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  • Python lower_case_with_underscores style convention: underscores not popular?

    - by squirrel
    PEP8 recommends using lowercase, with words separated by underscores as necessary to improve readability for variable and function names. I've seen this interpreted as lower_case_with_underscores by most people, although in practice and in Python's native methods it seems like lowercasewithoutunderscores is more popular. It seems like following PEP8 strictly would be awkward since it seems to suggest mixing both lower_case_with_underscores and lowercasewithoutunderscores, which would be inconsistent. What is your interpretation of PEP8's variable names, and what do you actually use in practice? (Personally, I like lowerCamelCase as a compromise between readability and ease of typing.)

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  • Interview question ranking FizzBuzz (1), implementing malloc (10)

    - by blrs
    I'd like to have your opinion on the difficulty of the following interview question: Find the subarray with maximum sum in an array of integers in O(n) time. This trivial sounding problem was made famous by Jon Bentley in his Programming Pearls where he uses it to demonstrate algorithm design techniques. On a scale of 1-10, 1 being the FizzBuzz (or HoppityHop) test and 10 being implement the C stdlib function malloc(), how would you rank the above problem? I think the people who can best answer this question are those who have read Programming Pearls and have tried to solve this problem on their own. To motivate those who haven't, 'Programming Pearls' gets featured many times in the 'Top 10 programming books' list.

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  • Optimization of time-varying parameters

    - by brama
    I need to find an optimal set of "n" parameter values that minimize an objective function (a 2-hr simulation of a system). I have looked at genetic algorithm and simulated annealing methods, but was wondering if there are any better algorithms and guidance on their merits and limitations. With the above optimization methods I can find the optimal parameter values that hold true for the entire simulation duration. Incase, I want to find the optimal "time varying" parameter values (parameter values change with time during the 2-hr simulation), are there any methods/ideas other than making each time varying parameter value a variable to optimize? Any thoughts?

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  • Graphics problems: noise-like glitch, and screen freezes in Ubuntu 13.04

    - by user207253
    I have recently upgraded to 13.04 and am using unity. I am experiencing two intermittent problems with the graphics: 1) All or part of the screen is taken up by 'noise', which lasts for about a second, see screenshot: 2) The launcher panel freezes. I can still move the mouse and the keyboard responds to function keys (I can dim the screen), but I cannot select anything. At the moment I recover by ctr-alt-f1, and restarting lightdm. My computer is a Samsung Chronos 7 laptop, model NP700Z5C, with Intel HD 4000 graphics The same problems occur with lightdm and gdm. I have attempted to install the intel drivers (as the screenshot hints) but these are not indicated as additional drivers in software & updates so I'm not sure whether they are in use. Any suggestions?

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  • Set Position of multiple bodies

    - by philipp
    I have a character composed of five bodies which are tied together by a lot of joints. On of them is the overall chassis, to which all forces and impulses are applied to move the whole Character. All in all that works very fine, except one thing: I need to set the Position of the Character so that it get Beamed from one place to the other in one single frame. Unfortunately I cannot get this to work. I tried the following code, without any success… playerbodies.forEach(function (bd) { bd.SetLinearVelocity(new b2.Vec2()); var t = bd.GetTransform(); t.p.x -= 10; bd.SetTransform(t, bd.GetAngle()); }); How can I make that happen?

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  • Is there such a thing as having too many private functions/methods?

    - by shovonr
    I understand the importance of well documented code. But I also understand the importance of self-documenting code. The easier it is to visually read a particular function, the faster we can move on during software maintenance. With that said, I like to separate big functions into other smaller ones. But I do so to a point where a class can have upwards of five of them just to serve one public method. Now multiply five private methods by five public ones, and you get around twenty-five hidden methods that are probably going to be called only once by those public ones. Sure, it's now easier to read those public methods, but I can't help but think that having too many functions is bad practice.

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  • Mysql not starting - innodb not found

    - by Rob Guderian
    I have a fresh install of ubuntu 12.04 server edition and mysql server is not starting properly. I did a simple apt-get install apt-get install mysql-server But, it's failing with this error message root@test:~# mysqld 120618 20:57:32 [Warning] The syntax '--log-slow-queries' is deprecated and will be removed in a future release. Please use '--slow-query-log'/'--slow-query-log-file' instead. 120618 20:57:32 [Note] Plugin 'FEDERATED' is disabled. 120618 20:57:32 InnoDB: The InnoDB memory heap is disabled 120618 20:57:32 InnoDB: Mutexes and rw_locks use GCC atomic builtins 120618 20:57:32 InnoDB: Compressed tables use zlib 1.2.3.4 120618 20:57:32 InnoDB: Unrecognized value fdatasync for innodb_flush_method 120618 20:57:32 [ERROR] Plugin 'InnoDB' init function returned error. 120618 20:57:32 [ERROR] Plugin 'InnoDB' registration as a STORAGE ENGINE failed. 120618 20:57:32 [ERROR] Unknown/unsupported storage engine: InnoDB 120618 20:57:32 [ERROR] Aborting I can start the server with the "--skip-innodb --default-storage-engine=myisam" flags, but would like to use innodb. Does anyone know what the issue here is?

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  • How to document and teach others "optimized beyond recognition" computationally intensive code?

    - by rwong
    Occasionally there is the 1% of code that is computationally intensive enough that needs the heaviest kind of low-level optimization. Examples are video processing, image processing, and all kinds of signal processing, in general. The goals are to document, and to teach the optimization techniques, so that the code does not become unmaintainable and prone to removal by newer developers. (*) (*) Notwithstanding the possibility that the particular optimization is completely useless in some unforeseeable future CPUs, such that the code will be deleted anyway. Considering that software offerings (commercial or open-source) retain their competitive advantage by having the fastest code and making use of the newest CPU architecture, software writers often need to tweak their code to make it run faster while getting the same output for a certain task, whlist tolerating a small amount of rounding errors. Typically, a software writer can keep many versions of a function as a documentation of each optimization / algorithm rewrite that takes place. How does one make these versions available for others to study their optimization techniques?

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  • PeopleTools 8.54 Pre-Release Notes Available

    - by Matthew Haavisto
    PeopleSoft's PeopleTools recently published pre-release notes for PeopleTools 8.54.  Pre-release notes provide more functional and technical details than the release value proposition. This document describes how enhancements function within the context of the greater business process. This added level of detail should enable project teams to answer the following questions: What delivered functionality will change? How will an upgrade or new implementation affect other systems? How will these changes affect the organization? After the project team has reviewed and analyzed the pre-release notes, business decision makers should be able to determine whether to allocate budget and initiate implementation plans. This document covers the following subjects: Platform support enhancements Development tools enhancements System administration tools enhancements Reporting and analytic tools enhancements Integration tools enhancements Lifecycle management tools enhancements Accessibility PeopleSoft Interaction Hub enhancements.

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  • How do I pass vertex and color positions to OpenGL shaders?

    - by smoth190
    I've been trying to get this to work for the past two days, telling myself I wouldn't ask for help. I think you can see where that got me... I thought I'd try my hand at a little OpenGL, because DirectX is complex and depressing. I picked OpenGL 3.x, because even with my OpenGL 4 graphics card, all my friends don't have that, and I like to let them use my programs. There aren't really any great tutorials for OpenGL 3, most are just "type this and this will happen--the end". I'm trying to just draw a simple triangle, and so far, all I have is a blank screen with my clear color (when I set the draw type to GL_POINTS I just get a black dot). I have no idea what the problem is, so I'll just slap down the code: Here is the function that creates the triangle: void CEntityRenderable::CreateBuffers() { m_vertices = new Vertex3D[3]; m_vertexCount = 3; m_vertices[0].x = -1.0f; m_vertices[0].y = -1.0f; m_vertices[0].z = -5.0f; m_vertices[0].r = 1.0f; m_vertices[0].g = 0.0f; m_vertices[0].b = 0.0f; m_vertices[0].a = 1.0f; m_vertices[1].x = 1.0f; m_vertices[1].y = -1.0f; m_vertices[1].z = -5.0f; m_vertices[1].r = 1.0f; m_vertices[1].g = 0.0f; m_vertices[1].b = 0.0f; m_vertices[1].a = 1.0f; m_vertices[2].x = 0.0f; m_vertices[2].y = 1.0f; m_vertices[2].z = -5.0f; m_vertices[2].r = 1.0f; m_vertices[2].g = 0.0f; m_vertices[2].b = 0.0f; m_vertices[2].a = 1.0f; //Create the VAO glGenVertexArrays(1, &m_vaoID); //Bind the VAO glBindVertexArray(m_vaoID); //Create a vertex buffer glGenBuffers(1, &m_vboID); //Bind the buffer glBindBuffer(GL_ARRAY_BUFFER, m_vboID); //Set the buffers data glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, GL_STATIC_DRAW); //Set its usage glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3D), 0); glVertexAttribPointer(1, 4, GL_FLOAT, GL_TRUE, sizeof(Vertex3D), (void*)(3*sizeof(float))); //Enable glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); //Check for errors if(glGetError() != GL_NO_ERROR) { Error("Failed to create VBO: %s", gluErrorString(glGetError())); } //Unbind... glBindVertexArray(0); } The Vertex3D struct is as such... struct Vertex3D { Vertex3D() : x(0), y(0), z(0), r(0), g(0), b(0), a(1) {} float x, y, z; float r, g, b, a; }; And finally the render function: void CEntityRenderable::RenderEntity() { //Render... glBindVertexArray(m_vaoID); //Use our attribs glDrawArrays(GL_POINTS, 0, m_vertexCount); glBindVertexArray(0); //unbind OnRender(); } (And yes, I am binding and unbinding the shader. That is just in a different place) I think my problem is that I haven't fully wrapped my mind around this whole VertexAttribArray thing (the only thing I like better in DirectX was input layouts D:). This is my vertex shader: #version 330 //Matrices uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; //In values layout(location = 0) in vec3 position; layout(location = 1) in vec3 color; //Out values out vec3 frag_color; //Main shader void main(void) { //Position in world gl_Position = vec4(position, 1.0); //gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_Position, 1.0); //No color changes frag_color = color; } As you can see, I've disable the matrices, because that just makes debugging this thing so much harder. I tried to debug using glslDevil, but my program just crashes right before the shaders are created... so I gave up with that. This is my first shot at OpenGL since the good old days of LWJGL, but that was when I didn't even know what a shader was. Thanks for your help :)

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  • Possible to pass pygame data to memory map block?

    - by toozie21
    I am building a matrix out of addressable pixels and it will be run by a Pi (over the ethernet bus). The matrix will be 75 pixels wide and 20 pixels tall. As a side project, I thought it would be neat to run pong on it. I've seen some python based pong tutorials for Pi, but the problem is that they want to pass the data out to a screen via pygame.display function. I have access to pass pixel information using a memory map block, so is there anyway to do that with pygame instead of passing it out the video port? In case anyone is curious, this was the pong tutorial I was looking at: Pong Tutorial

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  • Programming my first C++ program

    - by Jason H.
    I have a basic understanding of programming and I currently learning C++. I'm in the beginning phases of building my own CLI program for ubuntu. However, I have hit a few snags and I was wondering if I could get some clarification. The program I am working on is called "sat" and will be available via command line only. I have the main.cpp. However, my real question is more of a "best practices" for programming/organization. When my program "sat" is invoked I want it to take additional arguments. Here is an example: > sat task subtask I'm not sure if the task should be in its own task.cpp file for better organization or if it should be a function in the main.cpp? If the task should be in its own file how do you accept arguments in the main.cpp file and reference the other file? Any thoughts on which method is preferred and reference material to backup the reasoning?

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  • How often do CPUs make calculation errors?

    - by veryfoolish
    In Dijkstra's Notes on Structured Programming he talks a lot about the provability of computer programs as abstract entities. As a corollary, he remarks how testing isn't enough. E.g., he points out the fact that it would be impossible to test a multiplication function f(x,y) = x*y for any large values of x and y across the entire ranges of x and y. My question concerns his misc. remarks on "lousy hardware". I know the essay was written in the 1970s when computer hardware was less reliable, but computers still aren't perfect, so they must make calculation mistakes sometimes. Does anybody know how often this happens or if there are any statistics on this?

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  • Should I leave href empty when implementing click events via jQuery?

    - by dreza
    Is it preferable to have # in a link's href attribute when I am implementing the click event via jQuery, or is it ok to leave href empty? i.e. <a id="myLink" href="#" /> vs <a id="myLink" href="" /> When I'm doing $("#myLink").on('click', function() { // do ajaxy stuff }); Although I understand the click event could be on a span or other such element I'm interested in this case for particular best practices when using an a tag.

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  • Where do I find display brightness controls in Lubuntu?

    - by dlanod
    I'm looking for a control to be able to change my standard display brightness in Lubuntu. I've tried How do I set default display brightness? but my system settings does not include a Screen option. I've also tried Power Manager, Monitor Settings and Screensaver under Preferences and couldn't spot anything to control this option. The function key mappings (this is a laptop) work to change the brightness, but I'm looking for a UI option as the laptop is physically set up to be mouse-based (keyboard is hard to access with how we've got it set up).

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  • I have a library and several small programs that use it: how should I structure my git repositories?

    - by Dan
    I have some code that uses a library that I and others frequently modify (usually only by adding functions and methods). We each keep a local fork of the library for our own use. I also have a lot of small "driver" programs (~100 lines) that use the library and are used exclusively by me. Currently, I have both the driver programs and the library in the same repository, because I frequently make changes to both that are logically connected (adding a function to the library and then calling it). I'd like to merge my fork of the library with my co-workers' forks, but I don't want the driver programs to be part of the merged library. What's the best way to organize the git repositories for a large, shared library that needs to be merged frequently and a number of small programs that have changes that are connected to changes in the library?

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  • Manual memory allocation and purity

    - by Eonil
    Language like Haskell have concept of purity. In pure function, I can't mutate any state globally. Anyway Haskell fully abstracts memory management, so memory allocation is not a problem here. But if languages can handle memory directly like C++, it's very ambiguous to me. In these languages, memory allocation makes visible mutation. But if I treat making new object as impure action, actually, almost nothing can be pure. So purity concept becomes almost useless. How should I handle purity in languages have memory as visible global object?

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  • applyAngularVelocity causes error when called right after object instantiation

    - by Appeltaart
    I'm trying to make a physicsBody rotate as soon as it is instantiated. CCNode* ball = [CCBReader load:@"Ball"]; [ball.physicsBody applyForce:force]; [ball.physicsBody applyAngularImpulse:arc4random_uniform(360) - 180]; Applying force works fine, the last line however throws an error in cpBody.c line 123: cpAssertHard(body->w == body->w && cpfabs(body->w) != INFINITY, "Body's angular velocity is invalid."); When I don't apply force and merely rotate the problem persists. If I send applyAngularImpulse at some later point (in this case on a touch) it does work. Is this function not supposed to be called right after instantiation, or is this a bug?

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  • Stop Google Analytics from appending hostname?

    - by Nick Q.
    I've come across an Analytics profile that is appending the rest of a URL to the end of a page's path. For example when looking at the page that exists at http://example.com/page I would expect to see /page but instead it shows me /page/http://example.com/. The profile has no filters applied to it, and until July was reporting as expected (/page), in July the site in question switched hosts (and absolutely nothing else, so I'm not sure that's the problem). The analytics code on the site is the standard Google Async code with a domain set. All other profiles for the site show /page as expected. Any ideas as to how I can get the profile to function as expected?

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  • Progressbar patterns (Eclipse)

    - by JesperE
    I've struggled quite a bit with Eclipse and progress-monitors to try to have good progressbars which report useful progress information to the user. Inevitably the code gets cluttered with lots of things like if (monitor.isCancelled()) return; ... lengthyMethodCall(monitor.newChild(10)); and all over the place I need to pass a IProgressMonitor as an argument to my methods. This is bad, for several reasons: The code gets cluttered with lots of code which is not relevant to what the function actually does. I need to manually guesstimate which parts of the code takes time, and which parts do not. It interacts badly with automated tests; where much of the information which goes into a progressbar instead should be logged for later inspection. Is there a way out of this? Are there tools which can help me out with one or more of these problems? Should I be looking at Aspect-Oriented Programming tools, or are there other alternatives?

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  • "Final" Scheme REPL definitions: how to save them?

    - by Aeneas
    Is there a way to show and save all "final" definitions entered into a Scheme REPL into a text file? Say, if I have defined in the REPL: (define (increase x) (+ 1 x)) (define (multbytwo x) (* 3 x)) ; let us say this was an error (define (multbytwo x) (* 2 x)) I want to save this into an .scm-file with the content: (define (increase x) (+ 1 x)) (define (multbytwo x) (* 2 x)) i.e. the multbytwo function that got defined erraneously shall be "forgotten" due to re-definition. Is this possible?

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  • What is the concept behind writing a cancel operation in c++?

    - by ToMan
    I'm attempting to write a cancel operation for a software download application. This application will first transfer the software to the device and then install the software on it. (These are givens I'm not allowed to change). What should the cancel operation do? When a user presses 'cancel', the application should stop transferring/installing the software immediately. Question: Since I've never written a "cancel" function, I'm wondering what are the types of things to consider when writing the code, and what are the common bugs I should expect and how to deal with them? Couldn't find anything in google so if you have some links that would be good reads I'd really appreciate it since I'm not looking for answers I'm just looking for guidelines/macro/concept help

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  • MEF to the rescue in Task-it

    One of the frameworks that I chose to leverage in the development of my Silverlight 4 Task-It application is MEF, the Managed Extensibility Framework. Actually, that decision came while I was at a Silverlight Deep Dive session on the Microsoft campus in Redmond, WA, and came at the recommendation of John Papa (Microsoft Silverlight Evangelist) and Glenn Block (the MEF Maniac). If you are not familiar with MEF, its primary function is to provide a framework for extensibility in Silverlight applications, however, what I found is that MEF's capabilities go beyond just this. As a matter of fact, Microsoft announced at MIX this week that its new Silverlight Analytics Framework would use MEF for composition. You can read about Telerik's support for this new framework here: Telerik is First to Announce Support for Microsoft Silverlight Analytics Framework MEF used to be just one of many frameworks out there that could ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • best practice for initializing class members in php

    - by rgvcorley
    I have lots of code like this in my constructors:- function __construct($params) { $this->property = isset($params['property']) ? $params['property'] : default_val; } Is it better to do this rather than specify the default value in the property definition? i.e. public $property = default_val? Sometimes there is logic for the default value, and some default values are taken from other properties, which was why I was doing this in the constructor. Should I be using setters so all the logic for default values is separated?

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  • How much C/C++ knowledge is needed for Objective-C/iPhone development?

    - by BFree
    First, a little background. I'm a .Net developer (C#) and have over 5 years experience in both web development and desktop applications. I've been wanting to look into iPhone development for some time now, but for one reason or another always got side tracked. I finally have a potential project on the horizon, and I'm now going full steam ahead learning this stuff. My question is this: I haven't done any C/C++ programming since my schooling days, I've been living in managed land ever since. How much knowledge if any is needed to be successful as an iOS developer? Obviously memory management is something that I'll have to be conscious about (although with iOS 5 there seems to be something called ARC which should make my life easier), but what else? I'm not just talking about the C API (for example, in order to get the sin of a number, I call the sin() function), that's what Google is for. I'm talking about fundamental C/C++ idioms that the average C# developer is unaware of.

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