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  • Determine coordinates of rotated rectangle

    - by MathieuK
    I'm creating an utility application that should detect and report the coordinates of the corners of a transparent rectangle (alpha=0) within an image. So far, I've set up a system with Javascript + Canvas that displays the image and starts a floodfill-like operation when I click inside the transparent rectangle in the image. It correctly determines the bounding box of the floodfill operation and as such can provide me the correct coordinates. Here's my implementation so-far: http://www.scriptorama.nl/image/ (works in recent Firefox / Safari ). However, the bounding box approach breaks down then the transparent rectangle is rotated (CW or CCW) as the resulting bounding box no longer properly represents the proper width and height. I've tried to come up with a few alternatives to detect to corners, but have not been able to think up a proper solution. So, does anyone have any suggestions on how I might approach this so I can properly detect the coordinates of 4 corners of the rotated rectangle?

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  • Enumerating combinations in a distributed manner

    - by Reyzooti
    I have a problem where I must analyse 500C5 combinations (255244687600) of something. Distributing it over a 10 node cluster where each cluster processes roughly 10^6 combinations per second means the job will be complete in about 7hours. The problem I have is distributing the 255244687600 combinations over the 10 nodes. I'd like to present each node with 25524468760, however the algorithms I'm using can only produce the combinations sequentially, I'd like to be able to pass the set of elements and a range of combination indicies eg: [0-10^7) or [10^7,2.0 10^7) etc and have the nodes themselves figure out the combinations. The algorithms I'm using at the moment are from the following: http://home.roadrunner.com/~hinnant/combinations.html A logical question I've considered using a master node, that enumerates each of the combinations and sends work to each of the nodes, however the overhead incurred in iterating the combinations from a single node and communicating back and forth work is enormous, and will subsequently lead to the master node becoming the bottleneck. Are there any good combination iterating algorithms geared up for efficient/optimal distributed enumeration?

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  • Sort string based upon the count of characters Options

    - by prp
    Sample Data : input : "abcdacdc" Output : "cadb" here we have to sort strings in order of count of characters. If the count is same for characters. maintain the original order of the characters from input string. my approach: i have used array of 26 for maintaining occurrence of all characters and sort it then print it.But while doing so i am not able to maintain order in case if two characters have same count. please suggest any improvement or any other algo.

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  • How to perform a Depth First Search iteratively using async/parallel processing?

    - by Prabhu
    Here is a method that does a DFS search and returns a list of all items given a top level item id. How could I modify this to take advantage of parallel processing? Currently, the call to get the sub items is made one by one for each item in the stack. It would be nice if I could get the sub items for multiple items in the stack at the same time, and populate my return list faster. How could I do this (either using async/await or TPL, or anything else) in a thread safe manner? private async Task<IList<Item>> GetItemsAsync(string topItemId) { var items = new List<Item>(); var topItem = await GetItemAsync(topItemId); Stack<Item> stack = new Stack<Item>(); stack.Push(topItem); while (stack.Count > 0) { var item = stack.Pop(); items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } } return items; } EDIT: I was thinking of something along these lines, but it's not coming together: var tasks = stack.Select(async item => { items.Add(item); var subItems = await GetSubItemsAsync(item.SubId); foreach (var subItem in subItems) { stack.Push(subItem); } }).ToList(); if (tasks.Any()) await Task.WhenAll(tasks); UPDATE: If I wanted to chunk the tasks, would something like this work? foreach (var batch in items.BatchesOf(100)) { var tasks = batch.Select(async item => { await DoSomething(item); }).ToList(); if (tasks.Any()) { await Task.WhenAll(tasks); } } The language I'm using is C#.

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  • Garbage Collection in Java

    - by simion
    On the slides I am revising from it says the following: Live objects can be identified either by maintaining a count of the number of references to each object, or by tracing chains of references from the roots. Reference counting is expensive – it needs action every time a reference changes and it doesn’t spot cyclical structures, but it can reclaim space incrementally. Tracing involves identifying live objects only when you need to reclaim space – moving the cost from general access to the time at which the GC runs, typically only when you are out of memory. I understand the principles of why reference counting is expensive but do not understand what "doesn’t spot cyclical structures, but it can reclaim space incrementally." means. Could anyone help me out a little bit please? Thanks

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  • What is the best way to find the digit at n position in a decimal number?

    - by Elijah
    Background I'm working on a symmetric rounding class and I find that I'm stuck with regards to how to best find the number at position x that I will be rounding. I'm sure there is an efficient mathematical way to find the single digit and return it without having to resort to string parsing. Problem Suppose, I have the following (C#) psuedo-code: var position = 3; var value = 102.43587m; // I want this no ? (that is 5) protected static int FindNDigit(decimal value, int position) { // This snippet is what I am searching for } Also, it is worth noting that if my value is a whole number, I will need to return a zero for the result of FindNDigit. Does anyone have any hints on how I should approach this problem? Is this something that is blaringly obvious that I'm missing?

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  • Using c#,c/c++ or java to improve BBN with GA

    - by madicemickael
    I have a little problem in my little project , I wish that someone here could help me! I am planning to use a bayesian network as a decision factor in my game AI and I want to improve the decision making every step of the way , anyone knows how to do that ? Any tutorials / existing implementations will be very good,I hope some of you could help me. I heard that a programmer in this community did a good implementation of this put together for poker game AI.I am planning to use it like him ,but in another poker(Texas) or maybe Rentz. Looking for C/c++ or c# or java code. Thanks , Mike

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  • Linked list Recursion ...

    - by epsilon_G
    hey , I'd like to make a recursive function using C++ I make this class class linklist { private: struct node { int data; node *link; }*p; void linklist::print_num(node* p) { if (p != NULL) { cout << p->data << " "; print_num (p->link); } } in the main program what should I write ...

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  • Need help with basic optimization problem

    - by ??iu
    I know little of optimization problems, so hopefully this will be didactic for me: rotors = [1, 2, 3, 4...] widgets = ['a', 'b', 'c', 'd' ...] assert len(rotors) == len(widgets) part_values = [ (1, 'a', 34), (1, 'b', 26), (1, 'c', 11), (1, 'd', 8), (2, 'a', 5), (2, 'b', 17), .... ] Given a fixed number of widgets and a fixed number of rotors, how can you get a series of widget-rotor pairs that maximizes the total value where each widget and rotor can only be used once?

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  • LinkedList.contains execution speed

    - by Le_Coeur
    Why Methode LinkedList.contains() runs quickly than such implementation: for (String s : list) if (s.equals(element)) return true; return false; I don't see great difference between this to implementations(i consider that search objects aren't nulls), same iterator and equals operation

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  • How to detect if a certain range resides (partly) within an other range?

    - by Tom
    Lets say I've got two squares and I know their positions, a red and blue square: redTopX; redTopY; redBotX; redBotY; blueTopX; blueTopY; blueBotX; blueBotY; Now, I want to check if square blue resides (partly) within (or around) square red. This can happen in a lot of situations, as you can see in this image I created to illustrate my situation better: Note that there's always only one blue and one red square, I just added multiple so I didn't have to redraw 18 times. My original logic was simple, I'd check all corners of square blue and see if any of them are inside square red: if ( ((redTopX >= blueTopX) && (redTopY >= blueTopY) && (redTopX <= blueBotX) && (redTopY <= blueBotY)) || //top left ((redBotX >= blueTopX) && (redTopY >= blueTopY) && (redBotX <= blueBotX) && (redTopY <= blueBotY)) || //top right ((redTopX >= blueTopX) && (redBotY >= blueTopY) && (redTopX <= blueBotX) && (redBotY <= blueBotY)) || //bottom left ((redBotX >= blueTopX) && (redBotY >= blueTopY) && (redBotX <= blueBotX) && (redBotY <= blueBotY)) //bottom right ) { //blue resides in red } Unfortunately, there are a couple of flaws in this logic. For example, what if red surrounds blue (like in situation 1)? I thought this would be pretty easy but am having trouble coming up with a good way of covering all these situations.. can anyone help me out here? Regards, Tom

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  • [C++] std::string manipulation: whitespace, "newline escapes '\'" and comments #

    - by rubenvb
    Kind of looking for affirmation here. I have some hand-written code, which I'm not shy to say I'm proud of, which reads a file, removes leading whitespace, processes newline escapes '\' and removes comments starting with #. It also removes all empty lines (also whitespace-only ones). Any thoughts/recommendations? I could probably replace some std::cout's with std::runtime_errors... but that's not a priority here :) const int RecipeReader::readRecipe() { ifstream is_recipe(s_buffer.c_str()); if (!is_recipe) cout << "unable to open file" << endl; while (getline(is_recipe, s_buffer)) { // whitespace+comment removeLeadingWhitespace(s_buffer); processComment(s_buffer); // newline escapes + append all subsequent lines with '\' processNewlineEscapes(s_buffer, is_recipe); // store the real text line if (!s_buffer.empty()) v_s_recipe.push_back(s_buffer); s_buffer.clear(); } is_recipe.close(); return 0; } void RecipeReader::processNewlineEscapes(string &s_string, ifstream &is_stream) { string s_temp; size_t sz_index = s_string.find_first_of("\\"); while (sz_index <= s_string.length()) { if (getline(is_stream,s_temp)) { removeLeadingWhitespace(s_temp); processComment(s_temp); s_string = s_string.substr(0,sz_index-1) + " " + s_temp; } else cout << "Error: newline escape '\' found at EOF" << endl; sz_index = s_string.find_first_of("\\"); } } void RecipeReader::processComment(string &s_string) { size_t sz_index = s_string.find_first_of("#"); s_string = s_string.substr(0,sz_index); } void RecipeReader::removeLeadingWhitespace(string &s_string) { const size_t sz_length = s_string.size(); size_t sz_index = s_string.find_first_not_of(" \t"); if (sz_index <= sz_length) s_string = s_string.substr(sz_index); else if ((sz_index > sz_length) && (sz_length != 0)) // "empty" lines with only whitespace s_string.clear(); } Some extra info: the first s_buffer passed to the ifstream contains the filename, std::string s_buffer is a class data member, so is std::vector v_s_recipe. Any comment is welcome :)

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  • C++ priority queue structure userd ?

    - by John Retallack
    While searching for some functions in C++ STL documentation I read that push and pop for priority queues needs constant time. "Constant (in the priority_queue). Although notice that push_heap operates in logarithmic time." My question is what kind of data structure is used to mantain a priority queue with O(1) for push and pop ?

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  • Elegant Method of Inserting Code Between Loops

    - by DeathMagus
    In web development, I often find I need to format and print various arrays of data, and separate these blocks of data in some manner. In other words, I need to be able to insert code between each loop, without said code being inserted before the first entry or after the last one. The most elegant way I've found to accomplish this is as follows: function echoWithBreaks($array){ for($i=0; $i<count($array); $i++){ //Echo an item if($i<count($array)-1){ //Echo "between code" } } } Unfortunately, there's no way that I can see to implement this solution with foreach instead of for. Does anyone know of a more elegant solution that will work with foreach?

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  • generic binary Search in c#

    - by Pro_Zeck
    Below is my Generic Binary Search it works ok with the intgers type array it finds all the elements in it . But the Problem Arises when i use a string array to find any string data. It runs ok for the first index and last index elements but i cant find the middle elements. Stringarray = new string[] { "b", "a", "ab", "abc", "c" }; public static void BinarySearch<T>(T[] array, T searchFor, Comparer<T> comparer) { int high, low, mid; high = array.Length - 1; low = 0; if (array[0].Equals(searchFor)) Console.WriteLine("Value {0} Found At Index {1}",array[0],0); else if (array[high].Equals(searchFor)) Console.WriteLine("Value {0} Found At Index {1}", array[high], high); else { while (low <= high) { mid = (high + low) / 2; if (comparer.Compare(array[mid], searchFor) == 0) { Console.WriteLine("Value {0} Found At Index {1}", array[mid], mid); break; } else { if (comparer.Compare(searchFor, array[mid]) > 0) high = mid + 1; else low = mid + 1; } } if (low > high) { Console.WriteLine("Value Not Found In the Collection"); } } }

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  • Given a number N, find the number of ways to write it as a sum of two or more consecutive integers

    - by hilal
    Here is the problem (Given a number N, find the number of ways to write it as a sum of two or more consecutive integers) and example 15 = 7+8, 1+2+3+4+5, 4+5+6 I solved with math like that : a + (a + 1) + (a + 2) + (a + 3) + ... + (a + k) = N (k + 1)*a + (1 + 2 + 3 + ... + k) = N (k + 1)a + k(k+1)/2 = N (k + 1)*(2*a + k)/2 = N Then check that if N divisible by (k+1) and (2*a+k) then I can find answer in O(N) time Here is my question how can you solve this by dynamic-programming ? and what is the complexity (O) ? P.S : excuse me, if it is a duplicate question. I searched but I can find

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  • Shuffle array variables in a pre-specified order, without using extra memory of "size of input array"

    - by Eternal Learner
    Input : A[4] = {0,4,-1,1000} - Actual Array P[4] = {1,0,3,2} - Order to be reshuffled Output: A[4] = {4,0,1000,-1} Condition : Don't use an additional array as memory. Can use an extra variable or two. Problem : I have the below program in C++, but this fails for certain inputs of array P. #include<iostream> using namespace std; void swap(int *a_r,int *r) { int temp = *r; *r = *a_r; *a_r = temp; } int main() { int A[4] = {0,4,-1,1000}; int P[4] = {3,0,1,2}; int value = A[0] , dest = P[0]; for(int i=0; i<4;i++) { swap(&A[dest],&value); dest = P[dest]; } for(int i=0;i<4;i++) cout<<A[i]<<" "; }

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  • Optimizing a Parking Lot Problem. What algorithims should I use to fit the most amount of cars in th

    - by Adam Gent
    What algorithms (brute force or not) would I use to put in as many cars (assume all cars are the same size) in a parking lot so that there is at least one exit (from the container) and a car cannot be blocked. Or can someone show me an example of this problem solved programmatically. The parking lot varies in shape would be nice but if you want to assume its some invariant shape that is fine. Another Edit: Assume that driving distance in the parking lot is not a factor (although it would be totally awesome if it was weighted factor to number of cars in lot). Another Edit: Assume 2 Dimensional (no cranes or driving over cars). Another Edit: You cannot move cars around once they are parked (its not a valet parking lot). I hope the question is specific enough now.

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  • Distributing players to tables

    - by IVlad
    Consider N = 4k players, k tables and a number of clans such that each member can belong to one clan. A clan can contain at most k players. We want to organize 3 rounds of a game such that, for each table that seats exactly 4 players, no 2 players sitting there are part of the same clan, and, for the later rounds, no 2 players sitting there have sat at the same table before. All players play all rounds. How can we do this efficiently if N can be about ~80 large? I thought of this: for each table T: repeat until 4 players have been seated at T: pick a random player X that is not currently seated anywhere if X has not sat at the same table as anyone currently at T AND X is not from the same clan as anyone currently at T seat X at T break I am not sure if this will always finish or if it can get stuck even if there is a valid assignment. Even if this works, is there a better way to do it?

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  • How to find kth minimal element in the union of two sorted arrays?

    - by Michael
    This is a homework question. They say it takes O(logN + logM) where N and M are the arrays lengths. Let's name the arrays a and b. Obviously we can ignore all a[i] and b[i] where i k. First let's compare a[k/2] and b[k/2]. Let b[k/2] a[k/2]. Therefore we can discard also all b[i], where i k/2. Now we have all a[i], where i < k and all b[i], where i < k/2 to find the answer. What is the next step?

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  • Setting last N bits in an array

    - by Martin
    I'm sure this is fairly simple, however I have a major mental block on it, so I need a little help here! I have an array of 5 integers, the array is already filled with some data. I want to set the last N bits of the array to be random noise. [int][int][int][int][int] set last 40 bits [unchanged][unchanged][unchanged][24 bits of old data followed 8 bits of randomness][all random] This is largely language agnostic, but I'm working in C# so bonus points for answers in C#

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  • Are fragments of hashes collision-resistent?

    - by Mark
    Let me see if someone would mind clearing up this elementary point about md5 and hashing. If you only use the first 4 bytes of an md5 hash, would that mean theoretically only 1 in 255^4 chance of collision. iow is that the intention with it (and other hash algorithms) - that you only have to use a small portion of the returned hash (say the hash is of a file of some size).

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