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  • Advantages and disadvantages of libgdx [on hold]

    - by Paul
    I've been an android developer for a while and am thinking about getting into gaming. While looking for a game dev framework, I thought libgdx provides very friendly documentation and functionality. So I would like to use it if there is no big obstacle. But when I tried to see how many developers employ this library, I could find not that many. Is there anything wrong with this library? In other words, I would like to know its advantages or disadvantages from any experienced developer. UPDATE: After reviewing its documentations and trying to build simple games with libgdx, I decided to go with it as its documentations are good enough and its community is very active. What I liked the most is that it provides a bunch of demo games that I can learn a lot from.

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  • Developing an ELO like point system for a multiplayer gaming site

    - by Alejandro Piad
    I'm currently working on a gaming site where users will submit virtual players for different games, like Chess, Nash, Backgammon, Go, etc. The idea is that users don't compete themselves, but through their virtual players. There will be leagues, tournaments, and other competition formats. The question is which would be a good rating system for users in this environment. Take into account that every user may have many different virtual players playing in many different games. As a general guideline I would like to guarantee the following properties: Users who have a lot of mediocre players should not score higher than users with a few very good players. A user with a high rating should not be penalized if he adds a new bad player, until he has had enough time to improve his player. Users who don't play often should not score higher than users who play every day. Thanks in advance.

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  • Installing DotNetNuke using WebMatrix

    - by Chris Hammond
    Last week Microsoft released a new tool called WebMatrix, a tool for developing web applications and easily installing existing web applications. You can learn more about WebMatrix by visiting http://www.microsoft.com/web/webmatrix/ . What does this have to do with DotNetNuke ? Well WebMatrix makes installing DotNetNuke very easy! Even easier than before when just using the Web Platform Installer also from Microsoft. To be honest, using the Web Platform Installer alone unfortunately doesn’t work...(read more)

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  • Making a game "resize-safe"

    - by CPP_Person
    It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield 3 and Minecraft seem to manage this. But what do they do to keep things from stretching or going off the screen? I don't know any algorithms to do this. I'd like some help on this topic. I've always programmed games that only handle a single resolution, so help would be appreciate.

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  • OpenGL: Filtering/antialising textures in a 2D game

    - by futlib
    I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D games, but I don't see how most of that applies to 2D games - e.g. antisoptric filtering seems to make no sense, FSAA doesn't sound like the best bet either. I suppose this means texture filtering is my best option? Right now I'm using bilinear filtering, I think: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); From what I've read, I'd have to use mipmaps to use trilinear filtering, which would drive memory usage up, so I'd rather not. I know the final sizes of all the textures when they are loaded, so can't I somehow size them correctly at that point? (Using some form of texture filtering).

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  • New Source Database Added for EBS 12 + 11gR2 Transportable Tablespaces

    - by John Abraham
    The Transportable Tablespaces (TTS) process was originally certified for the migration of E-Business Suite R12 databases going from a source database of 11gR1 or 11gR2 to a target of 11gR2. This requirement has now been expanded to include a source database of 10gR2 (10.2.0.5) - this will potentially save time for existing 10gR2 customers as they can remove on a crucial upgrade step prior to performing the platform migration. The migration process requires an updated Controlled patch delivered by the Oracle E-Business Suite Platform Engineering team, i.e. it requires a password obtainable from Oracle Support. We released the patch in this manner to gauge uptake, and help identify and monitor any customer issues due to the nature of this technology. This patch has been updated to now include supporting 10gR2 as a source database. Does it meet your requirements?Note that for migration across platforms of the same "endian" format, users are advised to use the Transportable Database (TDB) migration process instead for large databases. The "endian-ness" target platforms can be verified by querying the view V$DB_TRANSPORTABLE_PLATFORM using SQL*Plus (connected as sysdba) on the source platform:SQL>select platform_name from v$db_transportable_platform;If the intended target platform does not appear in the output, it means that it is of a different endian format from the source. Consequently. database migration will need to be performed via Transportable Tablespaces (for large databases) or export/import.The use of Transportable Tablespaces can greatly speed up the migration of the data portion of the database. However, it does not affect metadata, which must still be migrated using export/import. We recommend that users initially perform a test migration on their database, using export/import with the 'metrics=y' parameter. This will help identify the relative amounts of data and metadata, and provide a basis for assessing likely gains in timing. In general, the larger the amount of data (compared to metadata), the greater the reduction in downtime that can be expected from using TTS as a migration process. For smaller databases or for those that have relatively small data compared to metadata, TTS will not be as beneficial for cross endian migration and the use of export/import (datapump) for the whole database is recommended. Where can I find more information? Using Transportable Tablespaces to Migrate Oracle E-Business Suite Release 12 Using Oracle Database 11g Release 2 Enterprise Edition (My Oracle Support Document 1311487.1) Oracle Database Administrator's Guide 11g Release 2 (11.2) Related Articles Database Migration using 11gR2 Transportable Tablespaces Now Certified for EBS 12 New Source Databases Added for Transportable Tablespaces + EBS 11i 10gR2 Transportable Tablespaces Certified for EBS 11i Migrating E-Business Suite Release 11i Databases Between Platforms Migrating E-Business Suite Release 12 Databases Between Platforms

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  • How do I run my XBOX XNA game without a network connection?

    - by Hugh
    I need to demo my XBOX XNA game in college. The college doesn't allow this type of device to connect to the network. I deployed my game to the Xbox and it is sitting in the games list along with my other games. It runs fine with a network connection but when its offline it comes up with an error message saying its needs a connection to run the game. This makes no sense, the game is deployed on the Xbox memory, it must be some security policy or something! Is there any way around this? The demo is on monday!

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  • What benefits does a game design degree have for a hobby game programmer?

    - by sm4
    I am interested in studying game design, not because I want a job in the games industry, but because I am interested in the subject itself. I read the following questions, but they mostly deal with the effects on your career in game industry. Should I consider a graduate degree in game development? Game Development Degree vs Computer Science Degree First I thought a game development degree could be beneficial. But from the websites of colleges that offer such degrees, I feel like its more about basic programming with examples from games. This college offers game design degrees, for example. My question is, can I benefit from such a degree when I already have a degree in Computer Science, I already know programming, I'm already developing a game and finally, I have this site to help me when I get stuck?

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  • Gradle for NetBeans RCP

    - by Geertjan
    Start with the NetBeans Paint Application and do the following to build it via Gradle (i.e., no Gradle/NetBeans plugin is needed for the following steps), assuming you've set up Gradle. Do everything below in the Files or Favorites window, not in the Projects window. In the application directory "Paint Application". Create a file named "settings.gradle", with this content: include 'ColorChooser', 'Paint' Create another file in the same location, named "build.gradle", with this content: subprojects { apply plugin: "announce" apply plugin: "java" sourceSets { main { java { srcDir 'src' } resources { srcDir 'src' } } } } In the module directory "Paint". Create a file named "build.gradle", with this content: dependencies { compile fileTree("$rootDir/build/public-package-jars").matching { include '**/*.jar' } } task show << { configurations.compile.each { dep -> println "$dep ${dep.isFile()}" } } Note: The above is a temporary solution, as you can see, the expectation is that the JARs are in the 'build/public-packages-jars' folder, which assumes an Ant build has been done prior to the Gradle build. Now run 'gradle classes' in the "Paint Application" folder and everything will compile correctly. So, this is how the Paint Application now looks: Preferable to the second 'build.gradle' would be this, which uses the JARs found in the NetBeans Platform... netbeansHome = '/home/geertjan/netbeans-dev-201111110600' dependencies { compile files("$rootDir/ColorChooser/release/modules/ext/ColorChooser.jar") def projectXml = new XmlParser().parse("nbproject/project.xml") projectXml.configuration.data."module-dependencies".dependency."code-name-base".each { if (it.text().equals('org.openide.filesystems')) { def dep = "$netbeansHome/platform/core/"+it.text().replace('.','-')+'.jar' compile files(dep) } else if (it.text().equals('org.openide.util.lookup') || it.text().equals('org.openide.util')) { def dep = "$netbeansHome/platform/lib/"+it.text().replace('.','-')+'.jar' compile files(dep) } else { def dep = "$netbeansHome/platform/modules/"+it.text().replace('.','-')+'.jar' compile files(dep) } } } task show << { configurations.compile.each { dep -> println "$dep ${dep.isFile()}" } } However, when you run 'gradle classes' with the above, you get an error like this: geertjan@geertjan:~/NetBeansProjects/PaintApp1/Paint$ gradle classes :Paint:compileJava [ant:javac] Note: Attempting to workaround javac bug #6512707 [ant:javac] [ant:javac] [ant:javac] An annotation processor threw an uncaught exception. [ant:javac] Consult the following stack trace for details. [ant:javac] java.lang.NullPointerException [ant:javac] at com.sun.tools.javac.util.DefaultFileManager.getFileForOutput(DefaultFileManager.java:1058) No idea why the above happens, still trying to figure it out. Once the above works, we can start figuring out how to use the NetBeans Maven repo instead and then the user of the plugin will be able to select whether to use local JARs or JARs from the NetBeans Maven repo. Many thanks to Hans Dockter who put the above together with me today, via Skype!

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  • Balancing game difficulty against player progression

    - by Raven Dreamer
    It seems that the current climate of games seems to cater to an obvious progression of player power, whether that means getting a bigger, more explosive gun in Halo, leveling up in an RPG, or unlocking new options in Command and Conquer 4. Yet this concept is not exclusive to video or computer games -- even in Dungeons and Dragons players can strive to acquire a +2 sword to replace the +1 weapon they've been using. Yet as a systems designer, the concept of player progression is giving me headache after headache. Should I balance around the players exact capabilities and give up on a simple linear progression? (I think ESIV:Oblivion is a good example of this) Is it better to throw the players into an "arms race" with their opponents, where if the players don't progress in an orderly manner, it is only a matter of time until gameplay is unbearably difficult? (4th Edition DnD strikes me as a good example of this) Perhaps it would make most sense to untether the core gameplay mechanics from progression at all -- give them flashier, more interesting (but not more powerful!) ways to grow?

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  • How do I generate terrain like that of Scorched Earth?

    - by alex
    Hi, I'm a web developer and I am keen to start writing my own games. For familiarity, I've chosen JavaScript and canvas element for now. I want to generate some terrain like that in Scorched Earth. My first attempt made me realise I couldn't just randomise the y value; there had to be some sanity in the peaks and troughs. I have Googled around a bit, but either I can't find something simple enough for me or I am using the wrong keywords. Can you please show me what sort of algorithm I would use to generate something in the example, keeping in mind that I am completely new to games programming (since making Breakout in 2003 with Visual Basic anyway)?

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  • How to decide how much to charge for development?

    - by rik
    So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with us; they need people to develop mobile games for them (iOS, Android). They want us to set the price for the projects (can't tell the specifics we signed a NDA). They will give us all the assets (graphics/sound) so we only have to code. And because they only work with Unity3D we have to learn it. How do we decide how much to charge for the projects?

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  • Exadata ROI cases

    - by Javier Puerta
    The following cases illustrate the type of ROI benefits that customers can obtain from their investment in Exadata infrastructure. Australian Finance Group will achieve a 42% ROI by and break even in three years by consolidating Oracle E-Business Suite and Siebel applications on Oracle Exadata.  Read the ROI case at: http://www.oracle.com/us/corporate/customers/afg-1-exadata-cs-1354807.pdf In addition to this study, there are Oracle Exadata Mainstay ROI Case Studies for the following: Merck -Pharma, Oracle Exadata Achieves Fivefold Performance Increase for Critical Product Research Platform Turkcell Accelerates Reporting Tenfold, Saves on Storage and Energy Costs with Consolidated Oracle Exadata Platform

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  • Oracle GoldenGate 11gR2 New Feature: Integrated Capture

    - by Doug Reid
    0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} With the release of Oracle GoldenGate 11gR2, the Product Management team is very excited about the addition of Integrated Capture for the Oracle platform. Integrated capture is unique in the industry and unique to the Oracle database. It is not available on any other database platform. This new feature moves GoldenGate’s capture capabilities closer to the Oracle Database engine and is the foundation for Oracle GoldenGate on the Oracle Database platform over the long term. It is important to note that Integrated Capture does not replace our classic Capture process. Both are available on the Oracle Database platform. The Integrated Capture mechanism relies on Oracle’s internal log parsing and processing to capture DML transactions. By moving closer to the Oracle Database engine, Oracle GoldenGate can take advantage of new Oracle Database features and functionality more quickly. For example, this new mechanism allows GoldenGate to support advanced features such as compression. Integrated Capture provides support for all flavors of Oracle compression, including hybrid columnar compression (EHCC) on Exadata, where as our “Classic” capture would not. Integrated Capture supports two different deployment configurations; On-Source and Downstream. The on-source deployment model is what most customers are familiar with. Oracle GoldenGate is executing on the database server capturing changes in real time. This is the default deployment method. The other option is downstream, where the source database and the Oracle GoldenGate Capture process are on different machines. This method effectively off-loads the processing requirements to a second machine. Customers may choose which option they prefer based on their requirements.   Additional information on Integrated Capture can be found in our documentation and the white paper “Oracle GoldenGate for Oracle”.

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  • Oracle OpenWorld Latin America 2012 - Middleware Session

    - by Roberto Monteiro
    Oracle Fusion Middleware PaaS and Oracle Java Cloud Service   Roberto Monteiro, Senior Sales Consultant, OracleIn this session, learn how Oracle Fusion Middleware platform as a service (PaaS) can supercharge productivity with instant access to a platform for developing and deploying business applications in the cloud, complete with integrated security and database access. See how these capabilities are used by Oracle Java Cloud Service.  Dec 4 - 17:15 - Mezzanine: Room 7

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  • Oracle Enterprise Manager Cloud Control 12c Release 3 (12.1.0.3)

    - by Ankit G
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Delighted to announce the GA of EM Cloud Control Release 3 on all supported platforms. This release includes a new 12.1.0.3 version of platform (OMS & Agent), along with revised new versions of several Plug-ins and Metadata plug-ins (including a brand new Metadata plug-in for Oracle Virtual Networking). This release marks yet another major & significant milestone for Enterprise Manager 12c Cloud Control product releases. Following shows the list of new plug-ins versions available along the Oracle Enterprise Manager Cloud Control 12c Release 3 (12.1.0.3). The new plug-ins have dependency on 12.1.0.3 platform, and customer needs to be on minimum 12.1.0.3 platform (OMS/Agent) version of the product before being able to deploy/use these plug-in versions. (In other words, the new plug-in versions cannot be deployed, unless Oracle Enterprise Manager Cloud Control 12c Release 3 (12.1.0.3) is installed or upgraded to). Oracle Enterprise Manager Cloud Control 12c Release 3 (12.1.0.3) release includes tons of new features, along with several stability and performance bug fixes and is available for download for all platforms from OTN:Installation/Upgrade paths: EM Customers can do a fresh installation using "Oracle Enterprise Manager Cloud Control 12c Release 3 (12.1.0.3)", and will get the latest version of the platform, along with all the latest versions of plug-ins and Metadata plug-ins out of the box. EM Customers who are on Release1 (12.1.0.1+BP1) or Release 2 (12.1.0.2), or on older releases 11g and 10.2.0.5, can choose to use Oracle Enterprise Manager Cloud Control 12c Release 3 bits, to upgrade directly to the latest Release 3, and the plug-ins will be automatically upgraded to the latest versions. Enterprise Manager Certification Matrix is also now available on My Oracle Support - here.

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  • Difference between ~/folder and /home/username/folder when creating a path in /etc/environment

    - by r0xx4nne
    I had an executable script on my ubuntu located on ~/project/ directory and I tried to add that path to /etc/environment . So , I edit the path to this PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:~/project/" . Then , I logout and login back , open the terminal as su and run the command to execute my script on that folder but the result is command not found. Then, I change the path in /etc/environment to PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/home/r0xx4nne/project/" and voila it works.Now i can run the executable script inside ~/project/ without fail under su command. My question is , what's the difference between ~/project and /home/r0xx4nne/project when it comes in case of creating a path in /etc/environment ? Why it happened to be like this? I am a newbie and I just want to know more . Thanks for any reply .

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  • Real life example of an agile game development process

    - by Ken
    I'm trying to learn about applying agile methodologies to game development. But seems to be impossible to find real life examples. What I am looking for are things like; Initial user stories Final user stories (complete, covering the entire game requirements) Acceptance criteria Task list Sprint backlogs (before and after each sprint) The agile books seem to have some limited examples, many of which seem contrived. In this era of open source software, there must be an documented example of the process applied to a game that is publicly available. I am asking specifically about games because they are so different from normal applications. Regular applications are built to all users to complete specific tasks in order to get stuff done(book a room, print a report etc). People play games for much less tangible reasons, so I think the process is significantly different. [it doesn't have to be scrum, it could be any process, just needs to be a real life example game and be reasonably complete]

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  • What are the fundamentals of game development?

    - by Matt
    Hi, I completely do not understand how a video game can be coded. I'm a beginner programmer and only have experience writing console applications that do math and what not. I do not understand how these logical processes can make images move on the screen (video games). Obviously if i jumped into a game development book or something like that I would understand but I am currently still getting a grasp of the fundamentals of programming in general. Could anyone give a simple explanation , coding wise, on the jump between making a computer do simple math to making a computer produce amazing graphical programs such as video games? Maybe there are some intro videos someone can point me to? I

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  • 2D Game Dev Resources/Tutorials for Windows (Phone) 8 Development?

    - by Ilya Knaup
    I am really exited about the launch of windows 8, windows phone 8 so I decided to start learning how to develop games for them. I was even more exited when I found out that html, css, javascript can be used to develop apps for these platforms. I'm familiar with some standard html, css3 that i used to develop some websites, but I only know some VERY basics of javascript. I know things like HTML5 canvas and image sprites can be used to develop games, but I haven't found any tutorials that I understood good enough ;/ So I am asking you now. Can you suggest any good tutorials/resources (preferably video) that start from beginners level and go to advanced into game development with HTML5, CSS3 and JavaScript. It would be really good if such tutorials concentrated on game development for mobile phones (e.g. detecting when user touches the screen, using optimised images for hi res and standard displays, adopting to screen size etc) Oh.. and I forgot to mention that I am only interested in 2d game development.

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  • Future of Hadoop? [closed]

    - by Shekhar
    I am a software developer having 4 years experience and little bit of experience in Hadoop. Now I am getting new project and ill be working fully on Hadoop thingy. As Hadoop is still evolving, I would like to know whether Hadoop is really going to be the widely used technology in the future? Will it be something like JEE platform or will it die soon just like some of the other technologies? What do you guys think about Hadoop platform?

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  • Should I be worried if I solve a lot of my problems the same way?

    - by Bryan Harrington
    I really enjoy programming games and puzzle creators/games. I find myself engineering a lot of these problems the same way and ultimately using similar technique to program them that I'm really comfortable with. To give you brief insight, I like to create graphs where nodes are represented with objects. These object hold data such as coordinates, positions and of course references to other neighboring objects. I'll place them all in a data structure and make decisions on this information in a "game loop". While this is a brief example, its not exact in all situations. It's just one way I feel really comfortable with. Is this bad?

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  • Typical collision detection

    - by marcg11
    I would like to know how is the typical collision detection of most games. For example, you control a character which can move in 2 dimensional directions (except up and down). Now lets asume he walks into a wall, most of the games depending on character angle and the BB normal face will only stop the player in one axis, but will continue moving in the other along the wall axis. How is that done? I've only managed to stop the character from going through the wall by seting the position to the last one in the past frame if the new position colllisions the bounding box. But this just makes the player stop sharply and unrealisticly.

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  • Should I get my masters in Game Design and Development or Computer Science?

    - by Christopher Stephenson
    I am a recent grad with a B.S. in IT while I didn't minor in Game Desgin and development, I took few classes in it. During my job search I have seen that most gaming companies seems to want someone that majored in C.S, mathematics, or physics. During my undergrad I never had to take physics nor did I learn much about data structures and algorithms. These seem to be really important when searching for a job in game development. So I am thinking about going back to school to get my masters in either CS, or GDD. The problem though is which one? I am really not looking to create my own games, I just want to work on games.

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  • What can make a peaceful game successful?

    - by Miro
    Today, the most successful games are action games like FPS, RPG, MMORPG... I'd like to make peaceful game, but I don't know how to attract people. I can make good graphics, but that's not the main thing that makes people like game more that couple of minutes. The content is important. In game styles mentioned in beginning are main content fight, kill others, make from yourself predator/the most powerful creature/player in the game. But what content can attract people in peaceful game?

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