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  • Visual C++ Assembly link library troubles

    - by Sanarothe
    Hi. I'm having a problem having my projects built in VC++ Express 2008... I'm using a library, irvine32.inc/lib. INCLUDE Irvine32.inc works for me at school (On already configured VS environments) by default, but at home (Windows 7 x64) I'm having a boatload of issues. My original post here was that a file that irvine32.inc referenced, in the same folder, 'could not be opened.' Added irvine folder to the include path for specific project, progress. Then I was getting an error with mt.exe, but a suggestion on the MSDN suggested turn off antivirus, and now project does build but when I run a program that does NOT reference anything in irvine32, it tells me repeatedly that my project has triggered a breakpoint, and allows me to continue or break. Continue just pops the same window, break loads another popup telling me that "No symbols are loaded for any call stack frame. Source code cannot be displayed." This popup lets me view the disassembly. I tested it with and without working statements, it just throws the same breakpoint on the first line of code. Now, if I run the program when it DOES require something from the include file, in this case, DumpRegs: INCLUDE Irvine32.inc .data .code main PROC mov ebx,1000h mov eax,1000h add eax,ebx call DumpRegs main ENDP END main This gives me 1main.obj : error LNK2019: unresolved external symbol _DumpRegs@0 referenced in function _main@0 1C:\Users\Cameron\csis165\Lab8_CCarroll\Debug\Lab8_CCarroll.exe : fatal error LNK1120: 1 unresolved externals This does NOT happen when I build a project from the book author's examples, which has the same include statement. I'm baffled. :(

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  • There's a black hole in my server (TcpClient, TcpListener)

    - by Matías
    Hi, I'm trying to build a server that will receive files sent by clients over a network. If the client decides to send one file at a time, there's no problem, I get the file as I expected, but if it tries to send more than one I only get the first one. Here's the server code: I'm using one Thread per connected client public void ProcessClients() { while (IsListening) { ClientHandler clientHandler = new ClientHandler(listener.AcceptTcpClient()); Thread thread = new Thread(new ThreadStart(clientHandler.Process)); thread.Start(); } } The following code is part of ClientHandler class public void Process() { while (client.Connected) { using (MemoryStream memStream = new MemoryStream()) { int read; while ((read = client.GetStream().Read(buffer, 0, buffer.Length)) > 0) { memStream.Write(buffer, 0, read); } if (memStream.Length > 0) { Packet receivedPacket = (Packet)Tools.Deserialize(memStream.ToArray()); File.WriteAllBytes(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.DesktopDirectory), Guid.NewGuid() + receivedPacket.Filename), receivedPacket.Content); } } } } On the first iteration I get the first file sent, but after it I don't get anything. I've tried using a Thread.Sleep(1000) at the end of every iteration without any luck. On the other side I have this code (for clients) . . client.Connect(); foreach (var oneFilename in fileList) client.Upload(oneFilename); client.Disconnect(); . . The method Upload: public void Upload(string filename) { FileInfo fileInfo = new FileInfo(filename); Packet packet = new Packet() { Filename = fileInfo.Name, Content = File.ReadAllBytes(filename) }; byte[] serializedPacket = Tools.Serialize(packet); netStream.Write(serializedPacket, 0, serializedPacket.Length); netStream.Flush(); } netStream (NetworkStream) is opened on Connect method, and closed on Disconnect. Where's the black hole? Can I send multiple objects as I'm trying to do? Thanks for your time.

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  • how can i use gwt-test-utils to work with gin?

    - by krrish
    i tried using the steps in http://code.google.com/p/gwt-test-utils/wiki/HowToUseWithGIN and i'm using testNG but it is giving fallowing error java.lang.ExceptionInInitializerError at com.riskfocus.examples.JsonReaderWriterTest.setupGIN(JsonReaderWriterTest.java:59) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.testng.internal.MethodInvocationHelper.invokeMethod(MethodInvocationHelper.java:80) at org.testng.internal.Invoker.invokeConfigurationMethod(Invoker.java:551) at org.testng.internal.Invoker.invokeConfigurations(Invoker.java:213) at org.testng.internal.Invoker.invokeConfigurations(Invoker.java:138) at org.testng.internal.TestMethodWorker.invokeBeforeClassMethods(TestMethodWorker.java:175) at org.testng.internal.TestMethodWorker.run(TestMethodWorker.java:107) at org.testng.TestRunner.privateRun(TestRunner.java:768) at org.testng.TestRunner.run(TestRunner.java:617) at org.testng.SuiteRunner.runTest(SuiteRunner.java:334) at org.testng.SuiteRunner.runSequentially(SuiteRunner.java:329) at org.testng.SuiteRunner.privateRun(SuiteRunner.java:291) at org.testng.SuiteRunner.run(SuiteRunner.java:240) at org.testng.SuiteRunnerWorker.runSuite(SuiteRunnerWorker.java:53) at org.testng.SuiteRunnerWorker.run(SuiteRunnerWorker.java:87) at org.testng.TestNG.runSuitesSequentially(TestNG.java:1185) at org.testng.TestNG.runSuitesLocally(TestNG.java:1110) at org.testng.TestNG.run(TestNG.java:1022) at org.testng.remote.RemoteTestNG.run(RemoteTestNG.java:109) at org.testng.remote.RemoteTestNG.initAndRun(RemoteTestNG.java:202) at org.testng.remote.RemoteTestNG.main(RemoteTestNG.java:173) Caused by: java.lang.UnsupportedOperationException: ERROR: GWT.create() is only usable in client code! It cannot be called, for example, from server code. If you are running a unit test, check that your test case extends GWTTestCase and that GWT.create() is not called from within an initializer or constructor. at com.google.gwt.core.client.GWT.create(GWT.java:91) at com.riskfocus.examples.client.model.StockPriceJsonReaderWriter.<clinit>(StockPriceJsonReaderWriter.java:12) ... 25 more

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  • TableView Cells unresponsive

    - by John Donovan
    I have a TableView and I wish to be able to press several cells one after the other and have messages appear. At the moment the cells are often unresponsive. I found some coed for a similar problem someone was kind enough to post, however, although he claimed it worked 100% it doesn't work for me. The app won't even build. Here's the code: -(UIView*) hitTest:(CGPoint)point withEvent:(UIEvent*)event { // check to see if the hit is in this table view if ([self pointInside:point withEvent:event]) { UITableViewCell* newCell = nil; // hit is in this table view, find out // which cell it is in (if any) for (UITableViewCell* aCell in self.visibleCells) { if ([aCell pointInside:[self convertPoint:point toView:aCell] withEvent:nil]) { newCell = aCell; break; } } // if it touched a different cell, tell the previous cell to resign // this gives it a chance to hide the keyboard or date picker or whatever if (newCell != activeCell) { [activeCell resignFirstResponder]; self.activeCell = newCell; // may be nil } } // return the super's hitTest result return [super hitTest:point withEvent:event]; } With this code I get this warning: that my viewController may not respond to pointsInside:withEvent (it's a TableViewController). I also get some faults: request for member 'visibleCells' in something not a structure or a union. incompatible type for argument 1 of pointInsideWithEvent, expression does not have a valid object type and similar. I must admit I'm not so good at reading other people's code but I was wondering whether the problems here are obvious and if so if anyone could give me a pointer it would be greatly appreciated.

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  • Compiler optimization causing the performance to slow down

    - by aJ
    I have one strange problem. I have following piece of code: template<clss index, class policy> inline int CBase<index,policy>::func(const A& test_in, int* srcPtr ,int* dstPtr) { int width = test_in.width(); int height = test_in.height(); double d = 0.0; //here is the problem for(int y = 0; y < height; y++) { //Pointer initializations //multiplication involving y //ex: int z = someBigNumber*y + someOtherBigNumber; for(int x = 0; x < width; x++) { //multiplication involving x //ex: int z = someBigNumber*x + someOtherBigNumber; if(soemCondition) { // floating point calculations } *dstPtr++ = array[*srcPtr++]; } } } The inner loop gets executed nearly 200,000 times and the entire function takes 100 ms for completion. ( profiled using AQTimer) I found an unused variable double d = 0.0; outside the outer loop and removed the same. After this change, suddenly the method is taking 500ms for the same number of executions. ( 5 times slower). This behavior is reproducible in different machines with different processor types. (Core2, dualcore processors). I am using VC6 compiler with optimization level O2. Follwing are the other compiler options used : -MD -O2 -Z7 -GR -GX -G5 -X -GF -EHa I suspected compiler optimizations and removed the compiler optimization /O2. After that function became normal and it is taking 100ms as old code. Could anyone throw some light on this strange behavior? Why compiler optimization should slow down performance when I remove unused variable ? Note: The assembly code (before and after the change) looked same.

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  • The name capture does not exist in the current context ERROR

    - by Haxed
    Hi I am developing a campera capture application. I am currently using EmguCV 2.0. I get an error with the following line of code : Image image = capture.QueryFrame(); I have added all the required references of EmguCV like Emgu.CV,Emgu.CV.UI, Emgu.CV.ML, Emgu.Util, but still it gives a error saying : Error 1 The name 'capture' does not exist in the current context C:\Documents and Settings\TLNA\my documents\visual studio 2010\Projects\webcamcapture\webcamcapture\Form1.cs 27 38 webcamcapture I got this code from here. The full program code is given below:- using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Emgu.CV; using Emgu.CV.UI; using Emgu.CV.Structure; using Emgu.CV.ML; namespace webcamcapture { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void timer1_Tick(object sender, EventArgs e) { Image<Bgr, Byte> image = capture.QueryFrame(); pictureBox1.Image = image.ToBitmap(pictureBox1.Width, pictureBox1.Height); } } }

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  • Appengine datastore phantom entity - inconsistent state?

    - by aloo
    Getting a weird error on java appengine code that used to work fine (nothing has changed but the data in the datastore). I'm trying to iterate over the results of a query and change a few properties of the entities. The query does return a set of results, however, when I try to access the first result in the list, it throws an exception when trying to access any of its properties (but its key). Here's the exception: org.datanucleus.state.JDOStateManagerImpl isLoaded: Exception thrown by StateManager.isLoaded Could not retrieve entity of kind OnTheCan with key OnTheCan(3204258) org.datanucleus.exceptions.NucleusObjectNotFoundException: Could not retrieve entity of kind OnTheCan with key OnTheCan(3204258) at org.datanucleus.store.appengine.DatastoreExceptionTranslator.wrapEntityNotFoundException(DatastoreExceptionTranslator.java:60) And here is my code: PersistenceManager pm = PMF.get().getPersistenceManager(); Query query = null; List<OnTheCan> cans; query = pm.newQuery("SELECT this FROM " + OnTheCan.class.getName() + " WHERE open == true ORDER BY onTheCanId ASC"); query.setRange(0, num); cans = (List<OnTheCan>) query.execute(); for (OnTheCan c : cans) { System.err.println(c.getOnTheCanId()); // this works fine! getting the key works c.setOpen(false); // failure here with the above exception c.setAutoClosed(true); c.setEndTime(new Date(c.getStartTime().getTime() + 600000/*10*60*1000*/)); } pm.close(); The code throws the exception when trying to execute c.setOpen(false) - thats the first time I'm accessing or setting a property that isnt the key. So it seems there is a phantom entity in my datastore with key 3204258. THis entity doesn't really exist (queried the datastore from admin console) but for some reason its being returned by the query. Could my data store be in an inconsistent state? I've managed the following workaround by placing it as the first line in my for loop. Clearly an ugly hack: if (c.getOnTheCanId() == 3204258) { continue; } Any ideas?

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  • How do I read the manifest file for a webapp running in apache tomcat?

    - by Nik Reiman
    I have a webapp which contains a manifest file, in which I write the current version of my application during an ant build task. The manifest file is created correctly, but when I try to read it in during runtime, I get some strange side-effects. My code for reading in the manifest is something like this: InputStream manifestStream = Thread.currentThread() .getContextClassLoader() .getResourceAsStream("META-INFFFF/MANIFEST.MF"); try { Manifest manifest = new Manifest(manifestStream); Attributes attributes = manifest.getMainAttributes(); String impVersion = attributes.getValue("Implementation-Version"); mVersionString = impVersion; } catch(IOException ex) { logger.warn("Error while reading version: " + ex.getMessage()); } When I attach eclipse to tomcat, I see that the above code works, but it seems to get a different manifest file than the one I expected, which I can tell because the ant version and build timestamp are both different. Then, I put "META-INFFFF" in there, and the above code still works! This means that I'm reading some other manifest, not mine. I also tried this.getClass().getClassLoader().getResourceAsStream(...) But the result was the same. What's the proper way to read the manifest file from inside of a webapp running in tomcat? Edit: Thanks for the suggestions so far. Also, I should note that I am running tomcat standalone; I launch it from the command line, and then attach to the running instance in Eclipse's debugger. That shouldn't make a difference, should it?

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  • Readability and IF-block brackets: best practice

    - by MasterPeter
    I am preparing a short tutorial for level 1 uni students learning JavaScript basics. The task is to validate a phone number. The number must not contain non-digits and must be 14 digits long or less. The following code excerpt is what I came up with and I would like to make it as readable as possible. if ( //set of rules for invalid phone number phoneNumber.length == 0 //empty || phoneNumber.length > 14 //too long || /\D/.test(phoneNumber) //contains non-digits ) { setMessageText(invalid); } else { setMessageText(valid); } A simple question I can not quite answer myself and would like to hear your opinions on: How to position the surrounding (outermost) brackets? It's hard to see the difference between a normal and a curly bracket. Do you usually put the last ) on the same line as the last condition? Do you keep the first opening ( on a line by itself? Do you wrap each individual sub-condition in brackets too? Do you align horizontally the first ( with the last ), or do you place the last ) in the same column as the if? Do you keep ) { on a separate line or you place the last ) on the same line with the last sub-condition and then place the opening { on a new line? Or do you just put the ) { on the same line as the last sub-condition? Community wiki. EDIT Please only post opinions regarding the usage and placement of brackets. The code needs not be re-factored. This is for people who have only been introduced to JavaScript a couple of weeks ago. I am not asking for opinions how to write the code so it's shorter or performs better. I would only like to know how do you place brackets around IF-conditions.

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  • How would I write the following applescript in Obj-C AppScript? ASTranslate was of no help =(

    - by demonslayer319
    The translation tool isn't able to translate this working code. I copied it out of a working script. set pathToTemp to (POSIX path of ((path to desktop) as string)) -- change jpg to pict tell application "Image Events" try launch set albumArt to open file (pathToTemp & "albumart.jpg") save albumArt as PICT in file (pathToTemp & "albumart.pict") --the first 512 bytes are the PICT header, so it reads from byte 513 --this is to allow the image to be added to an iTunes track later. set albumArt to (read file (pathToTemp & "albumart.pict") from 513 as picture) close end try end tell The code is taking a jpg image, converting it to a PICT file, and then reading the file minus the header (the first 512 bytes). Later in the script, albumArt will be added to an iTunes track. I tried translating the code (minus the comments), but ASTranslate froze for a good 2 minutes before giving me this: Untranslated event 'earsffdr' #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IELaunchCommand *cmd = [[imageEvents launch] ignoreReply]; id result = [cmd send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.jpg"]; id result = [[ref open] send]; #import "IEGlue/IEGlue.h" IEApplication *imageEvents = [IEApplication applicationWithName: @"Image Events"]; IEReference *ref = [[imageEvents images] byName: @"albumart.jpg"]; IESaveCommand *cmd = [[[ref save] in: [[imageEvents files] byName: @"/Users/Doom/Desktop/albumart.pict"]] as: [IEConstant PICT]]; id result = [cmd send]; 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' 'cascrgdut' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'cascrgdut' 'crdwrread' Traceback (most recent call last): File "objcrenderer.pyc", line 283, in renderCommand KeyError: 'crdwrread' Untranslated event 'rdwrread' OK I have no clue how to make sense of this. Thanks for any and all help!

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  • Help with C puzzle

    - by Javier Badia
    I found a site with some complicated C puzzles. Right now I'm dealing with this: The following is a piece of C code, whose intention was to print a minus sign 20 times. But you can notice that, it doesn't work. #include <stdio.h> int main() { int i; int n = 20; for( i = 0; i < n; i-- ) printf("-"); return 0; } Well fixing the above code is straight-forward. To make the problem interesting, you have to fix the above code, by changing exactly one character. There are three known solutions. See if you can get all those three. I cannot figure out how to solve. I know that it can be fixed by changing -- to ++, but I can't figure out what single character to change to make it work.

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  • How i implent the CGContext function in iphone using objective-C?

    - by Rajendra Bhole
    Hi, I want to divide the circle using CGContext and following code of function, CGContextBeginPath (context); for (k = 0; k < count; k += 2) { CGContextMoveToPoint(context, s[k].x, s[k].y); CGContextAddLineToPoint(context, s[k+1].x, s[k+1].y); } CGContextStrokePath(context); The above code i want to implement inside following code instead of C5, C6 and C7 block, (void)drawRect:(CGRect)rect { // circle CGContextRef contextRef = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(contextRef, 0, 0, 255, 0.1); CGContextSetRGBStrokeColor(contextRef, 0, 0, 255, 0.5); //CGContextFillEllipseInRect(contextRef, CGRectMake(100, 100, 150, 150)); CGContextStrokeEllipseInRect(contextRef, CGRectMake(100, 100, 150, 150)); CGContextRef c5= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c5, 2.0); CGContextSetStrokeColorWithColor(c5, [UIColor brownColor].CGColor); CGContextBeginPath(c5); CGContextMoveToPoint(c5, 175.0f, 175.0f); CGContextAddLineToPoint(c5, 100.0f, 175.0f); CGContextStrokePath(c5); CGContextRef c6= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c6, 2.0); CGContextSetStrokeColorWithColor(c6, [UIColor blueColor].CGColor); CGContextBeginPath(c6); CGContextMoveToPoint(c6, 175.0f, 175.0f); CGContextAddLineToPoint(c6, 175.0f, 250.0f); CGContextStrokePath(c6); CGContextRef c7= UIGraphicsGetCurrentContext(); CGContextSetLineWidth(c7, 02.0); CGContextSetStrokeColorWithColor(c7, [UIColor greenColor].CGColor); CGContextBeginPath(c7); CGContextMoveToPoint(c7, 175.0f, 175.0f); CGContextAddLineToPoint(c7, 175.0f, 100.0f); CGContextStrokePath(c7); } It is possible, if it is then how i should have implement?

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  • Overriding deep functions in javascript

    - by PintSizedCat
    I'm quite new to javascript but have undertaken a task to get better aquainted with it. However, I am running into some problems with jQuery. The following javascript is the code that is in a third party jQuery plugin and I would love to be able to override the funFunction() function here to do my own implementation. Is this possible, if so, how can I do it? I've been doing a fair amount of searching and have tried a number of methods for overriding the function using things like: jQuery.blah.funFunction = funtion() { alert("like this"); }; Main code: (function($) { $.extend( { blah: new function() { this.construct = = function(settings) { //Construct... stuff }; function funFunction() { //Function I want to override } } }); })(jQuery); For those further interested I am trying to override tablesorter so that the only way a user can sort a column is in ascending order only. Edit: There is a wordpress installation that uses WP-Table-Reloaded which in turn uses this plugin. I don't want to change the core code for this plugin because if there was ever an update I would then have to make sure that my predecessor knew exactly what I had done. I've been programming for a long time and feel like I should easily be able to pick up javascript whilst also looking at jQuery. I know exactly what I need to do for this, just not how I can override this function.

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  • Why does RunDLL32 process exit early on Windows 7?

    - by Vicky
    On Windows XP and Vista, I can run this code: STARTUPINFO si; PROCESS_INFORMATION pi; BOOL bResult = FALSE; ZeroMemory(&pi, sizeof(pi)); ZeroMemory(&si, sizeof(si)); si.cb = sizeof(STARTUPINFO); si.dwFlags = STARTF_USESHOWWINDOW; si.wShowWindow = SW_SHOW; bResult = CreateProcess(NULL, "rundll32.exe shell32.dll,Control_RunDLL modem.cpl", NULL, NULL, FALSE, NORMAL_PRIORITY_CLASS, NULL, NULL, &si, &pi); if (bResult) { WaitForSingleObject(pi.hProcess, INFINITE); CloseHandle(pi.hProcess); CloseHandle(pi.hThread); } and it operates as I would expect, i.e. the WaitForSingleObject does not return until the Modem Control Panel window has been closed by the user. On Windows 7, the same code, WaitForSingleObject returns straight away (with a return code of 0 indicating that the object signalled the requested state). Similarly, if I take it to the command line, on XP and Vista I can run start /wait rundll32.exe shell32.dll,Control_RunDLL modem.cpl and it does not return control to the command prompt until the Control Panel window is closed, but on Windows 7 it returns immediately. Is this a change in RunDll32? I know MS made some changes to RunDll32 in Windows 7 for UAC, and it looks from these experiments as though one of those changes might have involved spawning an additional process to display the window, and allowing the originating process to exit. The only thing that makes me think this might not be the case is that using a process explorer that shows the creation and destruction of processes, I do not see anything additional being created beyond the called rundll32 process itself. Any other way I can solve this? I just don't want the function to return until the control panel window is closed.

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  • Smack API giving error while logging into Tigase Server setup locally

    - by Ameya Phadke
    Hi, I am currently developing android XMPP client to communicate with the Tigase server setup locally.Before starting development on Android I am writing a simple java code on PC to test connectivity with XMPP server.My XMPP domain is my pc name "mwbn43-1" and administrator username and passwords are admin and tigase respectively. Following is the snippet of the code I am using class Test { public static void main(String args[])throws Exception { System.setProperty("smack.debugEnabled", "true"); XMPPConnection.DEBUG_ENABLED = true; ConnectionConfiguration config = new ConnectionConfiguration("mwbn43-1", 5222); config.setCompressionEnabled(true); config.setSASLAuthenticationEnabled(true); XMPPConnection con = new XMPPConnection(config); // Connect to the server con.connect(); con.login("admin", "tigase"); Chat chat = con.getChatManager().createChat("aaphadke@mwbn43-1", new MessageListener() { public void processMessage(Chat chat, Message message) { // Print out any messages we get back to standard out. System.out.println("Received message: " + message); } }); try { chat.sendMessage("Hi!"); } catch (XMPPException e) { System.out.println("Error Delivering block"); } String host = con.getHost(); String user = con.getUser(); String id = con.getConnectionID(); int port = con.getPort(); boolean i = false; i = con.isConnected(); if (i) System.out.println("Connected to host " + host + " via port " + port + " connection id is " + id); System.out.println("User is " + user); con.disconnect(); } } When I run this code I get following error Exception in thread "main" Resource binding not offered by server: at org.jivesoftware.smack.SASLAuthentication.bindResourceAndEstablishSession(SASLAuthenticatio n.java:416) at org.jivesoftware.smack.SASLAuthentication.authenticate(SASLAuthentication.java:331) at org.jivesoftware.smack.XMPPConnection.login(XMPPConnection.java:395) at org.jivesoftware.smack.XMPPConnection.login(XMPPConnection.java:349) at Test.main(Test.java:26) I found this articles on the same problem but no concrete solution here Could anyone please tell me the solution for this problem.I checked the XMPPConnection.java file in the Smack API and it looks the same as given in the link solution. Thanks, Ameya

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  • Original object is also changed when values of cloned object are changed.

    - by fari
    I am trying to use clone but the original object is also changed when values of cloned object are changed. As you can see KalaGameState does not use any objects so a shallow copy should work. /** * This class represents the current state of a Kala game, including * which player's turn it is along with the state of the board; i.e. the * numbers of stones in each side pit, and each player's 'kala'). */ public class KalaGameState implements Cloneable { // your code goes here private int turn; private int[] sidePit; private boolean game; public Object clone() { try { return super.clone(); } catch (CloneNotSupportedException e) { // This should never happen throw new InternalError(e.toString()); } } /** * Constructs a new GameState with a specified number of stones in each * player's side pits. * @param startingStones the number of starting stones in each side pit. * @throws InvalidStartingStonesException if startingStones not in the range 1-10. */ public KalaGameState(int startingStones) throws InvalidStartingStonesException { game=true; turn=0; sidePit=new int[14]; for (int i=0; i <= 13 ; i++) { sidePit[i] = startingStones; } sidePit[6] =0; sidePit[13] =0; // your code goes here } /** * Returns the ID of the player whose turn it is. * @return A value of 0 = Player A, 1 = Player B. */ public int getTurn() { return turn; // your code goes here } /** * Returns the current kala for a specified player. * @param playerNum A value of 0 for Player A, 1 for Player B. * @throws IllegalPlayerNumException if the playerNum parameter * is not 0 or 1. */ public int getKala(int playerNum) throws IllegalPlayerNumException { if(playerNum!=0 || playerNum!=1) throw new IllegalPlayerNumException(playerNum); if(playerNum==0) return sidePit[6]; else return sidePit[13]; // your code goes here } /** * Returns the current number of stones in the specified pit for * the player whose turn it is. * @param sidePitNum the side pit being queried in the range 1-6. * @throws IllegalSidePitNumException if the sidePitNum parameter. * is not in the range 1-6. */ public int getNumStones(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) return sidePit[sidePitNum]; else return sidePit[sidePitNum+6]; // your code goes here } /** * Returns the current number of stones in the specified pit for a specified player. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @param sidePitNum the side pit being queried (in the range 1-6). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the * range 1-6. */ public int getNumStones(int playerNum, int sidePitNum) throws IllegalPlayerNumException, IllegalSidePitNumException { /*if(playerNum>2) throw new IllegalPlayerNumException(playerNum); if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); */ if(playerNum==0) return sidePit[sidePitNum]; else if(playerNum==1) return sidePit[sidePitNum+7]; else return sidePit[sidePitNum]; } /** * Returns the current score for a specified player - the player's * kala plus the number of stones in each of their side pits. * @param playerNum the player whose kala is sought. (0 = Player A, 1 = Player B). * @throws IllegalPlayerNumException if the playerNum parameter is not 0 or 1. */ public int getScore(int playerNum) throws IllegalPlayerNumException { if(playerNum>1) throw new IllegalPlayerNumException(playerNum); int score=0; if(playerNum==0) { for(int i=0;i<=5;i++) score=score+sidePit[i]; score=score+sidePit[6]; } else { for(int i=7;i<=12;i++) score=score+sidePit[i]; score=score+sidePit[13]; } // your code goes here return score; } private int getSidePitArrayIndex(int sidePitNum) throws IllegalSidePitNumException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); if(turn==0) { return sidePitNum--; } else { return sidePitNum+6; } } public boolean gameOver() { int stone=0; if(turn==0) for(int i=0;i<=5;i++) stone=stone+getNumStones(i); else for(int i=7;i<=12;i++) stone=stone+getNumStones(i-7); if (stone==0) game=false; return game; } /** * Makes a move for the player whose turn it is. * @param sidePitNum the side pit being queried (should be in the range 1-6) * @throws IllegalSidePitNumException if the sidePitNum parameter is not in the range 1-6. * @throws IllegalMoveException if the side pit is empty and has no stones in it. */ public void makeMove(int sidePitNum) throws IllegalSidePitNumException, IllegalMoveException { if(turn==0) { if(sidePitNum>6 ) throw new IllegalSidePitNumException(sidePitNum); } else if(sidePitNum>12) throw new IllegalSidePitNumException(sidePitNum); /* if(turn==0) { if(sidePit[sidePitNum-1]==0) throw new IllegalMoveException(sidePitNum); } else { if(sidePit[sidePitNum-1+7]==0) throw new IllegalMoveException(sidePitNum); } */ sidePitNum--; int temp=sidePitNum; int pitNum=sidePitNum+1; int stones=getNumStones(turn,sidePitNum); if(turn==0) sidePit[sidePitNum]=0; else { sidePitNum=sidePitNum+7; sidePit[sidePitNum]=0; pitNum=pitNum+7; } while(stones!=0) { if(turn==0) { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==13) pitNum=0; } else { sidePit[pitNum]=sidePit[pitNum]+1; stones--; pitNum++; if(pitNum==6) pitNum=7; else if(pitNum==14) pitNum=0; } } boolean res=anotherTurn(pitNum); if(!res){ capture(pitNum,temp); if(turn==0) turn=1; else turn=0;} } private boolean anotherTurn(int pitNum) {pitNum--; boolean temp=false; if(turn==0) {if(pitNum==6) {turn=0; temp=true; } } else if(pitNum==-1) {turn=1; temp=true; } return temp; } private void capture(int pitNum, int pit) { pitNum--; if(turn==0){ if(sidePit[pitNum]==1 && pitNum<6) { if(pitNum==0) { sidePit[6]=sidePit[6]+sidePit[12]+1; sidePit[12]=0; } else if(pitNum==1) { sidePit[6]=sidePit[6]+sidePit[11]+1; sidePit[11]=0; } else if(pitNum==2) { sidePit[6]=sidePit[6]+sidePit[10]+1; sidePit[10]=0; } else if(pitNum==3) { sidePit[6]=sidePit[6]+sidePit[9]+1; sidePit[9]=0; } else if(pitNum==4) { sidePit[6]=sidePit[6]+sidePit[8]+1; sidePit[8]=0; } else if(pitNum==5) { sidePit[6]=sidePit[6]+sidePit[7]+1; sidePit[7]=0; } sidePit[pitNum]=0; } } if(turn==1) { //pitNum=pitNum; if(sidePit[pitNum]==1 && pit+7>6) { if(pitNum==7) { sidePit[13]=sidePit[13]+sidePit[5]+1; sidePit[7]=0; } else if(pitNum==8) { sidePit[13]=sidePit[13]+sidePit[4]+1; sidePit[4]=0; } else if(pitNum==9) { sidePit[13]=sidePit[13]+sidePit[3]+1; sidePit[3]=0; } else if(pitNum==10) { sidePit[13]=sidePit[13]+sidePit[2]+1; sidePit[2]=0; } else if(pitNum==11) { sidePit[13]=sidePit[13]+sidePit[1]+1; sidePit[1]=0; } else if(pitNum==12) { sidePit[13]=sidePit[13]+sidePit[0]+1; sidePit[0]=0; } sidePit[pitNum]=0; } } } } import java.io.BufferedReader; import java.io.InputStreamReader; public class RandomPlayer extends KalaPlayer{ //KalaGameState state; public int chooseMove(KalaGameState gs) throws NoMoveAvailableException {int[] moves; moves=getMoves(gs); try{ for(int i=0;i<=5;i++) System.out.println(moves[i]); for(int i=0;i<=5;i++) { if(moves[i]==1) { KalaGameState state=(KalaGameState) gs.clone(); state.makeMove(moves[i]); gs.getTurn(); moves[i]=evalValue(state.getScore(0),state.getScore(1)); } } } catch(IllegalMoveException e) { System.out.println(e); //chooseMove(state); } return 10; } private int evalValue(int score0,int score1) { int score=0; //int score0=0; // int score1=0; //getScore(0); //score1=state.getScore(1); //if((state.getTurn())==0) score=score1-score0; //else //score=score1-score0; System.out.println("score: "+score); return score; } public int[] getMoves(KalaGameState gs) { int[] moves=new int[6]; for(int i=1;i<=6;i++) { if(gs.getNumStones(i)!=0) moves[i-1]=1; else moves[i-1]=0; } return moves; } } Can you explain what is going wrong, please?

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  • MonoDevelop 2.8.2: Build failed. Illegal characters in path

    - by user1056607
    I have just installed MonoDevelop 2.8.2. After opening a new solution named test I attempted to run the project. I push f5 and all I see is a "Build failed. Illegal characters in path" error in the bottom left. I open up the Error List and see no errors. I have done some searching and only find solutions pertaining to projects that are beyond the scope of just the pre-generated code. This is the code: using System; namespace Test { class MainClass { public static void Main(string[] args) { Console.WriteLine("Hello World!"); } } } I have tried to uninstall/reinstall, cut out any spaces in the path to the program or the solution, and even opened VS2010 and just copy pasted that code over. I've looked over my options under tools, solution options under project, and the project's options. I am running MD 2.8.2 with GTK# and Microsoft's .NET runtime. Let me know if you need anymore information. Any help would be appreciated. Thank you for your time!

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  • Bibliography behaves strange in lyx.

    - by Orjanp
    Hi! I have created a Bibliography section in my document written in lyx. It uses a book layout. For some reason it did start over again when I added some more entries. The new entries was made some time later than the first ones. I just went down to key-27 and hit enter. Then it started on key-1 again. Does anyone know why it behaves like this? The lyx code is below. \begin{thebibliography}{34} \bibitem{key-6}Lego mindstorms, http://mindstorms.lego.com/en-us/default.aspx \bibitem{key-7}C.A.R. Hoare. Communicating sequential processes. Communications of the ACM, 21(8):666-677, pages 666\textendash{}677, August 1978. \bibitem{key-8}C.A.R. Hoare. Communicating sequential processes. Prentice-Hall, 1985. \bibitem{key-9}CSPBuilder, http://code.google.com/p/cspbuilder/ \bibitem{key-10}Rune Møllegård Friborg and Brian Vinter. CSPBuilder - CSP baset Scientific Workflow Modelling, 2008. \bibitem{key-11}Labview, http://www.ni.com/labview \bibitem{key-12}Robolab, http://www.lego.com/eng/education/mindstorms/home.asp?pagename=robolab \bibitem{key-13}http://code.google.com/p/pycsp/ \bibitem{key-14}Paparazzi, http://paparazzi.enac.fr \bibitem{key-15}Debian, http://www.debian.org \bibitem{key-16}Ubuntu, http://www.ubuntu.com \bibitem{key-17}GNU, http://www.gnu.org \bibitem{key-18}IVY, http://www2.tls.cena.fr/products/ivy/ \bibitem{key-19}Tkinter, http://wiki.python.org/moin/TkInter \bibitem{key-20}pyGKT, http://www.pygtk.org/ \bibitem{key-21}pyQT4, http://wiki.python.org/moin/PyQt4 \bibitem{key-22}wxWidgets, http://www.wxwidgets.org/ \bibitem{key-23}wxPython GUI toolkit, http://www.wxPython.org \bibitem{key-24}Python programming language, http://www.python.org \bibitem{key-25}wxGlade, http://wxglade.sourceforge.net/ \bibitem{key-26}http://numpy.scipy.org/ \bibitem{key-27}http://www.w3.org/XML/ \bibitem{key-1}IVY software bus, http://www2.tls.cena.fr/products/ivy/ \bibitem{key-2}sdas \bibitem{key-3}sad \bibitem{key-4}sad \bibitem{key-5}fsa \bibitem{key-6}sad \bibitem{key-7} \end{thebibliography}

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  • Raycasting with tags problems in unity3d

    - by user1855858
    i need some help here. i have a part of code to search unblocked neighbour with raycast. i need to get raycast that just collide with "WP" tag. both of the iteration shown a right results, so do the dump and the raycast, the raycast does success to collide something, but when i check what the raycast collided with, there is no result shown.... anyone knows whats wrong with this code..?? int flag = 0, flahNeigh = 0; for(flag = 0; flag< wayPoints.WPList.Length; flag++) // iteration to seek neighbour nodes { for (flagNeigh = 0; flagNeigh < wayPoints.WPList.Length; flagNeigh++) { if (wayPoints.WPList[flag].loc != wayPoints.WPList[flagNeigh].loc) // dump its own node location { if (Physics.Raycast(wayPoints.WPList[flag].loc.position, wayPoints.WPList[flagNeigh].loc.position, out hitted)) // raycasting to each node else its self { if (hitted.collider.gameObject.CompareTag("WP")) // check if the ray only collide the node { print(flag + " : " + flagNeigh + " : " + wayPoints.WPList[flagNeigh].loc.position); // debugging to see whether the code works or not (the error comes) } } } } } thanks for the appreciation and answers... sorry if i have a bad english...^^

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  • Find TableLeyout in a thread (Because of the ProgressDialog)

    - by Shaulian
    Hi all, On my activity, im getting some big data from web, and while getting this data i want to show the user a ProgressDialog with spinning wheel. That i can do only with putting this code into a thread, right ? the problem is that after im getting this data i need to insert it into my tableLayout as TableRows and it seems impossible to access the TableLayout from the thread. What can i do to show this progress dialog and to be able access the table layout from the thread ?? Is there any event that happens on the end of the thread ? My code fails for : _tableLayout.addView(_tableRowVar, new TableLayout.LayoutParams( LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT)); My full code is : final ProgressDialog dialog = ProgressDialog.show(MyActivity.this, "", "Getting data.\nPlease wait...",true); new Thread() { public void run() { try { TableLayout _tableLayout; _tableLayout = (TableLayout)MyActivity.this.findViewById(R.id.tableLayoutID); List<String> data = getDataFromWeb(); // Get the data and bind it into the table publishTableLayoutWithTableRows(_tableLayout, data ); } catch (Exception e) { new AlertDialog.Builder(MyActivity.this) .setMessage(e.getMessage()) .show(); } dialog.dismiss(); } }.start();

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  • Windows Service Conundrum

    - by Paul Johnson
    All, I have a Custom object which I have written using VB.NET (.net 2.0). The object instantiates its own threading.timer object and carries out a number of background process including periodic interrogation of an oracle database and delivery of emails via smtp according to data detected in the database. The following is the code implemented in the windows service class Public Class IncidentManagerService 'Fakes Private _fakeRepoFactory As IRepoFactory Private _incidentRepo As FakeIncidentRepo Private _incidentDefinitionRepo As FakeIncidentDefinitionRepo Private _incManager As IncidentManager.Session 'Real Private _started As Boolean = False Private _repoFactory As New NHibernateRepoFactory Private _psalertsEventRepo As IPsalertsEventRepo = _repoFactory.GetPsalertsEventRepo() Protected Overrides Sub OnStart(ByVal args() As String) ' Add code here to start your service. This method should set things ' in motion so your service can do its work. If Not _started Then Startup() _started = True End If End Sub Protected Overrides Sub OnStop() 'Tear down class variables in order to ensure the service stops cleanly _incManager.Dispose() _incidentDefinitionRepo = Nothing _incidentRepo = Nothing _fakeRepoFactory = Nothing _repoFactory = Nothing End Sub Private Sub Startup() Dim incidents As IList(Of Incident) = Nothing Dim incidentFactory As New IncidentFactory incidents = IncidentFactory.GetTwoFakeIncidents _repoFactory = New NHibernateRepoFactory _fakeRepoFactory = New FakeRepoFactory(incidents) _incidentRepo = _fakeRepoFactory.GetIncidentRepo _incidentDefinitionRepo = _fakeRepoFactory.GetIncidentDefinitionRepo 'Start an incident manager session _incManager = New IncidentManager.Session(_incidentRepo, _incidentDefinitionRepo, _psalertsEventRepo) _incManager.Start() End Sub End Class After a little bit of experimentation I arrived at the above code in the OnStart method. All functionality passed testing when deployed from VS2005 on my development PC, however when deployed on a true target machine, the service would not start and responds with the following message: "The service on local computer started and then stopped..." Am I going about this the correct way? If not how can I best implement my incident manager within the confines of the Windows Service class. It seems pointless to implement a timer for the incidentmanager because this already implements its own timer... Any assistance much appreciated. Kind Regards Paul J.

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  • How do I detect if there is already a similar document stored in Lucene index.

    - by Jenea
    Hi. I need to exclude duplicates in my database. The problem is that duplicates are not considered exact match but rather similar documents. For this purpose I decided to use FuzzyQuery like follows: var fuzzyQuery = new global::Lucene.Net.Search.FuzzyQuery( new Term("text", queryText), 0.8f, 0); hits = _searcher.Search(query); The idea was to set the minimal similarity to 0.8 (that I think is high enough) so only similar documents will be found excluding those that are not sufficiently similar. To test this code I decided to see if it finds already existing document. To the variable queryText was assigned a value that is stored in the index. The code from above found nothing, in other words it doesn't detect even exact match. Index was build by this code: doc.Add(new global::Lucene.Net.Documents.Field( "text", text, global::Lucene.Net.Documents.Field.Store.YES, global::Lucene.Net.Documents.Field.Index.TOKENIZED, global::Lucene.Net.Documents.Field.TermVector.WITH_POSITIONS_OFFSETS)); I followed recomendations from bellow and the results are: TermQuery doesn't return any result. Query contructed with var _analyzer = new RussianAnalyzer(); var parser = new global::Lucene.Net.QueryParsers .QueryParser("text", _analyzer); var query = parser.Parse(queryText); var _searcher = new IndexSearcher (Settings.General.Default.LuceneIndexDirectoryPath); var hits = _searcher.Search(query); Returns several results with the maximum score the document that has exact match and other several documents that have similar content.

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  • Ideal Multi-Developer Lamp Stack?

    - by devians
    I would like to build an 'ideal' lamp development stack. Dual Server (Virtualised, ESX) Apache / PHP on one, Databases (MySQL, PgSQL, etc) on the other. User (Developer) Manageable mini environments, or instance. Each developer instance shares the top level config (available modules and default config etc) A developer should have control over their apache and php version for each project. A developer might be able to change minor settings, ie magicquotes on for legacy code. Each project would determine its database provider in its code The idea is that it is one administrate-able server that I can control, and provide globally configured things like APC, Memcached, XDebug etc. Then by moving into subsets for each project, i can allow my users to quickly control their environments for various projects. Essentially I'm proposing the typical system of a developer running their own stack on their own machine, but centralised. In this way I'd hope to avoid problems like Cross OS code problems, database inconsistencies, slightly different installs producing bugs etc. I'm happy to manage this in custom builds from source, but if at all possible it would be great to have a large portion of it managed with some sort of package management. We typically use CentOS, so yum? Has anyone ever built anything like this before? Is there something turnkey that is similar to what I have described? Are there any useful guides I should be reading in order to build something like this?

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  • BorderLayout problem with JSplitPane after adding JToolbar (Java)

    - by Alex Cheng
    Hello all. Problem: My program layout is fine, as below before I add JToolbar to BorderLayout.PAGE_START Here's a screenshot before JToolbar is added: Here's how it looked like after adding JToolbar: May I know what did I do wrong? Here's the code I used: //Create the text pane and configure it. textPane = new JTextPane(); -snipped code- JScrollPane scrollPane = new JScrollPane(textPane); scrollPane.setPreferredSize(new Dimension(300, 300)); //Create the text area for the status log and configure it. changeLog = new JTextArea(5, 30); changeLog.setEditable(false); JScrollPane scrollPaneForLog = new JScrollPane(changeLog); //Create a split pane for the change log and the text area. JSplitPane splitPane = new JSplitPane( JSplitPane.VERTICAL_SPLIT, scrollPane, scrollPaneForLog); splitPane.setOneTouchExpandable(true); //Create the status area. JPanel statusPane = new JPanel(new GridLayout(1, 1)); CaretListenerLabel caretListenerLabel = new CaretListenerLabel("Caret Status"); statusPane.add(caretListenerLabel); //Create the toolbar JToolBar toolBar = new JToolBar(); -snipped code- //Add the components. getContentPane().add(toolBar, BorderLayout.PAGE_START); getContentPane().add(splitPane, BorderLayout.CENTER); getContentPane().add(statusPane, BorderLayout.PAGE_END); //Set up the menu bar. actions = createActionTable(textPane); JMenu editMenu = createEditMenu(); JMenu styleMenu = createStyleMenu(); JMenuBar mb = new JMenuBar(); mb.add(editMenu); mb.add(styleMenu); setJMenuBar(mb); Please help, I'm new to GUI Building, and I don't feel like using Netbeans to drag and drop the UI for me... Thank you in advance.

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  • How to bulk insert data from ref cursor to a temporary table in PL/SQL

    - by Sambath
    Could anyone tell me how to bulk insert data from a ref cursor to a temporary table in PL/SQL? I have a procedure that one of its parameters stores a result set, this result set will be inserted to a temporary table in another stored procedure. This is my sample code. CREATE OR REPLACE PROCEDURE get_account_list ( type_id in account_type.account_type_id%type, acc_list out sys_refcursor ) is begin open acc_list for select account_id, account_name, balance from account where account_type_id = type_id; end get_account_list; CREATE OR REPLACE PROCEDURE proc1 ( ... ) is accounts sys_refcursor; begin get_account_list(1, accounts); --How to bulk insert data in accounts to a temporary table? end proc1; In SQL Server, I can write as code below CREATE PROCEDURE get_account_list type_id int as select account_id, account_name, balance from account where account_type_id = type_id; CREATE PROCEDURE proc1 ( ... ) as ... insert into #tmp_data(account_id, account_name, balance) exec get_account_list 1 How can I write similar to the code in SQL Server? Thanks.

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