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  • Experienced programmer, beginner at web design, tools for effective maintainable web design? [closed]

    - by Clinton
    I do quite a bit of programming in my work, which I'm comfortable with, but recently I've being trying to do some web-design for non-work related reasons. I've got a Drupal site up and running, and added some content. But they all look fairly basic. Header with some content. It doesn't look particularly polished. Anyway, as an example, what I wanted to do was make some "bubbles", each with some text in them. From a programmers point of view, say: bubble(question_text, answer_text) might expand to a box with some border, with "Question: " + question_text then "Answer: " + answer_text. Of course I'd have lots of these bubbles, but I'd like to change their look and feel in one place, so simple HTML would be a maintainable nightmare. I also want to lay them out on the screen in some fashion. I was thinking a mixture of javascript and CSS, or possibly use PHP which Drupal uses. On the other hand, I fear I might be taking a 1990s approach to this, and that there's actually tools available now that make this process a lot easier. I'm just wondering what the best approach to this sort of task is? Should I be using offline web design software and copying the code to Drupal, and if so, any recommendations? I'm sorry if my question is a bit vague, because I'm not really sure what question I should be asking. I'd appreciate if you answer and comment, and I'll try my best to be more specific as I understand more.

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  • Code Assist in Eclipse PDT

    - by Mike
    I am trying to come over from dreamweaver to eclipse. In eclipse when I am in a php file writing html. If I just type a "<" then the code assist popup will come up with all the options I can choose from. I would like to know if the code assist can appear in more places though. If I type "<div" and hit space can I get another code assist popup? If so, how?

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  • purchasing source code from third party vendor

    - by Richard Friend
    Hi Our company uses some third party vendors to write some of our external facing web sites, however with one vendor we keep experiencing over inflated charges for simple changes and it has been decided to bring the product in-house. I have been tasked to provide a list of deliverables/checkpoints that would form a part of the agreement. what is the minimum you would expect if you are purchasing the source code of a product that you have paid for the development of, should we expect code for any custom libraries they may be using that were written not for us etc.. This is all written in .net so i am well aware we could just get the code via reflector, however i dont think my boss would go for this ;-)

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  • Idiomatic approach for structuring Clojure source code

    - by mikera
    I'm interested in how people structure their Clojure source code. Being used to Java, I'm pretty familiar with the paradigm of one class per source code file, bundling all the data and method definitions with appropriate comments and annotations etc. However Clojure offers a lot more flexibility, and I'm not sure how I should structure my project (likely to end up as a medium sized app, maybe 5,000 lines with three or four distinct subsystems) In particular I'm wrestling with: What guidelines should I use to determine whether code should be in a single namespace vs. separated out into different namespaces? Should each protocol/datatype have it's own namespace + source file with associated set of functions? When should I require vs. use other namespaces?

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  • Is EF4 "Code Only" ready for production use?

    - by Tommy Jakobsen
    I've been looking at the new Entity Framework 4 Code Only features, and I really like them. But I'm having a hard time finding good resource on the feature. Everything seems to be spread around blongs here and there, so this make me wonder if it's ready to be used for a serious project? What do you think? Is it ready for production use or should I use the more traditional approach (EDMX designer, POCO objects)? Also, I would like to know if there are any features that Code Only does not support yet, compared to the EDMX designer? What do you think about the Code Only feature? Is it "mature" yet? Thank you.

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  • Good IM/Chat solution for pasting code

    - by Matt Miller
    We've got several distributed developers working together on a couple of projects. We've been using Skype to host chats with all the developers, and it works okay except for one thing: It REALLY mangles any code we copy and paste into the chats -- especially the whitespace in Python. This question has tons of opinions about chat clients & servers, but no one has much to say about pasting in code. (http://stackoverflow.com/questions/36415/best-chat-im-tool-for-developers) Is anybody out there using a chat or im client that handles source code really well?

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  • Design practice for securing data inside Azure SQL

    - by Sid
    Update: I'm looking for a specific design practice as we try to build-our-own database encryption. Azure SQL doesn't support many of the encryption features found in SQL Server (Table and Column encryption). We need to store some sensitive information that needs to be encrypted and we've rolled our own using AesCryptoServiceProvider to encrypt/decrypt data to/from the database. This solves the immediate issue (no cleartext in db) but poses other problems like Key rotation (we have to roll our own code for this, walking through the db converting old cipher text into new cipher text) metadata mapping of which tables and which columns are encrypted. This is simple when it's just couple of columns (send an email to all devs/document) but that quickly gets out of hand ... So, what is the best practice for doing application level encryption into a database that doesn't support encryption? In particular, what is a good design to solve the above two bullet points? If you had specific schema additions would love it if you could give details ("Have a NVARCHAR(max) column to store the cipher metadata as JSON" or a SQL script/commands). If someone would like to recommend a library, I'd be happy to stay away from "DIY" too. Before going too deep - I assume there isn't any way I can add encryption support to Azure by creating a stored procedure, right?

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  • Wrong code coverage on of unit test

    - by KamilPyc
    I'm using code coverage for unit tests in Xcode. Everything is working except some special cases, for example protocol declaration shows wrong values. If I have : @protocol SomeProtocole <NSObject> @property (nonatomic, readonly) NSObject *example; @end I will get 0% code coverage for this file. But I have unit test that is using class that conforms to that protocol. Only solution I found so far is to filter code coverage raport to not include protocols. But I would like to see real values for protocols. Any one have some solution to fix it?

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  • Tool to convert inline C' into a code behind

    - by Jon Jones
    Hi I have a number of legacy web controls (ascx) that contains huge amounts of inline C#. The forms contain a number of repeated and duplicate code. Our first plan is to move the code into code behinds per file, then refactor etc... were doing this to upgrade the client to the latest version of their cms At the moment we are going to have to manually copy and paste hundreds files, convert the namespace client-side imports into usings, etc... does anybody PLEASE know of a tool that can do the majority of this work for us ? Thanks

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  • Code reviews for larger ASP.NET MVC team using TFS

    - by Parrots
    I'm trying to find a good code review workflow for my team. Most questions similar to this on SO revolve around using shelved changes for the review, however I'm curious about how this works for people with larger teams. We usually have 2-3 people working a story (UI person, Domain/Repository person, sometimes DB person). I've recommended the shelf idea but we're all concerned about how to manage that with multiple people working the same feature. How could you share a shelf between multiple programmers at that point? We worry it would be clunky and we might easily have unintended consequences moving to this workflow. Of course moving to shelfs for each feature avoids having 10 or so checkins per feature (as developers need to share code) making seeing the diffs at code review time painful. Has anyone else been able to successfully deal with this? Are there any tools out there people have found useful aside from shelfs in TFS (preferably open-source)?

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  • Trace large C++ code base?

    - by anon
    Problem: I have just inherited this 200K LOC source code base. There's only a small part of it I need (and I want to rip all else out). What I would like to do is to be able to: 1) run the program a few times 2) have something (here's where you come in) record which lines of code gets executed 3) then rip out all the irrelevant lines of code I realize this has "problems" in the forms of "different args will take different paths"; but for my needs, it's very specific, and I just want something ot get me started on the right line of for ripping stuff out (I'll fine tune those special cases later). Thanks!

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  • MVC design patterns

    - by insane-36
    I have an application and it does not use a very good structure. However it seems to me that I have tried to stick to mvc design pattern but a senior engineer claims that I have no design patterns and code are mesh. How I have structured the code : I have couple of nsmanagedobject model classes which represents model in my case and a reskit library which encapsulates the nsurlconnection and url request. I fetch the request from the view controller itself and then when the request get completed I create predicate and then populate it in tableview. Wherever I need custom view either I create it in nib or create in a custom subclass of UIView. I have use delegation pattern and notification to communication to view controller, views and block callback with restkit. But, the senior engineer is very new to ios. He has been doing it for 2 months now but he is a good java programmer. So, what is mvc pattern ? Is core data model not working as a model objects, view controller as controller and views. I dont seem to find any other places or any other cases to create my own model object since the most of the models are used as NSManagedObject subclass.

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  • Launching a Facebook page from an iPhone app via QR code

    - by user1655186
    I'm trying to create a QR code that launches a Facebook page from the app, rather than the browser on both Android and iOS. Creating the code with fb://page/<page id>, works perfectly on an Android. This was also supposed to work with iOS's Facebook app, but I think since Facebook updated their app recently from a HTML5 version to a fully native iOS app, that functionality has stopped working. It indeed opens the Facebook app, but it does not go to the page. Has anyone else seen this happen since the app was updated a few weeks ago? And what string would I have to use to create a working QR Code for iOS's Facebook app?

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  • Sharing logic across different platforms

    - by Pranz
    Hello all, We have a business logic that works with the file systems on OS that we want to implement on both Linux and Windows platforms. The language we have selected is Python for Linux and C# for Windows. GUI is not a priority for now. We were looking for ways to abstract the business logic in a way that we dont have to repeat the business logic (ofcourse I understand since it is related to file system, some code will differ from platform to platform). Any ideas on how to implement it? Is C/C++ the only option. We dont want to use Java. Thanks, Pranz

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  • Game Objects Talking To Each Other

    - by PhilCK
    What is a good way of dealing with objects and having them talk to each other? Up until now all my games hobby/student have been small so this problem was generally solved in a rather ugly way, which lead to tight integration and circular dependencies. Which was fine for the size of projects I was doing. However my projects have been getting bigger in size and complexity and now I want to start re-using code, and making my head a simpler place. The main problem I have is generally along the lines of Player needs to know about the Map and so does the Enemy, this has usually descended into setting lots of pointers and having lots of dependencies, and this becomes a mess quickly. I have thought along the lines of a message style system. but I cant really see how this reduces the dependencies, as I would still be sending the pointers everywhere. Thanks. PS: I guess this has been discussed before, but I don't know what its called just the need I have.

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  • File Fix-it codegolf (GCJ 2010 1B-A)

    - by KirarinSnow
    Last year (2009), the Google Code Jam featured an interesting problem as the first problem in Round 1B: Decision Tree As the problem seemed tailored for Lisp-like languages, we spontaneously had an exciting codegolf here on SO, in which a few languages managed to solve the problem in fewer characters than any Lisp variety, using quite a number of different techniques. This year's Round 1B Problem A (File Fix-it) also seems tailored for a particular family of languages, Unix shell scripts. So continuing the "1B-A tradition" would be appropriate. :p But which language will end up with the shortest code? Let us codegolf and see! Problem description (adapted from official page): You are given T test cases. Each test case contains N lines that list the full path of all directories currently existing on your computer. For example: /home/awesome /home/awesome/wheeeeeee /home/awesome/wheeeeeee/codegolfrocks /home/thecakeisalie Next, you are given M lines that list the full path of directories you would like to create. They are in the same format as the previous examples. You can create a directory using the mkdir command, but you can only do so if the parent directory already exists. For example, to create the directories /pyonpyon/fumufumu/yeahyeah and /pyonpyon/fumufumu/yeahyeahyeah, you would need to use mkdir four times: mkdir /pyonpyon mkdir /pyonpyon/fumufumu mkdir /pyonpyon/fumufumu/yeahyeah mkdir /pyonpyon/fumufumu/yeahyeahyeah For each test case, return the number of times you have to call mkdir to create all the directories you would like to create. Input Input consists of a text file whose first line contains the integer T, the number of test cases. The rest of the file contains the test cases. Each test case begins with a line containing the integers N and M, separated by a space. The next N lines contain the path of each directory currently existing on your computer (not including the root directory /). This is a concatenation of one or more non-empty lowercase alphanumeric strings, each preceded by a single /. The following M lines contain the path of each directory you would like to create. Output For each case, print one line containing Case #X: Y, where X is the case number and Y is the solution. Limits 1 = T = 100. 0 = N = 100. 1 = M = 100. Each path contains at most 100 characters. Every path appears only once in the list of directories already on your computer, or in the list of desired directories. However, a path may appear on both lists, as in example case #3 below. If a directory is in the list of directories already on your computer, its parent directory will also be listed, with the exception of the root directory /. The input file is at most 100,000 bytes long. Example Larger sample test cases may be downloaded here. Input: 3 0 2 /home/sparkle/pyon /home/sparkle/cakes 1 3 /z /z/y /z/x /y/y 2 1 /moo /moo/wheeeee /moo Output: Case #1: 4 Case #2: 4 Case #3: 0 Code Golf Please post your shortest code in any language that solves this problem. Input and output may be handled via stdin and stdout or by other files of your choice. Please include a disclaimer if your code has the potential to modify or delete existing files when executed. Winner will be the shortest solution (by byte count) in a language with an implementation existing prior to the start of Round 1B 2010.

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  • Implementing ZBar QR Code Reader in UIView

    - by Bobster4300
    I really need help here. I'm pretty new to iOS/Objective-C so sorry if the problem resolution is obvious or if my code is terrible. Be easy on me!! :-) I'm struggling to integrate ZBarSDK for reading QR Codes into an iPad app i'm building. If I use ZBarReaderController (of which there are plenty of tutorials and guides on implementing), it works fine. However I want to make the camera come up in a UIView as opposed to the fullscreen camera. Now I have gotten as far as making the camera view (readerView) come up in the UIView (ZBarReaderView) as expected, but I get an error when it scans a code. The error does not come up until a code is scanned making me believe this is either delegate related or something else. Here's the important parts of my code: (ZBarSDK.h is imported at the PCH file) SignInViewController.h #import <UIKit/UIKit.h> #import <AVFoundation/AVFoundation.h> @class AVCaptureSession, AVCaptureDevice; @interface SignInViewController : UIViewController < ZBarReaderDelegate > { ZBarReaderView *readerView; UITextView *resultText; } @property (nonatomic, retain) UIImagePickerController *imgPicker; @property (strong, nonatomic) IBOutlet UITextView *resultText; @property (strong, nonatomic) IBOutlet ZBarReaderView *readerView; -(IBAction)StartScan:(id) sender; SignInViewController.m #import "SignInViewController.h" @interface SignInViewController () @end @implementation SignInViewController @synthesize resultText, readerView; -(IBAction)StartScan:(id) sender { readerView = [ZBarReaderView new]; readerView.readerDelegate = self; readerView.tracksSymbols = NO; readerView.frame = CGRectMake(30,70,230,230); readerView.torchMode = 0; readerView.device = [self frontFacingCameraIfAvailable]; ZBarImageScanner *scanner = readerView.scanner; [scanner setSymbology: ZBAR_I25 config: ZBAR_CFG_ENABLE to: 0]; [self relocateReaderPopover:[self interfaceOrientation]]; [readerView start]; [self.view addSubview: readerView]; resultText.hidden=NO; } - (void) readerControllerDidFailToRead: (ZBarReaderController*) reader withRetry: (BOOL) retry{ NSLog(@"the image picker failing to read"); } - (void) imagePickerController: (UIImagePickerController*) reader didFinishPickingMediaWithInfo: (NSDictionary*) info { NSLog(@"the image picker is calling successfully %@",info); id<NSFastEnumeration> results = [info objectForKey: ZBarReaderControllerResults]; ZBarSymbol *symbol = nil; NSString *hiddenData; for(symbol in results) hiddenData=[NSString stringWithString:symbol.data]; NSLog(@"the symbols is the following %@",symbol.data); resultText.text=symbol.data; NSLog(@"BARCODE= %@",symbol.data); NSLog(@"SYMBOL : %@",hiddenData); resultText.text=hiddenData; } The error I get when a code is scanned: 2012-12-16 14:28:32.797 QRTestApp[7970:907] -[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0 2012-12-16 14:28:32.799 QRTestApp[7970:907] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[SignInViewController readerView:didReadSymbols:fromImage:]: unrecognized selector sent to instance 0x1e88b1c0' I'm not too worried about what happens with the results just yet, just want to get over this error. Took me ages just to get the camera to come up in the UIView due to severe lack of tutorial or documentation on ZBarReaderView (for beginners anyway). Thanks all.

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  • Examples of temporal database designs? [closed]

    - by miku
    I'm researching various database design for historical record keeping - because I would like to implement a prototypical web application that (excessively) tracks changes made by users and let them undo things, see revisions, etc. I'd love use mercurial or git as backend (with files as records) - since they already implement the kind of append-only changes I imagine. I tried git and dulwich (python git API) - and it went ok - but I was concerned about performance; Bi-temporal database design lets you store a row along with time periods, when this record was valid. This sure sound more performant than to operate on files on disk (as in 1.) - but I had little luck finding real-world examples (e.g. from open source projects), that use this kind of design and are approachable enough to learn from them. Revisions à la MediaWiki revisions or an extra table for versions, as in Redmine. The problem here is, that DELETE would take the whole history with it. I looked at NoSQL solutions, too. With a document oriented approach, it would be simple to just store the whole history of an entity within the document itself - which would reduce design plus implementation time in contrast to a RDBMS approach. However, in this case I'm a bit concerned about ACID-properties, which would be important in the application. I'd like ask about experiences about real-world and pragmatic designs for temporal data.

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  • Enabling XML-documentation for code contracts

    - by DigiMortal
    One nice feature that code contracts offer is updating of code documentation. If you are using source code documenting features of Visual Studio then code contracts may automate some tasks you otherwise have to implement manually. In this posting I will show you some XML documentation files with documented contracts. I will also explain how this feature works. Enabling XML-documentation in project settings As a first thing let’s enable generating of code documentation under project settings. Open project properties, move to Build page and make check to checkbox called “XML documentation file”. Save project settings and rebuild project. When project is built go to bin/Debug folder and open the XML-file. Here is my XML. <?xml version="1.0"?> <doc>     <assembly>         <name>Eneta.Examples.CodeContracts.Testable</name>     </assembly>     <members>         <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">             <summary>             Class for generating random integers in user specified range.             </summary>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">             <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>             <param name="generator">Instance of random number generator.</param>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">             <summary>             Returns random integer in given range.             </summary>             <param name="min">Minimum value of random integer.</param>             <param name="max">Maximum value of random integer.</param>         </member>     </members> </doc> You can see nothing about code contracts here. Enabling code contracts documentation Code contracts have their own settings and conditions for documentation. Open project properties and move to Code Contracts tab. From “Contract Reference Assembly” dropdown check Build and make check to checkbox “Emit contracts into XML doc file”. And again – save project setting, build the project and move to bin/Debug folder. Now you can see that there are two files for XML-documentation: <assembly name>.XML <assembly name>.old.XML First files is documentation with contracts, second file is original documentation without contracts. Let’s see now what is inside our new XML-documentation file. <?xml version="1.0"?> <doc>   <assembly>     <name>Eneta.Examples.CodeContracts.Testable</name>   </assembly>   <members>     <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">       <summary>             Class for generating random integers in user specified range.             </summary>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">       <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>       <param name="generator">Instance of random number generator.</param>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">       <summary>             Returns random integer in given range.             </summary>       <param name="min">Minimum value of random integer.</param>       <param name="max">Maximum value of random integer.</param>       <requires description="Min must be less than max" exception="T:System.ArgumentOutOfRangeException">                 min &lt; max</requires>       <exception cref="T:System.ArgumentOutOfRangeException">                 min &gt;= max</exception>       <ensures description="Return value is out of range">                 Contract.Result&lt;int&gt;() &gt;= min &amp;&amp;                 Contract.Result&lt;int&gt;() &lt;= max</ensures>     </member>   </members> </doc> As you can see then code contracts are pretty well documented. Messages that I provided with code contracts are also available in documentation. If I wrote very good and informative messages then these messages are very useful also in contracts documentation. Code contracts and Sandcastle Sandcastle knows nothing about code contracts by default. There is separate package of file for Sandcastle that is provided you by code contracts installation. You can read from code contracts manual: “Sandcastle (http://www.codeplex.com/Sandcastle) is a freely available tool that generates help les and web sites describing your APIs, based on the XML doc comments in your source code. The CodeContracts install contains a set of les that can be copied over a Sandcastle installation to take advantage of the additional contract information. The produced documentation adds a contract section to methods with declared requires and/or ensures. In order for Sandcastle to produce Contract sections, you need to patch a number of files in its installation. Please refer to the Sandcastle Readme.txt found under Start Menu/CodeContracts/Sandcastle for instructions. A future release of Sandcastle will hopefully support contract sections without the need for this patching step.” Integrating code contracts documentation to Sandcastle will be one of my next postings about code contracts. Conclusion if you are using code documentation then documentation about code contracts can be added to documentation very easily. All you have to do is to enable XML-documentation for contracts and build your project. Later you can use Sandcastle files provided by code contracts installer to integrate contracts documentation to your output documentation package.

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  • How to improve designer and developer work flow?

    - by mbdev
    I work in a small startup with two front end developers and one designer. Currently the process starts with the designer sending a png file with the whole page design and assets if needed. My task as front end developer is to convert it to a HTML/CSS page. My work flow currently looks like this: Lay out the distinct parts using html elements. Style each element very roughly (floats, minimal fonts and padding) so I can modify it using inspection. Using Chrome Developer Tools (inspect) add/change css attributes while updating the css file. Refresh the page after X amount of changes Use Pixel Perfect to refine the design more. Sit with the designer to make last adjustments. Inferring the paddings, margins, font sizes using trial and error takes a lot of time and I feel the process could become more efficient but not sure how to improve it. Using PSD files is not an option since buying Photoshop for each developer is currently not considered. Design guide is also not available since design is still evolving and new features are introduced. Ideas for improving the process above and sharing how the process looks like in your company will be great.

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  • How to design a separated tutorial mode?

    - by Sylpheed
    I'm working on a "social" game that's about 90% completion. One of the remaining features is the tutorial mode. Basically, the tutorial mode will restrict the user to access some parts of UI and limit the features (like store items). The tutorial will only progress if a certain event is triggered, specifically following the tutorial. The code is ready and we already have an "almost" working game. The problem is I haven't foreseen the tutorial mode while I was doing those 90%. My requirement is there shouldn't be any loading/transition from tutorial mode to normal mode. This means I have to pick up the progress from the tutorial (no re-rendering of assets and stuff). How should I design this in a way where I won't touch anything from my old code? I want it to be as easy as just plugging it in. I don't want to jam the tutorial in my old code since this will lead to many bugs.

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  • Name for Osherove's modified singleton pattern?

    - by Kazark
    I'm pretty well sold on the "singletons are evil" line of thought. Nevertheless, there are limited occurrences when you want to limit the creation of an object. Roy Osherove advises, If you're planning to use a singleton in your design, separate the logic of the singleton class and the logic that makes it a singleton (the part that initializes a static variables, for example) into two separate classes. That way, you can keep the single responsibility principle (SRP) and also have a way to override singleton logic. (The Art of Unit Testing 261-262) This pattern still perpetuates the global state. However, it does result in a testable design, so it seems to me to be a good pattern for mitigating the damage of a singleton. However, Osherove does not give a name to this pattern; but naming a pattern, according to the Gang of Four, is important: Naming a pattern immediately increases our design vocabulary. It lets us design at a higher level of abstraction. (3) Is there a standard name for this pattern? It seems different enough from a standard singleton to deserve a separate name. Decoupled Singleton, perhaps?

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  • Inheritance vs containment while extending a large legacy project

    - by Flot2011
    I have got a legacy Java project with a lot of code. The code uses MVC pattern and is well structured and well written. It also has a lot of unit tests and it is still actively maintained (bug fixing, minor features adding). Therefore I want to preserve the original structure and code style as much as possible. The new feature I am going to add is a conceptual one, so I have to make my changes all over the code. In order to minimize changes I decided not to extend existing classes but to use containment: class ExistingClass { // .... existing code // my code adding new functionality private ExistingClassExtension extension = new ExistingClassExtension(); public ExistingClassExtension getExtension() {return extension;} } ... // somewhere in code ExistingClass instance = new ExistingClass(); ... // when I need a new functionality instance.getExtension().newMethod1(); All functionality that I am adding is inside a new ExistingClassExtension class. Actually I am adding only these 2 lines to each class that needs to be extended. By doing so I also do not need to instantiate new, extended classes all over the code and I may use existing tests to make sure there is no regression. However my colleagues argue that in this situation doing so isn't a proper OOP approach, and I need to inherit from ExistingClass in order to add a new functionality. What do you think? I am aware of numerous inheritance/containment questions here, but I think my question is different.

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  • Advice on choosing a book to read

    - by Kioshiki
    I would like to ask for some recommendations on useful books to read. Initially I had intended on posting quite a long description of my current issue and asking for advice. But I realised that I didn’t have a clear idea of what I wanted to ask. One thing that is clear to me is that my knowledge in various areas needs improving and reading is one method of doing that. Though choosing the right book to read seems like a task in itself when there are so many books out there. I am a programmer but I also deal with analysis, design & testing. So I am not sure what type of book to read. One option might be to work through two books at the same time. I had thought maybe one about design or practices and another of a more technical focus. Recently I came across one book that I thought might be useful to read: http://xunitpatterns.com/index.html It seems like an interesting book, but the comments I read on amazon.co.uk show that the book is probably longer than it needs to be. Has anyone read it and can comment on this? Another book that I already own and would probably be a good one to finish reading is this: http://www.amazon.co.uk/Code-Complete-Practical-Handbook-Construction/dp/0735619670/ref=sr_1_1?ie=UTF8&qid=1309438553&sr=8-1 Has anyone else read this who can comment on its usefulness? Beyond these two I currently have no clear idea of what to read. I have thought about reading a book related to OO design or the GOF design patterns. But I wonder if I am worrying too much about the process and practices and not focusing on the actual work. I would be very grateful for any suggestions or comments. Many Thanks, Kioshiki

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  • Relationship between SOA and OOA

    - by TheSilverBullet
    Thomas Erl defines SOA as follows in his site: Service-oriented computing represents a new generation distributed computing platform. As such, it encompasses many things, including its own design paradigm and design principles, design pattern catalogs, pattern languages, a distinct architectural model, and related concepts, technologies, and frameworks. This definitely sounds like a whole new category which is parallel to object orientation. Almost one in which you would expect an entirely new language to exist for. Like procedural C and object oriented C#. Here is my understanding: In real life, we don't have entirely new language for SOA. And most application which have SOA architecture have an object oriented design underneath it. SOA is a "strategy" to make the entire application/service distributed and reliable. SOA needs OOPS working underneath it. Is this correct? Where does SOA (if at all it does) fit in with object oriented programming practices? Edit: I have learnt through answers that OOA and SOA work with each other and cannot be compared (in a "which is better" way). I have changed the title to "Relationship between SOA and OOA" rather than "comparison".

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