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  • How do these user/userParam references relate to the Customer and Account lookups?

    - by marmalade
    In the following code example how do the user/userParam references relate to the Customer and Account lookups and what is the relationship between Customer and Account? // PersistenceManager pm = ...; Transaction tx = pm.currentTransaction(); User user = userService.currentUser(); List<Account> accounts = new ArrayList<Account>(); try { tx.begin(); Query query = pm.newQuery("select from Customer " + "where user == userParam " + "parameters User userParam"); List<Customer> customers = (List<Customer>) query.execute(user); query = pm.newQuery("select from Account " + "where parent-pk == keyParam " + "parameters Key keyParam"); for (Customer customer : customers) { accounts.addAll((List<Account>) query.execute(customer.key)); } } finally { if (tx.isActive()) { tx.rollback(); } }

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  • How do these user/userParam references relate to the Customer and Account lookups?

    - by plath
    In the following code example how do the user/userParam references relate to the Customer and Account lookups and what is the relationship between Customer and Account? // PersistenceManager pm = ...; Transaction tx = pm.currentTransaction(); User user = userService.currentUser(); List<Account> accounts = new ArrayList<Account>(); try { tx.begin(); Query query = pm.newQuery("select from Customer " + "where user == userParam " + "parameters User userParam"); List<Customer> customers = (List<Customer>) query.execute(user); query = pm.newQuery("select from Account " + "where parent-pk == keyParam " + "parameters Key keyParam"); for (Customer customer : customers) { accounts.addAll((List<Account>) query.execute(customer.key)); } } finally { if (tx.isActive()) { tx.rollback(); } }

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  • Does the JPQL avg aggregate function work with Integers?

    - by Kyle Renfro
    I have a JPA 2 Entity named Surgery. It has a member named transfusionUnits that is an Integer. There are two entries in the database. Executing this JPQL statement: Select s.transfusionUnits from Surgery s produces the expected result: 2 3 The following statement produces the expected answer of 5: Select sum(s.transfusionUnits) from Surgery s I expect the answer of the following statement to be 2.5, but it returns 2.0 instead. Select avg(s.transfusionUnits) from Surgery s If I execute the statement on a different (Float) member, the result is correct. Any ideas on why this is happening? Do I need to do some sort of cast in JPQL? Is this even possible? Surely I am missing something trivial here.

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  • How can I improve the performance of this double-for print?

    - by Florenc
    I have the following static method that prints the data imported from a 40.000 lines .xls spreadsheet. Now, it takes about 27 seconds to print the data in the console and the memory consumption is huge. import org.apache.poi.hssf.usermodel.*; import org.apache.poi.ss.usermodel.*; public static void printSheetData(List<List<HSSFCell>> sheetData) { for (int i = 0; i < sheetData.size(); i++) { List<HSSFCell> list = (List<HSSFCell>) sheetData.get(i); for (int j = 0; j < list.size(); j++) { HSSFCell cell = (HSSFCell) list.get(j); System.out.print(cell.toString()); if (j < list.size() - 1) { System.out.print(", "); } } System.out.println(""); } } Disclaimer: I know, I know large data belong to a database, don't print output in the console, premature optimization is the root of all evils...

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  • Loopj Android Async Http - onFailure not fired

    - by Ashley Staggs
    I am using the great async http library from loopj, but I have run into a small snag. If the user has no internet connection or loses their connection, the app just won't return anything. This part is expected, but it also doesn't fire the onFailure method. Also, the code I have used when there is an internet connection does work so there is no problem on the server end. Here is some code that is stripped down to the minimum. It also doesn't work (I have tested this too) String url = getString(R.string.baseurl) + "/appconnect.php"; client.getHttpClient().getParams().setParameter(ClientPNames.ALLOW_CIRCULAR_REDIRECTS, true); client.get(url, null, new JsonHttpResponseHandler() { @Override public void onSuccess(JSONArray response) { Toast.makeText(getApplicationContext(), "Success", Toast.LENGTH_SHORT).show(); } @Override public void onFailure(Throwable e, JSONArray errorResponse) { Toast.makeText(getApplicationContext(), "Failure", Toast.LENGTH_SHORT).show(); } }); Thanks, Ashley

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  • Return value changed after finally

    - by Nestor
    I have the following code: public bool ProcessData(String data) { try { result= CheckData(data); if (TextUtils.isEmpty(result)) { summary="Data is invalid"; return false; } ... finally { Period period = new Period(startTime, new LocalDateTime()); String duration = String.format("Duration: %s:%s", period.getMinutes(), period.getSeconds()); LogCat(duration); } return true; As I learned from this question, the finally block is executed after the return statement. So I modified my code according to that, and in the finally I inserted code that does not modify the output. Strangely, the code OUTSIDE the finally block does. My method always returns true. As suggested, it is not a good idea to have 2 return. What should I do?

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  • How to remove duplicate line in a file

    - by Abs
    Hi I'm using the below method to write to a file from the Jtextarea and I call this method every 30 second within a Timer but instead to add only new line in file it rewrite the entire lines contained in Jtextarea so then I have duplicate lines. I want to avoid this and update the file just with new lines. Could you help me please. public void loger() { FileWriter writer = null; try { writer = new FileWriter("MBM_Log_"+date()+".txt" , true); textArea.write(writer); } catch (IOException exception) { System.err.println("log error"); exception.printStackTrace(); } finally { if (writer != null) { try { writer.close(); } catch (IOException exception) { System.err.println("Error closing writer"); exception.printStackTrace(); } } } }

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  • Vector ArrayIndexOutOfBounds

    - by Esmond
    I'm having an ArrayIndexOutofBounds exception with the following code. The exception is thrown at the line where Node nodeJ = vect.get(j) but it does not make sense to me since j is definitely smaller than i and Node nodeI = vect.get(i) does not throw any exception. any help is appreciated. public static Vector join(Vector vect) throws ItemNotFoundException { Vector<Node> remain = vect; for (int i = 1; i < vect.size(); i++) { Node nodeI = vect.get(i); for (int j = 0; j < i; j++) {//traverse the nodes before nodeI Node nodeJ = vect.get(j); if (nodeI.getChild1().getSeq().equals(nodeJ.getSeq())) { nodeI.removeChild(nodeJ); nodeI.setChild(nodeJ); remain.remove(j); } if (nodeI.getChild2().getSeq().equals(nodeJ.getSeq())) { nodeI.removeChild(nodeJ); nodeI.setChild(nodeJ); remain.remove(j); } } } return remain; }

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  • Why won't this println command start a new line?

    - by David
    Here's the relevant code: public static void printBoarders (Territory x) { int t = 0 ; int n = 0 ; for (int i = 0; i<x.borders.length; i++) { if (x.borders[i] == -1) t = i ; } for (int j = 0; j<x.borders.length; j++) { if (x.borders[j] == 1) n++ ; } Territory.translate (t) ; System.out.print (" has " + n + " borders: ") ; Territory.translate (x.borders) ; System.out.println (" ") ; } When I run this, I get everything on one line without a line break. Why isn't the System.out.println (" ") ; creating a line break? Here is an example of what the output winds up being: Northwest Territory, Alberta, Kamchatka, hidavid-names-macbook-pro:~ davidname$ EDIT: the problem was that this method was never being invoked. A different one which i was replacing was. All is well.

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  • Detecting client disconnect in tomcat servlet?

    - by Seth
    How can I detect that the client side of a tomcat servlet request has disconnected? I've read that I should do a response.getOutputStream().print(), then a response.getOutputStream().flush() and catch an IOException, but is there a way I can detect this without writing any data?

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  • Stub generator utility

    - by Wasim
    Hi all , I'm generating a stub service client for remote web service by the Wireless toolkit Stub Generator utility. I need to add for every class generated to imlement a certain interface . When I do it by hand every time I generate a gain it override my changes. Is there away to customise the stub generator code creating or other way to achieve my task Thanks in advance ...

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  • Finding Palindromes in an Array

    - by Jack L.
    For this assignemnt, I think that I got it right, but when I submit it online, it doesn't list it as correct even though I checked with Eclipse. The prompt: Write a method isPalindrome that accepts an array of Strings as its argument and returns true if that array is a palindrome (if it reads the same forwards as backwards) and /false if not. For example, the array {"alpha", "beta", "gamma", "delta", "gamma", "beta", "alpha"} is a palindrome, so passing that array to your method would return true. Arrays with zero or one element are considered to be palindromes. My code: public static void main(String[] args) { String[] input = new String[6]; //{"aay", "bee", "cee", "cee", "bee", "aay"} Should return true input[0] = "aay"; input[1] = "bee"; input[2] = "cee"; input[3] = "cee"; input[4] = "bee"; input[5] = "aay"; System.out.println(isPalindrome(input)); } public static boolean isPalindrome(String[] input) { for (int i=0; i<input.length; i++) { // Checks each element if (input[i] != input[input.length-1-i]){ return false; // If a single instance of non-symmetry } } return true; // If symmetrical, only one element, or zero elements } As an example, {"aay", "bee", "cee", "cee", "bee", "aay"} returns true in Eclipse, but Practice-It! says it returns false. What is going on?

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  • Scaling an Image in GWT

    - by Daniel
    Changing the size of an Image Widget in GWT changes the size of the image element, but does not rescale the image on the screen. Therefore, the following will not work: Image image = new Image(myImageResource); image.setHeight(newHeight); image.setWidth(newWidth); image.setPixelSize(newWidth, newHeight); This is because GWT implements its Image widget by setting the background-image of the HTML <img... /> element as the image, using CSS. How does one get the actual image to resize?

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  • how to draw a line between two labels in a panel where labels are added during runtime

    - by vybhav
    A panel contains two labels which are generated by mouse clicks on the panel. I want to connect these two labels by drawing a line between them probably by dragging the mouse pointer from one label to another. There are two events here - one is clicking on the panel to generate the labels and the second is connecting these two labels (mouse pressed, mouse dragged and mouse released events). Both these event need to call the repaint() method but for different purposes. But there can be only one paint() method. The problem is when I connect these two labels, the line comes up but the rest of the components on the panel disappear.

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  • JPanel: both implementing my own paintComponent() and rendering children doesn't work

    - by Paul Marshall
    I'm extending a JPanel to display a game board, and adding a JEditorPane at the bottom to hold some status text. Unfortunately, the game board renders just fine, but the JEditorPane is just a blank gray area until I highlight the text in it, when it will render whatever text is highlighted (but not the rest). If I'm understanding Swing right, it should work, because super.paintComponent(g) should render the other children (i.e., the JEditorPane). Tell me, o great stackoverflow, what bonehead mistake am I making? public GameMap extends JPanel { public GameMap() { JEditorPane statusLines = new JEditorPane("text/plain","Stuff"); this.setLayout(new BoxLayout(this,BoxLayout.PAGE_AXIS)); this.add(new Box.Filler(/*enough room to draw my game board*/)); this.add(statusLines); } public void paintComponent(Graphics g){ super.paintComponent(g); for ( all rows ){ for (all columns){ //paint one tile } } } }

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • How to set and get the id for the items in the spinner in Android

    - by Haresh Chaudhary
    I have a problem in my project that i am displaying a activity which would contain the details of the project which is previously added in Project Management System.. Now the fields in it are like: Fields of the Activity Name Of Project: ABC(EditText) Name Of Developer : ________(Spinner) Deadline : ________(Date Picker) Created On : _______(TextView) . . Now, the Spinner contains the Names of all developers working in the Company..I have used the ArrayAdapter with a array having the names of all the developers which is fetched from the database.. The problem is that when i update the Name Of Developer field, i get Only the Name of the Developer which is not enough to update the data as their can be multiple developers with the same name in the Company..So now I require the id of the developers to update it.. How to store that id of the developers with the Spinner so that i can achieve this.. Please help me to sort this out. Actually what i want to do like is as that we do in html:: <select> <option id="1">Developer1</option> <option id="2">Developer2</option> <option id="3">Developer2</option> <option id="4">Developer2</option> </select> where the id attached would be the database id....I want to imitate this in our android.... This the code that i have used to store the names in the array:: String alldevelopers = null; try { ArrayList<NameValuePair> postP = new ArrayList<NameValuePair>(); alldevelopers = CustomHttpClient.executeHttpPost( "/fetchdevelopers.php", postP); String respcl = alldevelopers.toString(); alldevelopersParser dev = new alldevelopersParser(); ow = dev.parseByDOM(respcl); } catch (Exception e) { e.printStackTrace(); } String developers[] = new String[ow.length]; //dev is a class object for (int n = 0; n < ow.length; n++) { developers[n] = ow.developer[n][2]; } This is the Spinner that would spin the array.. final Spinner devl = (Spinner) findViewById(R.id.towner); devl.setOnItemSelectedListener(managetasks.this); ArrayAdapter<String> b = new ArrayAdapter<String>getApplicationContext(), android.R.layout.simple_spinner_item,developers); b.setDropDownViewResource(android.R.layout.simple_dropdown_item_1line); devl.setAdapter(b);

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  • How to set an empty value using XPath?

    - by Ricardo
    Using this xml example: <templateitem itemid="5"> <templateitemdata>%ARN%</templateitemdata> </templateitem> <templateitem itemid="6"> <templateitemdata></templateitemdata> </templateitem> I am using XPath to get and set Node values. The code I am using to get the nodes is: private static Node ***getNode***(Document doc, String XPathQuery) throws XPathExpressionException { XPath xpath = XPathFactory.newInstance().newXPath(); XPathExpression expr = xpath.compile(XPathQuery); Object result = expr.evaluate(doc, XPathConstants.NODESET); NodeList nodes = (NodeList) result; if(nodes != null && nodes.getLength() >0) return nodes.item(0); throw new XPathExpressionException("No node list found for " + XPathQuery); } To get %ARN% value: "//templateitem[@itemid=5]/templateitemdata/text()" and with the getNode method I can get the node, and then call the getNodeValue(). Besides getting that value, I would like to set templateitemdata value for the "templateitem[@itemid=6]" since its empty. But the code I use can't get the node since its empty. The result is null. Do you know a way get the node so I can set the value?

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  • Cxf HTTPS client example

    - by alex
    Hi all, I need a Cxf client which can deal with HTTPS wsdl url. The cxf documentation isn't really big, so i would appreciate some help. Is there any example of what i want ? google isn't my friend today :( Thx for helping me.

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  • Can it be done in a more elegant way with the Swing Timer?

    - by Roman
    Bellow is the code for the simplest GUI countdown. Can the same be done in a shorter and more elegant way with the usage of the Swing timer? import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; public class CountdownNew { static JLabel label; // Method which defines the appearance of the window. public static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. public static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } }

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  • for cycle not works allright

    - by joseph
    Hello. I call addNotify() method in class that I posted here. The problem is, that when I call addNotify() as it is in the code, setKeys(objs) do nothing. Nothing appears in my explorer of running app. But when I call addNotify()without loop(for int....), and add only one item to ArrayList, it shows that one item correctly. Does anybody knows where can be problem? See the cede class ProjectsNode extends Children.Keys{ private ArrayList objs = new ArrayList(); public ProjectsNode() { } @Override protected Node[] createNodes(Object o) { MainProject obj = (MainProject) o; AbstractNode result = new AbstractNode (new DiagramsNode(), Lookups.singleton(obj)); result.setDisplayName (obj.getName()); return new Node[] { result }; } @Override protected void addNotify() { //this loop causes nothing appears in my explorer. //but when I replace this loop by single line "objs.add(new MainProject("project1000"));", it shows that one item in explorer for (int i=0;i==10;i++){ objs.add(new MainProject("project1000")); } setKeys (objs); } }

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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