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  • Proper thread termination in multi-threaded C# application

    - by Brian
    I have what I think is a rather complex problem. I have a C# application that utilizes a plug-in architecture using reflection. The application loads plug-in dlls and the user is able to enable/disable them. When a plug-in is enabled, the main app starts a thread to run the plug-in in. In many cases the plug-in may have multiple threads of its own. When I want to disable a plug-in I am calling Thread.Abort(). This seems to kill the initial thread that was created for the plug-in, but any additional threads that the plug-in created continue running. Is there a better way to stop all of the associated plug-in's threads along with the main thread? Thanks.

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  • Callbacks on GUI Thread

    - by miguel
    We have an external data provider which, in its construtor, takes a callback thread for returning data upon. There are some issues in the system which I am suspicious are related to threading, however, in theory they cannot be, due to the fact that the callbacks should all be returned on the same thread. My question is, does code like this require thread synchronisation? class Foo { ExternalDataProvider _provider; public Foo() { // This is the c'tor for the xternal data provider, taking a callback loop as param _provider = new ExternalDataProvider(UILoop); _provider.DataArrived += ExternalProviderCallbackMethod; } public ExternalProviderCallbackMethod() { var itemArray[] = new String[4] { "item1", "item2", "item3", "item4" }; for (int i = 0; i < itemArray.Length; i++) { string s = itemArray[i]; switch(s) { case "item1": DoItem1Action(); break; case "item2": DoItem2Action(); break; default: DoDefaultAction(); break; } } } } The issue is that, very infrequently, DoItem2Action is executingwhen DoItem1Action should be exectuing. Is it at all possible threading is at fault here? In theory, as all callbacks are arriving on the same thread, they should be serialized, right? So there should be no need for thread sync here?

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  • Thread Question

    - by Polaris
    I have method which create background thread to make some action. In this background thread I create object. But this object while creating in runtime give me an exception : The calling thread must be STA, because many UI components require this. I know that I must use Dispatcher to make reflect something to UI. But in this case I just create an object and dont iteract with UI. This is my code: public void SomeMethod() { BackgroundWorker worker = new BackgroundWorker(); worker.DoWork += new DoWorkEventHandler(Background_Method); worker.RunWorkerAsync(); } void Background_Method(object sender, DoWorkEventArgs e) { TreeView tv = new TreeView(); } How can I create objects in background thread? I use WPF application

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  • My app crashes on Iphone SDK 3.2

    - by Mladen
    Hi Guys, My app worked ok on iPhone SDK 3.1. However, when I try to run it in 3.2 simulator, I get the following error and it crashes: bool _WebTryThreadLock(bool), 0x5148280: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... Program received signal: “EXC_BAD_ACCESS”. When I debug it, it leads me to this peace of code: - (void)LoginViewToCheckView:(id)sender { CheckViewController *tempTestController = [[CheckViewController alloc] initWithStyle:UITableViewStyleGrouped]; [tempTestController setDelegate:self]; [self setCheckViewController: tempTestController]; [tempTestController release]; [navigationController pushViewController:checkViewController animated:YES];} Other thing worth mentioning is maybe that I am calling this function from a separate thread. Any ideas what could be wrong?

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  • Python text file processing speed issues

    - by Anonymouslemming
    Hi all, I'm having a problem with processing a largeish file in Python. All I'm doing is f = gzip.open(pathToLog, 'r') for line in f: counter = counter + 1 if (counter % 1000000 == 0): print counter f.close This takes around 10m25s just to open the file, read the lines and increment this counter. In perl, dealing with the same file and doing quite a bit more (some regular expression stuff), the whole process takes around 1m17s. Perl Code: open(LOG, "/bin/zcat $logfile |") or die "Cannot read $logfile: $!\n"; while (<LOG>) { if (m/.*\[svc-\w+\].*login result: Successful\.$/) { $_ =~ s/some regex here/$1,$2,$3,$4/; push @an_array, $_ } } close LOG; Can anyone advise what I can do to make the Python solution run at a similar speed to the Perl solution? I've tried just uncompressing the file and dealing with it using open instead of gzip.open, but that made a very small difference to the overall time.

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  • Fast way to pass a simple java object from one thread to another

    - by Adal
    I have a callback which receives an object. I make a copy of this object, and I must pass it on to another thread for further processing. It's very important for the callback to return as fast as possible. Ideally, the callback will write the copy to some sort of lock-free container. I only have the callback called from a single thread and one processing thread. I only need to pass a bunch of doubles to the other thread, and I know the maximum number of doubles (around 40). Any ideas? I'm not very familiar with Java, so I don't know the usual ways to pass stuff between threads.

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  • Python Terminated Thread Cannot Restart

    - by Mel Kaye
    Hello, I have a thread that gets executed when some action occurs. Given the logic of the program, the thread cannot possibly be started while another instance of it is still running. Yet when I call it a second time, I get a "RuntimeError: thread already started" error. I added a check to see if it is actually alive using the Thread.is_alive() function, and it is actually dead. What am I doing wrong? I can provide more details as are needed.

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  • Cleanest Way to Invoke Cross-Thread Events

    - by Nick
    I find that the .NET event model is such that I'll often be raising an event on one thread and listening for it on another thread. I was wondering what the cleanest way to marshal an event from a background thread onto my UI thread is. Based on the community suggestions, I've used this: // earlier in the code mCoolObject.CoolEvent+= new CoolObjectEventHandler(mCoolObject_CoolEvent); // then private void mCoolObject_CoolEvent(object sender, CoolObjectEventArgs args) { if (InvokeRequired) { CoolObjectEventHandler cb = new CoolObjectEventHandler( mCoolObject_CoolEvent); Invoke(cb, new object[] { sender, args }); return; } // do the dirty work of my method here }

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  • Creating a form on non-gui thread

    - by luntain
    You can't access gui controls from a thread they were not created on, at least so says the message of an exception that is sometimes raised when you do it. Recently I was puzzled by seeing that forms created on background threads work just fine. My mental model was that all actions initiated by UI input is handled on the GUI thread. Clicking on a button on such a form should raise the dreaded exception (the form and all its controls were created on a background thread not the gui thread), but it doesn't. Something is wrong with my map. (*) well to be honest I have seen one problem where opening the standard open file dialog was blocking everything

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  • Async polling useable for GUI thread

    - by Tomas
    Hi, I have read that I can use asynchronous call with polling especially when the caller thread serves the GUI. I cannot see how because: while(AsyncResult_.IsCompleted==false) //this stops the GUI thread { } So how it come it should be good for this purpose? I needed to update my GUI status bar everytime deamon thread did some progress..

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  • Android : background thread

    - by Ram
    Team, I need to run a background thread in my application. Could you please share the best practices where to initiate the thread so that keeps running irrespective of the Activity is being shown and things to consider. The purpose of this background thread is to fire transactions from the Simulator to the server and get the response back from the host. thanks, Ramesh

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  • Thread in android

    - by ravi adhikari
    Hi experts, I need some help as i am just calling a method in a thread. now what i want is wait for reply form getData() method only for 15 seconds. If it reply before 15 seconds it should be terminated otherwise after 15 seconds it should be terminated. The code is given below: boolean networkStatus; private Runnable runnable; private ProgressDialog m_ProgressDialog = null; private Runnable returnRes = new Runnable() { @Override public void run() { if(networkStatus){ setData(); m_ProgressDialog.dismiss(); } }; private void callGetdata(){ runnable = new Runnable() { @Override public void run() { networkStatus = getData(); runOnUiThread(returnRes); } }; Thread thread = new Thread(null, runnable, "MovetoBackground"); thread.start(); m_ProgressDialog = ProgressDialog.show(this, "", getString(R.string.loadMsg), true); }

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  • Thread-safe equivalent to python's time.strptime() ?

    - by Wells
    Something I wrote throws a lot of AttributeErrors when using time.strptime() inside a thread. This only seems to happen on Windows (not on Linux), but whatever…. Upon a'Googling, it seems that time.strptime() isn't considered thread-safe. Is there a better way to create a datetime object from a string? Current code looks like: val = DateFromTicks(mktime(strptime(val, '%B %d, %Y'))) But, that yields the AttributeErrors as its run inside a thread. Thanks!

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  • COM port read - Thread remains alive after timeout occurs

    - by Sna
    Hello to all. I have a dll which includes a function called ReadPort that reads data from serial COM port, written in c/c++. This function is called within an extra thread from another WINAPI function using the _beginthreadex. When COM port has data to be read, the worker thread returns the data, ends normaly, the calling thread closes the worker's thread handle and the dll works fine. However, if ReadPort is called without data pending on the COM port, when timeout occurs then WaitForSingleObject returns WAIT_TIMEOUT but the worker thread never ends. As a result, virtual memory grows at about 1 MB every time, physical memory grows some KBs and the application that calls the dll becomes unstable. I also tryied to use TerminateThread() but i got the same results. I have to admit that although i have enough developing experience, i am not familiar with c/c++. I did a lot of research before posting but unfortunately i didn't manage to solve my problem. Does anyone have a clue on how could i solve this problem? However, I really want to stick to this kind of solution. Also, i want to mention that i think i can't use any global variables to use some kind of extra events, because each dll's functions may be called many times for every COM port. I post some parts of my code below: The Worker Thread: unsigned int __stdcall ReadPort(void* readstr){ DWORD dwError; int rres;DWORD dwCommModemStatus, dwBytesTransferred; int ret; char szBuff[64] = ""; ReadParams* params = (ReadParams*)readstr; ret = SetCommMask(params->param2, EV_RXCHAR | EV_CTS | EV_DSR | EV_RLSD | EV_RING); if (ret == 0) { _endthreadex(0); return -1; } ret = WaitCommEvent(params->param2, &dwCommModemStatus, 0); if (ret == 0) { _endthreadex(0); return -2; } ret = SetCommMask(params->param2, EV_RXCHAR | EV_CTS | EV_DSR | EV_RLSD| EV_RING); if (ret == 0) { _endthreadex(0); return -3; } if (dwCommModemStatus & EV_RXCHAR||dwCommModemStatus & EV_RLSD) { rres = ReadFile(params->param2, szBuff, 64, &dwBytesTransferred,NULL); if (rres == 0) { switch (dwError = GetLastError()) { case ERROR_HANDLE_EOF: _endthreadex(0); return -4; } _endthreadex(0); return -5; } else { strcpy(params->param1,szBuff); _endthreadex(0); return 0; } } else { _endthreadex(0); return 0; } _endthreadex(0); return 0;} The Calling Thread: int WINAPI StartReadThread(HANDLE porthandle, HWND windowhandle){ HANDLE hThread; unsigned threadID; ReadParams readstr; DWORD ret, ret2; readstr.param2 = porthandle; hThread = (HANDLE)_beginthreadex( NULL, 0, ReadPort, &readstr, 0, &threadID ); ret = WaitForSingleObject(hThread, 500); if (ret == WAIT_OBJECT_0) { CloseHandle(hThread); if (readstr.param1 != NULL) // Send message to GUI return 0; } else if (ret == WAIT_TIMEOUT) { ret2 = CloseHandle(hThread); return -1; } else { ret2 = CloseHandle(hThread); if (ret2 == 0) return -2; }} Thank you in advance, Sna.

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  • Thread is being killed by the OS

    - by Or.Ron
    I'm currently programming an app that extracts frames from a movie clip. I designed it so that the extraction will be done on a separate thread to prevent the application from freezing. The extraction process itself is taking a lot of resources, but works fine when used in the simulator. However, there are problems when building it for the iPad. When I perform another action (I'm telling my AV player to play while I extract frames), the thread unexpectedly stops working, and I believe it's being killed. I assume it's becauase I'm using a lot of resources, but not entirely sure. Here are my questions: 1. How can I tell if/why my thread stopping? 2. If it's really from over processing what should I do? I really need this action to be implemented. Heres some code im using: To create the thread: [NSThread detachNewThreadSelector:@selector(startReading) toTarget:self withObject:nil]; I'll post any information you need, Thanks so much! Update I'm using GCD now and it populates the threads for me. However the OS still kills the threads. I know exactly when is it happening. when i tell my [AVplayer play]; it kills the thread. This issue is only happening in the actual iPad and not on the simulator

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  • .NET: Start a thread as suspended

    - by Ikaso
    In unmanaged code you can create a thread in suspended state. In .NET Framework I can't find this option. Is it because the Thread constructor puts the thread in a suspended state? Is there other reasons why this is not supported?

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  • Invoke target throwing invalid cross-thread operate exception

    - by sqwerty
    MethodInfo mi = typeof(NotifyIcon).GetMethod("ShowContextMenu", BindingFlags.Instance | BindingFlags.NonPublic); mi.Invoke(notify, null); This throws the following exception: {"Exception has been thrown by the target of an invocation."} With the following inner exception: "Cross-thread operation not valid: Control '' accessed from a thread other than the thread it was created on." If I comment out a line of code that sets the images for the context menu entries then it stops throwing the exception. Any ideas?

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  • Tomcat thread waiting on and locking the same resource

    - by Adam Matan
    Consider the following Java\Tomcat thread dump: "http-0.0.0.0-4080-4" daemon prio=10 tid=0x0000000019a2b000 nid=0x360e in Object.wait() [0x0000000040b71000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00002ab5565fe358> (a org.apache.tomcat.util.net.JIoEndpoint$Worker) at java.lang.Object.wait(Object.java:485) at org.apache.tomcat.util.net.JIoEndpoint$Worker.await(JIoEndpoint.java:458) - locked <0x00002ab5565fe358> (a org.apache.tomcat.util.net.JIoEndpoint$Worker) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:484) at java.lang.Thread.run(Thread.java:662) Is this a deadlock? It seems that the same resource (0x00002ab5565fe358) is both locked and waited on - what does it mean?

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  • How can i pass an object to a new thread generated anonymously in a button listener

    - by WaterBoy
    I would like to pass an object (docket for printing) to a new thread which will print the docket. My code is: private final Button.OnClickListener cmdPrintOnClickListener = new Button.OnClickListener() { public void onClick(View v) { new Thread(new Runnable() { public void run() { enableTestButton(false); Looper.prepare(); doConnectionTest(); Looper.loop(); Looper.myLooper().quit(); } }).start(); } }; How do I pass the object to it? Also - I need to generate the object in the UI thread, just before starting the new thread so where could I put this method (e.g. getDocketObject()) in relation to my code below thanks, anton

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  • Interrupt a thread in DatagramSocket.receive

    - by SEK
    I'm building an application that listens on both TCP and UDP, and I've run into some trouble with my shutdown mechanism. When I call Thread.interrupt() on each of the listening threads, the TCP thread is interrupted from listening, whereas the UDP listener isn't. To be specific, the TCP thread uses Socket.accept(), which simply returns (without actually connecting). Whereas the UDP thread uses DatagramSocket.receive, and doesn't exit that method. Is this an issue in my JRE, my OS, or should I just switch to (Datagram)Socket.close()?

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