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  • Selecting Dynamic ID JQuery [migrated]

    - by Vedran Wex Maricevic
    I need to select dynamic id using JQuery, and once I select it then I need to do some action on it. This is the HTML that I have: <input id="content_photos_attributes_1355755712119_image" name="content[photos_attributes][1355755712119][image]" size="30" type="file"> Please note the id value, text is always the same however the number changes (I do not have control over that change). What I need to do is to create on click for that element. This is what I got so far, and it is not working. <script type="text/javascript"> jQuery.noConflict(); jQuery("input[id *= 'content_photos_attributes_']").click(function() { alert("Image deletion is clicked"); }); </script> It really makes no difference whether I select that element by ID or by its name.

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  • ADVISOR WEBCAST: R12: How to debug Email Center Auto Service Request Creation Failures

    - by user793044
    PRODUCT FAMILY: EBS CRM - Service November 6, 2012 at 11 am ET, 9 am MT, 8 am PT, 4 pm London The primary function of this WebCast is to explain how to debug problems when auto-creating a Service Request from an Inbound Email into Email Center. We see a significant number of issues raised with Support in this area, as the only indication the auto-creation has failed, is the Email routing to the Supervisor Queue for manual processing. Topics will include: Understand Email Center and Auto SR creation process.  Run the debug procedures. Understand the output and check the reasons for SR Creation failure. See the fixes for the most common issues faced. See the results for successful SR creation. Go to Doc ID 1493122.1 to register. Current Schedule and Archived Downloads can be found on Doc ID 740966.1.

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  • How to get files that have been added/modifed in a batch file

    - by Chris L
    I have the following batch file which concatenates all of the files in a folder that have a .sql ending. set func=%~dp0%Stored Procedures\*.sql for %%i in (%func%) do type "%%i" >>InstallScript.sql We use SVN as our repository, and we're using branching. Currently the script concatenates all the .sql files, even the ones that haven't changed. I'd like to change it so it only concatenates files that have been modified and/or created after the branch was created. We can do that by looking at the datetime on the .svn folder in each folder(there's a Stored Procedure, View, Function subfolders). But I don't know how to do that with batch files. Ideally something like this(psuedo code): set func=%~dp0%Stored Procedures\*.sql set branchDateTime=GetDateTime(%~dp0%.svn) <- Gets the datetime when the .svn folder was created for %%i in (%func%) { if(%%i.LastModifiedOrCreated > branchDateTime) do type "%%i" >> InstallScript.sql }

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  • How to make Nautilus name column display at the width of the longest filename

    - by fred.bear
    Prior to a recent glytch where I lost some of my custom settings, Nautilus would open directories and display the name-column wide enough to show the longest filename on display. It did it dynamically; If I renamed a file to a longer or shorter name, the column was automatically adjusted to the new width.. It's not doing that now, and I have no idea how to get this function back.. UPDATE I hadn't mentioned it, but I am talking about the List view... I have been fossicing around in the GConf Editpr and came across a setting for Compact View which does exactly what I am referring to... but it only effects the Compact View... that setting is: gconf-editor /apps/nautilus/compact_view/all_columns_have_same_width ...but I can't find the setting for List View... I know the capability exists, because I've been using it until only a few days ago, when my system got hung up...

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  • How to Point sprite's direction towards Mouse or an Object [duplicate]

    - by Irfan Dahir
    This question already has an answer here: Rotating To Face a Point 1 answer I need some help with rotating sprites towards the mouse. I'm currently using the library allegro 5.XX. The rotation of the sprite works but it's constantly inaccurate. It's always a few angles off from the mouse to the left. Can anyone please help me with this? Thank you. P.S I got help with the rotating function from here: http://www.gamefromscratch.com/post/2012/11/18/GameDev-math-recipes-Rotating-to-face-a-point.aspx Although it's by javascript, the maths function is the same. And also, by placing: if(angle < 0) { angle = 360 - (-angle); } doesn't fix it. The Code: #include <allegro5\allegro.h> #include <allegro5\allegro_image.h> #include "math.h" int main(void) { int width = 640; int height = 480; bool exit = false; int shipW = 0; int shipH = 0; ALLEGRO_DISPLAY *display = NULL; ALLEGRO_EVENT_QUEUE *event_queue = NULL; ALLEGRO_BITMAP *ship = NULL; if(!al_init()) return -1; display = al_create_display(width, height); if(!display) return -1; al_install_keyboard(); al_install_mouse(); al_init_image_addon(); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR | ALLEGRO_MAG_LINEAR); //smoother rotate ship = al_load_bitmap("ship.bmp"); shipH = al_get_bitmap_height(ship); shipW = al_get_bitmap_width(ship); int shipx = width/2 - shipW/2; int shipy = height/2 - shipH/2; int mx = width/2; int my = height/2; al_set_mouse_xy(display, mx, my); event_queue = al_create_event_queue(); al_register_event_source(event_queue, al_get_mouse_event_source()); al_register_event_source(event_queue, al_get_keyboard_event_source()); //al_hide_mouse_cursor(display); float angle; while(!exit) { ALLEGRO_EVENT ev; al_wait_for_event(event_queue, &ev); if(ev.type == ALLEGRO_EVENT_KEY_UP) { switch(ev.keyboard.keycode) { case ALLEGRO_KEY_ESCAPE: exit = true; break; /*case ALLEGRO_KEY_LEFT: degree -= 10; break; case ALLEGRO_KEY_RIGHT: degree += 10; break;*/ case ALLEGRO_KEY_W: shipy -=10; break; case ALLEGRO_KEY_S: shipy +=10; break; case ALLEGRO_KEY_A: shipx -=10; break; case ALLEGRO_KEY_D: shipx += 10; break; } }else if(ev.type == ALLEGRO_EVENT_MOUSE_AXES) { mx = ev.mouse.x; my = ev.mouse.y; angle = atan2(my - shipy, mx - shipx); } // al_draw_bitmap(ship,shipx, shipy, 0); //al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy, degree * 3.142/180,0); al_draw_rotated_bitmap(ship, shipW/2, shipH/2, shipx, shipy,angle, 0); //I directly placed the angle because the allegro library calculates radians, and if i multiplied it by 180/3. 142 the rotation would go hawire, not would, it actually did. al_flip_display(); al_clear_to_color(al_map_rgb(0,0,0)); } al_destroy_bitmap(ship); al_destroy_event_queue(event_queue); al_destroy_display(display); return 0; } EDIT: This was marked duplicate by a moderator. I'd like to say that this isn't the same as that. I'm a total beginner at game programming, I had a view at that other topic and I had difficulty understanding it. Please understand this, thank you. :/ Also, while I was making a print of what the angle is I got this... Here is a screenshot:http://img34.imageshack.us/img34/7396/fzuq.jpg Which is weird because aren't angles supposed to be 360 degrees only?

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  • What is the term that means "keeping the arguments for different API calls as similar as possible"?

    - by larson4
    There is a word which I can never remember... it expresses a design goal that API calls (or functions or methods or whatever) should be as similar as reasonably possible in their argument patterns. It may also extend to naming as well. In other words, all other things being equal, it is probably bad to have these three functions: deleteUser(email) petRemove(petId,species) destroyPlanet(planetName,starName) if instead you could have deleteUser(userId) deletePet(petId) deletePlanet(planetId) What is the word for this concept? I keep thinking it's "orthogonal" but it definitely isn't. Its a very important concept, and to me it's one of the biggest things that makes some APIs a joy to work with (because once you learn a few things you can pretty much use everything without looking at doco), and others a pain (because every function is done inconsistently).

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  • Microsoft XNA code sample wont work with blender model

    - by FreakinaBox
    I downloaded this code sample and integrated it into my game http://xbox.create.msdn.com/en-US/education/catalog/sample/mesh_instancing It works with the model that they supplied, but throws and exception whenever I use one of my models. The current vertex declaration does not include all the elements required by the current vertex shader. TextureCoordinate0 is missing. I tried pluging my model into their original source code and same thing. My model is an fbx from blender and has a texture. This is the function that throws the error GraphicsDevice.DrawInstancedPrimitives( PrimitiveType.TriangleList, 0, 0, meshPart.NumVertices, meshPart.StartIndex, meshPart.PrimitiveCount, instances.Length );

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  • What is the correct way to use glTexCoordPointer?

    - by RubyKing
    I'm trying to work out how to use this function glTexCoordPointer. The man page states that I must set a pointer to the first element of the array that uses the texture cordinate. Here is my array: static const GLfloat GUIVertices[] = { //FIRST QUAD 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.94f, 0.0f, 1.0f, 1.0f, 1.0f, //2ND QUAD // x y z w X Y 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 0.0f, -1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, -0.94f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, -0.94f, 0.0f, 1.0f, 1.0f, 1.0, }; But how do I set the pointer correctly for the fifth element on the 2nd quad first row? I was thinking something like this: glTexCoordPointer(1, GL_FLOAT, 6, reinterpret_cast<const GLvoid *>(29 * sizeof(float)));

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  • PCI hotplug doesn't seem to work

    - by user245454
    In virsh I detach a PCI bus from host and attach it to a VM. I don't see any errors in these steps. But I don't see the PCI device listed in the VM. virsh # nodedev-dettach pci_0000_01_00_0 Device pci_0000_01_00_0 dettached virsh # attach-device VM1 pci_add.xml Device attached successfully $ cat pci_add.xml <hostdev mode='subsystem' type='pci' managed='yes'> <source> <address domain='0x000' bus='0x01' slot='0x00' function='0x0'/> </source> </hostdev> Is PCI hot plug not supported? I am using Ubuntu 12.04.3(kernel 3.8.0-34). I can add the same PCI device through virsh edit VM1 and start the VM1. This way I am able to see the device.

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  • How to you solve the problem of implicit locking and parallel execution?

    - by Eonil
    Where the code is: function A() { lock() doSomething() unlock() } We can call A safely from multiple threads, but it never be executed in parallel . For parallel execution, we have to evade all of this code. But the problem is we never know the A is getting lock or not. If we have source code (maybe lucky case), we have to decode all code to know locking is happening or not. This sucks. But even worse is we normally have no source code. It's obvious this kind of hidden locks will become bottleneck of parallel execution even all the other parts are designed for parallel. And also, (1) With locks, execution cannot be parallel. (2) And I can't know whether the locks are used or not in any code. (3) Defensively, I can't make parallel anything! This facts drives me crazy. How do you solve this problem?

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  • pygame.Rect around circle

    - by geekkid
    I'm trying to make a pong game in pygame , but i can't figure out how to but a ball circle , which i can create with pygame.draw.circle into a pygame.Rect object so i can use the colliderect function and manipulate the ball's position. For example, with rectangles, i can do something like this : rect = pygame.Rect(255, 255, 100, 100) pygame.draw.rect(screen, yellow, rect) and then when i change the pygame.Rect object position , the drawing primitives position also changes. How can the same effect be achieved when i want to draw a circle, instead of a rectangle? Thank you.

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  • Enabling and Disabling Colliders Unity

    - by Blue
    I'm trying to make the collider appear every 1 second. But I can't get the code write. I tried enabling the collider under a boolean and putting a yield to make it every second or so. But it's not working(gives me an error: Update() can not be a coroutine.). How would I fix this? Would I need a timer system and set the collider to be enabled every 'x' seconds and disabled every 'y' seconds? var waitTime : float = 1; var trigger : boolean = false; function Update () { if(!trigger){ collider.enabled = false; yield WaitForSeconds(waitTime); } if(trigger){ collider.enabled = true; yield WaitForSeconds(waitTime); } } }

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  • VirtualBox: Start Firefox in Ubuntu via a Windows script?

    - by SpaceRook
    I am using VirtualBox to run Ubuntu 12.04 as a guest in a Windows 7 host. I would like execute a command in Windows that will launch Ubuntu's Firefox. I tried VirtualBox's VBoxManage guestcontrol function. The command seems to do something, but nothing seems to happen in Ubuntu: C:\VirtualBox>VBoxManage.exe guestcontrol MyVirtualMachineUbuntu exec --image "/usr/bin/firefox" --username bob --password password --wait-stdout --verbose Waiting for guest to start process ... Waiting for process to exit ... Exit code=1 (Status=500 [successfully terminated]) The /usr/bin/firefox command works when I run it in Ubuntu. Also, with guestcontrol, I can successfully call /bin/ls. But I can't actually get a major program like Firefox to run. Any ideas? Thanks.

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  • Polipo dpkg failure problem [closed]

    - by ICXC
    Possible Duplicate: polipo E: Sub-process /usr/bin/dpkg returned an error code (1) This is the error I get each time I try to install polipo with the command apt-get install polipo or when I try to install it from Ubuntu software center: Starting polipo: Couldn't open config file /etc/polipo/config: 2. invoke-rc.d: initscript polipo, action "start" failed. dpkg: error processing polipo (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: polipo Error in function: SystemError: E:Sub-process /usr/bin/dpkg returned an error code (1) Setting up polipo (1.0.4.1-1.1) ... Starting polipo: Couldn't open config file /etc/polipo/config: 2. invoke-rc.d: initscript polipo, action "start" failed. dpkg: error processing polipo (--configure): subprocess installed post-installation script returned error exit status 1 How can I solve this?

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  • How will this affect my SEO ranking?

    - by dunc
    I run a fishkeeping website based on a WordPress (PHP) CMS. I've recently put a fairly complex "filter" into place which searches my content for mentions of fish species profiles and turns them into an active link. For example, asdasd this is a test about abdomen to see if the caudal fin will work asdadasdas try again with abdomen and A. panduro and Apistogramma panduro ...becomes asdasd this is a test about abdomen to see if the caudal fin will work asdadasdas try again with abdomen and <a href="/?p=1703" class="link_species">A. panduro</a> and <a href="/?p=1703" class="link_species">Apistogramma panduro</a> On the rest of my website, the species are linked with pretty URLs such as /species/apistogramma-panduro/ but due to the way this filter works, the only information I can get access to is the idof the post. As such, I'm using /?p=1703 or whatever the ID is. What I'd like to know is: how much will this affect my SEO rating/ranking? Will it be detrimental if I don't rewrite the function? Thanks in advance,

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  • which is better performance, using a disposable local variable or reusing a global one?

    - by petervaz
    This is for an android game. Suppose I have a function that is called several times for second and do some calculations involving an arraylist (or any other complex objects for what matter). Which approach would be preffered? local: private void doStuff(){ ArrayList<Type> XList = new ArrayList<Type>(); // do stuff with list } global: private ArrayList<Type> XList = new ArrayList<Type>(); private void doStuff(){ XList.clear(); // do stuff with list }

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  • Finding the median of the merged array of two sorted arrays in O(logN)?

    - by user176517
    Refering to the solution present at MIT handout I have tried to figure out the solution myself but have got stuck and I believe I need help to understand the following points. In the function header used in the solution MEDIAN -SEARCH (A[1 . . l], B[1 . . m], max(1,n/2 - m), min(l, n/2)) I do not understand the last two arguments why not simply 1, l why the max and min respectively. Thanking You.

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  • What is the best practice to develop a visual component in Flex Hero?

    - by gavri
    What is the best practice to develop a visual component in Flex Hero? I do it like this: I consider a component has 2 "parts", the declarative part (the visual sub-components) which I define in the skin (just mxml) and the code part (event handlers...) which I define in an action script class. I load the skin in the ctor of the action script class. I also define skin parts, states, and I bind event handlers in the partAdded function. I am having an argument about this; that I should define the component purely in an .mxml, with listeners in the script tag, and maybe attach a skin (but the skin should be loose - maybe for reuse :-?) I come from .NET and maybe I am biased with the code behind pattern, and I am wondering from your experience and Adobe's intent, what is the best practice to usually implement a visual component?

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  • Actionscript - Dropping Multiple Objects Using an Array?

    - by Eratosthenes
    I'm trying to get these fireBalls to drop more often, im not sure if im using Math.random correctly also, for some reason I'm getting a null reference because I think the fireBalls array waits for one to leave the stage before dropping another one? this is the relevant code: var sun:Sun=new Sun var fireBalls:Array=new Array() var left:Boolean; function onEnterFrame(event:Event){ if (left) { sun.x = sun.x - 15; }else{ sun.x = sun.x + 15; } if (fireBalls.length>0&&fireBalls[0].y>stage.stageHeight){ // Fireballs exit stage removeChild(fireBalls[0]); fireBalls.shift(); } for (var j:int=0; j<fireBalls.length; j++){ fireBalls[j].y=fireBalls[j].y+15; if (fireBalls[j].y>stage.stageHeight-fireBall.width/2){ } } if (Math.random()<.2){ // Fireballs shooting from Sun var fireBall:FireBall=new FireBall; fireBall.x=sun.x; addChild(fireBall); fireBalls.push(fireBall); } }

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  • Cheese Not Working in Ubuntu 11.10

    - by user34305
    When i launch Cheese, nothing launches nor the green light on may laptop webcam glows. I typed cheese in terminal and i got cheese:2293): Gdk-WARNING **: The program 'cheese' received an X Window System error. This probably reflects a bug in the program. The error was 'BadRequest (invalid request code or no such operation)'. (Details: serial 144 error_code 1 request_code 136 minor_code 19) (Note to programmers: normally, X errors are reported asynchronously; that is, you will receive the error a while after causing it. To debug your program, run it with the --sync command line option to change this behavior. You can then get a meaningful backtrace from your debugger if you break on the gdk_x_error() function.)

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  • Repelling a rigidbody in the direction an object is rotating

    - by ndg
    Working in Unity, I have a game object which I rotate each frame, like so: void Update() { transform.Rotate(new Vector3(0, 1, 0) * speed * Time.deltaTime); } However, I'm running into problems when it comes to applying a force to rigidbodies that collide with this game objects sphere collider. The effect I'm hoping to achieve is that objects which touch the collider are thrown in roughly the same direction as the object is rotating. To do this, I've tried the following: Vector3 force = ((transform.localRotation * Vector3.forward) * 2000) * Time.deltaTime; collision.gameObject.rigidbody.AddForce(force, ForceMode.Impulse); Unfortunately this doesn't always match the rotation of the object. To debug the issue, I wrote a simple OnDrawGizmos script, which (strangely) appears to draw the line correctly oriented to the rotation. void OnDrawGizmos() { Vector3 pos = transform.position + ((transform.localRotation * Vector3.forward) * 2); Debug.DrawLine(transform.position, pos, Color.red); } You can see the result of the OnDrawGizmos function below: What am I doing wrong?

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  • Debian package libmarkdown-php, how can I use it? [closed]

    - by JamesM-SiteGen
    Hello all, I am just wondering how do you implement libmarkdown-php in a php script? By this, I mean: What code do I run to use the markdown library? Does it simply just add one function? Does it allows me to encode markdown2html and vise versa? Where is a doc for this package, I can't find one? :( Okay, so it terns out that I found the docs, just did not match them up, the project-page did not contain any info on it being the Squeeze package libmarkdown-php, Said to know it is not in Lenny. Thanks @palhmbus for matching them. :)

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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  • Are Sony Vaio S series or T series laptops compatible with both windows 7 and Ubuntu 12.04 in dual-boot installation

    - by rini
    I am planning to buy a new laptop which is suitable for both Ubuntu 12.04 and windows 7 in dual boot configuration. I am looking for Sony Vaio two models with configurations: 13.3" S series Customizable laptop ( SVS131190S) 3rd gen Intel® Core™ i5-3210M processor (2.50GHz / 3.10GHz with Turbo Boost) Intel® HD Graphics 4000 4GB (4GB fixed onboard + 1 open slot) DDR3-1333Mhz 500GB (5400rpm) hard drive 13.3" T series Customizable ultrabook 3rd gen Intel® Core™ i7-3517U processor (1.90GHz / 3.00GHz with Turbo Boost) Intel® HD Graphics 4000 500GB (5400rpm) + 32GB MLC hybrid hard drive with RAID 0 6GB (4GB fixed onboard + 2GB removable) DDR3-1333Mhz Can anyone please tell me which laptop will function better for dual booting? Any help/comments are really appreciated.

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  • Javascript Open a Window Full Size (Mazimized)

    - by SAMIR BHOGAYTA
    function f_open_window_max( aURL, aWinName ) { var wOpen; var sOptions; sOptions = 'status=yes,menubar=yes,scrollbars=yes,resizable=yes,toolbar=yes'; sOptions = sOptions + ',width=' + (screen.availWidth - 10).toString(); sOptions = sOptions + ',height=' + (screen.availHeight - 122).toString(); sOptions = sOptions + ',screenX=0,screenY=0,left=0,top=0'; wOpen = window.open( '', aWinName, sOptions ); wOpen.location = aURL; wOpen.focus(); wOpen.moveTo( 0, 0 ); wOpen.resizeTo( screen.availWidth, screen.availHeight ); return wOpen; }

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