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  • rsync server side limit bandwidth/connection

    - by c2h2
    In a VOIP application, I have upto 3000 clients rsync audio files from there linux server in a daily, server is placed at a data center (10Mbps in/out bound), the server works as a VOIP sip server running FreeSWITCH (low ping latency should be ensured.) Therefore I would like to have server side control of rsync which controls: Limit total outbound bandwidth. Limit total number of connections. (Reject clients while at max number of connection and let it retry after a specific time frame.) OPTIONAL: list/kill individual connections. Normally I would use ssh + rsync + pem_keys with some extra options, but above requirements are not feasible by simple command lines. Can anyone point me some direction. or show some scripts/tools? I would also probably integrate them and release on github. Thanks!

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  • Help w/ error "Account exceeded bandwidth limits" Thunderbird 3 + Gmail

    - by boo
    Over the past two days I have been receiving the following message on a new computer running Windows 7: Account exceeded bandwidth limits. (Failure) Whenever I try to access my emails through Thunderbird, this is followed by: Login to server imap.gmail.com failed. Credentials are correct as I have access via HTTP. And then it requests me to enter my password (I have also unlocked the captcha on this account, but this didn't stop any error messages) I'm looking for a details on why this is happening, to prevent it from reoccurring, such as whether this is specific to something in Thunderbird 3 or google?

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  • Help w/ error "Account exceeded bandwidth limits" Thunderbird 3 + Gmail

    - by boo
    Over the past two days I have been receiving the following message on a new computer running Windows 7: Account exceeded bandwidth limits. (Failure) Whenever I try to access my emails through Thunderbird, this is followed by: Login to server imap.gmail.com failed. Credentials are correct as I have access via HTTP. And then it requests me to enter my password (I have also unlocked the captcha on this account, but this didn't stop any error messages) I'm looking for a details on why this is happening, to prevent it from reoccurring, such as whether this is specific to something in Thunderbird 3 or google?

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  • How can you monitor internet download usage?

    - by dv3500ea
    Some broadband providers impose a monthly download limit, charging extra if you go over. It is also quite easy to exceed some of the lower limits just by installing/updating packages and 'normal' browsing (which to me includes streaming TV programs and movies). This means that you need to limit the amount you use the internet, yet it is hard to know when. The System Monitor helps a bit with this by giving a total received/total sent in the networking section of the Resources tab. However, this is reset every reboot. It would be good if there was a way to have a monthly total received so you can know how close you are to exceeding your limit and maybe even be given warnings if it looks like you are going to exceed the limits. Does anyone know of a way to achieve this?

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  • Measuring 'total bytes written' under Linux

    - by badnews
    We're quite interested in exploring the possibility of using SSD drives in a server environment. However, one thing that we need to establish is expected drive longevity. According to this article manufacturer's are reporting drive endurance in terms of 'total bytes written' (TBW). E.g. from that article a Crucial C400 SSD is rated at 72TB TBW. Do any scripts/tools exist under the Linux ecosystem to help us measure TBW? (and then make a more educated decision on the feasibility of using SSD drives)

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  • Software for measuring internet traffic?

    - by Lachlan McDonald
    I'm interested in finding a free piece of software for Windows XP & 7 that allows us to measure both incoming and outgoing internet traffic, but not traffic between users of the local network. I live in a shared household with three others, and we're interested to see which of us is using the largest amount of our monthly internet quota. We're all happy to install the necessary software. Any suggestions?

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  • measuring microseconds a process runs in Linux

    - by John Kube
    I'm looking to get the number of microseconds that a process takes to execute. Does anybody know how to do this on a Linux system? (I would settle for milliseconds, if that's as good as I can get.) NOTE: I don't think the time command will work to the accuracy I'm looking for...

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  • measuring of network reliability

    - by xpugur
    Hi, i have a exam to do at home but there is a question that i can't solve :S ... can anybody help me about that question (( i google it with diffrent ways but can't found anything as answer)) question: how the network reliability can be measured(write at least 4 factors)? explain 3 of the factors in details with their advantages and disadvantages?

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  • Measuring talk time.

    - by Workshop Alex
    Situation: a financial advisor starts talking to a customer after starting a timer. When the conversation ends, he stops the timer and the amount of time is added to a log file with information about the customer. Does such an application already exist?

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  • Measuring performance indicators on a cluster

    - by Aditya Singh
    My architecture is based on Amazon. A ELB load balancer balances POST requests among m1.large instances. Every instance has a nginx server on port 80 which distributes the requests to 4 python-tornado servers on backend which handle the request. These tornado servers are taking about 5 - 10ms to respond to one request but this is the internal compute time of every request. I want to put this thing on test and i want to measure the response time from ELB to upstream and back and how does it vary when the QPS throughput is increased and plot a graph of Time vs. QPS vs. Latency and other factors like CPU and Memory. Is there a software to do that or should i log everything somewhere with latency checks and then analyze the whole log to get the stuff out. I would also need to write a self-monitor which keeps checking the whole response time. Is it possible to do it with a script from within the server. If so, will it be accurate ?

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  • Measuring custom statistics with sar

    - by Will Glass
    I have a server application which I think is leaking file handles. I want to track the usage of file descriptors over time on my Linux (ubuntu) server. I've figured out that I can track the number of file descriptors in use by a process with lsof -p `pgrep the-process-name` | wc -l Since I'm already using sysstat and sar to track various metrics, I thought it'd be nice to display with sar. I want to measure this every 10 minutes. Is it possible to add a custom metric to sar? Then I can easily report it out. If not, I'll write a simple cron job to collect this data and store it separately in a log file.

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  • Measuring Loading time of a web page (C#)

    - by j-t-s
    Hi All I would like to know if there is a simple way of measuring the time it takes from when you hit Enter, to the time where a web page is fully displayed/loaded. Would I need to use a Timer for this, or are there existing features built into the Web Browser control (or .net framework) that I have missed out on? Thank you

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  • Measuring WPF Rendering Performance

    - by Wonko the Sane
    Hi All, I am looking to get some better performance on an ItemsControl, and I believe that the biggest hang-up is the rendering. The ItemTemplate of the control consists of (basically) a Border around an ImageBrush. The ItemsSource is an ObservableCollection of a custom class (of which I have no real control). What I'd like to know are some techniques for measuring (rudimentary measurements are fine to start with) the performance. This is an XP machine using .NET 3.5 SP1. Thanks, wTs

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  • Increasing link speed on OpenVPN (bandwidth)

    - by Mike
    I have bought a tunnel service by using OpenVPN. For a year I've had 10 Mbps max upload/download speed but now I've bought an additional 20 Mbps making the available total bandwidth 30 Mbps for me. On their homepage there are some controls available for me, for example to restart the tunnel. I've done that. It also says that the speed has indeed been upgraded to 30 Mbps on their page. I also got an email that said they have upgraded the speed. However after I reboot my machine, and OpenVPN has started up and is running as usual, when I look at the Windows Task Manager (opens when pressing CTRL+SHIFT+ESC) in the "Networking" tab I still have a link speed of only 10 Mbps. Two adapters are listed: Local Area Connection 4 (10 Mbps) and Local Area Connection 5 (100 Mbps). LAC5 is my "real" adapter, I have a 100 Mbps Internet connection if I don't use a tunnel. LAC3 is the virtual adapter used by OpenVPN. The problem is that it is still showing 10 Mbps even though I have upgraded to 30 Mbps. How can I fix this?

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  • Y560 Lenovo IdeaPad bandwidth issue

    - by Vlakarados
    I have a Y560 Lenovo IdeaPad, my config: i7 740QM, 4GB RAM, RADEON HD 6570m/5700 1024MB and my network adapter is Intel WIFI Link 5150. The laptop is 2 years old and the problem I'm about to describe is present from the first day. As may be seen here, the receive bandwidth should be up to 300 Mbps, but the maximum download speed from LAN and using torrents is about 2.4MB/s. My internet connection is 100Mbps and other laptops in my house have the appropriate download speed - up to 12MB/s, I have tested at my friends house and at my job, the speed remains the same. I have tried all possible configurations I could think of in network settings - nothing helps. I use Windows 7 and I have had installed different versions (Ultimate, Professional, Home, OEM Home, 64 and 32 bit versions). Some time ago I searched for the problem and found one or two threads that had the same problem and there were something said about a limitation in firmware that some experienced users have managed to bypass. Updating drivers didn't help me either. Is there any reliable way to fix this?

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  • Memory Bandwidth Performance for Modern Machines

    - by porgarmingduod
    I'm designing a real-time system that occasionally has to duplicate a large amount of memory. The memory consists of non-tiny regions, so I expect the copying performance will be fairly close to the maximum bandwidth the relevant components (CPU, RAM, MB) can do. This led me to wonder what kind of raw memory bandwidth modern commodity machine can muster? My aging Core2Duo gives me 1.5 GB/s if I use 1 thread to memcpy() (and understandably less if I memcpy() with both cores simultaneously.) While 1.5 GB is a fair amount of data, the real-time application I'm working on will have have something like 1/50th of a second, which means 30 MB. Basically, almost nothing. And perhaps worst of all, as I add multiple cores, I can process a lot more data without any increased performance for the needed duplication step. But a low-end Core2Due isn't exactly hot stuff these days. Are there any sites with information, such as actual benchmarks, on raw memory bandwidth on current and near-future hardware? Furthermore, for duplicating large amounts of data in memory, are there any shortcuts, or is memcpy() as good as it will get? Given a bunch of cores with nothing to do but duplicate as much memory as possible in a short amount of time, what's the best I can do?

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  • Does Windows DFS always keep some files backlogged?

    - by Badger
    I have been monitoring our DFS backlog and I have noticed that is hasn't really dropped below 1000 or so files. I am assuming this means it needs to use more bandwidth. So starting last night I allowed it to use 512Kbps between 6pm and 4am, when it used to only get 128Kbps. I noticed a large drop, but it never went below about 1500 files. I just want to be sure my conclusion about needing to use more bandwidth is correct before I tell my boss about it. I have included a graph of the data showing my stats from yesterday afternoon and last night. DFS Backlog Graph

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  • Downloads speed starts ok but after a few seconds they go down to 10kbps?

    - by peterg
    Since yesterday any file I try to download from any host start downloading ok (at 1mbps) but after a few seconds the speed start to decrease down to 10kbps. I use a mobile modem (huawei) and I connect to a wcdma network. What could be happening? I use kaspersky, and I checked the Network Monitor and I don't see any weird process using bandwidth. What other tests can I run? Recommend me some app to monitor the traffic to see if I have some malware or see where my bandwidth goes.

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  • How is it possible for SSD's drives to have such a good latency?

    - by tigrou
    First time i read some information about SSD's, i was surprised to learn they internally use NAND flash chips. This kind of memory is generally slow (low bandwidth) and have high latency while SSD's are just the opposite. But here is how it works : SSD drives increase their bandwidth by using several NAND flash chips in parallel. In other words, they do some data striping (aka RAID0) across several chips (done by the controller). What i don't understand is how SSD's drives have such a low latency, whereas they are using NAND chips? (or at least lot better than what a typical single NAND chip would do) EDIT: I think under-estimate NAND chip capabilities. USB drives, while powered by NAND's are mostly limited by USB protocol (which have a pretty high latency) and the USB controller. That explain their poor performance in some cases.

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  • How SSD's drives reduce their latency?

    - by tigrou
    First time i read some information about SSD's, i was surprised to learn they internally use NAND flash chips. This kind of memory is generally slow (low bandwidth) and have high latency while SSD's are just the opposite. But here is how it works : SSD drives increase their bandwidth by using several NAND flash chips in parallel. In other words, they do some data striping (aka RAID0) across several chips (done by the controller). What i don't understand is how SSD's drives managed to reduce latency? (or at least lot better than what a single NAND chip without any controller can do)

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  • AMD 24 core server memory bandwidth

    - by ntherning
    I need some help to determine whether the memory bandwidth I'm seeing under Linux on my server is normal or not. Here's the server spec: HP ProLiant DL165 G7 2x AMD Opteron 6164 HE 12-Core 40 GB RAM (10 x 4GB DDR1333) Debian 6.0 Using mbw on this server I get the following numbers: foo1:~# mbw -n 3 1024 Long uses 8 bytes. Allocating 2*134217728 elements = 2147483648 bytes of memory. Using 262144 bytes as blocks for memcpy block copy test. Getting down to business... Doing 3 runs per test. 0 Method: MEMCPY Elapsed: 0.58047 MiB: 1024.00000 Copy: 1764.082 MiB/s 1 Method: MEMCPY Elapsed: 0.58012 MiB: 1024.00000 Copy: 1765.152 MiB/s 2 Method: MEMCPY Elapsed: 0.58010 MiB: 1024.00000 Copy: 1765.201 MiB/s AVG Method: MEMCPY Elapsed: 0.58023 MiB: 1024.00000 Copy: 1764.811 MiB/s 0 Method: DUMB Elapsed: 0.36174 MiB: 1024.00000 Copy: 2830.778 MiB/s 1 Method: DUMB Elapsed: 0.35869 MiB: 1024.00000 Copy: 2854.817 MiB/s 2 Method: DUMB Elapsed: 0.35848 MiB: 1024.00000 Copy: 2856.481 MiB/s AVG Method: DUMB Elapsed: 0.35964 MiB: 1024.00000 Copy: 2847.310 MiB/s 0 Method: MCBLOCK Elapsed: 0.23546 MiB: 1024.00000 Copy: 4348.860 MiB/s 1 Method: MCBLOCK Elapsed: 0.23544 MiB: 1024.00000 Copy: 4349.230 MiB/s 2 Method: MCBLOCK Elapsed: 0.23544 MiB: 1024.00000 Copy: 4349.359 MiB/s AVG Method: MCBLOCK Elapsed: 0.23545 MiB: 1024.00000 Copy: 4349.149 MiB/s On one of my other servers (based on Intel Xeon E3-1270): foo2:~# mbw -n 3 1024 Long uses 8 bytes. Allocating 2*134217728 elements = 2147483648 bytes of memory. Using 262144 bytes as blocks for memcpy block copy test. Getting down to business... Doing 3 runs per test. 0 Method: MEMCPY Elapsed: 0.18960 MiB: 1024.00000 Copy: 5400.901 MiB/s 1 Method: MEMCPY Elapsed: 0.18922 MiB: 1024.00000 Copy: 5411.690 MiB/s 2 Method: MEMCPY Elapsed: 0.18944 MiB: 1024.00000 Copy: 5405.491 MiB/s AVG Method: MEMCPY Elapsed: 0.18942 MiB: 1024.00000 Copy: 5406.024 MiB/s 0 Method: DUMB Elapsed: 0.14838 MiB: 1024.00000 Copy: 6901.200 MiB/s 1 Method: DUMB Elapsed: 0.14818 MiB: 1024.00000 Copy: 6910.561 MiB/s 2 Method: DUMB Elapsed: 0.14820 MiB: 1024.00000 Copy: 6909.628 MiB/s AVG Method: DUMB Elapsed: 0.14825 MiB: 1024.00000 Copy: 6907.127 MiB/s 0 Method: MCBLOCK Elapsed: 0.04362 MiB: 1024.00000 Copy: 23477.623 MiB/s 1 Method: MCBLOCK Elapsed: 0.04262 MiB: 1024.00000 Copy: 24025.151 MiB/s 2 Method: MCBLOCK Elapsed: 0.04258 MiB: 1024.00000 Copy: 24048.849 MiB/s AVG Method: MCBLOCK Elapsed: 0.04294 MiB: 1024.00000 Copy: 23847.599 MiB/s For reference here's what I get on my Intel based laptop: laptop:~$ mbw -n 3 1024 Long uses 8 bytes. Allocating 2*134217728 elements = 2147483648 bytes of memory. Using 262144 bytes as blocks for memcpy block copy test. Getting down to business... Doing 3 runs per test. 0 Method: MEMCPY Elapsed: 0.40566 MiB: 1024.00000 Copy: 2524.269 MiB/s 1 Method: MEMCPY Elapsed: 0.38458 MiB: 1024.00000 Copy: 2662.638 MiB/s 2 Method: MEMCPY Elapsed: 0.38876 MiB: 1024.00000 Copy: 2634.043 MiB/s AVG Method: MEMCPY Elapsed: 0.39300 MiB: 1024.00000 Copy: 2605.600 MiB/s 0 Method: DUMB Elapsed: 0.30707 MiB: 1024.00000 Copy: 3334.745 MiB/s 1 Method: DUMB Elapsed: 0.30425 MiB: 1024.00000 Copy: 3365.653 MiB/s 2 Method: DUMB Elapsed: 0.30342 MiB: 1024.00000 Copy: 3374.849 MiB/s AVG Method: DUMB Elapsed: 0.30491 MiB: 1024.00000 Copy: 3358.328 MiB/s 0 Method: MCBLOCK Elapsed: 0.07875 MiB: 1024.00000 Copy: 13003.670 MiB/s 1 Method: MCBLOCK Elapsed: 0.08374 MiB: 1024.00000 Copy: 12228.034 MiB/s 2 Method: MCBLOCK Elapsed: 0.07635 MiB: 1024.00000 Copy: 13411.216 MiB/s AVG Method: MCBLOCK Elapsed: 0.07961 MiB: 1024.00000 Copy: 12862.006 MiB/s So according to mbw my laptop is 3 times faster than the server!!! Please help me explain this. I've also tried to mount a ram disk and use dd to benchmark it and I get similar differences so I don't think mbw is to blame. I've checked the BIOS settings and the memory seem to be running at full speed. According to the hosting company the modules are all OK. Could this have something to do with NUMA? It seems like Node Interleaving is disabled on this server. Will enabling it (thus turning off NUMA) make a difference? foo1:~# numactl --hardware available: 4 nodes (0-3) node 0 cpus: 0 1 2 3 4 5 node 0 size: 8190 MB node 0 free: 7898 MB node 1 cpus: 6 7 8 9 10 11 node 1 size: 12288 MB node 1 free: 12073 MB node 2 cpus: 18 19 20 21 22 23 node 2 size: 12288 MB node 2 free: 12034 MB node 3 cpus: 12 13 14 15 16 17 node 3 size: 8192 MB node 3 free: 8032 MB node distances: node 0 1 2 3 0: 10 20 20 20 1: 20 10 20 20 2: 20 20 10 20 3: 20 20 20 10

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  • Does this prove a network bandwidth bottleneck?

    - by Yuji Tomita
    I've incorrectly assumed that my internal AB testing means my server can handle 1k concurrency @3k hits per second. My theory at at the moment is that the network is the bottleneck. The server can't send enough data fast enough. External testing from blitz.io at 1k concurrency shows my hits/s capping off at 180, with pages taking longer and longer to respond as the server is only able to return 180 per second. I've served a blank file from nginx and benched it: it scales 1:1 with concurrency. Now to rule out IO / memcached bottlenecks (nginx normally pulls from memcached), I serve up a static version of the cached page from the filesystem. The results are very similar to my original test; I'm capped at around 180 RPS. Splitting the HTML page in half gives me double the RPS, so it's definitely limited by the size of the page. If I internally ApacheBench from the local server, I get consistent results of around 4k RPS on both the Full Page and the Half Page, at high transfer rates. Transfer rate: 62586.14 [Kbytes/sec] received If I AB from an external server, I get around 180RPS - same as the blitz.io results. How do I know it's not intentional throttling? If I benchmark from multiple external servers, all results become poor which leads me to believe the problem is in MY servers outbound traffic, not a download speed issue with my benchmarking servers / blitz.io. So I'm back to my conclusion that my server can't send data fast enough. Am I right? Are there other ways to interpret this data? Is the solution/optimization to set up multiple servers + load balancing that can each serve 180 hits per second? I'm quite new to server optimization, so I'd appreciate any confirmation interpreting this data. Outbound traffic Here's more information about the outbound bandwidth: The network graph shows a maximum output of 16 Mb/s: 16 megabits per second. Doesn't sound like much at all. Due to a suggestion about throttling, I looked into this and found that linode has a 50mbps cap (which I'm not even close to hitting, apparently). I had it raised to 100mbps. Since linode caps my traffic, and I'm not even hitting it, does this mean that my server should indeed be capable of outputting up to 100mbps but is limited by some other internal bottleneck? I just don't understand how networks at this large of a scale work; can they literally send data as fast as they can read from the HDD? Is the network pipe that big? In conclusion 1: Based on the above, I'm thinking I can definitely raise my 180RPS by adding an nginx load balancer on top of a multi nginx server setup at exactly 180RPS per server behind the LB. 2: If linode has a 50/100mbit limit that I'm not hitting at all, there must be something I can do to hit that limit with my single server setup. If I can read / transmit data fast enough locally, and linode even bothers to have a 50mbit/100mbit cap, there must be an internal bottleneck that's not allowing me to hit those caps that I'm not sure how to detect. Correct? I realize the question is huge and vague now, but I'm not sure how to condense it. Any input is appreciated on any conclusion I've made.

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  • Measuring execution time of a system call in C++

    - by jm1234567890
    I have found some code on measuring execution time here http://www.dreamincode.net/forums/index.php?showtopic=24685 However, it does not seem to work for system calls. I imagine this is because the execution jumps out of the current process. clock_t begin=clock(); system(something); clock_t end=clock(); cout<<"Execution time: "<<diffclock(end,begin)<<" s."<<endl; Then double diffclock(clock_t clock1,clock_t clock2) { double diffticks=clock1-clock2; double diffms=(diffticks)/(CLOCKS_PER_SEC); return diffms; } However this always returns 0 seconds... Is there another method that will work? Also, this is in Linux. Thanks!

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  • Problem measuring N times the execution time of a code block

    - by Nazgulled
    EDIT: I just found my problem after writing this long post explaining every little detail... If someone can give me a good answer on what I'm doing wrong and how can I get the execution time in seconds (using a float with 5 decimal places or so), I'll mark that as accepted. Hint: The problem was on how I interpreted the clock_getttime() man page. Hi, Let's say I have a function named myOperation that I need to measure the execution time of. To measure it, I'm using clock_gettime() as it was recommend here in one of the comments. My teacher recommends us to measure it N times so we can get an average, standard deviation and median for the final report. He also recommends us to execute myOperation M times instead of just one. If myOperation is a very fast operation, measuring it M times allow us to get a sense of the "real time" it takes; cause the clock being used might not have the required precision to measure such operation. So, execution myOperation only one time or M times really depends if the operation itself takes long enough for the clock precision we are using. I'm having trouble dealing with that M times execution. Increasing M decreases (a lot) the final average value. Which doesn't make sense to me. It's like this, on average you take 3 to 5 seconds to travel from point A to B. But then you go from A to B and back to A 5 times (which makes it 10 times, cause A to B is the same as B to A) and you measure that. Than you divide by 10, the average you get is supposed to be the same average you take traveling from point A to B, which is 3 to 5 seconds. This is what I want my code to do, but it's not working. If I keep increasing the number of times I go from A to B and back A, the average will be lower and lower each time, it makes no sense to me. Enough theory, here's my code: #include <stdio.h> #include <time.h> #define MEASUREMENTS 1 #define OPERATIONS 1 typedef struct timespec TimeClock; TimeClock diffTimeClock(TimeClock start, TimeClock end) { TimeClock aux; if((end.tv_nsec - start.tv_nsec) < 0) { aux.tv_sec = end.tv_sec - start.tv_sec - 1; aux.tv_nsec = 1E9 + end.tv_nsec - start.tv_nsec; } else { aux.tv_sec = end.tv_sec - start.tv_sec; aux.tv_nsec = end.tv_nsec - start.tv_nsec; } return aux; } int main(void) { TimeClock sTime, eTime, dTime; int i, j; for(i = 0; i < MEASUREMENTS; i++) { printf(" » MEASURE %02d\n", i+1); clock_gettime(CLOCK_REALTIME, &sTime); for(j = 0; j < OPERATIONS; j++) { myOperation(); } clock_gettime(CLOCK_REALTIME, &eTime); dTime = diffTimeClock(sTime, eTime); printf(" - NSEC (TOTAL): %ld\n", dTime.tv_nsec); printf(" - NSEC (OP): %ld\n\n", dTime.tv_nsec / OPERATIONS); } return 0; } Notes: The above diffTimeClock function is from this blog post. I replaced my real operation with myOperation() because it doesn't make any sense to post my real functions as I would have to post long blocks of code, you can easily code a myOperation() with whatever you like to compile the code if you wish. As you can see, OPERATIONS = 1 and the results are: » MEASURE 01 - NSEC (TOTAL): 27456580 - NSEC (OP): 27456580 For OPERATIONS = 100 the results are: » MEASURE 01 - NSEC (TOTAL): 218929736 - NSEC (OP): 2189297 For OPERATIONS = 1000 the results are: » MEASURE 01 - NSEC (TOTAL): 862834890 - NSEC (OP): 862834 For OPERATIONS = 10000 the results are: » MEASURE 01 - NSEC (TOTAL): 574133641 - NSEC (OP): 57413 Now, I'm not a math wiz, far from it actually, but this doesn't make any sense to me whatsoever. I've already talked about this with a friend that's on this project with me and he also can't understand the differences. I don't understand why the value is getting lower and lower when I increase OPERATIONS. The operation itself should take the same time (on average of course, not the exact same time), no matter how many times I execute it. You could tell me that that actually depends on the operation itself, the data being read and that some data could already be in the cache and bla bla, but I don't think that's the problem. In my case, myOperation is reading 5000 lines of text from an CSV file, separating the values by ; and inserting those values into a data structure. For each iteration, I'm destroying the data structure and initializing it again. Now that I think of it, I also that think that there's a problem measuring time with clock_gettime(), maybe I'm not using it right. I mean, look at the last example, where OPERATIONS = 10000. The total time it took was 574133641ns, which would be roughly 0,5s; that's impossible, it took a couple of minutes as I couldn't stand looking at the screen waiting and went to eat something.

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