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  • How to find out top links in a website?

    - by Anil
    I want to know what are the best links in a site are? It may be pagerank wise or popularity wise. For example http://www.pragprog.com is a site. I want to find out what are the most relevant links this site has. The links should not be external pointing links. It should be of the same site. Do google or any similar site can tell such information?

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  • A balanced binary search tree which is also a heap

    - by saeedn
    I'm looking for a data structure where each element in it has two keys. With one of them the structure is a BST and looking at the other one, data structure is a heap. With a little search, I found a structure called Treap. It uses the heap property with a random distribution on heap keys to make the BST balanced! What I want is a Balanced BST, which can be also a heap. The BST in Treap could be unbalanced if I insert elements with heap Key in the order of my choice. Is there such a data structure?

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  • Are there Adaptive Replacement Cache patent-free alternatives?

    - by aleccolocco
    An open source high-performance project I'm working on needs to keep a cache of parsed/compiled files. A plain LRU or a plain LFU wouldn't fit. Plain LRU wouldn't work as there will be remote batch/spider processes hitting the service regularly. Plain LFU wouldn't work because content will age. ARC seems like the perfect solution but since IBM holds patents to it at least one open source project dropped it. Are there any (good enough) alternatives? EDIT: I'm not looking for exactly the same thing, just something that could handle those two situations. Perhaps some simple strategy with timestamps and sources. There have to be many programmers who faced this situation before. That's why the "good enough" bit.

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  • Effecient data structure design

    - by Sway
    Hi there, I need to match a series of user inputed words against a large dictionary of words (to ensure the entered value exists). So if the user entered: "orange" it should match an entry "orange' in the dictionary. Now the catch is that the user can also enter a wildcard or series of wildcard characters like say "or__ge" which would also match "orange" The key requirements are: * this should be as fast as possible. * use the smallest amount of memory to achieve it. If the size of the word list was small I could use a string containing all the words and use regular expressions. however given that the word list could contain potentially hundreds of thousands of enteries I'm assuming this wouldn't work. So is some sort of 'tree' be the way to go for this...? Any thoughts or suggestions on this would be totally appreciated! Thanks in advance, Matt

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  • Given an even number of vertices, how to find an optimum set of pairs based on proximity?

    - by Alex Z
    The problem: We have a set of n vertices in 3D euclidean space, and there is an even number of these vertices. We want to pair them up based on their proximity. In other words, we'd like to be able to find a set of vertex pairs, where the vertices in each pair are as close as possible together. We want to minimise sacrificing the proximity between the vertices of any other pairs as much as possible in doing this. I am not looking for the most optimal solution (if it even strictly exists/can be done), just a reasonable one that can be computed relatively quickly. A relatively awful brute force approach involves choosing a vertex and looping through the rest to find its nearest neighbor and then repeating until there are none left. Of course as we near the end of the list the closest vertex could be very far away, but it is the only choice, therefore this can fail badly on the third point above.

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  • Find a repeated numbers out of 3 boxes

    - by james1
    I have 3 boxes, each box contain 10 piece of numbered paper (1 - 10) but there is a number the same in all 3 boxes eg: box1 has number 4 and box2 has number 4 and box3 also has number 4. How to find that repeated number in java with an efficient/fastest way possible?

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  • Explanation needed for sum of prime below n numbers

    - by Bala Krishnan
    Today I solved a problem given in Project Euler its problem no 10 and it took 7 hrs for my python program to show the result. But in that forum itself a person named lassevk posted solution for this and it took only 4 sec. And its not possible for me to post this question in that forum because its not discussion forum. So, think about this if you want to mark this question as non-constructive. marked = [0] * 2000000 value = 3 s = 2 while value < 2000000: if marked[value] == 0: s += value i = value while i < 2000000: marked[i] = 1 i += value value += 2 print s If any one understand this code please explain it simple as possible. Link to the Problem 10 question.

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  • How can I generate an "unlimited" world?

    - by snowlord
    I would like to create a game with an endless (in reality an extremely large) world in which the player can move about. Whether or not I will ever get around to implement the game is one matter, but I find the idea interesting and would like some input on how to do it. The point is to have a world where all data is generated randomly on-demand, but in a deterministic way. Currently I focus on a large 2D map from which it should be possible to display any part without knowledge about the surrounding parts. I have implemented a prototype by writing a function that gives a random-looking, but deterministic, integer given the x and y of a pixel on the map (see my recent question about this function). Using this function I populate the map with "random" values, and then I smooth the map using a simple filter based on the surrounding pixels. This makes the map dependent on a few pixels outside its edge, but that's not a big problem. The final result is something that at least looks like a map (especially with a good altitude color map). Given this, one could maybe first generate a coarser map which is used to generate bigger differences in altitude to create mountain ranges and seas. Anyway, that was my idea, but I am sure that there exist ways to do this already and I also believe that given the specification, many of you can come up with better ideas. EDIT: Forgot the link to my question.

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  • Why can't RB-Tree be a list?

    - by Alex
    Hey everyone. I have a problem with the rb-trees. according to wikipedia, rb-tree needs to follow the following: A node is either red or black. The root is black. (This rule is used in some definitions and not others. Since the root can always be changed from red to black but not necessarily vice-versa this rule has little effect on analysis.) All leaves are black. Both children of every red node are black. Every simple path from a given node to any of its descendant leaves contains the same number of black nodes. As we know, an rb-tree needs to be balanced and has the height of O(log(n)). But, if we insert an increasing series of numbers (1,2,3,4,5...) and theoretically we will get a tree that will look like a list and will have the height of O(n) with all its nodes black, which doesn't contradict the rb-tree properties mentioned above. So, where am I wrong?? thanks.

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  • Python - Compress Ascii String

    - by n0idea
    I'm looking for a way to compress an ascii-based string, any help? I need also need to decompress it. I tried zlib but with no help. What can I do to compress the string into lesser length? code: def compress(request): if request.POST: data = request.POST.get('input') if is_ascii(data): result = zlib.compress(data) return render_to_response('index.html', {'result': result, 'input':data}, context_instance = RequestContext(request)) else: result = "Error, the string is not ascii-based" return render_to_response('index.html', {'result':result}, context_instance = RequestContext(request)) else: return render_to_response('index.html', {}, context_instance = RequestContext(request))

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  • Javascript Number Random Scrambler

    - by stjowa
    Hi, I need a Javascript random number scrambler for my website. Seems simple, but I can not figure out how to do it. Can anyone help me out? I have the following array of numbers: 1 2 3 4 5 6 7 8 9 I would like to be able to have these numbers scrambled randomly. Like the following: 3 6 4 2 9 5 1 8 7 or 4 1 7 3 5 9 2 6 8 So, specifically, I would like a function that takes in an array of numbers (1 - n) and then returns that same array of numbers - scrambled randomly with different calls to the function. Maybe a noob function, but can't seem to figure it out. Thanks!

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  • C++ priority queue structure used ?

    - by John Retallack
    While searching for some functions in C++ STL documentation I read that push and pop for priority queues needs constant time. "Constant (in the priority_queue). Although notice that push_heap operates in logarithmic time." My question is what kind of data structure is used to mantain a priority queue with O(1) for push and pop ?

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  • Fast dot product for a very special case

    - by psihodelia
    Given a vector X of size L, where every scalar element of X is from a binary set {0,1}, it is to find a dot product z=dot(X,Y) if vector Y of size L consists of the integer-valued elements. I suggest, there must exist a very fast way to do it. Let's say we have L=4; X[L]={1, 0, 0, 1}; Y[L]={-4, 2, 1, 0} and we have to find z=X[0]*Y[0] + X[1]*Y[1] + X[2]*Y[2] + X[3]*Y[3] (which in this case will give us -4). It is obvious that X can be represented using binary digits, e.g. an integer type int32 for L=32. Then, all what we have to do is to find a dot product of this integer with an array of 32 integers. Do you have any idea or suggestions how to do it very fast?

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  • Facebook Hacker Cup: Power Overwhelming

    - by marcog
    A lot of people at Facebook like to play Starcraft II™. Some of them have made a custom game using the Starcraft II™ map editor. In this game, you play as the noble Protoss defending your adopted homeworld of Shakuras from a massive Zerg army. You must do as much damage to the Zerg as possible before getting overwhelmed. You can only build two types of units, shield generators and warriors. Shield generators do no damage, but your army survives for one second per shield generator that you build. Warriors do one damage every second. Your army is instantly overrun after your shield generators expire. How many shield generators and how many warriors should you build to inflict the maximum amount of damage on the Zerg before your army is overrun? Because the Protoss value bravery, if there is more than one solution you should return the one that uses the most warriors. Constraints 1 = G (cost for one shield generator) = 100 1 = W (cost for one warrior) = 100 G + W = M (available funds) = 1000000000000 (1012)

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  • Is there a good radixsort-implementation for floats in C#

    - by CommuSoft
    I have a datastructure with a field of the float-type. A collection of these structures needs to be sorted by the value of the float. Is there a radix-sort implementation for this. If there isn't, is there a fast way to access the exponent, the sign and the mantissa. Because if you sort the floats first on mantissa, exponent, and on exponent the last time. You sort floats in O(n).

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  • Find common nodes from two linked lists using recursion

    - by Dan
    I have to write a method that returns a linked list with all the nodes that are common to two linked lists using recursion, without loops. For example, first list is 2 - 5 - 7 - 10 second list is 2 - 4 - 8 - 10 the list that would be returned is 2 - 10 I am getting nowhere with this.. What I have been think of was to check each value of the first list with each value of the second list recursively but the second list would then be cut by one node everytime and I cannot compare the next value in the first list with the the second list. I hope this makes sense... Can anyone help?

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  • Time Complexities of recursive algorithms

    - by Peter
    Whenever I see a recursive solution, or I write recursive code for a problem, it is really difficult for me to figure out the time complexity, in most of the cases I just say its exponential? How is it exponential actually? How people say it is 2^n, when it is n!, when it is n^n or n^k. I have some questions in mind, let say find all permutations of a string (O(n!)) find all sequences which sum up to k in an array (exponential, how exactly do I calculate). Find all subsets of size k whose sum is 0 (will k come somewhere in complexity , it should come right?). Can any1 help me how to calculate the exact complexity of such questions, I am able to wrote code for them , but its hard understanding the exact time complexity.

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  • Load balancing and shedulling algorithms .NET

    - by Lukas Šalkauskas
    Hello there, so here is my problem: I have several different configuarion servers. I have different calculations (jobs), I can predict how long approx. each job will take to be caclulated. Also I have priorities. My question is how to keep all machines loaded 99-100% and shedule the jobs in the best way. Each machine can do several calculations at the time. Jobs are pushed to the machine. Central machine knows current load of each machine. Also I would like to to assign some king of machine learning here, because I will know statistics of each job (started, finished, cpu load etc.). How to distribute jobs(calculations) in the best possible way, also keep in mind priority. Any suggestions ? Ideas ? Algorithms ?

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  • Is incrementing in a loop exponential time?

    - by user356106
    I've a simple but confusing doubt about whether the program below runs in exponential time. The question is : given a +ve integer as input, print it out. The catch is that you deliberately do this in a loop, like this: int input,output=0; cininput; while(input--) ++output; // Takes time proportional to the value of input cout<< output; I'm claiming that this problem runs in exponential time. Because, the moment you increase the # of bits in input by 1, the program takes double the amount of time to execute. Put another way, to print out log2(input) bits, it takes O(input) time. Is this reasoning right?

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  • Whats the best data-structure for storing 2-tuple (a, b) which support adding, deleting tuples and c

    - by bhups
    Hi So here is my problem. I want to store 2-tuple (key, val) and want to perform following operations: - keys are strings and values are Integers - multiple keys can have same value - adding new tuples - updating any key with new value (any new value or updated value is greater than the previous one, like timestamps) - fetching all the keys with values less than or greater than given value - deleting tuples. Hash seems to be the obvious choice for updating the key's value but then lookups via values will be going to take longer (O(n)). The other option is balanced binary search tree with key and value switched. So now lookups via values will be fast (O(lg(n))) but updating a key will take (O(n)). So is there any data-structure which can be used to address these issues? Thanks.

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  • Count Occurence of Needle String in Haystack String, most optimally?

    - by Taranfx
    The Problem is simple Find "ABC" in "ABCDSGDABCSAGAABCCCCAAABAABC" Here is the solution I propose, I'm looking for any solutions that might be better than this one. public static void main(String[] args) { String haystack = "ABCDSGDABCSAGAABCCCCAAABAABC"; String needle = "ABC"; char [] needl = needle.toCharArray(); int needleLen = needle.length(); int found=0; char hay[] = haystack.toCharArray(); int index =0; int chMatched =0; for (int i=0; i<hay.length; i++){ if (index >= needleLen || chMatched==0) index=0; System.out.print("\nchar-->"+hay[i] + ", with->"+needl[index]); if(hay[i] == needl[index]){ chMatched++; System.out.println(", matched"); }else { chMatched=0; index=0; if(hay[i] == needl[index]){ chMatched++; System.out.print("\nchar->"+hay[i] + ", with->"+needl[index]); System.out.print(", matched"); }else continue; } if(chMatched == needleLen){ found++; System.out.println("found. Total ->"+found); } index++; } System.out.println("Result Found-->"+found); } It took me a while creating this one. Can someone suggest a better solution (if any) P.S. Drop the sysouts if they look messy to you.

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