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  • Share files - Ubuntu 12.4 and Windows 7 - one network - password not accepted

    - by gotqn
    I ask this question in SuperUser but no one helps me. I hope to get more attention here. I have three computers connected in one network by modem. I want to share files in this network in the most easy way (I have read about solutions using Samba). So, I have three machines: One with Windows 7 One with Windows XP One with Ubuntu 12.04 and I have the following situation: The windows PCs can share files between each other. The windows PCs can see that Ubuntu's one is in the network The PC with Ubuntu can see only the PC with Windows 7, but when I click on a folder it ask to enter the network password and it is not accepting it (I am 100% sure it's the correct one) Is there to fix this situation a little bit - at least to enable the file sharing between the Ubuntu and Windows 7 PCs or I should choose a different approach (please advice).

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  • Thumbnailers of text and ogg files

    - by David López
    I use ubuntu 12.04 and I can see in nautilus thumbnailers of ogg (with embedded artwork) and text files, just like in figure It's a nice feature. I have a slow machine and I've installed Arch with LXDE and pcmanfm. I would like the same thumbnailers, but I can only see a few of them like in the figure I've installed nautilus, thunar, spacefm... and lots of different thumbnailers in my Arch machine, but I haven't be able to see the thumbnailers of text and ogg files. I think that maybe ubuntu uses a patched nautilus version with extended capabilities or something like this. Any idea? Thanks.

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  • Good approach for hundreds of comsumers and big files

    - by ????? ???????
    I have several files (nearly 1GB each) with data. Data is a string line. I need to process each of these files with several hundreds of consumers. Each of these consumers does some processing that differs from others. Consumers do not write anywhere concurrently. They only need input string. After processing they update their local buffers. Consumers can easily be executed in parallel. Important: With one specific file each consumer has to process all lines (without skipping) in correct order (as they appear in file). The order of processing different files doesn't matter. Processing of a single line by one consumer is comparably fast. I expect less than 50 microseconds on Corei5. So now I'm looking for the good approach to this problem. This is going to be be a part of a .NET project, so please let's stick with .NET only (C# is preferable). I know about TPL and DataFlow. I guess that the most relevant would be BroadcastBlock. But i think that the problem here is that with each line I'll have to wait for all consumers to finish in order to post the new one. I guess that it would be not very efficient. I think that ideally situation would be something like this: One thread reads from file and writes to the buffer. Each consumer, when it is ready, reads the line from the buffer concurrently and processes it. The entry from the buffer shouldn't be deleted as one consumer reads it. It can be deleted only when all consumers have processed it. TPL schedules consumer threads itself. If one consumer outperforms the others, it shouldn't wait and can read more recent entries from the buffer. Am i right with this kind of approach? Whether yes or not, how can i implement the good solution? A bit was already discussed on StackOverflow: link

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  • Neo4j Windows Plugin Installation desktop V2.M06

    - by user2904850
    I have downloaded and installed the latest Window V2 Community M06 build of Neo4j on a windows 7 64 bit machine (I have tried the 32bit and 64 bit installs). Installation proceeds without and problems and the system runs normally but there is no /plugins directory (on both versions):- \Program Files (x86)\Neo4j Community\ \Program Files (x86)\Neo4j Community\.install4j \Program Files (x86)\Neo4j Community\bin I am trying to install the Spatial plugin .. so I tried creating the \plugins directory. I extracted the zip file and left the zip file in the directory but the plugins are not found:- C:\Users\WFN44217>curl localhost:7474/db/data/ { "extensions" : { }, "node" : "http://localhost:7474/db/data/node", "reference_node" : "http://localhost:7474/db/data/node/0", "node_index" : "http://localhost:7474/db/data/index/node", "relationship_index" : "http://localhost:7474/db/data/index/relationship", "extensions_info" : "http://localhost:7474/db/data/ext", "relationship_types" : "http://localhost:7474/db/data/relationship/types", "batch" : "http://localhost:7474/db/data/batch", "cypher" : "http://localhost:7474/db/data/cypher", "transaction" : "http://localhost:7474/db/data/transaction", "neo4j_version" : "2.0.0-M06" } I have tried some other plugins, but these are also not found. Any idea what might be missing? Extract from the log files: 2013-10-17 11:19:31.881+0000 INFO [o.n.k.i.DiagnosticsManager]: VM Arguments: [-Dexe4j.semaphoreName=Local\c:_program_files_neo4j_community_bin_neo4j-community.exe, -Dexe4j.isInstall4j=true, -Dexe4j.moduleName=C:\Program Files\Neo4j Community\bin\neo4j-community.exe, -Dexe4j.processCommFile=C:\Users\WFN44217\AppData\Local\Temp\e4j_p6384.tmp, -Dexe4j.tempDir=, -Dexe4j.unextractedPosition=0, -Djava.library.path=C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\Microsoft\Web Platform Installer\;C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\;C:\Program Files (x86)\Windows Kits\8.0\Windows Performance Toolkit\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files\Microsoft SQL Server\110\DTS\Binn\;C:\Program Files (x86)\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SQL Server\110\Tools\Binn\ManagementStudio\;C:\Program Files (x86)\Microsoft SQL Server\110\DTS\Binn\;C:\apache-maven-3.1.1-bin\apache-maven-3.1.1\bin\;C:\Program Files\Java\jdk1.7.0_40\bin\;C:\Program Files (x86)\Git\cmd;C:\Program Files (x86)\Git\bin;c:\ikvm-7.2.4630.5\bin;C:\Program Files\nodejs\;C:\Users\WFN44217\AppData\Roaming\npm;c:\program files\neo4j community\jre\bin, -Dexe4j.consoleCodepage=cp0, -Dinstall4j.launcherId=24, -Dinstall4j.swt=false] 2013-10-17 11:19:31.881+0000 INFO [o.n.k.i.DiagnosticsManager]: Java classpath: 2013-10-17 11:19:31.883+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.0] file:/C:/Program%20Files/Neo4j%20Community/bin/neo4j-desktop-2.0.0-M06.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [bootstrap] C:\Program Files\Neo4j Community\jre\lib\charsets.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [classpath] C:\Program Files\Neo4j Community\.install4j\i4jruntime.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.1] file:/C:/Program%20Files/Neo4j%20Community/jre/lib/ext/jaccess.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.1] file:/C:/Program%20Files/Neo4j%20Community/jre/lib/ext/zipfs.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [bootstrap] C:\Program Files\Neo4j Community\jre\lib\resources.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [bootstrap] C:\Program Files\Neo4j Community\jre\lib\jfr.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [bootstrap] C:\Program Files\Neo4j Community\jre\lib\jsse.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [classpath] C:\Program Files\Neo4j Community\bin\neo4j-desktop-2.0.0-M06.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.1] file:/C:/Program%20Files/Neo4j%20Community/jre/lib/ext/sunec.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [bootstrap] C:\Program Files\Neo4j Community\jre\classes 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [bootstrap] C:\Program Files\Neo4j Community\jre\lib\rt.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.0] file:/C:/Program%20Files/Neo4j%20Community/bin/ 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.1] file:/C:/Program%20Files/Neo4j%20Community/jre/lib/ext/sunmscapi.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.1] file:/C:/Program%20Files/Neo4j%20Community/jre/lib/ext/dns_sd.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.1] file:/C:/Program%20Files/Neo4j%20Community/jre/lib/ext/dnsns.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.1] file:/C:/Program%20Files/Neo4j%20Community/jre/lib/ext/sunjce_provider.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.1] file:/C:/Program%20Files/Neo4j%20Community/jre/lib/ext/localedata.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.1] file:/C:/Program%20Files/Neo4j%20Community/jre/lib/ext/access-bridge-64.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [loader.0] file:/C:/Program%20Files/Neo4j%20Community/.install4j/i4jruntime.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [bootstrap] C:\Program Files\Neo4j Community\jre\lib\sunrsasign.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: [bootstrap] C:\Program Files\Neo4j Community\jre\lib\jce.jar 2013-10-17 11:19:31.884+0000 INFO [o.n.k.i.DiagnosticsManager]: Library path: 2013-10-17 11:19:31.885+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Windows\System32 2013-10-17 11:19:31.885+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Windows 2013-10-17 11:19:31.885+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Windows\System32\wbem 2013-10-17 11:19:31.885+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Windows\System32\WindowsPowerShell\v1.0 2013-10-17 11:19:31.886+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files\Microsoft\Web Platform Installer 2013-10-17 11:19:31.886+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files (x86)\Microsoft ASP.NET\ASP.NET Web Pages\v1.0 2013-10-17 11:19:31.886+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files (x86)\Windows Kits\8.0\Windows Performance Toolkit 2013-10-17 11:19:31.886+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files\Microsoft SQL Server\110\Tools\Binn 2013-10-17 11:19:31.887+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files\Microsoft SQL Server\110\DTS\Binn 2013-10-17 11:19:31.887+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files (x86)\Microsoft SQL Server\110\Tools\Binn 2013-10-17 11:19:31.887+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files (x86)\Microsoft SQL Server\110\Tools\Binn\ManagementStudio 2013-10-17 11:19:31.888+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files (x86)\Microsoft SQL Server\110\DTS\Binn 2013-10-17 11:19:31.888+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\apache-maven-3.1.1-bin\apache-maven-3.1.1\bin 2013-10-17 11:19:31.888+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files\Java\jdk1.7.0_40\bin 2013-10-17 11:19:31.888+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files (x86)\Git\cmd 2013-10-17 11:19:31.889+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files (x86)\Git\bin 2013-10-17 11:19:31.889+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\ikvm-7.2.4630.5\bin 2013-10-17 11:19:31.889+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files\nodejs 2013-10-17 11:19:31.889+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Users\WFN44217\AppData\Roaming\npm 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: C:\Program Files\Neo4j Community\jre\bin 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: System.properties: 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: exe4j.moduleName = C:\Program Files\Neo4j Community\bin\neo4j-community.exe 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: exe4j.processCommFile = C:\Users\WFN44217\AppData\Local\Temp\e4j_p6384.tmp 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: exe4j.semaphoreName = Local\c:_program_files_neo4j_community_bin_neo4j-community.exe 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: sun.boot.library.path = c:\program files\neo4j community\jre\bin 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: exe4j.consoleCodepage = cp0 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: path.separator = ; 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: file.encoding.pkg = sun.io 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: user.country = GB 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: user.script = 2013-10-17 11:19:31.890+0000 INFO [o.n.k.i.DiagnosticsManager]: sun.os.patch.level = Service Pack 1 2013-10-17 11:19:31.891+0000 INFO [o.n.k.i.DiagnosticsManager]: install4j.exeDir = C:\Program Files\Neo4j Community\bin\ 2013-10-17 11:19:31.891+0000 INFO [o.n.k.i.DiagnosticsManager]: user.dir = C:\Program Files\Neo4j Community\bin

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  • Best practise when using httplib2.Http() object

    - by tomaz
    I'm writing a pythonic web API wrapper with a class like this import httplib2 import urllib class apiWrapper: def __init__(self): self.http = httplib2.Http() def _http(self, url, method, dict): ''' Im using this wrapper arround the http object all the time inside the class ''' params = urllib.urlencode(dict) response, content = self.http.request(url,params,method) as you can see I'm using the _http() method to simplify the interaction with the httplib2.Http() object. This method is called quite often inside the class and I'm wondering what's the best way to interact with this object: create the object in the __init__ and then reuse it when the _http() method is called (as shown in the code above) or create the httplib2.Http() object inside the method for every call of the _http() method (as shown in the code sample below) import httplib2 import urllib class apiWrapper: def __init__(self): def _http(self, url, method, dict): '''Im using this wrapper arround the http object all the time inside the class''' http = httplib2.Http() params = urllib.urlencode(dict) response, content = http.request(url,params,method)

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  • SlimDX and Parsing .X Files

    - by P. Avery
    I'm trying to parse a .x file using SlimDX. I can create the XFile object and register templates but I'm having problems with the enumeration object. The enumeration object has a child count of 0 for a file I know to have valid data. Here is code to create file, enumeration, and data objects: public void Parse(string filename, string templates, ref Frame aParam) { XFile xfile = null; XFileEnumerationObject enumObj = null; XFileData dataObj = null; // create file object xfile = new XFile(); // register templates if (xfile.RegisterTemplates(XFile.DefaultTemplates).IsFailure) { Console.WriteLine(Result.Last); xfile.Dispose(); return; } // create enumeration object enumObj = xfile.CreateEnumerationObject(filename, System.Runtime.InteropServices.CharSet.Auto); if (enumObj == null) { xfile.Dispose(); return; } // get child count( returns 0 here ) long ncElements = enumObj.ChildCount; for (int i = 0; i < ncElements; ++i) { // never reached... dataObj = enumObj.GetChild(i); if (dataObj.IsReference) continue; try { Parse(dataObj, ref aParam); } catch (Exception e) { e.Write(); } finally { dataObj.Dispose(); } } enumObj.Dispose(); xfile.Dispose(); } ...There are no exceptions thrown by this function...the child count is 0 so the conditional loop breaks right away, the file objects are disposed of and the function returns... Here is .x file...a simple cube: xof 0303txt 0032 Frame Root { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Frame Cube { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh Cube{ //Cube Mesh 36; -1.000000; 1.000000; 1.000000;, -1.000000;-1.000000; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 0.999999;-1.000001; 1.000000;, 1.000000; 0.999999; 1.000000;, -1.000000; 1.000000; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000; 1.000000; 1.000000;, 1.000000; 0.999999; 1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000; 0.999999; 1.000000;, 0.999999;-1.000001; 1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000;-1.000000; 1.000000;, -1.000000; 1.000000; 1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000; 0.999999; 1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000; 1.000000; 1.000000;, 1.000000; 1.000000;-1.000000;, -1.000000;-1.000000; 1.000000;, -1.000000;-1.000000;-1.000000;, 0.999999;-1.000001; 1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;; 12; 3;0;1;2;, 3;3;4;5;, 3;6;7;8;, 3;9;10;11;, 3;12;13;14;, 3;15;16;17;, 3;18;19;20;, 3;21;22;23;, 3;24;25;26;, 3;27;28;29;, 3;30;31;32;, 3;33;34;35;; MeshNormals { //Mesh Normals 36; 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-0.000000; 1.000000;, -0.000000;-0.000000; 1.000000;, -0.000000;-0.000000; 1.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 1.000000;-0.000001; 0.000000;, 1.000000;-0.000001; 0.000000;, 1.000000;-0.000001; 0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 1.000000; 0.000000;-0.000000;, 1.000000; 0.000000;-0.000000;, 1.000000; 0.000000;-0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, 0.000000;-0.000000;-1.000000;, 0.000000;-0.000000;-1.000000;, 0.000000;-0.000000;-1.000000;; 12; 3;0;1;2;, 3;3;4;5;, 3;6;7;8;, 3;9;10;11;, 3;12;13;14;, 3;15;16;17;, 3;18;19;20;, 3;21;22;23;, 3;24;25;26;, 3;27;28;29;, 3;30;31;32;, 3;33;34;35;; } //End of Mesh Normals MeshMaterialList { //Mesh Material List 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0;; Material Material { 0.640000; 0.640000; 0.640000; 1.000000;; 96.078431; 0.500000; 0.500000; 0.500000;; 0.000000; 0.000000; 0.000000;; TextureFilename {"Yellow.jpg";} } } //End of Mesh Material List MeshTextureCoords UVMap{ //Mesh UV Coordinates 36; 0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 1.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;; } //End of Mesh UV Coordinates } //End of Mesh Mesh } //End of Cube } //End of Root Frame

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  • NSObject release destroys local copy of object's data

    - by Spider-Paddy
    I know this is something stupid on my part but I don't get what's happening. I create an object that fetches data & puts it into an array in a specific format, since it fetches asynchronously (has to download & parse data) I put a delegate method into the object that needs the data so that the data fetching object copies it's formatted array into an array in the calling object. The problem is that when the data fetching object is released, the copy it created in the caller is being erased, code is: In .h file @property (nonatomic, retain) NSArray *imagesDataSource; In .m file // Fetch item details ImagesParser *imagesParserObject = [[ImagesParser alloc] init:self]; [imagesParserObject getArticleImagesOfArticleId:(NSInteger)currentArticleId]; [imagesParserObject release] <-- problematic release // Called by parser when images parsing is finished -(void)imagesDataTransferComplete:(ImagesParser *)imagesParserObject { self.imagesDataSource = [ImagesParserObject.returnedArray copy]; // copy array to local variable // If there are more pics, they must be assembled in an array for possible UIImageView animation NSInteger picCount = [imagesDataSource count]; if(picCount > 1) // 1 image is assumed to be the pic already displayed { // Build image array NSMutableArray *tempPicArray = [[NSMutableArray alloc] init]; // Temp space to hold images while building for(int i = 0; i < picCount; i++) { // Get Nr from only article in detailDataSource & pic name (Small) from each item in imagesDataSource NSString *picAddress = [NSString stringWithFormat:@"http://some.url.com/shopdata/image/article/%@/%@", [[detailDataSource objectAtIndex:0] objectForKey:@"Nr"], [[imagesDataSource objectAtIndex:i] objectForKey:@"Small"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; [tempPicArray addObject:[UIImage imageWithData:picData]]; } imagesArray = [tempPicArray copy]; // copy makes immutable copy of array [tempPicArray release]; currentPicIndex = 0; // Assume first pic is pic already being shown } else imagesArray = nil; // No need for a needless pic array // Remove please wait message [pleaseWaitViewControllerObject.view removeFromSuperview]; } I put in tons of NSLog lines to keep track of what was going on & self.imagesDataSource is populated with the returned array but when the parser object is released self.imagesDataSource becomes empty. I thought self.imagesDataSource = [ImagesParserObject.returnedArray copy]; is supposed to make an independant object, like as if it was alloc, init'ed, so that self.imagesDataSource is not just a pointer to the parser's array but is it's own array. So why does the release of the parser object clear the copy of the array. (I checked & double checked that it's not something overwriting self.imagesDataSource, commenting out [imagesParserObject release] consistently fixes the problem) Also, I have exactly the same problem with self.detailDataSource which is declared & populated in the exact same way as self.imagesDataSource I thought that once I call the parser I could release it because the caller no longer needs to refer to it, all further activity is carried out by the parser object through it's delegate method, what am I doing wrong?

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  • Nautilus tags/labels/marks/columns for folders/files

    - by madox2
    Is there any way how to mark folders or files with tags(or labels, new columns or whatever) in Nautilus? It would be nice to sort marked folders or files through this tags. Especially my first idea was to mark folders in my Movie directory with tags seen, not seen, must see, and so on. Then I realized it would be useful in any other workspaces with any custom tags... Is there any nautilus extension for this? Or any other file manager which can do this? It might look like this:

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  • projection / view matrix: the object is bigger than it should and depth does not affect vertices

    - by Francesco Noferi
    I'm currently trying to write a C 3D software rendering engine from scratch just for fun and to have an insight on what OpenGL does behind the scene and what 90's programmers had to do on DOS. I have written my own matrix library and tested it without noticing any issues, but when I tried projecting the vertices of a simple 2x2 cube at 0,0 as seen by a basic camera at 0,0,10, the cube seems to appear way bigger than the application's window. If I scale the vertices' coordinates down by 8 times I can see a proper cube centered on the screen. This cube doesn't seem to be in perspective: wheen seen from the front, the back vertices pe rfectly overlap with the front ones, so I'm quite sure it's not correct. this is how I create the view and projection matrices (vec4_initd initializes the vectors with w=0, vec4_initw initializes the vectors with w=1): void mat4_lookatlh(mat4 *m, const vec4 *pos, const vec4 *target, const vec4 *updirection) { vec4 fwd, right, up; // fwd = norm(pos - target) fwd = *target; vec4_sub(&fwd, pos); vec4_norm(&fwd); // right = norm(cross(updirection, fwd)) vec4_cross(updirection, &fwd, &right); vec4_norm(&right); // up = cross(right, forward) vec4_cross(&fwd, &right, &up); // orientation and translation matrices combined vec4_initd(&m->a, right.x, up.x, fwd.x); vec4_initd(&m->b, right.y, up.y, fwd.y); vec4_initd(&m->c, right.z, up.z, fwd.z); vec4_initw(&m->d, -vec4_dot(&right, pos), -vec4_dot(&up, pos), -vec4_dot(&fwd, pos)); } void mat4_perspectivefovrh(mat4 *m, float fovdegrees, float aspectratio, float near, float far) { float h = 1.f / tanf(ftoradians(fovdegrees / 2.f)); float w = h / aspectratio; vec4_initd(&m->a, w, 0.f, 0.f); vec4_initd(&m->b, 0.f, h, 0.f); vec4_initw(&m->c, 0.f, 0.f, -far / (near - far)); vec4_initd(&m->d, 0.f, 0.f, (near * far) / (near - far)); } this is how I project my vertices: void device_project(device *d, const vec4 *coord, const mat4 *transform, int *projx, int *projy) { vec4 result; mat4_mul(transform, coord, &result); *projx = result.x * d->w + d->w / 2; *projy = result.y * d->h + d->h / 2; } void device_rendervertices(device *d, const camera *camera, const mesh meshes[], int nmeshes, const rgba *color) { int i, j; mat4 view, projection, world, transform, projview; mat4 translation, rotx, roty, rotz, transrotz, transrotzy; int projx, projy; // vec4_unity = (0.f, 1.f, 0.f, 0.f) mat4_lookatlh(&view, &camera->pos, &camera->target, &vec4_unity); mat4_perspectivefovrh(&projection, 45.f, (float)d->w / (float)d->h, 0.1f, 1.f); for (i = 0; i < nmeshes; i++) { // world matrix = translation * rotz * roty * rotx mat4_translatev(&translation, meshes[i].pos); mat4_rotatex(&rotx, ftoradians(meshes[i].rotx)); mat4_rotatey(&roty, ftoradians(meshes[i].roty)); mat4_rotatez(&rotz, ftoradians(meshes[i].rotz)); mat4_mulm(&translation, &rotz, &transrotz); // transrotz = translation * rotz mat4_mulm(&transrotz, &roty, &transrotzy); // transrotzy = transrotz * roty = translation * rotz * roty mat4_mulm(&transrotzy, &rotx, &world); // world = transrotzy * rotx = translation * rotz * roty * rotx // transform matrix mat4_mulm(&projection, &view, &projview); // projview = projection * view mat4_mulm(&projview, &world, &transform); // transform = projview * world = projection * view * world for (j = 0; j < meshes[i].nvertices; j++) { device_project(d, &meshes[i].vertices[j], &transform, &projx, &projy); device_putpixel(d, projx, projy, color); } } } this is how the cube and camera are initialized: // test mesh cube = &meshlist[0]; mesh_init(cube, "Cube", 8); cube->rotx = 0.f; cube->roty = 0.f; cube->rotz = 0.f; vec4_initw(&cube->pos, 0.f, 0.f, 0.f); vec4_initw(&cube->vertices[0], -1.f, 1.f, 1.f); vec4_initw(&cube->vertices[1], 1.f, 1.f, 1.f); vec4_initw(&cube->vertices[2], -1.f, -1.f, 1.f); vec4_initw(&cube->vertices[3], -1.f, -1.f, -1.f); vec4_initw(&cube->vertices[4], -1.f, 1.f, -1.f); vec4_initw(&cube->vertices[5], 1.f, 1.f, -1.f); vec4_initw(&cube->vertices[6], 1.f, -1.f, 1.f); vec4_initw(&cube->vertices[7], 1.f, -1.f, -1.f); // main camera vec4_initw(&maincamera.pos, 0.f, 0.f, 10.f); maincamera.target = vec4_zerow; and, just to be sure, this is how I compute matrix multiplications: void mat4_mul(const mat4 *m, const vec4 *va, vec4 *vb) { vb->x = m->a.x * va->x + m->b.x * va->y + m->c.x * va->z + m->d.x * va->w; vb->y = m->a.y * va->x + m->b.y * va->y + m->c.y * va->z + m->d.y * va->w; vb->z = m->a.z * va->x + m->b.z * va->y + m->c.z * va->z + m->d.z * va->w; vb->w = m->a.w * va->x + m->b.w * va->y + m->c.w * va->z + m->d.w * va->w; } void mat4_mulm(const mat4 *ma, const mat4 *mb, mat4 *mc) { mat4_mul(ma, &mb->a, &mc->a); mat4_mul(ma, &mb->b, &mc->b); mat4_mul(ma, &mb->c, &mc->c); mat4_mul(ma, &mb->d, &mc->d); }

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  • JavaScript-like Object in Python standard library?

    - by David Wolever
    Quite often, I find myself wanting a simple, "dump" object in Python which behaves like a JavaScript object (ie, its members can be accessed either with .member or with ['member']). Usually I'll just stick this at the top of the .py: class DumbObject(dict): def __getattr__(self, attr): return self[attr] def __stattr__(self, attr, value): self[attr] = value But that's kind of lame, and there is at least one bug with that implementation (although I can't remember what it is). So, is there something similar in the standard library? And, for the record, simply instanciating object doesn't work: obj = object() obj.airspeed = 42 Traceback (most recent call last): File "", line 1, in AttributeError: 'object' object has no attribute 'airspeed' Thanks, David

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  • Scene Graph as Object Container?

    - by Bunkai.Satori
    Scene graph contains game nodes representing game objects. At a first glance, it might seem practical to use Scene Graph as physical container for in game objects, instead of std::vector< for example. My question is, is it practical to use Scene Graph to contain the game objects, or should it be used only to define scene objects/nodes linkages, while keepig the objects stored in separate container, such as std::vector<?

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  • Python C API return more than one value / object

    - by Grisu
    I got the following problem. I have written a C-Extension to Python to interface a self written software library. Unfortunately I need to return two values from the C function where the last one is optional. In Python the equivalent is def func(x,y): return x+y, x-y test = func(13,4) #only the first value is used In my C extension I use return Py_BuildValue("ii",x+y,x-y); which results in a tuple. If I now try to access the return value from Python via test2 = cfunc(13,4) print(test2) I got a tuple instead of only the first return value. How is possible to build the same behavior as in Python from C Extension?

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  • rm on a directory with millions of files

    - by BMDan
    Background: physical server, about two years old, 7200-RPM SATA drives connected to a 3Ware RAID card, ext3 FS mounted noatime and data=ordered, not under crazy load, kernel 2.6.18-92.1.22.el5, uptime 545 days. Directory doesn't contain any subdirectories, just millions of small (~100 byte) files, with some larger (a few KB) ones. We have a server that has gone a bit cuckoo over the course of the last few months, but we only noticed it the other day when it started being unable to write to a directory due to it containing too many files. Specifically, it started throwing this error in /var/log/messages: ext3_dx_add_entry: Directory index full! The disk in question has plenty of inodes remaining: Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda3 60719104 3465660 57253444 6% / So I'm guessing that means we hit the limit of how many entries can be in the directory file itself. No idea how many files that would be, but it can't be more, as you can see, than three million or so. Not that that's good, mind you! But that's part one of my question: exactly what is that upper limit? Is it tunable? Before I get yelled at--I want to tune it down; this enormous directory caused all sorts of issues. Anyway, we tracked down the issue in the code that was generating all of those files, and we've corrected it. Now I'm stuck with deleting the directory. A few options here: rm -rf (dir)I tried this first. I gave up and killed it after it had run for a day and a half without any discernible impact. unlink(2) on the directory: Definitely worth consideration, but the question is whether it'd be faster to delete the files inside the directory via fsck than to delete via unlink(2). That is, one way or another, I've got to mark those inodes as unused. This assumes, of course, that I can tell fsck not to drop entries to the files in /lost+found; otherwise, I've just moved my problem. In addition to all the other concerns, after reading about this a bit more, it turns out I'd probably have to call some internal FS functions, as none of the unlink(2) variants I can find would allow me to just blithely delete a directory with entries in it. Pooh. while [ true ]; do ls -Uf | head -n 10000 | xargs rm -f 2/dev/null; done ) This is actually the shortened version; the real one I'm running, which just adds some progress-reporting and a clean stop when we run out of files to delete, is: export i=0; time ( while [ true ]; do ls -Uf | head -n 3 | grep -qF '.png' || break; ls -Uf | head -n 10000 | xargs rm -f 2/dev/null; export i=$(($i+10000)); echo "$i..."; done ) This seems to be working rather well. As I write this, it's deleted 260,000 files in the past thirty minutes or so. Now, for the questions: As mentioned above, is the per-directory entry limit tunable? Why did it take "real 7m9.561s / user 0m0.001s / sys 0m0.001s" to delete a single file which was the first one in the list returned by "ls -U", and it took perhaps ten minutes to delete the first 10,000 entries with the command in #3, but now it's hauling along quite happily? For that matter, it deleted 260,000 in about thirty minutes, but it's now taken another fifteen minutes to delete 60,000 more. Why the huge swings in speed? Is there a better way to do this sort of thing? Not store millions of files in a directory; I know that's silly, and it wouldn't have happened on my watch. Googling the problem and looking through SF and SO offers a lot of variations on "find" that obviously have the wrong idea; it's not going to be faster than my approach for several self-evident reasons. But does the delete-via-fsck idea have any legs? Or something else entirely? I'm eager to hear out-of-the-box (or inside-the-not-well-known-box) thinking. Thanks for reading the small novel; feel free to ask questions and I'll be sure to respond. I'll also update the question with the final number of files and how long the delete script ran once I have that. Final script output!: 2970000... 2980000... 2990000... 3000000... 3010000... real 253m59.331s user 0m6.061s sys 5m4.019s So, three million files deleted in a bit over four hours.

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  • Python C API return more than one value / object without building a tuple [migrated]

    - by Grisu
    I got the following problem. I have written a C-Extension to Python(2.7 / 3.2) to interface a self written software library. Unfortunately I need to return two values from the function where the last one is optional. In Python I tried def func(x,y): return x+y, x-y test = func(13,4) but test is a tuple. If I write test1,test2 = func(13,4) I got both values separated. Is there a possibility to return only one value without unpacking the tuple, i.e. the second(,.. third, ..fourth) value gets neglected? And if such a solution existst, how does it look for the C-API? Because return Py_BuildValue("ii",x+y,x-y); results in a tuple as well.

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  • How to keep "dot files" under version control?

    - by andrewsomething
    Etckeeper is a great tool for keeping track of changes to your configuration files in /etc A few key things about it really stand out. It can be used with a wide variety of VCSs: git, mercurial, darcs, or bzr. It also does auto commits daily and whenever you install, remove or upgrade package. It also keeps track of file permissions and user/group ownership metadata. I would also like to keep my "dot files" in my home directory under version control as well, preferably bazaar. Does anyone know if a tool like etckeeper exists for this purpose? Worst case, I imagine that a simple cron job running bzr add && bzr ci once or twice a day along with adding ~/Documents, ~/Music, ect to the .bzrignore Anyone already doing something similar with a script? While I'd prefer bazaar, other options might be interesting.

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  • Source control products that support linked/shared files?

    - by Ian Boyd
    We're interested in moving from a source control system that supports the concept of shared or linked files. A shared file means: a file modified in one project, is automatically updated changed in every other project that uses that same file. It does this without a developer having to request it, reverse-integrate it, ask for it, or even want it. We're trying to see if any other commonly used source-control systems can meet our needs, and include linked or shared files. My limited research shows that: Team Foundation Server doesn't support sharing files Subversion doesn't support sharing files (including Externals) CVS doesn't support sharing files (including Modules) Anything else? (besides our current source control product, obviously) References Subversion and shared files across repositories/projects? How to share files between CVS projects? Will TFS ever support shared files for projects under source control?

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  • Render Ruby object to interactive html

    - by AvImd
    I am developing a tool that discovers network services enabled on host and writes short summary on them like this: init,1 +-- login,1560 -- +-- bash,1629 +-- nc,12137 -lup 50505 { :net = [ [0] "*:50505 IPv4 UDP " ], :fds = [ [0] "/root (cwd)", [1] "/", [2] "/bin/nc.traditional", [3] "/xochikit/ld_poison.so (stat: No such file or directory)", [4] "/dev/tty2", [5] "*:50505" ] } It proved to be very nice formatted and useful for quick discovery thanks to colors provided by the awesome_print gem. However, its output is just a text. One issue is that if I want to share it, I lose colors. I'd also like to fold and unfold parts of objects, quickly jump to specific processes and what not? Adding comments, for example. Thus I want something web-based. What is the best approach to implement features like these? I haven't worked with web interfaces before and I don't have much experience with Ruby.

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  • Backup files with rsync: error 23

    - by maria
    Hi I'm trying to make a backup of my /home to transfer all data from one computer to another. I wanted to save the backup on the same computer and than transfere it to another one. For safety reasons, I'm trying to learn how does it work on the computer without a lot of data (the new one) to be sure I won't delete something instead of copying it. I've run in terminal: sudo rsync -avz /home/maria /home/guest/backup and I had as the result: sent 58797801 bytes received 23050 bytes 4705668.08 bytes/sec total size is 100202958 speedup is 1.70 rsync error: some files/attrs were not transferred (see previous errors) (code 23) at main.c(1060) [sender=3.0.7] I've tried once again, with the same result. I have no idea, which files were not transferred, what makes the whole backup useless for me (I wanted to do it automatically in order not to forget about something and loose it). On both computers I have the same system (Ubuntu 10.04). Rsync version: 3.0.7-1ubuntu1. Thanks for any tips

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  • Decompressing a very large serialized object and managing memory

    - by Mike_G
    I have an object that contains tons of data used for reports. In order to get this object from the server to the client I first serialize the object in a memory stream, then compress it using the Gzip stream of .NET. I then send the compressed object as a byte[] to the client. The problem is on some clients, when they get the byte[] and try to decompress and deserialize the object, a System.OutOfMemory exception is thrown. Ive read that this exception can be caused by new() a bunch of objects, or holding on to a bunch of strings. Both of these are happening during the deserialization process. So my question is: How do I prevent the exception (any good strategies)? The client needs all of the data, and ive trimmed down the number of strings as much as i can. edit: here is the code i am using to serialize/compress (implemented as extension methods) public static byte[] SerializeObject<T>(this object obj, T serializer) where T: XmlObjectSerializer { Type t = obj.GetType(); if (!Attribute.IsDefined(t, typeof(DataContractAttribute))) return null; byte[] initialBytes; using (MemoryStream stream = new MemoryStream()) { serializer.WriteObject(stream, obj); initialBytes = stream.ToArray(); } return initialBytes; } public static byte[] CompressObject<T>(this object obj, T serializer) where T : XmlObjectSerializer { Type t = obj.GetType(); if(!Attribute.IsDefined(t, typeof(DataContractAttribute))) return null; byte[] initialBytes = obj.SerializeObject(serializer); byte[] compressedBytes; using (MemoryStream stream = new MemoryStream(initialBytes)) { using (MemoryStream output = new MemoryStream()) { using (GZipStream zipper = new GZipStream(output, CompressionMode.Compress)) { Pump(stream, zipper); } compressedBytes = output.ToArray(); } } return compressedBytes; } internal static void Pump(Stream input, Stream output) { byte[] bytes = new byte[4096]; int n; while ((n = input.Read(bytes, 0, bytes.Length)) != 0) { output.Write(bytes, 0, n); } } And here is my code for decompress/deserialize: public static T DeSerializeObject<T,TU>(this byte[] serializedObject, TU deserializer) where TU: XmlObjectSerializer { using (MemoryStream stream = new MemoryStream(serializedObject)) { return (T)deserializer.ReadObject(stream); } } public static T DecompressObject<T, TU>(this byte[] compressedBytes, TU deserializer) where TU: XmlObjectSerializer { byte[] decompressedBytes; using(MemoryStream stream = new MemoryStream(compressedBytes)) { using(MemoryStream output = new MemoryStream()) { using(GZipStream zipper = new GZipStream(stream, CompressionMode.Decompress)) { ObjectExtensions.Pump(zipper, output); } decompressedBytes = output.ToArray(); } } return decompressedBytes.DeSerializeObject<T, TU>(deserializer); } The object that I am passing is a wrapper object, it just contains all the relevant objects that hold the data. The number of objects can be a lot (depending on the reports date range), but ive seen as many as 25k strings. One thing i did forget to mention is I am using WCF, and since the inner objects are passed individually through other WCF calls, I am using the DataContract serializer, and all my objects are marked with the DataContract attribute.

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  • How to Transfer Files Between Your PC and Android Phone Wirelessly

    - by Zainul Franciscus
    Mounting your Android phone to transfer files is fast and efficient, but nothing beats the convenience of a wireless file transfer. Today, we’ll show you how to transfer files between Android and your computer without a USB cable Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Change Your MAC Address to Avoid Free Internet Restrictions Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper

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  • Performance issues with visibility detection and object transparency

    - by maul
    I'm working on a 3d game that has a view similar to classic isometric games (diablo, etc.). One of the things I'm trying to implement is the effect of turning walls transparent when the player walks behind them. By itself this is not a huge issue, but I'm having trouble determining which walls should be transparent exactly. I can't use a circle or square mask. There are a lot of cases where the wall piece at the same (relative) position has different visibility depending on the surrounding area. With the help of a friend I came up with this algorithm: Create a grid around the player that contains a lot of "visibility points" (my game is semi tile-based so I create one point for every tile on the grid) - the size of the square's side is close to the radius where I make objects transparent. I found 6x6 to be a good value, so that's 36 visibility points total. For every visibility point on the grid, check if that point is in the player's line of sight. For every visibility point that is in the LOS, cast a ray from the camera to that point and mark all objects the ray hits as transparent. This algorithm works - not perfectly, but only requires some tuning - however this is very slow. As you can see, it requries 36 ray casts minimum, but most of the time 60-70 depending on the position. That's simply too much for the CPU. Is there a better way to do this? I'm using Unity 3D but I'm not looking for an engine-specific solution.

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  • Raycasting mouse coordinates to rotated object?

    - by SPL
    I am trying to cast a ray from my mouse to a plane at a specified position with a known width and length and height. I know that you can use the NDC (Normalized Device Coordinates) to cast ray but I don't know how can I detect if the ray actually hit the plane and when it did. The plane is translated -100 on the Y and rotated 60 on the X then translated again -100. Can anyone please give me a good tutorial on this? For a complete noob! I am almost new to matrix and vector transformations.

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  • How to FTP transfer files to /var/www?

    - by jc.yin
    I'm new to linux and I've set up a web server with Ubuntu Desktop edition so I can practice with the GUI a bit before transitioning to Ubuntu Server. I've already set up a LAMP stack as well as FTP. Now I just need to know how to transfer my web files to the /var/www folder in Ubuntu. Previously I've worked on Mac OS and there's a central server for all the web files where I can FTP to. Anyone able to help me understand how do I FTP to the /var/www folder in Ubuntu? Thanks

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