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  • How to achieve this site structure?

    - by Sushant
    Hi, I need to develop a website that looks like this. In central administration however, in the operations tab, It shows Central Administration-- Operations. But I checked, operations is not a subsite. Then what is it. In my application, I always get Home-- Operations. To add to trouble,it changes the name at the top as Operations. I need to keep it central administration only. Please help me sort this out. Thanks.

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  • json object composition details

    - by Ethan
    in .json text, is the 'value' in a basic single pair object the title of a value type (e.g. [string, number, object]), or a value for a typed object (e.g. 2, or "dog", or Object3)? This is how http://www.json.org/ presents the information: "An object is an unordered set of name/value pairs. An object begins with { (left brace) and ends with } (right brace). Each name is followed by : (colon) and the name/value pairs are separated by , (comma)."

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  • Sparse (Pseudo) Infinite Grid Data Structure for Web Game

    - by Ming
    I'm considering trying to make a game that takes place on an essentially infinite grid. The grid is very sparse. Certain small regions of relatively high density. Relatively few isolated nonempty cells. The amount of the grid in use is too large to implement naively but probably smallish by "big data" standards (I'm not trying to map the Internet or anything like that) This needs to be easy to persist. Here are the operations I may want to perform (reasonably efficiently) on this grid: Ask for some small rectangular region of cells and all their contents (a player's current neighborhood) Set individual cells or blit small regions (the player is making a move) Ask for the rough shape or outline/silhouette of some larger rectangular regions (a world map or region preview) Find some regions with approximately a given density (player spawning location) Approximate shortest path through gaps of at most some small constant empty spaces per hop (it's OK to be a bad approximation often, but not OK to keep heading the wrong direction searching) Approximate convex hull for a region Here's the catch: I want to do this in a web app. That is, I would prefer to use existing data storage (perhaps in the form of a relational database) and relatively little external dependency (preferably avoiding the need for a persistent process). Guys, what advice can you give me on actually implementing this? How would you do this if the web-app restrictions weren't in place? How would you modify that if they were? Thanks a lot, everyone!

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  • Point data structure for a sketching application

    - by bebraw
    I am currently developing a little sketching application based on HTML5 Canvas element. There is one particular problem I haven't yet managed to find a proper solution for. The idea is that the user will be able to manipulate existing stroke data (points) quite freely. This includes pushing point data around (ie. magnet tool) and manipulating it at whim otherwise (ie. altering color). Note that the current brush engine is able to shade by taking existing stroke data in count. It's a quick and dirty solution as it just iterates the points in the current stroke and checks them against a distance rule. Now the problem is how to do this in a nice manner. It is extremely important to be able to perform efficient queries that return all points within given canvas coordinate and radius. Other features, such as space usage, should be secondary to this. I don't mind doing some extra processing between strokes while the user is not painting. Any pointers are welcome. :)

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  • Using JQuery to traverse DOM structure, finding a specific <table> element located after HTML 'comme

    - by Shadow
    I currently have a website source code (no control over the source) which contains certain content that needs to be manipulated. This would be simple on the surface, however there is no unique ID attribute on the tag in question that can uniquely identify it, and therefore allow for further traversal. Here is a snippet of the source code, surrounding the tag in question. ... <td width="100%"> <!--This table snaps the content columns(one or two)--> <table border="0" width="100%"> ... Essentially, the HTML comment stuck out as an easy way to gain access to that element. Using the JQuery comment add-on from this question, and some help from snowlord comment below, I have been able to identify the comment and retrieve the following output using the 'dump' extension. $('td').comments().filter(":contains('This table snaps the content columns(one or two)')").dump(); returns; jQuery Object { 0 = DOMElement [ nodeName: DIV nodeValue: null innerHTML: [ 0 = String: This table snaps the content columns(one or two) ] ] } However I am not sure how to traverse to the sibling element in the DOM. This should be simple, but I haven't had much selector experience with JQuery. Any suggestions are appreciated.

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  • Best way to structure AJAX for a Zend Framework application

    - by John Nall
    Sorry, but there's a lot of outdated and just plain bad information for Zend Framework, since it has changed so much over the years and is so flexible. I thought of having an AJAX module service layer, with controllers and actions that interact with my model. Easy, but not very extensible and would violate DRY. If I change the logistics of some process I'll have to edit the AJAX controllers and the normal controllers. So ideally I would load the exact same actions for both javascript and non-javascript users. I have thought about maybe checking for $_POST['ajax'], if it is set I would load a different (json'y) view for the data. Was wondering how/a good way to do this (front controller plugin I imagine?) or if someone can point me to an UP TO DATE tutorial that describes a really good way for building a larger ajax application. thx

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  • SQL server - climb up in the tree structure

    - by Vytas999
    Hello. I have some sql table, named Object, which saves tree data in fields ObjectID, ParentID, and others. I have implemented recurse procedure, which select everything down by objectID from tree, like this: 1. 1.1. 1.2. 1.2.1. ... Now o need to "Climb up" - by some ObjectID i need to select everything Up, like this: 1.2.1. 1.2. 1. How i can do that? In example, my "down" procedure looks like: ALTER PROCEDURE [dbo].[Object_SelectDownByRoot_Simple] @ObjectID int AS WITH tree (ObjectID, ParentID, ObjectName, ObjectCode) AS ( SELECT ObjectID, ParentID, ObjectName, ObjectCode FROM dbo.[ObjectQ] ofs WHERE( ObjectID = @ObjectID ) UNION ALL SELECT ofs.ObjectID, ofs.ParentID, ofs.ObjectName, ofs.ObjectCode FROM dbo.[ObjectQ] ofs JOIN tree ON tree.ObjectID = ofs.ParentID ) SELECT ObjectID, ParentID, ObjectName, ObjectCode FROM tree

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  • Help with Python structure in *nixes.

    - by user198553
    I came from a Windows background whern it comes to development environments. I'm used to run .exe's from everything I need to run and just forget. I usually code in php, javascript, css, html and python. Now, I have to use Linux at my work, in a non changeable Ubuntu 8.04, with permissions to upgrade my system using company's repositories only. I need to install Python 2.4.3 to start coding in an old legacy system. I had Python 2.5. I downloaded Python 2.4.3 tarballs, ran ./configure make and such. Everything worked out, but now the "default" installation is my system is Python2.4 instead of of Python2.5. I want help from you to change it back, and if possible, some material to read about symlinks, multiple Python installations, virtualenvs and such: everything I need to know before installing/upgrading Python modules. I installed for example the ElementTree package and don't even know in which Python installation it was installed. Thanks in advance!

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  • Can this way of storing typed objects be improved?

    - by Pindatjuh
    This is an "can it be improved"-question. Topic: Storing typed objects in memory. Background information: I'm building a compiler for the x86-32 Windows platform for my language. My goal includes typed objects. Idea: Every primitive is a semi-class (it can be used as if it was a normal class, but it's stored more compact). Every class is represented by primitives and some meta-data (containing class-properties, inheritance stuff, etc.). The meta-data is complex: it doesn't use fields but instead context-switches. For primitives, the meta-data is very small, compared to a "real" class, which is alot bigger. This enables another idea that "primitives are objects", in my language, which I found nessecairy. Example: If I have an array of 32 booleans, then the pure content of this array is exactly 4 byte (32 bits of booleans). The meta-data will contain flags that the type is an array of booleans, which contains 32 entries. The meta-data is very compacted, on bit-level: using a sort of "packing" mechanism, which is read by a FSM at runtime, when doing inspection of the type (like when passing the object to methods for checking, etc.) For instance (read from left to right, top to bottom, remember vertical position when going to the right, and check nearest column header for meaning of switch): Primitive? Array? Type-Meta 1 Byte? || Size (1 byte) 1 1 [...] 1 [...] done 0 2 Bytes? || Size (2 bytes) 1 [...] done || Size (4 bytes) 0 [...] done Integer? 1 Byte? 2 Bytes? 0 1 0 1 done 1 done 0 done Boolean? Byte? 0 1 0 done 1 done More-Primitives 0 .... Class-Stuff (Huge) 0 ... (After reaching done the data is inserted. || = byte alignment. [...] is variable sized. ... is not described here, for simplicity. And let's call them cost-based-data-structures.) For an array of 32 booleans containing all true values, the memory for this type would be (read top-down): 1 Primitive 1 Array 1 ArrayType: Primitive 0 Not-Array 0 Not-Integer 1 Boolean 0 Not-Byte (thus bit) 1 Integer Size: 1 Byte 00100000 Array size 01010101 01010101 01010101 01010101 Data (user defined) Thus, 8 bytes represent 32 booleans in an array: 11100101 00100000 01010101 01010101 01010101 01010101 How can I improve this? (Both performance- and memory-consumption wise)

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  • Traversing through an arbitrary dictionary tree structure in C#

    - by Rudism
    I am trying to write a recursive C# function that will operate on generic dictionaries of the form IDictionary<string, T> where T is either another IDictionary<string, T> or a string. My first failed attempt looked something like this: public string HandleDict(IDictionary<string, string> dict){ // handle the leaf-node here } public string HandleDict<T>(IDictionary<string, IDictionary<string, T>> dict){ // loop through children foreach(string key in dict.Keys){ HandleDict(dict[key]); } } I also tried variants of HandleDict<T>(IDictionary<string, T>) where T : IDictionary<string, T> but that also doesn't quite work. I know that what I want to do could be achieved through a custom class as the parameter instead of dictionaries, and that my attempts are conceptually flawed (there's no end to the recursion in the generic function). I would still like to know if there is actually a way to do what I want here using just generic IDictionaries.

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  • How to implement rank structure

    - by Luke101
    What is the best way to implement a rank system: here is the code i will use public class MyRank { private int LevelOneMaxPoints = 100; private int LevelTwoMinPoints = 200; private int LevelTwoMaxPoints = 299; private int LevelThreeMinPoints = 300; private int LevelThreeMaxPoints = 399; private int LevelFourMinPoints = 400; private int LevelFourMaxPoints = 599; private int LevelFourPlusMinPoints = 600; private int LevelFourPlusMaxPoints = 999; private int LevelFiveMinPoints = 1000; private int LevelFiveMaxPoints = 1299; private int LevelSixMinPoints = 1300; private int LevelSixMaxPoints = 2699; private int LevelSevenMinPoints = 2700; private int LevelSevenMaxPoints = 3999; private int LevelEightMinPoints = 4000; private int LevelEightMaxPoints = 5499; private int LevelEightPlusMinPoints = 5500; private int LevelEightPlusMaxPoints = 7499; private int LevelNineMinPoints = 7500; private int LevelNineMaxPoints = 9999; private int LevelTenMinPoints = 10000; private string LevelOneName = "Private"; private string LevelTwoName = "PV2"; private string LevelThreeName = "Private Fist Class"; private string LevelFourName = "Specialist"; private string LevelFourPlusName = "Corporal"; private string LevelFiveName = "Sergeant"; //private string LevelSixName = "Staff Sergeant"; private string LevelSevenName = "Sergeant First Class"; private string LevelEightName = "Master Sergeant"; private string LevelEightPlusName = "First Sergeant"; private string LevelNineName = "Sergeant Major"; //private string LevelTenName = "Sergeant Major of the Answers"; private int points = 0; public string RankName { get; private set; } public MyRank(int points) { this.points = points; RankName = GetRankName(); } private string GetRankName() { if (points >= Int32.MinValue && points <= LevelOneMaxPoints) return LevelOneName; else if (points >= LevelTwoMinPoints && points <= LevelTwoMaxPoints) return LevelTwoName; else if (points >= LevelThreeMinPoints && points <= LevelThreeMaxPoints) return LevelThreeName; else if (points >= LevelFourMinPoints && points <= LevelFourMaxPoints) return LevelFourName; else if (points >= LevelFourPlusMinPoints && points <= LevelFourPlusMaxPoints) return LevelFourPlusName; else if (points >= LevelFiveMinPoints && points <= LevelFiveMaxPoints) return LevelFiveName; else if (points >= LevelSixMinPoints && points <= LevelSixMaxPoints) return LevelFiveName; else if (points >= LevelSevenMinPoints && points <= LevelSevenMaxPoints) return LevelSevenName; else if (points >= LevelEightMinPoints && points <= LevelEightMaxPoints) return LevelEightName; else if (points >= LevelEightPlusMinPoints && points <= LevelEightPlusMaxPoints) return LevelEightPlusName; else if (points >= LevelNineMinPoints && points <= LevelNineMaxPoints) return LevelNineName; else if (points >= LevelNineMinPoints && points <= LevelNineMaxPoints) return LevelNineName; else if (points >= LevelTenMinPoints) return LevelFourName; else return "No Rank"; } } Do you think this is the most efficient way to do this?

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  • I need data structure for effective handling with dates

    - by ante.sabo
    What I need is something like Hashtable which I will fill with prices that were actual at desired days. For example: I will put two prices: January 1st: 100USD, March 5th: 89USD. If I search my hashtable for price: hashtable.get(February 14th) I need it to give me back actual price which was entered at Jan. 1st because this is the last actual price. Normal hashtable implementation won't give me back anything, since there is nothing put on that dat. I need to see if there is such implementation which can find quickly object based on range of dates.

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  • Queue Data structure app crash with front() method

    - by Programer
    I am implementing queue data strcutre but my app gets crashed, I know I am doing something wrong with Node pointer front or front() method of queue class #include <iostream> using namespace std; class Node { public: int get() { return object; }; void set(int object) { this->object = object; }; Node * getNext() { return nextNode; }; void setNext(Node * nextNode) { this->nextNode = nextNode; }; private: int object; Node * nextNode; }; class queue{ private: Node *rear; Node *front; public: int dequeue() { int x = front->get(); Node* p = front; front = front->getNext(); delete p; return x; } void enqueue(int x) { Node* newNode = new Node(); newNode->set(x); newNode->setNext(NULL); rear->setNext(newNode); rear = newNode; } int Front() { return front->get(); } int isEmpty() { return ( front == NULL ); } }; main() { queue q; q.enqueue(2); cout<<q.Front(); system("pause"); }

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  • Best practice to structure large html-based project

    - by AntonAL
    I develop Rails based website, enjoying using partials for some common "components" Recently, i faced a problem, that states with CSS interference. Styles for one component (described in css) override styles for another components. For example, one component has ... <ul class="items"> ... and another component has it too. But that ul's has different meaning in these two components. On the other hand, i want to "inherit" some styles for one component from another. For example: Let, we have one component, called "post" <div class="post"> <!-- post's stuff --> <ul class="items"> ... </ul> </div And another component, called "new-post": <div class="new-post"> <!-- post's stuff --> <ul class="items"> ... </ul> <!-- new-post's stuff --> <div class="tools">...</div> </div Post and new-post have something similar ("post's stuff") and i want to make CSS rules to handle both "post" and "new-post" New post has "subcomponents", for example - editing tools, that has also: <ul class="items"> This is where CSS rules starting to interfer - some rules, targeted for ul.items (in post and new-post) applies subcomponent of new-post, called "tools" On the one hand - i want to inherit some styles On the other hand, i want to get better incapsulation What are the best practices, to avoid such kind of problems ?

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  • [Ruby on Rails] Data Structure

    - by siulamvictor
    I am building a online form, with about 20 multiple choice checkboxes. I can get the nested data with this command. raise params.to_yaml I need to store these data and call them again later. I want to sort out which user chose which specific checkbox, i.e. who chose checkbox no.2? What's the best way to store these data in database?

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  • class vs structure c#

    - by Enriquev
    I'm doing course 3354 (Implementing System Types and Interfaces in the .NET Framework 2.0) and it is said that for simple classes, with members variables and functions, it is better to use a struct than a class because of overhead. I have never heard of such a thing, what is the validity of this claim?

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  • BitBucket Wiki: Create a heirarchy structure?

    - by Rosarch
    I want to create a hierarchy in my wiki like so: General FooPages Foo1 Foo2 Foo3 ODP Bar Baz I would like to create these pages, and use <<toc>> table of contents macros to organize them. How can I do that? Do I need to clone and edit the wiki on my own machine, or can I do that exclusively through the web interface?

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  • Macports and virtualenv site-packages Fallback

    - by Streeter
    I've installed django and python as this link suggested with macports. However, I'd like to use virtualenv to install more packages. My understanding is that if I do not pass in the --no-site-packages to virtualenv, I should get the currently installed packages in addition to whatever packages I install into the virtual environment. Is this correct? As an example, I've installed django through macports and then create a virtual environment, but I cannot import django from within that virtual environment: [streeter@mordecai]:~$ mkvirtualenv django-test New python executable in django-test/bin/python Installing setuptools............done. ... (django-test)[streeter@mordecai]:~$ pip install django-debug-toolbar Downloading/unpacking django-debug-toolbar Downloading django-debug-toolbar-0.8.4.tar.gz (80Kb): 80Kb downloaded Running setup.py egg_info for package django-debug-toolbar Installing collected packages: django-debug-toolbar Running setup.py install for django-debug-toolbar Successfully installed django-debug-toolbar Cleaning up... (django-test)[streeter@mordecai]:~$ python Python 2.6.1 (r261:67515, Jun 24 2010, 21:47:49) [GCC 4.2.1 (Apple Inc. build 5646)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> import django Traceback (most recent call last): File "<stdin>", line 1, in <module> ImportError: No module named django >>> So I can install packages into the virtual environment, but it isn't picking up the global site-packages. Or am I not doing something correctly / missing something / misunderstanding how virtualenv works? I've got Mac OS 10.6 (Snow Leopard), have updated my macports packages and am using macports' python26 (via python_select python26).

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  • array of structures, or structure of arrays?

    - by Jason S
    Hmmm. I have a table which is an array of structures I need to store in Java. The naive don't-worry-about-memory approach says do this: public class Record { final private int field1; final private int field2; final private long field3; /* constructor & accessors here */ } List<Record> records = new ArrayList<Record>(); If I end up using a large number ( 106 ) of records, where individual records are accessed occasionally, one at a time, how would I figure out how the preceding approach (an ArrayList) would compare with an optimized approach for storage costs: public class OptimizedRecordStore { final private int[] field1; final private int[] field2; final private long[] field3; Record getRecord(int i) { return new Record(field1[i],field2[i],field3[i]); } /* constructor and other accessors & methods */ } edit: assume the # of records is something that is changed infrequently or never I'm probably not going to use the OptimizedRecordStore approach, but I want to understand the storage cost issue so I can make that decision with confidence. obviously if I add/change the # of records in the OptimizedRecordStore approach above, I either have to replace the whole object with a new one, or remove the "final" keyword. kd304 brings up a good point that was in the back of my mind. In other situations similar to this, I need column access on the records, e.g. if field1 and field2 are "time" and "position", and it's important for me to get those values as an array for use with MATLAB, so I can graph/analyze them efficiently.

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  • passing structure directly to function

    - by ra170
    I have a struct that I initialize like this: typedef struct { word w; long v; } MyStruct; MyStruct sx = {0,0}; Update(sx); Now, it seems such a waste to first declare it and then to pass it. I know that in C#, there's a way to do everything in one line. Is there any possiblity of passing it in a more clever (read: cleaner) way to my update function?

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