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  • how to develop a program to minimize errors in human transcription of hand written surveys

    - by Alex. S.
    I need to develop custom software to do surveys. Questions may be of multiple choice, or free text in a very few cases. I was asked to design a subsystem to check if there is any error in the manual data entry for the multiple choices part. We're trying to speed up the user data entry process and to minimize human input differences between digital forms and the original questionnaires. The surveys are filled with handwritten marks and text by human interviewers, so it's possible to find hard to read marks, or also the user could accidentally select a different value in some question, and we would like to avoid that. The software must include some automatic control to detect possible typing differences. Each answer of the multiple choice questions has the same probability of being selected. This question has two parts: The GUI. The most simple thing I have in mind is to implement the most usable design of the questions display: use of large and readable fonts and space generously the choices. Is there something else? For faster input, I would like to use drop down lists (favoring keyboard over mouse). Given the questions are grouped in sections, I would like to show the answers selected for the questions of that section, but this could slow down the process. Any other ideas? The error checking subsystem. What else can I do to minimize or to check human typos in the multiple choice questions? Is this a solvable problem? is there some statistical methodology to check values that were entered by the users are the same from the hand filled forms? For example, let's suppose the survey has 5 questions, and each has 4 options. Let's say I have n survey forms filled in paper by interviewers, and they're ready to be entered in the software, then how to minimize the accidental differences that can have the manual transcription of the n surveys, without having to double check everything in the 5 questions of the n surveys? My first suggestion is that at the end of the processing of all the hand filled forms, the software could choose some forms randomly to make a double check of the responses in a few instances, but on what criteria can I make this selection? This validation would be enough to cover everything in a significant way? The actual survey is nation level and it has 56 pages with over 200 questions in total, so it will be a lot of hand written pages by many people, and the intention is to reduce the likelihood of errors and to optimize speed in the data entry process. The surveys must filled in paper first, given the complications of taking laptops or handhelds with the interviewers.

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  • Algorithm for dragging objects on a fixed grid

    - by FlyingStreudel
    Hello, I am working on a program for the mapping and playing of the popular tabletop game D&D :D Right now I am working on getting the basic functionality like dragging UI elements around, snapping to the grid and checking for collisions. Right now every object when released from the mouse immediately snaps to the nearest grid point. This causes an issue when something like a player object snaps to a grid point that has a wall -or other- adjacent. So essentially when the player is dropped they wind up with some of the wall covering them. This is fine and working as intended, however the problem is that now my collision detection is tripped whenever you try to move this player because its sitting underneath a wall and because of this you cant drag the player anymore. Here is the relevant code: void UIObj_MouseMove(object sender, MouseEventArgs e) { blocked = false; if (dragging) { foreach (UIElement o in ((Floor)Parent).Children) { if (o.GetType() != GetType() && o.GetType().BaseType == typeof(UIObj) && Math.Sqrt(Math.Pow(((UIObj)o).cX - cX, 2) + Math.Pow(((UIObj)o).cY - cY, 2)) < Math.Max(r.Height + ((UIObj)o).r.Height, r.Width + ((UIObj)o).r.Width)) { double Y = e.GetPosition((Floor)Parent).Y; double X = e.GetPosition((Floor)Parent).X; Geometry newRect = new RectangleGeometry(new Rect(Margin.Left + (X - prevX), Margin.Top + (Y - prevY), Margin.Right + (X - prevX), Margin.Bottom + (Y - prevY))); GeometryHitTestParameters ghtp = new GeometryHitTestParameters(newRect); VisualTreeHelper.HitTest(o, null, new HitTestResultCallback(MyHitTestResultCallback), ghtp); } } if (!blocked) { Margin = new Thickness(Margin.Left + (e.GetPosition((Floor)Parent).X - prevX), Margin.Top + (e.GetPosition((Floor)Parent).Y - prevY), Margin.Right + (e.GetPosition((Floor)Parent).X - prevX), Margin.Bottom + (e.GetPosition((Floor)Parent).Y - prevY)); InvalidateVisual(); } prevX = e.GetPosition((Floor)Parent).X; prevY = e.GetPosition((Floor)Parent).Y; cX = Margin.Left + r.Width / 2; cY = Margin.Top + r.Height / 2; } } internal virtual void SnapToGrid() { double xPos = Margin.Left; double yPos = Margin.Top; double xMarg = xPos % ((Floor)Parent).cellDim; double yMarg = yPos % ((Floor)Parent).cellDim; if (xMarg < ((Floor)Parent).cellDim / 2) { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg, yPos - yMarg, xPos - xMarg + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } else { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } } Essentially I am looking for a simple way to modify the existing code to allow the movement of a UI element that has another one sitting on top of it. Thanks!

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  • Genetic programming in c++, library suggestions?

    - by shuttle87
    I'm looking to add some genetic algorithms to an Operations research project I have been involved in. Currently we have a program that aids in optimizing some scheduling and we want to add in some heuristics in the form of genetic algorithms. Are there any good libraries for generic genetic programming/algorithms in c++? Or would you recommend I just code my own? I should add that while I am not new to c++ I am fairly new to doing this sort of mathematical optimization work in c++ as the group I worked with previously had tended to use a proprietary optimization package. We have a fitness function that is fairly computationally intensive to evaluate and we have a cluster to run this on so parallelized code is highly desirable. So is c++ a good language for this? If not please recommend some other ones as I am willing to learn another language if it makes life easier. thanks!

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  • Converting to a column oriented array in Java

    - by halfwarp
    Although I have Java in the title, this could be for any OO language. I'd like to know a few new ideas to improve the performance of something I'm trying to do. I have a method that is constantly receiving an Object[] array. I need to split the Objects in this array through multiple arrays (List or something), so that I have an independent list for each column of all arrays the method receives. Example: List<List<Object>> column-oriented = new ArrayList<ArrayList<Object>>(); public void newObject(Object[] obj) { for(int i = 0; i < obj.length; i++) { column-oriented.get(i).add(obj[i]); } } Note: For simplicity I've omitted the initialization of objects and stuff. The code I've shown above is slow of course. I've already tried a few other things, but would like to hear some new ideas. How would you do this knowing it's very performance sensitive?

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  • Travelling Salesman Problem Constraint Representation

    - by alex25
    Hey! I read a couple of articles and sample code about how to solve TSP with Genetic Algorithms and Ant Colony Optimization etc. But everything I found didn't include time (window) constraints, eg. "I have to be at customer x before 12am)" and assumed symmetry. Can somebody point me into the direction of some sample code or articles that explain how I can add constraints to TSP and how I can represent those in code. Thanks!

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  • How can I group an array of rectangles into "Islands" of connected regions?

    - by Eric
    The problem I have an array of java.awt.Rectangles. For those who are not familiar with this class, the important piece of information is that they provide an .intersects(Rectangle b) function. I would like to write a function that takes this array of Rectangles, and breaks it up into groups of connected rectangles. Lets say for example, that these are my rectangles (constructor takes the arguments x, y, width,height): Rectangle[] rects = new Rectangle[] { new Rectangle(0, 0, 4, 2), //A new Rectangle(1, 1, 2, 4), //B new Rectangle(0, 4, 8, 2), //C new Rectangle(6, 0, 2, 2) //D } A quick drawing shows that A intersects B and B intersects C. D intersects nothing. A tediously drawn piece of ascii art does the job too: +-------+ +---+ ¦A+---+ ¦ ¦ D ¦ +-+---+-+ +---+ ¦ B ¦ +-+---+---------+ ¦ +---+ C ¦ +---------------+ Therefore, the output of my function should be: new Rectangle[][]{ new Rectangle[] {A,B,C}, new Rectangle[] {D} } The failed code This was my attempt at solving the problem: public List<Rectangle> getIntersections(ArrayList<Rectangle> list, Rectangle r) { List<Rectangle> intersections = new ArrayList<Rectangle>(); for(Rectangle rect : list) { if(r.intersects(rect)) { list.remove(rect); intersections.add(rect); intersections.addAll(getIntersections(list, rect)); } } return intersections; } public List<List<Rectangle>> mergeIntersectingRects(Rectangle... rectArray) { List<Rectangle> allRects = new ArrayList<Rectangle>(rectArray); List<List<Rectangle>> groups = new ArrayList<ArrayList<Rectangle>>(); for(Rectangle rect : allRects) { allRects.remove(rect); ArrayList<Rectangle> group = getIntersections(allRects, rect); group.add(rect); groups.add(group); } return groups; } Unfortunately, there seems to be an infinite recursion loop going on here. My uneducated guess would be that java does not like me doing this: for(Rectangle rect : allRects) { allRects.remove(rect); //... } Can anyone shed some light on the issue?

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  • Dot Game and Dynamic Programming

    - by Albert Diego
    I'm trying to solve a variant of the dot game with dynamic programming. The regular dot game is played with a line of dots. Each player takes either one or two dots at their respective end of the line and the person who is left with no dots to take wins. In this version of the game, each dot has a different value. Each player takes alternate turns and takes either dot at either end of the line. I want to come up with a way to use dynamic programming to find the max amount that the first player is guaranteed to win. I'm having problems grasping my head around this and trying to write a recurrence for the solution. Any help is appreciated, thanks!

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  • Find the shortest path in a graph which visits certain nodes.

    - by dmd
    I have a undirected graph with about 100 nodes and about 200 edges. One node is labelled 'start', one is 'end', and there's about a dozen labelled 'mustpass'. I need to find the shortest path through this graph that starts at 'start', ends at 'end', and passes through all of the 'mustpass' nodes (in any order). ( http://3e.org/local/maize-graph.png / http://3e.org/local/maize-graph.dot.txt is the graph in question - it represents a corn maze in Lancaster, PA)

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  • Why is my producer-consumer blocking?

    - by User007
    My code is here: http://pastebin.com/Fi3h0E0P Here is the output 0 Should we take order today (y or n): y Enter order number: 100 More customers (y or n): n Stop serving customers right now. Passing orders to cooker: There are total of 1 order(s) 1 Roger, waiter. I am processing order #100 The goal is waiter must take orders and then give them to the cook. The waiter has to wait cook finishes all pizza, deliver the pizza, and then take new orders. I asked how P-V work in my previous post here. I don't think it has anything to do with \n consuming? I tried all kinds of combination of wait(), but none work. Where did I make a mistake? The main part is here: //Producer process if(pid > 0) { while(1) { printf("0"); P(emptyShelf); // waiter as P finds no items on shelf; P(mutex); // has permission to use the shelf waiter_as_producer(); V(mutex); // cooker now can use the shelf V(orderOnShelf); // cooker now can pickup orders wait(); printf("2"); P(pizzaOnShelf); P(mutex); waiter_as_consumer(); V(mutex); V(emptyShelf); printf("3 "); } } if(pid == 0) { while(1) { printf("1"); P(orderOnShelf); // make sure there is an order on shelf P(mutex); //permission to work cooker_as_consumer(); // take order and put pizza on shelf printf("return from cooker"); V(mutex); //release permission printf("just released perm"); V(pizzaOnShelf); // pizza is now on shelf printf("after"); wait(); printf("4"); } } So I imagine this is the execution path: enter waiter_as_producer, then go to child process (cooker), then transfer the control back to parent, finish waiter_as_consumer, switch back to child. The two waits switch back to parent (like I said I tried all possible wait() combination...).

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  • Where can I learn more about datastructure tricky questions?

    - by Sandbox
    I am relatively new to programming (around 1 year programming C#-winforms). Also, I come from a non CS background (no formal degree) Recently, while being interviewed for a job, I was asked about implementing a queue using a stack. I fumbled and wan't able to answer the question. After, the interview I could do it(had to spend some time). I have learnt (and think that I know it well) basic algorithms in datastructures using the book Data Structures: A Pseudocode Approach with C - Richard F. Gilberg (Author) . I want to know about sites/ books which have such questions along with answers. I think this will allow me to develop my CS specific problem solving skills. Any help is appreciated. BOUNTY: I am looking at some blog/website with datastructure and algorithms Q&A.

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  • how to elegantly duplicate a graph (neural network)

    - by macias
    I have a graph (network) which consists of layers, which contains nodes (neurons). I would like to write a procedure to duplicate entire graph in most elegant way possible -- i.e. with minimal or no overhead added to the structure of the node or layer. Or yet in other words -- the procedure could be complex, but the complexity should not "leak" to structures. They should be no complex just because they are copyable. I wrote the code in C#, so far it looks like this: neuron has additional field -- copy_of which is pointer the the neuron which base copied from, this is my additional overhead neuron has parameterless method Clone() neuron has method Reconnect() -- which exchanges connection from "source" neuron (parameter) to "target" neuron (parameter) layer has parameterless method Clone() -- it simply call Clone() for all neurons network has parameterless method Clone() -- it calls Clone() for every layer and then it iterates over all neurons and creates mappings neuron=copy_of and then calls Reconnect to exchange all the "wiring" I hope my approach is clear. The question is -- is there more elegant method, I particularly don't like keeping extra pointer in neuron class just in case of being copied! I would like to gather the data in one point (network's Clone) and then dispose it completely (Clone method cannot have an argument though).

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  • How do I find all paths through a set of given nodes in a DAG?

    - by Hanno Fietz
    I have a list of items (blue nodes below) which are categorized by the users of my application. The categories themselves can be grouped and categorized themselves. The resulting structure can be represented as a Directed Acyclic Graph (DAG) where the items are sinks at the bottom of the graph's topology and the top categories are sources. Note that while some of the categories might be well defined, a lot is going to be user defined and might be very messy. Example: On that structure, I want to perform the following operations: find all items (sinks) below a particular node (all items in Europe) find all paths (if any) that pass through all of a set of n nodes (all items sent via SMTP from example.com) find all nodes that lie below all of a set of nodes (intersection: goyish brown foods) The first seems quite straightforward: start at the node, follow all possible paths to the bottom and collect the items there. However, is there a faster approach? Remembering the nodes I already passed through probably helps avoiding unnecessary repetition, but are there more optimizations? How do I go about the second one? It seems that the first step would be to determine the height of each node in the set, as to determine at which one(s) to start and then find all paths below that which include the rest of the set. But is this the best (or even a good) approach? The graph traversal algorithms listed at Wikipedia all seem to be concerned with either finding a particular node or the shortest or otherwise most effective route between two nodes. I think both is not what I want, or did I just fail to see how this applies to my problem? Where else should I read?

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  • algorithm q: Fuzzy matching of structured data

    - by user86432
    I have a fairly small corpus of structured records sitting in a database. Given a tiny fraction of the information contained in a single record, submitted via a web form (so structured in the same way as the table schema), (let us call it the test record) I need to quickly draw up a list of the records that are the most likely matches for the test record, as well as provide a confidence estimate of how closely the search terms match a record. The primary purpose of this search is to discover whether someone is attempting to input a record that is duplicate to one in the corpus. There is a reasonable chance that the test record will be a dupe, and a reasonable chance the test record will not be a dupe. The records are about 12000 bytes wide and the total count of records is about 150,000. There are 110 columns in the table schema and 95% of searches will be on the top 5% most commonly searched columns. The data is stuff like names, addresses, telephone numbers, and other industry specific numbers. In both the corpus and the test record it is entered by hand and is semistructured within an individual field. You might at first blush say "weight the columns by hand and match word tokens within them", but it's not so easy. I thought so too: if I get a telephone number I thought that would indicate a perfect match. The problem is that there isn't a single field in the form whose token frequency does not vary by orders of magnitude. A telephone number might appear 100 times in the corpus or 1 time in the corpus. The same goes for any other field. This makes weighting at the field level impractical. I need a more fine-grained approach to get decent matching. My initial plan was to create a hash of hashes, top level being the fieldname. Then I would select all of the information from the corpus for a given field, attempt to clean up the data contained in it, and tokenize the sanitized data, hashing the tokens at the second level, with the tokens as keys and frequency as value. I would use the frequency count as a weight: the higher the frequency of a token in the reference corpus, the less weight I attach to that token if it is found in the test record. My first question is for the statisticians in the room: how would I use the frequency as a weight? Is there a precise mathematical relationship between n, the number of records, f(t), the frequency with which a token t appeared in the corpus, the probability o that a record is an original and not a duplicate, and the probability p that the test record is really a record x given the test and x contain the same t in the same field? How about the relationship for multiple token matches across multiple fields? Since I sincerely doubt that there is, is there anything that gets me close but is better than a completely arbitrary hack full of magic factors? Barring that, has anyone got a way to do this? I'm especially keen on other suggestions that do not involve maintaining another table in the database, such as a token frequency lookup table :). This is my first post on StackOverflow, thanks in advance for any replies you may see fit to give.

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  • Data Structure for a particular problem??

    - by AGeek
    Hi, Which data structure can perform insertion, deletion and searching operation in O(1) time in the worst case. We may assume the set of elements are integers drawn from a finite set 1,2,...,n, and initialization can take O(n) time. I can only think of implementing a hash table. Implementing it with Trees will not give O(1) time complexity for any of the operation. Or is it possible?? Kindly share your views on this, or any other data structure apart from these.. Thanks..

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  • Why does Java's hashCode() in String use 31 as a multiplier?

    - by jacobko
    In Java, the hash code for a String object is computed as s[0]*31^(n-1) + s[1]*31^(n-2) + ... + s[n-1] using int arithmetic, where s[i] is the ith character of the string, n is the length of the string, and ^ indicates exponentiation. Why is 31 used as a multiplier? I understand that the multiplier should be a relatively large prime number. So why not 29, or 37, or even 97?

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  • simple plot algorithm with autoscale

    - by adrin
    I need to implement a simple plotting component in C#(WPF to be more precise). What i have is a collection of data samples containing time (X axis) and a value (both double types). I have a drawing canvas of a fixed size (Width x Height) and a DrawLine method/function that can draw on it. The problem I am facing now is how do I draw the plot so that it is autoscaled? In other words how do I map the samples I have to actual pixels on my Width x Height canvas?

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  • How to output multicolumn html without "widows"?

    - by user314850
    I need to output to HTML a list of categorized links in exactly three columns of text. They must be displayed similar to columns in a newspaper or magazine. So, for example, if there are 20 lines total the first and second columns would contain 7 lines and the last column would contain 6. The list must be dynamic; it will be regularly changed. The tricky part is that the links are categorized with a title and this title cannot be a "widow". If you have a page layout background you'll know that this means the titles cannot be displayed at the bottom of the column -- they must have at least one link underneath them, otherwise they should bump to the next column (I know, technically it should be two lines if I were actually doing page layout, but in this case one is acceptable). I'm having a difficult time figuring out how to get this done. Here's an example of what I mean: Shopping Link 3 Link1 Link 1 Link 4 Link2 Link 2 Link 3 Link 3 Cars Link 1 Music Games Link 2 Link 1 Link 1 Link 2 News As you can see, the "News" title is at the bottom of the middle column, and so is a "widow". This is unacceptable. I could bump it to the next column, but that would create an unnecessarily large amount of white space at the bottom of the second column. What needs to happen instead is that the entire list needs to be re-balanced. I'm wondering if anyone has any tips for how to accomplish this, or perhaps source code or a plug in. Python is preferable, but any language is fine. I'm just trying to get the general concept down.

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  • Finding the largest subtree in a BST

    - by rakeshr
    Given a binary tree, I want to find out the largest subtree which is a BST in it. Naive approach: I have a naive approach in mind where I visit every node of the tree and pass this node to a isBST function. I will also keep track of the number of nodes in a sub-tree if it is a BST. Is there a better approach than this ?

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  • Pointer-based binary heap implementation

    - by Derek Chiang
    Is it even possible to implement a binary heap using pointers rather than an array? I have searched around the internet (including SO) and no answer can be found. The main problem here is that, how do you keep track of the last pointer? When you insert X into the heap, you place X at the last pointer and then bubble it up. Now, where does the last pointer point to? And also, what happens when you want to remove the root? You exchange the root with the last element, and then bubble the new root down. Now, how do you know what's the new "last element" that you need when you remove root again?

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