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  • how to use CDialog in win 32 application?

    - by Rakesh
    I did the following steps to use the CDialog in win 32application; 1.Changed the use of MFC to "use mfc shared DLL". 2.Added a dialog resource and added a class for the dialog. 3.Included the dialog class in my main. 4.Tried to call do modal. when i try to call do modal...i am getting an debug assertion failed.. can anybody help me out of this?

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  • A question related to initWithNibName

    - by user217572
    hi These are the steps i'm following 1on click of home button i had set 1 value 2so i'm clicking on home button 3now i again click on application 4so my applicationdidfinishlaunching method calls 5i'm getting that value 1 6now in applicationdidfinishlaunching method i check wether the value is 1 or not 7now as per discussion value is 1 8in that condition i load the 1 view which is the view of rootviewcontroller 9but after complete execution of this viewdidload method it executes the initwithnibname of some another view my questuon is all about why 9 number executes if it executes how to debug it?

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  • What pattern to use in this scenario?

    - by jess
    Hi, We have got many forms(windows app C#) in our application.We have similar steps in most of them - user adds a new object(in a grid),fills values and save.On,save,we validate,and save if everything ok,else show message.Now,adding of object usually means we add a new row with some default values.

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  • aapt.exe has stopped working and R.java cannot be resolved after adding Google Play Services library to an existing project

    - by Kapil Kapri
    I'm trying to add new google-play-services_lib in my old project, due to which R.jave file is removed from the project. Also, as soon as i remove google-play-services_lib, i get my R.java file back. minimum sdk version is 11. I'm referring to following link: https://developer.android.com/google/play-services/setup.html I am following these steps to add library as a project == Right-click on My project - Properties In Android-Library section click Add select recently added project - Ok then aapt.exe has stopped working and R.jave file is removed from the project

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  • What´s the easiest way for a user authentication in SharePoint 2010

    - by user312084
    Hi, does anybody have a manuel that describes the steps to create an anonymous user authentication in SharePoint 2010 (Website for the internet with no authentication). For editing an admin has to log in with forms authentication. Can I hold the admin somewhere in the web.config with membership provider ? Or do I need to install SQL Server somewhere for that task ? Thanx a lot. Stephan

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  • automating a process

    - by Asha
    Hi all, I have a long and annoying process which is using three different applications and I must do this every week I'm looking for a tool to automate all these steps . all my applications are winform applications , basicly I need to open applications simulate button clicks or left clicks . I have done the same thing for webforms using WATIN and now I'm looking for right tool doing the same for winforms . thanks

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  • descending heap sort

    - by user1
    use heap sort to sort this in descending order and show the steps or explanation please below is the tree 79 33 57 8 25 48 below is the array 79 - 33 - 57 - 8 - 25 - 48 ok ascending is easy because the largest element is at the top we can exchange the last element and the first element and then use heapify as the sample code in wikipedia describes it.

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  • jQuery - Display the value of a textbox and input the value to another

    - by user1128694
    Basically I want to get the value of a textbox which is to select a date and output the value that is selected to another textbox. These textboxes are on the same page (different steps of the same page) and the document is loaded when the page is ready on click of the next step, I've tried using: $('#TextBox1').val($('#TextBox2').val()); But this doesn't seem to be working. What is it I am doing wrong?

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • data posting to bluepay

    - by tibin mathew
    Hi All, I am implementing bluepay payment gateway in my PHP project, I couldn't find any integration document for bluepay, Plaese any one tell me the basic steps for posting data to bluepay, ie in which format i have to post data to "https://bluepay.onlinedatacorp.com/test/bluepaylitetest.asp" Please help me!!!

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  • Debug the StackOverFlow exception

    - by BDotA
    When I run my C# program it throws an Stack Overflow exception in one of the methods on a DLL that I have a reference to it in my solution. but no debugging info is available to me because it says it is an stack overflow exception and no info is available. what are the next debugging steps that I should follow to understand what is going on and why ? thanks Edit: here is the code that stops at: static public Collection SortCollection(Collection oCollection, string sPropertyName, string sKeyPropertyName) { return SortCollection(oCollection, sPropertyName, sKeyPropertyName); }

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  • How to save output from the shell?

    - by user2971553
    I want to save this in a file form the shell: Type the number of steps N 10 Type the initial values ti and ai 0 1 23.000000 24.000000 46.000000 576.000000 69.000000 13824.000000 92.000000 331776.000000 115.000000 7962624.000000 138.000000 191102976.000000 161.000000 4586471424.000000 184.000000 110075314176.000000 207.000000 2641807540224.000000 230.000000 63403380965376.000000 253.000000 1521681143169024.000000 how to do it? it does not work by just typing: >./a.out>lalalla.txt

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  • Nicer way to deploy a minified Chrome extension

    - by UVL
    When deploying an extension I follow various steps : copy to a temporary folder all the files, copy/paste back and forth the code to the on-line minifiers / obfuscators and create the zip to be uploaded. It's obvious that this could be simplified with scripting, but my experience on Windows scripting is very limited (most of my experience is server-side). Do I have to look back to the DOS .bat files like in the 90's or is there some cool tool or method I'm not aware?

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  • How do I read a binary file in C#?

    - by tomcamara
    I have a file that exists within a text and a binary image, I need to read from 0 to 30 position the text in question, and the position on 31 would be the image in binary format. What are the steps that I have to follow to proceed with that problem? Currently, I am trying to read it using FileStream, and then I move the FileStream var to one BinaryReader as shown below: FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read) BinaryReader br = new BinaryReader(fs) From there forward, I'm lost.

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