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  • Reverse regular expressions to generate data

    - by Anton Gogolev
    In one of the StackOverflow Podcasts (the one where guys were discussing data generation for testing DBs -- either #11 or #12), Jeff mentioned something like "reverse regular expressions", which are used exactly for that purpose: given a regex, produce a string which will eventually match said regex. What is the correct term for this whole concept? Is this a well-known concept?

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  • Constructing colours for maximum contrast

    - by Martin
    I want to draw some items on screen, each item is in one of N sets. The number of sets changes all the time, so I need to calculate N different colours which are as different as possible (to make it easy to identify what is in which set). So, for example with N = 2 my results would be black and white. With three I guess I would get all red, all green, all blue. For all four, it's less obvious what the correct answer is, and this is where I'm having trouble.

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  • Find common nodes from two linked lists using recursion

    - by Dan
    I have to write a method that returns a linked list with all the nodes that are common to two linked lists using recursion, without loops. For example, first list is 2 - 5 - 7 - 10 second list is 2 - 4 - 8 - 10 the list that would be returned is 2 - 10 I am getting nowhere with this.. What I have been think of was to check each value of the first list with each value of the second list recursively but the second list would then be cut by one node everytime and I cannot compare the next value in the first list with the the second list. I hope this makes sense... Can anyone help?

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  • How does the Ableton warp algorithm work exactly?

    - by pepperdreamteam
    I'm looking for any documentation or definitive information on Ableton's warp feature. I understand that it has something to do with finding transients, aligning them with an even rhythm and shifting audio samples accordingly. I'm hoping to find ways to approximate warping with more basic audio editing tools. I understand that this is ableton's unique device, really any information about how it works would be helpful. So...does anyone have any 411?

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  • What is the optimum way to select the most dissimilar individuals from a population?

    - by Aaron D
    I have tried to use k-means clustering to select the most diverse markers in my population, for example, if we want to select 100 lines I cluster the whole population to 100 clusters then select the closest marker to the centroid from each cluster. The problem with my solution is it takes too much time (probably my function needs optimization), especially when the number of markers exceeds 100000. So, I will appreciate it so much if anyone can show me a new way to select markers that maximize diversity in my population and/or help me optimize my function to make it work faster. Thank you # example: library(BLR) data(wheat) dim(X) mdf<-mostdiff(t(X), 100,1,nstart=1000) Here is the mostdiff function that i used: mostdiff <- function(markers, nClust, nMrkPerClust, nstart=1000) { transposedMarkers <- as.array(markers) mrkClust <- kmeans(transposedMarkers, nClust, nstart=nstart) save(mrkClust, file="markerCluster.Rdata") # within clusters, pick the markers that are closest to the cluster centroid # turn the vector of which markers belong to which clusters into a list nClust long # each element of the list is a vector of the markers in that cluster clustersToList <- function(nClust, clusters) { vecOfCluster <- function(whichClust, clusters) { return(which(whichClust == clusters)) } return(apply(as.array(1:nClust), 1, vecOfCluster, clusters)) } pickCloseToCenter <- function(vecOfCluster, whichClust, transposedMarkers, centers, pickHowMany) { clustSize <- length(vecOfCluster) # if there are fewer than three markers, the center is equally distant from all so don't bother if (clustSize < 3) return(vecOfCluster[1:min(pickHowMany, clustSize)]) # figure out the distance (squared) between each marker in the cluster and the cluster center distToCenter <- function(marker, center){ diff <- center - marker return(sum(diff*diff)) } dists <- apply(transposedMarkers[vecOfCluster,], 1, distToCenter, center=centers[whichClust,]) return(vecOfCluster[order(dists)[1:min(pickHowMany, clustSize)]]) } }

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  • How would you write a program to find the shortest pangram in a list of words?

    - by jonathanasdf
    Given a list of words which contains the letters a-z at least once, how would you write a program to find the shortest pangram counted by number of characters (not counting spaces) as a combination of the words? Since I am not sure whether short answers exist, this is not code golf, but rather just a discussion of how you would approach this. However, if you think you can manage to write a short program that would do this, then go ahead, and this might turn into code golf :)

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  • I know my Before Tax Pay and my After Tax Pay, how can I work out how much I get taxed?

    - by Pete
    I've been entering some data into an Excel spreadsheet to work out my monthly earnings, etc. and was wondering how I can I find out how much I'm getting taxed? Say this is my current spreadsheet: Hours Worked 37.5 39.5 37.5 30 Hourly Rate $25 $25 $25 $25 Before Tax 937.50 987.50 937.50 750.00 After Tax 260.00 276.00 260.00 ??? How can I use this known data to work out my After Tax pay for the 4th column? :/

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  • A balanced binary search tree which is also a heap

    - by saeedn
    I'm looking for a data structure where each element in it has two keys. With one of them the structure is a BST and looking at the other one, data structure is a heap. With a little search, I found a structure called Treap. It uses the heap property with a random distribution on heap keys to make the BST balanced! What I want is a Balanced BST, which can be also a heap. The BST in Treap could be unbalanced if I insert elements with heap Key in the order of my choice. Is there such a data structure?

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  • How to compute palindrome from a stream of characters in sub-linear space/time?

    - by wrick
    I don't even know if a solution exists or not. Here is the problem in detail. You are a program that is accepting an infinitely long stream of characters (for simplicity you can assume characters are either 1 or 0). At any point, I can stop the stream (let's say after N characters were passed through) and ask you if the string received so far is a palindrome or not. How can you do this using less sub-linear space and/or time.

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  • Is my program taking too much time to execute?

    - by Conrad C
    I wanted to solve a question from project euleur about finding the largest prime number of a big number. I run my code on a virtual machine on Visual studio 2012, and the code seems froze. When I step into the loop, the code works well, but when I execute it, the console is always there. It is as if the program is still running. Could it be that the program takes time to execute? My Code static void Main(string[] args) { long number = 5; for (long i = 1; i < 600851475143; i++) { if (i % 2 != 0 && i % 1 == 0 && i % i == 0) number = i; } }

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  • Writing shorter code/algorithms, is more efficient (performance)?

    - by Carlos
    After coming across the code golf trivia around the site it is obvious people try to find ways to write code and algorithms as short as the possibly can in terms of characters, lines and total size, even if that means writing something like: n=input() while n>1:n=(n/2,n*3+1)[n%2];print n So as a beginner I start to wonder whether size actually matters :D. It is obviously a very subjective question highly dependent on the actual code being used, but what is the rule of thumb in the real world. In the case that size wont matter, how come then we don't focus more on performance rather than size?

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  • Where can I learn more about datastructure tricky questions?

    - by Sandbox
    I am relatively new to programming (around 1 year programming C#-winforms). Also, I come from a non CS background (no formal degree) Recently, while being interviewed for a job, I was asked about implementing a queue using a stack. I fumbled and wan't able to answer the question. After, the interview I could do it(had to spend some time). I have learnt (and think that I know it well) basic algorithms in datastructures using the book Data Structures: A Pseudocode Approach with C - Richard F. Gilberg (Author) . I want to know about sites/ books which have such questions along with answers. I think this will allow me to develop my CS specific problem solving skills. Any help is appreciated. BOUNTY: I am looking at some blog/website with datastructure and algorithms Q&A.

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  • Why can't RB-Tree be a list?

    - by Alex
    Hey everyone. I have a problem with the rb-trees. according to wikipedia, rb-tree needs to follow the following: A node is either red or black. The root is black. (This rule is used in some definitions and not others. Since the root can always be changed from red to black but not necessarily vice-versa this rule has little effect on analysis.) All leaves are black. Both children of every red node are black. Every simple path from a given node to any of its descendant leaves contains the same number of black nodes. As we know, an rb-tree needs to be balanced and has the height of O(log(n)). But, if we insert an increasing series of numbers (1,2,3,4,5...) and theoretically we will get a tree that will look like a list and will have the height of O(n) with all its nodes black, which doesn't contradict the rb-tree properties mentioned above. So, where am I wrong?? thanks.

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  • Find numbers that equals a sum in an array

    - by valli-R
    I want to find the first set of integers in an array X that the sum equals a given number N. For example: X = {5, 13, 24, 9, 3, 3} N = 28 Solution = {13, 9, 3, 3} Here what I have so far : WARNING, I know it uses global and it is bad,that's not the point of the question. <?php function s($index = 0, $total = 0, $solution = '') { global $numbers; global $sum; echo $index; if($total == 28) { echo '<br/>'.$solution.' = '.$sum.'<br/>'; } elseif($index < count($numbers) && $total != 28) { s($index + 1, $total, $solution); s($index + 1, $total + $numbers[$index], $solution.' '.$numbers[$index]); } } $numbers = array(5, 13, 24, 9, 3, 3); $sum = 28; s(); ?> I don't get how I can stop the process when it finds the solution.. I know I am not far from good solution.. Thanks in advance

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  • How can I generate an "unlimited" world?

    - by snowlord
    I would like to create a game with an endless (in reality an extremely large) world in which the player can move about. Whether or not I will ever get around to implement the game is one matter, but I find the idea interesting and would like some input on how to do it. The point is to have a world where all data is generated randomly on-demand, but in a deterministic way. Currently I focus on a large 2D map from which it should be possible to display any part without knowledge about the surrounding parts. I have implemented a prototype by writing a function that gives a random-looking, but deterministic, integer given the x and y of a pixel on the map (see my recent question about this function). Using this function I populate the map with "random" values, and then I smooth the map using a simple filter based on the surrounding pixels. This makes the map dependent on a few pixels outside its edge, but that's not a big problem. The final result is something that at least looks like a map (especially with a good altitude color map). Given this, one could maybe first generate a coarser map which is used to generate bigger differences in altitude to create mountain ranges and seas. Anyway, that was my idea, but I am sure that there exist ways to do this already and I also believe that given the specification, many of you can come up with better ideas. EDIT: Forgot the link to my question.

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  • Classical task-scheduling assignment

    - by Bruno
    I am working on a flight scheduling app (disclaimer: it's for a college project, so no code answers, please). Please read this question w/ a quantum of attention before answering as it has a lot of peculiarities :( First, some terminology issues: You have planes and flights, and you have to pair them up. For simplicity's sake, we'll assume that a plane is free as soon as the flight using it prior lands. Flights are seen as tasks: They have a duration They have dependencies They have an expected date/time for beginning Planes can be seen as resources to be used by tasks (or flights, in our terminology). Flights have a specific type of plane needed. e.g. flight 200 needs a plane of type B. Planes obviously are of one and only one specific type, e.g., Plane Airforce One is of type C. A "project" is the set of all the flights by an airline in a given time period. The functionality required is: Finding the shortest possible duration for a said project The earliest and latest possible start for a task (flight) The critical tasks, with basis on provided data, complete with identifiers of preceding tasks. Automatically pair up flights and planes, so as to get all flights paired up with a plane. (Note: the duration of flights is fixed) Get a Gantt diagram with the projects scheduling, in which all flights begin as early as possible, showing all previously referred data graphically (dependencies, time info, etc.) So the questions is: How in the world do I achieve this? Particularly: We are required to use a graph. What do the graph's edges and nodes respectively symbolise? Are we required to discard tasks to achieve the critical tasks set? If you could also recommend some algorithms for us to look up, that'd be great.

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  • Whats the best data-structure for storing 2-tuple (a, b) which support adding, deleting tuples and c

    - by bhups
    Hi So here is my problem. I want to store 2-tuple (key, val) and want to perform following operations: - keys are strings and values are Integers - multiple keys can have same value - adding new tuples - updating any key with new value (any new value or updated value is greater than the previous one, like timestamps) - fetching all the keys with values less than or greater than given value - deleting tuples. Hash seems to be the obvious choice for updating the key's value but then lookups via values will be going to take longer (O(n)). The other option is balanced binary search tree with key and value switched. So now lookups via values will be fast (O(lg(n))) but updating a key will take (O(n)). So is there any data-structure which can be used to address these issues? Thanks.

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  • C++ priority queue structure used ?

    - by John Retallack
    While searching for some functions in C++ STL documentation I read that push and pop for priority queues needs constant time. "Constant (in the priority_queue). Although notice that push_heap operates in logarithmic time." My question is what kind of data structure is used to mantain a priority queue with O(1) for push and pop ?

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  • Finding the maximum weight subsequence of an array of positive integers?

    - by BeeBand
    I'm tring to find the maximum weight subsequence of an array of positive integers - the catch is that no adjacent members are allowed in the final subsequence. The exact same question was asked here, and a recursive solution was given by MarkusQ. He provides an explanation, but can anyone help me understand how he has expanded the function? How does this solution take into consideration non-adjacent members?

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  • Is incrementing in a loop exponential time?

    - by user356106
    I've a simple but confusing doubt about whether the program below runs in exponential time. The question is : given a +ve integer as input, print it out. The catch is that you deliberately do this in a loop, like this: int input,output=0; cininput; while(input--) ++output; // Takes time proportional to the value of input cout<< output; I'm claiming that this problem runs in exponential time. Because, the moment you increase the # of bits in input by 1, the program takes double the amount of time to execute. Put another way, to print out log2(input) bits, it takes O(input) time. Is this reasoning right?

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