this is strange because the constructor is being called but the RenderEndTag method is not! any ideas about fixing the issue?

    Read the article

< Previous Page | 809 810 811 812 813 814 815 816 817 818 819 820  | Next Page >