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  • Project Management, Developer being project managers manager

    - by marabutt
    I am in the planning stages of a project and am looking to hire a project manager. I want be doing some coding and keeping an eye on all parts of the project but feel a project manager will get better results than I could. I can project manage the project and not code and hire another coder or code myself and hire a project manager. I am worried that the project manager will fell impeded by having the project owner as part of the development team. If I run the project, the team might fall apart causing the project to fail. To stick within budget, I have to be involved in one capacity or another. Does anyone have experience with this situation or suggestions?

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  • Time management and self improvement

    - by Filip
    Hi, I hope I can open a discussion on this topic as this is not a specific problem. It's a topic I hope to get some ideas on how people in similar situation as mine manage their time. OK, I'm a single developer on a software project for the last 6-8 months. The project I'm working on uses several technologies, mainly .net stuff: WPF, WF, NHibernate, WCF, MySql and other third party SDKs relevant for the project nature. My experience and knowledge vary, for example I have a lot of experience in WPF but much less in WCF. I work full time on the project and im curios on how other programmers which need to multi task in many areas manage their time. I'm a very applied type of person and prefer to code instead of doing research. I feel that doing research "might" slow down the progress of the project while I recognize that research and learning more in areas which I'm not so strong will ultimately make me more productive. How would you split up your daily time in productive coding time and time to and experiment, read blogs, go through tutorials etc. I would say that Im coding about 90%+ of my day and devoting some but very little time in research and acquiring new knowledge.

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  • Time management and self improvement

    - by Filip
    I hope I can open a discussion on this topic as this is not a specific problem. It's a topic I hope to get some ideas on how people in similar situation as mine manage their time. OK, I'm a single developer on a software project for the last 6-8 months. The project I'm working on uses several technologies, mainly .net stuff: WPF, WF, NHibernate, WCF, MySql and other third party SDKs relevant for the project nature. My experience and knowledge vary, for example I have a lot of experience in WPF but much less in WCF. I work full time on the project and im curios on how other programmers which need to multi task in many areas manage their time. I'm a very applied type of person and prefer to code instead of doing research. I feel that doing research "might" slow down the progress of the project while I recognize that research and learning more in areas which I'm not so strong will ultimately make me more productive. How would you split up your daily time in productive coding time and time to and experiment, read blogs, go through tutorials etc. I would say that Im coding about 90%+ of my day and devoting some but very little time in research and acquiring new knowledge. Thanks for your replies. I think I will adopt a gradual transition to Dominics block parts. I kinda knew that coding was taking up way to much of my time but it feels good having a first version of the project completed and ready. With a few months of focused hard work behind me I hope to get more time to experiment and expand my knowlegde. Now I only hope my boss will cut me some slack and stop pressuring me for features...

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  • Suggestions on bug lifecycle and release management

    - by Andrew Edgecombe
    Our group is currently analysing our procedures for managing formal software releases and integrating with a bug lifecycle. What bug lifecycle model do you use? And why? For example assume a that formal releases are generated for QA once per week. At what point do you mark bugs as resolved? When the developer has committed their changes? When the changes have been reviewed and merged into the release branch? When the formal release candidate has been created? And what process, or features of your bug tracking sofware, do you use for tracking this? Are there any tips/suggestions/recommendations that you can share?

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  • release management system - architectural question

    - by Sonic Soul
    Every place i've worked created their own release process, and all of them worked pretty well, however it took pretty good effort (and often a dedicated team) to manage releases. I am currently at a new place, and about to design such a system, however this time the team is very lean and we won't have dedicated resources to releasing. It will be up to development manager until the system is proofed enough for other developers to use. we're using Subversion as code repository, Team City as the build server, Jira issue tracker, Oracle db. I was thinking about writing a basic workflow app, that will let developers create a new manifest which will specify the following items. release details (who, jira issues etc) workflow step (dev, test, uat, prod approved, prod released) source files that last item is where it can get hairy. especially with database scripts. Figured I'd ask if there is a good pattern, or off the shelf product that could help with the database part, or perhaps the whole process. I briefly tested Red Gate Oracle deployment tool, but it didn't work out as well as I had hoped (from 1 day of testing at least) Questions: I think I could get around releasing of our code with something like Octopus Deploy straight from Team City. I am not clear however, how I could create a simple database deployment part, that will track which version of which script (from subversion) has been deployed where. Is there already some utility I could utilize for navigating subversion to choose which scripts should be released, instead of writing one from scratch. I'd just need it to produce some manifest of paths + versions.

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  • Grid Infrastructure Management Repository (GIMR) database now mandatory in Oracle GI 12.1.0.2

    - by Mike Dietrich
    During the installation of Oracle Grid Infrastructure 12.1.0.1 you've had the following option to choose YES/NO to install the Grid Infrastructure Management Repository (GIMR) database MGMTDB: With Oracle Grid Infrastructure 12.1.0.2 this choice has become obsolete and the above screen does not appear anymore. The GIMR database has become mandatory.  What gets stored in the GIMR? See the documentation here See the changes in Oracle Clusterware 12.1.0.2 here: Automatic Installation of Grid Infrastructure Management Repository The Grid Infrastructure Management Repository is automatically installed with Oracle Grid Infrastructure 12c release 1 (12.1.0.2). The Grid Infrastructure Management Repository enables such features as Cluster Health Monitor, Oracle Database QoS Management, and Rapid Home Provisioning, and provides a historical metric repository that simplifies viewing of past performance and diagnosis of issues. This capability is fully integrated into Oracle Enterprise Manager Cloud Control for seamless management. Furthermore what the doc doesn't say explicitly: The -MGMTDB has now become a single-tenant deployment having a CDB with one PDB This will allow the use of a Utility Cluster that can hold the CDB for a collection of GIMR PDBs When you've had already an Oracle 12.1.0.1 GIMR this database will be destroyed and recreated Preserving the CHM/OS data can be acchieved with OCULMON to dump it out into node view The data files associated with it will be created within the same disk group as OCR and VOTING  In a future release there may be an option offered to put in into a separate disk group Some important MOS Notes: MOS Note 1568402.1FAQ: 12c Grid Infrastructure Management Repository, states there's no supported procedure to enable Management Database once the GI stack is configured MOS Note 1589394.1How to Move GI Management Repository to Different Shared Storage(shows how to delete and recreate the MGMTDB) MOS Note 1631336.1Cannot delete Management Database (MGMTDB) in 12.1 -Mike

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  • Project Management - Asana / activeCollab / basecamp / alternative / none

    - by rickyduck
    I don't know whether this should be on programmers - I've been looking at the above three apps over the past few weeks just for myself and I'm in two minds. All three look good, are easy to use, and I came to this conclusion; Asana is the easiest to use ActiveCollab is the feature rich and easiest flow BaseCamp is the best UX / design But I didn't really find my workflow was any more quicker / efficient, in fact it was a bit slower and organized. Is there a realistic place for them in workflow - should programmers use them for themselves, or only when a project manager can take control of it?

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  • Oracle R12 Inventory Management New Features Wrap-Up

    - by [email protected]
    Webcast: Oracle R12 Inventory Management New FeaturesHeld March 31st, 2010 Oracle Inventory management is an integrated part of Oracle SCM (Supply Chain Management). In this session you will see a comprehensive look of changed feature in Oracle R12 Inventory Management. This session will highlight about the new features added and also explore there functionalities. This webinar recording will introduce you to the built-in features of Oracle R12 Inventory Management such as: OPM Inventory Convergence Multi-mode Inventory Management Material Traceability Fulfillment Optimization Extended Best Practices View Oracle R12 Inventory Management New Features Webinar Online, Click Here: http://www.iwarelogic.com/oracle-r12-inventory-management-new-features.htm

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  • OOW2012 Session: Identity Management and the Cloud

    - by Darin Pendergraft
    Cloud architecture and the agility and cost savings it provides are compelling reasons for companies to consider this alternative deployment option.  However, concerns about security keep customers from making the investment. If you are at Oracle Openworld 2012, please join us for a discussion about IDM and the Cloud - Wednesday,  October 3 @ 1:15 pm - 2:15 pm in Moscone West 3008. Mike Neuenschwander and Melody Liu from Oracle will host special guests John Houston from UPMC, Tim Patterson from CONAGRA Foods Inc., and John Hill from SaskTel as they discuss how customers are addressing security and identity issues in the cloud. Click the link for a full session description: session description

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  • The Basics of Project Management / Software Development

    - by Sam
    It suddenly struck me today that I have never developed any large application or worked with a team of programmers, and so am missing out a lot - both in terms of technical knowledge and the social-fun part of it. And I would like to rectify that - an idea is to start an open source group by training college students (for no charge) and developing some open source application with them. Please give me some basic advice on the whole process of how to (1) plan and (2) manage projects in a team. What new skill sets would you recommend? (I have read joel on software and 37 Signals, and got many insightful tips from them. But I'd like a little more technical knowledge ...) Background (freelancer, past 4+ years) - Computer engineer graphic / web designer online marketing moved on to programming in PHP, Perl, Python did Oracle DBA OCP training to understand DB's current self-assigned title - web application developer.

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  • Strict Pomodoro and other time management Chrome extensions

    - by kerry
    I have recently begun using the Pomodoro Technique to increase my productivity. However, I still find myself getting sucked in to the vortex of useless information that is the internet. With that in mind I began searching for a useful chrome extension to replace the Android Pomodoro app I have been using to manage my ‘doros. I even considered writing it myself. Luckily, I stumbled on one that had a similar featureset to what I was looking for. Strict Pomodoro is an excellent Chrome extension for practicing Pomodoro. Though lacking a few key features, such as the ability to set the duration of your pomodoros and breaks, it still has a key feature that helps me stay on task. It blocks time sucking websites. You can set filter lists and it will keep you from accessing them during a Pomodoro. Effectively reminding you to stay on task. Also, the author readily admits that it was quickly put together and new features may be added down the road. For now, it is still an excellent option. For those of you who do not practice Pomodoro but are trying to stay on task. The StayFocusd extension will effectively manage the amount of time you spend on useless (non-productive) sites. It also has a rich feature set that may be better for your work habits. OK, breaks over. Time to get back to work. 25 minutes at a time.

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  • Resource management question. Resource containing resource

    - by bobenko
    I have resource manager handling as usual resource loading, unloading etc. With resources such an images, mesh no problem. But what to do when I have resource containing other resource (for example spriteFont contains reference to sprite and letters description). Should that sprite be added to resource manager? Or my spriteFont must be the only owner of that resource? Any thoughts on this. Have you faced with such problem? Thanks in advance.

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  • Complex Release Vehicle Management

    - by Sharon
    I'm looking into improving our build and release system. We are a .Net/Windows shop, and I don't see any really good tools for Windows for generating the files that are to be dropped in patch or hotfix. We are currently using TFSBuild 2010 with Windows Workflows for our continuous integration builds as well as our daily full build which includes an Installshield package for deployment. What is a good way of generating the list of files to be included in a "patch" style release, where one does not redistribute all the files, but only those necessary to accomplish the necessary changes? Are there any open source tools that work well for this, or do teams usually roll their own? I have considered using Beyond Compare but I would prefer something open source. The file "patch" creation must be 100% automatable. Which release vehicles really ought to be patch style? And which releases should replace all system files related to our application? Assume we have a very large amount of resources necessary to maintain. Is there any established material that is trusted within the industry for strategies about this? I realize it is different for "enterprise" rather than with typical websites. I am looking more for "enterprise" strategies due to our product distribution style. tl;dr Looking for info on how to ship more reliable packages?

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • New study shows supply chain cost management increased from 6.0% to 6.9%

    - by John Murphy
    A global survey of supply chain managers indicates that aggressively managing costs and creating a flexible supply chain are major factors for businesses in successfully growing market share as the economy rebounds. Results also show supply chain managers are investing in systems and developing partnerships that enable greater visibility with their supply chain partners. http://www.mhia.org/news/industry/11429/flexible-supply-chains-drive-growth-in-revenue-and-profit

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  • Digital Audio Output light on on MacBook Pro

    - by Emerson Hsieh
    I don't know if this problem happened when I installed Ubuntu before. Recently I noticed that when I boot Ubuntu, the Digital Audio Output light automatically switches on. Digital Audio Output light on means "Something wrong in the headphone port". Although my headphone is working in Ubuntu. I've heard that the headphone contains some magical "switch" that will fix the light problem. So I poked the headphone port with chopsticks, pens, paper clips, even my finger, and the Digital Audio Output light still stays on. I don't have this problem in OSX. How do I switch the light off?

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  • Google I/O 2012 - Monetizing Digital Goods with Google Wallet

    Google I/O 2012 - Monetizing Digital Goods with Google Wallet Joel Leitch, Dan Zink, Pali Bhat Whether you're a game developer selling virtual goods or currencies, or a media developer selling news content, videos, music or any other premium digital media, having an simple way to process payments from your customers is important. In this session, we will walk through an explanation of Google Wallet for digital goods, the new features, and the improved pricing model for developers. In addition, Kabam will share their experience with Google Wallet and best practices for integration. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 307 13 ratings Time: 44:31 More in Science & Technology

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  • Analog and digital audio output at the same time

    - by wim
    My speakers use a digital input, but my headphones use an analog input. I have them both plugged in, and when I want to use the headphones I just turn off the speakers and switch on the headphones. I know that simultaneous output on digital and analog is supported by the hardware, because it worked fine in Windows XP. But on Ubuntu, I seem to only get one at a time, depending on which setting is selected in the combo box located at System -> Preferences -> Sound -> Hardware. How can I get simultaneous analog and digital output without having to switch the profile every time? I'm on Ubuntu 11.04 and it's an HDA Intel chip.

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  • 7-Eleven Improves the Digital Guest Experience With 10-Minute Application Provisioning

    - by MichaelM-Oracle
    By Vishal Mehra - Director, Cloud Computing, Oracle Consulting Making the Cloud Journey Matter There’s much more to cloud computing than cutting costs and closing data centers. In fact, cloud computing is fast becoming the engine for innovation and productivity in the digital age. Oracle Consulting Services contributes to our customers’ cloud journey by accelerating application provisioning and rapidly deploying enterprise solutions. By blending flexibility with standardization, our Middleware as a Service (MWaaS) offering is ensuring the success of many cloud initiatives. 10-Minute Application Provisioning Times at 7-Eleven As a case in point, 7-Eleven recently highlighted the scope, scale, and results of a cloud-powered environment. The world’s largest convenience store chain is rolling out a Digital Guest Experience (DGE) program across 8,500 stores in the U.S. and Canada. Everyday, 7-Eleven connects with tens of millions of customers through point-of-sale terminals, web sites, and mobile apps. Promoting customer loyalty, targeting promotions, downloading digital coupons, and accepting digital payments are all part of the roadmap for a comprehensive and rewarding customer experience. And what about the time required for deploying successive versions of this mission-critical solution? Ron Clanton, 7-Eleven's DGE Program Manager, Information Technology reported at Oracle Open World, " We are now able to provision new environments in less than 10 minutes. This includes the complete SOA Suite on Exalogic, and Enterprise Manager managing both the SOA Suite, Exalogic, and our Exadata databases ." OCS understands the complex nature of innovative solutions and has processes and expertise to help clients like 7-Eleven rapidly develop technology that enhances the customer experience with little more than the click of a button. OCS understood that the 7-Eleven roadmap required careful planning, agile development, and a cloud-capable environment to move fast and perform at enterprise scale. Business Agility Today’s business-savvy technology leaders face competing priorities as they confront the digital disruptions of the mobile revolution and next-generation enterprise applications. To support an innovation agenda, IT is required to balance competing priorities between development and operations groups. Standardization and consolidation of computing resources are the keys to success. With our operational and technical expertise promoting business agility, Oracle Consulting's deep Middleware as a Service experience can make a significant difference to our clients by empowering enterprise IT organizations with the computing environment they seek to keep up with the pace of change that digitally driven business units expect. Depending on the needs of the organization, this environment runs within a private, public, or hybrid cloud infrastructure. Through on-demand access to a shared pool of configurable computing resources, IT delivers the standard tools and methods for developing, integrating, deploying, and scaling next-generation applications. Gold profiles of predefined configurations eliminate the version mismatches among databases, application servers, and SOA suite components, delivered both by Oracle and other enterprise ISVs. These computing resources are well defined in business terms, enabling users to select what they need from a service catalog. Striking the Balance between Development and Operations As a result, development groups have the flexibility to choose among a menu of available services with descriptions of standard business functions, service level guarantees, and costs. Faced with the consumerization of enterprise IT, they can deliver the innovative customer experiences that seamlessly integrate with underlying enterprise applications and services. This cloud-powered development and testing environment accelerates release cycles to ensure agile development and rapid deployments. At the same time, the operations group is relying on certified stacks and frameworks, tuned to predefined environments and patterns. Operators can maintain a high level of security, and continue best practices for applications/systems monitoring and management. Moreover, faced with the challenges of delivering on service level agreements (SLAs) with the business units, operators can ensure performance, scalability, and reliability of the infrastructure. The elasticity of a cloud-computing environment – the ability to rapidly add virtual machines and storage in response to computing demands -- makes a difference for hardware utilization and efficiency. Contending with Continuous Change What does it take to succeed on the promise of the cloud? As the engine for innovation and productivity in the digital age, IT must face not only the technical transformations but also the organizational challenges of the cloud. Standardizing key technologies, resources, and services through cloud computing is only one part of the cloud journey. Managing relationships among multiple department and projects over time – developing the management, governance, and monitoring capabilities within IT – is an often unmentioned but all too important second part. In fact, IT must have the organizational agility to contend with continuous change. This is where a skilled consulting services partner can play a pivotal role as a trusted advisor in the successful adoption of cloud solutions. With a lifecycle services approach to delivering innovative business solutions, Oracle Consulting Services has expertise and a portfolio of services to help enterprise customers succeed on their cloud journeys as well as other converging mega trends .

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  • Project Management Techniques (high level)

    - by Sam J
    Our software dev team is currently using kanban for our development lifecycles, and, from the reasonably short experience of a few months, I think it's going quite well (certainly compared to a few months ago when we didn't really have a methodology). Our team, however, is directed to do work defined by project managers (not software project managers, just general business), and they're using the PMBOK methodology. Question is, how does a traditional methodology like PMBOK, Prince2 etc fit with a lean software development methodology like kanban or scrum? Is it just wasting everyone's time as all the requirements are effectively drawn up to start with (although inevitably changed along the way)?

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  • Master Data Management

    - by Logicalj
    I am looking for a very flexible, easy to integrate and dynamic application with as many features as possible for Master Data Management. As Master Data Management is used to Manage Operational Data, Analytical Data and Master Data so, I want guidance about "What is exactly expected from Master Data Management and What are the Basic and Challenging Scenarios to be covered or resolved in Master Data Management". Please guide me with all the possible aspects of Master Data Management like Data Cleansing, Data Management and Start Data Analyzing, etc.

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  • PayPal - Account management

    - by Tom
    I'm running an app that gets small donations (Micro payments up to ~11 USD) and also I'm doing some freelancing where I get some higher payments over PayPal too. (~900 USD a month) Is it possible to have 2 accounts on PayPal? (I'm asking because if someone send me money for my freelancing, they get the contact information from the app - Like [email protected] instead of [email protected] ) Thanks.

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  • Programming for Digital frames

    - by spartan2417
    A project has recently come to my attention but i have no idea where to start or even if its possible. The idea revolves around programming a clock that is displayed inside a digital photo frame. The user would then be able to put different pictures corresponding to different times inside a usb pen for example, which would load as soon as you put the usb in. The project itself would be a really neat project - if it was just on a computer. I have no idea if what im talking about it even possible on a digital photo frame and if it is what language? Anyone who has any input at all would be great. My current idea is to maybe have a small device at the back, SSD, that runs the program through a screen, completely by passing standard digital photo frames, again though i dont know how to begin with this. And yes ive tried google (although it helps to know what to google).

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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