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  • Handling multiple UISwitch controls in a table view without using tag property

    - by Thaurin
    I have a table view controller with multiple UISwitch controls in them. I set the delegate to the table view controller with the same action for all switches. I need to be able to determine what switch was changed, so I create an array of strings that contains the name of each switch. The indexes in the array will be put in the tag property of each UISwitch. However, I'm ready using the tag property for something else, namely to find the right control in the cell in cellForRowAtIndexPath with viewWithTag! (There are several things I need to set within each cell.) So, am I thinking along the right lines here? I feel I'm rather limited in how I find out exactly which UISwitch changed its value, so I can do something useful with it.

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  • sqlite3 update text in uitextview

    - by summer
    i had the sqlite statement ready for update..but i am confuse about grabbing text from uitextview and updating it..and i waned to update it using a uibutton..how do i carry on after creating the sql statement???kinda lost..any new solution is appreciate.. - (void) saveAllData { if(isDirty) { if(updateStmt == nil) { const char *sql = "update Snap Set snapTitle = ?, snapDesc = ?, Where snapID = ?"; if(sqlite3_prepare_v2(database, sql, -1, &updateStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating update statement. '%s'", sqlite3_errmsg(database)); } sqlite3_bind_text(updateStmt, 1, [snapTitle UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(updateStmt, 2, [snapDescription UTF8String], -2, SQLITE_TRANSIENT); sqlite3_bind_int(updateStmt, 3, snapID); if(SQLITE_DONE != sqlite3_step(updateStmt)) NSAssert1(0, @"Error while updating. '%s'", sqlite3_errmsg(database)); sqlite3_reset(updateStmt); isDirty = NO; } //Reclaim all memory here. [snapTitle release]; snapTitle = nil; [snapDescription release]; snapDescription = nil; //isDetailViewHydrated = NO; }

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  • AVAudioPlayer making noise when playing multiple sounds at the same time

    - by Rob
    I am having an issue where AVAudioPlayer is introducing noise into playback ONLY when I play multiple sound files at the same time. If I play them each individually, they all sound perfect. But, if I play sound clip B while sound clip A is still playing, the speakers start crackling like there is noise. I have tried both m4a files AND caf files and both make the same noise, so it has to be something with how I am implementing this method or a quirk with AVAudioPlayer. Any insights? code I am using: UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [soundArray objectAtIndex:[touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"m4a"]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio play];

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  • how to send sms programmatically in iphone 2.0

    - by MaheshBabu
    Hi folks, I need to send email programmatically in iphone os 2.0. some where i found NSString *url = [NSString stringWithString: @"mailto:[email protected][email protected]&subject=Greetings%20from%20Cupertino!&body=Wish%20you%20were%20here!"]; [[UIApplication sharedApplication] openURL: [NSURL URLWithString: url]]; is this is code work on iphone os 2.0. similarly i need to send sms in iphone 2.0 and make a call. i found it is not possible in sending sms in iphone 2.0 and making call. is there any third party tools to send sms. can any one pls help me. Thank u in advance.

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  • What is the delegate method that is called when an MKPinAnnotationView is touched?

    - by Jake Schwartz
    I have been searching for this all night and I have just so frustrated. When a MKPinAnnotationView is clicked, the name and the subtitle comes up. I also want to center that point on the view. I figured there was some method I had to override because the information that pops up happened without me having to code it. Hopefully this was clear enough for you all. And in the mean time, I feel like there is some hidden guide on this use of MKMaps and other classes. Either that or it is terribly documented because I am having a lot of trouble finding information. Thanks.

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  • Can I push a modal view controller from within another modal view controller?

    - by Andy
    I've got a rootViewController that, at one point, displays a peoplePickerNavigationController. I'm trying to push a second view controller when my user selects a specific contact property, like so: -(BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *)picker shouldContinueAfterSelectingPerson:(ABPersonRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier { RuleBuilder *ruleBuilder = [[RuleBuilder alloc] initWithNibName:@"RuleBuilder" bundle:nil]; [self pushModalViewController:ruleBuilder animated:YES]; [ruleBuilder release]; return NO; } This compiles just fine, but when I run the code in the simulator and run through the peoplePicker, nothing happens when I select a contact property. On a whim, I added a [self dismissModalViewControllerAnimated:YES]; just before [ruleBuilder release]; and that dismisses the peoplePicker, but otherwise has no effect on my missing ruleBuilder. Any ideas?

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  • Packaging a Bundle with a static library

    - by 4thSpace
    I have a static library that includes some xibs. These will basically be the same across projects. I'd like to include the xibs as part of the library. I can include their veiwcontrollers, reference these controllers in the calling project but then there isn't a xib to load. When I right click the xib in the library project, it can't be part of the target. I thought about creating a CFPluginBundle but that creates a new project. I'd loose all of my IBOutlet and IBAction references. What is the best way to reuse xibs that also have outlets and actions to specific controllers?

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  • Xcode: iPhone app codesign error

    - by Gabe Hollombe
    When building a new iPhone app in Xcode, I'm getting this error: codesign error: code signing identity 'iphone developer' does not match any code-signing certificate in your keychain. once added to the keychain, touch a file or clean the project to continue. What's the fix?

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  • First Tap on customcell of uitableview should expand it and second should contract it.

    - by neha
    Hi all, In my application I have this requirement that first tap on custom cell of uitableview with a label in it should expand it and second should contract it. I'm able to expand and contract cell and expand label inside cell, but not able to contract the label on second tap. I'm using this function - (void)setSelected:(BOOL)selected animated:(BOOL)animated { [super setSelected:selected animated:animated]; if( selected == YES ) { [self expandRow]; } else { [self contractRow]; } height = [lblFeed frame].size.height + 75; } expandRow expands the label and contractRow contracts it. I'm perplexed as for how many rows this function gets called. It doesn't get called only for the cell tapped, it gets called more number of times for single tap on single cell may be for other cells but I'm not getting which rows. This' really urgent. Can anybody please help?

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  • How to conform to UITabBarControllerDelegate

    - by 4thSpace
    I have a tabbar based application and do the following to get a reference to the application delegate: MyAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; Which then gives this warning: warning: type 'id <UIApplicationDelegate>' does not conform to the 'UITabBarControllerDelegate' My application delegate header looks like this: #import <UIKit/UIKit.h> @interface MyAppDelegate : NSObject <UIApplicationDelegate, UITabBarControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end The only methods in the .m file are applicationDidFinishLaunching and dealloc. What else do I need to conform to the protocol?

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  • Adding UIBarButtonItem to UINav..Controller

    - by mlecho
    i am not sure what i am missing here. I Have a custom UINavigationController and i am trying to add a persistant UIBarButtonItem to the bar. -(void)viewDidLoad { self.navigationBar.barStyle = UIBarStyleBlack; UIBarButtonItem *bbi = [[UIBarButtonItem alloc] initWithTitle:@"Nope..." style:UIBarButtonItemStyleBordered target:self action:@selector(goBack:)]; self.navigationItem.leftBarButtonItem =bbi; [bbi release]; } -(void)goBack:(id)sender { NSLog(@"go back now"); } what am i missing here? - BTW, i do not want to/ will not use IB.

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  • How to get selected item of a singlechoice Alert Dialog?

    - by Pentium10
    I have this code to show a dialog with singlechoice(radio) options. AlertDialog ad = new AlertDialog.Builder(this) .setCancelable(false) .setIcon(R.drawable.alert_dialog_icon) .setTitle(R.string.choose_one) .setSingleChoiceItems(seq, pos,null) .setPositiveButton( R.string.ok, new DialogInterface.OnClickListener() { public void onClick( DialogInterface dialog, int whichButton) { // dialog dismissed } }).create(); How do I get the choice that has been selected?

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  • UIImageView rotation (NOT the image, but the view)

    - by Kuko
    Hi. How do I rotate the ImageView ... i'm trying to use landscape mode, and have a problem with accelerometer moving the image ... Because when I work in portrait mode the x of accelerometer is the same as the x of the image ... But when I work landscape, the x of accelerometer is the y of the image, because the ImageView autorotates with the parent View. When I rotate the image with CGAffineTransformMakeRotation(M_PI/2), it rotates only the image in it's ImageView... and the x,y sides stays untouched ... Is there any way to make own class which will extend UIImageView where I will swap the x,y sides of a UIImageView ? Or is there some way to rotate the UIImageView, and not only the image in it?

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  • Possible to use Buddypress within an iPhone app?

    - by lostInTransit
    Hi I want to create a community for my venture and also an iphone application for the same. I am thinking of using Buddypress for the community. But is it possible to use buddypress with an iPhone app? I'd like that when user posts a message via the iPhone app, it is also posted on buddypress? Or do I have to write custom scripts for editing the buddypress db according to user actions in the iPhone app? Thanks.

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  • Obtaining the tropicity of an image on the iPhone

    - by WhiteTiger
    Hello all I was wondering how it's possible to find out if an image in the iPhone photo library is isotropic or anisotropic. Basically how many millimeters each pixel measures in height and in width. In JPG images the information is hardcoded into the data stream so it's possible to do by simply pointing a const char* to the image file, but I'm not sure I can do that with the data the iPhone image returns. Thank you in advance

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  • Nav Controller, UITableViewController, UITextField to become firstResponder?

    - by Daniel Granger
    I have a core data application which uses a navigation controller to drill down to a detail view and then if you edit one of the rows of data in the detail view you get taken to an Edit View for the that single line, like in Apples CoreDataBooks example! The edit view is a UITableviewController which creates its table with a single section single row and a UITextfield in the cell, programatically. What I want to happen is when you select a row to edit and the edit view is pushed onto the nav stack and the edit view is animated moving across the screen, I want the textfield to be selected as firstResponder so that the keyboard is already showing as the view moves across the screen to take position. Like in the Contacts app or in the CoreDataBooks App. I currently have the following code in my app which causes the view to load and then you see the keyboard appear (which isn't what I want, I want the keyboard to already be there) - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [theTextField becomeFirstResponder]; } You can't put this in -viewWillAppear as the textfield hasn't been created yet so theTextField is nil. In the CoreDataBooks App where they achieve what i want they load there tableview from a nib so they use the same code but in -viewWillAppear as the textfield has already been created! Is there anyway of getting around this without creating a nib, I want to keep the implementation programatic to enable greater flexibility. Many Thanks

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  • UISearchDisplayController not working when created in code??

    - by Nick Bedford
    I'm working on a tab bar application and one of the tabs has a UISearchDisplayController hooked up to a UISearchBar. It's all connected up in the NIB and is working. When I tap the search bar, the Scope and Cancel buttons fly in etc, and the search delegate updates the results table correctly. However, I'm trying to implement the same code in the viewDidLoad message instead of the NIB, however when I delete the search display controller from the NIB and uncomment my code to create the same controller in the function, it doesn't work. It's as if there's some fundamental connection not being made so that all my search delegate functionality isn't being called. Here's my working NIB version of the Search Display Controller. It's hooked up to the search bar, the UINavigationController subclass (MASearchController) and the root view of that is hooked up as the searchContentsController. Now this is what you would expect to do in code to create the same, right? What I'm doing is leaving the UISearchBar in the NIB to eliminate one piece of the puzzle at a time in code. // [MASearchController viewDidLoad] UISearchDisplayController *searchController = [[[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:[[self viewControllers] objectAtIndex:0]] autorelease]; [searchController setDelegate:self]; [searchController setSearchResultsDelegate:self]; [searchController setSearchResultsDataSource:self]; I've checked all objects at run time and they all check out. Essentially I've deleted the search display controller from the NIB and then put in the code to create it in the viewDidLoad message. Why would this not work? The search keyboard comes up but none of my search and button animation functionality work???

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  • Avoid hardcoding iPhone screen size with programmatic view creation

    - by miorel
    Hi, I was looking up how to create a view programmatically and found the following example code: self.view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 480)]; This works great, except I don't like that it hardcodes the size of the screen. Is there a way to look up the size of the screen? An important point someone brought up is that if the app is running during a phone call then the screen will be slightly smaller because of the green "return to call" bar.

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  • iPhone: Utility Application - Open Flipside on startup

    - by Joel
    I have an application that I started with the Utility Application template. I'm using the Flipside for the Settings screen. I'm having the settings serialized to a file when the app is closed and deserialized when the app is opened. If there is no file to deserialize at startup, I want the flipside to be shown so the user can enter required information. This is what I have: - (void)viewDidLoad { flipController = [[FlipsideViewController alloc] initWithNibName:@"FlipsideView" bundle:nil]; flipController.delegate = self; flipController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; if(![self deserialize]) { [self showInfo]; } } - (IBAction)showInfo { [self presentModalViewController:flipController animated:YES]; } showInfo is the method that is called with the little 'i' button is pressed on the MainView. The button works, however my call in viewDidLoad doesn't. I have run through my code with the debugger. [self deserialize] is returning NO and [self showInfo] is being called, and I checked if flipController is nil in that context, and it's not. I've searched around and couldn't find anyone who's tried to do the same thing. I'm stumped to as why this isn't working. Anyone see what I'm doing wrong? Thanks

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  • Dragging a Sprite (Cocos2D) while Chipmunk is simulating

    - by itai alter
    Hello all! I have a simple project built with Cocos2D and Chipmunk. So far it's just a Ball (body, shape & sprite) bouncing on the Ground (a static line segment at the bottom of the screen). I implemented the ccTouchesBegan/Moved/Ended methods to drag the ball around. I've tried both: cpBodySlew(ballBody, touchPoint, 1.0/60.0f); and ballBody->p = cgPointMake(touchPoint.x,touchPoint.y); and while the Ball does follow my dragging, it's still being affected by gravity and it tries to go down (which causes velocity problems and others). Does anyone know of the preferred way to Drag an active Body while the physics simulation is going on? Do I need somehow to stop the simulation and turn it back on afterwards? Thanks!

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