Search Results

Search found 6745 results on 270 pages for 'objective'.

Page 93/270 | < Previous Page | 89 90 91 92 93 94 95 96 97 98 99 100  | Next Page >

  • Why won't my UISearchDisplayController fire the shouldReloadTableForSearchString method when I enter

    - by Gorgando
    I've been following Apple's TableSearch code example, but it's not working for me and I think I'm doing everything the same way they did it. The method below should be fired whenever the user types anything into the search box, but it never gets fired for me, just on the sample app. I have the appropriate @interface ContactsTableVC : UITableViewController { in the header file. I'm not sure what I'm missing or where else to look. My NSLog never gets called. Thanks for the help! - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString searchScope:(NSInteger)searchOption { NSLog(@"The shouldreloadtableforsearchstring method has been called!"); [self filterContentForSearchText:searchString]; // Return YES to cause the search result table view to be reloaded. return YES; }

    Read the article

  • NSMutableArray count method show the NSMutableArray is count 0?

    - by Tattat
    This is my init method: -(id)init{ self = [super init]; magicNumber = 8; myMagicArray = [[NSMutableArray alloc] initWithCapacity:(magicNumber*magicNumber)]; NSLog(@"this is the magic Array: %d", [myMagicArray count]); return self; } This is the .h: @interface Magic : NSObject { NSMutableArray *myMagicArray; int magicNumber; } The console shows me that number is 0. instead of 64, wt's happen? I already check out this post: StackOverflow Link: http://stackoverflow.com/questions/633699/nsmutablearray-count-always-returns-zero

    Read the article

  • NSOutlineview - strange behavior after reloading data

    - by matei
    I have a NSOutlineView which loads data from a data source. The table is displayed in a panel. The items shown in the table are items which belong to an object (the relation is one-to many between the object and the items). I have a list of objects in a combo box (in fact a NSPopupButton), and when I select another object in the combo box, I want it's items to be shown in the table (the NSOutlineView). I managed to do all this , however when I select another object from the combo box, not all of it's items are displayed. I have put some logging messages in the data source and it seems that there are some items that are being returned from the data source , but are not shown in the table (and are not queried for children). Now the strange part is that when I click the main window (as I said, all that I described here is in a NSPanel loaded on top of the window) , all the data is displayed correctly. It seems as if clicking the main window triggers something in the NSOutlineView that makes it display the missing items, but I can't tell what it is.

    Read the article

  • Core Data 1-to-many relationship: List all related objects as section header in UITableView

    - by Snej
    Hi: I struggle with Core Data on the iPhone about the following: I have a 1-to-many relationship in Core Data. Assume the entities are called recipe and category. A category can have many recipes. I accomplished to get all recipes listed in a UITableView with section headers named after the category. What i want to achieve is to list all categories as section header, even those which have no recipe: category1 <--- this one should be displayed too category2 recipe_x recipe_y category3 recipe_z NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Recipe" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; [fetchRequest setFetchBatchSize:10]; NSSortDescriptor *sortDescriptor1 = [[NSSortDescriptor alloc] initWithKey:@"category.categoryName" ascending:YES]; NSSortDescriptor *sortDescriptor2 = [[NSSortDescriptor alloc] initWithKey:@"recipeName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor1,sortDescriptor2, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"category.categoryName" cacheName:@"Recipes"]; What is the most elegant way to achieve this with core data?

    Read the article

  • NSString stringWithFormat swizzled to allow missing format numbered args

    - by coneybeare
    Based on this SO question asked a few hours ago, I have decided to implement a swizzled method that will allow me to take a formatted NSString as the format arg into stringWithFormat, and have it not break when omitting one of the numbered arg references (%1$@, %2$@) I have it working, but this is the first copy, and seeing as this method is going to be potentially called hundreds of thousands of times per app run, I need to bounce this off of some experts to see if this method has any red flags, major performance hits, or optimizations #define NUMARGS(...) (sizeof((int[]){__VA_ARGS__})/sizeof(int)) @implementation NSString (UAFormatOmissions) + (id)uaStringWithFormat:(NSString *)format, ... { if (format != nil) { va_list args; va_start(args, format); // $@ is an ordered variable (%1$@, %2$@...) if ([format rangeOfString:@"$@"].location == NSNotFound) { //call apples method NSString *s = [[[NSString alloc] initWithFormat:format arguments:args] autorelease]; va_end(args); return s; } NSMutableArray *newArgs = (NSMutableArray *)[NSMutableArray arrayWithCapacity:NUMARGS(args)]; id arg = nil; int i = 1; while (arg = va_arg(args, id)) { NSString *f = (NSString *)[NSString stringWithFormat:@"%%%d\$\@", i]; i++; if ([format rangeOfString:f].location == NSNotFound) continue; else [newArgs addObject:arg]; } va_end(args); char *newArgList = (char *)malloc(sizeof(id) * [newArgs count]); [newArgs getObjects:(id *)newArgList]; NSString* result = [[[NSString alloc] initWithFormat:format arguments:newArgList] autorelease]; free(newArgList); return result; } return nil; } The basic algorithm is: search the format string for the %1$@, %2$@ variables by searching for %@ if not found, call the normal stringWithFormat and return else, loop over the args if the format has a position variable (%i$@) for position i, add the arg to the new arg array else, don't add the arg take the new arg array, convert it back into a va_list, and call initWithFormat:arguments: to get the correct string. The idea is that I would run all [NSString stringWithFormat:] calls through this method instead. This might seem unnecessary to many, but click on to the referenced SO question (first line) to see examples of why I need to do this. Ideas? Thoughts? Better implementations? Better Solutions?

    Read the article

  • Custom view with nib as subview doesn't seem to be loading

    - by Ben Collins
    I've created a custom view that loads its content from a nib, like this: /* PricingDataView.h */ #import <UIKit/UIKIt.h> @interface PricingDataView : UIView { UIView *contentView; } @property (nonatomic, retain) IBOutlet UIView *contentView; @end /* PricingDataView.m */ #import "PricingDataView.h" @implementation PricingDataView @synthesize contentView; - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { [[NSBundle mainBundle] loadNibNamed:@"PricingDataView" owner:self options:nil]; [contentView setFrame:frame]; [self addSubview:contentView]; } return self; } /* ... */ In the nib file I set PricingDataView as the type of the File's Owner, and connected the contentView outlet in IB. I placed a regular UIView from the Interface Library onto the full-sized view shown to the user, and then changed it's class name to PricingDataView. It all builds, but at runtime, nothing is rendered where my custom view is supposed to be. I put breakpoints in PricingDataView.initWithFrame, but they don't hit, so I know I'm missing something that would cause the view to be initialized. What I'm curious about is that int the process of loading my other views from nibs, all the initialization happens for me, but not with this one. Why?

    Read the article

  • MPMoviePlayerViewController crash on iOS 6.0

    - by user1471568
    I have a trouble in my app for the iOS6.0. It works perfectly fine on iOS 5.1.1 and under, but on the 6.0 shows exc_bad_access. please let me know why. -(void)endAniView{ if (moviePlayer!=nil) { [moviePlayer.moviePlayer stop]; [self removeFromSuperview]; } } this method called when user touches a button. and below are NEW ERROR MESSAGE and I've never seen before ios 6.0 2012-09-18 16:13:22.410 KiKiSong[992:907] [MPAVController] Autoplay: Disabling autoplay for pause 2012-09-18 16:13:22.411 KiKiSong[992:907] [MPAVController] Autoplay: Disabling autoplay 2012-09-18 16:13:22.450 KiKiSong[992:907] [MPAVController] Autoplay: Skipping autoplay, disabled (for current item: 1, on player: 0) please help me. Thanks

    Read the article

  • Debugging NSoperation BAD ACCESS within graphics context

    - by Joe
    I tried everything to debug this one but I can't get to the bottom of it. This code lives in a subclass of NSOperation which is processed from a queue: (borders is an ivar NSArray containing 5 UIimage objects) NSMutableArray *images = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < 5; i++) { CGSize size = CGSizeMake(60, 60); UIGraphicsBeginImageContext(size); CGPoint thumbPoint = CGPointMake(6, 6); [controller.image drawAtPoint:thumbPoint]; CGPoint borderPoint = CGPointMake(0, 0); [[borders objectAtIndex:i] drawAtPoint:borderPoint]; [images addObject:UIGraphicsGetImageFromCurrentImageContext()]; UIGraphicsEndImageContext(); } [images release]; The code works fine most of the time but when I push the iphone by access subviews and pressing lots of buttons on the UI I either get this exception which is trapped by the operation: Exception Load view: *** -[NSCFArray insertObject:atIndex:]: attempt to insert nil or I get this: Program received signal: “EXC_BAD_ACCESS”. The exception is caused because UIGraphicsGetImageFromCurrentImageContext() return nil. I don't know how to debug the EXC_BAD_ACCESS but I'm guessing that this error (in fact both of these errors) is caused by low memory. The debugger stops at the line: [controller.image drawAtPoint:thumbPoint]; As I mentioned I've trapped the exception so I can live with that but the EXC_BAD_ACCESS is more serious. IF this is memory related how can I tell and is it possible to increase the memory available to NSOperation?

    Read the article

  • UISlider to control AVAudioPlayer

    - by David Pollak
    hi everyone, I'm trying to implement a little function in my app. I am currently playing sounds as AVAudioPlayers and that works fine. What I would like to add is to control the sound's position (currentTime) with an UISlider: is there a simple way to do it ? I looked at an Apple project but it was quite messy....have you got samples or suggestions ? Thanks to everyone in advance

    Read the article

  • Why CABasicAnimation will send the layer's view to back and front?

    - by ohho
    There are two UIViews of similar size. UIView one (A) is originally on top of UIView two (B). When I try to perform a CABasicAnimation transform.rotation.y on A's layer: CABasicAnimation *rotateAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.y"]; CGFloat startValue = 0.0; CGFloat endValue = M_PI; rotateAnimation.fromValue = [NSNumber numberWithDouble:startValue]; rotateAnimation.toValue = [NSNumber numberWithDouble:endValue]; rotateAnimation.duration = 5.0; [CATransaction begin]; [imageA.layer addAnimation:rotateAnimation forKey:@"rotate"]; [CATransaction commit]; During the animation, the animating layer's UIView (A) will be: sent back (A is suddenly behind B) rotating ... passed second half of the animation sent front (A is now on top of B again) Is there a way to keep A on top of B for the whole animation period? Thanks! UPDATE: project source is attached: FlipLayer.zip

    Read the article

  • Accessing XML data online?

    - by fuzzygoat
    I am just testing an app to get data off our web server, previously I had been using: NSURL, NSURLRequest, NSURLConnection etc. to get the data that I wanted. But I have just noticed that if I swap to using XML I can simply do the following and pass the results to NSXMLParser: NSURL *url = [NSURL URLWithString:@"https://www.fuzzygoat.com/turbine?nbytes=1&fmt=xml"]; Am I right in thinking that if your just after XML this is an acceptable method? It just seems strongly short compared to what I was doing before? gary

    Read the article

  • How do you make a UIBarButtonItem animation flip?

    - by Andrew Arrow
    In the iPod app on the iPhone there is a UIBarButtonItem in the upper right toolbar that flips between the song and track listings for the album. When you select the button, the button itself does a flip animation. Is there a way to do this with: CGContextRef context = UIGraphicsGetCurrentContext(); [UIView beginAnimations:nil context:context]; [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft forView:[self superview] cache:YES]; Do I need to make a UIBarButtonItem with initWithCustomView vs. initWithImage to achieve this?

    Read the article

  • Core Data + Core Animation/CALayer together??

    - by ivanTheTerrible
    I am making an Cocoa app with custom interfaces. So far I have implemented one version of the app using CALayer doing the rendering, which has been great given the hierarchical structure of CALayers, and its [hitTest:] function for handling mouse events. In this early version, the model of the app are my custom classes. However, as the program grows I feel the urge of using Core Data for the model, not just for the ease of binding/undo management, but also want to try out the new technology. My method so far: In Core Data: creating a Block entity, with attributes xPos, yPos, width, height...etc. Then, creating a BlockView : CALayer class for drawing, which uses methods such as self.position.x = [self valueForKey:@"xPos"] to fetch the values from the model. In this case, every BlockView object has to also keep a local copy of xPos, which is NOT good. Do any of you guys have better suggestions? Edit: This app is a information visualization tool. So the positions, dimensions of the blocks are important, and should be persisted for later analysis.

    Read the article

  • How to recreate the default UIView the same as the default tableView:viewForHeaderInSection:?

    - by Hoang Pham
    I tried to implement the - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section to get the text label of the header in section of black color instead of the white color, but it looks so different from the default one created by the SDK, mine is so ugly. How to recreate the UIView with exactly the same as the one from the SDK? From Apple documentation: Discussion The table view uses a fixed font style for section header titles. If you want a different font style, return a custom view (for example, a UILabel object) in the delegate method tableView:viewForHeaderInSection: instead.

    Read the article

  • How to add a scrollable NSTableView programmatically

    - by Jakob Dam Jensen
    I'm trying to add a tableview to a view in code instead of using Interface Builder and unfortunately it's causing some problems =( Here's an example of how I'm doing it now. NSScrollView *scrollView = [[NSScrollView alloc] initWithFrame:someRect]; NSTableView *tableView = [[NSTableView alloc] initWithFrame: scrollView.bounds]; resultsTableView.dataSource = self; resultsScrollView.documentView = resultsTableView; [someView addSubview: scrollView]; So basically I'm just putting the tableView inside the scrollView (because that's what IB is doing) and then adding the latter as a subview of the someView. The result is that a tableView appears - but the no data is shown within the tableView. Debugging shows that the dataSource is being asked for how many rows are in the tableView but the method: tableView:objectValueForTableColumn:row: is never being called. I suspect that this is because of my way of creating the tableView. I've tried google but no luck and the "Introduction to Table Views Programming Guide" on macdevcenter wasn't helpful either. What am I missing? Thanks in advance...

    Read the article

  • iphone image saving

    - by kpower
    I can save image to iPhone (iPhone Photo Albums \ Saved Photos) with UIImageWriteToSavedPhotosAlbum(image, onCompleteTarget, onCompleteSelector, contextInfoToCompleteSelector); But if there any way to check, if current image was already saved (to save it only once)?

    Read the article

  • take images from a cell , into next view controller

    - by richard Stephenson
    hi guys , i asked this question yesterday but it doesnt seem to have asked properly so im trying again in my app im parsing in an xml file , in that file there is a path for an image to download an in my tableview controler i have this to download the image and display it in the cell NSURL *url = [NSURL URLWithString:aStory.picture]; NSData *data = [NSData dataWithContentsOfURL:url]; UIImage *img = [[UIImage alloc] initWithData:data]; im then pushing another view controller on the top and displaying some text in a text view , but i also want to take the image from the cell selected and put that in there too , but everything i try does not work. any ideas on how i can do this Thanks in advance Richard

    Read the article

  • iPhone SDK background thread image loading problem

    - by retailevolved
    I have created a grid view that displays six "cells" of content. In each cell, an image is loaded from the web. There are a multiple pages of this grid (the user moves through them by swiping up / down to see the next set of cells). Each cell has its own view controller. When these view controllers load, they use an ImageLoader class that I made to load and display an image. These view controllers implement an ImageLoaderDelegate that has a single method that gets called when the image is finished loading. ImageLoader does its work on a background thread and then simply notifies its delegate when it is done loading, passing the image to the delegate method. Trouble is that if the user moves on to the next page of grid content before the image has finished loading (releasing the GridCellViewControllers that use the ImageLoaders), the app crashes. I suspect that this is because along the line, an asynchronous method finishes and attempts to notify its delegate but can't because it's been released. Here's some code to give a better picture: GridCellViewController.m: - (void)viewDidLoad { [super viewDidLoad]; // ImageLoader _loader = [[ProductImageLoader alloc] init]; _loader.delegate = self; if(_boundObject) [_loader loadImageForProduct:_boundObject]; } //ImageLoaderDelegate method - (void) imageDidFinishLoading: (UIImage *)image { [_imgController setImage:image]; } ProductImageLoader.m - (void) loadImageForProduct: (Product *) product { // Get image on another thread [NSThread detachNewThreadSelector:@selector(getImageForProductInBackground:) toTarget:self withObject:product]; } - (void) getImageForProductInBackground: (Product *) product { NSAutoreleasePool *tempPool = [[NSAutoreleasePool alloc] init]; HttpRequestLoader *tempLoader = [[HttpRequestLoader alloc] init]; NSURL *tempUrl = [product getImageUrl]; NSData *imageData = tempUrl ? [tempLoader loadSynchronousDataFromAddress:[tempUrl absoluteString]] : nil; UIImage *image = [[UIImage alloc] initWithData:imageData]; [tempPool release]; if(delegate) [delegate imageDidFinishLoading:image]; } The app crashes with EXC_BAD_ACCESS. Disclaimer: The code has been slightly modified to focus on the issue at hand.

    Read the article

  • Declaring CustomViewController?

    - by fuzzygoat
    I have noticed in some of my older apps that in situations where I have added a custom View Controller I have not changed the View Controller class in the application delegate. For example, below I have created a CustomViewController class but have declared viewController as UIViewController. @interface ApplicationAppDelegate: NSObject <UIApplicationDelegate> { UIWindow *window; UIViewController *viewController; } My question is, both work, but for correctness should I be writing this as follows: @class CustomViewController; @interface ApplicationAppDelegate: NSObject <UIApplicationDelegate> { UIWindow *window; CustomViewController *viewController; } gary

    Read the article

  • How can I fill a rect with an alpha color using CoreGraphics?

    - by Rits Plasman
    In my drawRect method, I am drawing a PNG image. On top of that, I want to draw a rect with a 20% alpha color, like this: [[UIColor colorWithWhite:0.0 alpha:0.2] set]; UIRectFill(rect); The problem is, that the alpha property seems to get ignored. No alpha is applied at all, just a black rectangle is drawn. How can I fix this? Thanks in advance!

    Read the article

  • Opening popup links in UIWebView, possible?

    - by Jasarien
    Hey guys, I have a UIWebView which I'm using as an embedded browser within my app. I've noticed that links in webpages that open new windows are ignored without any call into my code. I've tried breakpointing on - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType and then selecting a link that would open a popup window, and the breakpoint is never hit. Is there anything I can do to intercept that selection of the popup link and get the URL and just load it normally? I'm not interested in displaying a popup window in the app itself, I just want the URL of whatever is going to be loaded in the popup window to load in the main webview itself. Is this possible? Thanks!

    Read the article

  • NSScrollView frame and flipped documentView

    - by StrAbZ
    Hi, I have problems with NSScrollView, It is not displayed the way I want. Yes I know there is a lot of post about it around the web, I need to override the isFlipped, in order to make it return YES, in my NSView subclass. Ok, it's done, so now, my scrollView scroll from top to bottom, and not in the reverse way, as it was before overriding isFlipped. But, this is the second part, my real problem, which I didn't found any answer on the web, how the hell I'm supposed to code, or create my view in interface builder, if everything is flipped? If I put something at the top, it is displayed a the bottom… do you have any magic trick to handle that? And my last problem, is the NSScrollView frame. before setting the documentView of my scroll view, everything is fine, the scrollView is displayed at the place I choose, but, when I set the document view, it looks like the scrollview frame looks bigger, so I have to resize it…. is this a normal behavior? Thank you very much.

    Read the article

< Previous Page | 89 90 91 92 93 94 95 96 97 98 99 100  | Next Page >