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  • 64-bit Hardware Virtualization on VirtualBox

    - by Cat
    I am trying to set up a SQL Server practice lab using VirtualBox and a trial copy of Windows Server 2K8 R2 in ISO format. I received an error message that states my processor does not support 64-bit hardware virtualization. Although I "Enabled" Intel ardware virtualization in the BIOS that still doesn't work. According to the Intel website, the processor does support VT-x, however the accelerated tab in VirtualBox is greyed out and no references to VT-x are mentioned in the settings options available to me. Any ideas on how I can get around this? I checked around ServerFault and couldn't find anything but if I missed an applicable post a link is great too. Specs below - if additional information is needed please comment and I will provide. Thanks in advance. VirtualBox version - 4.1.18 Hardware - Lenovo B570 1068-A3U i3-2310M

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  • Hardware needed for 2000 users? [closed]

    - by Trcx
    I have school assignment that is fairly well defined, requiring us to come up with a plan for an environment serving dynamic web applications to 2000 users, and should be able to scale up to six thousand. I have done plenty of research as far as load balancing, redundancy, UPSs, etc, but am having a hard time figuring out how much hardware is actually needed in the way of physical servers, ram, processing power, etc. The assignment states that the server will have a lot of dynamic code, email, and a database are required, all utilizing the appropriate microsoft service (MS SQL, Exchange, IIS). I already plan on splitting them out on to separate servers, but can't even fathom the hardware requirements of something that large scale. Could someone with experience weight in on this, or point me two some good articles?

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  • Collision Detection with SAT: False Collision for Diagonal Movement Towards Vertical Tile-Walls?

    - by Macks
    Edit: Problem solved! Big thanks to Jonathan who pointed me in the right direction. Sean describes the method I used in a different thread. Also big thanks to him! :) Here is how I solved my problem: If a collision is registered by my SAT-method, only fire the collision-event on my character if there are no neighbouring solid tiles in the direction of the returned minimum translation vector. I'm developing my first tile-based 2D-game with Javascript. To learn the basics, I decided to write my own "game engine". I have successfully implemented collision detection using the separating axis theorem, but I've run into a problem that I can't quite wrap my head around. If I press the [up] and [left] arrow-keys simultaneously, my character moves diagonally towards the upper left. If he hits a horizontal wall, he'll just keep moving in x-direction. The same goes for [up] and [left] as well as downward-diagonal movements, it works as intended: http://i.stack.imgur.com/aiZjI.png Diagonal movement works fine for horizontal walls, for both left and right-movement However: this does not work for vertical walls. Instead of keeping movement in y-direction, he'll just stop as soon as he "enters" a new tile on the y-axis. So for some reason SAT thinks my character is colliding vertically with tiles from vertical walls: http://i.stack.imgur.com/XBEKR.png My character stops because he thinks that he is colliding vertically with tiles from the wall on the right. This only occurs, when: Moving into top-right direction towards the right wall Moving into top-left direction towards the left wall Bottom-right and bottom-left movement work: the character keeps moving in y-direction as intended. Is this inherited from the way SAT works or is there a problem with my implementation? What can I do to solve my problem? Oh yeah, my character is displayed as a circle but he's actually a rectangular polygon for the collision detection. Thank you very much for your help.

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  • How to avoid tons of `instanceof` in collision detection?

    - by Prog
    Consider a simple game with 4 kinds of entities: Robots, Dogs, Missiles, Walls. Here's a simple collision-detection mechanism in psuedocode: (I know, O(n^2). Irrelevant for this question). for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Dog) entityB.die(); if(entityA instanceof Robot && entityB instanceof Missile){ entityA.die(); entityB.die(); } if(entityA instanceof Missile && entityB instanceof Wall) entityB.die(); // .. and so on } } } Obviously this is very ugly, and will get bigger and harder to maintain the more entities there are, and the more conditions there are. One option to make this better is to have separate lists for each kind of entity. For example a Robots list, a Dogs list etc. And than check for collisions of all Robots with Dogs, and all Dogs with Walls, etc. This is better, but I still don't think it's good. So my question is: The collision detection system spotted a collision. Now what? What is the common way to react to the collision? Should the system notify the entity itself that it collided with something, and have it decide for itself how to react? E.g. entityA.reactToCollision(entityB). Or is there some other solution?

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  • Do I need to match hardware on a Mac to my PC to get the same user experience?

    - by Darth
    I've been playing around with the thought of moving from a PC to a Mac. if you don't want to read this, skip to the "upgrade options" My current setup Most of my time I spent moving back and forth between Linux and Windows. During the last upgrade to Vista, I got myself pc with Core 2 Quad, 8GB of RAM and GeForce 9800GTX+. Currently I'm running dual boot between Ubuntu 10.04 and Windows Vista x64. Most of my work, around 80%, I can do on Ubuntu, which is mostly Ruby/Java programming. If that was all I needed, Ubuntu would be really great. However, I also do quite a lot of Photography and Design, which forces me to use Adobe software (not only Photoshop). I also work with Wacom Intuos4 tablet, which doesn't really have great support on Linux machines. I've tried virtualization both ways (Linux in Win and Win in Linux), but neither was anywhere near satisfying. These are those of many many reasons I want to move to OS X. Upgrade options This is how I see my upgrade options: Mac Mini - cheapest solution, but worst performance iMac - more expensive, better performing with second LCD for free Mac Pro - could match my current PC performance, currently outside of the price range When I compare the Mac hardware vs my current PC, it will be always worse, unless I decide to pump in a lot of money. The question that comes to my head, do I need to match my current PC hardware to get the same user experience with a Mac? If I look at it from the Vista point of view, 2GB RAM is as low as it gets, 4GB is usable ... and the 8GB runs very smoothly. PC HW != Mac HW? If I bought the Mac Mini for roughly the same price I paid for my PC (Core 2 Quad with 8GB RAM), I'd get Core 2 Duo with 4GB RAM. But I don't want to run Vista on it, so I can't compare the hardware directly. Say that I want to do the same things on the Mac Mini as I do on my PC, eg. open up 50 tabs in Google Chrome and start working with a large PSD in Photoshop (couple hundred MB), would running on Mac OS X compensate for the lower hardware performance? My point is, that if I'm about to upgrade, I wouldn't like to upgrade to hardware that runs a lot slower. Good analogy for this is Vista vs Ubuntu, where you can run Ubuntu smoothly on a low end laptop, but in Vista, you'd be happy to open a browser. Does the same principle apply to OS X?

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  • Language-independent sources on collision detection

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on collision detection? I'd prefer it if kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on collision detection'?

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  • Language-independent sources on 2D collision detection [on hold]

    - by Phazyck
    While making a Pong clone with a friend, we had to implement some 2D collision detection. For research purposes, my friend dug up a book called "AdvancED Game Design with Flash" by Rex Van Der Spuy. This book was clearly targeted at implementing 2D collision detection in ActionScript, and I also have some problems with how the concepts are presented, e.g. presenting one method as better than another, without explaining that decision. Can anyone recommend some good material on 2D collision detection? I'd prefer it if it kept the implementation details as language-independent as possible, e.g. by implementing the concepts in pseudo-code. Language-specific materials are not completely unwelcome though, though I'd prefer those to be in either Java, C#, F# or Python or similar languages, as those are the ones I'm most familiar with. :-) Lastly, is there perhaps widely known and used book on collision detection that most people should know about, like a 'the book on 2D collision detection'?

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  • Detection of battery status totally messed up

    - by Faabiioo
    I already posted this question in the Ubuntu forum and stackOverflow. I forward it here with the hope to find some different opinions about the problem. I have an Acer TravelMate 5730, which is 3 y.o., running Ubuntu 10.04 LTS. One year ago I changed the battery because the old one died. Since then, everything worked like a charm. A week ago I was using my laptop running on battery; it was charged up to 60%. Suddenly it shut down and for about 24h it was like the battery was totally broken: it didn't charge anymore and the 'upower --dump' said state: critical. I was kind of resigned to buy a new battery, when suddenly the orange light became green: battery was charged and actually working; strangely the battery indicator was stuck to 100%, even after 2 hours running. I tried again with 'upower --dump' or 'acpi -b' commands and it kept saying battery is discharging, though maintaining the percentage to 100%. Thus, battery working fine up to 3 hours, without any warning when it was almost empty, likely to result in a brute shut down. Today something different. the 'upower --dump' command says: ... present: yes rechargeable: yes state: fully-charged energy: 0 Wh energy-empty: 0 Wh energy-full: 65.12 Wh energy-full-design: 65.12 Wh energy-rate: 0 W voltage: 14.481 V percentage: 0% capacity: 100% technology: lithium-ion I tried to boot WinXP and the problem is pretty much the same, with the battery fully-charged, percentage equal to 0% and no way to fix it. While writing, the situation has changed again: present: yes rechargeable: yes state: charging energy: 0 Wh energy-empty: 0 Wh energy-full: 65.12 Wh energy-full-design: 65.12 Wh energy-rate: 0 W voltage: 14.474 V percentage: 0% capacity: 100% technology: lithium-ion ...charging, but it does not charge up. (Recall, the battery lasted 3 hours until yesterday!). So, the big question is: is it an hardware issue, like a dedicated internal circuit is broken? or maybe it is just the battery that must be changed. Or, rather, some BIOS problem that could be fixed in some way. I'd appreciate every help that can shed some light on this annoying problem thanks

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  • Recommended motherboard with hardware raid for Linux

    - by luison
    Hi. We want to setup an internal office server for testing jobs (LAMP), email and samba. Only about 5-10 users. We are also considering starting to virtualize, initially by a base Ubuntu Server with Xen or VMWare Open Source server. Our current system runs with a Linux Raid which has worked great but it's always been complicated to recover the boot sector when one the drives fail and therefore I would prefer using now a hardware raid instead, but ideally with some kind of software monitoring. For this reason and considering we don't want to spend a fortune a I would appreciate any comments on the following options. Motherboard with RAID with linux support... which could you recommend. Motherboard + Hardware Raid card... Adaptec does not seem to have great Linux suppport. 3Ware seems to have a tc soft controller which we've used on a hosting company, but hard to find here in Spain. HP Proliant type basic server, which? Dell Small Servers... any good for Linux? Thanks in advance for any feedback.

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  • VMWare Newbie - looking for hardware recommendations and help :) [closed]

    - by Dan
    I am looking for some hardware recommendations on an upcoming virtualization project. We are a small company (80 users - 25 in site 1, 55 in site 2) currently using Windows Server 2003 - no VM servers yet. Our AD is setup where site 1 is the root domain and site 2 is a subdomain/subnet - connected by T1 and VPN for failover. The current DC's also server as file servers, print servers, AntiVirus servers. Email is in the cloud. Additionally then in site 1 we have 3 additional member servers - one running IBM Websphere for a customer specific app, one running Infor PowerLink (no real heavy load) and another that we use for Virtual Studio apps and also runs DirSync for Exchange Online. No heavy workloads on any of these machines really. We also have an AS400 box that we run ERP/CRM software on that site 2 connects to over the WAN link. In site 2 we also have a SQL machine that runs on Win2K server. Database files are not large less than 5 GB. Light to Medium workload on this machine. File servers in each site store less than 500 GB data and probably won't grow to more than 1TB in the next 5 years. I am looking to go to VMWare in both sites and virtualize all servers. What recommendations do you have for server, storage hardware? Is it safe to virtualize all of your DC's? Any help or advice would be greatly appreciated. Thanks.

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  • Hardware testing tool/suite

    - by Aviator
    Hi All, I just bought a new core i5 system (assembled) and started installing Windows 7. It was failing for many times and at some point got installed. After that, frequent crashes related to MEMORY. So checked the RAM using memtest86+ and found many errors.I got it replaced with the vendor and now if i install ANY OS, at some point in installation it either freezes completely with no response for hours, or restarts automatically. I tried installing Windows 7, Windows Vista and Ubuntu 9.10. I tested the new RAM again and found no problems in about 2 passes using memtest86+. I even updated the BIOS using bootable USB and even the problem persists. I am really not sure which hardware is causing trouble. I dont have any OS inside it, so i have to check using bootable CDs DVDs and USB only. Please advice on how to proceed. Are there any suites/ separate tools for checking integrity of each hardware parts and troubleshoot it? I wanted to confirm which part is problematic before going for replacement. Thanks a lot! This is the config: Core i5, MSI P55-GD65, GSKill 2x2GB, Seagate 500GB 7200rpm, CM Extreme 600W PSU, Saphhire Radeon 5770 1GB, LG DVD Writer

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  • How do I implement collision detection with a sprite walking up a rocky-terrain hill?

    - by detectivecalcite
    I'm working in SDL and have bounding rectangles for collisions set up for each frame of the sprite's animation. However, I recently stumbled upon the issue of putting together collisions for characters walking up and down hills/slopes with irregularly curved or rocky terrain - what's a good way to do collisions for that type of situation? Per-pixel? Loading up the points of the incline and doing player-line collision checking? Should I use bounding rectangles in general or circle collision detection?

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  • How can I do fast Triangle/Square vs Triangle collision detection?

    - by Ólafur Waage
    I have a game world where the objects are in a grid based environment with the following restrictions. All of the triangles are 45-90-45 triangles that are unit length. They can only rotate 90°. The squares are of unit length and can not rotate (not that it matters) I have the Square vs Square detection down and it is very very solid and very fast (max vs min on x and y values) Wondering if there are any tricks I can employ since I have these restrictions on the triangles?

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  • GDI & Hardware Cursor

    - by Abhi
    Dear All I am working on iMX51 project. I want to know what does GDI and hardware cursor means? The RTOS which i am using is WINCE 6.0 r3. We are actually looking to speed up the GDI and to implement the hardware cursor. So for that i want to know abt the GDI and the Hardware Cursor. I am also referring WC600_MX51_SDK_0912_ReferenceManual.pdf & MCIMX51RM.pdf and in these pdf i came to know that the hardware cursor is related to Display Processor module . But still i am unclear, what exactly does speed up of GDI means & Hardware cursor means? Please guide me the correct step to how to achieve my target....

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  • Hardware Emulator / Simulator for Winforms .Net Application

    - by Suneet
    I have a WinForms .Net HMI software which talks to hardware over USB. I check for communication with the hardware at Load time and if communication is active then run it (The hardware manufacturer has provided a communication library to talk over USB). I want to build an emulator for cases when communication with hardware is not possible (not connected) and want the software to run in simulated mode by providing dummy values for different states of hardware. Has anyone implemented something similar? Any pointers will be helpful. Are there any design patterns to handle such implementations. TIA

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  • collision detection in cocos2d.

    - by seenu
    i want to detect collision detection two times in same row. for example:-(see the below image) the ellipse and rectangle or detcted. after that my ellipse will travelling in the straight line path to down and detect the another rectangle. first one is( travelled in trajectory path ) working fine. second one i want to pass in straight line to down for collision detection. how to do this process.

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  • hardware raid0 to software raid0

    - by Frankie
    Does anyone know if it's possible to switch from a hardware based RAID0 to a software one? Have a broken raid controller (vintage, wont find it anywhere) but I know the Array is in good conditions. Has anyone tried this, and/or know if its possible? Thank you for your time.

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  • Hardware and Service for Voip

    - by xRobot
    What king of hardware/service do I need to create a voip system in my LAN ( only PC-to-PC call and without internet connection !! ) ? 1) Internet Connection 2) Voip phones ... . Help me to compile the above list ;)

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  • Getting a hardware profile from Fedora 12 after installation

    - by Chris T
    I've installed Fedora 12 on a computer I found in the trash (Bulk garbage day!) and I'm trying to figure out what's under the hood (seems like a stock dell but I'd like to know the details). Is there a way to get a hardware profile on Fedora after it's already installed on the harddrive? I saw an option at install but I skipped over it.

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